Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 20:40:05 Player: dp-fld Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (313) 313 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 928 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 76/300 Energy 250/250 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ Heat Sink High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Light Cannon > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Huge Storage Unit Experimental Sensor Array ECM Suite Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Datajack Mining Claw Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Heat Sink Heat Sink High-capacity Storage Unit Large Battery ECM Suite Small Laser Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mining Claw [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | . 16 5 Power 4 | . 3 1 Engine 4 | . 3 1 Core . | . . . Reactor . | . . . Propulsion 7 | . 7 . Treads 4 | . 4 . Leg . | . . . Wheel 2 | . 2 . Hover . | . . . Flight 1 | . 1 . Utility 5 | . 3 2 Device 1 | . . 1 Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 2 | . 2 . Artifact . | . . . Weapon 5 | . 3 2 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | . 2 1 Ballistic Cannon 1 | . 1 . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . 1 . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 1 | . . 1 Utility 3 | . 1 2 Weapon 1 | . . 1 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Backups 17 | 6 17 17 Power 1 | 1 1 . Propulsion 6 | 4 6 7 Utility 4 | . 4 4 Weapon 4 | 1 4 4 Tool/Special . | . . . Unused Backups 19 | . 7 12 Power 1 | . 1 . Propulsion 7 | . 2 5 Utility 6 | . 2 4 Weapon 4 | . 2 2 Tool/Special 1 | . . 1 Average Slot Usage (%) 99 | . 99 99 Engine 13 | . 14 13 Treads 21 | . 19 28 Wheel 5 | . 7 . Device 1 | . . 7 Storage 14 | . 14 14 Protection 11 | . 13 5 Energy Gun 1 | . 1 . Ballistic Gun 25 | . 24 26 Ballistic Cannon 1 | . 1 . Peak Build Rating 13 | 6 13 13 Average Rating 11 | 6 11 11 On Entrance 8 | 6 6 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 55 | 10 54 55 Greatest Support 43 | 20 40 43 Greatest Overweight (x) 2 | . 2 1 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 19 | 8 19 20 Most Carried 20 | 6 20 20 Average Carried 17 | 6 17 17 Final Capacity 20 | 8 20 20 Final Carried 20 | 6 20 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 724 | 200 476 48 Remotely . | . . . Salvage Created 515 | . 426 89 Parts 42 | . 35 7 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 28 | . 11 17 Guns 15 | . 11 4 AOE 13 | . . 13 Classes Destroyed 6 | . 5 1 Builder 2 | . 1 1 Hauler 2 | . 2 . Operator 1 | . 1 . Swarmer 9 | . 6 3 Grunt 5 | . 5 . Assembled 14 | . . 14 Best Kill Streak 15 | . 3 15 Combat Bots Only 14 | . 3 14 Max Kills in Single Turn 3 | . 1 3 Gunslinging . | . . . Exploded 3 | . . 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 140 | . 72 68 Missed 28 | . 18 10 Hits 112 | . 54 58 Melee 5 | . . 5 Projectile 107 | . 54 53 AOE 5 | . . 5 Critical Strikes 1 | . 1 . Part Disruptions 1 | . . 1 Damage Taken 1470 | . 502 968 Core 281 | . 100 181 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 69 | . 51 18 Largest 2 | . 2 2 Hottest 60 | . 60 56 Shots Fired 138 | . 102 36 Gun 126 | . 102 24 Cannon 2 | . . 2 Launcher 10 | . . 10 Special . | . . . Kinetic 117 | . 91 26 Thermal 11 | . 11 . Explosive 10 | . . 10 Electromagnetic . | . . . Robot Hit Streak 12 | . 12 4 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 3 | . 2 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 80 | . 61 19 Core Hits 57 | . 23 34 Critical Kills 2 | . 1 1 Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Destroy 2 | . 1 1 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2181 | . 905 1276 Guns 1113 | . 889 224 Cannons 16 | . . 16 Explosions 1036 | . . 1036 Melee . | . . . Ramming 16 | . 16 . Kinetic 1063 | . 823 240 Thermal 66 | . 66 . Explosive 1036 | . . 1036 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 2 4 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 21 | . 16 5 Message Errors 7 | . 4 3 Matter Fused 7 | . 5 2 Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . 1 . Data Loss (minor) 2 | . 2 . Data Loss (major) 2 | . 2 . Overload Shots . | . . . Overflow Damage 44 | . . 44 Projectiles . | . . . Explosions 44 | . . 44 Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 76 | . . 76 Shots 2 | . . 2 Rammed 1 | . 1 . Targets Rammed 2 | . 2 . Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 260 | . 260 135 Average Temperature 61 | . 57 73 Received Heat Transfer 316 | . 156 160 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 150 | . 150 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 81 | . 81 70 Initial 6 | . . 6 Average 22 | . 25 10 Influence Increases 521 | . 408 113 Destroy 0b10 Robot/C 280 | . 220 60 Destroy 0b10 Robot/NC 25 | . 20 5 Destroy Leader 64 | . 54 10 Successful Hack 38 | . 38 . Select Force Hacks 60 | . 60 . Disable Machine 15 | . 15 . Destroy Structure 39 | . 1 38 Influence Decreases 521 | . 390 131 Entered New Map 12 | . . 12 Time Decay 483 | . 380 103 Lost Part 26 | . 10 16 Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 48 | . 26 22 Peak Tracking Total 13 | . 6 13 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 29 | . 29 . Successful 13 | . 13 . Failed 15 | . 15 . Catastrophic . | . . . Database Lockouts 1 | . 1 . Manual 22 | . 22 . Terminals 26 | . 26 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Prototype ID Bank 9 | . 9 . Locate Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 8 | . 8 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 2110 | 3 1567 540 Spaces Moved 917 | 3 719 195 Core . | . . . Treads 601 | . 406 195 Legs 55 | 3 52 . Wheels 261 | . 261 . Hover . | . . . Flight . | . . . Fastest Speed 110 | 120 110 240 Average Speed 195 | 120 184 240 Slowest Speed 240 | 120 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 51 | 2 97 54 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 64 | . . 64 Melee . | . . . Projectile . | . . . AOE 64 | . . 64 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1092 | 2 859 231 Wait 36 | . 29 7 Move 915 | 2 718 195 Hop . | . . . Pick Up 28 | . 26 2 Fast Attach . | . . . Attach 7 | . 2 5 Detach . | . . . Swap 21 | . 18 3 Drop 14 | . 13 1 Fire 69 | . 51 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush 2 | . 2 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 296 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 8) 618 | -10/Materials | Discovered new exit (range 16) 1140 | -10/Materials | Discovered new exit (range 12) 1190 | -10/Materials | Central database locked down 1571 | -10/Materials | Entered Mines 1622 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1776 | -10/Mines | Assembled infested the area 1781 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1802 | -10/Mines | Core integrity fell below 50% 1832 | -10/Mines | Lost 3 parts (1p2u) 1835 | -10/Mines | Destroyed 14 combat bots 1871 | -10/Mines | Learned Materials emergency access door positions 2044 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2049 | -10/Mines | Found Prototype Device 2111 | -10/Mines | Core integrity fell below 20% 2111 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01920_ Acquired 15 matter. 01958_ System corrupted: Matter fused (-7). 01975_ System corrupted: Matter fused (-10). 01988_ The unstable cave ceiling collapses. 02036_ T-07 Excavator is excavating. 02044_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 02049_ T-07 Excavator is excavating. 02049_ Acquired Prototype Device. 02053_ T-07 Excavator is excavating. 02106_ D-53 Grenadier knocked back. 02111_ The unstable cave ceiling collapses. 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