Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.31 @ 07:29:49 Player: SuDmit Result: Destroyed by 3X-72V(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1229) 1229 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1223) 1223 TOTAL SCORE: 3962 Bonus ------- Follower Combat Kills 423 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 138/140 System Corruption 1% Temperature Cool (9) Movement Walking (100) Location -8/Scraptown Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY (2) ------ Scrap Suit > --- WEAPON (2) ------- Junk Cannon > --- INVENTORY (5) ---- Deep Structural Scanner Subdweller Optics Improved Light Armor Plating Scrap Shield Fragment (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Overtuned Titanium Leg Overtuned Titanium Leg > --- UTILITY ---------- Scrap Suit > --- WEAPON ----------- Junk Cannon > --- INVENTORY -------- Cooling System Structural Scanner Subdweller Optics Improved Light Armor Plating Scrap Shield Fragment [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Processor Visual Processing Unit Protection Weapon Shielding Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Junk Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Slots Evolved . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 33 | 5 5 . 6 9 8 Power 5 | 1 . . . 2 2 Engine 4 | 1 . . . 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . . 2 . 2 Treads . | . . . . . . Leg 4 | 2 . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 9 | . 3 . 1 4 1 Device 6 | . 1 . 1 3 1 Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 13 | 2 2 . 3 3 3 Energy Gun 4 | . 2 . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . . 1 2 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . 1 . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . . . 8 . . Power 1 | . . . 1 . . Propulsion 2 | . . . 2 . . Utility 1 | . . . 1 . . Weapon 4 | . . . 4 . . Highest Loss Streak 5 | . . . 5 . . To Critical Strikes . | . . . . . . Average Backups 3 | . 1 3 3 3 3 Power . | . . . . . . Propulsion . | . . 1 1 . . Utility 1 | . . 1 . 2 3 Weapon . | . . 1 . . . Tool/Special . | . . . . . . Unused Backups 1 | . . . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 95 100 96 83 92 Engine 9 | . 14 14 12 5 6 Core 1 | . . . . . 7 Leg 15 | . 28 28 24 . 6 Flight 12 | . . . 3 28 21 Device 12 | . 10 10 1 17 24 Processor 7 | . 11 14 14 . . Protection 6 | . . 3 11 10 . Energy Gun 11 | . 22 28 18 . . Ballistic Gun 7 | . 5 . . 12 14 Ballistic Cannon 2 | . . . . 6 5 Launcher 3 | . . . 9 . . Peak Build Rating 30 | 5 11 11 12 14 30 Average Rating 11 | 3 9 10 9 11 17 On Entrance 7 | . 5 11 11 6 13 Avg Prop Armor Cover (%) 6 | . . . . 6 8 Naked Turns . | . . . . . . Heaviest Build 23 | 9 13 13 13 15 23 Greatest Support 38 | 20 20 20 20 17 38 Greatest Overweight (x) 2 | . . . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | . 3 4 5 5 5 Average Carried 3 | . 1 3 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 3 4 1 5 4 Scrap Suit Usage (%) 3 | . . . . . 15 Class Distribution -------------------- 61% | Mutant 34% | Commander-Mutant 3% | Commander-Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Resources | -11 -10 -10 -10 -8 -8 ----------- Run | Yrd Mat Min Sub Rec Scr Matter Collected 850 | 128 163 27 189 263 80 Remotely . | . . . . . . Salvage Created 1427 | . 282 126 196 495 328 Parts 66 | . 9 11 24 14 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . 7 . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Combat Hostiles Destroyed 37 | . 6 5 14 4 8 Guns 14 | . 6 4 1 3 . Cannons 4 | . . . . 1 3 AOE 14 | . . 1 13 . . Classes Destroyed 11 | . 2 1 1 4 3 Worker 1 | . 1 . . . . Recycler 4 | . . . . 4 . Swarmer 10 | . . 3 7 . . Grunt 10 | . 6 2 2 . . Duelist 2 | . . . . 2 . Sentry 1 | . . . . 1 . Programmer 1 | . . . . 1 . Subdweller 5 | . . . 5 . . Federalist 4 | . . . . . 4 Guru 2 | . . . . . 2 Scrapper 2 | . . . . . 2 Best Kill Streak 7 | . 3 3 4 6 7 Combat Bots Only 7 | . 3 3 4 2 7 Max Kills in Single Turn 2 | . 2 2 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Rec Scr Hostile Shots Fired 185 | . 14 9 111 18 33 Missed 73 | . 3 4 48 11 7 Hits 112 | . 11 5 63 7 26 Projectile 112 | . 11 5 63 7 26 AOE 1 | . . . . 1 . Critical Strikes 1 | . . . . . 1 Damage Taken 1022 | . 127 33 537 87 238 Core 255 | . 61 6 99 46 43 Absorbed by Shields 71 | . . . . 2 69 Redirected to Shielding 50 | . 4 . 46 . . Ignored by Resistances 335 | . 41 11 169 25 89 Regen/Repaired (Parts) 205 | . . . . . 205 Core Remaining (%) 100 | 100 . . . . . Volleys Fired 60 | . 11 6 18 9 16 Largest 2 | . 2 2 2 2 1 Hottest 100 | . 90 90 100 60 . Shots Fired 93 | . 22 12 28 15 16 Gun 54 | . 22 12 11 9 . Cannon 6 | . . . . 6 . Launcher 17 | . . . 17 . . Special 16 | . . . . . 16 Kinetic 15 | . . . . 15 . Thermal . | . . . . . . Explosive 17 | . . . 17 . . Electromagnetic 45 | . 22 12 11 . . Impact 16 | . . . . . 16 Robot Hit Streak 38 | . 34 38 6 19 10 Robot Miss Streak 6 | . . 3 1 6 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 75 | . 17 8 19 17 14 Core Hits 61 | . 13 7 23 17 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 4 | . . . . . 4 Smash 4 | . . . . . 4 Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks 3 | . . . . 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3263 | . 405 172 1026 453 1207 Guns 649 | . 286 94 101 168 . Cannons 111 | . . . . 111 . Explosions 1106 | . 109 72 925 . . Melee 174 | . . . . 174 . Ramming 16 | . 10 6 . . . Kinetic 279 | . . . . 279 . Thermal 181 | . 109 72 . . . Explosive 925 | . . . 925 . . Electromagnetic 481 | . 286 94 101 . . Impact 1207 | . . . . . 1207 Slashing 174 | . . . . 174 . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 465 | . 16 . 2 39 408 Projectiles 408 | . . . . . 408 Explosions 18 | . 16 . 2 . . Melee 39 | . . . . 39 . Knockbacks 17 | . . . . 6 11 Impact 9 | . . . . . 9 Kinetic 5 | . . . . 5 . Secondary 3 | . . . . 1 2 Self-Inflicted Damage 81 | . 35 . 46 . . Shots 6 | . 1 . 5 . . Rammed . | . . . . . . Targets Rammed 5 | . 4 1 . . . Kicked 5 | . 4 1 . . . Crushed . | . . . . . . Highest Temperature 210 | . 210 150 22 . 207 Average Temperature 90 | . 110 68 8 . 117 Received Heat Transfer 557 | . 66 6 291 27 167 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 5 | . . . . . 5 Combat Hostiles 5 | . . . . . 5 Parts Fried 12 | . 1 . . . 11 Impact Corruptions 12 | . . . . . 12 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . 100 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 152 | . 92 124 . 152 . Initial 152 | . . . . 152 . Average 50 | . 28 51 . 66 . Influence Increases 1286 | . 204 144 650 288 . Destroy 0b10 Robot/C 600 | . 120 100 180 200 . Destroy 0b10 Robot/NC 30 | . 5 . . 25 . Destroy Leader 70 | . 30 20 20 . . Allied During Kill 21 | . . . . 21 . Successful Hack 54 | . 12 . . 42 . Select Force Hacks 30 | . 30 . . . . Disable Machine 18 | . . 18 . . . Destroy Structure 13 | . 7 6 . . . Lose Combat Pursuer 450 | . . . 450 . . Influence Decreases 1286 | . 204 40 384 658 . Entered New Map 280 | . . . 62 218 . Time Decay 936 | . 204 40 252 440 . Lost Part 70 | . . . 70 . . Squads Dispatched 2 | . 2 . . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 10 5 46 8 25 Peak Tracking Total 7 | . 3 3 6 3 7 Tactical Retreats 5 | . . . 4 . 1 Traps | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -8 ---------- Run | Yrd Mat Min Sub Rec Scr Machines Disabled 8 | . . 2 2 . 4 Max in Single Turn 2 | . . 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Machines Accessed 24 | . 4 . . 12 8 Terminals 9 | . 3 . . 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . . 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 109 | . 12 . . 51 46 Successful 90 | . 6 . . 38 46 Failed 19 | . 6 . . 13 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 29 | . 9 . . 19 1 Terminals 28 | . 11 . . 17 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 1 . . 9 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 78 | . 1 . . 31 46 Record 69 | . . . . 24 45 Robot Schematic 1 | . . . . 1 . Prototype ID Bank 3 | . . . . 3 . Branch Access Points 2 | . . . . 2 . Scanalyzer Index 1 | . 1 . . . . Proto ID Catalog 1 | . . . . . 1 Release Object 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 5 . . 6 . Terminals 5 | . 4 . . 1 . Botnet 4 | . 3 . . 1 . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 1 . . 5 . Reject 2 | . . . . 2 . Recyclers 1 | . . . . 1 . Mask 2 | . . . . 2 . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 . . 9 . Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . 2 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 ------------ Run | Yrd Mat Min Sub Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 21 | . . . . 21 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -8 -------- Run | Yrd Mat Min Sub Rec Scr Total Allies 21 | . . . . 21 . Largest Group 19 | . . . . 19 19 Highest-Rated Group 298 | . . . . 298 298 Highest-Rated Ally 27 | . . . . 27 27 Total Orders . | . . . . . . Ally Attacks 68 | . . . . 12 56 Total Damage 1254 | . . . . 269 985 Kills 19 | . . . . 8 11 Allies Corrupted . | . . . . . . Allies Melted 2 | . . . . . 2 Intel | -11 -10 -10 -10 -8 -8 ------- Run | Yrd Mat Min Sub Rec Scr Active Infowar (turns) 3249 | . 483 176 1343 584 663 Optics 2011 | . 483 176 1343 9 . Structural 1238 | . . . . 575 663 Traps 2 | . . . . 2 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -8 ------------- Run | Yrd Mat Min Sub Rec Scr Turns Passed 3863 | 42 574 176 1343 929 799 Spaces Moved 4355 | 32 415 126 1074 1162 1546 Core 53 | 5 . . 3 45 . Treads . | . . . . . . Legs 1442 | 27 415 126 735 . 139 Wheels . | . . . . . . Hover . | . . . . . . Flight 2860 | . . . 336 1117 1407 Fastest Speed 37 | 50 120 120 37 37 37 Average Speed 65 | 109 120 120 93 41 44 Slowest Speed 170 | 120 120 120 120 150 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . . 10 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 3 70 36 50 99 84 Regions Visited 5 Branch Regions 4 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 11 | . . . 2 . 9 Spaces Dug . | . . . . . . Terrain Destroyed 101 | . 6 9 85 . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 100 | . 6 9 85 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -8 --------- Run | Yrd Mat Min Sub Rec Scr Total 5231 | 36 465 137 1377 1566 1650 Wait 544 | . 27 2 274 172 69 Move 4330 | 31 414 125 1073 1141 1546 Hop 10 | . . . . 10 . Pick Up 8 | . 3 1 1 2 1 Fast Attach 16 | 5 2 . . 6 3 Attach 5 | . . . 5 . . Detach 3 | . . . . 2 1 Swap 25 | . 4 2 5 9 5 Drop 11 | . . . 1 1 9 Fire 60 | . 11 6 18 9 16 Melee 4 | . . . . 4 . Ram . | . . . . . . Kick 5 | . 4 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 210 | . . . . 210 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 3) 592 | -10/Materials | Discovered new exit (range 17) 617 | -10/Materials | Entered Mines 641 | -10/Mines | Discovered new exit (range 5) 665 | -10/Mines | Learned Materials emergency access door positions 721 | -10/Mines | Discovered new exit (range 9) 781 | -10/Mines | Discovered new exit (range 9) 793 | -10/Mines | Entered Subcaves 794 | -10/Subcaves | Approached by a straggling Scientist 854 | -10/Subcaves | Discovered new exit (range 13) 1869 | -10/Subcaves | Discovered new exit (range 9) 1958 | -10/Subcaves | Discovered new exit (range 14) 1962 | -10/Subcaves | Core integrity fell below 50% 2008 | -10/Subcaves | Lost 5 parts (1p2n1u1w) 2136 | -10/Subcaves | Entered Recycling 2137 | -8/Recycling | Met a Zionite searching for Scraptown 2381 | -8/Recycling | Core integrity fell below 20% 2694 | -8/Recycling | Build established: Commander-Mutant 2794 | -8/Recycling | Discovered new exit (range 16) 2969 | -8/Recycling | Scanned before Scraplab entrance 2974 | -8/Recycling | Discovered new exit (range 11) 2975 | -8/Recycling | Entered Scraplab 3065 | -8/Recycling | Entered Scraptown 3065 | -8/Scraptown | Accompanied by 19 allies 3169 | -8/Scraptown | Discovered new exit (range 5) 3213 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3214 | -8/Scraptown | Learned Factory stockpile data 3273 | -8/Scraptown | Visited Symbiants 3282 | -8/Scraptown | Visited CR-KLE's Repair Center 3284 | -8/Scraptown | CR-KLE repaired 6 parts 3293 | -8/Scraptown | Visited UFD Registry 3293 | -8/Scraptown | Registered with UFD as "Bulletcoil" 3296 | -8/Scraptown | Visited Bundlers 3325 | -8/Scraptown | Visited Assassins FH 3335 | -8/Scraptown | Visited Red Mages 3465 | -8/Scraptown | Visited Modified Component R&D 3480 | -8/Scraptown | Visited Science Guys 3505 | -8/Scraptown | Visited Botcube Research 3538 | -8/Scraptown | Discovered new exit (range 5) 3567 | -8/Scraptown | Met Optimus 3567 | -8/Scraptown | Accepted into 0bPrime 3606 | -8/Scraptown | Visited Research Penetration Think Tank 3613 | -8/Scraptown | Visited Scrap Suit Storage 3624 | -8/Scraptown | Civil war broke out across Scraptown 3631 | -8/Scraptown | Visited Observation Area 3645 | -8/Scraptown | Visited Junk Cannon Lab 3648 | -8/Scraptown | Found Prototype Special Weapon 3648 | -8/Scraptown | Identified Junk Cannon 3689 | -8/Scraptown | Lost 10 allies 3742 | -8/Scraptown | Found Scrap Suit 3766 | -8/Scraptown | Found Deep Structural Scanner 3809 | -8/Scraptown | Destroyed 7 combat bots 3864 | -8/Scraptown | Destroyed by 3X-72V(j) with Overtuned Pulse Rifle Last Messages --------------- 03828_ PS-63U(g) misfires. 03828_ PS-63U(g) suffers critical hit (Smash). 03828_ Salvaging Laser fried. 03828_ PS-63U(g) destroyed. 03829_ System corrupted: Energy discharge (-8). 03831_ Junk Cannon collects and crushes Mak. Spear. 03832_ Junk Cannon collects and crushes Ovr. Titanium Leg (+1 shot). 03835_ Junk Cannon collects and crushes Corrupted Salvaging Laser. 03836_ Dropped Lgt. Nuclear Core. 03839_ Junk Cannon collects and crushes Ovr. Titanium Leg (+3 shots). 03840_ Acquired 10 matter. 03843_ Dropped Cooling System. 03851_ 3X-72V(j) knocked back. 03852_ Junk Cannon collects and crushes Corrupted Aluminum Leg (+1 shot). 03852_ Bolt penetrates Wall. 03853_ LU-A1B(j): "I'll admit this is sort of exciting." 03857_ Junk Cannon collects and crushes Ovr. Pulse Rifle (+1 shot). 03859_ Bolt penetrates Wall. 03864_ 3X-72V(j) cannibalizes Corrupted Ovr. Titanium Leg to repair Ovr. Titanium Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#######??????????? | | ????????????????????????????????#######??????????? | | ?#####################?######???##"""##??????????? | | ?#############################??##" "##??????????? | | ##"""##"""##""|##"""##### *####### <%###?????????? | | ##"" ##"" ##""|##!! #### =!#"=%*#!%!=##?????????? | | ##"" !%! ===%*=%[=[=! ##?????????? | | ## == !!*[%!!!% ##?????????? | | ######################## ![!"|##########?????????? | | ######################### j#############?????????? | | "##############???????###%!# ???????????????????? | | "#"""""""""""##????????##! # ????????????????????? | | "#""" X """""##????????##*=# ????????????????????? | | "#"""" """##????????##=%# ????????????????????? | | "#""/" "##????????##*i##????????????????????? | | "#"""" """##"" """""##=[##????????????????????? | | "#"" """"####"#######r[##????????????????????? | | ##& ""#"" """"#%%##????????????????????? | | "#&" "" ""#"" """#@t# # #???????????????? | | #&" "" ""# " &""#%!#######???????????????? | | #" #" """#[*# ???????????????? | | # "#" # =# =! ?????????????????? | | ####### ########### ##### %##%###????????????????? | | ######!%########### ####*%!##=###############????? | | "" " =* " """"" ==[% % "##############????? | | *%= % =%[!%= !! ## #"""""#""##????? | | =% ! !!%=! %[ ## !!!! !##????? | | [%*%= % % [!![!*%! ## ##????? | | %[ ! %!=%=% ## ##????? | | % *%*=%![ X" ##????? | | """"" """" """""""" "*!%[=!% ""# ##"##????? | | """""""""""""""""""""""""!%= "## !!# #????? | | ##### ################" [*% "## #"""""# ???????? | | ###########" "###########???????? | | X"##??????##"" !%"## " """"##???????? | | "" "" ###????####"" "## ""##???????? | | "" "" X"" ########"" "## "##???????? | | " " ##!""#### #"" "## ""##???????? | | "" [%%[ =%! ==% ""##???????? | | "" !=!=*%=!= % "## ""##???????? | | " " ######### #"" "## """"""##???????? | | "" "" ""##########"" "##"""""""##???????? | | "" "" ###????####""%[ "###########???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds Plot Armor You May Approach The Wall Challenges ------------ None Game ------ Seed TransmissionBiocellDatajack Manual? 0 Play Time 01:26:04 Cumulative 218.0 hours Start 2025.12.31 @ 05:51:44 End 2025.12.31 @ 07:29:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 2 Adventurer 55 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9cd6208f-4209-4680-b94b-f1ba7d7c0291