Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 01:28:47 Player: Kiwi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (46) 230 Value Destroyed (1271) 1271 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3121 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 75/100 System Corruption 0% Temperature Critical (552) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (15) --- Ion Engine Ion Engine Heat Sink Improved Heat Sink Sensor Array Hardened Light Armor Plating Shock Rifle Particle Gun Heavy Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Pulse Rifle > --- INVENTORY -------- Ion Engine Ion Engine Heat Sink Improved Heat Sink Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Shock Rifle Particle Gun Heavy Assault Rifle Rocket Launcher Rocket Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . . 2 Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 48 | 5 6 22 15 Power 8 | 1 2 3 2 Engine 7 | 1 2 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | 2 2 5 7 Treads 2 | . . 2 . Leg 12 | 2 . 3 7 Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 1 7 2 Device 3 | . . 2 1 Storage 3 | 1 1 1 . Processor 2 | . . 2 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 13 | 1 1 7 4 Energy Gun 3 | 1 . . 2 Energy Cannon 2 | . . 2 . Ballistic Gun 7 | . 1 5 1 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 27 | . . 10 17 Power 5 | . . 2 3 Propulsion 10 | . . 2 8 Utility 5 | . . 3 2 Weapon 7 | . . 3 4 Highest Loss Streak 10 | . . 3 10 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 84 75 96 Engine 7 | . 14 8 5 Treads 3 | . . 5 . Leg 18 | . 14 11 33 Wheel 3 | . 12 3 . Device 4 | . . 4 6 Storage 10 | . 15 10 9 Processor 8 | . . 8 11 Protection 4 | . . 2 9 Energy Gun 2 | . 14 . 1 Energy Cannon 2 | . . 4 . Ballistic Gun 14 | . 12 14 15 Peak Build Rating 25 | 5 8 16 25 Average Rating 13 | 4 6 10 21 On Entrance 7 | . 5 8 16 Naked Turns . | . . . . Heaviest Build 39 | 10 32 38 39 Greatest Support 45 | 20 32 40 45 Greatest Overweight (x) 9 | 1 1 9 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 11 14 15 Most Carried 15 | 7 15 15 15 Average Carried 12 | 6 9 12 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 15 14 10 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1239 | 250 82 530 377 Remotely . | . . . . Salvage Created 1592 | . 116 997 479 Parts 97 | . 7 61 29 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 3 22 13 Guns 32 | . 2 17 13 Cannons 5 | . . 5 . AOE 1 | . 1 . . Classes Destroyed 8 | . 2 5 1 Worker 2 | . . 2 . Recycler 3 | . 1 2 . Watcher 3 | . . 2 1 Swarmer 12 | . 3 4 5 Grunt 21 | . . 16 5 Brawler 1 | . . 1 . Sentry 3 | . . 1 2 Hunter 1 | . . . 1 Best Kill Streak 6 | . 4 6 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . . 1 Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 343 | . 35 107 201 Missed 106 | . 15 30 61 Damage Taken 3458 | . 158 1024 2276 Core 845 | . 25 263 557 Absorbed by Shields . | . . . . Core Remaining (%) 74 | 100 90 34 . Volleys Fired 130 | . 15 60 55 Largest 2 | . 2 2 2 Hottest 136 | . 60 136 113 Shots Fired 235 | . 30 103 102 Gun 209 | . 30 77 102 Cannon 26 | . . 26 . Launcher . | . . . . Special . | . . . . Kinetic 157 | . 15 65 77 Thermal 47 | . . 26 21 Explosive . | . . . . Electromagnetic 31 | . 15 12 4 Robot Hit Streak 11 | . 3 11 7 Robot Miss Streak 10 | . 10 7 5 Penetration Max . | . . . . Secondary Targets 6 | . 1 2 3 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 135 | . 8 60 67 Core Hits 82 | . 5 44 33 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 1 1 Critical Strikes 4 | . . 2 2 Burn 1 | . . . 1 Meltdown 1 | . . 1 . Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2467 | . 126 1222 1119 Guns 2016 | . 78 825 1113 Cannons 310 | . . 310 . Explosions 132 | . 48 84 . Melee . | . . . . Ramming 9 | . . 3 6 Kinetic 1575 | . 46 722 807 Thermal 677 | . 48 394 235 Explosive . | . . . . Electromagnetic 206 | . 32 103 71 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 1 | . . 1 . Targets Rammed 2 | . . 1 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 690 | . . 690 636 Average Temperature 206 | . . 297 150 Received Heat Transfer 1440 | . . 477 963 Effects 46 | . . 33 13 Shutdowns 3 | . . 2 1 Energy Bleed 4 | . . 3 1 Interference 3 | . . 2 1 Matter Decay 5 | . . 3 2 Short Circuit 2 | . . 1 1 Damage (minor) 10 | . . 5 5 Damage (major) 15 | . . 15 . Damage (core) 4 | . . 2 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1297 | . . 705 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 1 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 362 | . 104 362 339 Initial 127 | . . 43 127 Average 205 | . 77 240 219 Maximum Alert Level 1 | . . 1 1 Low Security (%) 37 | 100 100 29 19 Level 1 62 | . . 70 80 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 4 4 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 5 | . 1 2 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | . 7 31 30 Peak Tracking Total 6 | . 5 6 6 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 2 2 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 3 6 7 Successful 9 | . 2 4 3 Failed 6 | . . 2 4 Catastrophic 3 | . . 1 2 Database Lockouts 1 | . 1 . . Manual . | . . . . Terminals 14 | . 3 4 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 7 | . 2 2 3 Record 4 | . 2 2 . Recall Investigation 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 2 2 Full Trace Events 3 | . . 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2189 | 115 214 1199 661 Spaces Moved 1189 | 92 136 613 348 Core 17 | 15 . 1 1 Treads 170 | . . 170 . Legs 779 | 77 45 310 347 Wheels 223 | . 91 132 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 120 Average Speed 137 | 109 111 156 122 Slowest Speed 500 | 120 190 500 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 5 26 34 35 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . 6 5 . Melee . | . . . . Projectile . | . . . . AOE 11 | . 6 5 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1517 | 104 172 759 482 Wait 68 | . . 19 49 Move 1186 | 91 135 612 348 Hop . | . . . . Pick Up 54 | 8 10 28 8 Fast Attach 17 | 4 . 7 6 Attach 28 | 1 4 14 9 Detach 7 | . 3 3 1 Swap 3 | . 2 1 . Drop 22 | . 3 14 5 Fire 130 | . 15 60 55 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 328 | -10/Materials | Central database locked down 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Utility x2 579 | -9/Materials | Lost 3 parts (1p1n1u) 920 | -9/Materials | Core integrity fell below 50% 1195 | -9/Materials | Lost 3 parts (1n1u1w) 1489 | -9/Materials | Discovered new exit (range 8) 1501 | -9/Materials | Identified exit to Materials 1508 | -9/Materials | Build established: Scavenger-Mutant 1529 | -9/Materials | Entered another Materials area 1529 | -8/Materials | Evolved 2 slots: Propulsion x2 2136 | -8/Materials | Discovered new exit (range 17) 2169 | -8/Materials | Core integrity fell below 50% 2182 | -8/Materials | Core integrity fell below 20% 2190 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02179_ Overheating: Lgt. Nuclear Core damaged (-18). 02181_ Lgt. Nuclear Core destroyed. 02181_ U-05 Engineer completes Pressure Siphon. 02182_ Overheating: Core damaged (-99). 02182_ Slug penetrates Terminal. 02183_ Overheating: System interference. 02183_ Pulse Rifle temporarily disabled. 02184_ Overheating: Visual Processing Unit damaged (-8). 02185_ Imp. Sensor Array broken. 02185_ Overheating: Short circuit. 02185_ Pulse Rifle destroyed. 02186_ Overheating: Matter decay (-29). 02188_ Overheating: Visual Processing Unit damaged (-5). 02189_ Overheating: Visual Processing Unit damaged (-1). 02189_ Broken Imp. Sensor Array destroyed. 02190_ Overheating: Energy bleed (-10). Map ----- +----------------------------------------------------+ | #????????????????????????????????????????? | | #### #????????????????????????????????????????? | | #???? #????????????????????????????????????????? | | #????? #????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #??????###?###### #???????????????????????????? | | #??????# # #???????????????????????????? | | #??????# # #???????????????????????????? | | #??????# """"" + #???????????????????????????? | | #??????# """"" # #??????????????###??????????? | | #??????+ """"" # #??????????????# !??????????? | | #??????# # #??????????????# ??????????? | | ##?????########## #??????????????# ??????????? | | #?????####?????# #??????????????# ??????????? | | #????? #?????# #??????????????# ??????????? | | #????? #?????# #??????????????# ??????????? | | #????? #?????# #??????????????# ??????????? | | #????? #?????# #??????????????# ??????????? | | ###????? #?????# #????#######???# ??????????? | | ???????? #?????# ######"""""#???###??????????? | | ???????? #?##### =# T"##""T""#########????????? | | ???????? #?# w %= u ??????? | | ???????? #?# * g ??????? | | ############## r= @ ??????? | | r g= #####?????????? | | ## ########### !h= o #?????????????? | | ?# #???? # ug u #?????????????? | | ?# #???? # <<< """ a #?????????????? | | ?# #???? #