Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.27 @ 22:23:19 Player: Sebsebeleb Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (26) 130 Value Destroyed (927) 927 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 5177 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 223/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Armor Integrity Analyzer Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Cloak of Protection Makeshift System Restoration Module Precision Assault Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Makeshift Power Source > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Spectral Analyzer Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Armor Integrity Analyzer Experimental Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Precision Assault Rifle > --- INVENTORY -------- Medium Matter Pod Long-range Sensor Array Cloak of Protection Makeshift System Restoration Module [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Long-range Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Medium Reactive Plating Weapon Precision Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . Utility 3 | . . . . . 2 1 . . . Weapon . | . . . . . . . . . . Parts Attached 96 | 9 . 4 6 11 31 16 7 12 . Power 11 | 1 . . . 4 2 2 2 . . Engine 8 | 1 . . . 3 1 1 2 . . Core 3 | . . . . 1 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 26 | 3 . 2 . 4 8 4 3 2 . Treads 11 | 1 . . . . 3 3 2 2 . Leg 14 | 2 . 2 . 4 4 1 1 . . Wheel . | . . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight . | . . . . . . . . . . Utility 31 | 2 . . 4 . 10 5 2 8 . Device 15 | . . . 3 . 6 4 1 1 . Storage 4 | 2 . . 1 . . . . 1 . Processor 5 | . . . . . . 1 . 4 . Hackware 2 | . . . . . 1 . . 1 . Protection 5 | . . . . . 3 . 1 1 . Artifact . | . . . . . . . . . . Weapon 28 | 3 . 2 2 3 11 5 . 2 . Energy Gun 8 | . . 1 . 1 3 2 . 1 . Energy Cannon 2 | . . . 1 . . . . 1 . Ballistic Gun 12 | 3 . 1 1 . 4 3 . . . Ballistic Cannon 1 | . . . . . 1 . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 4 | . . . . 1 3 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . 2 . 4 . Parts Lost 21 | . . . . 4 11 . . 6 . Power 2 | . . . . . 1 . . 1 . Propulsion 10 | . . . . 1 5 . . 4 . Utility 3 | . . . . . 3 . . . . Weapon 6 | . . . . 3 2 . . 1 . Highest Loss Streak 5 | . . . . 4 5 . . 2 . Average Slot Usage (%) 95 | . 100 100 99 99 89 99 99 95 30 Engine 11 | . 14 14 14 14 6 7 14 13 . Core 1 | . . . . . 2 6 . . . Treads 13 | . . . . . 7 20 24 28 . Leg 13 | . 28 28 28 27 17 7 5 . . Hover 1 | . . . . . 4 2 . . . Device 5 | . . . . . 11 7 13 3 . Storage 14 | . 28 28 27 28 11 7 7 6 . Processor 5 | . . . . . . 4 7 14 23 Hackware 4 | . . . . . 6 7 7 7 7 Protection 3 | . . . . . 5 9 . 3 . Energy Gun 2 | . . 3 3 . 4 1 7 1 . Ballistic Gun 13 | . 28 24 24 20 6 12 7 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 17 17 18 22 17 59 63 44 44 . Greatest Support 94 | 20 20 20 20 23 43 70 92 94 3 Greatest Overweight (x) 2 | 1 . . 1 . 2 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 6 6 6 4 Average Capacity 6 | 6 8 8 7 8 6 6 6 5 4 Most Carried 8 | 6 8 8 8 8 7 6 6 6 4 Average Carried 6 | 3 7 8 7 7 5 5 5 5 4 Final Capacity 8 | 8 8 8 8 8 6 6 6 4 4 Final Carried 8 | 6 8 8 8 7 6 6 6 4 4 Class Distribution -------------------- 62% | Mutant 13% | Derelict-Mutant 11% | Skirmisher 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Matter Collected 1745 | 265 53 163 60 241 345 345 165 108 . Remotely . | . . . . . . . . . . Salvage Created 1163 | 96 . 118 . 187 453 240 69 . . Parts 63 | 2 . 6 . 12 24 12 7 . . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 22 | . . 4 . 4 7 4 3 . . Melee 1 | . . . . 1 . . . . . Guns 19 | . . 4 . 3 5 4 3 . . AOE 1 | . . . . . 1 . . . . Classes Destroyed 10 | 1 . 2 . 1 4 1 1 . . Worker 2 | . . . . . 2 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | 1 . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 3 | . . . . . . . 3 . . Grunt 8 | . . 2 . 3 3 . . . . Brawler 1 | . . . . 1 . . . . . Sentry 7 | . . . . . 4 3 . . . Programmer 1 | . . . . . . 1 . . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 4 | 1 . 2 . 3 4 1 3 . . Combat Bots Only 3 | . . 2 . 3 2 1 3 . . Max Kills in Single Turn 2 | 1 . 1 . 1 2 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Damage Taken 4751 | . 118 222 . 505 1735 299 172 1273 427 Core 1240 | . 17 28 . 96 399 45 . 241 414 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 56 | 100 . . . 43 27 . . . . Volleys Fired 135 | 2 . 19 . 34 58 16 6 . . Largest 2 | 2 . 2 . 2 2 2 2 . . Hottest 144 | 40 . 85 . 70 144 103 103 . . Shots Fired 237 | 4 . 38 . 61 90 32 12 . . Gun 220 | 4 . 38 . 61 73 32 12 . . Cannon 16 | . . . . . 16 . . . . Launcher . | . . . . . . . . . . Special 1 | . . . . . 1 . . . . Kinetic 172 | 4 . 31 . 50 55 26 6 . . Thermal 41 | . . 7 . 11 11 6 6 . . Explosive . | . . . . . . . . . . Electromagnetic 24 | . . . . . 24 . . . . Robot Hit Streak 18 | 1 . 7 . 18 12 12 4 . . Robot Miss Streak 7 | 1 . 5 . 2 6 6 7 . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 181 | 2 . 24 . 51 67 28 9 . . Core Hits 69 | 2 . 8 . 9 28 13 9 . . Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 20 | . . . . 3 17 . . . . Impact 20 | . . . . 3 17 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 2243 | 29 . 273 . 306 1115 450 70 . . Guns 1876 | 29 . 273 . 257 797 450 70 . . Cannons 167 | . . . . . 167 . . . . Explosions 113 | . . . . . 113 . . . . Melee 87 | . . . . 49 38 . . . . Ramming . | . . . . . . . . . . Kinetic 1513 | 29 . 227 . 219 633 389 16 . . Thermal 388 | . . 46 . 38 189 61 54 . . Explosive . | . . . . . . . . . . Electromagnetic 255 | . . . . . 255 . . . . Impact 87 | . . . . 49 38 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 2 2 2 2 1 . . 3 3 Average Corruption 1 | . 1 2 2 2 1 . . 2 3 Corruption Purged . | . . . . . . . . . . Effects 35 | . 1 3 10 9 4 . . 5 3 Message Errors 11 | . . 1 4 3 2 . . 1 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 4 | . 1 . 2 . . . . 1 . Energy Discharges 7 | . . 1 2 2 . . . 1 1 Data Loss (minor) 8 | . . 1 2 2 . . . 1 2 Targeting Errors 3 | . . . . 2 1 . . . . Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 13 | . . . . 1 12 . . . . Impact 1 | . . . . 1 . . . . . Kinetic 9 | . . . . . 9 . . . . Secondary 3 | . . . . . 3 . . . . Self-Inflicted Damage 98 | . . . . . 98 . . . . Shots 1 | . . . . . 1 . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 295 | . 187 168 165 100 162 153 216 295 . Average Temperature 61 | . 96 81 82 33 51 42 112 124 . Received Heat Transfer 1294 | . . 39 . 228 666 96 . 211 54 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 507 | . . 111 . 111 190 50 45 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Peak Influence 263 | 5 32 77 . 70 263 131 . . . Initial 119 | . 3 12 . . . 119 . . . Average 60 | 3 13 55 . 13 97 76 . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 96 | 100 100 100 . 100 88 100 . . . Level 1 3 | . . . . . 11 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 3 | . . . . . 1 2 . . . Investigation 1 | . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 1 | . . . . . . 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Distress Signals 3 | . . 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 5 7 . 5 25 5 3 43 12 Peak Tracking Total 40 | . 5 3 . 3 7 1 3 40 10 Tactical Retreats 15 | . . 1 . . 7 . . 3 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Traps Triggered 3 | . 3 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Disabled 3 | . . . . . 3 . . . . Max in Single Turn 2 | . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Machines Accessed 17 | . 3 . 1 1 3 8 . 1 . Terminals 9 | . 2 . . 1 3 3 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 62 | . 8 . 10 1 10 28 . 5 . Successful 32 | . 3 . 10 1 4 9 . 5 . Failed 30 | . 5 . . . 6 19 . . . Catastrophic 6 | . 1 . . . 1 4 . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 7 . 1 1 12 17 . . . Terminals 34 | . 7 . . 1 10 16 . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 3 | . 1 . . . . 2 . . . Scanalyzers 5 | . . . . . . 5 . . . Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 23 | . 3 . 10 1 2 2 . 5 . Record 10 | . . . 10 . . . . . . Part Schematic 5 | . . . . . . . . 5 . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 2 | . . . . 1 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Report Inventory 1 | . . . . . . 1 . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . . 2 1 . . . Terminals 3 | . . . . . 2 1 . . . Track 3 | . . . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 3 . . . 3 7 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 . 5 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . 1 1 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Turns Passed 6352 | 63 217 308 771 803 991 1117 626 1352 104 Spaces Moved 4054 | 35 174 203 628 504 402 588 371 941 208 Core 298 | 8 . . . . . . . 82 208 Treads 1966 | 5 . . . . 143 588 371 859 . Legs 1790 | 22 174 203 628 504 259 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 155 150 50 50 Average Speed 133 | 111 120 120 120 120 142 166 154 140 50 Slowest Speed 180 | 160 120 120 150 120 180 180 155 152 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 45 | 4 43 27 83 73 41 11 57 86 34 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 6 | . 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . Scrap Searched 10 | . . 1 . 1 . . 4 4 . Spaces Dug 13 | . . . . . 13 . . . . Terrain Destroyed 54 | . . . . . 54 . . . . Melee 12 | . . . . . 12 . . . . Projectile 2 | . . . . . 2 . . . . AOE 40 | . . . . . 40 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Total 4736 | 52 183 231 646 644 694 695 412 971 208 Wait 335 | . 2 . 1 79 169 62 22 . . Move 4045 | 34 173 202 627 503 401 587 370 940 208 Hop . | . . . . . . . . . . Pick Up 31 | 6 5 1 3 5 4 3 1 3 . Fast Attach 54 | 7 . 1 6 1 18 8 4 9 . Attach 15 | 1 . . . 4 7 3 . . . Detach 9 | 1 . . . 1 6 1 . . . Swap 27 | 1 . 3 . 6 6 5 3 3 . Drop 65 | . 3 5 9 8 8 10 6 16 . Fire 135 | 2 . 19 . 34 58 16 6 . . Melee 20 | . . . . 3 17 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Identified exit to Mines 281 | -10/Materials | Entered Mines 288 | -10/Mines | Assembled infested the area 305 | -10/Mines | Build established: Mutant 584 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 584 | -10/Mines | Discovered new exit (range 5) 589 | -10/Mines | Entered Exiles 605 | -10/Exiles | Discovered new exit (range 15) 623 | -10/Exiles | Met 8R-AWN 640 | -10/Exiles | Met EX-HEX 673 | -10/Exiles | Met EX-BIN 689 | -10/Exiles | Aligned with FarCom system 690 | -10/Exiles | Given EX-Vault access code 741 | -10/Exiles | Opened EX-Vault 759 | -10/Exiles | Found Prototype Device 759 | -10/Exiles | Identified Cloak of Protection 766 | -10/Exiles | Found Prototype Device 766 | -10/Exiles | Identified PSU Rigger 769 | -10/Exiles | Found Prototype Energy Cannon 769 | -10/Exiles | Identified Gui. Plasma Cannon 815 | -10/Exiles | Warned to stay clear of 0b10 Research branches 849 | -10/Exiles | Met EX-DEC 1148 | -10/Exiles | Visited The Gauntlet 1360 | -10/Exiles | Left Exiles lab with Cloak of Protection 1360 | -10/Exiles | Entered Mines 1822 | -9/Mines | Learned 4 Materials zone layouts 1990 | -9/Mines | Core integrity fell below 50% 2022 | -9/Mines | Lost 4 parts (1n3w) 2024 | -9/Mines | Identified exit to Materials 2163 | -9/Mines | Entered Materials 2163 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2435 | -8/Materials | Crushed by falling debris 2466 | -8/Materials | Lost 5 parts (2n2u1w) 2634 | -8/Materials | Core integrity fell below 50% 2671 | -8/Materials | Identified exit to Factory 3154 | -8/Materials | Entered Factory 3154 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3605 | -7/Factory | Repaired Nuclear Core 3635 | -7/Factory | Discovered new exit (range 3) 3638 | -7/Factory | Identified exit to Factory 3976 | -7/Factory | Discovered new exit (range 3) 3985 | -7/Factory | Identified exit to Lower Caves 4029 | -7/Factory | Build established: Skirmisher 4271 | -7/Factory | Entered Lower Caves 4301 | -7/Lower Caves | Learned 12 Factory zone layouts 4570 | -7/Lower Caves | Build established: Mutant 4881 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4881 | -7/Lower Caves | Encountered a Warlord checkpoint 4895 | -7/Lower Caves | Identified exit to Zion 4897 | -7/Lower Caves | Entered Zion 4961 | -7/Zion | Discovered new exit (range 14) 5410 | -7/Zion | Visited the Megawrench Repair Shop 5410 | -7/Zion | Megawrench repaired 10 parts 5605 | -7/Zion | Found Prototype Processor 5605 | -7/Zion | Identified Exp. Target Analyzer 5608 | -7/Zion | Found Prototype Processor 5608 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5613 | -7/Zion | Found Prototype Hackware 5613 | -7/Zion | Identified Exp. Hacking Suite 5640 | -7/Zion | Found Prototype Processor 5640 | -7/Zion | Identified Spectral Analyzer 5683 | -7/Zion | Build established: Derelict-Mutant 6027 | -7/Zion | Rebuked by Imprinter 6051 | -7/Zion | Attempted to imprint without authorization 6051 | -7/Zion | Attacked by Zionites 6224 | -7/Zion | Spotted U9-KZ2(B) 6227 | -7/Zion | Spotted 9R-YXM(B) 6248 | -7/Zion | Identified exit to Proximity Caves 6249 | -7/Zion | Entered Proximity Caves 6266 | -6/Proximity Caves | Spotted B-75 Beast 6274 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6274 | -6/Proximity Caves | Core integrity fell below 50% 6311 | -6/Proximity Caves | Learned Factory emergency access door positions 6313 | -6/Proximity Caves | Core integrity fell below 20% 6345 | -6/Proximity Caves | Spotted B-75 Beast 6353 | -6/Proximity Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- GOAL=ESCAPE 06273_ System corrupted: Component data lost. 06273_ Slug penetrates Wall. 06273_ G-50 Soldier springs to life. 06273_ L-41 Fighter springs to life. 06274_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06275_ M-22 Extractor reprogrammed Dirty Bomb Trap. 06277_ M-22 Extractor extracted Dirty Bomb Trap. 06278_ Y-64 Sentinel: "REQUESTING BACKUP." 06278_ M-22 Extractor reprogrammed Dirty Bomb Trap. 06280_ M-22 Extractor extracted Dirty Bomb Trap. 06282_ M-22 Extractor reprogrammed Fire Trap. 06286_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 06303_ System corrupted: Energy discharge (-28). 06311_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 06348_ Penetrated by Slug. 06348_ Slug penetrates Wall. 06351_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ??????????????????????????????# ?????????????????? | | ????????????????????????#????? ?????????????????? | | ???????????????????????? ##?## ??????????????????? | | ???????????????????????? #?# ??????????????????? | | ???????????????????????? ? ??????????????????? | | ????????????????????????# #? #??????????????????? | | ????????????????????????# #?# #??????????????????? | | ????????????????????????#@### #??????????????????? | | ???????????????????????## p ##?????????????????? | | ???????????????????????# ## ##???????????#????? | | ???????????????????????## #??????#### #####? | | ????????????????????????### # ##?????? #? | | ??????????????????????????## ##?????? ## | | ???????????????????????????# ######## # | | ???????????????????????????# + #? | | ???????????????????????????# + #? | | ???????????????????????????# + #? | | ???????????????????????????# + | | ???????????????????????????# + | | ???????????????????????????# ######## ## | | ???????????????????????????# #??????? #? | | ???????????????????????????# #???????? #? | | ???????????????????????????# #????????### #####? | | ???????????????????????????# #??????????? #????? | | ???????????????????????????# #????????????##????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | | ???????????????????????????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 20 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 450 Resistance: KI 30 Thermal Conversion 30 Evasion (%) 50 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Part-time Excavator Challenges ------------ None Game ------ Seed EnhancedGreatSteel Manual? 0 Play Time 01:39:32 Cumulative 31.2 hours Start 2021.06.21 @ 21:09:16 End 2021.06.27 @ 22:23:19 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29dd60c1-f272-4a75-ae8b-bcfd5ef57199