Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.16 @ 11:18:47

Player: Ms. V3-11A

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (96)      480
Value Destroyed (3207)     3207
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (133)                133
              TOTAL SCORE: 6780

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      87

 Cogmind 
---------
Core Integrity             0/700
Matter                     116/300
Energy                     50/150
System Corruption          4%
Temperature                Critical (616)
Movement                   Walking (190) Ox1
Location                   -7/Storage

 Parts 
-------
>                  --- POWER (1) --------
             Micro Nuclear Core
>                  --- PROPULSION (3) ---
                   Carbon-fiber Leg
                   Carbon-fiber Leg
>                  --- UTILITY (5) ------
     High-capacity Storage Unit
          Improved Signal Interpreter
                   Transport Network Coupler
>                  --- WEAPON (4) -------
            Cooled Particle Cannon
          Advanced Assault Cannon
>                  --- INVENTORY (20) ---
          Improved Heat Sink
     High-capacity Storage Unit
                   Energy Well (350)
                   Energy Well (350)
     High-capacity Matter Pod (126)
     High-capacity Matter Pod (0)
          Improved Sensor Array
          Advanced Targeting Computer
          Improved Power Shielding
          Improved Power Shielding
                   Utility Shielding
          Improved Light Armor Plating
          Improved Medium Armor Plating
                   Hacking Suite
                   Flak Gun
  Faulty Precision Assault Rifle
                   Proton Missile Launcher
             Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Transport Network Coupler
>               --- WEAPON -----------
         Cooled Particle Cannon
      Precision Assault Rifle
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
                Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Storage Unit
                Energy Well
                Energy Well
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Sensor Array
       Advanced Targeting Computer
       Improved Power Shielding
       Improved Power Shielding
                Utility Shielding
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Flak Gun
      Precision Assault Rifle
       Advanced Assault Cannon
                Proton Missile Launcher
          Heavy Missile Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             67   | .   6   3   2   1   17  13  25  
  Power                    5    | .   1   1   .   .   1   1   1   
    Engine                 4    | .   1   1   .   .   1   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | .   .   1   2   .   2   3   7   
    Treads                 9    | .   .   .   2   .   2   3   2   
    Leg                    6    | .   .   1   .   .   .   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  22   | .   4   .   .   1   9   3   5   
    Device                 11   | .   3   .   .   1   2   1   4   
    Storage                2    | .   1   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | .   1   1   .   .   5   6   12  
    Energy Gun             2    | .   1   .   .   .   1   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   3   
    Ballistic Gun          15   | .   .   1   .   .   4   5   5   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   4   
    Launcher               1    | .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   1   1   
Parts Lost                 14   | .   .   .   .   .   1   1   12  
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   1   5   
  Utility                  3    | .   .   .   .   .   1   .   2   
  Weapon                   5    | .   .   .   .   .   .   .   5   
  Highest Loss Streak      7    | .   .   .   .   .   1   1   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 100 100 94  99  96  
  Engine                   10   | .   14  14  14  14  9   7   6   
  Treads                   16   | .   .   .   19  28  26  22  16  
  Leg                      9    | .   28  28  8   .   .   .   4   
  Device                   11   | .   13  14  14  14  9   6   13  
  Storage                  10   | .   14  14  14  14  9   7   7   
  Processor                7    | .   .   .   .   .   8   14  15  
  Protection               2    | .   .   .   .   .   7   7   1   
  Energy Gun               5    | .   2   14  14  14  1   .   .   
  Ballistic Gun            20   | .   25  14  14  14  23  29  15  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  51  52  51  51  62  70  72  
  Greatest Support         60   | 20  20  20  40  40  60  60  60  
  Greatest Overweight (x)  22   | .   2   2   2   1   1   1   22  
  Average Overweight (x)   1    | .   1   2   1   1   .   1   1   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  
  Average Capacity         19   | .   17  20  20  20  20  20  20  
  Most Carried             20   | .   17  20  20  20  20  20  20  
  Average Carried          18   | .   9   18  19  19  19  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 6   17  20  20  20  20  20  18  

 Class Distribution 
--------------------
 47% | Mutant
 35% | Scavenger-Skirmisher
  6% | Scavenger-Mutant
  6% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Storage

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Matter Collected           2823 | 200  54   130  158  113  548  641  979  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3830 | .    226  43   .    94   1207 1083 1177 
  Parts                    209  | .    18   5    .    12   65   59   50   
Haulers Intercepted        8    | .    1    .    .    .    4    1    2    
Recyclers Shooed           7    | .    4    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Combat Hostiles Destroyed  73   | .   6   3   .   6   19  17  22  
  Guns                     60   | .   6   3   .   6   19  17  9   
  Cannons                  13   | .   .   .   .   .   .   .   13  
Classes Destroyed          12   | .   5   .   .   .   3   4   .   
  Worker                   1    | .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   1   .   
  Hauler                   8    | .   1   .   .   .   4   1   2   
  Recycler                 7    | .   1   .   .   .   2   3   1   
  Operator                 2    | .   .   .   .   .   1   1   .   
  Watcher                  4    | .   1   .   .   .   1   2   .   
  Swarmer                  24   | .   5   3   .   6   4   6   .   
  Grunt                    34   | .   1   .   .   .   12  6   15  
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   7    | .   .   .   .   .   2   .   5   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Programmer               5    | .   .   .   .   .   .   3   2   
Best Kill Streak           9    | .   3   2   .   6   6   9   9   
  Combat Bots Only         7    | .   3   2   .   6   5   7   7   
Max Kills in Single Turn   2    | .   1   1   .   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   1   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Damage Taken               4422 | .    131  97   .    155  758  779  2502 
  Core                     941  | .    30   11   .    34   147  68   651  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  59   | .    .    .    .    .    52   7    .    
Core Remaining (%)         81   | 100  .    .    .    70   73   .    .    
Volleys Fired              205  | .    23   7    .    8    59   41   67   
  Largest                  4    | .    2    2    .    2    3    4    4    
  Hottest                  186  | .    76   76   .    79   79   109  186  
Shots Fired                553  | .    46   14   .    16   161  147  169  
  Gun                      481  | .    46   14   .    16   161  141  103  
  Cannon                   66   | .    .    .    .    .    .    .    66   
  Launcher                 6    | .    .    .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  505  | .    44   7    .    8    146  141  159  
  Thermal                  42   | .    2    7    .    8    15   .    10   
  Explosive                6    | .    .    .    .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         34   | .    7    6    .    7    34   14   24   
  Robot Miss Streak        4    | .    4    2    .    2    2    3    4    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        18   | .    1    1    .    2    7    7    .    
    Max Gunslinging Chain  2    | .    1    1    .    1    1    2    .    
Shots Hit Robots           399  | .    29   10   .    10   132  98   120  
  Core Hits                190  | .    12   4    .    6    57   55   56   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    2    1    .    
  Critical Strikes         12   | .    .    .    .    .    7    1    4    
    Burn                   4    | .    .    .    .    .    4    .    .    
    Destroy                4    | .    .    .    .    .    3    1    .    
    Blast                  4    | .    .    .    .    .    .    .    4    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7228 | .    376  151  .    164  1950 1735 2852 
  Guns                     5812 | .    376  151  .    164  1950 1626 1545 
  Cannons                  1288 | .    .    .    .    .    .    .    1288 
  Explosions               109  | .    .    .    .    .    .    109  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    .    .    19   
  Kinetic                  6353 | .    361  65   .    76   1744 1626 2481 
  Thermal                  804  | .    15   86   .    88   206  57   352  
  Explosive                52   | .    .    .    .    .    .    52   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    3    4    
  Average Corruption       2    | .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    4    18   
    Message Errors         4    | .    .    .    .    .    .    1    3    
    Matter Fused           5    | .    .    .    .    .    .    1    4    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             6    | .    .    .    .    .    .    .    6    
Overflow Damage            29   | .    .    .    .    .    .    12   17   
  Projectiles              17   | .    .    .    .    .    .    .    17   
  Explosions               12   | .    .    .    .    .    .    12   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    .    10   
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  7    | .    .    .    .    .    .    .    7    
  Secondary                2    | .    .    .    .    .    .    .    2    
Self-Inflicted Damage      78   | .    .    .    .    .    .    78   .    
  Shots                    2    | .    .    .    .    .    .    2    .    
  Rammed                   3    | .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        684  | .    30   54   .    264  36   266  684  
  Average Temperature      72   | .    16   25   .    141  19   48   97   
  Received Heat Transfer   2193 | .    12   9    .    .    531  261  1380 
  Effects                  5    | .    .    .    .    .    .    .    5    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
    Damage (core)          2    | .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    2    2    .    2    
  Heat Transferred         1756 | .    37   222  .    222  814  100  361  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Peak Influence             453  | .   102 109 .   155 442 274 453 
  Initial                  106  | .   .   3   .   .   51  94  106 
  Average                  108  | .   26  41  .   56  240 70  215 
Maximum Alert Level        2    | .   .   .   .   .   2   1   2   
  Low Security (%)         79   | .   100 100 .   100 33  94  45  
  Level 1                  18   | .   .   .   .   .   50  5   53  
  Level 2                  2    | .   .   .   .   .   15  .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   3   3   8   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            4    | .   .   .   .   .   .   3   1   
  Reinforcement            7    | .   .   .   .   .   2   .   5   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto 
Distress Signals           11   | .   3   .   .   .   3   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              115  | .   15  8   .   7   35  23  27  
  Peak Tracking Total      7    | .   5   3   .   6   5   5   7   
  Tactical Retreats        1    | .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Traps Triggered            1    | .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Sto 
Machines Disabled          18   | .   .   .   .   .   1   12  5   
  Max in Single Turn       9    | .   .   .   .   .   1   9   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto 
Machines Accessed          13   | .   5   .   1   .   2   4   1   
  Terminals                10   | .   5   .   .   .   2   2   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                24   | .   11  .   1   .   4   7   1   
  Successful               15   | .   6   .   1   .   .   7   1   
  Failed                   9    | .   5   .   .   .   4   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   .   .   2   4   .   
  Terminals                21   | .   11  .   .   .   4   5   1   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   5   .   1   .   .   3   1   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   
  Network Status           2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   .   .   2   .   
  Terminals                3    | .   1   .   .   .   .   2   .   
    Botnet                 3    | .   1   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   .   2   2   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Sto 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   1   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   14  .   .   .   .   .   
  Total Damage             213  | .   .   213 .   .   .   .   .   
  Kills                    5    | .   .   5   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  
Turns Passed               7007 | .    726  1034 1217 266  812  1953 999  
Spaces Moved               2507 | 1    290  385  494  92   307  662  276  
  Core                     3    | .    .    .    .    .    .    .    3    
  Treads                   1630 | .    .    .    352  92   307  662  217  
  Legs                     874  | 1    290  385  142  .    .    .    56   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  260  240  240  160  240  190  
  Average Speed            234  | 120  214  260  245  240  177  240  248  
  Slowest Speed            1150 | 120  260  260  260  240  240  240  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 1    58   81   82   35   32   22   31   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          133  | .    .    .    .    .    .    123  10   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    1    10   
  AOE                      122  | .    .    .    .    .    .    122  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto 
Total                      3227 | .   352 407 499 123 453 943 450 
  Wait                     329  | .   14  5   .   18  28  206 58  
  Move                     2500 | .   289 384 493 91  306 661 276 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  54   | .   13  4   2   2   18  9   6   
  Fast Attach              27   | .   3   1   .   1   9   2   11  
  Attach                   19   | .   1   .   2   .   6   5   5   
  Detach                   7    | .   2   .   .   .   2   2   1   
  Swap                     21   | .   2   2   .   .   2   6   9   
  Drop                     62   | .   5   4   2   3   23  11  14  
  Fire                     205  | .   23  7   .   8   59  41  67  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    3    | .   .   .   .   .   .   .   3   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  243 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Identified exit to Mines
  727 | -10/Materials | Entered Mines
  855 | -10/Mines     | Discovered new exit (range 8)
  862 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1005 | -10/Mines     | Discovered new exit (range 7)
 1746 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1746 | -10/Mines     | Discovered new exit (range 5)
 1761 | -10/Mines     | Entered Exiles
 1761 | -10/Exiles    | Accompanied by 1 ally
 1791 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1803 | -10/Exiles    | Discovered new exit (range 14)
 1878 | -10/Exiles    | Met 8R-AWN
 1915 | -10/Exiles    | Met EX-HEX
 1990 | -10/Exiles    | Met EX-BIN
 2027 | -10/Exiles    | Met EX-DEC
 2047 | -10/Exiles    | Learned location of Zion (-6)
 2602 | -10/Exiles    | Visited The Gauntlet
 2956 | -10/Exiles    | Discovered new exit (range 10)
 2978 | -10/Exiles    | Entered Mines
 3220 | -9/Mines      | Discovered new exit (range 9)
 3244 | -9/Mines      | Entered Materials
 3244 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 3477 | -8/Materials  | Discovered new exit (range 16)
 4039 | -8/Materials  | Discovered new exit (range 8)
 4056 | -8/Materials  | Entered Factory
 4056 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4367 | -7/Factory    | Build established: Scavenger-Skirmisher
 5190 | -7/Factory    | Destroyed 7 combat bots
 5382 | -7/Factory    | Identified exit to Storage
 5382 | -7/Factory    | Identified exit to Lower Caves
 6009 | -7/Factory    | Entered Storage
 6781 | -7/Storage    | Destroyed 7 combat bots
 6789 | -7/Storage    | Lost 4 parts (3n1w)
 6961 | -7/Storage    | Garrison activated, responded to threat
 6990 | -7/Storage    | Core integrity fell below 50%
 7008 | -7/Storage    | Core integrity fell below 20%
 7009 | -7/Storage    | Core destroyed

 Last Messages 
---------------
06997_ Destroyed Tractor Beam.
06997_ R-06 Scavenger destroyed.
06997_ R-06 Scavenger collects Lgt. Nuclear Core.
06998_ K-01 Serf collects debris.
06998_ U-05 Engineer builds a Wall.
06999_ Power failure, Mic. Nuclear Core shutdown.
06999_ Adv. Assault Cannon destroyed.
07002_ System corrupted: Heat flow error (+154).
07002_ K-01 Serf collects debris.
07002_ R-06 Scavenger collects Particle Gun.
07003_ Overheating: Matter decay (-28).
07003_ Imp. Heat Sink destroyed.
07003_ Gatling Laser melted.
07003_ Imp. Heat Sink melted.
07003_ Y-54 Guardian destroyed.
07004_ Acquired 41 matter.
07006_ K-01 Serf collects debris.
07008_ Power failure, Mic. Nuclear Core shutdown.
07008_ Overheating: Core damaged (-98).
07009_ Overheating: Core damaged (-140).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????###########???#############??????????????????? |
| ????#         #???? #    *    #??????????????????? |
| ????#         #?????#  [*     #??????????????????? |
| ????#         #?????#   [=|!  #??????????????????? |
| ????#         #?????#** ! [!  #??????????????????? |
| ????##+##+###############+#####??????????????????? |
| ##???#              *   ! ##?????????????????????? |
|  #???# #################  ##?????????????????????? |
|  #???# #??????????????##  #??????????????????????? |
|  #####+#####??????????##!@#??????????????????????? |
|  #         #??????????#;= ##?????????????????????? |
|  # """"    #??????????#%*%[#?????????????????????? |
|  + "[[""   #?????    =%%%%]#?????????????????????? |
|  # "=["""  #?#  ""  =%;=gg ; ????????????????????? |
|  # """=["  #?#    "  %#%  k#  ???????????????????? |
|  #  ""  "  #?#  ""    ##[ ## ]]??????????????????? |
| ^#    """  #???      ??# u#??]]  ????????????????? |
|  #         #???" !""???#  #??]]  #???????????????? |
|  ###########??#""G""???# r#???   #???????????????? |
|  #????????????###??????#  #????###???????????????? |
| ^#?????????????????????#   ??????a???????????????? |
|  #?????????????????????#   ??????????????????????? |
|  #?????????????????????####??????????????????????? |
|  #?????????????????????? ????a?????????a?????????? |
|  #?????????????????????? ????????????????????????? |
|  #?????????????????????? ????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ###########?????????????????????????????????????? |
|  #         #?????????????????????????????????????? |
|  #   """"  #?????????????????????????????????????? |
|  #   "[!"  #?????????????????????????????????????? |
|  #   " ="  #?????????????????????????????????????? |
|  +   "!!"  #?????????????????????????????????????? |
|  #    [!"  +?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Dynamic Insulation System | -7/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderDamperChronowheel
  Manual?         0
Play Time         00:43:16
  Cumulative      218.2 hours
  Start           2023.06.16 @ 10:08:23
  End             2023.06.16 @ 11:18:47
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          165
  Rogue           63
  Adventurer      76
  Explorer        26
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          71
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30)
Steam             1


RUN: 65ddf0a7-7c94-47cd-a981-3462d0546110