Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 00:20:15 Player: OctagonalPrism Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (121) 605 Value Destroyed (3116) 3116 Prototype IDs (55) 1100 Alien Tech Used (3) 600 Bonus (13017) 13017 TOTAL SCORE: 28138 Bonus ------- High Alert Combat Kills 13 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -596 Cogmind --------- Core Integrity 1575/1600 Matter 300/300 Energy 285/295 System Corruption 0% Temperature Cool (20) Movement Flying (22) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Fusion Reactor > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Experimental Q-thruster > --- UTILITY (16) ----- Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Sigix Containment Pod Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Experimental Q-thruster > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Advanced Sensor Array Advanced Sensor Array Advanced Signal Interpreter Sigix Containment Pod [Rating: 114] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Cesium-ion Thruster Treads Light Treads Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Power Sword Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Utility 14 | . . 2 . 2 1 . . . . 2 . . . . 2 . . . . 1 . . 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 152 | 8 17 42 . 27 11 2 . 2 . 7 . 1 . . 7 . . 6 . 2 . 4 8 3 4 1 Power 16 | 1 2 4 . 6 1 . . . . . . . . . . . . 1 . . . . 1 . . . Engine 10 | 1 2 4 . 3 . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Propulsion 33 | 2 5 5 . 5 5 . . . . 2 . . . . 2 . . 3 . 1 . . 1 1 1 . Treads 13 | 1 3 4 . 3 2 . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . 3 . . . . 2 . . . . 2 . . 3 . 1 . . 1 1 1 . Utility 71 | 3 2 18 . 12 4 2 . 1 . 4 . 1 . . 5 . . 2 . 1 . 4 6 2 3 1 Device 34 | 2 1 10 . 6 . 2 . . . 1 . 1 . . 4 . . 1 . 1 . 1 3 . 1 . Storage 3 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . 1 . . 2 . . . . 1 . . . . . . . 1 . . . . 1 . . . Hackware 21 | . . 1 . 4 2 . . 1 . 2 . . . . 1 . . . . . . 3 2 2 2 1 Protection 7 | . 1 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 8 15 . 4 1 . . 1 . 1 . . . . . . . . . . . . . . . . Energy Gun 12 | 1 3 5 . 2 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 1 3 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 . . . . . . . . . . . . . . . 2 . . . . . . 3 . Parts Lost 34 | . 4 6 . 16 . . . . . . . . . . 1 . . . . . . 2 4 . . 1 Power 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Propulsion 11 | . 2 4 . 3 . . . . . . . . . . 1 . . . . . . . 1 . . . Utility 16 | . 1 1 . 8 . . . . . . . . . . . . . . . . . 2 3 . . 1 Weapon 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . 2 2 . 4 . . . . . . . . . . 1 . . . . . . 2 2 . . 1 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 90 100 82 91 100 100 91 92 89 93 93 93 93 82 88 88 89 94 88 89 89 85 75 89 82 Engine 4 | . 13 11 11 3 5 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 3 1 7 7 7 7 6 6 6 6 6 5 5 5 2 . . . . . . . . Treads 4 | . 14 12 22 11 . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 13 1 . 3 . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . 22 23 23 23 23 20 20 20 20 20 12 11 11 13 17 21 21 21 17 15 17 16 Device 13 | . 7 15 22 8 15 15 15 15 15 13 13 13 13 13 15 17 17 16 17 14 15 12 11 8 12 12 Storage 4 | . 14 11 11 9 . . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . 4 11 9 14 15 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 10 8 8 8 8 Hackware 19 | . . . . 14 14 23 23 23 23 29 33 33 33 33 29 35 35 35 35 31 31 34 37 33 41 38 Protection 2 | . 6 11 . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Gun 5 | . 14 9 11 10 7 7 7 . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 13 9 11 4 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 3 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 Piercing Weapon 1 | . . . . 2 7 7 7 6 7 2 . . . . . . . . . . . . . . . . Peak Build Rating 114 | 9 9 16 15 26 41 42 41 41 38 56 56 58 58 58 70 69 69 80 80 83 83 88 100 98 113 114 Average Rating 43 | 6 7 13 15 20 34 41 41 37 38 51 56 57 58 58 61 69 69 73 80 82 83 84 93 94 109 112 On Entrance 54 | . 9 8 15 15 21 41 41 41 38 38 56 56 58 58 58 69 69 69 80 80 83 83 84 86 98 109 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 28 | 14 14 28 23 26 22 16 14 14 11 11 11 11 11 11 12 12 12 18 18 18 18 18 20 18 21 21 Greatest Support 42 | 20 20 40 40 42 40 14 14 14 14 17 17 17 17 17 19 19 19 19 18 24 24 24 24 24 24 24 Greatest Overweight (x) 9 | 1 4 9 . 8 . 1 . . . . . . . . 1 . . 2 . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 9 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 4 8 10 9 10 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 5 5 5 Average Carried 5 | 2 6 8 9 6 3 5 5 5 5 4 5 5 5 5 4 5 5 4 5 4 4 3 4 4 3 5 Final Capacity 10 | 8 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 9 | 3 8 9 9 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 5 4 5 5 Class Distribution -------------------- 29% | Hacker-Scout 17% | Scavenger-Mutant 17% | Wizard-Ninja 14% | Mutant 6% | Wizard-Scout 4% | Scavenger-Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Hacker-Ninja | -5/Factory Wizard-Ninja | -5/Upper Caves Wizard-Ninja | -5/Upper Caves Wizard-Ninja | -5/Zhirov Wizard-Ninja | -4/Proximity Caves Wizard-Ninja | -4/Factory Wizard-Ninja | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Matter Collected 2247 | 268 318 593 . 444 118 20 . 20 . 34 36 10 . . 10 56 . . 93 20 . 30 78 . 49 50 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3830 | 135 922 1103 . 1088 150 . . . . 34 . . . . 39 33 . . . 87 . 30 110 . 49 50 Parts 246 | 10 56 71 . 59 16 . . . . 3 . . . . 3 2 . . . 5 . 4 12 . 4 1 Haulers Intercepted 7 | . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 6 | 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 6 2 . . . . . . . . 2 . . . . . . . . . . Prevented 6 | . . . . . . . 2 . . . . 2 . 2 . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 74 | . 21 25 . 27 . . . . . . . . . . . . . . . . . . 1 . . . Melee 5 | . . 2 . 2 . . . . . . . . . . . . . . . . . . 1 . . . Guns 59 | . 19 15 . 25 . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | 2 5 3 . 2 . . . . . . . . . . . 1 . . . . . . 1 . . . Worker 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 4 . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 13 | . 4 1 . 1 4 . . . . . . . . . . . . . . . . . 2 . 1 . Watcher 15 | . 1 4 . . 3 . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 1 Swarmer 22 | . 6 11 . 5 . . . . . . . . . . . . . . . . . . . . . . Grunt 43 | . 15 9 . 19 . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 6 | . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 6 7 . 5 1 . . . . 1 . . . . 1 1 . . . 2 . 1 1 . 1 1 Combat Bots Only 6 | . 6 4 . 5 . . . . . . . . . . . . . . . . . . 1 . . . Max Kills in Single Turn 3 | 1 2 3 . 1 1 . . . . 1 . . . . 1 1 . . . 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Hostile Shots Fired 441 | . 124 111 . 128 20 4 . . 1 10 . . . 4 9 1 . . . . . . 18 3 . 8 Missed 155 | . 31 38 . 38 16 1 . . 1 6 . . . 2 3 . . . . . . . 12 2 . 5 Damage Taken 4097 | . 950 932 . 1544 33 68 . . . 36 . . . 38 128 18 . . . . . 66 194 28 . 62 Core 924 | . 225 150 . 311 15 32 . . . . . . . 38 63 . . . . . . 23 42 . . 25 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 40 | . 10 30 . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 87 | . . . . 79 . . . . . . . . . . . . . . . 8 . . . . . . Core Remaining (%) 80 | 100 10 . 62 43 . . . . 93 . . . . 95 . . . . 93 . . 98 96 . 94 98 Volleys Fired 335 | 11 137 80 1 87 10 . 9 . . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 1 . 1 . . . . . . . . . . . . . . . . . . . Hottest 130 | 70 70 88 88 130 69 . 69 . . . . . . . . . . . . . . . . . . . Shots Fired 584 | 22 253 144 2 144 10 . 9 . . . . . . . . . . . . . . . . . . . Gun 576 | 22 251 138 2 144 10 . 9 . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 244 | 11 125 73 1 34 . . . . . . . . . . . . . . . . . . . . . . Thermal 332 | 11 126 65 1 110 10 . 9 . . . . . . . . . . . . . . . . . . . Explosive 8 | . 2 6 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 6 13 13 3 19 6 . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | 2 6 4 4 5 2 . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 454 | 13 151 117 1 135 18 . . . . 1 . . . . 2 2 . . . 3 . 1 5 . 3 2 Core Hits 299 | 7 55 71 2 145 7 . . . . . . . . . 1 1 . . . 2 . 1 4 . 2 1 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . 13 5 . 2 1 . . . . . . . . . . . . . . . . . . . . . Burn 16 | . 12 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Melee Attacks 279 | . 1 22 . 9 65 18 4 1 8 27 4 5 . 10 15 3 3 . . 15 . 7 28 4 21 9 Impact 14 | . . 14 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 147 | . 1 8 . . . . . . . 14 4 5 . 10 15 3 3 . . 15 . 7 28 4 21 9 Piercing 118 | . . . . 9 65 18 4 1 8 13 . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . 2 . 1 2 . . . . . . . . . . 1 . . . . . . 2 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8086 | 140 1758 2081 13 2286 641 . . . . 55 . . . . 88 129 . . . 152 . 55 302 . 257 129 Guns 5165 | 140 1628 1238 13 1995 151 . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 620 | . 130 430 . 60 . . . . . . . . . . . . . . . . . . . . . . Melee 2298 | . . 410 . 231 490 . . . . 55 . . . . 88 129 . . . 152 . 55 302 . 257 129 Ramming 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1753 | 28 619 619 . 487 . . . . . . . . . . . . . . . . . . . . . . Thermal 3472 | 112 1009 619 13 1568 151 . . . . . . . . . . . . . . . . . . . . . Explosive 560 | . 130 430 . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 284 | . . 284 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1293 | . . 126 . . . . . . . 55 . . . . 88 129 . . . 152 . 55 302 . 257 129 Piercing 721 | . . . . 231 490 . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . . . . . . . 1 1 1 1 1 . 7 7 6 . . . Average Corruption 2 | . . . . 7 . . . . . . . . . . 1 1 1 1 1 . 7 5 2 . . . Corruption Purged 11 | . . . . . . . . . . . . . . . . . . . . . . 5 6 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 29 | . . . . 10 . . . . . . . . . . 1 5 2 . . . . 8 3 . . . Message Errors 10 | . . . . 2 . . . . . . . . . . 1 1 . . . . . 3 3 . . . Matter Fused 10 | . . . . 5 . . . . . . . . . . . 2 1 . . . . 2 . . . . Heat Flow Errors 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Energy Discharges 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 520 | . . 107 . 46 173 . . . . 33 . . . . . 49 . . . . . . . . 92 20 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 49 | . . 4 . 45 . . . . . . . . . . . . . . . . . . . . . . Melee 471 | . . 103 . 1 173 . . . . 33 . . . . . 49 . . . . . . . . 92 20 Knockbacks 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 227 | . . 43 . 184 . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 332 | 80 306 135 18 332 64 . 180 . . . . . . . . . . . . . . 79 . . . . Average Temperature 67 | 31 70 30 12 98 26 . 88 . . . . . . . . . . . . . . 49 . . . . Received Heat Transfer 1614 | . 387 351 . 756 6 21 . . . 12 . . . 18 27 9 . . . . . . . 9 . 18 Effects 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 5 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 8232 | 333 3742 1475 15 2371 296 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Peak Influence 447 | 20 332 418 70 447 385 . . . . 158 . . . . 94 . . . . 106 67 124 286 98 148 100 Initial 210 | . 13 83 70 27 210 . . . . . . . . . . . . . . . 37 46 64 56 54 52 Average 163 | 5 192 183 70 261 262 . . . . 48 . . . . 38 . . . . 30 52 48 166 58 90 74 Maximum Alert Level 2 | . 1 2 . 2 1 . . . . . . . . . . . . . . . . . 1 . . . Low Security (%) 65 | 100 52 68 100 36 12 . . . . 100 . . . . 100 . . . . 100 100 100 63 100 100 100 Level 1 32 | . 47 31 . 46 87 . . . . . . . . . . . . . . . . . 36 . . . Level 2 2 | . . . . 17 . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 5 3 . 6 7 . . . . 1 . . . . . . . . . . . 1 1 3 1 2 Investigation 12 | . 1 . . 3 4 . . . . 1 . . . . . . . . . . . 1 1 1 . . Extermination 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . Reinforcement 13 | . 4 3 . 1 2 . . . . . . . . . . . . . . . . . . 1 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Distress Signals 20 | . . 5 . 5 2 . . . . 1 . . . . . . . . . 1 . 1 3 . 2 . Communications Jammed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Times Spotted 229 | . 37 38 . 45 21 13 . . 3 7 . . . 7 10 4 4 . . 4 4 3 11 5 8 5 Peak Tracking Total 8 | . 4 5 . 6 8 6 . . 3 5 . . . 8 4 4 5 . . 2 4 3 7 6 5 6 Tactical Retreats 38 | . 1 1 . 7 6 4 . . 2 2 . . . 3 3 1 1 . . . . . 3 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Traps Triggered 10 | . 2 2 . 1 1 . . . . . . . . . 1 . . . . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . 2 1 . . . . 1 . 1 . . . . . . . . . . 3 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Machines Disabled 6 | . . 1 . 4 . 1 . . . . . . . . . . . . . . . . . . . . Max in Single Turn 2 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Machines Accessed 88 | . 5 9 . 5 15 . 1 . . 10 . 1 3 . 2 1 . 5 . 3 . 6 5 2 11 4 Terminals 55 | . 4 7 . 3 11 . . . . 7 . . . . 2 1 . . . 1 . 3 3 1 9 3 Fabricators 8 | . . . . . 3 . . . . 2 . . . . . . . . . . . 1 1 1 . . Repair Stations 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison Access 8 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 1 Total Hacks 338 | . 21 42 . 13 35 . 1 . . 36 . 1 20 . 5 1 . 17 . 11 . 29 28 11 44 23 Successful 252 | . 14 28 . 12 19 . 1 . . 23 . 1 20 . 3 1 . 17 . 6 . 20 22 10 40 15 Failed 85 | . 7 14 . 1 16 . . . . 13 . . . . 2 . . . . 5 . 8 6 1 4 8 Catastrophic 4 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 122 | . 8 17 . 5 18 . . . . 16 . . . . 3 . . . . 5 . 11 15 2 20 2 Terminals 236 | . 17 30 . 10 27 . . . . 28 . . . . 5 1 . . . 7 . 19 24 6 42 20 Fabricators 24 | . . . . . 7 . . . . 4 . . . . . . . . . . . 5 3 5 . . Repair Stations 5 | . . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . 12 . . . . . . . . . . . . . . . . . . . 4 . . 1 . Garrison Access 13 | . . . . 1 1 . . . . 4 . . . . . . . . . 1 . 1 1 . 1 3 Terminal Hacks 153 | . 7 11 . 6 5 . 1 . . 14 . 1 20 . 1 1 . 17 . 2 . 7 12 3 31 14 Record 15 | . . . . . . . . . . . . . 6 . . 1 . 5 . . . . . . 3 . Part Schematic 11 | . . . . . . . . . . 2 . . 5 . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 7 | . . . . . . . . . . . . . . . . . . 4 . . . 1 1 . 1 . Prototype ID Bank 21 | . 1 2 . 2 . . . . . 3 . . 3 . . . . 4 . . . . 1 . 3 2 Open Door 4 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 Level Access Points 5 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 1 Branch Access Points 6 | . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 Emergency Access Points 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . 2 . Terminal Index 9 | . . 1 . . 1 . . . . 1 . . . . . . . . . 1 . 1 1 . 2 1 Repair Station Index 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 8 | . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 1 . 2 . Alert Level 7 | . . 2 . 1 . . . . . 1 . . . . . . . . . . . . 1 . . 2 Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 9 | . 2 . . . 1 . . . . . . . . . . . . . . . . . 1 . 4 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Dispatch Records 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Security Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Extermination Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Components 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Registered Prototypes 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Zone Layout 20 | . 2 4 . 2 . . . . . 2 . . . . . . . . . . . . 2 1 5 2 Fabricator Hacks 19 | . . . . . 5 . . . . 2 . . . . . . . . . . . 5 2 5 . . Network Status 5 | . . . . . 1 . . . . 1 . . . . . . . . . . . 1 1 1 . . Load Schematic 8 | . . . . . 2 . . . . 1 . . . . . . . . . . . 2 1 2 . . Build 6 | . . . . . 2 . . . . . . . . . . . . . . . . 2 . 2 . . Repair Station Hacks 4 | . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . Scan Component 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . 11 . . . . . . . . . . . . . . . . . . . 4 . . . . Insert Component 7 | . . 5 . . . . . . . . . . . . . . . . . . . 2 . . . . Analyze 8 | . . 6 . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 8 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 1 Seal Access 8 | . . . . 1 1 . . . . 1 . . . . . . . . . 1 . 1 1 . 1 1 Unauthorized Hacks 51 | . 5 6 . 3 8 . . . . 6 . . . . 2 . . . . 1 . 3 7 2 8 . Terminals 45 | . 3 6 . 3 7 . . . . 5 . . . . 2 . . . . 1 . 3 6 2 7 . Track 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 7 | . . 1 . . 2 . . . . . . . . . . . . . . . . 1 1 . 2 . Botnet 24 | . 2 3 . 2 4 . . . . 3 . . . . 1 . . . . 1 . 2 2 1 3 . Operators 10 | . 1 1 . . 1 . . . . 2 . . . . 1 . . . . . . . 2 1 1 . Skim 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Recompile 3 | . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 4 9 . 3 12 . . . . 8 . . . . 2 . . . . 2 . 3 3 2 5 3 Full Trace Events 11 | . 1 3 . 2 3 . . . . . . . . . . . . . . . . 1 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . 5 . . . . . 15 . 2 . . 5 . . . . 4 . . . 2 . . . . Parts Built 7 | . . . . . 3 . . . . . . . . . . . . . . . . 2 . 2 . . Authchips 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Time 252 | . . . . . 67 . . . . . . . . . . . . . . . . 94 . 91 . . Total Part Build Rating 29 | . . . . . 7 . . . . . . . . . . . . . . . . 10 . 12 . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Time 57 | . . . . 32 . . . . . . . . . . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . 5 . . . . . . . . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 7 | . . 5 . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Total Allies 6 | . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . 2 . Largest Group 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Highest-Rated Group 45 | . . . . . . . . . . . . . . . . . . . . . . 10 45 . 26 . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . . . . . 10 45 . 26 . Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Robot Analysis Total 7 | . . . . . . . . . . . . . . . . . . 4 . . . 1 1 . 1 . Derelict Logs Recovered 8 | . . . 1 . . 1 1 1 1 . . . . . . 1 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Turns Passed 13048 | 127 1483 2152 130 1135 1057 326 604 241 540 532 262 164 25 494 504 776 182 71 277 147 18 312 404 279 521 285 Spaces Moved 13213 | 81 746 821 80 498 1993 527 665 791 404 1109 269 327 77 386 510 370 269 157 343 221 65 410 609 242 815 428 Core 28 | 9 1 15 . 3 . . . . . . . . . . . . . . . . . . . . . . Treads 1547 | 14 394 702 80 353 4 . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 626 | 58 351 75 . 142 . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . 29 . . . . . . . . . . . . . . . . . . . . . . . . Flight 10983 | . . . . . 1989 527 665 791 404 1109 269 327 77 386 510 370 269 157 343 221 65 410 609 242 815 428 Fastest Speed 22 | 50 95 100 160 100 29 29 29 29 29 29 32 32 32 32 32 37 37 29 29 27 27 27 27 26 22 22 Average Speed 52 | 100 131 202 160 143 29 29 29 29 29 31 32 32 32 32 46 37 37 34 29 27 27 27 28 26 23 22 Slowest Speed 500 | 160 250 500 160 450 160 109 29 29 29 32 32 32 32 32 114 37 37 175 29 27 27 27 103 29 26 22 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 . . . . 3 . . . 1 . . . . . . . . 1 . 3 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 3 91 69 14 43 54 62 77 82 61 36 38 48 68 54 17 52 46 60 56 8 70 12 20 7 76 13 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . . 2 . . . . 1 . . . 1 3 . . . . . . . . Known Exits Taken 22 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . . 2 3 3 1 . 11 4 . 1 . 2 . . 3 . . . . . . . Spaces Dug 187 | . 1 6 . 1 30 11 6 . 8 25 4 5 . 10 13 1 3 . . 5 . 6 23 4 18 7 Terrain Destroyed 310 | . 18 56 . 57 30 11 6 . 8 25 4 5 . 10 13 1 3 . . 5 . 6 23 4 18 7 Melee 185 | . 1 6 . 1 30 11 4 . 8 25 4 5 . 10 13 1 3 . . 5 . 6 23 4 18 7 Projectile 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . AOE 123 | . 17 50 . 56 . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Qua Acc Total 18343 | 103 1018 1130 80 759 2359 669 1060 799 810 1237 438 378 76 739 751 1003 346 173 519 285 64 598 791 448 1108 602 Wait 4268 | . 103 139 . 123 245 123 383 4 397 92 166 45 . 345 216 631 75 2 177 47 . 178 143 200 267 167 Move 13165 | 80 745 820 79 497 1990 526 664 790 403 1102 268 326 76 383 509 369 268 156 342 221 64 409 606 241 808 423 Hop 11 | . . . . . 1 . . . . 3 . . . 1 . . . . . . . . 1 . 3 2 Pick Up 42 | 3 8 6 . 5 7 . . . 1 1 . . . . 2 . . 4 . . . . 3 . 2 . Fast Attach 71 | 7 7 13 . 12 5 . . 1 . 3 . . . . 5 . . 2 . 1 . 3 6 2 3 1 Attach 33 | . 3 4 . 9 5 . . . . 1 . . . . 2 . . 2 . 1 . 1 2 1 2 . Detach 14 | . 1 2 . 3 5 . . . . 1 . . . . . . . . . . . . 2 . . . Swap 51 | 1 7 25 . 6 1 2 . 1 . 3 . 1 . . . . . 3 . . . . . . 1 . Drop 55 | 1 6 18 . 8 7 . . 2 1 4 . 1 . . 2 . . 4 . . . . . . 1 . Fire 335 | 11 137 80 1 87 10 . 9 . . . . . . . . . . . . . . . . . . . Melee 279 | . 1 22 . 9 65 18 4 1 8 27 4 5 . 10 15 3 3 . . 15 . 7 28 4 21 9 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) Tau Ceti IV Orbit History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 14) 299 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 581 | -10/Materials | Core integrity fell below 50% 761 | -10/Materials | Discovered new exit (range 7) 855 | -10/Materials | Discovered new exit (range 13) 862 | -10/Materials | Identified exit to Mines 1106 | -10/Materials | Core integrity fell below 20% 1148 | -10/Materials | Discovered new exit (range 7) 1611 | -10/Materials | Entered another Materials area 1611 | -9/Materials | Evolved 2 slots: Utility x2 2096 | -9/Materials | Build established: Scavenger-Mutant 2364 | -9/Materials | Discovered new exit (range 11) 2968 | -9/Materials | Discovered new exit (range 15) 3081 | -9/Materials | Discovered new exit (range 8) 3759 | -9/Materials | Identified exit to Mines 3763 | -9/Materials | Entered Mines 3764 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3776 | -9/Mines | Learned Materials terminal intel 3829 | -9/Mines | Build established: Scavenger-Skirmisher 3838 | -9/Mines | Identified exit to Zion 3870 | -9/Mines | Discovered new exit (range 6) 3875 | -9/Mines | Identified exit to Materials 3893 | -9/Mines | Entered Materials 3893 | -8/Materials | Evolved 2 slots: Utility x2 3894 | -8/Materials | Loaded intel: 12 terminal locations 4206 | -8/Materials | Garrison activated, responded to threat 4274 | -8/Materials | Build established: Scavenger-Mutant 4352 | -8/Materials | Discovered new exit (range 9) 4363 | -8/Materials | Identified exit to Factory 4710 | -8/Materials | Repaired Spread Laser 4751 | -8/Materials | Lost 3 parts (1p1u1w) 4800 | -8/Materials | Core integrity fell below 50% 4850 | -8/Materials | Lost 4 parts (1p1n2u) 4917 | -8/Materials | Discovered exit to Factory (range 5) 5028 | -8/Materials | Entered Factory 5028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5330 | -7/Factory | Identified exit to Factory 5336 | -7/Factory | Build established: Scout 5408 | -7/Factory | Discovered new exit (range 4) 5409 | -7/Factory | Identified exit to Lower Caves 5433 | -7/Factory | Discovered exit to Lower Caves (range 15) 5635 | -7/Factory | Fabricated Hacking Suite (x1) 5821 | -7/Factory | Build established: Hacker-Scout 6007 | -7/Factory | Fabricated VTOL Module (x2) 6085 | -7/Factory | Entered Lower Caves 6112 | -7/Lower Caves | Learned Factory stockpile data 6127 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6160 | -7/Lower Caves | Spotted B-75 Beast 6389 | -7/Lower Caves | Discovered new exit (range 15) 6410 | -7/Lower Caves | Identified exit to Lower Caves 6411 | -7/Lower Caves | Entered another Lower Caves area 6774 | -7/Lower Caves | Discovered exit to Factory (range 9) 7003 | -7/Lower Caves | Discovered exit to Zion (range 15) 7015 | -7/Lower Caves | Entered Zion 7020 | -7/Zion | Found CR-A16's Pointy Stick 7029 | -7/Zion | Given the Hacking Drone Bay 7068 | -7/Zion | Given A8's code to call for help 7134 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7251 | -7/Zion | Discovered new exit (range 16) 7255 | -7/Zion | Identified exit to Proximity Caves 7256 | -7/Zion | Entered Proximity Caves 7700 | -6/Proximity Caves | Learned Factory trap positions 7795 | -6/Proximity Caves | Discovered exit to Factory (range 3) 7796 | -6/Proximity Caves | Entered Factory 7796 | -6/Factory | Evolved 2 slots: Utility x2 7797 | -6/Factory | Identified exit to Extension 7798 | -6/Factory | Loaded intel: 135 trap records 7864 | -6/Factory | Identified exit to Lower Caves 8093 | -6/Factory | Discovered new exit (range 7) 8095 | -6/Factory | Identified exit to Factory 8244 | -6/Factory | Discovered exit to Factory (range 8) 8328 | -6/Factory | Entered Lower Caves 8588 | -6/Lower Caves | Discovered new exit (range 7) 8590 | -6/Lower Caves | Identified exit to Lower Caves 8590 | -6/Lower Caves | Entered another Lower Caves area 8606 | -6/Lower Caves | Discovered exit to Factory (range 15) 8626 | -6/Lower Caves | Found DCF Scrap (13 items) 8655 | -6/Lower Caves | Spotted B-75 Beast 8746 | -6/Lower Caves | Discovered new exit (range 14) 8749 | -6/Lower Caves | Identified exit to Data Miner 8754 | -6/Lower Caves | Entered Data Miner 8754 | -6/Data Miner | Discovered new exit (range 6) 8756 | -6/Data Miner | Identified exit to Proximity Caves 8761 | -6/Data Miner | Met Data Miner 8767 | -6/Data Miner | Learned location of Section 7 (-2) 8767 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8771 | -6/Data Miner | Received God Mode back door access code from Data Miner 8779 | -6/Data Miner | Entered Proximity Caves 9270 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9273 | -5/Proximity Caves | Entered Factory 9273 | -5/Factory | Evolved 2 slots: Utility x2 9629 | -5/Factory | Discovered new exit (range 9) 9632 | -5/Factory | Identified exit to Factory 9744 | -5/Factory | Discovered new exit (range 20) 9776 | -5/Factory | Identified exit to Upper Caves 9777 | -5/Factory | Entered Upper Caves 9837 | -5/Upper Caves | Learned Factory emergency access door positions 9975 | -5/Upper Caves | Discovered new exit (range 15) 10000 | -5/Upper Caves | Build established: Wizard-Ninja 10552 | -5/Upper Caves | Identified exit to Upper Caves 10553 | -5/Upper Caves | Entered another Upper Caves area 10560 | -5/Upper Caves | Discovered exit to Factory (range 8) 10729 | -5/Upper Caves | Discovered new exit (range 9) 10732 | -5/Upper Caves | Identified exit to Zhirov 10734 | -5/Upper Caves | Learned location of Armory (-3) 10735 | -5/Upper Caves | Entered Zhirov 10735 | -5/Zhirov | Discovered new exit (range 3) 10737 | -5/Zhirov | Identified exit to Proximity Caves 10742 | -5/Zhirov | Met Zhirov 10750 | -5/Zhirov | Learned location of Quarantine (-2) 10750 | -5/Zhirov | Learned location of Testing (-3) 10750 | -5/Zhirov | Learned location of Command (-1) 10754 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10786 | -5/Zhirov | Found Alien Artifact 10787 | -5/Zhirov | Identified Integrated Dissipator 10787 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10793 | -5/Zhirov | Found Alien Artifact 10806 | -5/Zhirov | Entered Proximity Caves 11082 | -4/Proximity Caves | Discovered exit to Factory (range 6) 11083 | -4/Proximity Caves | Entered Factory 11083 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11084 | -4/Factory | Identified exit to Upper Caves 11143 | -4/Factory | Repaired Adv. Sensor Array 11230 | -4/Factory | Sucked down chute 11230 | -4/Factory | Entered Waste 11233 | -4/Waste | Spotted C-40 Crusher 11235 | -4/Waste | Spotted C-40 Crusher 11235 | -4/Waste | Spotted C-40 Crusher 11240 | -4/Waste | Spotted C-40 Crusher 11245 | -4/Waste | EMP discharged 11245 | -4/Waste | Spotted C-40 Crusher 11245 | -4/Waste | Spotted C-40 Crusher 11245 | -4/Waste | Discovered new exit (range 10) 11248 | -4/Waste | Identified exit to Factory 11248 | -4/Waste | Entered Factory 11299 | -4/Factory | Fabricated Imp. System Shield (x1) 11389 | -4/Factory | Fabricated Imp. System Shield (x1) 11488 | -4/Factory | Identified exit to Research 11488 | -4/Factory | Central database locked down 11560 | -4/Factory | Entered Research 11560 | -3/Research | Accompanied by 1 ally 11560 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11624 | -3/Research | Build established: Wizard-Scout 11689 | -3/Research | Identified exit to Armory 11689 | -3/Research | Identified exit to Testing 11689 | -3/Research | Identified exit to Research 11755 | -3/Research | Crushed by falling debris 11964 | -3/Research | Entered another Research area 11964 | -2/Research | Evolved 2 slots: Utility x2 12005 | -2/Research | Fabricated Adv. Hacking Suite (x1) 12027 | -2/Research | Incoming investigation squad redirected 12065 | -2/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 12179 | -2/Research | Identified exit to Quarantine 12243 | -2/Research | Entered Quarantine 12257 | -2/Quarantine | Identified exit to Access 12619 | -2/Quarantine | Build established: Wizard-Ninja 12677 | -2/Quarantine | Met incapacitated Sigix Warrior 12677 | -2/Quarantine | Lockdown squad dispatched 12678 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 12678 | -2/Quarantine | Unlocked Sigix quarantine chamber 12679 | -2/Quarantine | Found Sigix Containment Pod 12701 | -2/Quarantine | Identified Transdimensional Reconstructor 12701 | -2/Quarantine | Warped through subspace 12761 | -2/Quarantine | Found Alien Artifact 12761 | -2/Quarantine | Identified Core Reset Matrix 12761 | -2/Quarantine | Used Core Reset Matrix 12764 | -2/Quarantine | Entered Access 12764 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12786 | -1/Access | Identified exit to Surface 12907 | -1/Access | Identified exit to Command 13049 | *** | Destroyed 0b10! Last Messages --------------- >>Enumerate(Patrols) Retrieving latest reported positions... Found 20 active patrol squads. Downloaded coordinate data. 12914_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12914_ W-44 Eye destroyed. 12917_ Acquired 50 matter. 12919_ Destroyed Unknown Hover Unit. 12927_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 13031_ Imp. System Shield destroyed. 13036_ Slug penetrates Wall. 13036_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13048_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13048_ The Access Shell folds into the floor. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#???? ???????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????H???????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????? ????? ???? | | ?????????????????????????????????????# #????????? | | ??????????????????????#?????#?????#??? #?? ???? ? | | ??????????????????????????????????#?#? #????????? | | ???????????????????????????????##????? #??#?????? | | ???????????????##????????????#???????? #??#?????? | | ?????????????????????????????###?????? #??????#?? | | ????????????????????########## ####### #??#?????? | | ???????????????????"" #????????? | | ??????????? ? ??????" #????????? | | ????????????????????" #??? ??? ? | | ??????????? ????????" #???? ???? | | ?????????????? ? ???" 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"""T""" #??????? ? | | ????????????????????########## ####### #???????#? | | ???????????????#??????#??????###?#???# #????#???? | | ?????????????????????????#??#????????# #??#?#??#? | | ?????????????????????????????????????# #??? #???? | | ????????????????? ????????#???????#??# #??? ? ??? | | ?????????????????????????????????????# # ???????? | | ?????????????? ??????????????######### #? ? ???? | | ????????????????? ??#?#???#???# #????????? | | ??????????????????????????????# # ???????? | | ??????????????????? ?##?#?#???## ##### #????????? | | ?????????????????????#???????#????#??# #????? ??? | | ????????????????????????##?#?????#?#?# #?? ?#???? | | ?????????????????????????? ?? ???????+ #????????? | | ??????????????????????????? ????? ???# #??#?????? | | ??????????????????? ??? ???? ??? ?? ?+ ###??? ?# | | ????????????????????#???????? "?"""? # #???#????? | | ???????????????????#???????? ??"??""?# ##?#????# | | ???????????????????????? ?? ?"""?""""# ###### ??? | | ?????????????????????????? ? """?"??# #?###???#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 23 Energy Capacity 295 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Core Shielding 20 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 79 Defensive Hacking 46 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory VTOL Module | x2 | -7/Factory Imp. System Shield | x1 | -4/Factory | Authchip Imp. System Shield | x1 | -4/Factory Adv. Hacking Suite | x1 | -2/Research | Authchip Cld. Nuclear Pulse Thruster | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed HypervelocityHeartExtractor Manual? 0 Play Time 03:03:46 Cumulative 169.6 hours Start 2024.11.01 @ 21:15:28 End 2024.11.02 @ 00:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type 3 Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27d8e872-aeca-4149-8ce2-199205ce671a