Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 22:08:07 Player: APerTAS Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (603) 603 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 3265 Bonus ------- Follower Combat Kills 315 Met Imprinter 300 Was Imprinted 300 Friendly Fire -143 Cogmind --------- Core Integrity 0/400 Matter 260/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heat Sink Pulse Rifle Bore Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Light Treads Light Treads Wheel Heat Sink Medium Armor Plating Pulse Rifle Advanced Beam Cannon Improved Assault Rifle Bore Cannon Bore Cannon Grenade Launcher Datajack Phasing Sabre [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 29 | 7 1 1 7 1 5 7 Power 4 | 1 . . 1 . 1 1 Engine 4 | 1 . . 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . . . 2 Treads 4 | 2 . . . . . 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 . 3 1 3 . Device 4 | 1 . . 1 . 2 . Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 2 1 1 . Artifact . | . . . . . . . Weapon 11 | 2 . 1 3 . 1 4 Energy Gun 2 | 1 . 1 . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 3 | 1 . . 1 . . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 1 | . . . . . . 1 Special Weapon 2 | . . . 1 . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 1 Corrupted Parts 1 | . . . . . 1 . System Corruption 3 | . . . . . 3 . Parts Lost 11 | . . . . . . 11 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 4 | . . . . . . 4 Weapon 3 | . . . . . . 3 Highest Loss Streak 10 | . . . . . . 10 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 7 13 13 14 14 14 Power 2 | . 1 2 2 2 1 1 Propulsion 2 | . 1 1 1 3 3 2 Utility 2 | . 1 4 3 3 2 1 Weapon 5 | 1 3 4 4 5 5 6 Tool/Special . | . . . . . . . Unused Backups 23 | . 1 1 3 1 9 8 Power 5 | . . . 1 . 2 2 Propulsion 3 | . . . . . . 3 Utility 6 | . . 1 . 1 4 . Weapon 8 | . 1 . 2 . 3 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 100 100 94 100 100 96 Engine 11 | . 14 14 11 11 11 10 Treads 23 | . 28 28 22 22 22 21 Device 20 | . 14 14 17 22 22 21 Storage 11 | . 14 14 11 11 11 10 Protection 8 | . . . 9 11 11 10 Energy Gun 3 | . 14 14 5 . . . Energy Cannon 7 | . . . 5 11 11 1 Ballistic Gun 9 | . 14 14 11 11 7 7 Ballistic Cannon 3 | . . . . . 3 10 Peak Build Rating 36 | 7 8 8 15 16 25 36 Average Rating 17 | 5 7 8 12 15 19 25 On Entrance 11 | . 7 8 8 15 16 25 Avg Prop Armor Cover (%) 6 | . . . . . . 6 Naked Turns 23 | . . . . . . 23 Heaviest Build 52 | 12 27 27 39 43 47 52 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . . 1 1 2 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 14 Most Carried 15 | 4 12 15 15 15 15 15 Average Carried 14 | 2 7 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 4 11 15 15 15 15 5 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 714 | 289 18 18 95 28 50 216 Remotely . | . . . . . . . Salvage Created 961 | 133 95 190 101 66 . 376 Parts 54 | 12 5 6 8 8 . 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 30 | . . . . . . 30 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | . . 2 2 3 . 6 Guns 5 | . . 2 1 1 . 1 Cannons 7 | . . . 1 2 . 4 AOE 1 | . . . . . . 1 Classes Destroyed 11 | 2 1 1 1 2 . 4 Builder 1 | . . . . 1 . . Tunneler 3 | 3 . . . . . . Recycler 3 | 1 1 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . . 3 . . Grunt 5 | . . 2 . . . 3 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Specialist 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 4 | 1 1 2 1 4 . 3 Combat Bots Only 3 | . . 2 1 3 . 3 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 145 | . . 10 4 6 . 125 Missed 44 | . . . . 1 . 43 Hits 101 | . . 10 4 5 . 82 Melee 10 | . . . . . . 10 Projectile 91 | . . 10 4 5 . 72 Critical Strikes 6 | . . 1 . . . 5 Part Disruptions 2 | . . . . . . 2 Damage Taken 2017 | 33 . 142 59 38 . 1745 Core 464 | 33 . 24 24 9 . 374 Absorbed by Shields . | . . . . . . . Redirected to Shielding 6 | . . . 6 . . . Core Remaining (%) 81 | 86 . 77 . . . . Volleys Fired 71 | 19 8 8 6 6 . 24 Largest 2 | 2 2 2 2 2 . 2 Hottest 116 | 60 60 60 100 91 . 116 Shots Fired 117 | 21 16 16 11 12 . 41 Gun 77 | 21 16 16 9 6 . 9 Cannon 37 | . . . 1 6 . 30 Launcher 1 | . . . . . . 1 Special 2 | . . . 1 . . 1 Kinetic 74 | 19 8 8 5 6 . 28 Thermal 24 | . . . 6 6 . 12 Explosive 1 | . . . . . . 1 Electromagnetic 18 | 2 8 8 . . . . Robot Hit Streak 12 | 10 4 10 12 4 . 6 Robot Miss Streak 4 | 1 3 1 1 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 76 | 18 8 15 7 8 . 20 Core Hits 44 | 9 3 8 5 4 . 15 Critical Kills 4 | . . . . . . 4 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 8 | . . . . . . 8 Meltdown 1 | . . . . . . 1 Destroy 7 | . . . . . . 7 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1450 | 173 96 155 95 184 . 747 Guns 684 | 143 96 155 75 95 . 120 Cannons 508 | . . . 20 89 . 399 Explosions 194 | 30 . . . . . 164 Melee . | . . . . . . . Ramming 64 | . . . . . . 64 Kinetic 719 | 115 42 48 43 95 . 376 Thermal 314 | 30 . . 52 89 . 143 Explosive 164 | . . . . . . 164 Electromagnetic 189 | 28 54 107 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 3 5 Average Corruption 2 | . . . . . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . 1 13 Message Errors 4 | . . . . . . 4 Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 95 | 33 . . . . . 62 Shots 1 | 1 . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 227 | 32 20 159 8 12 . 227 Average Temperature 62 | 19 14 77 4 5 . 96 Received Heat Transfer 324 | . . 99 18 . . 207 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 569 | 50 . . 112 148 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 74 | 5 7 50 30 74 . . Initial . | . . . . . . . Average 3 | 1 . 3 3 6 . . Influence Increases 591 | 20 24 55 75 90 . 327 Destroy 0b10 Robot/C 400 | . . 40 40 60 . 260 Destroy 0b10 Robot/NC 40 | 20 10 5 . 5 . . Destroy Leader 42 | . 2 10 20 10 . . Allied During Kill 67 | . . . . . . 67 Successful Hack 26 | . 12 . 14 . . . Destroy Structure 1 | . . . 1 . . . Lose Combat Pursuer 15 | . . . . 15 . . Influence Decreases 591 | 20 24 55 75 24 66 327 Entered New Map 66 | . . . . . 66 . Time Decay 384 | 20 24 55 75 24 . 186 Lost Part 61 | . . . . . . 61 Lost Ally 80 | . . . . . . 80 Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 31 | . 4 2 3 4 . 18 Peak Tracking Total 6 | . 2 2 2 3 . 6 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . 1 . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . 2 2 1 1 . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 10 | . 6 1 3 . . . Terminals 9 | . 5 1 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 17 1 6 . . . Successful 9 | . 6 . 3 . . . Failed 15 | . 11 1 3 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 18 | . 10 3 4 . . 1 Terminals 23 | . 16 1 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 4 . 1 . . . Robot Analysis 2 | . 2 . . . . . Locate Traps 1 | . 1 . . . . . Patrol Status 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 4 | . 2 . 2 . . . Terminals 4 | . 2 . 2 . . . Botnet 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 1 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . . . . 7 1 Largest Group 7 | . . . . . 7 7 Highest-Rated Group 242 | . . . . . 242 242 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 47 | . . . . . . 47 Total Damage 1163 | . . . . . . 1163 Kills 7 | . . . . . . 7 Allies Corrupted 1 | . . . . . . 1 Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 6122 | 30 363 774 436 577 3058 884 Seismic 6122 | 30 363 774 436 577 3058 884 Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6334 | 217 363 774 436 577 3058 909 Spaces Moved 2853 | 104 204 451 234 235 1259 366 Core 39 | 6 . . . . . 33 Treads 2814 | 98 204 451 234 235 1259 333 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 50 Average Speed 208 | 153 160 160 160 230 240 221 Slowest Speed 320 | 160 160 160 160 240 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 41 93 17 37 90 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . 1 . 2 3 . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 10 | 3 . . 1 . . 6 Melee . | . . . . . . . Projectile 3 | . . . 1 . . 2 AOE 7 | 3 . . . . . 4 Terrain Rammed 7 | . . . . . . 7 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3133 | 141 226 490 285 260 1308 423 Wait 87 | 8 6 23 23 16 10 1 Move 2847 | 103 203 450 233 234 1258 366 Hop . | . . . . . . . Pick Up 44 | 4 7 6 7 1 16 3 Fast Attach 10 | 7 . . 1 . . 2 Attach 6 | . . . 1 . . 5 Detach 1 | . . . . . . 1 Swap 19 | . 1 1 6 1 6 4 Drop 35 | . 1 2 7 2 18 5 Fire 71 | 19 8 8 6 6 . 24 Melee . | . . . . . . . Ram 7 | . . . . . . 7 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 5 | . . . . . . 5 Trap 1 | . . . 1 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 12) 539 | -10/Materials | Discovered new exit (range 9) 581 | -10/Materials | Entered Mines 871 | -10/Mines | Found a hidden stash of uninstalled traps 984 | -10/Mines | Learned Materials terminal intel 1117 | -10/Mines | Identified exit to Materials 1331 | -10/Mines | Discovered exit to Materials (range 10) 1355 | -10/Mines | Entered Materials 1355 | -9/Materials | Evolved 2 slots: Utility x2 1356 | -9/Materials | Loaded intel: 12 terminal locations 1669 | -9/Materials | Discovered new exit (range 13) 1791 | -9/Materials | Entered Mines 1796 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1934 | -9/Mines | Discovered new exit (range 10) 2368 | -9/Mines | Entered Zion 2455 | -7/Zion | Found Prototype Device 2455 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2508 | -7/Zion | Discovered new exit (range 10) 2703 | -7/Zion | Gained Derelict followers 2779 | -7/Zion | Given the Hacking Drone Bay 2780 | -7/Zion | Found Prototype Device 2891 | -7/Zion | Learned location of Storage (-7) 3189 | -7/Zion | Learned Factory terminal intel 3264 | -7/Zion | Found GAL Module 3455 | -7/Zion | Build established: Scavenger-Mutant 3514 | -7/Zion | Learned 4 Factory zone layouts 4468 | -7/Zion | Build established: Mutant 4881 | -7/Zion | Met Imprinter 4927 | -7/Zion | Imprinted 4929 | -7/Zion | Declared Zion's savior 5303 | -7/Zion | System corruption cleaned by Quarantine Array 5426 | -7/Zion | Entered Proximity Caves 5426 | -6/Proximity Caves | Accompanied by 7 allies 5427 | -6/Proximity Caves | Identified exit to Factory 5475 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5489 | -6/Proximity Caves | Found Prototype Special Weapon 5489 | -6/Proximity Caves | Identified Molecular Deconstructor 5640 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5644 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5694 | -6/Proximity Caves | Lost 4 allies 5972 | -6/Proximity Caves | Build established: Scavenger-Mutant 6134 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6311 | -6/Proximity Caves | Core integrity fell below 50% 6312 | -6/Proximity Caves | Released all parts (1) 6321 | -6/Proximity Caves | Lost 3 allies 6329 | -6/Proximity Caves | Core integrity fell below 20% 6335 | -6/Proximity Caves | Core destroyed Last Messages --------------- 06309_ Carbon-fiber Leg fries itself beyond repair. 06310_ Adv. Beam Cannon destroyed. 06310_ Penetrated by Slug. 06310_ Seismic Detector destroyed. 06310_ Penetrated by Slug. 06312_ Released Lrg. Storage Unit. 06312_ Slammed into L-41 Fighter. 06315_ Slug penetrates Abandoned Machinery. 06324_ Slammed into Wall. 06327_ Destabilizing: Core damaged (-4). 06327_ Destabilizing: System corrupted (+2). 06328_ Slammed into Wall. 06330_ OQ#BT8MUJ|3WVMDLK#%=<,XVPW3UKWB 06330_ Slug penetrates Abandoned Machinery. 06334_ Slammed into Wall. 06334_ Destabilizing: Core damaged (-16). 06334_ Destabilizing: Core damaged (-8). 06335_ Slammed into Wall. 06335_ Destabilizing: Core damaged (-8). 06335_ Destabilizing: Core damaged (-16). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????######??????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????# ????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ???### ##???????????????????????????????????????? | | ???# #???????????????????????????????????????? | | #### ###?????????????????????????????????????? | | #####?????????????????????????????????? | | ## ##??????###???????????????????????? | | #????### ##??????????????????????? | | " """" #?????# @#??????????????????????? | | " """" ##???## ##??????????????????????? | | " """" ##### ##??????????????????????? | | " """" ##?????????????????????? | | " """" #?????????????????????? | | " """" #????????????????????? | | ### #????????????????????? | | " """" ###?# ##????????????????????? | | " """" #??# ##?????????????????????? | | " """" #?? ## ##??????????????????????? | | " """" ##?## ########???????????????????????? | | " """" ##???##???????????????????????????????? | | " """" ###?????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ##########???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Flak Gun | -7/Zion | Archive IFF Parser | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Drone Bay | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightRecoilChaincannon Manual? 0 Play Time 00:43:09 Cumulative 56.0 hours Start 2026.02.20 @ 21:26:16 End 2026.02.20 @ 22:08:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 254e75cc-0330-466b-bedc-8b4fda8bd4cd