Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.15 @ 12:49:53 Player: Minty Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (82) 410 Value Destroyed (4127) 4127 Prototype IDs (34) 680 Alien Tech Used (8) 1600 Bonus (11916) 11916 TOTAL SCORE: 25633 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 287 Follower Combat Kills 229 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 200/200 System Corruption 3% Temperature Cool (0) Movement Walking (30) Location -3/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Latent Energy Streamer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- (None) > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Supercharged TR Latent Energy Streamer [Rating: 186] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Weapon Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Ionic Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Slots Evolved 14 | . . . . . 4 2 . . 2 2 2 . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . . 1 . . . 2 1 1 . . . 1 . . Utility 7 | . . . . . 3 2 . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 142 | . 7 3 1 . 34 2 6 2 13 4 12 12 3 9 22 8 4 Power 17 | . . 2 . . 2 . 1 . . . 2 3 . 1 6 . . Engine 5 | . . 2 . . . . 1 . . . 1 1 . . . . . Core 5 | . . . . . 2 . . . . . 1 1 . 1 . . . Reactor 7 | . . . . . . . . . . . . 1 . . 6 . . Propulsion 48 | . 3 . 1 . 12 1 2 . 5 1 4 . 1 5 10 1 2 Treads 1 | . . . . . 1 . . . . . . . . . . . . Leg 18 | . 3 . 1 . 9 1 2 . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . . . . . Flight 27 | . . . . . . . . . 5 1 4 . 1 5 10 1 . Utility 48 | . 1 . . . 13 1 1 2 2 2 5 8 2 2 6 3 . Device 21 | . 1 . . . 7 . . . 1 1 3 . . 1 5 2 . Storage 3 | . . . . . . . . . . 1 . 2 . . . . . Processor 10 | . . . . . 2 1 1 1 . . 2 1 . . 1 1 . Hackware 10 | . . . . . 1 . . 1 1 . . 4 2 1 . . . Protection 4 | . . . . . 3 . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 29 | . 3 1 . . 7 . 2 . 6 1 1 1 . 1 . 4 2 Energy Gun 7 | . 3 1 . . 2 . . . . . . . . . . . 1 Energy Cannon 4 | . . . . . 2 . 1 . . . . . . . . 1 . Ballistic Gun 6 | . . . . . . . . . 4 1 . 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 . 1 . . . . . . . . Launcher 4 | . . . . . 1 . . . . . . . . 1 . 1 1 Special Weapon 1 | . . . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . . 2 . . . 1 1 2 . . . 1 2 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . System Corruption 7 | . . . . . 7 . . . . . . . . . . . . Parts Lost 66 | . 1 1 . . 10 . . 2 . . 5 6 . 10 13 5 13 Power 8 | . . 1 . . 2 . . . . . . 1 . 1 1 2 . Propulsion 26 | . 1 . . . 2 . . . . . 2 3 . 6 6 . 6 Utility 24 | . . . . . 4 . . 1 . . 2 2 . 2 5 2 6 Weapon 8 | . . . . . 2 . . 1 . . 1 . . 1 1 1 1 Highest Loss Streak 11 | . 1 1 . . 7 . . 2 . . 4 2 . 10 8 3 11 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . Average Backups 6 | 6 7 7 7 7 7 8 7 7 7 6 7 5 4 4 4 4 2 Power . | 1 1 . 1 1 . . . . . . . . 1 . 1 . . Propulsion 2 | 4 4 5 3 2 2 4 5 5 3 2 2 . . . . . . Utility 1 | . . 2 2 2 1 . . . . . 1 1 1 . . . . Weapon 1 | 1 . . . 2 2 2 2 1 2 3 3 2 2 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 8 | . . . 2 . 2 . . 1 . . . 1 . . 1 1 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . 1 . . . . . . . . . Utility 3 | . . . . . 2 . . . . . . 1 . . . . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 83 | . 95 99 100 100 80 97 95 89 90 94 90 86 76 77 64 70 25 Engine 5 | . 14 13 14 14 3 . 5 7 6 5 5 3 . . . . . Core 1 | . . . . . 4 7 1 . . . 3 3 1 5 . . . Reactor 1 | . . . . . . . . . . . . 1 5 2 5 7 . Leg 14 | . 28 28 28 28 21 23 23 23 . . . . . . . . 3 Flight 9 | . . . . . . . . . 31 35 30 26 18 22 20 20 3 Device 12 | . 9 14 14 14 16 15 13 7 12 12 17 12 9 8 11 22 3 Storage 6 | . 14 14 14 14 9 7 7 7 6 5 5 1 . . . . . Processor 8 | . . . . . 2 22 24 25 20 11 10 11 10 10 7 11 7 Hackware 3 | . . . . . . . . 5 6 11 6 8 18 19 11 3 . Protection 2 | . . . . . 5 5 6 4 . . . 4 2 . . . . Energy Gun 8 | . 28 28 28 28 6 . . . . . . . . . . . 6 Ballistic Gun 1 | . . . . . . . . . 3 9 7 4 3 . . . . Peak Build Rating 186 | 6 8 8 11 11 38 41 55 56 67 77 103 103 90 96 124 166 186 Average Rating 51 | 6 7 7 9 11 24 40 47 53 57 71 88 95 83 82 83 134 82 On Entrance 51 | 6 6 8 8 11 11 33 40 54 56 60 77 98 81 78 70 115 115 Avg Prop Armor Cover (%) 10 | . . . . . 8 . 3 4 . . . . . . . 16 21 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 75 | 12 13 15 15 15 33 24 36 35 30 33 40 75 34 32 46 59 14 Greatest Support 72 | 20 20 20 20 20 37 36 60 72 35 42 53 53 39 48 59 63 65 Greatest Overweight (x) 1 | . . . . . 1 . . . 1 . . 1 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 20 5 5 5 5 5 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 8 6 5 5 5 5 5 Most Carried 8 | 6 8 8 8 7 8 8 8 8 8 7 8 8 5 5 5 5 5 Average Carried 6 | 6 7 7 7 7 7 7 7 7 7 6 7 5 4 4 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 7 8 8 8 7 8 7 8 5 5 3 5 5 1 Class Distribution -------------------- 55% | Mutant 21% | Sprinter 5% | Bothacker-Sprinter 4% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -7/Garrison Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Garrison Bothacker-Sprinter | -4/Factory Bothacker-Sprinter | -4/Garrison Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Matter Collected 3105 | 200 121 189 . . 493 . 200 366 287 145 76 375 . 218 154 272 9 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3552 | . 121 102 . . 1075 . 290 295 235 49 160 576 . 108 163 28 350 Parts 178 | . 11 4 . . 43 . 15 15 13 . 6 24 . 10 14 . 23 Haulers Intercepted 4 | . . . . . 2 . . . 1 . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Combat Hostiles Destroyed 62 | . 2 2 . . 18 . 6 10 4 1 1 3 . 4 4 . 7 Melee 15 | . . . . . 7 . . . . . . 3 . 1 4 . . Guns 11 | . 2 1 . . 3 . . . 1 1 1 . . . . . 2 Cannons 19 | . . . . . 2 . 5 7 3 . . . . 2 . . . AOE 11 | . . . . . 1 . 1 3 . . . . . 1 . . 5 Classes Destroyed 15 | . 2 . . . 6 . 2 2 . . 1 . . 1 . . 1 Worker 6 | . . . . . 4 . . . . . 1 . . . . 1 . Builder 4 | . . . . . 4 . . . . . . . . . . . . Tunneler 3 | . 1 . . . 1 . . . . . . . . . 1 . . Hauler 4 | . . . . . 2 . . . 1 . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . . . . 1 1 . . . . . Swarmer 17 | . . . . . . . . 7 2 . . . . 2 4 . 2 Cutter 4 | . . . . . . . . . . . . . . 2 . . 2 Grunt 19 | . 2 2 . . 11 . 3 . . 1 . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . Sentry 8 | . . . . . 5 . . . 1 . . 2 . . . . . Specialist 1 | . . . . . . . 1 . . . . . . . . . . Hunter 5 | . . . . . 1 . 1 1 . . . 1 . . . . 1 Programmer 6 | . . . . . . . . 2 1 . 1 . . . . . 2 Heavy 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 2 2 . . 10 . 3 5 2 1 3 2 . 2 3 1 4 Combat Bots Only 10 | . 1 2 . . 10 . 3 5 2 1 1 2 . 2 3 . 4 Max Kills in Single Turn 3 | . 1 1 . . 1 . 1 3 1 1 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . 1 3 . . . . . 1 . . 3 Melee 1 | . . . . . 1 . . . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Hostile Shots Fired 841 | . 14 24 . 10 149 . 21 72 38 8 59 43 10 71 75 61 186 Missed 364 | . 4 8 . 2 62 . 7 20 23 4 32 19 4 34 34 30 81 Hits 477 | . 10 16 . 8 87 . 14 52 15 4 27 24 6 37 41 31 105 Melee 8 | . . . . . 7 . . . . . . . . . . . 1 Projectile 469 | . 10 16 . 8 80 . 14 52 15 4 27 24 6 37 41 31 104 AOE 8 | . . . . . . . . . . . 1 . . 2 . . 5 Critical Strikes 29 | . . . . . 4 . 1 1 . 1 4 2 . 1 5 4 6 Actively Blocked 19 | . . . . . . . . . . 1 4 2 . 1 5 4 2 Damage Taken 9586 | . 115 210 . 98 1373 . 245 739 188 76 577 625 145 825 1123 1047 2200 Core 2166 | . 36 29 . . 173 . 67 205 6 20 98 102 47 131 259 148 845 Absorbed by Shields 125 | . . . . . . . . 32 . . . 7 . 86 . . . Redirected to Shielding 147 | . . . . . . . 36 70 . . . 41 . . . . . Ignored by Resistances 347 | . . . . . . . . . . . . . . . . . 347 Regen/Repaired (Parts) 267 | . . . . . 41 . . . 81 . . . 39 . . 106 . Core Remaining (%) 81 | 100 . . . 74 68 . . 61 99 98 . . . 67 . . . Volleys Fired 203 | . 9 13 . . 23 . 19 49 17 9 9 30 1 8 2 3 11 Largest 2 | . 2 2 . . 2 . 2 1 2 2 2 1 1 1 1 1 2 Hottest 300 | . 100 100 . . 120 . 120 120 120 60 60 33 5 120 60 300 200 Shots Fired 261 | . 18 26 . . 36 . 20 49 22 12 17 29 1 8 2 3 18 Gun 128 | . 18 26 . . 27 . . . 11 6 17 10 . . . . 13 Cannon 99 | . . . . . 9 . 19 49 11 . . . . 7 2 1 1 Launcher 8 | . . . . . . . 1 . . . . . . 1 . 2 4 Special 26 | . . . . . . . . . . 6 . 19 1 . . . . Kinetic 103 | . . . . . . . 11 41 18 6 17 10 . . . . . Thermal 87 | . 18 26 . . 17 . 8 7 4 . . . . 6 . 1 . Explosive 8 | . . . . . . . 1 . . . . . . 1 . 2 4 Electromagnetic 24 | . . . . . 19 . . 1 . . . . . 1 2 . 1 Slashing 13 | . . . . . . . . . . . . . . . . . 13 Robot Hit Streak 21 | . 2 6 . . 10 . 4 21 7 7 6 18 1 6 8 . 5 Robot Miss Streak 8 | . 6 3 . . 1 . 2 6 8 2 3 2 . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . . . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . 1 Shots Hit Robots 250 | . 5 20 . . 67 . 9 36 13 6 10 54 1 8 10 1 10 Core Hits 138 | . 5 4 . 2 20 . 8 20 15 3 8 14 . 14 6 1 18 Critical Kills 3 | . . . . . 3 . . . . . . . . . . . . Critical Parts Destroyed 11 | . . . . . 11 . . . . . . . . . . . . Critical Strikes 28 | . 2 . . . 14 . 1 7 . . . 4 . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . Blast 8 | . . . . . . . 1 7 . . . . . . . . . Smash 14 | . . . . . 14 . . . . . . . . . . . . Sever 4 | . . . . . . . . . . . . 4 . . . . . Melee Attacks 125 | . . . . . 50 . . . . . 2 34 2 8 21 8 . Impact 50 | . . . . . 50 . . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . 2 34 2 8 21 2 . Piercing 6 | . . . . . . . . . . . . . . . . 6 . Sneak Attacks 11 | . . . . . 6 . . . . . . 2 . 1 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 11126 | . 90 264 . 3 2658 . 699 1494 452 65 521 1977 . 672 721 63 1447 Guns 1879 | . 89 253 . . 289 . . . 163 65 260 99 . . . . 661 Cannons 2731 | . . . . . 254 . 661 1329 289 . . . . 185 9 . 4 Explosions 1906 | . . . . . 82 . 38 165 . . 261 . . 312 273 . 775 Melee 4565 | . . . . . 2010 . . . . . . 1878 . 175 439 63 . Ramming 45 | . 1 11 . 3 23 . . . . . . . . . . . 7 Kinetic 2219 | . . . . . . . 386 1105 304 65 260 99 . . . . . Thermal 1704 | . 89 253 . . 422 . 275 220 148 . 113 . . 184 . . . Explosive 961 | . . . . . . . 38 . . . 148 . . 135 137 . 503 Electromagnetic 971 | . . . . . 203 . . 169 . . . . . 178 145 . 276 Impact 2010 | . . . . . 2010 . . . . . . . . . . . . Slashing 3153 | . . . . . . . . . . . . 1878 . 175 439 . 661 Piercing 63 | . . . . . . . . . . . . . . . . 63 . Highest Corruption 18 | . . . . . 16 . . 2 1 . 5 5 5 13 6 6 18 Average Corruption 8 | . . . . . 13 . . 2 1 . 4 5 5 7 5 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 63 | . . . . . 19 . . . . . 3 12 1 6 2 6 14 Message Errors 11 | . . . . . 4 . . . . . . 1 . . 2 2 2 Matter Fused 19 | . . . . . 6 . . . . . 2 3 . 1 . 2 5 Heat Flow Errors 10 | . . . . . 4 . . . . . . 3 1 1 . . 1 Energy Discharges 8 | . . . . . 2 . . . . . . 1 . 2 . 1 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . 1 . . . 1 . Alerts 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 6 | . . . . . . . . . . . . . . 2 . . 4 Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1311 | . . . . . 857 . . 63 . . . 70 . 27 170 . 124 Projectiles 63 | . . . . . . . . 63 . . . . . . . . . Explosions 154 | . . . . . 6 . . . . . . . . . 24 . 124 Melee 1094 | . . . . . 851 . . . . . . 70 . 27 146 . . Knockbacks 9 | . . . . . 6 . 2 . 1 . . . . . . . . Impact 5 | . . . . . 5 . . . . . . . . . . . . Kinetic 3 | . . . . . . . 2 . 1 . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 351 | . . . . . 53 . 38 . . . . . . 35 68 . 157 Shots 7 | . . . . . 1 . 1 . . . . . . 1 1 . 3 Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 10 | . 1 1 . 3 4 . . . . . . . . . . . 1 Kicked 9 | . 1 1 . 3 4 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 289 | . 129 176 . . 236 . . 132 168 176 196 159 188 289 269 240 236 Average Temperature 83 | . 43 95 . . 44 . . 52 58 83 72 65 85 103 141 118 130 Received Heat Transfer 1129 | . 60 120 . 57 486 . 9 . . 36 9 108 27 73 45 . 99 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . 11 . . . . . . . . . . . . Combat Hostiles 5 | . . . . . 5 . . . . . . . . . . . . Parts Fried 21 | . . . . . 18 . . . . . . . . . . . 3 Impact Corruptions 29 | . . . . . 29 . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . . . . . . . . Heat Transferred 3655 | . 407 740 . . 661 . 597 480 320 . 50 . . 400 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . Latent Energy Used 770 | . . . . . . . . 104 . . . . . 124 342 . 200 LE Corruption 13 | . . . . . . . . 2 . . . . . 2 6 . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Maximum Alert Level 5 | . . . . . 1 . 1 2 1 1 2 2 1 1 1 1 5 Low Security (%) 55 | 100 100 100 . 100 78 100 76 19 . 75 21 . . 8 80 34 52 Level 1 36 | . . . . . 21 . 23 55 100 24 63 68 100 91 19 65 16 Level 2 5 | . . . . . . . . 25 . . 15 31 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . 30 Peak Influence 1694 | . 30 50 . . 259 114 223 504 341 307 441 498 258 338 271 248 1694 Initial 303 | . . 4 . . . 114 55 167 264 156 149 303 240 169 177 152 84 Average 201 | . 5 4 . . 112 97 159 304 288 184 307 368 246 267 167 202 606 Influence Increases 3784 | . 61 50 . . 637 5 168 357 235 181 414 375 22 267 364 208 440 Destroy 0b10 Robot/C 1360 | . 40 40 . . 360 . 120 200 80 40 20 120 . 120 80 . 140 Destroy 0b10 Robot/NC 125 | . 5 . . . 55 . . 10 5 . 15 20 . . 5 5 5 Destroy Leader 270 | . 10 10 . . 94 . 20 40 32 . 14 . . 10 10 . 30 Allied During Kill 35 | . . . . . . . . . . 1 . 25 . 9 . . . Successful Hack 141 | . 6 . . . 13 5 . . 12 . 40 . 18 . 36 5 6 Select Force Hacks 50 | . . . . . . . . . . 50 . . . . . . . Disable Machine 405 | . . . . . . . 15 . . 15 150 . . . 60 120 45 Anti-Garrison Action 200 | . . . . . . . . 50 . . . 100 . 50 . . . Destroy Structure 433 | . . . . . 10 . 13 12 1 . 40 5 4 18 128 78 124 Partial Spotted 105 | . . . . . 15 . . 15 15 . 30 . . 15 15 . . Lose Combat Pursuer 660 | . . . . . 90 . . 30 90 75 105 105 . 45 30 . 90 Influence Decreases 3520 | . 50 61 . . 384 179 24 76 420 193 288 350 238 193 409 329 326 Entered New Map 1532 | . . 7 . . . 139 24 56 240 163 158 130 218 73 139 119 66 Time Decay 1157 | . 50 54 . . 293 40 . . 180 30 80 . 20 . 140 160 110 Lost Part 631 | . . . . . 91 . . 20 . . 50 60 . 100 130 50 130 Lost Ally 200 | . . . . . . . . . . . . 160 . 20 . . 20 Squads Dispatched 34 | . 2 . . . 3 . 1 . 3 2 6 . 2 . 1 2 12 Investigation 15 | . 1 . . . 2 . . . 2 2 3 . 1 . 1 2 1 Extermination 3 | . . . . . . . . . 1 . 1 . . . . . 1 Reinforcement 6 | . 1 . . . 1 . 1 . . . 2 . . . . . 1 Assault 6 | . . . . . . . . . . . . . . . . . 6 Garrison 4 | . . . . . . . . . . . . . 1 . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Distress Signals 8 | . 1 . . . 2 . . . 1 . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 189 | . 7 2 . 2 27 . 5 12 12 10 13 19 5 20 14 9 32 Peak Tracking Total 14 | . 3 2 . 2 12 . 3 5 8 5 8 8 4 11 8 10 14 Tactical Retreats 21 | . . . . . 4 . . 2 2 1 2 3 . 2 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Traps Triggered 17 | . 3 . . . 2 . . 2 . . . 5 . 4 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Objects Rigged 9 | . . . . . . . . . . . 9 . . . . . . Exploded 1 | . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Machines Disabled 32 | . . . . . . . 1 1 . 1 10 2 . 1 4 8 4 Max in Single Turn 8 | . . . . . . . 1 1 . 1 8 1 . 1 3 2 2 Garrison Relay 4 | . . . . . . . . 1 . . . 2 . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Machines Accessed 35 | . 3 . 2 . 3 2 . . 3 3 7 . 3 . 2 4 3 Terminals 14 | . 2 . . . 2 1 . . . . 3 . . . 1 3 2 Fabricators 4 | . . . . . . . . . . 1 1 . 1 . 1 . . Repair Stations 5 | . . . . . 1 . . . 1 . 1 . 1 . . 1 . Recycling Units 6 | . 1 . . . . 1 . . 1 2 1 . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . Total Hacks 83 | . 8 . 2 . 11 4 . . 7 6 17 . 4 . 5 11 8 Successful 40 | . 3 . 2 . 6 4 . . 3 4 7 . 4 . 2 3 2 Failed 42 | . 5 . . . 5 . . . 4 2 10 . . . 3 8 5 Catastrophic 11 | . 2 . . . . . . . . 1 4 . . . 1 2 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . 1 Manual 42 | . 3 . 1 . 7 . . . 2 1 11 . 2 . 2 8 5 Terminals 42 | . 7 . . . 10 1 . . . . 9 . . . 2 8 5 Fabricators 9 | . . . . . . . . . . 1 3 . 2 . 3 . . Repair Stations 9 | . . . . . 1 . . . 2 . 2 . 1 . . 3 . Recycling Units 13 | . 1 . . . . 3 . . 2 5 2 . . . . . . Scanalyzers 6 | . . . . . . . . . 3 . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . Terminal Hacks 12 | . 2 . 2 . 3 1 . . . . 2 . . . . 1 1 Record 2 | . . . 1 . . . . . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . 1 . 1 . . Network Status 2 | . . . . . . . . . . . 1 . 1 . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . . . . 3 . . 1 3 1 . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . Report Inventory 6 | . 1 . . . . 1 . . 1 2 1 . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . . . 1 . . . . . . . 1 Retrieve Study 2 | . . . . . . . . . 1 . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 . . . . Unlock Access 2 | . . . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 12 | . . . . . 3 . . . 1 1 2 . 2 . 1 2 . Terminals 5 | . . . . . 2 . . . . . 1 . . . 1 1 . Track 1 | . . . . . . . . . . . . . . . 1 . . Botnet 2 | . . . . . 1 . . . . . . . . . . 1 . Detonate 1 | . . . . . . . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 1 . 1 . . . . Liberate 1 | . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . 1 . . . . . . . Repair Stations 4 | . . . . . 1 . . . 1 . . . 1 . . 1 . Patch 4 | . . . . . 1 . . . 1 . . . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 . . . 2 . . . 3 2 7 . 2 . 2 3 1 Full Trace Events 10 | . 1 . . . 1 . . . 1 1 3 . . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . . . 46 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . 18 . . Part Studies Acquired 2 | . . . . . . . . . 1 . . . . . . . 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 66 | . . . . . . 66 . . . . . . . . . . . Retrieved Matter 66 | . . . . . . 66 . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Used RIF Installer 2 | . . . . . . . . 1 . . . 1 . . . . . Command Fork 1 | . . . . . . . . . . . . 1 . . . . . Robots Hacked 8 | . . . . . . . . . . 2 . 4 1 . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . 2 . 4 1 . . . 1 Robot Hacks Applied 8 | . . . . . . . . . . 3 . 4 1 . . . . amplify_resonance 3 | . . . . . . . . . . 2 . 1 . . . . . overwrite_iff 2 | . . . . . . . . . . 1 . 1 . . . . . formatsys_high 3 | . . . . . . . . . . . . 2 1 . . . . Relay Couplers Released 18 | . . . . . . . . 5 . . . 10 . 3 . . . Machine Destruction 18 | . . . . . . . . 5 . . . 10 . 3 . . . Attached 8 | . . . . . . . . 1 1 . . 4 1 1 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . 3 3 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . 1 Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Total Allies 11 | . . . . . . . . . . 1 . 8 1 . . . 1 Largest Group 4 | . . . . . . . . . . 1 . 4 1 1 . . . Highest-Rated Group 200 | . . . . . . . . . . 19 . 200 56 56 . . . Highest-Rated Ally 58 | . . . . . . . . . . 19 . 58 56 56 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 45 | . . . . . . . . . . 1 . 34 1 7 . . 2 Total Damage 1353 | . . . . . . . . . . 20 . 969 22 317 . . 25 Kills 6 | . . . . . . . . . . 1 . 3 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Active Infowar (turns) 1233 | . . . . . 294 . . . 332 65 85 . . . 175 282 . Sensors 170 | . . . . . . . . . . . 46 . . . . 124 . IFF 689 | . . . . . . . . . 332 65 39 . . . 34 219 . Terrain 381 | . . . . . 294 . . . . . . . . . 87 . . Cloaking 370 | . . . . . . . . . . . . . . . 88 282 . Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Turns Passed 4809 | 3 279 574 274 97 844 98 175 380 361 65 168 371 53 138 286 325 318 Spaces Moved 5370 | 3 193 438 222 24 517 95 107 288 680 163 510 374 119 246 405 579 407 Core 186 | . . . . . . . . . . . . . . . . . 186 Treads . | . . . . . . . . . . . . . . . . . . Legs 1871 | 3 193 438 222 24 427 95 107 288 . . . . . . . . 74 Wheels . | . . . . . . . . . . . . . . . . . . Hover 90 | . . . . . 90 . . . . . . . . . . . . Flight 3223 | . . . . . . . . . 680 163 510 374 119 246 405 579 147 Fastest Speed 6 | 120 120 120 120 120 46 90 45 45 11 6 6 13 23 6 22 30 30 Average Speed 55 | 120 120 120 120 120 99 90 86 85 23 19 19 26 29 25 28 33 42 Slowest Speed 190 | 120 120 120 120 120 190 90 90 90 92 21 23 95 32 34 114 45 50 Overloaded Moves 281 | . . . . . . . 8 27 59 16 78 26 12 46 9 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . 3 2 3 . . 3 5 3 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 33 | 2 43 84 61 10 45 2 91 38 12 2 17 46 5 26 14 61 39 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . 1 . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . 1 1 . . . . 1 . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . . Spaces Dug 24 | . . . . . . . . . . . 2 . 2 3 . 17 . Terrain Destroyed 243 | . . . . . 9 . 13 2 . . 23 . 2 4 69 37 84 Melee 5 | . . . . . . . . . . . 2 . 2 . . 1 . Projectile 15 | . . . . . 1 . 7 2 . . . . . . . 5 . AOE 223 | . . . . . 8 . 6 . . . 21 . . 4 69 31 84 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Gar Fac Fac Fac Gar Fac Gar Res Qua Sec Total 6671 | 2 221 459 231 91 708 106 162 352 859 183 552 572 133 297 531 687 525 Wait 564 | . . 4 . 65 36 . 20 4 124 7 14 38 . 4 70 72 106 Move 5307 | 2 192 437 221 23 516 94 106 287 673 158 505 373 119 241 396 572 392 Hop 20 | . . . . . . . . . 3 2 2 . . 1 3 3 6 Pick Up 57 | . 5 1 4 . 11 4 2 2 6 . 3 6 1 2 5 5 . Fast Attach 91 | . 6 . . . 22 1 1 1 6 2 5 6 2 9 18 9 3 Attach 46 | . 1 1 . . 11 1 . 4 10 2 1 . 1 4 3 3 4 Detach 29 | . 1 . . . 4 . . 3 10 1 1 2 2 2 2 1 . Swap 64 | . 2 2 1 . 12 3 8 . 2 2 7 13 2 1 4 3 2 Drop 78 | . 4 . 5 . 19 3 5 1 8 . 3 10 2 3 7 8 . Fire 203 | . 9 13 . . 23 . 19 49 17 9 9 30 1 8 2 3 11 Melee 125 | . . . . . 50 . . . . . 2 34 2 8 21 8 . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 9 | . 1 1 . 3 4 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 74 | . . . . . . . . . . . . 60 . 14 . . . Rewire 3 | . . . . . . . 1 1 . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -7/Garrison -6/Factory -5/Factory -4/Factory -4/Garrison -4/Factory -4/Garrison -3/Research -3/Quarantine (discovered 2 exits: *Sec / *Frg) -3/Section 7 History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 6) 283 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 411 | -10/Mines | Discovered new exit (range 14) 659 | -10/Mines | Discovered new exit (range 10) 833 | -10/Mines | Learned Materials security intel 851 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 851 | -10/Mines | Discovered new exit (range 5) 857 | -10/Mines | Entered Exiles 890 | -10/Exiles | Met 8R-AWN 908 | -10/Exiles | Met EX-HEX 940 | -10/Exiles | Met EX-BIN 957 | -10/Exiles | Aligned with FarCom system 958 | -10/Exiles | Given EX-Vault access code 991 | -10/Exiles | Opened EX-Vault 1001 | -10/Exiles | Found Potential Leg 1003 | -10/Exiles | Found Potential Leg 1006 | -10/Exiles | Found Gui. Plasma Cannon 1013 | -10/Exiles | Found Latent Energy Streamer 1041 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1073 | -10/Exiles | Met EX-DEC 1081 | -10/Exiles | Learned location of Zion (-7) 1116 | -10/Exiles | Discovered new exit (range 14) 1131 | -10/Exiles | Stole three prototypes: Potential Leg, Latent Energy Streamer, Gui. Plasma Cannon 1131 | -10/Exiles | Entered Mines 1132 | -9/Mines | Learned location of Storage (-9) 1173 | -9/Mines | Discovered new exit (range 11) 1228 | -9/Mines | Entered Materials 1228 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1631 | -8/Materials | System corruption reached 10% 1663 | -8/Materials | Lost 7 parts (1p2n3u1w) 1701 | -8/Materials | Destroyed 10 combat bots 2061 | -8/Materials | Discovered new exit (range 13) 2072 | -8/Materials | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Utility x2 2074 | -7/Factory | FarCom data flow suspended 2110 | -7/Factory | Identified exit to DSF 2170 | -7/Factory | Entered DSF 2183 | -7/DSF | Additional patrols routed to DSF 2332 | -7/DSF | Discovered new exit (range 15) 2345 | -7/DSF | Entered Garrison 2377 | -7/Garrison | Triggered checkpoint 2402 | -7/Garrison | Installed Relay Interface Framework 2419 | -7/Garrison | Garrison Relay disabled 2573 | -7/Garrison | Triggered checkpoint 2709 | -7/Garrison | Triggered checkpoint 2715 | -7/Garrison | Discovered new exit (range 10) 2725 | -7/Garrison | Entered Factory 2725 | -6/Factory | Evolved 2 slots: Propulsion x2 3083 | -6/Factory | Discovered new exit (range 10) 3086 | -6/Factory | Entered another Factory area 3086 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3092 | -5/Factory | Discovered new exit (range 6) 3151 | -5/Factory | Entered another Factory area 3151 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3259 | -4/Factory | Lost 4 parts (2n1u1w) 3319 | -4/Factory | Identified exit to Garrison 3319 | -4/Factory | Entered Garrison 3482 | -4/Garrison | Garrison Relay disabled 3494 | -4/Garrison | Expanded RIF knowledge: Command Fork 3599 | -4/Garrison | Triggered checkpoint 3599 | -4/Garrison | Spotted B-86 Titan 3605 | -4/Garrison | Triggered checkpoint 3626 | -4/Garrison | Discovered new exit (range 11) 3637 | -4/Garrison | Triggered checkpoint 3652 | -4/Garrison | Garrison Relay disabled 3690 | -4/Garrison | Entered Factory 3743 | -4/Factory | Identified exit to Garrison 3743 | -4/Factory | Entered Garrison 3743 | -4/Garrison | Accompanied by 1 ally 3755 | -4/Garrison | Garrison Relay disabled 3769 | -4/Garrison | Spotted B-86 Titan 3856 | -4/Garrison | System corruption reached 10% 3859 | -4/Garrison | Triggered checkpoint 3877 | -4/Garrison | Discovered new exit (range 10) 3881 | -4/Garrison | Entered Research 3881 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3907 | -3/Research | Lost 10 parts (1p6n2u1w) 3936 | -3/Research | Fabricated Quantum Reactor (x2) 4029 | -3/Research | Lost 8 parts (4n4u) 4071 | -3/Research | Spotted B-86 Titan 4092 | -3/Research | Spotted B-86 Titan 4153 | -3/Research | Lost 5 parts (1p2n1u1w) 4164 | -3/Research | Discovered new exit (range 10) 4167 | -3/Research | Entered Quarantine 4182 | -3/Quarantine | Cryocooling Duct disabled 4182 | -3/Quarantine | Cryocooling Duct disabled 4197 | -3/Quarantine | Ambient heat levels rising (+40) 4197 | -3/Quarantine | Non-combat units ordered to evacuate 4197 | -3/Quarantine | Combat units ordered to evacuate 4227 | -3/Quarantine | Found Prototype Processor 4227 | -3/Quarantine | Identified Exp. Melee Analysis Suite 4287 | -3/Quarantine | Found Sigix Corpse 4297 | -3/Quarantine | Quarantine Guard activated 4309 | -3/Quarantine | Found Alien Artifact 4309 | -3/Quarantine | Identified Core Reset Matrix 4309 | -3/Quarantine | Used Core Reset Matrix 4313 | -3/Quarantine | Detected hypermatrix surge 4313 | -3/Quarantine | Sensed 14 artifacts in vicinity 4334 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 4339 | -3/Quarantine | Found Transdimensional Reconstructor 4353 | -3/Quarantine | Found Core Cannon 4380 | -3/Quarantine | Spotted Quarantine Guard 4380 | -3/Quarantine | Spotted Quarantine Guard 4389 | -3/Quarantine | Found Sigix Broadsword 4409 | -3/Quarantine | Found Subatomic Replicator 4410 | -3/Quarantine | Used Subatomic Replicator to create Supercharged TR 4446 | -3/Quarantine | Spotted Quarantine Guard 4463 | -3/Quarantine | Spotted Fortress 4468 | -3/Quarantine | Spotted Quarantine Guard 4469 | -3/Quarantine | Spotted Quarantine Guard 4480 | -3/Quarantine | Lost 3 parts (2p1w) 4489 | -3/Quarantine | Discovered new exit (range 6) 4489 | -3/Quarantine | Discovered new exit (range 6) 4490 | -3/Quarantine | Identified exit to Protoforge 4491 | -3/Quarantine | Identified exit to Section 7 4492 | -3/Quarantine | Entered Section 7 4493 | -3/Section 7 | Detected hypermatrix surge 4493 | -3/Section 7 | Sensed 21 artifacts in vicinity 4510 | -3/Section 7 | Central database locked down 4553 | -3/Section 7 | System corruption reached 10% 4553 | -3/Section 7 | Garrison activated, responded to threat 4555 | -3/Section 7 | Core integrity fell below 50% 4567 | -3/Section 7 | Warped through subspace 4591 | -3/Section 7 | Spotted B-86 Titan 4596 | -3/Section 7 | Spotted Alpha 7 4597 | -3/Section 7 | Lost 11 parts (4n6u1w) 4597 | -3/Section 7 | Spotted Alpha 7 4607 | -3/Section 7 | Core integrity fell below 20% 4614 | -3/Section 7 | Spotted B-99 Colossus 4711 | -3/Section 7 | Integrated with Sigix Exoskeleton 4713 | -3/Section 7 | Warped through subspace 4734 | -3/Section 7 | Found Core Reset Matrix 4737 | -3/Section 7 | Sensed 20 artifacts in vicinity 4810 | -3/Section 7 | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 04800_ Quantum Shear penetrates P-80 Master. 04800_ P-80 Master destroyed. 04802_ Quantum Shear penetrates B-99 Colossus. 04802_ Quantum Shear penetrates P-80 Master. 04802_ Destroyed Unknown Device. 04802_ M-36 Artificer destroyed. 04803_ Penetrated by Slug. 04803_ Slug penetrates Reinforced Barrier. 04803_ Penetrated by Slug. 04803_ Slug penetrates Reinforced Barrier. 04805_ Quantum Shear penetrates P-80 Master. 04805_ P-80 Master destroyed. 04805_ Switching to secondary target: B-99 Colossus. 04805_ Quantum Shear penetrates B-99 Colossus. 04806_ Penetrated by Slug. 04806_ Slug penetrates Reinforced Barrier. 04807_ System corrupted: Matter fused (-6). 04807_ Acquired 9 matter. 04807_ Quantum Shear penetrates B-99 Colossus. 04810_ B-99 Colossus activates siege mode. 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