Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 09:47:51

Player: kilohertz

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (912)      912
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2187

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     127/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -9/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Flail
>          --- INVENTORY (10) ---
     Large Storage Unit
     Light Regenerative Plating
     Light Regenerative Plating
     Heavy EM Pulse Gun
     Small Laser
           Beam Rifle
           Beam Rifle
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Heavy Assault Rifle
           Rocket Launcher
>          --- INVENTORY --------
     Large Storage Unit
     Light Regenerative Plating
     Light Regenerative Plating
     Heavy EM Pulse Gun
     Small Laser
           Beam Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Flail
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             33   | 6   9   8   10  
  Power                    7    | 1   1   2   3   
    Engine                 7    | 1   1   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   2   2   
    Treads                 4    | 2   .   2   .   
    Leg                    2    | .   .   .   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   1   1   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   3   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   5   3   4   
    Energy Gun             4    | 1   2   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 1   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               5    | .   2   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   1   9   
  Power                    5    | .   .   .   5   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      6    | .   .   1   6   
Average Slot Usage (%)     96   | .   98  97  92  
  Engine                   17   | .   14  20  17  
  Treads                   19   | .   28  22  7   
  Leg                      4    | .   .   .   12  
  Device                   2    | .   .   .   7   
  Storage                  21   | .   27  22  14  
  Processor                6    | .   .   9   11  
  Energy Gun               3    | .   7   3   .   
  Ballistic Gun            11   | .   13  11  10  
  Launcher                 8    | .   6   7   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 13  41  33  36  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  10   | 1   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   16  10  10  
  Average Capacity         9    | 5   10  10  10  
  Most Carried             10   | 4   9   10  10  
  Average Carried          7    | 2   6   7   9   
  Final Capacity           10   | 6   10  10  10  
  Final Carried            10   | 4   8   10  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           908  | 216 247 82  363 
  Remotely                 .    | .   .   .   .   
Salvage Created            765  | .   138 144 483 
  Parts                    68   | .   16  12  40  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  20   | .   4   3   13  
  Guns                     6    | .   .   2   4   
  AOE                      13   | .   4   1   8   
Classes Destroyed          9    | .   4   1   4   
  Worker                   4    | .   1   .   3   
  Builder                  5    | .   2   .   3   
  Hauler                   1    | .   .   .   1   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  3    | .   1   1   1   
  Swarmer                  1    | .   .   .   1   
  Grunt                    14   | .   4   .   10  
  Sentry                   5    | .   .   3   2   
Best Kill Streak           8    | .   4   2   8   
  Combat Bots Only         4    | .   2   1   4   
Max Kills in Single Turn   3    | .   2   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1864 | .    332  229  1303 
  Core                     538  | .    130  44   364  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  48   .    .    
Volleys Fired              61   | .    16   10   35   
  Largest                  2    | .    2    2    2    
  Hottest                  70   | .    70   50   56   
Shots Fired                106  | .    30   16   60   
  Gun                      65   | .    20   10   35   
  Cannon                   .    | .    .    .    .    
  Launcher                 41   | .    10   6    25   
  Special                  .    | .    .    .    .    
  Kinetic                  61   | .    16   10   35   
  Thermal                  4    | .    4    .    .    
  Explosive                41   | .    10   6    25   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         7    | .    5    4    7    
  Robot Miss Streak        4    | .    3    1    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           54   | .    15   11   28   
  Core Hits                68   | .    19   9    40   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              4    | .    .    .    4    
  Impact                   4    | .    .    .    4    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2598 | .    555  198  1845 
  Guns                     495  | .    118  91   286  
  Cannons                  .    | .    .    .    .    
  Explosions               2004 | .    437  107  1460 
  Melee                    99   | .    .    .    99   
  Ramming                  .    | .    .    .    .    
  Kinetic                  473  | .    96   91   286  
  Thermal                  22   | .    22   .    .    
  Explosive                2004 | .    437  107  1460 
  Electromagnetic          .    | .    .    .    .    
  Impact                   99   | .    .    .    99   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            83   | .    .    .    83   
  Projectiles              .    | .    .    .    .    
  Explosions               55   | .    .    .    55   
  Melee                    28   | .    .    .    28   
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      156  | .    49   .    107  
  Shots                    6    | .    3    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        57   | .    57   10   13   
  Average Temperature      8    | .    18   5    4    
  Received Heat Transfer   498  | .    156  72   270  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       2    | .    .    .    2    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             422  | .   162 169 422 
  Initial                  27   | .   .   27  18  
  Average                  139  | .   56  82  313 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         74   | 100 100 100 17  
  Level 1                  18   | .   .   .   59  
  Level 2                  7    | .   .   .   22  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   .   6   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              41   | .   10  6   25  
  Peak Tracking Total      4    | .   3   2   4   
  Tactical Retreats        3    | .   1   .   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            3    | .   .   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          8    | .   1   1   6   
  Max in Single Turn       2    | .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               .    | .   .   .   .   
  Failed                   1    | .   .   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               1710 | 114 583 482 531 
Spaces Moved               898  | 67  313 266 252 
  Core                     15   | 12  .   .   3   
  Treads                   717  | 55  313 266 83  
  Legs                     166  | .   .   .   166 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 150 
  Average Speed            158  | 146 160 160 157 
  Slowest Speed            550  | 160 180 160 550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 6   45  23  43  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 6    | .   6   .   .   
Terrain Destroyed          272  | .   40  40  192 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      272  | .   40  40  192 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      1089 | 83  367 311 328 
  Wait                     32   | 1   15  7   9   
  Move                     895  | 66  312 265 252 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 10  6   12  10  
  Fast Attach              .    | .   .   .   .   
  Attach                   32   | 6   9   7   10  
  Detach                   10   | .   8   2   .   
  Swap                     1    | .   .   1   .   
  Drop                     16   | .   1   7   8   
  Fire                     61   | .   16  10  35  
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 14)
  552 | -10/Materials | Core integrity fell below 50%
  654 | -10/Materials | Discovered new exit (range 16)
  698 | -10/Materials | Entered another Materials area
  698 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1092 | -9/Materials  | Discovered new exit (range 11)
 1115 | -9/Materials  | Identified exit to Storage
 1180 | -9/Materials  | Entered Storage
 1472 | -9/Storage    | Found Prototype Protection
 1474 | -9/Storage    | Found Prototype Protection
 1610 | -9/Storage    | Garrison activated, responded to threat
 1687 | -9/Storage    | Core integrity fell below 50%
 1702 | -9/Storage    | Core integrity fell below 20%
 1711 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01686_ R-06 Scavenger destroyed.
01689_ Aluminum Leg destroyed.
01692_ Ion Engine destroyed.
01693_ The unstable cave ceiling collapses.
01694_ R-06 Scavenger collects Com. Wheel.
01695_ Hvy. Assault Rifle destroyed.
01696_ Acquired 97 matter.
01697_ Imp. Ion Engine destroyed.
01698_ R-06 Scavenger collects Lgt. Ion Engine.
01701_ S-10 Pest destroyed.
01701_ R-06 Scavenger collects Flight Unit.
01706_ Imp. Sensor Array destroyed.
01706_ R-06 Scavenger collects Flight Unit.
01708_ Destroyed Flight Unit.
01708_ Destroyed Lgt. Ion Engine.
01708_ S-10 Pest system corrupted by crushing effect. <x2>
01708_ S-10 Pest knocked back.
01709_ S-10 Pest system terminally corrupted.
01710_ S-10 Pest emerges from the garrison. <x2>
01711_ Acquired 15 matter.

 Map 
-----
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|      !             #??## #    # #????????????????? |
|      !             #??#         #????????????????? |
|      !!            #??#       # #????????????????? |
|           ##############      # #????????????????? |
|     ######               !Y     #????????????????? |
|     ??????###?????#####      ####????????????????? |
|     ??????????????????#    ## #??????????????????? |
|     ??????????????????# # r   #??????????????????? |
|     ??????????????????## [s%####?????????????????? |
|     ?????????????????####@     ####??????????????? |
|     ?????????????????# #!         +??????????????? |
|     ?????????????????#   =    #####??????????????? |
|     ???????????????###    ]  ##??????????????????? |
|     ???????????????#  ##=[    #??????????????????? |
|     ???????????????###[   s   #??????????????????? |
|     ????????????????#    "s"  #??????????????????? |
|     ???????????????#     "G"  #??????????????????? |
|     ???????????????#####  "   #??????????????????? |
|     ???????????????????#      #??????????????????? |
|     ???????????????????########??????????????????? |
|     ?????????????????????????????????????????????? |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              265
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ChargeDimensionalNanosword
  Manual?         0
Play Time         00:22:26
  Cumulative      5.1 hours
  Start           2020.12.19 @ 09:26:24
  End             2020.12.19 @ 09:47:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc3f4436-10ab-4364-98b9-773088989836