Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.31 @ 22:32:37 Player: art-hropod Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (110) 550 Value Destroyed (3334) 3334 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1182) 1182 TOTAL SCORE: 11086 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 701 Met Imprinter 300 Was Imprinted 300 Friendly Fire -312 Cogmind --------- Core Integrity 824/1150 Matter 209/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Neutrino Core > --- PROPULSION ------- Medium Treads Advanced Medium Treads Flexi-carbon Leg Improved Gravmag System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Large Matter Pod Advanced Terrain Scanner Advanced Particle Charger Improved Light Armor Plating Focal Shield Improved Force Field > --- WEAPON ----------- Mass Driver Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Flexi-carbon Leg Heavy Riot Gun Rocket Launcher Power Sword [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Matter Pod Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 . . . . 2 . . 2 2 . . Power 2 | . . . . . . . . . 1 . . . 1 . . Propulsion 5 | . . 2 . 1 . . . . 1 . . 1 . . . Utility 4 | . . . 2 1 . . . . . . . . 1 . . Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 171 | 6 7 15 20 10 3 2 10 6 20 1 35 18 13 5 . Power 22 | 1 1 3 3 1 . . . 1 3 . 6 1 1 1 . Engine 14 | 1 1 3 3 . . . . 1 . . 4 . 1 . . Core 7 | . . . . 1 . . . . 3 . 2 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 . Propulsion 61 | 2 . 8 4 5 . 2 1 5 6 . 13 5 8 2 . Treads 7 | . . . . . . . . 2 2 . 1 . 2 . . Leg 38 | 2 . 8 4 . . 2 1 2 3 . 12 2 . 2 . Wheel . | . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 5 . . Flight 11 | . . . . 5 . . . 1 1 . . 3 1 . . Utility 42 | 1 2 . 6 3 . . 5 . 6 1 10 4 3 1 . Device 23 | . 1 . 4 1 . . 5 . 2 . 6 1 3 . . Storage 4 | 1 1 . . . . . . . . . 1 . . 1 . Processor 6 | . . . . . . . . . 2 . 3 1 . . . Hackware 4 | . . . 2 2 . . . . . . . . . . . Protection 5 | . . . . . . . . . 2 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 46 | 2 4 4 7 1 3 . 4 . 5 . 6 8 1 1 . Energy Gun 12 | 2 . . . . . . 3 . 3 . 2 1 . 1 . Energy Cannon 5 | . . 1 2 . 1 . . . . . . 1 . . . Ballistic Gun 9 | . 2 2 2 . . . . . . . 2 . 1 . . Ballistic Cannon 11 | . 2 1 2 1 . . . . . . . 5 . . . Launcher 3 | . . . 1 . 1 . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . . . 2 1 . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . Parts Lost 64 | . . . 2 . 1 . . 11 . 2 17 2 9 11 9 Power 9 | . . . 1 . . . . 2 . 1 2 . 2 . 1 Propulsion 33 | . . . 1 . 1 . . 5 . 1 9 2 5 6 3 Utility 16 | . . . . . . . . 3 . . 5 . 2 4 2 Weapon 6 | . . . . . . . . 1 . . 1 . . 1 3 Highest Loss Streak 12 | . . . 2 . 1 . . 9 . 2 12 1 4 7 9 To Critical Strikes 4 | . . . . . . . . . . . . . 1 2 1 Average Slot Usage (%) 89 | . 97 90 98 97 100 90 99 80 76 87 87 95 95 71 29 Engine 4 | . 14 10 8 . . . . . . . 4 3 4 . . Core 5 | . . . . 6 7 7 7 5 7 8 6 6 9 5 4 Treads 2 | . . . . . . . . 5 8 9 1 . 6 8 3 Leg 20 | . 28 35 35 3 . 5 7 14 14 16 28 34 10 5 5 Hover 2 | . . . . . . . . . . . . . 14 15 . Flight 7 | . . . . 34 38 30 30 10 3 6 . 4 1 . . Device 12 | . 11 11 11 8 7 7 13 12 12 8 14 9 14 16 3 Storage 4 | . 14 11 9 . . . . . . . 1 5 5 4 2 Processor 1 | . . . . . . . . . 5 6 3 6 3 . . Hackware 8 | . . . 15 25 30 30 23 19 6 6 1 . . . . Protection 2 | . . . . . . . . . 4 8 7 3 4 . . Energy Gun 5 | . 9 . . . . . 14 8 10 13 7 1 . . 3 Ballistic Gun 3 | . 7 13 7 . . . . . . . 4 3 . 5 3 Ballistic Cannon 5 | . 10 8 4 5 7 7 . . . . . 9 15 8 1 Naked Turns 11 | . . . . . . . . . . . . . . . 11 Heaviest Build 82 | 12 20 22 35 20 20 13 18 17 29 29 48 62 82 59 34 Greatest Support 120 | 20 20 40 43 20 20 16 20 50 55 55 105 120 90 45 45 Greatest Overweight (x) 5 | . . 1 . . . . . . 1 . . . 2 4 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 5 8 10 10 9 5 5 5 5 5 5 5 5 5 5 3 Average Carried 5 | 4 6 9 9 4 5 5 4 4 4 4 4 4 3 4 3 Final Capacity 10 | 8 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 5 8 10 10 5 5 5 5 4 5 4 5 5 5 3 3 Class Distribution -------------------- 33% | Hacker-Mutant 24% | Scavenger-Mutant 13% | Mutant 9% | Tank 8% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Tank | -4/Factory Tank | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Matter Collected 3422 | 207 112 534 672 51 26 52 39 141 200 . 569 266 180 283 90 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3589 | . 198 717 699 51 . . . 91 248 . 817 368 265 45 90 Parts 207 | . 18 58 49 . . . . 4 9 . 39 22 3 3 2 Haulers Intercepted 7 | . 1 3 1 1 . . . . . . 1 . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . 1 . . 11 . . . . . 5 1 Prevented 12 | . . . . . 4 . . 2 . . . . . 4 2 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Combat Hostiles Destroyed 77 | . 5 14 19 . . . . 3 6 . 15 9 3 2 1 Melee 7 | . . . . . . . . . . . 7 . . . . Guns 39 | . 5 6 11 . . . . 3 4 . 8 . . 1 1 Cannons 23 | . . 8 7 . . . . . . . . 4 3 1 . AOE 5 | . . . . . . . . . . . . 5 . . . Classes Destroyed 17 | . 4 6 1 . . . . . . . 3 2 1 . . Worker 5 | . 1 1 . . . . . . . . 1 2 . . . Builder 2 | . . 1 1 . . . . . . . . . . . . Tunneler 2 | . . . . . . . . . . . . 2 . . . Hauler 7 | . 1 3 1 1 . . . . . . 1 . . . . Recycler 2 | . . . . . . . . . . . . 1 1 . . Mechanic 1 | . . 1 . . . . . . . . . . . . . Operator 5 | . . 2 2 . . . . . . . . 1 . . . Watcher 9 | . 2 3 1 . . . . . . . . 1 2 . . Swarmer 34 | . 5 3 9 . . . . 2 4 . 4 7 . . . Grunt 21 | . . 8 7 . . . . 1 . . 5 . . . . Brawler 2 | . . . 1 . . . . . . . . . . . 1 Duelist 1 | . . 1 . . . . . . . . . . . . . Sentry 10 | . . 2 2 . . . . . 2 . 1 2 1 . . Demolisher 1 | . . . . . . . . . . . . . 1 . . Specialist 1 | . . . . . . . . . . . 1 . . . . Hunter 4 | . . . . . . . . . . . 1 . 1 2 . Programmer 3 | . . . . . . . . . . . 3 . . . . Z-Courier 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 7 6 1 . . . 2 4 . 7 8 2 1 1 Combat Bots Only 7 | . 3 4 5 . . . . 2 4 . 7 5 1 1 1 Max Kills in Single Turn 7 | . 1 2 1 1 . . . 1 2 . 1 7 1 1 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . . Exploded 4 | . . . . . . . . . . . . 4 . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Damage Taken 9347 | . 181 428 701 . 103 . . 1561 366 54 2999 726 858 924 446 Core 1442 | . 43 27 100 . 32 . . 460 45 . 379 30 71 121 134 Absorbed by Shields 104 | . . . . . . . . . . . . . 104 . . Redirected to Shielding 95 | . . . . . . . . . 20 . 75 . . . . Regen/Repaired (Parts) 28 | . . 28 . . . . . . . . . . . . . Core Remaining (%) 76 | 100 82 93 81 . . . . 29 . . 50 97 . . . Volleys Fired 240 | . 17 55 52 3 1 . . 9 16 . 33 16 17 15 6 Largest 3 | . 2 2 2 2 1 . . 1 2 . 2 3 3 3 2 Hottest 189 | . 90 70 138 117 48 . . 81 166 . 166 189 171 147 93 Shots Fired 489 | . 34 110 104 6 1 . . 9 27 . 62 44 51 31 10 Gun 264 | . 32 56 51 . . . . 9 27 . 62 9 . 8 10 Cannon 225 | . 2 54 53 6 1 . . . . . . 35 51 23 . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 347 | . 14 110 90 3 1 . . . . . 8 35 51 31 4 Thermal 109 | . 10 . . . . . . 9 27 . 54 9 . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 33 | . 10 . 14 3 . . . . . . . . . . 6 Robot Hit Streak 20 | . 8 17 20 4 . . . 3 9 . 14 6 17 9 12 Robot Miss Streak 5 | . 1 3 5 1 . . . 2 1 . 3 2 4 5 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 1 . 1 . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . . . Shots Hit Robots 359 | . 21 77 72 4 . . . 5 22 . 67 29 32 21 9 Core Hits 163 | . 12 33 30 1 . . . 4 6 . 30 21 14 6 6 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . . . . . Critical Strikes 29 | . 1 4 1 . . . . . 7 . 4 2 8 2 . Burn 11 | . 1 . . . . . . . 7 . 3 . . . . Destroy 1 | . . 1 . . . . . . . . . . . . . Blast 16 | . . 3 1 . . . . . . . . 2 8 2 . Sever 1 | . . . . . . . . . . . 1 . . . . Melee Attacks 25 | . . . . . 2 . 1 . . . 20 2 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 24 | . . . . . 2 . . . . . 20 2 . . . Piercing 1 | . . . . . . . 1 . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9008 | . 262 1336 1535 121 . . . 116 452 . 1708 1670 1142 469 197 Guns 3460 | . 242 586 626 . . . . 116 452 . 1016 117 . 108 197 Cannons 4094 | . 20 745 909 121 . . . . . . . 796 1142 361 . Explosions 757 | . . . . . . . . . . . . 757 . . . Melee 692 | . . . . . . . . . . . 692 . . . . Ramming 5 | . . 5 . . . . . . . . . . . . . Kinetic 5383 | . 88 1331 1248 60 . . . . . . 183 796 1142 469 66 Thermal 1927 | . 88 . . . . . . 116 452 . 833 438 . . . Explosive 318 | . . . . . . . . . . . . 318 . . . Electromagnetic 683 | . 86 . 287 61 . . . . . . . 118 . . 131 Impact . | . . . . . . . . . . . . . . . . Slashing 692 | . . . . . . . . . . . 692 . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . . 3 . 7 10 . . . 10 Average Corruption 6 | . 1 1 . . . . . 2 . 7 8 . . . 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 39 | . . 1 . . . . . . . 3 33 . . . 2 Message Errors 13 | . . 1 . . . . . . . . 11 . . . 1 Matter Fused 8 | . . . . . . . . . . . 7 . . . 1 Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . . Energy Discharges 3 | . . . . . . . . . . 2 1 . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . . . . 6 . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . Misfires 3 | . . . . . . . . . . . 3 . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 240 | . . . . . . . . . . . 38 177 23 2 . Projectiles 70 | . . . . . . . . . . . . 45 23 2 . Explosions 132 | . . . . . . . . . . . . 132 . . . Melee 38 | . . . . . . . . . . . 38 . . . . Knockbacks 33 | . . 10 5 . . . . . . . . 4 9 5 . Impact . | . . . . . . . . . . . . . . . . Kinetic 30 | . . 8 5 . . . . . . . . 4 8 5 . Secondary 3 | . . 2 . . . . . . . . . . 1 . . Self-Inflicted Damage 185 | . . . . . . . . . . . . 185 . . . Shots 4 | . . . . . . . . . . . . 4 . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked 1 | . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 595 | . 102 40 109 158 15 . . 26 297 135 480 307 595 126 . Average Temperature 93 | . 35 14 42 56 5 . . 10 106 79 149 130 144 61 . Received Heat Transfer 1925 | . . 168 423 . 48 . . 546 72 . 471 99 71 . 27 Effects 31 | . . . . . . . . . . . 11 1 19 . . Shutdowns 10 | . . . . . . . . . . . 3 . 7 . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . . . . . 1 1 . . Matter Decay 4 | . . . . . . . . . . . 1 . 3 . . Short Circuit 3 | . . . . . . . . . . . 1 . 2 . . Damage (minor) 3 | . . . . . . . . . . . . . 3 . . Damage (major) 7 | . . . . . . . . . . . 4 . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Parts Fried 5 | . 1 . 3 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . . Parts Melted 10 | . . . . . . . . 1 7 . 2 . . . . Heat Transferred 4387 | . 333 . . . . . . 185 1631 . 1853 385 . . . Parts Sabotaged 2 | . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Peak Influence 970 | . 205 387 474 225 . . . . 970 213 388 501 274 . . Initial 781 | . . 1 126 184 . . . . 781 198 118 91 211 . . Average 286 | . 127 198 320 200 . . . . 817 197 227 302 196 . . Maximum Alert Level 3 | . 1 1 2 1 . . . . 3 1 1 2 1 . . Low Security (%) 34 | 100 68 55 15 50 . . . . . 84 26 33 34 . . Level 1 45 | . 31 44 62 49 . . . . . 15 73 17 65 . . Level 2 11 | . . . 21 . . . . . 7 . . 48 . . . Level 3 8 | . . . . . . . . . 92 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . 3 6 1 . . . 1 2 . 5 3 4 . 1 Investigation 1 | . . 1 . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 1 . 1 . . Reinforcement 11 | . . 2 2 1 . . . . 2 . 4 . . . . Assault 2 | . . . . . . . . 1 . . . . . . 1 Garrison 10 | . . . 4 . . . . . . . . 3 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Distress Signals 12 | . . 4 2 . . . . 1 . . 1 3 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 198 | . 9 24 29 . 19 . . 26 9 4 38 18 13 2 7 Peak Tracking Total 13 | . 3 7 6 . 9 . . 13 3 5 8 6 5 2 8 Tactical Retreats 17 | . 1 1 1 . 5 . . 2 1 . 2 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Traps Triggered 4 | . 1 1 . . . . . . 1 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 5 | . . . . . 2 . . 2 . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Machines Disabled 11 | . . 1 . . . . . . 1 . 1 5 3 . . Max in Single Turn 3 | . . 1 . . . . . . 1 . . 3 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Machines Accessed 12 | . 4 2 2 1 1 . 1 . . . . 1 . . . Terminals 9 | . 4 1 2 1 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 33 | . 11 5 4 4 1 . 7 . . . . 1 . . . Successful 23 | . 6 3 2 3 1 . 7 . . . . 1 . . . Failed 10 | . 5 2 2 1 . . . . . . . . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 11 3 4 4 . . . . 3 . 17 8 5 . . Terminals 23 | . 11 3 4 4 1 . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 . 1 2 1 . 7 . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . Part Schematic 7 | . . . . . . . 7 . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 5 1 1 1 . . . . . . . . . . . Terminals 8 | . 5 1 1 1 . . . . . . . . . . . Botnet 7 | . 4 1 1 1 . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 2 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . 4 1 2 1 . . . . . . . 1 . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . 21 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Total Allies 16 | . . . . . . . 4 . . . 5 3 4 . . Largest Group 4 | . . . . . . . 4 4 . . 3 2 4 . . Highest-Rated Group 346 | . . . . . . . 149 149 . . 210 170 346 . . Highest-Rated Ally 135 | . . . . . . . 39 39 . . 96 135 135 . . Zionite Dispatches 6 | . . . . . . . . . . . 2 2 2 . . Heavy 1 | . . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 87 | . . . . . . . . 20 . . 50 9 8 . . Total Damage 2629 | . . . . . . . . 493 . . 1265 567 304 . . Kills 22 | . . . . . . . . 4 . . 10 7 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 2 . . . . . . . Drone Launches 5 | . . . . . . . 1 . . . 4 . . . . Drone Recoveries 4 | . . . . . . . . . . . 4 . . . . Zionite Intel Received 4 | . . . . . . . . . . . 3 1 . . . Main Access 1 | . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Turns Passed 7222 | 85 402 651 720 75 181 103 1098 353 434 86 963 713 543 733 82 Spaces Moved 5966 | 69 276 322 406 214 626 296 1065 365 342 76 637 509 260 443 60 Core 205 | 19 . . . . . . . 75 87 . . . . . 24 Treads 79 | . . . . . . . . . 29 . . . 50 . . Legs 3665 | 50 276 322 406 . . . 733 202 226 76 637 509 99 93 36 Wheels . | . . . . . . . . . . . . . . . . Hover 461 | . . . . . . . . . . . . . 111 350 . Flight 1556 | . . . . 214 626 296 332 88 . . . . . . . Fastest Speed 23 | 50 120 120 120 23 23 26 36 36 50 110 110 120 120 120 50 Average Speed 99 | 100 120 120 120 23 23 33 100 88 102 112 116 120 174 154 109 Slowest Speed 330 | 120 120 190 120 23 26 36 130 130 180 116 120 120 232 330 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 42 29 36 7 81 56 92 54 10 68 17 17 7 63 12 Regions Visited 15 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 . . . . 1 1 . Scrap Searched 10 | . . . . . 2 3 4 1 . . . . . . . Spaces Dug 5 | . . . . . 2 . 1 . . . . 2 . . . Terrain Destroyed 91 | . . . 8 1 2 . 1 . . . . 47 19 13 . Melee 5 | . . . . . 2 . 1 . . . . 2 . . . Projectile 56 | . . . 8 1 . . . . . . . 15 19 13 . AOE 30 | . . . . . . . . . . . . 30 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Fac Upp Upp Total 6755 | 83 319 493 547 236 656 298 1087 385 397 76 765 572 311 464 66 Wait 168 | . . 67 47 . 24 . . . 5 . 8 10 7 . . Move 5952 | 68 275 321 405 213 625 295 1064 364 342 75 636 508 259 442 60 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 9 10 15 6 3 . . 3 . 8 . 16 7 11 1 . Fast Attach 70 | 2 2 4 10 . . 2 6 5 9 . 18 10 1 1 . Attach 65 | 4 3 3 3 9 . . . 1 10 1 12 5 10 4 . Detach 8 | . . . . 1 . . . 1 4 . 1 . . 1 . Swap 36 | . 2 8 7 1 3 . 4 . 1 . 5 3 2 . . Drop 100 | . 10 19 17 6 1 1 8 5 2 . 16 11 4 . . Fire 240 | . 17 55 52 3 1 . . 9 16 . 33 16 17 15 6 Melee 25 | . . . . . 2 . 1 . . . 20 2 . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 5) 196 | -10/Materials | Discovered new exit (range 7) 355 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 9) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x2 537 | -9/Materials | Repaired Aluminum Leg 1081 | -9/Materials | Build established: Scavenger-Mutant 1090 | -9/Materials | Discovered new exit (range 16) 1139 | -9/Materials | Entered another Materials area 1139 | -8/Materials | Evolved 2 slots: Utility x2 1344 | -8/Materials | Garrison activated, responded to threat 1817 | -8/Materials | Garrison activated, responded to threat 1847 | -8/Materials | Discovered new exit (range 11) 1859 | -8/Materials | Entered Factory 1859 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1903 | -7/Factory | Identified exit to Storage 1903 | -7/Factory | Identified exit to Lower Caves 1934 | -7/Factory | Entered Lower Caves 1980 | -7/Lower Caves | Encountered a Warlord checkpoint 2048 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2112 | -7/Lower Caves | Discovered new exit (range 15) 2115 | -7/Lower Caves | Entered another Lower Caves area 2210 | -7/Lower Caves | Learned 4 Factory zone layouts 2215 | -7/Lower Caves | Learned 4 Factory zone layouts 2215 | -7/Lower Caves | Discovered new exit (range 7) 2218 | -7/Lower Caves | Entered Zion 2283 | -7/Zion | Found CR-A16's Pointy Stick 2319 | -7/Zion | Given the Hacking Drone Bay 2320 | -7/Zion | Found Prototype Device 2320 | -7/Zion | Identified Hacking Drone Bay 2438 | -7/Zion | Build established: Hacker-Mutant 2464 | -7/Zion | Imprinted 2467 | -7/Zion | Declared Zion's savior 2627 | -7/Zion | Learned 8 Factory zone layouts 2748 | -7/Zion | Given A8's code to call for help 3290 | -7/Zion | Discovered new exit (range 9) 3316 | -7/Zion | Entered Proximity Caves 3316 | -6/Proximity Caves | Accompanied by 4 allies 3387 | -6/Proximity Caves | Spotter reported a threat 3388 | -6/Proximity Caves | Spotter reported a threat 3440 | -6/Proximity Caves | Spotter reported a threat 3484 | -6/Proximity Caves | Learned Factory garrison access intel 3508 | -6/Proximity Caves | Spotter reported a threat 3544 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3568 | -6/Proximity Caves | Spotter reported a threat 3585 | -6/Proximity Caves | Learned Factory emergency access door positions 3608 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3634 | -6/Proximity Caves | Core integrity fell below 50% 3653 | -6/Proximity Caves | Lost 9 parts (2p4n2u1w) 3663 | -6/Proximity Caves | Discovered new exit (range 12) 3669 | -6/Proximity Caves | Entered Factory 3669 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3670 | -6/Factory | Identified exit to Factory 3670 | -6/Factory | Identified exit to Lower Caves 3672 | -6/Factory | Loaded intel: 4 garrison access locations 3678 | -6/Factory | Found Powered Armor 4019 | -6/Factory | Search patrols dispatched 4103 | -6/Factory | Sucked down chute 4103 | -6/Factory | Entered Waste 4118 | -6/Waste | EMP discharged 4128 | -6/Waste | Spotted C-40 Crusher 4135 | -6/Waste | Spotted C-40 Crusher 4135 | -6/Waste | Spotted C-40 Crusher 4139 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4139 | -6/Waste | Spotted C-40 Crusher 4142 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4147 | -6/Waste | Spotted C-40 Crusher 4176 | -6/Waste | Discovered new exit (range 13) 4189 | -6/Waste | Entered Factory 4228 | -6/Factory | Zion Light squad teleported in 4260 | -6/Factory | Zion Recon squad teleported in 4291 | -6/Factory | Retrieved Zion intel report: Branch Access 4377 | -6/Factory | Retrieved Zion intel report: Trap Installations 4587 | -6/Factory | Build established: Scavenger-Mutant 4742 | -6/Factory | Cargo convoy interrupted 4763 | -6/Factory | System corruption reached 10% 4810 | -6/Factory | Lost 12 parts (2p6n3u1w) 4835 | -6/Factory | Destroyed 7 combat bots 5052 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5055 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5057 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5129 | -6/Factory | Discovered exit to Factory (range 15) 5152 | -6/Factory | Entered another Factory area 5152 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5182 | -5/Factory | Lost 3 parts (1n2u) 5183 | -5/Factory | Zion Heavy squad teleported in 5385 | -5/Factory | Garrison activated, responded to threat 5610 | -5/Factory | Zion hero teleported in (AD-0RF) 5710 | -5/Factory | Discovered new exit (range 8) 5748 | -5/Factory | Retrieved Zion intel report: Main Access 5748 | -5/Factory | Identified exit to Factory 5788 | -5/Factory | Build established: Scavenger-Gunner 5865 | -5/Factory | Entered another Factory area 5865 | -4/Factory | Accompanied by 1 ally (AD-0RF) 5865 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5915 | -4/Factory | Zion Hacker squad teleported in 5933 | -4/Factory | Garrison activated, responded to threat 5980 | -4/Factory | Lost 4 parts (3n1u) 6113 | -4/Factory | Zion Thermal Resupply teleported in 6368 | -4/Factory | Discovered new exit (range 15) 6408 | -4/Factory | Entered Upper Caves 6427 | -4/Upper Caves | Lost 3 parts (2p1u) 6694 | -4/Upper Caves | Build established: Tank 6960 | -4/Upper Caves | Lost 4 parts (3n1u) 7045 | -4/Upper Caves | Lost 7 parts (3n3u1w) 7123 | -4/Upper Caves | Discovered new exit (range 15) 7141 | -4/Upper Caves | Entered another Upper Caves area 7178 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7198 | -4/Upper Caves | System corruption reached 10% 7223 | -4/Upper Caves | Self-destructed Last Messages --------------- 07189_ Com. Matter Pod destroyed. 07189_ System corrupted by crushing effect (+3). 07191_ Slug penetrates B-60 Warrior. 07192_ System corrupted: Matter fused (-6). 07194_ Slug penetrates B-60 Warrior. 07194_ Critical hit (Smash). 07194_ KE Penetrator destroyed. 07194_ System corrupted by crushing effect (+3). 07195_ Focal Shield destroyed. 07197_ Myomer Leg destroyed. 07197_ System corrupted by crushing effect (+4). 07199_ B-60 Warrior destroyed. 07201_ Acquired 90 matter. 07202_ Hvy. Riot Gun destroyed. 07207_ Imp. Medium Armor Plating self-destruct mechanism malfunctions. 07208_ Adv. Medium Treads destroyed. 07209_ DZ=U1IPZVZFW|V9GWOFMKL,ZXL=F 07212_ Neutrino Core destroyed. 07212_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #?????####???????##??????????????????????????? | | ##??## #########"##????????????????????????? | | ### ##???????????????????????? | | ####????????????????????? | | ######### #"####?????????????????? | | #???????# #?????????????????? | | ### #???# #" ##*#?????????????????? | | ?## #???# $# # #?????????????????? | | ## #???# ## # #!##????????????????? | | ##??# ?# ###++###* #????????????????? | | #??# ??# # /%=#????????????????? | | ### #?#???# # #="#????????????????? | | #?# #?????# #""""""# ##????????????????? | | #### ##?????# ######## #?????????????????? | | ##?##??????# $ #?????????????????? | | #?????# ## ########???????????????? | | # #??????????## l## ##??????????????? | | ## #?????????## s @ #??????????????? | | #? #???????## ### #??????????????? | | #?# #???????####?## ##??????????????? | | #??# #?????????????###???????????????? | | ##???# ##???????????????????????????????? | | #?????### #????????????????????????????????? | | ???????# ???????????????????????????????? | | ## #??????? ???????????????????????????????? | | #? #????????? ???????????????????????????????? | | #??#?????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 45 Energy Capacity 500 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 65 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 2 Particle Charging 25 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Imp. Trap Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Arc Projector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Energy Well | -7/Zion | Archive Recalibrator | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive W-25 Informer | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed DeuteriumCoordinationScreen Manual? 0 Play Time 01:52:41 Cumulative 69.4 hours Start 2024.01.31 @ 08:44:35 End 2024.01.31 @ 22:32:37 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 70 Adventurer 13 Explorer 7 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65f90731-d552-4626-8ac1-1eb7fa9f527d