Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.05.25 @ 16:54:51 Player: darlorth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2435) 2435 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 6937 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Friendly Fire -74 Cogmind --------- Core Integrity 645/700 Matter 282/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Medium Armor Plating Advanced Assault Cannon Tesla Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Cooling System Coolant Injector Coolant Injector Coolant Injector Compact Battery Large Matter Pod Energy Filter Light Armor Plating Medium Armor Plating Advanced Beam Rifle Heavy Laser Latent Energy Streamer Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Tesla Bomb Launcher Mini Grenade Launcher Scythe [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 7 | . 1 . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . . . 1 2 . Utility 3 | . 1 . 1 . . . 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 67 | 6 7 4 12 . . 7 28 2 1 Power 4 | 1 . . 2 . . . 1 . . Engine 3 | 1 . . 2 . . . . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 17 | 1 2 . 3 . . 2 7 2 . Treads . | . . . . . . . . . . Leg 17 | 1 2 . 3 . . 2 7 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 2 3 . 3 . . 1 8 . . Device 2 | . . . 1 . . . 1 . . Storage 7 | 1 2 . 1 . . . 3 . . Processor 4 | 1 . . 1 . . . 2 . . Hackware . | . . . . . . . . . . Protection 4 | . 1 . . . . 1 2 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 2 4 4 . . 4 12 . 1 Energy Gun 8 | . . . 3 . . . 5 . . Energy Cannon 4 | . . 1 . . . . 3 . . Ballistic Gun 9 | 2 1 2 . . . 1 2 . 1 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 6 | . 1 1 1 . . 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 4 . . Parts Lost 11 | . . 1 1 . . . 2 . 7 Power 2 | . . 1 . . . . . . 1 Propulsion 1 | . . . . . . . . . 1 Utility 4 | . . . . . . . 1 . 3 Weapon 4 | . . . 1 . . . 1 . 2 Highest Loss Streak 7 | . . 1 1 . . . 2 . 7 Average Slot Usage (%) 97 | . 90 95 99 100 100 100 99 100 91 Engine 7 | . 12 7 9 10 10 10 3 . . Core 1 | . . . . . . . 4 7 6 Leg 22 | . 20 25 20 20 20 20 25 35 30 Device 5 | . . . 9 10 10 10 3 7 7 Storage 11 | . 12 12 10 10 10 10 13 21 19 Processor 12 | . 12 12 10 10 10 10 19 7 7 Protection 8 | . 7 12 10 10 10 10 4 . . Energy Gun 11 | . . . 10 20 20 20 17 14 11 Energy Cannon 2 | . . . 8 . . . 2 7 6 Ballistic Gun 11 | . 25 23 10 10 10 6 1 . . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 62 | 17 26 26 49 49 49 53 62 62 62 Greatest Support 79 | 10 20 20 20 20 20 25 49 79 79 Greatest Overweight (x) 10 | 5 2 1 2 2 2 2 1 . 10 Average Overweight (x) 1 | 1 1 1 1 2 2 1 . . . Largest Inventory Capacity 22 | 8 16 10 12 12 12 12 22 22 22 Average Capacity 12 | 7 9 10 11 12 12 12 14 22 20 Most Carried 22 | 2 10 10 12 12 12 12 22 21 22 Average Carried 11 | . 7 9 11 12 11 10 14 20 20 Final Capacity 22 | 8 10 10 12 12 12 12 22 22 4 Final Carried 22 | 1 9 8 12 12 12 10 22 21 4 Class Distribution -------------------- 33% | Hacker-Mutant 24% | Hacker-Skirmisher 15% | Hacker-Gunner 14% | Hacker-Tank 8% | Hauler-Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -9/Exiles Hacker-Skirmisher | -8/Mines Hacker-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1693 | 187 473 154 296 . . 84 419 80 . Remotely . | . . . . . . . . . . Salvage Created 3379 | . 413 144 817 . . 126 1122 88 669 Parts 160 | . 28 8 49 . . 13 51 1 10 Haulers Intercepted 6 | . . . . . . . 5 1 . Recyclers Shooed 3 | . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 66 | . 6 14 18 . . 6 18 2 2 Melee 1 | . . . . . . . 1 . . Guns 30 | . 5 2 10 . . 2 9 1 1 Cannons 12 | . . . 8 . . . 2 1 1 AOE 22 | . 1 12 . . . 4 5 . . Classes Destroyed 15 | . 6 3 . . . . 5 . 1 Worker 3 | . 2 . 1 . . . . . . Builder 2 | . 1 . . . . . 1 . . Tunneler 1 | . . . . . . . 1 . . Hauler 6 | . . . . . . . 5 1 . Recycler 4 | . 2 . 1 . . . 1 . . Mechanic 1 | . . . . . . . 1 . . Watcher 4 | . 2 . . . . . 2 . . Swarmer 11 | . 2 . . . . 4 3 2 . Grunt 27 | . 4 . 11 . . 2 10 . . Duelist 2 | . . . . . . . 2 . . Sentry 11 | . . 2 7 . . . 2 . . Demolisher 2 | . . 2 . . . . . . . Hunter 1 | . . . . . . . 1 . . Compactor 2 | . . . . . . . . . 2 Assembled 10 | . . 10 . . . . . . . Best Kill Streak 10 | . 3 10 3 . . 2 6 2 1 Combat Bots Only 10 | . 3 10 3 . . 2 5 2 1 Max Kills in Single Turn 4 | . 2 4 1 . . 2 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 4 . . . 2 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Damage Taken 2048 | . 287 383 473 . . 99 549 69 188 Core 333 | . 79 40 74 . . 23 62 . 55 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 52 . . . 75 88 . . Volleys Fired 165 | . 33 14 48 . . 11 38 6 15 Largest 3 | . 2 2 3 . . 3 3 3 3 Hottest 190 | . 40 50 145 . . 151 190 190 190 Shots Fired 419 | . 65 21 135 . . 31 106 18 43 Gun 317 | . 64 13 90 . . 29 81 12 28 Cannon 85 | . . . 43 . . . 21 6 15 Launcher 17 | . 1 8 2 . . 2 4 . . Special . | . . . . . . . . . . Kinetic 159 | . 64 13 47 . . 9 25 . 1 Thermal 241 | . . . 86 . . 20 75 18 42 Explosive 17 | . 1 8 2 . . 2 4 . . Electromagnetic 2 | . . . . . . . 2 . . Robot Hit Streak 27 | . 27 18 26 . . 21 26 13 22 Robot Miss Streak 5 | . 1 1 5 . . 2 1 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 335 | . 57 19 109 . . 21 78 12 39 Core Hits 224 | . 21 31 70 . . 23 62 5 12 Critical Hits 2 | . . . . . . 1 . . 1 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . Melee Attacks 4 | . . . . . . . 4 . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . 4 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7194 | . 819 865 1489 . . 551 2475 211 784 Guns 3842 | . 679 154 913 . . 349 1100 169 478 Cannons 1015 | . . . 525 . . . 142 42 306 Explosions 2174 | . 131 697 51 . . 195 1100 . . Melee 125 | . . . . . . . 125 . . Ramming 38 | . 9 14 . . . 7 8 . . Kinetic 1419 | . 679 154 273 . . 76 218 . 19 Thermal 3488 | . . . 1165 . . 273 1074 211 765 Explosive 1457 | . 131 697 51 . . 195 383 . . Electromagnetic 667 | . . . . . . . 667 . . Impact . | . . . . . . . . . . Slashing 125 | . . . . . . . 125 . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . 1 1 1 1 7 . 8 Average Corruption 2 | . . . 1 1 1 1 5 . 5 Corruption Purged . | . . . . . . . . . . Effects 51 | . . . 6 . 2 4 33 . 6 Message Errors 15 | . . . 2 . 1 2 7 . 3 Matter Fused 6 | . . . . . . . 5 . 1 Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 5 | . . . 1 . 1 . 3 . . Data Loss (minor) 8 | . . . 1 . . . 7 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . . 2 . . Targeting Errors 10 | . . . 1 . . 2 5 . 2 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . . 17 . . . . 16 . . Projectiles . | . . . . . . . . . . Explosions 30 | . . 17 . . . . 13 . . Melee 3 | . . . . . . . 3 . . Knockbacks 3 | . . 1 . . . . 2 . . Impact 1 | . . 1 . . . . . . . Kinetic 2 | . . . . . . . 2 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 116 | . 4 31 19 . . . 62 . . Shots 3 | . . 1 1 . . . 1 . . Rammed 3 | . 1 2 . . . . . . . Targets Rammed 6 | . 1 2 1 . . 1 1 . . Kicked 3 | . . . 1 . . 1 1 . . Crushed . | . . . . . . . . . . Highest Temperature 417 | . 4 . 255 . . 238 417 194 199 Average Temperature 99 | . 2 . 61 . . 91 126 110 120 Received Heat Transfer 918 | . 165 72 321 . . 63 297 . . Effects 4 | . . . . . . . 4 . . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 3 | . . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . . 2 . . . 4 1 . Heat Transferred 6555 | . . . 1939 . . 491 2127 444 1554 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 328 | . . . . . . . 328 . . LE Corruption 5 | . . . . . . . 5 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 434 | . 144 60 249 . . 109 434 100 24 Initial 43 | . . 10 . . . . 24 43 24 Average 74 | . 41 20 86 . . 42 160 65 12 Maximum Alert Level 2 | . . . 1 . . . 2 . . Low Security (%) 94 | 100 100 100 95 100 . 100 81 100 100 Level 1 3 | . . . 4 . . . 11 . . Level 2 1 | . . . . . . . 7 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 3 . . 1 2 . . Investigation 1 | . . . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 2 . . 1 1 . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 3 | . 1 . 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 14 15 35 . . 7 27 2 3 Peak Tracking Total 17 | . 5 17 3 . . 2 5 2 3 Tactical Retreats 3 | . . . . . . 1 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 1 . 3 . . . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . 1 . 1 . . . 5 . . Max in Single Turn 2 | . 1 . 1 . . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 9 | . . . 3 . 3 . 2 1 . Terminals 3 | . . . 1 . . . 1 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . . . 8 . 18 . 8 2 . Successful 32 | . . . 6 . 18 . 6 2 . Failed 4 | . . . 2 . . . 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 3 . 1 . . . . Terminals 8 | . . . 2 . . . 4 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . 6 . . . 4 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 24 | . . . . . 18 . 4 2 . Record 19 | . . . . . 17 . . 2 . Prototype ID Bank 1 | . . . . . . . 1 . . Dispatch Records 1 | . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . 5 . . . 2 . . Insert Component 4 | . . . 3 . . . 1 . . Analyze 3 | . . . 2 . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Researchers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . 2 . . . 1 1 . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total Allies 2 | . . . . 1 . . . . 1 Largest Group 1 | . . . . 1 1 . . . 1 Highest-Rated Group 31 | . . . . 31 31 . . . 31 Highest-Rated Ally 31 | . . . . 31 31 . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . 9 Total Damage 148 | . . . . . . . . . 148 Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 6865 | 77 965 1070 1315 152 636 778 1503 241 128 Spaces Moved 3756 | 39 522 635 638 85 350 433 816 177 61 Core 20 | 13 . . . . . . . . 7 Treads . | . . . . . . . . . . Legs 3736 | 26 522 635 638 85 350 433 816 177 54 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 180 180 150 123 124 50 Average Speed 158 | 157 158 150 175 180 180 164 145 124 127 Slowest Speed 550 | 300 180 150 180 180 180 180 156 124 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 81 99 67 11 69 89 46 6 29 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 161 | . 2 35 18 . . 20 86 . . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . AOE 158 | . 2 35 18 . . 20 83 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Total 4338 | 55 594 730 729 84 357 473 1052 186 78 Wait 241 | 4 17 73 10 . 6 18 113 . . Move 3748 | 38 521 634 637 84 349 432 815 177 61 Hop . | . . . . . . . . . . Pick Up 66 | 7 12 1 12 . 1 . 31 1 1 Fast Attach 5 | . . . 1 . . . 4 . . Attach 27 | 6 3 2 5 . . 1 7 2 1 Detach 1 | . 1 . . . . . . . . Swap 35 | . 4 2 6 . . 6 17 . . Drop 40 | . 2 2 9 . 1 4 22 . . Fire 165 | . 33 14 48 . . 11 38 6 15 Melee 4 | . . . . . . . 4 . . Ram . | . . . . . . . . . . Kick 6 | . 1 2 1 . . 1 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 325 | -10/Materials | Build established: Hacker-Mutant 388 | -10/Materials | Identified exit to Materials 388 | -10/Materials | Discovered exit to Materials (range 15) 656 | -10/Materials | Discovered exit to Materials (range 15) 869 | -10/Materials | Discovered exit to Materials (range 16) 1027 | -10/Materials | Identified exit to Mines 1027 | -10/Materials | Discovered exit to Mines (range 11) 1043 | -10/Materials | Entered Mines 1122 | -10/Mines | Assembled infested the area 1127 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1155 | -10/Mines | Destroyed 10 combat bots 1230 | -10/Mines | Discovered exit to Materials (range 5) 1507 | -10/Mines | Discovered exit to Materials (range 9) 2113 | -10/Mines | Entered Materials 2113 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2433 | -9/Materials | Build established: Hacker-Gunner 2546 | -9/Materials | Identified exit to Materials 2546 | -9/Materials | Discovered exit to Materials (range 8) 3105 | -9/Materials | Discovered exit to Materials (range 8) 3360 | -9/Materials | Identified exit to Mines 3360 | -9/Materials | Discovered exit to Mines (range 11) 3428 | -9/Materials | Entered Mines 3429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3432 | -9/Mines | Identified exit to Zion 3492 | -9/Mines | Build established: Hacker-Tank 3498 | -9/Mines | Received a Mining Laser from a helpful Derelict 3571 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3572 | -9/Mines | Identified exit to Exiles 3572 | -9/Mines | Discovered exit to Exiles (range 5) 3580 | -9/Mines | Entered Exiles 3580 | -9/Exiles | Accompanied by 1 ally 3631 | -9/Exiles | Met 8R-AWN 3665 | -9/Exiles | Met EX-HEX 3800 | -9/Exiles | Met EX-DEC 3841 | -9/Exiles | Met EX-BIN 3876 | -9/Exiles | Aligned with FarCom system 3877 | -9/Exiles | Given EX-Vault access code 3953 | -9/Exiles | Opened EX-Vault 4008 | -9/Exiles | Found Latent Energy Streamer 4034 | -9/Exiles | Exiles lab attacked by MAIN.C 4196 | -9/Exiles | Identified exit to Mines 4196 | -9/Exiles | Discovered exit to Mines (range 12) 4216 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4216 | -9/Exiles | Entered Mines 4517 | -8/Mines | Build established: Hacker-Skirmisher 4969 | -8/Mines | Discovered exit to Materials (range 10) 4994 | -8/Mines | Entered Materials 4994 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4995 | -8/Materials | Identified exit to Storage 6418 | -8/Materials | Identified exit to Factory 6418 | -8/Materials | Discovered exit to Factory (range 5) 6497 | -8/Materials | Entered Factory 6497 | -7/Factory | Evolved 2 slots: Propulsion x2 6538 | -7/Factory | Build established: Hauler-Skirmisher 6738 | -7/Factory | Sucked down chute 6738 | -7/Factory | Entered Waste 6739 | -7/Waste | Met a frightened Derelict 6753 | -7/Waste | EMP discharged 6771 | -7/Waste | Spotted C-40 Crusher 6772 | -7/Waste | Spotted C-40 Crusher 6773 | -7/Waste | Found Prototype Launcher 6783 | -7/Waste | Destroyed C-40 Crusher 6796 | -7/Waste | Spotted C-40 Crusher 6822 | -7/Waste | Destroyed C-40 Crusher 6835 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6841 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6850 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6853 | -7/Waste | EMP discharged 6853 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6856 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6859 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6862 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6866 | -7/Waste | Self-destructed Last Messages --------------- 06853_ Lgt. Armor Plating fried beyond repair. 06853_ Mni. Grenade Launcher fried beyond repair. 06853_ System corrupted (+3). 06853_ Carbon-fiber Leg fried beyond repair. 06853_ Lrg. Matter Pod fried beyond repair. 06853_ Coolant Injector fried beyond repair. 06853_ Energy Filter fried beyond repair. 06853_ Lgt. Nuclear Core crushed. 06853_ Prc. Beam Rifle crushed. 06853_ Titanium Leg crushed. 06856_ Carbon-fiber Leg crushed. 06856_ Adv. Beam Cannon crushed. 06859_ YUWZ4ZB/HGVAX 9KPXQZ 06859_ Lrg. Storage Unit crushed. 06862_ Adv. Assault Cannon crushed. 06862_ Coolant Injector crushed. 06862_ Hvy. Laser crushed. 06862_ Cooling System crushed. 06862_ Coolant Injector crushed. 06862_ Adv. Signal Interpreter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????# #????????????? | | ?????????????????????????### #????????????? | | ?????????????????????????# #????????????? | | ?????????????????????????# #???????????? | | ?????????????????????????? #???????????? | | ??????????????????????????? #??????????? ? | | ???????????????????????????# #?????????? #? | | ?????????????############??# #????????? #? | | ?????????????# #??# #???????? #? | | ?????????????#[ #??# #??????? #? | | ?????????????#= CC #### ######## #? | | ?????????????#]]CC ! #? | | ?????????????#!*] !! #? | | ?????????????#]! #? | | ?????????????#! #? | | ?????????????# #### ######## #? | | ?????????????# #??# #???????? #? | | ?????????????# @ #??# #????????? #? | | ?????????????############??# #???????????#? | | ???????????????????????????# #????????????? | | ???????????????????????????######????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Hcp. Battery | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralAnalysisFlail Manual? 0 Play Time 00:50:31 Cumulative 152.1 hours Start 2021.05.18 @ 12:32:23 End 2021.05.25 @ 16:54:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 179 Rogue 105 Adventurer 28 Explorer 46 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 31 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be45dfa5-8c25-4ffe-b0e5-0be70fb7cf95