Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.06 @ 22:51:52 Player: jumpy Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1657) 1657 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3757 Bonus ------- None Cogmind --------- Core Integrity 367/550 Matter 300/300 Energy 86/100 System Corruption 0% Temperature Hot (240) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Light Treads Light Treads Machine Analyzer Sensor Array Seismic Detector ECM Suite Improved Utility Shielding Hacking Suite Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Machine Analyzer Sensor Array Seismic Detector ECM Suite Improved Utility Shielding Hacking Suite Drone Bay [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 57 | 7 1 9 31 9 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 . 5 18 3 Treads 14 | 2 . . 9 3 Leg 14 | . . 5 9 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 . 5 5 Device 6 | 1 1 . 3 1 Storage 2 | 1 . . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 13 | 2 . 4 6 1 Energy Gun 5 | 2 . . 2 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | . . 4 2 . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . 2 . System Corruption 6 | . . . 6 . Parts Lost 17 | . 1 2 9 5 Power 2 | . . . 1 1 Propulsion 3 | . . . 2 1 Utility 4 | . 1 . 2 1 Weapon 8 | . . 2 4 2 Highest Loss Streak 5 | . 1 1 4 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 98 92 94 98 Engine 10 | . 14 11 10 8 Treads 25 | . 28 14 26 35 Leg 11 | . . 22 13 . Device 11 | . 12 11 10 13 Storage 6 | . 14 11 4 7 Protection 5 | . . . 6 10 Energy Gun 8 | . 28 12 4 9 Energy Cannon 3 | . . . 6 . Ballistic Gun 8 | . . 8 10 8 Peak Build Rating 17 | 7 8 14 14 17 Average Rating 11 | 6 7 9 12 14 On Entrance 7 | . 7 7 14 11 Naked Turns . | . . . . . Heaviest Build 22 | 15 15 17 18 22 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 3 | 3 . 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 Average Capacity 7 | 7 8 8 6 9 Most Carried 10 | 5 8 8 8 10 Average Carried 5 | 2 7 7 5 6 Final Capacity 10 | 8 8 8 5 10 Final Carried 9 | 5 7 8 5 9 Class Distribution -------------------- 73% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1114 | 270 . 115 626 103 Remotely . | . . . . . Salvage Created 2198 | 307 112 429 1189 161 Parts 160 | 28 9 34 73 16 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 41 | . 2 11 25 3 Guns 30 | . . 10 17 3 Cannons 8 | . . . 8 . AOE 3 | . 2 1 . . Classes Destroyed 10 | 3 2 2 3 . Worker 4 | 2 1 . 1 . Tunneler 8 | 8 . . . . Hauler 1 | . . . 1 . Recycler 2 | 1 . . 1 . Operator 1 | . 1 . . . Watcher 3 | . . 1 2 . Swarmer 3 | . . 3 . . Grunt 27 | . 2 8 17 . Brawler 1 | . . . 1 . Sentry 10 | . . . 7 3 Best Kill Streak 4 | 3 2 3 4 2 Combat Bots Only 4 | . 2 3 4 2 Max Kills in Single Turn 2 | 2 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 246 | . 6 39 125 76 Missed 59 | . 1 9 31 18 Damage Taken 2856 | . 342 324 1308 882 Core 413 | . 46 12 172 183 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 78 | 100 81 . 54 . Volleys Fired 148 | 16 8 25 75 24 Largest 2 | 2 2 2 2 2 Hottest 105 | 80 80 80 105 76 Shots Fired 280 | 32 16 48 140 44 Gun 245 | 32 16 48 105 44 Cannon 35 | . . . 35 . Launcher . | . . . . . Special . | . . . . . Kinetic 135 | . . 15 99 21 Thermal 49 | . . . 26 23 Explosive . | . . . . . Electromagnetic 96 | 32 16 33 15 . Robot Hit Streak 17 | 4 3 8 17 8 Robot Miss Streak 8 | 3 3 6 8 2 Penetration Max . | . . . . . Secondary Targets 6 | . . 3 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 186 | 16 7 29 99 35 Core Hits 103 | 12 5 20 54 12 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . 1 . 2 . Destroy 2 | . . . 2 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3057 | 253 300 427 1685 392 Guns 2282 | 251 116 382 1141 392 Cannons 525 | . . . 525 . Explosions 225 | . 182 43 . . Melee . | . . . . . Ramming 25 | 2 2 2 19 . Kinetic 1280 | . . 82 1064 134 Thermal 720 | . 42 43 377 258 Explosive 140 | . 140 . . . Electromagnetic 892 | 251 116 300 225 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 1 . 8 . Average Corruption 4 | . 1 . 5 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 20 | . 4 . 16 . Message Errors 5 | . 1 . 4 . Matter Fused 4 | . 1 . 3 . Heat Flow Errors 7 | . 2 . 5 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 11 | . 11 . . . Projectiles . | . . . . . Explosions 11 | . 11 . . . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 209 | . 209 . . . Shots 3 | . 3 . . . Rammed 4 | 1 2 . 1 . Targets Rammed 10 | 1 2 1 6 . Kicked 5 | . . 1 4 . Crushed 1 | . . . 1 . Highest Temperature 274 | 54 200 72 274 272 Average Temperature 57 | 19 50 27 69 80 Received Heat Transfer 1281 | . 30 138 618 495 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | 1 . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1288 | . . 50 617 621 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 316 | 55 175 316 290 246 Initial 111 | . 35 73 69 111 Average 158 | 23 69 196 181 166 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 68 | 100 100 56 59 81 Level 1 31 | . . 43 40 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 2 7 1 Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 5 | . . . 5 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 9 13 31 9 Peak Tracking Total 7 | . 5 3 3 7 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 8 | . 3 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 2 | . 2 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 3 | . . . 3 . Terminals 2 | . . . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . . . 6 . Successful 3 | . . . 3 . Failed 3 | . . . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Open Door 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 2 | . . . 2 . Full Trace Events 2 | . . . 2 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3120 | 271 279 460 1766 344 Spaces Moved 1645 | 133 148 226 988 150 Core 10 | 10 . . . . Treads 1103 | 123 148 70 612 150 Legs 532 | . . 156 376 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 160 Average Speed 146 | 155 160 133 144 160 Slowest Speed 200 | 200 160 190 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 25 21 87 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 28 6 3 . Melee . | . . . . . Projectile 3 | . . . 3 . AOE 34 | . 28 6 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2072 | 161 173 340 1186 212 Wait 159 | . 12 62 66 19 Move 1642 | 132 148 225 987 150 Hop . | . . . . . Pick Up 31 | 5 3 10 7 6 Fast Attach 22 | 7 . 2 12 1 Attach 13 | . 1 3 7 2 Detach . | . . . . . Swap 22 | . . 4 12 6 Drop 26 | . . 8 14 4 Fire 148 | 16 8 25 75 24 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 1 4 . Crush 4 | 1 1 . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 272 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 9) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Propulsion x2 976 | -9/Materials | Discovered new exit (range 11) 998 | -9/Materials | Build established: Scavenger-Mutant 1011 | -9/Materials | Entered Storage 1486 | -9/Storage | Garrison activated, responded to threat 1668 | -9/Storage | Garrison activated, responded to threat 1721 | -9/Storage | Lost 4 parts (2u2w) 2127 | -9/Storage | Repaired Lgt. Treads 2304 | -9/Storage | Learned location of Armory (-3) 2706 | -9/Storage | Garrison activated, responded to threat 2753 | -9/Storage | Discovered new exit (range 16) 2777 | -9/Storage | Entered Materials 2777 | -8/Materials | Evolved 2 slots: Utility x2 3121 | -8/Materials | Self-destructed Last Messages --------------- 03098_ Acquired Beam Rifle. 03098_ M-13 Machinist repairs G-47 Trooper. 03099_ Critical hit (Burn: +37). 03108_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 03108_ Lgt. Treads destroyed. 03109_ Lgt. Armor Plating destroyed. 03110_ U-05 Engineer builds a Wall. 03111_ Lgt. Assault Rifle destroyed. 03112_ G-47 Trooper heat spikes uncontrollably. 03112_ G-47 Trooper overheating. 03113_ G-47 Trooper heat damages Aluminum Leg, Broken Lgt. Nuclear Core, Imp. Heat Sink. 03113_ Destroyed Broken Lgt. Nuclear Core. 03113_ G-47 Trooper overheating. 03115_ G-47 Trooper heat damages Particle Gun. 03115_ Ion Engine destroyed. 03115_ G-47 Trooper overheating. 03117_ Destroyed Aluminum Leg. 03119_ G-47 Trooper heat spikes uncontrollably. 03121_ G-47 Trooper heat damages Particle Gun. 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"?"?" ?? ? ? ?##?????????????? | | ??????????????????? ?"""? ?? ??? ????????????????? | | ??????????????????????? ? ? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledPlasmaCharger Manual? 0 Play Time 00:27:58 Cumulative 13.2 hours Start 2025.01.06 @ 22:16:30 End 2025.01.06 @ 22:51:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25111f5a-66cb-48f7-8bbd-780ae32da5a2