Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.03 @ 03:11:47 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (127) 635 Value Destroyed (4410) 4410 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2076) 2076 TOTAL SCORE: 11101 Bonus ------- Follower Combat Kills 362 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -286 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 5/100 System Corruption 0% Temperature Critical (990) Movement Treading (206) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION (2) --- Treaded Glidesys-Armored Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Hvy. Energy Construct/C > --- INVENTORY (20) --- Large Storage Unit Zionite Biocell (600) Zionite Biocell (600) Compact Matter Pod (150) 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Weapon Cycler Improved Utility Shielding Zionite Weapon Casing Zionite Weapon Casing Improved Recalibrator Advanced Assault Cannon Gauss Cannon Proton Missile Launcher Rocket Launcher Heavy Missile Launcher Precision Grenade Launcher Heavy Hammer Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Treaded Glidesys-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON ----------- Hvy. Energy Construct/C > --- INVENTORY -------- Large Storage Unit Zionite Biocell Zionite Biocell Compact Matter Pod 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Weapon Cycler Improved Utility Shielding Medium Reactive Plating Improved Recalibrator Advanced Assault Cannon Gauss Cannon Proton Missile Launcher Rocket Launcher Heavy Missile Launcher Precision Grenade Launcher Heavy Hammer Axe [Rating: 84] Favorites ----------- Power Constructs Engine Light Angular Momentum Engine Power Core Constructs Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . 2 . . 3 . . . . Weapon . | . . . . . . . . . . . Parts Attached 103 | . 14 . 10 16 1 42 3 1 1 15 Power 10 | . 2 . 1 3 . 2 . . . 2 Engine 8 | . 2 . 1 3 . 2 . . . . Core . | . . . . . . . . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 16 | . 4 . 4 . . 8 . . . . Treads 14 | . 2 . 4 . . 8 . . . . Leg 2 | . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 50 | . 2 . 3 3 1 23 3 1 1 13 Device 21 | . . . 2 . . 9 1 . . 9 Storage 3 | . 1 . . . . 1 . . . 1 Processor 5 | . . . 1 . . 1 . 1 1 1 Hackware 1 | . . . . 1 . . . . . . Protection 20 | . 1 . . 2 1 12 2 . . 2 Artifact . | . . . . . . . . . . . Weapon 27 | . 6 . 2 10 . 9 . . . . Energy Gun 6 | . 3 . . 2 . 1 . . . . Energy Cannon 4 | . . . . 1 . 3 . . . . Ballistic Gun 9 | . 2 . . 4 . 3 . . . . Ballistic Cannon 2 | . . . 2 . . . . . . . Launcher 3 | . 1 . . . . 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 . 2 . . . 6 Parts Lost 13 | . . . . . . 6 . . . 7 Power 2 | . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . . . 2 Utility 9 | . . . . . . 6 . . . 3 Weapon . | . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . 2 . . . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 92 100 99 99 100 81 65 69 69 71 Engine 8 | . 14 14 10 10 11 7 7 7 7 1 Core 1 | . . . . . . 2 . . . 3 Treads 13 | . 3 28 22 22 22 12 7 7 7 6 Leg 1 | . 24 . . . . . . . . . Device 14 | . . . 11 11 11 16 19 23 23 20 Storage 8 | . 14 14 11 11 11 7 7 7 7 7 Processor 5 | . . . 11 4 . 6 3 6 7 13 Hackware 2 | . . . . 6 11 2 . . . . Protection 9 | . 7 14 11 11 11 10 11 8 7 1 Energy Gun 4 | . 18 14 11 9 . 1 . . . . Energy Cannon 2 | . . . . . . 2 7 7 7 6 Ballistic Gun 7 | . 9 14 1 9 22 6 . . . . Ballistic Cannon 1 | . . . 9 . . 1 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 11 34 34 41 44 44 94 86 86 66 70 Greatest Support 64 | 20 40 40 40 40 40 56 56 56 56 64 Greatest Overweight (x) 4 | . 4 . 1 1 1 4 1 1 1 2 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 8 11 15 15 15 15 17 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 20 19 19 20 20 Average Carried 15 | 5 10 14 14 14 14 14 18 18 19 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 19 18 19 18 20 Scrap Engine Consumption 78 | . . . . . . 62 3 1 3 9 Constructs Created 3 | . . . . . . 3 . . . . Constructs Modified 31 | . . . . . . 23 . . . 8 Class Distribution -------------------- 40% | Construct 30% | Mutant 20% | Hacker-Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Mutant | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Matter Collected 3036 | 175 114 69 166 286 151 1375 329 110 52 209 Remotely . | . . . . . . . . . . . Salvage Created 5906 | . 252 . 297 1156 176 3035 252 331 . 407 Parts 327 | . 15 . 13 77 13 157 20 10 . 22 Haulers Intercepted 7 | . 1 . . 2 . 4 . . . . Recyclers Shooed 4 | . . . . 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 20 10 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Combat Hostiles Destroyed 109 | . 8 . 7 19 3 51 7 6 . 8 Guns 61 | . 5 . 4 19 3 30 . . . . Cannons 43 | . . . 3 . . 19 7 6 . 8 AOE 3 | . 3 . . . . . . . . . Classes Destroyed 18 | . 5 . 4 1 3 2 1 . . 2 Worker 8 | . 1 . 1 2 1 3 . . . . Builder 1 | . . . . . 1 . . . . . Hauler 7 | . 1 . . 2 . 4 . . . . Recycler 5 | . . . 1 1 . 3 . . . . Mechanic 2 | . 1 . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . Swarmer 19 | . 6 . 3 . . 4 6 . . . Grunt 40 | . 2 . 1 7 . 27 . 3 . . Brawler 4 | . . . . . 1 1 . 2 . . Duelist 4 | . . . 1 . . 3 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 21 | . . . 2 12 1 6 . . . . Hunter 3 | . . . . . . 2 . 1 . . Programmer 9 | . . . . . . 9 . . . . Behemoth 1 | . . . . . . . 1 . . . Zionite 1 | . . . 1 . . . . . . . Z-Light 4 | . . . . . . . . . . 4 Assembled 3 | . . . . . . . . . . 3 Best Kill Streak 5 | . 4 . 2 5 2 5 3 5 . 3 Combat Bots Only 5 | . 3 . 2 3 2 4 3 5 . 3 Max Kills in Single Turn 3 | . 3 . 2 2 1 2 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 3 | . 3 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Damage Taken 6463 | . 188 . 79 536 34 2800 597 126 . 2103 Core 911 | . 16 . . 107 . 223 76 13 . 476 Absorbed by Shields 835 | . . . 31 201 14 589 . . . . Redirected to Shielding 222 | . . . . . . 121 58 16 . 27 Regen/Repaired (Parts) 1092 | . . . . 14 . 507 . 100 . 471 Core Remaining (%) 88 | 100 . 93 . . 73 . . . . . Volleys Fired 405 | . 24 . 16 55 11 201 25 19 7 47 Largest 2 | . 2 . 2 2 2 2 1 1 1 1 Hottest 138 | . 80 . 100 79 46 138 138 138 138 138 Shots Fired 627 | . 45 . 30 109 22 324 25 18 7 47 Gun 412 | . 44 . 16 109 22 221 . . . . Cannon 208 | . . . 14 . . 97 25 18 7 47 Launcher 7 | . 1 . . . . 6 . . . . Special . | . . . . . . . . . . . Kinetic 322 | . 5 . 14 61 22 220 . . . . Thermal 281 | . 22 . 16 48 . 98 25 18 7 47 Explosive 7 | . 1 . . . . 6 . . . . Electromagnetic 17 | . 17 . . . . . . . . . Robot Hit Streak 41 | . 9 . 20 20 11 41 19 20 . 11 Robot Miss Streak 5 | . 2 . 5 2 1 1 1 . . 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 4 | . . . . 4 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 499 | . 31 . 21 82 17 272 22 18 . 36 Core Hits 228 | . 17 . 19 39 8 121 7 5 . 12 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . 1 . 2 5 . 4 . . . . Burn 10 | . 1 . 2 5 . 2 . . . . Meltdown 1 | . . . . . . 1 . . . . Destroy 1 | . . . . . . 1 . . . . Melee Attacks 20 | . . . . 20 . . . . . . Impact 20 | . . . . 20 . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12497 | . 621 . 420 1372 271 5567 1444 1061 . 1741 Guns 5490 | . 391 . 160 1372 271 3296 . . . . Cannons 6714 | . . . 260 . . 2208 1444 1061 . 1741 Explosions 282 | . 219 . . . . 63 . . . . Melee . | . . . . . . . . . . . Ramming 11 | . 11 . . . . . . . . . Kinetic 5015 | . 79 . 260 665 271 3740 . . . . Thermal 7132 | . 255 . 160 707 . 1764 1444 1061 . 1741 Explosive 198 | . 135 . . . . 63 . . . . Electromagnetic 141 | . 141 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 5 5 5 5 . Average Corruption 3 | . . . . . . 2 5 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 90 | . . . . . . 59 15 12 4 . Message Errors 20 | . . . . . . 12 4 4 . . Matter Fused 25 | . . . . . . 16 3 4 2 . Heat Flow Errors 13 | . . . . . . 8 3 1 1 . Energy Discharges 12 | . . . . . . 8 3 1 . . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 4 2 1 . . Data Loss (major) 5 | . . . . . . 4 . . 1 . Alerts 4 | . . . . . . 4 . . . . Weapon Failures 2 | . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 260 | . . . . . . 5 58 77 . 120 Projectiles 260 | . . . . . . 5 58 77 . 120 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . 2 . . 5 . . . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . 2 . . 5 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . . . 16 . . . . Shots 1 | . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . Kicked 3 | . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 990 | . 165 . 135 181 3 405 414 296 161 990 Average Temperature 90 | . 62 . 46 50 3 89 135 74 24 261 Received Heat Transfer 2155 | . 75 . 42 211 6 1077 84 81 . 579 Effects 23 | . . . . . . 7 . . . 16 Shutdowns 3 | . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Interference 5 | . . . . . . 2 . . . 3 Short Circuit 6 | . . . . . . 1 . . . 5 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . 2 . . . . Parts Melted 19 | . . . . 3 . 12 . . . 4 Heat Transferred 9228 | . 573 . 555 1887 . 3560 814 666 . 1173 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Peak Influence 365 | . 165 7 365 248 73 260 . . . . Initial 87 | . . 7 . 87 24 . . . . . Average 75 | . 49 3 154 143 15 75 . . . . Maximum Alert Level 1 | . . . 1 1 . 1 . . . . Low Security (%) 92 | 100 100 100 72 79 100 95 . . . . Level 1 7 | . . . 27 20 . 4 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . . 2 2 . 20 . . . . Investigation 4 | . . . . . . 4 . . . . Extermination 9 | . . . . . . 9 . . . . Reinforcement 7 | . . . 2 1 . 4 . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . 1 . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Distress Signals 12 | . 1 . 3 4 . 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 20 . 25 26 4 73 9 7 . 10 Peak Tracking Total 5 | . 4 . 5 4 2 5 4 3 . 3 Tactical Retreats 5 | . . . . . . 2 2 1 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Traps Triggered 10 | . 2 . . 3 . 5 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Disabled 11 | . . . . 4 . 3 . . 3 1 Max in Single Turn 1 | . . . . 1 . 1 . . 1 1 Garrison Access 2 | . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Machines Accessed 37 | . 5 . 2 9 5 16 . . . . Terminals 26 | . 5 . 2 7 5 7 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 3 | . . . . 1 . 2 . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 3 | . . . . . . 3 . . . . Total Hacks 105 | . 19 . 5 29 14 38 . . . . Successful 57 | . 14 . 2 20 7 14 . . . . Failed 47 | . 5 . 3 9 6 24 . . . . Catastrophic 4 | . 1 . . 1 . 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 35 | . 4 . 1 11 8 11 . . . . Terminals 74 | . 19 . 5 22 14 14 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations 5 | . . . . 2 . 3 . . . . Recycling Units 7 | . . . . 5 . 2 . . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access 10 | . . . . . . 10 . . . . Terminal Hacks 33 | . 10 . 1 12 7 3 . . . . Part Schematic 8 | . . . . 4 4 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 2 1 1 . . . . Open Door 3 | . . . . 3 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 2 | . . . . 1 . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 4 | . 4 . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . Zone Layout 3 | . 1 . . . 2 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . 2 . 2 . . . . Scan Component 2 | . . . . 1 . 1 . . . . Repair 2 | . . . . 1 . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . 2 . . . . Seal Access 2 | . . . . . . 2 . . . . Unauthorized Hacks 12 | . 4 . 1 5 . 2 . . . . Terminals 9 | . 4 . 1 2 . 2 . . . . Botnet 9 | . 4 . 1 2 . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . Monitor 1 | . . . . 1 . . . . . . Reject 1 | . . . . 1 . . . . . . Mask 1 | . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 4 . 2 8 4 14 . . . . Full Trace Events 4 | . . . . . . 4 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 4 4 1 . . 16 . Parts Built 1 | . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . Time 51 | . . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 88 | . . . . 50 . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . 9 . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 9 | . . . . . 9 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Total Allies 14 | . . 5 . . 9 . . . . . Largest Group 8 | . . 5 5 1 8 5 . . . . Highest-Rated Group 102 | . . 89 89 31 102 67 . . . . Highest-Rated Ally 31 | . . 31 31 31 21 21 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 100 | . . . 70 7 5 18 . . . . Total Damage 1293 | . . . 783 125 58 327 . . . . Kills 18 | . . . 12 . 2 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Turns Passed 15219 | 1 1126 774 747 1658 1447 5531 663 510 1840 922 Spaces Moved 6159 | 1 669 461 323 618 538 1796 311 242 914 286 Core 1 | . 1 . . . . . . . . . Treads 5566 | . 83 461 323 618 538 1796 311 242 914 280 Legs 586 | 1 585 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 6 | . . . . . . . . . . 6 Flight . | . . . . . . . . . . . Fastest Speed 90 | 120 120 160 160 170 250 194 194 194 194 90 Average Speed 208 | 120 150 160 203 207 250 243 194 194 194 199 Slowest Speed 490 | 120 250 160 250 250 250 490 194 194 194 252 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 2 81 90 23 82 92 51 51 43 83 54 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . . 2 . Known Exits Taken 2 | . . 1 . . . 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 13 | . . 3 . . . . 5 2 3 . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 66 | . 13 . . . . 47 3 . . 3 Melee . | . . . . . . . . . . . Projectile 12 | . . . . . . 6 3 . . 3 AOE 54 | . 13 . . . . 41 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Total 7926 | 2 744 498 390 853 620 2639 347 263 978 592 Wait 1033 | . 10 36 18 124 19 543 7 1 45 230 Move 6147 | . 668 460 322 617 537 1793 310 241 913 286 Hop 1 | . . . . . . 1 . . . . Pick Up 75 | . 15 1 10 7 1 27 1 1 6 6 Fast Attach 37 | . 9 . 2 7 . 13 . . . 6 Attach 29 | . 2 . 2 . . 18 3 . . 4 Detach 6 | . 1 . . . . 4 . . . 1 Swap 37 | . 3 . 6 9 1 11 . 1 1 5 Drop 84 | 2 9 1 14 14 2 28 1 . 6 7 Fire 405 | . 24 . 16 55 11 201 25 19 7 47 Melee 20 | . . . . 20 . . . . . . Ram . | . . . . . . . . . . . Kick 3 | . 3 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 49 | . . . . . 49 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 0) 2 | -11/Junkyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 15) 265 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 14) 945 | -10/Materials | Discovered new exit (range 15) 1128 | -10/Materials | Entered Mines 1276 | -10/Mines | Identified exit to Materials 1377 | -10/Mines | Learned location of Storage (-9) 1423 | -10/Mines | Learned Materials trap positions 1728 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1877 | -10/Mines | Discovered exit to Materials (range 6) 1902 | -10/Mines | Entered Materials 1902 | -9/Materials | Accompanied by 5 allies 1902 | -9/Materials | Evolved 2 slots: Utility x2 1903 | -9/Materials | Loaded intel: 10 trap records 1907 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2241 | -9/Materials | Discovered new exit (range 10) 2649 | -9/Materials | Entered Storage 2649 | -9/Storage | Accompanied by 1 ally 3172 | -9/Storage | Repaired Lgt. Angular Momentum Engine 3584 | -9/Storage | Build established: Hacker-Mutant 3715 | -9/Storage | Discovered new exit (range 15) 4262 | -9/Storage | Garrison activated, responded to threat 4288 | -9/Storage | Used back door to open Recycling access 4288 | -9/Storage | Discovered new exit (range 5) 4307 | -9/Storage | Entered Recycling 4335 | -9/Recycling | Found Scrap Engine 5058 | -9/Recycling | Build established: Commander-Mutant 5725 | -9/Recycling | Discovered new exit (range 8) 5754 | -9/Recycling | Entered Factory 5754 | -7/Factory | Accompanied by 5 allies 5754 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 6121 | -7/Factory | Build established: Hacker-Mutant 6301 | -7/Factory | P-60 Hacker assimilated allied Mercenary 2b 6444 | -7/Factory | Discovered new exit (range 10) 6599 | -7/Factory | Discovered new exit (range 7) 7723 | -7/Factory | Build established: Mutant 8452 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 8825 | -7/Factory | Garrison activated, responded to threat 8996 | -7/Factory | Build established: Construct 9110 | -7/Factory | Discovered new exit (range 16) 11192 | -7/Factory | Identified exit to Lower Caves 11285 | -7/Factory | Entered Lower Caves 11572 | -7/Lower Caves | Spotted B-75 Beast 11605 | -7/Lower Caves | Destroyed B-75 Beast 11935 | -7/Lower Caves | Discovered new exit (range 8) 11948 | -7/Lower Caves | Entered another Lower Caves area 11954 | -7/Lower Caves | Discovered new exit (range 9) 12125 | -7/Lower Caves | Encountered a Warlord checkpoint 12426 | -7/Lower Caves | Discovered new exit (range 13) 12458 | -7/Lower Caves | Entered Zion 12579 | -7/Zion | Discovered new exit (range 14) 12625 | -7/Zion | System corruption cleaned by Quarantine Array 13491 | -7/Zion | Discovered new exit (range 4) 13491 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14046 | -7/Zion | Learned location of Warlord (-5) 14298 | -7/Zion | Entered Deep Caves 14417 | -7/Deep Caves | Attacked by Z-Imprinter 14437 | -7/Deep Caves | Core integrity fell below 50% 14444 | -7/Deep Caves | Destroyed Z-Imprinter 14478 | -7/Deep Caves | Found Prototype Device 14478 | -7/Deep Caves | Identified Zio. Metafield Generator 14856 | -7/Deep Caves | Z-Facility disabled 14992 | -7/Deep Caves | Found Prototype Protection 14992 | -7/Deep Caves | Identified Zio. Weapon Casing 15079 | -7/Deep Caves | Found Zio. Weapon Casing 15194 | -7/Deep Caves | Spotted as-39021 15214 | -7/Deep Caves | Core integrity fell below 20% 15220 | -7/Deep Caves | Exposed GOLEM chamber 15221 | -7/Deep Caves | Triggered Deep Caves wall 15221 | -7/Deep Caves | Core destroyed Last Messages --------------- 15210_ Zio. Light Carapace destroyed. 15211_ Overheating: Treaded Glidesys-Armored Exoskeleton damaged (-37). 15211_ Overheating: Adv. Targeting Computer damaged (-8). 15211_ Overheating: Exp. Heat Sink damaged (-21). 15211_ Overheating: Imp. Armor Integrity Analyzer damaged (-4). 15212_ Overheating: System interference. 15212_ Adv. Targeting Computer temporarily disabled. 15213_ Exp. Heat Sink broken. 15213_ Overheating: Short circuit. 15215_ Zio. Light DM Reactor broken. 15215_ Overheating: Short circuit. 15216_ Zio. Light DM Reactor broken. 15216_ Overheating: Short circuit. 15218_ Imp. Armor Integrity Analyzer broken. 15218_ Overheating: Short circuit. 15218_ 32-YI4(g) destroyed. 15220_ Overheating: Broken Zio. Light DM Reactor damaged (-8). 15220_ Overheating: Hvy. Energy Construct/C damaged (-111). 15220_ Overheating: Broken Zio. Light DM Reactor damaged (-43). 15221_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?????????????????????? ?????? ##???????? | | ???????????????????? ! ##??# ????????? | | ????????????????? #?## ?????????? | | ??????????????? #?# ??????????# | | ?????????????* * #?# ?????####?# | | ????????????? * #?# ????## ### | | ???????????? * * #?# ???## ## | | ???????????? * h #?# #### #?# | | ??????????? #??# ## ##?# | | ??????????? ##??# ### | | ??????????? * g #???# | | ?????????? b #????# | | ?????????? = = #????# | | ????????? = % ###### | | ????????? G = | | ??????????" @ ###### | | ????????? * #????? | | ?????????" g ####### #???? | | ?????????? #?????## #???? | | ?????????? ##??????# #???? | | ??????????? # # #???????# #???? | | ??????????? #### ## ## ##???????# ##???? | | ??????????? #????# ?# ?###????????# ####????? | | ???????????? ??????#??# ????????????#####???????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 49 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Cannon | -9/Storage | Hacked Spread Laser | -9/Storage | Hacked Nuclear Core | -9/Storage | Hacked Rocket Launcher | -9/Storage | Hacked Hcp. Storage Unit | -9/Recycling | Hacked Lgt. Treads | -9/Recycling | Hacked EM Pulse Gun | -9/Recycling | Hacked Autogun | -9/Recycling | Hacked Hvy. Armor Plating | -7/Factory | Scanalyzed Mak. Power Source | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Storage | Hacked M-14 Sweeper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldCryofiberLeg Manual? 0 Play Time 01:40:45 Cumulative 197.5 hours Start 2023.06.03 @ 00:49:34 End 2023.06.03 @ 03:11:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 154 Rogue 63 Adventurer 65 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 69 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: b35cf4e7-a2ac-4b0f-8b72-5f69f5753c2e