Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 16:38:19

Player: NikedNOGsing_in_can't

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (318)     1590
Value Destroyed (11543)    11543
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (5127)               5127
              TOTAL SCORE: 25720

 Bonus
-------
High Alert Combat Kills    2005
Follower Combat Kills      1842
Entered Garrisons          400
Used RIF Installer         1500
Friendly Fire              -620

 Cogmind 
---------
Core Integrity             1098/1150
Matter                     262/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (8) ------
      Advanced Coolant Injector
               Huge Storage Unit
      Advanced Targeting Computer
      Advanced Hacking Suite
               Relay Coupler [Duelist] (17)
               Relay Coupler [Sentry] (28)
>              --- WEAPON (5) -------
                   (None)
>              --- INVENTORY (25) ---
      Improved Cryofiber Web
      Advanced Cooling System
               Huge Storage Unit
       Compact Battery (200)
               Matter Compressor (0)
  Experimental Sensor Array
               Recoil Nullifier
      Improved Kinecellerator
               Weapon Cycler
     Makeshift Transmission Jammer
               Insulated Plating
      Improved Force Field
               Relay Coupler [NC] (25)
               Relay Coupler [Cutter] (33)
               Relay Coupler [Duelist] (30)
               Relay Coupler [Demolisher] (29)
               System Guard
      Advanced Trap Extractor (0/8)
          Mini Drone Bay (3/3)
               PSU Rigger
               Variable Charge Gun
               Variable Charge Gun
         Heavy Plasma Cannon
      Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
         Cooled Fission Core
>               --- PROPULSION -------
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
       Improved Medium Treads
        Armored Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Targeting Computer
      Precision Energy Filter
        Layered Heavy Armor Plating
                Relay Coupler [Grunt]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Neutron Cannon
                Antimatter Cannon
       Improved Remote Datajack
>               --- INVENTORY --------
       Improved Medium Treads
       Improved Medium Treads
       Advanced Cooling System
       Advanced Coolant Injector
                Huge Storage Unit
  High-capacity Matter Pod
   Experimental Sensor Array
                Recoil Nullifier
       Improved Kinecellerator
       Improved Kinecellerator
        Layered Heavy Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Cutter]
                Relay Coupler [Duelist]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                System Guard
     Long-range Tractor Beam
       Advanced Trap Extractor
       Advanced Field Recycling Unit
                PSU Rigger
         Cooled Particle Cannon
          Heavy Machine Gun
                Proton Missile Launcher
[Rating: 97]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Cooled Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gyrokinetic Inverter
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Light Armor Plating
Weapon                     Antimatter Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Maul
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   .   .   .   2   2   .   2   .   .   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   1   1   .   2   .   .   .   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
Parts Attached             408  | 7   19  43  3   1   4   25  83  33  7   20  .   7   16  42  63  20  15  .   
  Power                    24   | 1   2   4   .   .   .   1   5   1   2   1   .   .   1   1   4   .   1   .   
    Engine                 12   | 1   2   3   .   .   .   1   4   .   .   .   .   .   .   .   .   .   1   .   
    Core                   10   | .   .   1   .   .   .   .   1   1   2   .   .   .   .   1   4   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Propulsion               96   | 2   6   14  2   .   .   10  16  8   .   3   .   1   1   10  18  4   1   .   
    Treads                 67   | 2   6   11  1   .   .   10  15  1   .   1   .   1   1   2   11  4   1   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   
    Wheel                  20   | .   .   3   1   .   .   .   1   7   .   2   .   .   .   3   3   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  108  | 2   3   7   .   1   1   5   23  6   3   10  .   2   5   8   16  6   10  .   
    Device                 47   | 1   .   2   .   .   1   .   15  2   .   4   .   .   1   3   9   4   5   .   
    Storage                7    | 1   1   2   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               13   | .   1   .   .   .   .   2   .   .   1   .   .   2   4   .   2   1   .   .   
    Protection             39   | .   1   2   .   1   .   2   8   4   2   5   .   .   .   5   4   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   180  | 2   8   18  1   .   3   9   39  18  2   6   .   4   9   23  25  10  3   .   
    Energy Gun             10   | 1   2   1   1   .   1   1   1   .   .   .   .   .   .   .   1   1   .   .   
    Energy Cannon          23   | .   .   4   .   .   .   1   4   1   .   1   .   1   3   2   5   .   1   .   
    Ballistic Gun          49   | 1   1   8   .   .   .   6   22  8   .   .   .   .   .   .   3   .   .   .   
    Ballistic Cannon       22   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   9   7   3   2   .   
    Launcher               30   | .   1   2   .   .   2   .   6   4   .   2   .   2   2   5   1   3   .   .   
    Special Weapon         16   | .   .   .   .   .   .   .   .   .   1   .   .   1   3   2   6   3   .   .   
    Impact Weapon          9    | .   2   3   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        14   | .   .   .   .   .   .   .   4   4   .   3   .   .   .   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   1   .   .   .   .   .   .   1   1   .   .   .   1   2   1   .   .   .   
  Unidentified Prototypes  19   | .   .   5   .   .   .   2   1   .   .   1   .   .   2   1   6   .   1   .   
Parts Lost                 67   | .   3   .   .   .   1   1   4   8   .   .   .   2   1   18  10  7   9   3   
  Power                    7    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   2   .   .   1   1   
  Propulsion               26   | .   1   .   .   .   .   1   3   2   .   .   .   .   .   10  2   3   4   .   
  Utility                  19   | .   .   .   .   .   1   .   .   5   .   .   .   2   .   3   3   2   3   .   
  Weapon                   15   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   5   2   1   2   
  Highest Loss Streak      6    | .   2   .   .   .   1   1   1   4   .   .   .   1   1   6   3   4   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  100 100 99  99  94  89  91  99  100 89  92  79  92  85  73  45  
  Engine                   4    | .   13  10  11  11  11  8   5   2   .   .   .   .   .   .   .   .   4   4   
  Core                     1    | .   .   .   .   .   .   .   1   3   6   1   .   .   .   .   4   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   4   6   6   5   4   .   .   .   .   
  Treads                   19   | .   27  28  22  22  22  32  29  10  .   .   .   5   11  8   19  24  7   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   
  Wheel                    6    | .   .   4   10  11  11  3   3   20  33  32  33  21  14  3   3   .   .   .   
  Device                   6    | .   8   9   11  11  10  1   8   6   .   10  20  14  10  4   4   1   5   5   
  Storage                  7    | .   14  11  11  11  11  9   7   7   6   6   6   6   6   6   5   7   6   5   
  Processor                1    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   
  Hackware                 12   | .   .   .   .   .   .   15  7   7   13  13  13  14  27  26  19  18  17  15  
  Protection               8    | .   5   9   11  11  11  10  12  14  18  15  6   6   .   5   4   6   5   .   
  Energy Gun               1    | .   8   .   6   11  9   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   7   4   .   .   1   .   .   .   .   .   4   5   1   6   .   .   .   
  Ballistic Gun            5    | .   13  11  11  11  8   7   11  11  .   .   .   .   .   .   1   .   .   .   
  Ballistic Cannon         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   6   3   5   9   9   
  Launcher                 1    | .   .   .   .   .   3   .   .   .   .   7   6   6   .   .   .   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             216  | 13  20  101 101 101 102 105 139 135 112 154 133 134 134 122 154 216 216 110 
  Greatest Support         147  | 40  40  60  16  16  16  89  108 60  60  60  60  60  100 143 147 147 84  3   
  Greatest Overweight (x)  41   | .   .   6   6   6   6   6   5   9   1   2   2   3   3   28  8   3   41  36  
  Average Overweight (x)   2    | .   .   3   6   6   6   3   2   1   1   1   2   2   1   1   1   1   4   36  
Largest Inventory Capacity 25   | 8   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   9   21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  
  Average Carried          22   | 4   9   19  24  24  24  24  24  24  23  24  24  24  24  23  23  24  24  24  
  Final Capacity           25   | 8   10  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   10  25  25  25  25  25  25  24  24  25  25  25  25  20  25  25  24  24  

 Class Distribution 
--------------------
 38% | Mutant
 26% | Bothacker-Mutant
 14% | Bothacker-Gunner
 10% | Scavenger-Mutant
  6% | Hacker-Mutant
  3% | Bothacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Extension
 Bothacker-Gunner | -5/Factory
 Bothacker-Mutant | -5/Upper Caves
 Bothacker-Gunner | -5/Upper Caves
           Mutant | -4/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Fac  Upp  Upp  Fac  
Matter Collected           11317 | 290  447  939  63   10   79   336  2198 866  .    605  30   299  237  1298 2335 501  784  .    
  Remotely                 1979  | .    .    .    .    .    .    .    660  241  .    595  30   299  154  .    .    .    .    .    
Salvage Created            13730 | 153  488  1926 178  .    127  661  2484 909  .    1000 .    213  600  1108 3136 336  411  .    
  Parts                    655   | 13   35   139  12   .    8    37   146  38   .    8    .    22   19   30   119  8    21   .    
Haulers Intercepted        16    | .    2    5    .    .    .    3    2    .    .    .    .    .    1    .    2    .    1    .    
Recyclers Shooed           11    | .    1    2    .    .    .    .    1    .    .    .    .    .    .    3    4    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   20   .    
  Prevented                8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Combat Hostiles Destroyed  245  | .   14  38  3   .   5   12  50  19  .   4   .   7   6   18  48  8   13  .   
  Melee                    7    | .   1   .   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   
  Guns                     88   | .   11  16  3   .   2   11  28  6   .   .   .   .   .   .   8   3   .   .   
  Cannons                  89   | .   .   18  .   .   .   1   2   2   .   .   .   .   4   12  34  3   13  .   
  AOE                      59   | .   2   4   .   .   3   .   18  11  .   4   .   5   2   3   5   2   .   .   
Classes Destroyed          19   | 2   5   3   1   .   1   .   3   .   .   1   .   1   .   1   1   .   .   .   
  Worker                   9    | .   .   .   1   .   .   .   4   .   .   .   .   .   1   2   1   .   .   .   
  Builder                  7    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   1   .   .   .   
  Tunneler                 11   | 6   .   .   1   .   .   1   1   .   .   .   .   .   1   1   .   .   .   .   
  Hauler                   16   | .   2   5   .   .   .   3   2   .   .   .   .   .   1   .   2   .   1   .   
  Recycler                 20   | 1   .   3   .   .   .   1   4   .   .   .   .   .   1   5   5   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   1   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  12   | .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   
  Swarmer                  55   | .   8   12  .   .   3   6   6   4   .   .   .   2   .   3   .   7   4   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    112  | .   6   17  3   .   1   1   28  9   .   .   .   .   4   8   28  .   7   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Sentry                   27   | .   .   8   .   .   .   5   5   4   .   .   .   .   .   3   1   1   .   .   
  Hunter                   11   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   5   .   2   .   
  Programmer               26   | .   .   .   .   .   .   .   7   1   .   .   .   3   2   .   13  .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           11   | 3   3   7   3   .   3   3   11  7   .   4   .   2   3   4   7   5   4   .   
  Combat Bots Only         9    | .   3   5   2   .   3   3   9   7   .   4   .   2   2   4   7   5   4   .   
Max Kills in Single Turn   5    | 1   2   3   1   .   3   1   5   3   .   1   .   2   1   2   2   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   3   .   3   3   .   1   .   2   1   2   1   1   .   .   
  Melee                    1    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Fac  Upp  Upp  Fac  
Hostile Shots Fired        1968  | .    78   126  10   .    19   35   453  346  .    .    .    27   49   245  267  140  165  8    
  Missed                   625   | .    17   41   2    .    7    13   156  121  .    .    .    7    10   82   79   36   52   2    
Damage Taken               17276 | .    577  847  79   .    118  190  2537 1208 .    .    23   603  981  2599 4037 1353 2010 114  
  Core                     1829  | .    73   138  .    .    10   25   188  60   .    .    23   53   304  302  184  153  264  52   
  Absorbed by Shields      1949  | .    .    187  30   .    40   38   847  709  .    .    .    .    .    .    .    .    98   .    
  Redirected to Shielding  5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1094  | .    .    .    .    .    .    .    330  313  .    .    .    .    .    42   163  246  .    .    
  Regen/Repaired (Parts)   1267  | .    .    .    .    .    .    52   228  .    .    270  .    211  288  .    218  .    .    .    
Core Remaining (%)         64    | 100  70   .    .    .    63   95   .    64   .    .    .    .    .    19   .    .    39   .    
Volleys Fired              882   | 24   77   110  11   .    12   41   137  55   .    11   .    15   45   78   192  28   46   .    
  Largest                  3     | 2    2    2    2    .    2    2    2    2    .    2    .    2    1    2    3    3    2    .    
  Hottest                  220   | 60   60   136  98   .    98   108  108  105  .    75   .    80   100  140  220  144  151  .    
Shots Fired                1542  | 47   132  192  22   .    20   78   254  98   .    19   .    18   47   131  359  46   79   .    
  Gun                      757   | 47   129  120  20   .    19   71   210  77   .    .    .    .    .    .    52   12   .    .    
  Cannon                   666   | .    .    68   2    .    .    7    26   10   .    .    .    5    38   109  295  27   79   .    
  Launcher                 100   | .    3    4    .    .    1    .    18   11   .    19   .    13   1    18   6    6    .    .    
  Special                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    6    1    .    .    
  Kinetic                  946   | 24   71   120  11   .    11   37   205  77   .    .    .    .    .    100  192  27   71   .    
  Thermal                  465   | 23   58   68   11   .    8    41   31   10   .    .    .    5    38   9    155  .    8    .    
  Explosive                77    | .    3    .    .    .    1    .    18   11   .    19   .    13   1    11   .    .    .    .    
  Electromagnetic          35    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    7    6    18   .    .    
  Robot Hit Streak         22    | 10   13   18   8    .    6    10   14   12   .    9    .    5    7    13   22   12   7    .    
  Robot Miss Streak        7     | 2    5    4    2    .    1    3    5    5    .    1    .    5    4    3    7    1    3    .    
  Penetration Max          1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1033  | 28   85   118  14   .    10   47   172  77   2    15   .    11   43   129  213  25   44   .    
  Core Hits                574   | 9    33   66   6    .    5    19   128  51   .    13   .    23   20   52   111  19   19   .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         35    | .    .    1    2    .    1    2    5    2    .    .    .    1    .    9    6    1    5    .    
    Burn                   3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    6    1    5    .    
    Smash                  2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    1    2    .    .    .    1    .    1    .    .    .    .    
Melee Attacks              165   | .    6    8    .    .    .    5    19   30   3    .    .    18   5    68   3    .    .    .    
  Impact                   21    | .    5    8    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 108   | .    .    .    .    .    .    .    16   22   1    .    .    18   .    51   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            33    | .    .    .    .    .    .    1    1    8    2    .    .    .    .    19   2    .    .    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34956 | 264  964  2352 275  .    317  1102 6541 2729 .    2259 .    1443 1247 4778 7917 1132 1636 .    
  Guns                     8134  | 264  822  1082 255  .    173  954  2890 829  .    .    .    .    .    .    784  81   .    .    
  Cannons                  14593 | .    .    1025 20   .    .    82   416  103  .    .    .    .    1169 3095 6405 642  1636 .    
  Explosions               10273 | .    97   208  .    .    144  .    2892 1214 .    2259 .    1206 78   1038 728  409  .    .    
  Melee                    1955  | .    45   36   .    .    .    66   343  583  .    .    .    237  .    645  .    .    .    .    
  Ramming                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14936 | 125  352  1082 78   .    88   462  2840 829  .    .    .    .    .    2795 4168 642  1475 .    
  Thermal                  8189  | 139  470  1025 197  .    85   574  466  103  .    .    .    .    1169 344  3396 60   161  .    
  Explosive                8749  | .    97   .    .    .    144  .    2892 1214 .    2259 .    1206 78   859  .    .    .    .    
  Electromagnetic          1126  | .    .    208  .    .    .    .    .    .    .    .    .    .    .    135  353  430  .    .    
  Impact                   147   | .    45   36   .    .    .    66   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1808  | .    .    .    .    .    .    .    343  583  .    .    .    237  .    645  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    .    .    .    .    .    4    .    .    .    .    5    6    6    17   18   18   .    
  Average Corruption       8     | .    .    .    .    .    .    .    2    .    .    .    .    5    5    6    7    18   18   .    
  Corruption Purged        9     | .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  447   | .    .    .    .    .    .    .    34   .    .    .    .    13   29   106  122  73   70   .    
    Message Errors         101   | .    .    .    .    .    .    .    4    .    .    .    .    3    10   27   29   18   10   .    
    Matter Fused           97    | .    .    .    .    .    .    .    10   .    .    .    .    7    4    18   27   16   15   .    
    Heat Flow Errors       61    | .    .    .    .    .    .    .    7    .    .    .    .    1    5    14   17   9    8    .    
    Energy Discharges      49    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    19   12   8    8    .    
    Parts Rejected         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    5    .    2    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      49    | .    .    .    .    .    .    .    3    .    .    .    .    1    4    11   10   9    11   .    
    Data Loss (major)      20    | .    .    .    .    .    .    .    4    .    .    .    .    .    2    1    9    3    1    .    
    Misfires               17    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    4    1    4    5    .    
    Alerts                 18    | .    .    .    .    .    .    .    3    .    .    .    .    .    1    7    3    3    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Weapon Failures        19    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    6    2    9    .    
Overload Shots             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Overflow Damage            691   | .    7    37   .    .    8    66   187  18   .    .    .    8    10   133  156  32   29   .    
  Projectiles              283   | .    .    1    .    .    .    .    .    .    .    .    .    .    10   72   141  30   29   .    
  Explosions               250   | .    7    .    .    .    8    .    187  1    .    .    .    8    .    22   15   2    .    .    
  Melee                    158   | .    .    36   .    .    .    66   .    17   .    .    .    .    .    39   .    .    .    .    
Knockbacks                 56    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   24   2    7    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   23   2    7    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      524   | .    37   .    .    .    .    .    243  58   .    2    .    94   18   14   30   28   .    .    
  Shots                    24    | .    2    .    .    .    .    .    8    3    .    1    .    3    1    2    1    3    .    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | 40   100  278  161  .    193  192  359  370  .    18   .    134  538  266  405  284  518  .    
  Average Temperature      91    | 18   29   66   67   .    85   50   84   90   .    7    .    44   111  62   128  87   144  .    
  Received Heat Transfer   4190  | .    102  226  38   .    41   21   771  389  .    .    9    63   192  678  672  198  730  60   
  Effects                  31    | .    .    .    .    .    .    .    1    3    .    .    .    .    3    .    13   1    10   .    
    Shutdowns              4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    2    1    .    .    
    Interference           15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    7    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              4     | .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       4     | .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | 1    2    1    .    .    .    1    1    1    .    .    .    .    4    3    1    .    .    .    
  Heat Transferred         11226 | 325  1075 1887 481  .    222  964  874  200  .    .    .    .    1575 450  2873 50   250  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Fac  Upp  Upp  Fac  
Peak Influence             1711 | 35   239  414  145  .    203  394  1340 1711 899  375  143  1257 1124 549  955  .    .    2    
  Initial                  938  | .    22   37   115  .    .    78   28   938  898  314  17   100  659  432  141  .    .    2    
  Average                  387  | 19   103  208  51   .    120  166  522  1425 898  257  78   900  947  296  303  .    .    1    
Maximum Alert Level        5    | .    1    2    .    .    1    1    4    5    3    1    .    4    4    2    3    .    .    .    
  Low Security (%)         41   | 100  94   47   100  .    79   70   23   .    .    51   100  6    .    7    50   .    .    100  
  Level 1                  26   | .    5    48   .    .    20   29   8    .    .    48   .    13   .    74   18   .    .    .    
  Level 2                  12   | .    .    3    .    .    .    .    40   .    .    .    .    2    5    18   17   .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    25   10   100  .    .    26   91   .    14   .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    2    84   .    .    .    50   3    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    3    6    .    .    .    .    15   .    1    .    .    .    6    5    17   .    .    .    
  Investigation            17   | .    1    3    .    .    .    .    5    .    1    .    .    .    2    1    4    .    .    .    
  Extermination            12   | .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    6    .    .    .    
  Reinforcement            22   | .    2    3    .    .    .    .    5    .    .    .    .    .    2    4    6    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    2    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Distress Signals           22   | .   2   6   .   .   .   3   3   .   .   .   .   .   1   4   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              424  | .   36  53  5   .   9   23  64  22  .   6   3   29  26  39  74  15  19  1   
  Peak Tracking Total      9    | .   6   5   2   .   4   4   6   9   .   3   3   6   5   7   5   7   5   1   
  Tactical Retreats        27   | .   1   1   .   .   .   6   4   2   .   .   .   .   2   5   2   2   2   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Traps Triggered            16   | .   2   .   .   .   .   .   8   1   1   .   .   2   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
Objects Rigged             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   3   .   
  Exploded                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   3   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Machines Disabled          40   | .   1   2   .   .   1   .   17  1   .   .   .   4   1   2   7   4   .   .   
  Max in Single Turn       3    | .   1   1   .   .   1   .   3   1   .   .   .   1   .   1   2   2   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Machines Accessed          82   | .   8   10  .   2   .   8   18  3   2   .   3   1   2   8   15  1   1   .   
  Terminals                48   | .   6   8   .   .   .   5   7   3   1   .   .   1   2   7   8   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   2   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzers              7    | .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   4   .   1   .   1   .   .   .   2   .   .   .   
Total Hacks                246  | .   21  56  .   2   .   53  44  9   4   .   5   2   4   10  34  1   1   .   
  Successful               149  | .   12  44  .   2   .   39  21  3   1   .   3   1   .   4   17  1   1   .   
  Failed                   95   | .   9   11  .   .   .   13  23  6   3   .   2   1   4   6   17  .   .   .   
    Catastrophic           19   | .   3   1   .   .   .   4   2   1   .   .   .   .   1   2   5   .   .   .   
  Database Lockouts        2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   92   | .   18  21  .   1   .   21  10  2   3   .   2   .   1   1   12  .   .   .   
  Terminals                127  | .   17  23  .   .   .   23  17  9   3   .   .   2   4   9   20  .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          13   | .   .   .   .   .   .   2   5   .   .   .   2   .   .   .   4   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
  Scanalyzers              70   | .   .   33  .   .   .   28  3   .   .   .   .   .   .   .   6   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   10  .   1   .   1   .   .   .   2   .   .   .   
Terminal Hacks             46   | .   6   9   .   2   .   9   4   3   .   .   .   1   .   4   6   1   1   .   
  Record                   6    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   4   .   .   .   
  Part Schematic           3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           13   | .   4   2   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   1   1   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   2   3   .   .   .   1   .   .   .   2   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   1   .   .   .   
  Repair                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 66   | .   .   32  .   .   .   28  2   .   .   .   .   .   .   .   4   .   .   .   
  Insert Component         30   | .   .   16  .   .   .   11  1   .   .   .   .   .   .   .   2   .   .   .   
  Analyze                  36   | .   .   16  .   .   .   17  1   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   2   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         13   | .   5   3   .   .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   
  Terminals                11   | .   4   3   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 11   | .   4   3   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   7   10  .   .   .   4   15  3   1   .   2   1   2   5   11  .   .   .   
  Full Trace Events        22   | .   3   6   .   .   .   .   5   .   1   .   .   .   2   1   4   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   1   15  .   .   .   11  2   .   .   .   .   .   .   .   2   .   .   .   
  Parts Built              7    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   228  | .   .   .   .   .   .   .   144 .   .   .   .   .   .   .   84  .   .   .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   4   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Time                     127  | .   .   .   .   .   .   25  22  .   .   .   .   .   .   .   80  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           29   | .   .   16  .   .   .   10  1   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 28   | .   .   15  .   .   .   10  1   .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Used RIF Installer         3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              21   | .   .   .   .   .   .   .   .   .   .   .   .   .   8   4   8   1   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Combat                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   7   1   .   .   
Robot Hacks Applied        22   | .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   8   1   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  overload_power           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
  go_dormant               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   1   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   1   .   .   2   4   .   1   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   3   .   .   .   2   1   .   .   .   .   8   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Fac  Upp  Upp  Fac  
Total Allies               44   | .    .    .    .    3    .    .    .    2    1    18   .    .    3    14   2    1    .    .    
  Largest Group            20   | .    .    .    .    3    3    .    .    2    2    20   20   16   6    6    1    1    .    .    
  Highest-Rated Group      701  | .    .    .    .    37   37   .    .    62   63   701  701  599  193  157  29   64   .    .    
  Highest-Rated Ally       64   | .    .    .    .    21   21   .    .    31   32   50   50   50   40   31   29   64   .    .    
Total Orders               13   | .    .    .    .    .    .    .    .    .    2    2    .    .    .    5    .    4    .    .    
  STAY                     6    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    1    .    .    
  FOLLOW                   4    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    2    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               327  | .    .    .    .    .    22   .    .    7    .    21   23   106  85   55   6    2    .    .    
  Total Damage             7975 | .    .    .    .    .    199  .    .    84   .    677  546  3328 1640 1348 75   78   .    .    
  Kills                    60   | .    .    .    .    .    5    .    .    2    .    2    4    20   14   11   .    2    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar Fac Was Fac Gar Fac Ext Fac Upp Upp Fac 
Robot Analysis Total       12   | .   4   2   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Fac  Upp  Upp  Fac  
Turns Passed               28681 | 290  1322 3123 1451 1130 321  1881 3869 1223 153  829  146  1043 879  3678 4354 1677 1238 74   
Spaces Moved               11852 | 125  646  1308 713  572  140  724  1588 668  103  582  106  649  335  1077 1773 504  235  4    
  Core                     33    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    12   4    
  Treads                   5437  | 123  646  651  .    .    .    433  752  65   .    .    .    .    254  705  1081 504  223  .    
  Legs                     280   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    225  55   .    .    .    
  Wheels                   6100  | .    .    657  713  572  140  291  836  603  103  582  106  649  81   132  635  .    .    .    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  110  190  190  190  175  145  105  105  105  120  120  135  125  145  242  326  1850 
  Average Speed            190   | 158  160  192  190  190  190  217  184  137  105  112  120  133  208  243  174  264  456  1850 
  Slowest Speed            2100  | 160  160  240  190  190  190  465  545  312  105  120  120  135  232  1450 490  410  2100 1850 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       53    | 7    90   91   98   94   34   45   46   77   4    97   4    59   13   54   44   78   20   .    
  Regions Visited          18
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    1    .    .    .    .    .    .    1    1    .    1    1    .    
Scrap Searched             6     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
Spaces Dug                 66    | .    3    7    .    .    .    8    11   .    1    .    .    1    .    15   19   1    .    .    
Terrain Destroyed          883   | .    20   7    .    .    12   11   219  119  1    99   .    61   17   152  110  13   42   .    
  Melee                    42    | .    3    7    .    .    .    4    11   .    1    .    .    1    .    15   .    .    .    .    
  Projectile               150   | .    .    .    .    .    .    7    2    1    .    .    .    .    .    14   76   8    42   .    
  AOE                      690   | .    17   .    .    .    12   .    205  118  .    99   .    60   17   123  34   5    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Was  Fac  Gar  Fac  Ext  Fac  Upp  Upp  Fac  
Total                      16339 | 172  804  1705 790  618  174  942  2261 844  144  741  125  778  461  1922 2718 800  336  4    
  Wait                     2534  | 8    30   150  51   9    18   114  351  52   29   98   15   48   47   645  607  241  21   .    
  Move                     11836 | 124  645  1307 712  571  139  723  1588 667  103  581  106  647  334  1076 1772 503  234  4    
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  204   | 8    15   42   6    5    1    15   33   2    2    9    2    9    6    5    36   4    4    .    
  Fast Attach              114   | 7    6    4    1    .    .    2    24   4    1    6    .    .    3    11   28   7    10   .    
  Attach                   60    | .    2    3    .    .    1    4    5    7    2    3    .    2    3    7    12   5    4    .    
  Detach                   11    | .    .    1    .    .    .    .    .    3    .    3    .    .    .    .    1    .    3    .    
  Swap                     236   | .    11   36   2    1    3    19   55   22   4    11   .    5    11   24   23   8    1    .    
  Drop                     223   | 1    12   43   7    5    .    19   47   2    .    19   2    5    5    5    38   3    10   .    
  Fire                     882   | 24   77   110  11   .    12   41   137  55   .    11   .    15   45   78   192  28   46   .    
  Melee                    165   | .    6    8    .    .    .    5    19   30   3    .    .    18   5    68   3    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37    | .    .    .    .    .    .    .    2    .    .    .    .    29   2    .    4    .    .    .    
  Rewire                   27    | .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    3    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: *Fac x2 / [*Sto x2] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory
-6/Garrison
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 14)
   291 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   569 | -10/Materials  | Discovered new exit (range 12)
   930 | -10/Materials  | Discovered new exit (range 15)
  1258 | -10/Materials  | Discovered new exit (range 16)
  1384 | -10/Materials  | Discovered new exit (range 8)
  1606 | -10/Materials  | Identified exit to Mines
  1613 | -10/Materials  | Entered another Materials area
  1613 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1889 | -9/Materials   | Build established: Scavenger-Mutant
  2062 | -9/Materials   | Discovered new exit (range 8)
  2131 | -9/Materials   | Central database locked down
  2255 | -9/Materials   | Discovered new exit (range 15)
  2283 | -9/Materials   | Identified exit to Materials
  2709 | -9/Materials   | Build established: Mutant
  4736 | -9/Materials   | Entered Mines
  4784 | -9/Mines       | Discovered exit to Materials (range 8)
  4958 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
  5306 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  5311 | -9/Mines       | Found Prototype Device
  5352 | -9/Mines       | Learned location of Zion (-6)
  5530 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
  6075 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  6096 | -9/Mines       | Discovered exit to Materials (range 9)
  6180 | -9/Mines       | Discovered new exit (range 5)
  6187 | -9/Mines       | Entered Exiles
  6187 | -9/Exiles      | Found Exiles lab destroyed
  6220 | -9/Exiles      | Discovered new exit (range 15)
  6616 | -9/Exiles      | Opened EX-Vault
  6644 | -9/Exiles      | Found PSU Rigger
  7283 | -9/Exiles      | Discovered new exit (range 15)
  7317 | -9/Exiles      | Entered Mines
  7317 | -8/Mines       | Accompanied by 3 allies
  7442 | -8/Mines       | Discovered exit to Materials (range 16)
  7510 | -8/Mines       | Lost 3 allies
  7638 | -8/Mines       | Entered Materials
  7638 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  8190 | -8/Materials   | Build established: Hacker-Mutant
  8195 | -8/Materials   | Discovered new exit (range 5)
  8333 | -8/Materials   | Repaired Cld. Ion Engine
  8520 | -8/Materials   | Central database locked down
  9366 | -8/Materials   | Discovered new exit (range 16)
  9519 | -8/Materials   | Entered Factory
  9519 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10095 | -7/Factory     | Build established: Mutant
 10289 | -7/Factory     | Destroyed 7 combat bots
 10397 | -7/Factory     | Fabricated Arm. Treads?
 10888 | -7/Factory     | Fabricated Lrn. Tractor Beam (x2)
 11821 | -7/Factory     | Discovered new exit (range 8)
 11857 | -7/Factory     | Repaired Med. Reactive Plating
 12435 | -7/Factory     | Discovered new exit (range 3)
 12885 | -7/Factory     | Fabricated Imp. Hardlight Generator (x2)
 12946 | -7/Factory     | Discovered new exit (range 10)
 13236 | -7/Factory     | Discovered new exit (range 2)
 13343 | -7/Factory     | Destroyed 9 combat bots
 13388 | -7/Factory     | Identified exit to Garrison
 13388 | -7/Factory     | Entered Garrison
 13506 | -7/Garrison    | Triggered checkpoint
 13530 | -7/Garrison    | Triggered checkpoint
 13532 | -7/Garrison    | Triggered checkpoint
 13678 | -7/Garrison    | Discovered new exit (range 3)
 13777 | -7/Garrison    | Destroyed 7 combat bots
 13785 | -7/Garrison    | Lost 4 parts (1p2n1u)
 14112 | -7/Garrison    | Triggered checkpoint
 14309 | -7/Garrison    | Build established: Scavenger-Mutant
 14379 | -7/Garrison    | Discovered new exit (range 12)
 14385 | -7/Garrison    | Learned Factory security intel
 14424 | -7/Garrison    | Triggered checkpoint
 14584 | -7/Garrison    | Discovered new exit (range 15)
 14603 | -7/Garrison    | Installed Relay Interface Framework
 14611 | -7/Garrison    | Entered Factory
 14611 | -6/Factory     | Accompanied by 1 ally
 14611 | -6/Factory     | Evolved 2 slots: Utility x2
 14655 | -6/Factory     | Spotted B-75 Beast
 14764 | -6/Factory     | Sucked down chute
 14764 | -6/Factory     | Entered Waste
 14784 | -6/Waste       | 2 allies followed down the chute
 14851 | -6/Waste       | Spotted C-40 Crusher
 14851 | -6/Waste       | Spotted C-40 Crusher
 14863 | -6/Waste       | Spotted C-40 Crusher
 14866 | -6/Waste       | Destroyed C-40 Crusher
 14873 | -6/Waste       | Destroyed C-40 Crusher
 14873 | -6/Waste       | Spotted C-40 Crusher
 14882 | -6/Waste       | Allies destroyed C-40 Crusher
 14882 | -6/Waste       | Destroyed C-40 Crusher
 14886 | -6/Waste       | Spotted C-40 Crusher
 14887 | -6/Waste       | Destroyed C-40 Crusher
 14892 | -6/Waste       | Spotted C-40 Crusher
 14898 | -6/Waste       | Allies destroyed C-40 Crusher
 14913 | -6/Waste       | Found Damper Plating
 14934 | -6/Waste       | Found Damper Plating
 14995 | -6/Waste       | Discovered new exit (range 16)
 15094 | -6/Waste       | Warlord forces began an assault
 15172 | -6/Waste       | Found Prototype Slashing Weapon
 15173 | -6/Waste       | Identified Molecular Scythe
 15593 | -6/Waste       | Entered Factory
 15593 | -6/Factory     | Accompanied by 20 allies
 15707 | -6/Factory     | Lost 3 allies
 15731 | -6/Factory     | Identified exit to Garrison
 15739 | -6/Factory     | Entered Garrison
 15739 | -6/Garrison    | Accompanied by 16 allies
 15755 | -6/Garrison    | Triggered checkpoint
 15772 | -6/Garrison    | Expanded RIF knowledge: Robot Detection
 15846 | -6/Garrison    | Lost 3 allies
 15947 | -6/Garrison    | Triggered checkpoint
 15949 | -6/Garrison    | Triggered checkpoint
 15949 | -6/Garrison    | Spotted B-75 Beast
 15952 | -6/Garrison    | P-60 Hacker assimilated allied 9K-J5O(s)
 15960 | -6/Garrison    | Triggered checkpoint
 15962 | -6/Garrison    | Allies destroyed B-75 Beast
 15965 | -6/Garrison    | Triggered checkpoint
 16001 | -6/Garrison    | Lost 4 allies
 16056 | -6/Garrison    | Discovered new exit (range 8)
 16071 | -6/Garrison    | Triggered checkpoint
 16129 | -6/Garrison    | Build established: Bothacker-Mutant
 16205 | -6/Garrison    | Triggered checkpoint
 16281 | -6/Garrison    | Expanded RIF knowledge: Patrol Navigation
 16349 | -6/Garrison    | Spotted B-75 Beast
 16593 | -6/Garrison    | Garrison Relay disabled
 16782 | -6/Garrison    | Entered Factory
 16782 | -6/Factory     | Accompanied by 5 allies
 16844 | -6/Factory     | Discovered new exit (range 15)
 16896 | -6/Factory     | Spotted B-75 Beast
 16911 | -6/Factory     | Allies destroyed B-75 Beast
 17132 | -6/Factory     | First assault squad dispatched
 17575 | -6/Factory     | Discovered new exit (range 15)
 17661 | -6/Factory     | Entered Extension
 17741 | -6/Extension   | Rescued a captive Derelict
 17742 | -6/Extension   | Rescued a captive Derelict
 18025 | -6/Extension   | Lost 4 allies
 18039 | -6/Extension   | Rescued a captive Derelict
 18193 | -6/Extension   | Core integrity fell below 50%
 18213 | -6/Extension   | Lost 4 allies
 18761 | -6/Extension   | Disrupted transfer network
 20132 | -6/Extension   | Spotted B-75 Beast
 20163 | -6/Extension   | Destroyed B-75 Beast
 20187 | -6/Extension   | Lost 4 parts (2n1u1w)
 20289 | -6/Extension   | Spotted B-75 Beast
 20341 | -6/Extension   | Destroyed B-75 Beast
 20366 | -6/Extension   | Discovered new exit (range 3)
 20503 | -6/Extension   | Rescued a captive Derelict
 20504 | -6/Extension   | Rescued a captive Derelict
 20556 | -6/Extension   | Core integrity fell below 20%
 20582 | -6/Extension   | Lost 6 parts (1p4n1w)
 21339 | -6/Extension   | Entered Factory
 21339 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 21753 | -5/Factory     | Build established: Bothacker-Gunner
 21757 | -5/Factory     | Crushed by falling debris
 21757 | -5/Factory     | Identified Exp. Sensor Array
 21788 | -5/Factory     | Lost 3 parts (1u2w)
 22056 | -5/Factory     | Build established: Bothacker-Mutant
 22191 | -5/Factory     | Cargo convoy interrupted
 22540 | -5/Factory     | Build established: Bothacker-Gunner
 22696 | -5/Factory     | Repaired Antimatter Cannon?
 24380 | -5/Factory     | System corruption reached 10%
 24639 | -5/Factory     | Fabricated Med. Reactive Plating?
 24885 | -5/Factory     | Identified exit to Upper Caves
 24956 | -5/Factory     | Destroyed 7 combat bots
 25239 | -5/Factory     | First assault squad dispatched
 25693 | -5/Factory     | Entered Upper Caves
 25737 | -5/Upper Caves | Spotted B-75 Beast
 25980 | -5/Upper Caves | Build established: Bothacker-Mutant
 26571 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves
 26691 | -5/Upper Caves | Lost 3 parts (1n2u)
 26774 | -5/Upper Caves | Attracted the attention of an 0b10 base
 26812 | -5/Upper Caves | Lost 4 parts (2n2w)
 26828 | -5/Upper Caves | Discovered new exit (range 9)
 27370 | -5/Upper Caves | Entered another Upper Caves area
 27528 | -5/Upper Caves | Build established: Bothacker-Gunner
 27877 | -5/Upper Caves | Build established: Bothacker-Tank
 28119 | -5/Upper Caves | Discovered new exit (range 5)
 28316 | -5/Upper Caves | Core integrity fell below 50%
 28342 | -5/Upper Caves | Build established: Bothacker-Gunner
 28608 | -5/Upper Caves | Entered Factory
 28608 | -4/Factory     | Evolved 2 slots: Weapon x2
 28682 | -4/Factory     | Self-destructed

 Last Messages 
---------------
28461_ System corrupted: Energy discharge (-34).
28477_ Acquired 4 matter.
28483_ =TCT1JDR8WTDHY7#CQXEG1IR%
28496_ Acquired 28 matter.
28508_ System corrupted: Matter fused (-8). <x2>
28543_ #N>O 48PMZWMAW41<%:TPH01X64GSEKESGFA9IS
28551_ Acquired Matter Compressor.
28561_ System corrupted: Matter fused (-8).
28581_ System corrupted: Heat flow error (+129).
28608_ System corrupted: Component data lost.
PARAMETERS=WEAPON+2
LOCATION=UNKNOWN
GOAL=ESCAPE
28669_ ALERT: All DSF locations entering
  lockdown mode.
28672_ Lgt. Angular Momentum Engine destroyed.
28678_ Hvy. Gauss Cannon destroyed.
28678_ Critical hit (Burn: +37).
28681_ Antimatter Cannon destroyed.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Coolant Potential          100
Energy Generation          37
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             1600
Resistance: KI             30
Resistance: TH             25
Resistance: EM             90
Core Shielding             20
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           5
Kinecelleration            40
Offensive Hacking          14
Defensive Hacking          11
Relay Coupler Types        5
Relay Coupler Value        137
Trap Extractor Capacity    8

 Item Schematics 
-----------------
        Huge Storage Unit | -10/Materials | Hacked
 Hrd. Light Armor Plating | -9/Materials  | Scanalyzed
 Imp. Light Armor Plating | -9/Materials  | Scanalyzed
         Seismic Detector | -9/Materials  | Scanalyzed
        Hpw. Tractor Beam | -9/Materials  | Scanalyzed
       Imp. Assault Rifle | -9/Materials  | Scanalyzed
          Hcp. Matter Pod | -9/Materials  | Scanalyzed
          Hvy. Ion Engine | -9/Materials  | Scanalyzed
          Cld. Ion Engine | -9/Materials  | Scanalyzed
       Structural Scanner | -9/Materials  | Scanalyzed
           Trap Extractor | -9/Materials  | Scanalyzed
         Adv. Beam Cannon | -9/Materials  | Scanalyzed
                Heat Sink | -9/Materials  | Scanalyzed
             Sensor Array | -9/Materials  | Scanalyzed
              Lgt. Treads | -9/Materials  | Scanalyzed
                     Maul | -9/Materials  | Scanalyzed
              Arm. Treads | -8/Materials  | Hacked
            Hacking Suite | -8/Materials  | Scanalyzed
           Kinecellerator | -8/Materials  | Scanalyzed
    Imp. Grenade Launcher | -8/Materials  | Scanalyzed
           Imp. Heat Sink | -8/Materials  | Scanalyzed
        Lrn. Tractor Beam | -8/Materials  | Scanalyzed
      Hardlight Generator | -8/Materials  | Scanalyzed
         Reactive Plating | -8/Materials  | Scanalyzed
              Gauss Rifle | -8/Materials  | Scanalyzed
            Plasma Cannon | -8/Materials  | Scanalyzed
             Enh. Autogun | -8/Materials  | Scanalyzed
 Imp. Hardlight Generator | -7/Factory    | Hacked
    Med. Reactive Plating | -7/Factory    | Scanalyzed
 Lyr. Heavy Armor Plating | -5/Factory    | Scanalyzed
        Antimatter Cannon | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
              Arm. Treads | x2 | -7/Factory 
        Lrn. Tractor Beam | x2 | -7/Factory 
 Imp. Hardlight Generator | x2 | -7/Factory 
    Med. Reactive Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Can't Touch This
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              AssaultStasisPlatform
  Manual?         0
Play Time         05:02:51
  Cumulative      55.0 hours
  Start           2024.04.24 @ 15:39:35
  End             2024.04.25 @ 16:38:19
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25057133-fe5f-4d34-9965-1611c30c5ccd