Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 15:40:39 Player: ae Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (103) 515 Value Destroyed (1854) 1854 Prototype IDs (29) 580 Alien Tech Used (2) 400 Bonus (8252) 8252 TOTAL SCORE: 19501 Bonus ------- High Alert Combat Kills 24 Forged Quantum Companion 1000 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 428 Cogmind --------- Core Integrity 1548/1600 Matter 300/300 Energy 45/200 System Corruption 0% Temperature Cool (12) Movement Flying (26) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster Array > --- UTILITY (14) ----- Advanced Cooling System Medium Storage Unit Structural Scanner Long-range Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Graphene Brace Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Experimental System Shield > --- WEAPON (2) ------- Quantum Companion > --- INVENTORY (10) --- Micro Antimatter Reactor Impulse Thruster Array Long-range Sensor Array Long-range Sensor Array Advanced Thermal Shield System Shield Matter Neutralizer Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Long-range Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Graphene Brace Advanced Thermal Shield Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield Experimental System Shield > --- WEAPON ----------- Quantum Companion > --- INVENTORY -------- Micro Antimatter Reactor Impulse Thruster Array Advanced Cooling System Long-range Sensor Array Long-range Sensor Array Matter Neutralizer Long-range Missile Launcher [Rating: 149] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Companion Sword Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 5 | . . . 1 . . . 3 . . . . . . 1 . . . Utility 12 | . . . 1 . . . 2 . . 2 2 . . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 79 | 4 4 . 5 . 1 3 9 1 . 11 7 . 6 8 10 5 5 Power 8 | . . . 2 . . . 2 . . . 1 . . 3 . . . Engine 3 | . . . 2 . . . 1 . . . . . . . . . . Core 3 | . . . . . . . 1 . . . 1 . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . 2 . . . Propulsion 23 | 2 2 . 1 . . . 3 1 . 8 1 . 1 3 1 . . Treads 2 | 2 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 21 | . 2 . 1 . . . 3 1 . 8 1 . 1 3 1 . . Utility 39 | 1 1 . 1 . 1 . 4 . . 2 5 . 4 2 8 5 5 Device 23 | 1 . . 1 . . . 3 . . 1 3 . 3 1 3 3 4 Storage 1 | . . . . . . . . . . . . . 1 . . . . Processor 4 | . . . . . . . 1 . . . 1 . . . 1 1 . Hackware 11 | . 1 . . . 1 . . . . 1 1 . . 1 4 1 1 Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 9 | 1 1 . 1 . . 3 . . . 1 . . 1 . 1 . . Energy Gun . | . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . Ballistic Gun 4 | 1 1 . . . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 1 . . . . 1 . . 1 3 2 . Parts Lost 3 | . . . . 1 . . . . . 1 . . 1 . . . . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . Utility 1 | . . . . 1 . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 . . . . . 1 . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 5 | 1 4 5 4 5 4 4 3 3 3 4 4 5 8 9 9 9 8 Power . | 1 1 1 . 1 1 1 . . . . . . . . 1 1 1 Propulsion 1 | . . 1 . 1 1 1 . 1 1 . 1 2 2 1 1 2 1 Utility 2 | . . 1 1 1 . . 2 2 1 1 1 1 3 4 4 4 3 Weapon 2 | . 1 2 2 2 2 2 . . 1 1 1 2 2 2 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 2 . . . . 2 2 1 . 3 1 . 2 3 . 2 5 Power 2 | . 1 . . . . . . . . . . . . . . . 1 Propulsion 3 | . 1 . . . . . . . . . . . . . . 1 1 Utility 14 | . . . . . . . 2 1 . 3 . . 2 2 . 1 3 Weapon 4 | . . . . . . 2 . . . . 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 76 85 81 100 94 98 86 93 93 87 87 89 89 89 90 88 89 Engine 4 | . . . 3 11 11 11 7 6 6 5 5 5 5 . . . . Core 2 | . . . . . . . 3 6 6 5 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . . . . 3 9 8 8 Flight 29 | . 18 28 33 33 33 33 34 40 40 32 26 26 26 27 28 25 23 Device 15 | . 11 14 11 22 11 11 13 13 13 13 20 21 15 18 18 18 22 Storage 1 | . . . . . . . . . . . . . 4 4 4 4 4 Processor 3 | . . . . . . . 5 6 6 5 5 5 5 4 4 4 4 Hackware 17 | . 11 14 11 11 17 22 13 13 13 16 19 21 21 19 19 21 23 Ballistic Gun 5 | . 25 28 21 22 22 11 . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 8 6 6 6 5 5 5 5 4 3 4 4 Peak Build Rating 149 | 4 8 8 13 13 15 21 44 47 47 74 94 90 96 120 132 142 149 Average Rating 62 | 2 7 8 9 12 13 18 37 46 47 59 86 90 88 111 123 133 145 On Entrance 52 | . 4 8 8 13 12 15 21 44 47 47 74 90 90 91 118 124 134 Avg Prop Armor Cover (%) 6 | 32 29 . . . . . . 3 3 3 . . . 12 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 46 | 3 4 4 9 8 7 10 22 22 22 30 25 23 33 36 46 36 38 Greatest Support 52 | 40 8 8 12 12 12 12 31 31 26 39 37 36 42 52 46 52 51 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 Most Carried 10 | 4 5 5 5 5 5 5 5 5 4 5 5 5 10 10 10 10 10 Average Carried 6 | 1 4 5 4 5 4 4 4 4 4 4 4 5 8 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 Final Carried 10 | 3 5 5 5 5 5 5 5 4 4 5 5 5 10 10 10 10 9 Class Distribution -------------------- 26% | Scavenger-Mutant 22% | Hacker-Scout 17% | Scavenger-Scout 12% | Hacker-Ninja 9% | Wizard-Ninja 4% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Matter Collected 1911 | 261 197 . 31 . 91 32 120 10 . 227 117 . 103 286 76 195 165 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3392 | 95 266 . 38 21 . . 643 127 . 605 544 . 117 286 93 116 441 Parts 184 | 7 20 . 11 1 . . 27 6 . 51 21 . 4 15 5 5 11 Haulers Intercepted 9 | . 1 . . . . . 4 . . 1 2 . . . . . 1 Recyclers Shooed 3 | . . . . . . . . . . 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Combat Hostiles Destroyed 32 | . 3 . 4 . . . . 1 . 18 6 . . . . . . Melee 3 | . . . . . . . . 1 . 2 . . . . . . . Guns 3 | . 3 . . . . . . . . . . . . . . . . AOE 26 | . . . 4 . . . . . . 16 6 . . . . . . Classes Destroyed 12 | 2 5 . . . . . 2 2 . . 1 . . . . . . Worker 18 | . 2 . . . . . 3 . . 3 3 . 1 4 1 1 . Builder 9 | . . . . . . . 3 . . 2 1 . . 2 . . 1 Tunneler 6 | 2 . . 1 . . . 1 . . 1 . . . 1 . . . Hauler 9 | . 1 . . . . . 4 . . 1 2 . . . . . 1 Recycler 8 | 1 1 . . . . . . . . 1 2 . . 1 . . 2 Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . . . . . 1 . . . . . . . . . 1 Operator 3 | . 2 . . . . . . . . . . . . . 1 . . Watcher 15 | . 1 . . 1 . . 2 . . 5 . . 2 . 1 3 . Swarmer 30 | . 3 . 4 . . . . . . 18 5 . . . . . . Grunt 1 | . . . . . . . . . . . 1 . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . Best Kill Streak 16 | 3 5 . 4 1 . . 4 1 . 16 7 . 1 2 1 2 3 Combat Bots Only 14 | . 3 . 4 . . . . 1 . 14 5 . . . . . . Max Kills in Single Turn 6 | 1 1 . 3 1 . . 1 1 . 6 4 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 . . . . . . 6 3 . . . . . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Hostile Shots Fired 140 | . 33 1 8 9 . . 5 2 1 24 11 . 12 11 . . 23 Missed 68 | . 9 1 6 3 . . 2 2 1 10 5 . 3 9 . . 17 Deflected 1 | . . . . . . . . . . . . . . . . . 1 Hits 72 | . 24 . 2 6 . . 3 . . 14 6 . 9 2 . . 6 Melee 3 | . . . . . . . . . . . . . 3 . . . . Projectile 69 | . 24 . 2 6 . . 3 . . 14 6 . 6 2 . . 6 Critical Strikes 3 | . 1 . . . . . . . . . . . 2 . . . . Actively Blocked 2 | . . . . . . . . . . . . . 2 . . . . Damage Taken 1141 | . 196 . 50 78 . . 62 . . 211 119 . 256 57 . 7 105 Core 295 | . 32 . 9 41 . . 28 . . 30 53 . 10 33 . 7 52 Absorbed by Shields 6 | . . . . . . . . . . . . . 6 . . . . Regen/Repaired (Parts) 99 | . . . . . . . . . . 17 . . 82 . . . . Core Remaining (%) 94 | 100 . 87 . . . 87 . . 96 97 . . 94 . 97 99 96 Volleys Fired 74 | 7 38 . 8 4 . . . . . 5 6 . 4 . . 1 1 Largest 2 | 1 2 . 2 2 . . . . . 1 1 . 1 . . 1 1 Hottest 105 | 20 40 . 40 40 . . . . . 43 43 . 105 . . 105 105 Shots Fired 116 | 7 71 . 14 7 . . . . . 5 6 . 4 . . 1 1 Gun 97 | 7 71 . 12 7 . . . . . . . . . . . . . Cannon 6 | . . . . . . . . . . . . . 4 . . 1 1 Launcher 13 | . . . 2 . . . . . . 5 6 . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 97 | 7 71 . 12 7 . . . . . . . . . . . . . Thermal 6 | . . . . . . . . . . . . . 4 . . 1 1 Explosive 13 | . . . 2 . . . . . . 5 6 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | 4 5 . 1 3 . . . . . 2 4 . . . . . . Robot Miss Streak 8 | 1 6 . 8 1 . . . . . 2 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 155 | 6 36 . 3 4 . . 25 4 . 15 28 . 7 11 3 7 6 Core Hits 108 | 4 14 . 5 2 . . 10 2 . 33 21 . 3 5 2 2 5 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . Melee Attacks 239 | . . . . . . . 47 6 . 34 40 . 39 33 7 15 18 Impact . | . . . . . . . . . . . . . . . . . . Slashing 239 | . . . . . . . 47 6 . 34 40 . 39 33 7 15 18 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 45 | . . . . . . . 12 1 . 6 7 . 2 8 2 2 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10561 | 70 409 . 183 41 . . 1781 186 . 2609 2311 . 438 1012 263 471 787 Guns 551 | 70 409 . 31 41 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 2939 | . . . 152 . . . . . . 1728 943 . . . . . 116 Melee 7071 | . . . . . . . 1781 186 . 881 1368 . 438 1012 263 471 671 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 551 | 70 409 . 31 41 . . . . . . . . . . . . . Thermal 379 | . . . . . . . . . . 263 . . . . . . 116 Explosive 2560 | . . . 152 . . . . . . 1465 943 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 7071 | . . . . . . . 1781 186 . 881 1368 . 438 1012 263 471 671 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . 2 2 2 . . . . . 10 12 . . . . Average Corruption 7 | . . . . 2 2 2 . . . . . 10 10 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . . . . 1 1 2 . . . . . . 21 . . . . Message Errors 13 | . . . . 1 1 . . . . . . . 11 . . . . Matter Fused 3 | . . . . . . . . . . . . . 3 . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . . . . Energy Discharges 2 | . . . . . . 1 . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . 4 . . . . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1425 | . . . . . . . 354 39 . 356 184 . 52 282 32 29 97 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 313 | . . . . . . . . . . 204 109 . . . . . . Melee 1112 | . . . . . . . 354 39 . 152 75 . 52 282 32 29 97 Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . . 18 . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 216 | . . . 6 6 . 194 216 170 . 24 . . . . . 56 54 Average Temperature 52 | . . . 6 6 . 99 68 55 . 6 . . . . . 19 29 Received Heat Transfer 72 | . 9 . . 36 . . 9 . . 9 9 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 350 | . . . . . . . . . . 250 . . . . . . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Maximum Alert Level 2 | . . . . . . . . . . 2 1 . . . . . . Low Security (%) 89 | 100 100 100 100 100 100 . 100 . . 29 62 100 100 100 100 100 100 Level 1 7 | . . . . . . . . . . 41 37 . . . . . . Level 2 3 | . . . . . . . . . . 29 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 635 | 10 63 30 105 47 50 . 56 . . 635 319 105 148 69 33 25 138 Initial 242 | . 6 . 7 35 18 . . . . . 242 105 73 69 26 . 10 Average 73 | 2 32 12 34 36 31 . 11 . . 330 152 105 60 34 9 1 87 Influence Increases 2993 | 15 195 30 133 52 109 . 203 35 . 854 429 . 345 252 43 70 228 Destroy 0b10 Robot/C 720 | . 60 . 80 . . . . 20 . 360 200 . . . . . . Destroy 0b10 Robot/NC 350 | 15 30 . 5 5 . . 70 5 . 65 40 . 15 40 15 20 25 Destroy Leader 148 | . 14 . 10 2 . . 12 10 . 52 34 . 4 . 2 6 2 Successful Hack 323 | . 16 . 7 . 19 . 74 . . 53 16 . 26 24 5 14 69 Select Force Hacks 120 | . . . . 30 90 . . . . . . . . . . . . Disable Machine 210 | . . . . . . . 15 . . 105 15 . 15 15 15 . 30 Destroy Structure 477 | . . . 16 . . . 17 . . 144 94 . 60 38 6 15 87 Partial Spotted 225 | . 15 . 15 . . . 15 . . 30 . . 60 75 . 15 . Lose Combat Pursuer 420 | . 60 30 . 15 . . . . . 45 30 . 165 60 . . 15 Influence Decreases 2885 | 5 205 10 67 91 123 33 203 35 . 359 623 196 318 337 90 52 138 Entered New Map 703 | . 4 . 13 51 29 33 . . . . 253 196 32 63 21 . 8 Time Decay 1701 | 5 201 10 54 30 57 . 203 35 . 199 190 . 222 254 69 52 120 Lost Part 30 | . . . . 10 . . . . . 10 . . 10 . . . . Lost Ally 64 | . . . . . . . . . . . 30 . 4 20 . . 10 Purge Threat 387 | . . . . . 37 . . . . 150 150 . 50 . . . . Squads Dispatched 28 | . . . . 1 . . 3 . . 4 5 . 6 5 1 2 1 Investigation 10 | . . . . 1 . . 1 . . 3 . . 2 2 1 . . Extermination 12 | . . . . . . . 2 . . 1 1 . 3 2 . 2 1 Reinforcement 4 | . . . . . . . . . . . 2 . 1 1 . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Distress Signals 7 | . . . . 2 . . 1 . . 1 . . 2 . . . 1 Communications Jammed 11 | . . . . . . . . . . . 4 . . . . . 7 Distress Signals 10 | . . . . . . . . . . . 3 . . . . . 7 Times Spotted 132 | . 16 2 11 6 . . 11 1 3 21 6 4 20 11 1 7 12 Peak Tracking Total 10 | . 5 2 6 5 . . 6 1 4 10 3 4 6 4 1 3 6 Tactical Retreats 19 | . 3 1 . 1 . . . . . 2 2 . 6 3 . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Traps Triggered 11 | . . . . 1 . . 1 . . 1 1 . 1 2 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Machines Disabled 14 | . . . . . . . 1 . . 7 1 . 1 1 1 . 2 Max in Single Turn 4 | . . . . . . . 1 . . 4 1 . 1 1 1 . 1 Garrison Access 6 | . . . . . . . 1 . . 1 . . . . . 1 3 Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Machines Accessed 86 | . 3 . 1 1 8 4 13 . . 12 2 . 13 9 6 6 8 Terminals 47 | . 3 . 1 . 5 . 9 . . 4 2 . 7 6 4 2 4 Fabricators 7 | . . . . . . . 1 . . 3 . . 1 1 . 1 . Repair Stations 4 | . . . . . . . . . . 2 . . 1 . . . 1 Recycling Units 8 | . . . . 1 3 . . . . 1 . . 2 . . 1 . Scanalyzers 7 | . . . . . . . 2 . . 1 . . 1 1 1 1 . Garrison Access 9 | . . . . . . . 1 . . 1 . . 1 1 1 1 3 Total Hacks 215 | . 7 . 4 3 29 18 26 . . 31 7 . 26 20 12 15 17 Successful 134 | . 3 . 1 2 15 18 17 . . 19 7 . 15 12 7 8 10 Failed 79 | . 4 . 3 1 13 . 9 . . 12 . . 11 8 5 6 7 Catastrophic 12 | . . . 1 . . . 1 . . . . . 2 2 5 . 1 Database Lockouts 2 | . . . . . 1 . . . . . . . . . . 1 . Manual 99 | . 4 . 4 2 23 . 9 . . 8 4 . 10 12 8 6 9 Terminals 128 | . 7 . 4 . 26 . 18 . . 12 7 . 15 13 10 6 10 Fabricators 22 | . . . . . . . 4 . . 9 . . 3 2 . 4 . Repair Stations 8 | . . . . . . . . . . 4 . . 2 . . . 2 Recycling Units 13 | . . . . 3 3 . . . . 3 . . 3 . . 1 . Scanalyzers 13 | . . . . . . . 3 . . 2 . . 1 3 1 3 . Garrison Access 13 | . . . . . . . 1 . . 1 . . 2 2 1 1 5 Terminal Hacks 67 | . 2 . 1 . 10 18 8 . . 6 5 . 4 3 6 1 3 Record 12 | . . . . . . 12 . . . . . . . . . . . Part Schematic 5 | . . . . . . . 1 . . . 1 . . . 3 . . Robot Analysis 6 | . . . . . . 5 1 . . . . . . . . . . Prototype ID Bank 10 | . . . . . 7 . 2 . . . 1 . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . . . 1 Level Access Points 6 | . . . . . . . 1 . . 1 . . 1 1 1 . 1 Branch Access Points 3 | . 1 . 1 . . . . . . . . . . . 1 . . Terminal Index 2 | . . . . . . . 1 . . . . . . 1 . . . Fabricator Index 2 | . . . . . . . . . . . . . . . 1 1 . Unreport Threat 4 | . . . . . 1 . . . . 1 1 . 1 . . . . Maintenance Status 2 | . . . . . . . . . . . . . . 1 . . 1 Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . Recall Extermination 3 | . . . . . . . 1 . . 2 . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . 1 . . . . . . . . . . Registered Components 4 | . . . . . 1 . . . . 1 1 . 1 . . . . Registered Prototypes 2 | . . . . . . . . . . 1 1 . . . . . . Fabricator Hacks 11 | . . . . . . . 2 . . 4 . . 2 1 . 2 . Load Schematic 7 | . . . . . . . 1 . . 3 . . 1 1 . 1 . Build 4 | . . . . . . . 1 . . 1 . . 1 . . 1 . Repair Station Hacks 5 | . . . . . . . . . . 2 . . 2 . . . 1 Scan Component 3 | . . . . . . . . . . 1 . . 1 . . . 1 Repair 2 | . . . . . . . . . . 1 . . 1 . . . . Recycling Unit Hacks 5 | . . . . 1 . . . . . 1 . . 2 . . 1 . Retrieve Components 5 | . . . . 1 . . . . . 1 . . 2 . . 1 . Scanalyzer 11 | . . . . . . . 2 . . 2 . . 1 3 1 2 . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . Retrieve Study 10 | . . . . . . . 2 . . 1 . . 1 3 1 2 . Garrison Access Hacks 6 | . . . . . . . 1 . . 1 . . . . . 1 3 Seal Access 6 | . . . . . . . 1 . . 1 . . . . . 1 3 Unauthorized Hacks 29 | . 1 . . 1 5 . 4 . . 3 2 . 4 5 . 1 3 Terminals 20 | . 1 . . . 2 . 3 . . 1 2 . 4 4 . . 3 Assimilate 7 | . 1 . . . . . 1 . . . . . 1 2 . . 2 Botnet 10 | . . . . . 2 . 1 . . 1 1 . 2 2 . . 1 Operators 3 | . . . . . . . 1 . . . 1 . 1 . . . . Fabricators 4 | . . . . . . . 1 . . 1 . . . 1 . 1 . Prioritize 3 | . . . . . . . 1 . . 1 . . . . . 1 . Recompile 1 | . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 1 3 . . . . 1 . . . . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . . . . Tunnel 4 | . . . . 1 3 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 1 . 1 . 4 . 11 . . 10 2 . 9 7 5 3 6 Full Trace Events 7 | . . . . . . . 1 . . 3 . . 2 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 1 . . . 1 . . . 3 . . Parts Built 4 | . . . . . . . 1 . . 1 . . 1 . . 1 . Authchips 1 | . . . . . . . . . . . . . . . . 1 . Time 286 | . . . . . . . 67 . . 67 . . 106 . . 46 . Total Part Build Rating 21 | . . . . . . . 4 . . 4 . . 6 . . 7 . Part Studies Acquired 10 | . . . . . . . 2 . . 1 . . 1 3 1 2 . Parts Repaired 2 | . . . . . . . . . . 1 . . 1 . . . . Time 51 | . . . . . . . . . . 26 . . 25 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . 1 . . . . . 1 . . 3 . . 1 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Total Allies 8 | . 1 . . . . . 1 . . . 2 . 1 2 . . 1 Largest Group 2 | . 1 . . . . . 1 . . . 2 . 1 1 . . 1 Highest-Rated Group 72 | . 10 . . . . . 26 . . . 72 . 10 26 . . 45 Highest-Rated Ally 49 | . 10 . . . . . 26 . . . 49 . 10 26 . . 45 Initial UFD Resources 34 | . . . . . . . 22 22 22 25 27 27 27 30 30 32 34 Total Orders 3 | . 2 . . . . . . . . . 1 . . . . . . STAY 1 | . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 . . . . . . Total Damage 247 | . . . . . . . . . . . 247 . . . . . . Kills 4 | . . . . . . . . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Active Infowar (turns) 5386 | 2 383 58 182 74 137 699 728 268 77 468 398 18 533 540 208 364 249 Sensors 3779 | . . . . . . . 667 268 77 468 396 18 533 537 202 364 249 Terrain 982 | . . . 10 74 137 699 62 . . . . . . . . . . Structural 3704 | . . . . . . . 642 268 77 442 398 18 527 517 205 361 249 Seismic 693 | 2 383 58 182 68 . . . . . . . . . . . . . Jamming 1149 | . . . . . . . . . . 185 398 18 28 22 . 249 249 Robot Analysis Total 6 | . . . . . . 5 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Turns Passed 5525 | 58 466 58 182 74 137 699 728 268 77 468 398 18 533 540 208 364 249 Spaces Moved 12422 | 49 570 156 323 156 398 1319 1911 571 260 1111 766 74 1462 1365 540 744 647 Core 208 | 41 167 . . . . . . . . . . . . . . . . Treads 8 | 8 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 12206 | . 403 156 323 156 398 1319 1911 571 260 1111 766 74 1462 1365 540 744 647 Fastest Speed 11 | 50 37 37 34 34 34 34 23 22 26 20 24 20 23 11 22 12 22 Average Speed 27 | 67 40 37 34 34 34 34 26 25 26 25 24 23 23 21 22 23 26 Slowest Speed 160 | 160 50 37 34 34 34 34 34 26 26 103 27 24 24 29 25 29 29 Overloaded Moves 27 | . . . . . . . . . . . . 1 . 5 . 1 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . 12 2 1 2 2 2 1 . . 1 8 2 8 3 2 3 7 Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 67 52 27 29 72 85 41 64 26 34 17 70 41 38 56 22 22 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 3 . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 . . . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . 3 . 8 . . . . . . . . . Spaces Dug 116 | . . . . . . . 17 2 . 19 11 . 29 19 3 5 11 Terrain Destroyed 240 | . . . 14 . . . 17 2 . 73 48 . 32 19 3 5 27 Melee 114 | . . . . . . . 17 2 . 19 11 . 28 19 3 4 11 Projectile 5 | . . . . . . . . . . . . . 4 . . 1 . AOE 121 | . . . 14 . . . . . . 54 37 . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Fac Fac Was Fac Res Qua Res Acc Total 14063 | 64 727 153 379 167 397 1567 2073 686 268 1247 903 71 1587 1556 614 911 693 Wait 1092 | 1 117 . 42 10 . 242 75 105 9 56 73 . 59 132 32 118 21 Move 12298 | 48 547 151 320 151 393 1315 1908 570 259 1108 750 70 1446 1358 535 737 632 Hop 51 | . 10 2 1 2 2 1 1 . . 1 8 1 7 3 2 3 7 Pick Up 53 | 4 5 . 1 . 1 1 4 2 . 9 2 . 8 5 5 5 1 Fast Attach 53 | 3 3 . 2 . . 3 8 . . 4 1 . 2 5 11 7 4 Attach 31 | 1 2 . 2 . 1 . 1 . . 5 5 . 1 2 3 4 4 Detach 22 | . 1 . 1 . . . 2 . . 3 3 . 1 2 4 3 2 Swap 31 | . . . 2 . . . 3 1 . 7 4 . 4 4 5 1 . Drop 72 | . 4 . . . . 5 9 2 . 15 4 . 6 7 10 7 3 Fire 74 | 7 38 . 8 4 . . . . . 5 6 . 4 . . 1 1 Melee 239 | . . . . . . . 47 6 . 34 40 . 39 33 7 15 18 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 40 | . . . . . . . 15 . . . . . 10 5 . 10 . Rewire 7 | . . . . . . . . . . . 7 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Recycling -9/Scraptown -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Zio) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 7) 341 | -10/Materials | Discovered new exit (range 10) 510 | -10/Materials | Discovered new exit (range 16) 525 | -10/Materials | Entered Mines 547 | -10/Mines | Build established: Scavenger-Mutant 579 | -10/Mines | Discovered new exit (range 12) 583 | -10/Mines | Entered Materials 583 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 593 | -9/Materials | Identified exit to Mines 593 | -9/Materials | Identified exit to Storage 765 | -9/Materials | Entered Storage 837 | -9/Storage | Used back door to open Recycling access 837 | -9/Storage | Discovered new exit (range 5) 839 | -9/Storage | Entered Recycling 873 | -9/Recycling | Scanned before Scraplab entrance 973 | -9/Recycling | Entered Scraplab 976 | -9/Recycling | Discovered new exit (range 2) 976 | -9/Recycling | Entered Scraptown 987 | -9/Scraptown | Visited Comm Corps 1000 | -9/Scraptown | Visited CPS Storage 1023 | -9/Scraptown | System corruption cleaned by C-Scrubber 1042 | -9/Scraptown | Visited Assassins FH 1046 | -9/Scraptown | Visited TADAMA 1052 | -9/Scraptown | Visited Cyclists 1066 | -9/Scraptown | Visited Supply Room 1076 | -9/Scraptown | Visited Cave Peace 1085 | -9/Scraptown | Visited UFD Registry 1085 | -9/Scraptown | Registered with UFD as "Datamachine" 1095 | -9/Scraptown | Visited Curators Association 1102 | -9/Scraptown | Visited Scrap Suit Storage 1108 | -9/Scraptown | Visited Sword Containment 1112 | -9/Scraptown | Found Prototype Slashing Weapon 1112 | -9/Scraptown | Identified Companion Sword 1121 | -9/Scraptown | Visited Science Testing Area 1126 | -9/Scraptown | Visited Analyses Database 1133 | -9/Scraptown | Visited Derelict Rescue Squad 1141 | -9/Scraptown | Visited LU-1G1's Boring Crew 1146 | -9/Scraptown | Visited Botcube Research 1157 | -9/Scraptown | Visited Scrapoid Pod Storage 1294 | -9/Scraptown | Entered Cyclist Reading Room 1614 | -9/Scraptown | Visited Scrapoid Research Area 1628 | -9/Scraptown | Found Scrap Suit 1653 | -9/Scraptown | Met Optimus 1653 | -9/Scraptown | Accepted into 0bPrime 1673 | -9/Scraptown | Discovered new exit (range 5) 1675 | -9/Scraptown | Civil war broke out across Scraptown 1675 | -9/Scraptown | Entered Factory 1675 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 1766 | -6/Factory | Discovered new exit (range 5) 1767 | -6/Factory | Identified exit to Lower Caves 1855 | -6/Factory | Identified exit to Factory 2039 | -6/Factory | Build established: Scavenger-Scout 2167 | -6/Factory | Discovered exit to Lower Caves (range 10) 2371 | -6/Factory | Fabricated Cld. VTOL Module? 2403 | -6/Factory | Entered Lower Caves 2429 | -6/Lower Caves | Encountered a Warlord checkpoint 2639 | -6/Lower Caves | Learned 4 Factory zone layouts 2651 | -6/Lower Caves | Found DRS Beacon 2664 | -6/Lower Caves | Discovered new exit (range 8) 2671 | -6/Lower Caves | Identified exit to Lower Caves 2671 | -6/Lower Caves | Entered another Lower Caves area 2675 | -6/Lower Caves | Discovered exit to Factory (range 7) 2676 | -6/Lower Caves | Encountered a Warlord checkpoint 2696 | -6/Lower Caves | Identified exit to Zion 2748 | -6/Lower Caves | Entered Factory 2748 | -5/Factory | Evolved 2 slots: Utility x2 2749 | -5/Factory | Identified exit to Factory 2919 | -5/Factory | Destroyed 14 combat bots 2954 | -5/Factory | Repaired Structural Scanner 2977 | -5/Factory | Discovered new exit (range 3) 2977 | -5/Factory | Identified exit to Upper Caves 3023 | -5/Factory | Discovered exit to Upper Caves (range 11) 3174 | -5/Factory | Fabricated Cld. VTOL Module? 3216 | -5/Factory | Entered another Factory area 3216 | -4/Factory | Evolved 2 slots: Utility x2 3282 | -4/Factory | Build established: Hacker-Ninja 3438 | -4/Factory | Garrison activated, responded to threat 3611 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 3614 | -4/Factory | Sucked down chute 3614 | -4/Factory | Entered Waste 3616 | -4/Waste | Spotted C-40 Crusher 3616 | -4/Waste | Spotted C-40 Crusher 3621 | -4/Waste | Spotted C-40 Crusher 3626 | -4/Waste | Spotted C-40 Crusher 3628 | -4/Waste | Spotted C-40 Crusher 3629 | -4/Waste | EMP discharged 3629 | -4/Waste | System corruption reached 10% 3630 | -4/Waste | Discovered new exit (range 10) 3632 | -4/Waste | Identified exit to Factory 3632 | -4/Waste | Entered Factory 3818 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 3968 | -4/Factory | Discovered new exit (range 5) 3969 | -4/Factory | Identified exit to Upper Caves 3977 | -4/Factory | Build established: Hacker-Scout 4052 | -4/Factory | Repaired Lrn. Missile Launcher? 4136 | -4/Factory | Identified exit to Research 4165 | -4/Factory | Entered Research 4165 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4278 | -3/Research | Spotted B-86 Titan 4296 | -3/Research | Identified exit to Research 4410 | -3/Research | Found Prototype Hackware 4410 | -3/Research | Identified Exp. System Shield 4703 | -3/Research | Discovered new exit (range 10) 4705 | -3/Research | Identified exit to Quarantine 4705 | -3/Research | Entered Quarantine 4782 | -3/Quarantine | Found Alien Artifact 4818 | -3/Quarantine | Identified Core Reset Matrix 4818 | -3/Quarantine | Used Core Reset Matrix 4822 | -3/Quarantine | Detected hypermatrix surge 4822 | -3/Quarantine | Sensed 10 artifacts in vicinity 4827 | -3/Quarantine | Found Subatomic Replicator 4829 | -3/Quarantine | Forged Prototype Slashing Weapon 4893 | -3/Quarantine | Discovered exit to Research (range 15) 4913 | -3/Quarantine | Entered Research 4913 | -2/Research | Evolved 2 slots: Utility x2 4919 | -2/Research | Central database locked down 5010 | -2/Research | Found Prototype Device 5010 | -2/Research | Identified Exp. Thermal Shield 5060 | -2/Research | Discovered new exit (range 7) 5061 | -2/Research | Identified exit to Access 5064 | -2/Research | Discovered new exit (range 5) 5127 | -2/Research | Spotted B-90 Cyclops 5175 | -2/Research | Found Prototype Device 5175 | -2/Research | Identified Exp. EM Disruption Field 5198 | -2/Research | Fabricated Exp. Signal Interpreter (x1) 5277 | -2/Research | Entered Access 5277 | -1/Access | Evolved 2 slots: Utility x2 5329 | -1/Access | Identified exit to Surface 5334 | -1/Access | Build established: Wizard-Ninja 5354 | -1/Access | Energy Cycler disabled 5526 | *** | Heading to fleet! Last Messages --------------- >>Seal Access door sealed. 05476_ Sneak attack on R-10 Processor. 05476_ R-10 Processor destroyed. 05507_ K-01 Serf cleans the Terminal. 05514_ Deflected attack with Quantum Companion. [Achievement: Physics Protects] Quantum Companion: "Don't worry, I got you covered." 05514_ Slug penetrates Wall. 05514_ U-05 Engineer destroyed. 05514_ Slug penetrates Wall. 05516_ Penetrated by Slug. 05516_ Slug penetrates Wall. 05517_ Slug penetrates Y-72 Warden. 05517_ Slug penetrates Wall. 05519_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7X. 05524_ Connecting with Terminal... 05525_ The Access Shell folds into the floor. 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Signal Interpreter | -3/Quarantine | Hacked Exp. Hacking Suite | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -6/Factory Cld. VTOL Module | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Signal Interpreter | x1 | -2/Research | Authchip Repaired ---------- Structural Scanner | 15% | -5/Factory Lrn. Missile Launcher | 8% | -4/Factory Studied --------- Mic. Antimatter Reactor | -2/Research | Hacked Impulse Thruster Array | -2/Research | Hacked Alien Tech Used ----------------- Core Reset Matrix Subatomic Replicator Achievements -------------- Friends Forever Physics Protects Challenges ------------ None Game ------ Seed CentriumMatterStabilizer Manual? 0 Play Time 01:35:08 Cumulative 242.1 hours Start 2026.05.03 @ 14:02:02 End 2026.05.03 @ 15:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 148 Adventurer 4 Explorer 0 Win Type 2 Total 48 Types 45/0/3/0/0/0/0/0/0/0 Lore% 87 Gallery% 64 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 151dbf8e-54de-4bb1-a99a-de9dedbc08ee