Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 06:18:12 Player: BVrutally Odd Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (185) 925 Value Destroyed (5064) 5064 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 10265 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 68 Met Imprinter 300 Friendly Fire -18 Cogmind --------- Core Integrity 0/700 Matter 241/300 Energy 22/100 System Corruption 11% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (2) ------- Precision Beam Rifle Slug Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Cooling System Improved Cooling System Structural Scanner Machine Analyzer Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Utility Shielding Improved Light Armor Plating Layered Light Armor Plating Shield Generator Improved Trap Extractor (3/6 Shock) Hacking Drone Bay Lightning Gun Lightning Gun Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Cooling System Structural Scanner Machine Analyzer Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Shield Generator Improved Trap Extractor Hacking Drone Bay Lightning Gun Lightning Gun Advanced Beam Rifle Enhanced Autogun Gauss Rifle Slug Cannon Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Katana [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . 1 . 1 . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 101 | 7 4 4 26 . 20 12 12 7 2 4 3 Power 8 | 1 . 2 1 . 2 . 1 . . 1 . Engine 8 | 1 . 2 1 . 2 . 1 . . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 . . 11 . 8 8 5 2 2 2 1 Treads 34 | 2 . . 11 . 8 6 2 1 2 2 . Leg 1 | . . . . . . . . . . . 1 Wheel 6 | . . . . . . 2 3 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 24 | 2 2 2 4 . 5 1 4 3 . . 1 Device 11 | 1 . 2 3 . 1 1 1 2 . . . Storage 4 | 1 2 . . . 1 . . . . . . Processor 4 | . . . . . 1 . 2 . . . 1 Hackware 1 | . . . . . . . 1 . . . . Protection 4 | . . . 1 . 2 . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 28 | 2 2 . 10 . 5 3 2 2 . 1 1 Energy Gun 9 | 2 . . . . 4 2 . 1 . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 8 | . 2 . 4 . . 1 . 1 . . . Ballistic Cannon 3 | . . . 1 . . . . . . 1 1 Launcher 5 | . . . 3 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 5 1 . . . . . Parts Lost 37 | . . . 2 2 2 . 5 5 2 . 19 Power 2 | . . . . . . . 1 . . . 1 Propulsion 16 | . . . 1 . . . 3 4 1 . 7 Utility 10 | . . . . 1 1 . . 1 1 . 6 Weapon 9 | . . . 1 1 1 . 1 . . . 5 Highest Loss Streak 11 | . . . 1 1 1 . 2 2 2 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Backups 20 | 1 9 18 19 19 22 24 23 22 21 25 23 Power . | . 1 1 . . 1 1 . 1 1 1 1 Propulsion 3 | . 2 3 3 4 5 4 4 3 1 1 . Utility 8 | . 1 6 7 6 7 12 10 9 9 11 12 Weapon 8 | . 4 8 8 7 7 7 7 9 9 10 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 25 | . 1 2 4 . 4 1 . . . . 13 Power 3 | . . . 1 . 1 . . . . . 1 Propulsion 1 | . . . . . . 1 . . . . . Utility 11 | . . 1 . . . . . . . . 10 Weapon 9 | . 1 1 3 . 2 . . . . . 2 Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 99 100 99 99 99 92 90 Engine 9 | . 14 14 11 11 9 9 7 7 7 7 3 Treads 30 | . 27 28 32 33 36 35 13 20 29 30 24 Wheel 1 | . . . . . . . 16 9 . . . Device 10 | . 14 14 20 18 19 9 12 3 1 . 4 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 Processor 9 | . . . . . 1 9 16 23 23 23 22 Hackware 2 | . . . . . . . 4 7 7 7 7 Protection 4 | . . . . 3 5 9 3 3 5 7 1 Energy Gun 4 | . 4 . . . 6 12 6 12 14 . 3 Ballistic Gun 10 | . 23 28 18 20 7 3 3 1 . . 7 Slashing Weapon 2 | . . . 2 1 . 1 3 . . 6 . Peak Build Rating 48 | 7 8 14 23 23 36 36 42 46 46 48 48 Average Rating 28 | 5 7 9 19 21 31 32 37 41 45 43 39 On Entrance 26 | . 7 8 12 19 23 36 31 41 46 46 48 Naked Turns . | . . . . . . . . . . . . Heaviest Build 112 | 15 50 54 62 67 109 97 102 112 112 110 109 Greatest Support 90 | 40 40 40 63 60 80 80 80 88 88 90 90 Greatest Overweight (x) 10 | . 1 1 1 1 1 5 10 9 1 1 2 Average Overweight (x) 1 | . . 1 . . . 1 2 6 1 1 1 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 Average Capacity 22 | 7 17 20 20 20 23 25 25 25 25 25 25 Most Carried 25 | 3 13 20 20 20 25 25 25 25 24 25 25 Average Carried 20 | 1 9 18 19 19 22 24 23 22 21 24 23 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 Final Carried 25 | 3 13 20 20 19 25 25 25 21 24 25 21 Class Distribution -------------------- 85% | Mutant 7% | Commander-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Matter Collected 4326 | 217 277 128 1142 296 702 307 414 216 89 212 326 Remotely . | . . . . . . . . . . . . Salvage Created 6943 | 59 519 135 1251 462 1286 1476 578 373 348 . 456 Parts 355 | 5 32 10 88 26 57 67 32 12 15 . 11 Haulers Intercepted 24 | . 2 . 6 . 6 6 4 . . . . Recyclers Shooed 4 | . 2 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . 14 9 2 13 Prevented 1 | . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 125 | . 7 6 25 11 20 16 11 8 9 . 12 Melee 2 | . . . . . 1 1 . . . . . Guns 79 | . 7 6 13 11 17 14 2 3 2 . 4 Cannons 4 | . . . . . 2 . . . . . 2 AOE 37 | . . . 12 . . . 9 3 7 . 6 Classes Destroyed 19 | 2 5 1 4 1 2 1 1 . 1 . 1 Worker 9 | 1 . 1 4 . 1 1 1 . . . . Builder 2 | . . . . 1 . . 1 . . . . Tunneler 3 | 2 . . 1 . . . . . . . . Hauler 24 | . 2 . 6 . 6 6 4 . . . . Recycler 13 | . 2 . 4 1 1 4 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 8 | . 3 . 3 . 2 . . . . . . Swarmer 41 | . 3 5 9 3 4 . 4 3 9 . 1 Grunt 41 | . 4 . 6 8 8 4 5 . . . 6 Brawler 1 | . . . . . . 1 . . . . . Duelist 4 | . . . 3 . . . . . . . 1 Protector 1 | . . . 1 . . . . . . . . Sentry 25 | . . . 6 . 6 11 . 1 . . 1 Hunter 8 | . . . . . 2 . 1 3 . . 2 Programmer 2 | . . . . . . . 1 1 . . . Behemoth 1 | . . . . . . . . . . . 1 Decomposer 2 | . . . . . . . . 2 . . . Packrat 1 | . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . . . 3 . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 8 | 2 3 3 6 4 4 8 6 3 4 . 7 Combat Bots Only 7 | . 3 3 5 3 4 6 5 3 4 . 7 Max Kills in Single Turn 4 | 1 1 2 4 2 2 2 2 2 2 . 2 Gunslinging 1 | . . 1 . 1 1 . . . . . . Exploded 3 | . . . 3 . . . 2 2 2 . 2 Melee 1 | . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Hostile Shots Fired 761 | . 36 17 81 51 117 77 90 114 39 . 139 Missed 204 | . 5 5 20 16 28 27 26 36 16 . 25 Hits 557 | . 31 12 61 35 89 50 64 78 23 . 114 Melee 16 | . . . 2 . . 1 . . . . 13 Projectile 541 | . 31 12 59 35 89 49 64 78 23 . 101 Critical Strikes 30 | . 1 1 4 1 8 3 5 2 . . 5 Damage Taken 8311 | . 324 153 1099 361 1090 738 1123 899 254 . 2270 Core 1261 | . 57 18 169 75 120 103 111 103 41 . 464 Absorbed by Shields 376 | . . . . 104 224 . 20 . 28 . . Ignored by Resistances 481 | . . . . . . . . 147 73 . 261 Regen/Repaired (Parts) 659 | . 98 . . . . 561 . . . . . Core Remaining (%) 67 | 100 . 70 . 39 . 59 . . . . . Volleys Fired 487 | 16 45 14 85 32 95 55 32 26 25 17 45 Largest 2 | 2 2 2 2 2 2 2 2 2 2 1 2 Hottest 122 | 100 100 40 60 48 122 122 86 122 122 40 122 Shots Fired 912 | 32 90 28 159 64 183 110 53 50 46 17 80 Gun 804 | 32 90 28 138 64 157 110 42 47 41 . 55 Cannon 64 | . . . . . 26 . . . . 17 21 Launcher 44 | . . . 21 . . . 11 3 5 . 4 Special . | . . . . . . . . . . . . Kinetic 517 | . 66 28 138 64 112 14 21 . . 17 57 Thermal 351 | 32 24 . . . 71 96 21 47 41 . 19 Explosive 44 | . . . 21 . . . 11 3 5 . 4 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 43 | 4 8 8 31 16 16 21 15 33 29 . 43 Robot Miss Streak 5 | 2 5 2 4 2 5 1 3 1 2 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 11 | . . 2 2 2 1 1 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 1 . . . Shots Hit Robots 650 | 14 53 19 112 45 132 97 34 42 36 . 66 Core Hits 329 | 4 22 12 64 23 53 39 30 14 29 . 39 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 1 . . 1 . . . . . 3 Critical Strikes 35 | 2 3 1 . . 4 12 4 2 2 . 5 Burn 29 | 2 3 . . . 3 12 4 2 2 . 1 Destroy 6 | . . 1 . . 1 . . . . . 4 Melee Attacks 73 | . . . 23 3 2 21 13 3 . 8 . Impact . | . . . . . . . . . . . . Slashing 72 | . . . 22 3 2 21 13 3 . 8 . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . 4 1 1 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16204 | 174 706 250 3785 802 2425 1867 1720 1209 1052 . 2214 Guns 9479 | 174 706 218 1556 741 1923 1520 640 661 546 . 794 Cannons 928 | . . . . . 429 . . . . . 499 Explosions 4786 | . . . 1906 . . . 1080 373 506 . 921 Melee 950 | . . . 311 61 56 347 . 175 . . . Ramming 61 | . . 32 12 . 17 . . . . . . Kinetic 5813 | . 530 218 1556 741 1397 143 280 . . . 948 Thermal 4833 | 174 176 . 172 . 955 1377 427 661 546 . 345 Explosive 4476 | . . . 1663 . . . 1013 373 506 . 921 Electromagnetic 71 | . . . 71 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 950 | . . . 311 61 56 347 . 175 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . 1 1 1 1 1 1 1 1 11 Average Corruption 1 | . . . 1 1 1 1 1 1 1 1 5 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 71 | . . . 9 10 12 18 2 5 10 4 1 Message Errors 13 | . . . 1 4 4 2 1 . . 1 . Matter Fused 12 | . . . 2 1 2 4 . 1 2 . . Heat Flow Errors 14 | . . . 2 . 1 7 . 2 . 2 . Energy Discharges 7 | . . . . 1 3 1 . . 1 . 1 Data Loss (minor) 9 | . . . . 3 . 2 . 1 3 . . Data Loss (major) 3 | . . . 2 . 1 . . . . . . Misfires 6 | . . . 1 1 . 2 . 1 1 . . Alerts 6 | . . . 1 . . . 1 . 3 1 . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 353 | . . . 137 . . 24 16 173 2 . 1 Projectiles . | . . . . . . . . . . . . Explosions 180 | . . . 74 . . . 16 87 2 . 1 Melee 173 | . . . 63 . . 24 . 86 . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 473 | . . . 287 . . . 34 103 . . 49 Shots 17 | . . . 9 . . . 2 3 . . 3 Rammed 7 | . . 4 1 . 2 . . . . . . Targets Rammed 8 | . . 4 1 . 3 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 344 | 273 195 . 271 16 308 344 92 300 202 212 216 Average Temperature 65 | 91 75 . 73 6 45 73 29 117 70 93 73 Received Heat Transfer 1896 | . 144 . 255 173 507 288 226 66 . . 237 Effects 9 | 3 . . . . 1 2 . . . . 3 Energy Bleed 3 | . . . . . 1 2 . . . . . Interference 6 | 3 . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . 2 . 2 . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . Parts Melted 33 | 2 . . . . 7 12 3 7 1 . 1 Heat Transferred 12101 | 666 740 . 100 . 2146 3848 975 1517 1332 . 777 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Maximum Alert Level 2 | . . . 2 1 . . . . . . . Low Security (%) 92 | 100 100 100 64 87 100 100 100 . . . . Level 1 3 | . . . 12 12 . . . . . . . Level 2 4 | . . . 23 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 602 | 10 67 70 602 280 129 147 185 . . . . Initial 230 | . . . . 230 . 11 24 . . . . Average 69 | . 12 3 187 83 48 57 101 . . . . Influence Increases 4151 | 15 252 115 988 290 611 807 423 180 200 . 270 Destroy 0b10 Robot/C 2540 | . 140 100 480 220 400 400 220 160 180 . 240 Destroy 0b10 Robot/NC 320 | 15 35 5 100 10 55 65 35 . . . . Destroy Leader 626 | . 40 10 138 40 116 164 48 20 20 . 30 Allied During Kill 103 | . . . . 3 . 100 . . . . . Successful Hack 39 | . 6 . 11 . 7 8 7 . . . . Disable Machine 225 | . 15 . 90 . 30 45 45 . . . . Destroy Structure 208 | . 1 . 124 2 3 10 68 . . . . Partial Spotted 15 | . . . 15 . . . . . . . . Lose Combat Pursuer 75 | . 15 . 30 15 . 15 . . . . . Influence Decreases 4113 | 15 252 115 397 881 583 781 323 334 142 58 232 Entered New Map 524 | . . . . 361 . 17 30 58 . 58 . Time Decay 3003 | 15 252 115 377 500 462 559 243 246 142 . 92 Lost Part 270 | . . . 20 20 10 . 50 30 . . 140 Lost Ally 100 | . . . . . . 100 . . . . . Purge Threat 216 | . . . . . 111 105 . . . . . Squads Dispatched 8 | . 1 1 2 . . 2 1 . . . 1 Investigation 2 | . . 1 1 . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . . 1 . . . . . Assault 2 | . . . 1 . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Distress Signals 17 | . 2 . 5 . 4 6 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 173 | . 11 7 43 12 34 22 12 8 10 . 14 Peak Tracking Total 7 | . 3 3 5 3 4 7 4 3 4 . 7 Tactical Retreats 4 | . 1 . 1 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Traps Triggered 6 | . . 1 . . 1 1 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 58 | . . . 58 . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted 6 | . . . 6 . . . . . . . . Installed 3 | . . . . 3 . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . . 3 3 3 3 3 3 3 3 3 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Machines Disabled 15 | . 1 . 6 . 2 3 3 . . . . Max in Single Turn 3 | . 1 . 3 . 1 1 3 . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Machines Accessed 39 | . 7 2 10 . 8 11 1 . . . . Terminals 30 | . 4 . 10 . 6 9 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . Total Hacks 74 | . 11 2 15 . 15 30 1 . . . . Successful 35 | . 4 2 7 . 8 13 1 . . . . Failed 39 | . 7 . 8 . 7 17 . . . . . Catastrophic 8 | . 2 . 1 . 2 3 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 23 | . 4 . 3 . 2 12 1 . . 1 . Terminals 54 | . 7 . 15 . 11 20 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 9 | . 2 . . . . 7 . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 4 | . . . . . 1 3 . . . . . Terminal Hacks 20 | . . 2 7 . 5 5 1 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Open Door 3 | . . 2 . . . 1 . . . . . Branch Access Points 3 | . . . 1 . . 1 1 . . . . Unreport Threat 3 | . . . . . 2 1 . . . . . Locate Traps 6 | . . . 5 . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . . 6 . . . . . Scan Component 4 | . 1 . . . . 3 . . . . . Repair 4 | . 1 . . . . 3 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . Seal Access 2 | . . . . . 1 1 . . . . . Unauthorized Hacks 2 | . 1 . . . . 1 . . . . . Terminals 2 | . 1 . . . . 1 . . . . . Botnet 1 | . . . . . . 1 . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . Used 2 | . . . 1 . 1 . . . . . . Hacking Detections 25 | . 4 . 8 . 5 8 . . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . 3 . . . . . Time 140 | . 26 . . . . 114 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Total Allies 15 | . . . . 3 . 10 . . . 2 . Largest Group 10 | . . . . 3 . 10 . . . 2 2 Highest-Rated Group 173 | . . . . 40 . 173 . . . 53 53 Highest-Rated Ally 29 | . . . . 16 . 29 . . . 28 28 Total Orders 2 | . . . . 1 . 1 . . . . . STAY 2 | . . . . 1 . 1 . . . . . Ally Attacks 57 | . . . . . . 56 . . . . 1 Total Damage 740 | . . . . . . 740 . . . . . Kills 5 | . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Active Infowar (turns) 11892 | 85 1915 1961 2358 1039 1834 1690 633 2 . . 375 Sensors 524 | . . . . . . . 522 2 . . . Structural 2456 | . . . 2146 23 . . 287 . . . . Seismic 11202 | 85 1915 1961 2153 1019 1834 1690 170 . . . 375 Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 1 1 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Turns Passed 20157 | 183 1915 1981 2358 1607 2261 2159 633 1018 992 4518 532 Spaces Moved 7794 | 85 665 704 1017 805 765 695 286 435 369 1813 155 Core 31 | 31 . . . . . . . . . . . Treads 7082 | 54 665 704 1017 805 765 677 7 51 369 1813 155 Legs . | . . . . . . . . . . . . Wheels 681 | . . . . . . 18 279 384 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 130 123 140 245 241 241 Average Speed 212 | 119 211 240 166 182 219 240 141 189 245 241 246 Slowest Speed 325 | 160 240 240 240 240 245 245 247 247 247 245 325 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 66 | 5 96 98 90 98 56 96 13 61 66 86 28 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . 2 . 1 . . . . 1 . . Known Exits Taken 5 | . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . Scrap Searched 12 | . . 1 . 1 . . . 2 2 3 3 Spaces Dug 36 | . . . 14 2 . 7 12 1 . . . Terrain Destroyed 358 | . . . 159 2 . 7 104 27 35 . 24 Melee 36 | . . . 14 2 . 7 12 1 . . . Projectile 3 | . . . . . . . . . . . 3 AOE 319 | . . . 145 . . . 92 26 35 . 21 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Total 10351 | 131 1082 964 1490 880 1168 1047 445 573 409 1933 229 Wait 1603 | 21 354 224 232 29 250 236 75 93 4 81 4 Move 7783 | 84 664 703 1016 804 764 694 285 434 368 1812 155 Hop . | . . . . . . . . . . . . Pick Up 75 | 3 10 9 13 1 11 8 9 1 4 2 4 Fast Attach 18 | 7 2 . 1 . 3 . 3 . . . 2 Attach 37 | . . . 5 2 4 . 9 6 2 1 8 Detach 4 | . 1 . . . 1 . 1 . . 1 . Swap 135 | . 3 5 37 6 22 20 16 9 6 7 4 Drop 59 | . 3 5 19 . 13 11 2 1 . 4 1 Fire 487 | 16 45 14 85 32 95 55 32 26 25 17 45 Melee 73 | . . . 23 3 2 21 13 3 . 8 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . . 4 1 . 3 . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire 6 | . . . . . . . . . . . 6 Trap 61 | . . . 58 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 184 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 407 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Discovered new exit (range 5) 1242 | -10/Materials | Discovered new exit (range 13) 1679 | -10/Materials | Discovered new exit (range 7) 1892 | -10/Materials | Repaired Lgt. Treads 1974 | -10/Materials | Discovered new exit (range 8) 2099 | -10/Materials | Entered Mines 2100 | -10/Mines | Learned location of Storage (-8) 2149 | -10/Mines | Discovered new exit (range 12) 2202 | -10/Mines | Discovered new exit (range 9) 2443 | -10/Mines | Met a Derelict shopkeep closing up shop 2596 | -10/Mines | Assembled infested the area 3810 | -10/Mines | Discovered new exit (range 9) 4045 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4080 | -10/Mines | Entered Materials 4080 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4471 | -9/Materials | Discovered new exit (range 4) 4699 | -9/Materials | Discovered new exit (range 9) 4984 | -9/Materials | Discovered new exit (range 12) 5819 | -9/Materials | Identified exit to Mines 6080 | -9/Materials | First assault squad dispatched 6186 | -9/Materials | Build established: Scavenger-Mutant 6438 | -9/Materials | Entered Mines 6561 | -9/Mines | Learned location of Zion (-7) 6785 | -9/Mines | Found a hidden stash of uninstalled traps 7160 | -9/Mines | Build established: Mutant 7219 | -9/Mines | Discovered new exit (range 7) 7335 | -9/Mines | Core integrity fell below 50% 7375 | -9/Mines | Discovered new exit (range 14) 7476 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8045 | -9/Mines | Entered Materials 8045 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8096 | -8/Materials | Discovered new exit (range 14) 9958 | -8/Materials | Discovered new exit (range 16) 10306 | -8/Materials | Entered Storage 10671 | -8/Storage | Garrison activated, responded to threat 10886 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 11126 | -8/Storage | Identified exit to Recycling 11176 | -8/Storage | Discovered new exit (range 6) 11196 | -8/Storage | Build established: Commander-Mutant 11458 | -8/Storage | Repaired Arm. Treads 11497 | -8/Storage | Repaired Arm. Treads 11536 | -8/Storage | Repaired Arm. Treads 12465 | -8/Storage | Entered Factory 12465 | -7/Factory | Evolved 2 slots: Utility x2 12716 | -7/Factory | Identified exit to Lower Caves 13098 | -7/Factory | Entered Lower Caves 13125 | -7/Lower Caves | Learned Factory stockpile data 13199 | -7/Lower Caves | Build established: Mutant 13627 | -7/Lower Caves | Ambushed by research squad 13969 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14079 | -7/Lower Caves | Discovered new exit (range 12) 14114 | -7/Lower Caves | Identified exit to Lower Caves 14116 | -7/Lower Caves | Entered another Lower Caves area 14156 | -7/Lower Caves | Discovered new exit (range 15) 14206 | -7/Lower Caves | Identified exit to Factory 14441 | -7/Lower Caves | Encountered a Warlord checkpoint 15074 | -7/Lower Caves | Discovered new exit (range 15) 15106 | -7/Lower Caves | Identified exit to Zion 15108 | -7/Lower Caves | Entered Zion 15344 | -7/Zion | Discovered new exit (range 12) 15424 | -7/Zion | System corruption cleaned by Quarantine Array 15759 | -7/Zion | Received a visual enhancement algorithm 16756 | -7/Zion | Given the Hacking Drone Bay 16757 | -7/Zion | Found Prototype Device 17801 | -7/Zion | Ran a visual enhancement algorithm 18233 | -7/Zion | Gained Derelict followers 18476 | -7/Zion | Identified exit to Proximity Caves 18968 | -7/Zion | Met Imprinter 19626 | -7/Zion | Entered Proximity Caves 19626 | -6/Proximity Caves | Accompanied by 2 allies 19746 | -6/Proximity Caves | Core integrity fell below 50% 19780 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 19859 | -6/Proximity Caves | Spotted B-75 Beast 19889 | -6/Proximity Caves | Destroyed B-75 Beast 20078 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 20091 | -6/Proximity Caves | Core integrity fell below 20% 20112 | -6/Proximity Caves | Destroyed 7 combat bots 20157 | -6/Proximity Caves | System corruption reached 10% 20158 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 20140_ Imp. Titanium Leg destroyed. 20140_ L-41 Fighter destroyed. 20146_ Flexi-carbon Leg fries itself beyond repair. 20146_ Adv. Targeting Computer destroyed. 20146_ Imp. Signal Interpreter destroyed. 20146_ System corrupted by crushing effect (+1). 20146_ System corrupted by crushing effect (+3). 20148_ Knocked back. 20152_ Slug Cannon destroyed. 20153_ Imp. Melee Analysis Suite fries itself beyond repair. 20156_ Seismic Detector destroyed. 20156_ Adv. Targeting Computer destroyed. 20156_ Hacking Suite destroyed. 20156_ System corrupted by crushing effect (+3). 20156_ System corrupted by crushing effect (+2). 20156_ Knocked back. 20157_ System corrupted: Energy discharge (-19). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????######### ??????????????????????? | | ????????????????## %"???????????????????????? | | ????????????????? # # ##?#????????????????????? | | ????????????????## #""""""# #????????????????????? | | ???????????????# # # ##???????????????????? | | ???????????????# % m "#???????????????????? | | ????????????????# # %% # #????????????????????? | | ??? ??????????### % %%% #????????????????????? | | ?? ????????# #% b %; #????????????????????? | | ?? ????????# l # #????????????????????? | | ?? #????????## % @ #????????????????????? | | ?# #?????????## #########????????????????????? | | ? #??????????## #????????????????????????????? | | # #??????????## #????????????????????????????? | | # #??????##### #????????????????????????????? | | " #??????# ##????????????????????????????? | | #???????# ### ##?????????????????????????????? | | ##??????# ### #??????????????????????????????? | | ####???# #??????????????????????????????? | | ###?# #####??????????????????????????????? | | ### #??????????????????????????????????? | | ### #??????????????????????????????????? | | ###????????????????????????????????? | | ###??????????????????????????????? | | ## ##?????????????????????????????? | | " #######%% ##????????????????????????????? | | ## " ### #????????????????????????????? | | ?# #" #?## ##???????????????????????????? | | ?## ## #??# #???????????????????????????? | | ??# ## #??# #???????????????????????????? | | ??# ## #??# ##???????????????????????????? | | ??# ## #??# ##????????????????????????????? | | ??# ## ####??# #?????????????????????????????? | | ??# ####### #?????????????????????????????? | | ## # %/ #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 30% | -10/Materials Arm. Treads | 15% | -8/Storage Arm. Treads | 42% | -8/Storage Arm. Treads | 55% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireModifiedRouter Manual? 0 Play Time 01:27:01 Cumulative 455.5 hours Start 2025.07.16 @ 03:26:09 End 2025.07.17 @ 06:18:12 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 113 Adventurer 32 Explorer 51 Win Type - Total 49 Types 24/6/8/1/0/2/5/1/1/1 Lore% 95 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: affd1355-0ed4-4f02-a7ba-e6b371d5f6bf