Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 22:15:05 Player: Eskild Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (769) 769 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 2653 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 0/550 Matter 35/300 Energy 100/100 System Corruption 0% Temperature Cool (14) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Cooled Ion Engine High-capacity Storage Unit Large Battery (200) Terrain Scanner Improved Terrain Scan Processor Propulsion Shielding Reactive Plating Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Large Matter Pod Improved Targeting Computer > --- WEAPON ----------- Light EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg High-capacity Storage Unit Terrain Scanner Improved Terrain Scan Processor Propulsion Shielding Reactive Plating Light EM Pulse Cannon Assault Rifle Heavy Assault Rifle Grenade Launcher Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Shield Generator Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 29 | 4 7 11 7 Power 7 | 1 . 5 1 Engine 7 | 1 . 5 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | . 2 2 2 Treads . | . . . . Leg 2 | . . . 2 Wheel 4 | . 2 2 . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device 3 | . 2 1 . Storage 5 | 1 1 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 2 1 2 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 14 | . . 1 13 Power 3 | . . . 3 Propulsion 4 | . . . 4 Utility 4 | . . 1 3 Weapon 3 | . . . 3 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 90 98 74 Engine 19 | . 14 22 18 Wheel 18 | . 20 22 10 Device 9 | . 12 9 8 Storage 13 | . 14 11 17 Processor 8 | . . 11 8 Energy Gun 2 | . 10 . . Energy Cannon 3 | . . 5 1 Ballistic Gun 3 | . 4 5 . Launcher 10 | . 12 11 7 Naked Turns . | . . . . Heaviest Build 112 | 12 51 105 112 Greatest Support 32 | 3 32 32 24 Greatest Overweight (x) 26 | 3 4 4 26 Average Overweight (x) 2 | 2 . 2 6 Largest Inventory Capacity 25 | 8 20 25 25 Average Capacity 18 | 7 9 21 25 Most Carried 22 | 5 8 16 22 Average Carried 11 | 3 6 9 19 Final Capacity 25 | 8 20 25 25 Final Carried 19 | 5 8 15 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 616 | 189 98 329 . Remotely . | . . . . Salvage Created 697 | . 164 480 53 Parts 50 | . 15 32 3 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 6 9 2 Guns 4 | . 2 2 . Cannons 1 | . . 1 . AOE 12 | . 4 6 2 Classes Destroyed 9 | . 5 3 1 Worker 1 | . 1 . . Tunneler 1 | . . 1 . Hauler 5 | . 1 3 1 Operator 1 | . . . 1 Watcher 4 | . 2 2 . Swarmer 3 | . 3 . . Grunt 9 | . 3 4 2 Duelist 2 | . . 2 . Sentry 3 | . . 3 . Best Kill Streak 6 | . 5 6 4 Combat Bots Only 4 | . 3 4 2 Max Kills in Single Turn 3 | . 3 2 1 Gunslinging . | . . . . Exploded 2 | . 2 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1990 | . 33 347 1610 Core 608 | . 15 30 563 Absorbed by Shields 125 | . 6 119 . Core Remaining (%) 95 | 100 94 92 . Volleys Fired 52 | . 7 35 10 Largest 2 | . 2 2 2 Hottest 89 | . 80 86 89 Shots Fired 78 | . 14 53 11 Gun 31 | . 7 23 1 Cannon 8 | . . 7 1 Launcher 39 | . 7 23 9 Special . | . . . . Kinetic 29 | . 5 23 1 Thermal 2 | . 2 . . Explosive 39 | . 7 23 9 Electromagnetic 8 | . . 7 1 Robot Hit Streak 14 | . 4 14 5 Robot Miss Streak 1 | . 1 1 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 57 | . 7 42 8 Core Hits 53 | . 15 31 7 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Burn 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2233 | . 509 1140 584 Guns 372 | . 72 286 14 Cannons 145 | . . 145 . Explosions 1680 | . 437 689 554 Melee . | . . . . Ramming 36 | . . 20 16 Kinetic 348 | . 48 286 14 Thermal 146 | . 24 47 75 Explosive 1558 | . 437 642 479 Electromagnetic 145 | . . 145 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 106 | . . 29 77 Projectiles 10 | . . 10 . Explosions 96 | . . 19 77 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 216 | . 7 120 89 Shots 10 | . 1 7 2 Rammed 5 | . . 2 3 Targets Rammed 5 | . . 2 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 117 | . 18 117 20 Average Temperature 33 | . 10 38 10 Received Heat Transfer 939 | . 4 116 819 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 248 | . 148 50 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 675 | . 363 675 429 Initial 277 | . . 152 277 Average 334 | . 86 468 377 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 28 | 100 86 10 . Level 1 27 | . 13 32 37 Level 2 43 | . . 56 62 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 4 | . 1 1 2 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 7 12 10 Peak Tracking Total 7 | . 2 4 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 2 2 4 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 2 2 Terminals 6 | . 2 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 24 | . 10 9 5 Successful 16 | . 7 6 3 Failed 8 | . 3 3 2 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 20 | . 6 9 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 4 6 3 Record 3 | . 2 . 1 Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Dispatch Records 2 | . . 2 . Maintenance Status 1 | . . . 1 Patrol Status 1 | . . 1 . Investigation Status 1 | . 1 . . Reinforcement Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 5 | . 1 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 10 | . 10 . . Retrieved Matter 10 | . 10 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1160 | 95 215 534 316 Spaces Moved 664 | 52 149 330 133 Core 74 | 52 21 . 1 Treads . | . . . . Legs 3 | . . . 3 Wheels 587 | . 128 330 129 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 150 Average Speed 143 | 160 120 126 206 Slowest Speed 1350 | 200 250 150 1350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 39 34 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 252 | . 55 145 52 Melee . | . . . . Projectile . | . . . . AOE 252 | . 55 145 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 791 | 64 170 391 166 Wait 3 | . . . 3 Move 661 | 51 148 329 133 Hop . | . . . . Pick Up 36 | 9 6 12 9 Fast Attach 1 | . 1 . . Attach 16 | 4 3 3 6 Detach 1 | . . . 1 Swap 12 | . 3 8 1 Drop 4 | . 2 2 . Fire 52 | . 7 35 10 Melee . | . . . . Ram 5 | . . 2 3 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 387 | -9/Materials | Discovered new exit (range 14) 771 | -9/Materials | Discovered new exit (range 11) 845 | -9/Materials | Entered another Materials area 845 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 953 | -8/Materials | Lost 3 parts (1p1n1w) 1154 | -8/Materials | Core integrity fell below 50% 1159 | -8/Materials | Core integrity fell below 20% 1161 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Arm. Wheel destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. Identified Imp. Assault Rifle. K-01 Serf collects debris. Penetrated by Slug. Cld. Ion Engine destroyed. Cooling System destroyed. Aluminum Leg destroyed. K-01 Serf collects debris. Aluminum Leg destroyed. Penetrated by Slug. Lrg. Matter Pod destroyed. Imp. Assault Rifle destroyed. Imp. Targeting Computer destroyed. Slug penetrates Wall. Critical hit (Burn: +37). 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"" #?????? ????????# #?????????? | | #?# # ######? ????????# ###?????????? | | #?# ## ###+##### # ""????????# #???????????? | | +### " ## # ""????????# #???????????? | | + ""????????# #???????????? | | # ??????# #???????????? | | ### #???????????# #???????????? | | ??## gg ##??#+#???### ##??????????? | | ### g h#### ##### #??????????? | | ] @ g #??????????? | | ] g T #??????????? | | ] ] ########## #??????????? | | #########"";;;;;;;#######????????######??????????? | | ????????### ###??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 485 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectCoilReconstructor Manual? 0 Play Time 00:17:28 Cumulative 10.3 hours Start 2022.03.18 @ 22:00:57 End 2022.03.18 @ 22:15:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 30 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8bfae619-6f7e-430c-8692-ccc111dc7b5a