Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 18:23:14 Player: LordRochester Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (26) 130 Value Destroyed (875) 875 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 4795 Bonus ------- Follower Combat Kills 190 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 90/100 System Corruption 0% Temperature Cool (12) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Treads Medium Treads Advanced Weight Redist. System Improved Trap Scanner Advanced ECM Suite Improved Light Armor Plating Dynamic Insulation System Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Power Amplifier Medium Storage Unit Force Field Improved System Restoration Module Recalibrator > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Medium Treads Compact Wheel Advanced Weight Redist. System Advanced ECM Suite Dynamic Insulation System Drone Bay [Rating: 53] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Power Amplifier Storage Medium Storage Unit Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . . . . 1 . . 2 Weapon 2 | . . . . 1 1 . . . Parts Attached 79 | 6 4 8 5 5 15 3 . 33 Power 11 | 1 . 2 1 1 3 1 . 2 Engine 6 | 1 . 2 1 1 . . . 1 Core 5 | . . . . . 3 1 . 1 Reactor . | . . . . . . . . . Propulsion 32 | 2 2 3 3 2 5 . . 15 Treads 2 | . . . . . . . . 2 Leg . | . . . . . . . . . Wheel 15 | 2 . . . . . . . 13 Hover . | . . . . . . . . . Flight 15 | . 2 3 3 2 5 . . . Utility 16 | 1 1 1 1 . 5 1 . 6 Device 10 | . 1 1 . . 4 . . 4 Storage 3 | 1 . . . . . 1 . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 1 2 . 2 2 1 . 10 Energy Gun 3 | 1 . 1 . 1 . . . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 10 | 1 . 1 . 1 2 1 . 4 Ballistic Cannon 1 | . 1 . . . . . . . Launcher 3 | . . . . . . . . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . . 3 3 9 3 2 . 25 Power 4 | . . . . 2 . . . 2 Propulsion 19 | . . 2 2 4 2 . . 9 Utility 8 | . . . . 1 . 2 . 5 Weapon 14 | . . 1 1 2 1 . . 9 Highest Loss Streak 9 | . . 2 1 9 1 2 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 74 | . 92 72 89 81 51 60 69 76 Engine 6 | . 14 14 11 15 . . . 1 Core 5 | . . . . . 2 7 15 10 Wheel 9 | . 20 . . . . . . 17 Flight 15 | . 7 27 38 30 24 30 30 3 Device 13 | . 9 4 11 9 11 13 7 19 Storage 4 | . 12 . . . . 1 7 6 Protection 2 | . . . 7 7 6 5 . . Energy Gun 3 | . 12 5 11 11 . . . . Energy Cannon 1 | . . . . . . . . 4 Ballistic Gun 8 | . 11 12 11 6 4 1 7 6 Ballistic Cannon 1 | . 2 7 . . . . . . Peak Build Rating 53 | 6 7 6 9 11 26 27 27 53 Average Rating 20 | 4 6 5 8 9 17 25 27 37 On Entrance 11 | . 6 4 6 7 2 26 27 27 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 13 15 9 11 15 19 27 27 64 Greatest Support 73 | 32 32 8 16 16 29 29 29 73 Greatest Overweight (x) 17 | . 1 1 . 3 . . . 17 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 5 5 5 5 10 10 10 Average Capacity 7 | 6 7 5 5 5 5 5 10 10 Most Carried 10 | 7 8 5 5 4 5 3 2 10 Average Carried 5 | 3 6 4 3 1 3 2 2 8 Final Capacity 10 | 8 5 5 5 5 5 10 10 10 Final Carried 8 | 6 5 5 5 1 3 2 2 8 Class Distribution -------------------- 39% | Mutant 22% | Sprinter 18% | Scavenger-Mutant 10% | Tank 5% | Scavenger-Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 941 | 203 46 189 54 . 75 65 . 309 Remotely . | . . . . . . . . . Salvage Created 752 | . 46 46 82 . . . . 578 Parts 44 | . 6 4 6 . . . . 28 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 24 | . 3 2 6 . . . . 13 Guns 11 | . 3 1 6 . . . . 1 Cannons 7 | . . 1 . . . . . 6 AOE 5 | . . . . . . . . 5 Classes Destroyed 8 | . 1 1 . . . . . 6 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . . 1 Swarmer 14 | . 3 1 6 . . . . 4 Grunt 4 | . . 1 . . . . . 3 Sentry 1 | . . . . . . . . 1 Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | . 3 1 3 . . . . 5 Combat Bots Only 4 | . 3 1 3 . . . . 4 Max Kills in Single Turn 3 | . 1 1 1 . . . . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 530 | . 11 35 57 45 92 19 5 266 Missed 218 | . 1 11 23 21 56 10 4 92 Damage Taken 4689 | . 87 276 278 433 488 144 22 2961 Core 1255 | . 20 53 51 83 138 50 . 860 Absorbed by Shields 264 | . . . . . 32 . . 232 Core Remaining (%) 82 | 100 . 70 87 84 . . 73 . Volleys Fired 83 | . 6 15 14 . . 4 . 44 Largest 4 | . 2 2 2 . . 1 . 4 Hottest 270 | . 60 60 60 . . 28 . 270 Shots Fired 150 | . 12 24 27 . . 4 . 83 Gun 89 | . 12 13 27 . . 4 . 33 Cannon 57 | . . 11 . . . . . 46 Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 78 | . 6 21 14 . . 4 . 33 Thermal 68 | . 6 3 13 . . . . 46 Explosive 4 | . . . . . . . . 4 Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | . 3 5 2 . . 3 . 7 Robot Miss Streak 6 | . 3 5 6 . . 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 74 | . 7 12 9 . . 3 . 43 Core Hits 36 | . 3 4 6 . . . . 23 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2219 | . 85 181 90 . . 69 . 1794 Guns 675 | . 85 64 90 . . 69 . 367 Cannons 838 | . . 108 . . . . . 730 Explosions 687 | . . . . . . . . 687 Melee . | . . . . . . . . . Ramming 19 | . . 9 . . . . . 10 Kinetic 669 | . 26 150 57 . . 69 . 367 Thermal 986 | . 59 22 33 . . . . 872 Explosive 545 | . . . . . . . . 545 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 1 2 2 2 Average Corruption 1 | . . . . 1 1 1 2 1 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . 2 . . 4 Message Errors 3 | . . . . . 1 . . 2 Matter Fused 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 61 | . . . . . . . . 61 Projectiles 24 | . . . . . . . . 24 Explosions 37 | . . . . . . . . 37 Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 165 | . . 4 . . . . . 161 Shots 2 | . . . . . . . . 2 Rammed 3 | . . 1 . . . . . 2 Targets Rammed 3 | . . 1 . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 608 | . 6 47 16 24 9 17 33 608 Average Temperature 142 | . 4 15 3 15 6 6 13 210 Received Heat Transfer 912 | . . 114 24 225 174 63 27 285 Effects 22 | . . . . . . . . 22 Shutdowns 7 | . . . . . . . . 7 Energy Bleed 2 | . . . . . . . . 2 Interference 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 5 | . . . . . . . . 5 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 11 | . 1 . 1 . . . . 9 Heat Transferred 1400 | . 125 50 75 . . . . 1150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Peak Influence 384 | . 87 261 291 188 368 . . 384 Initial 137 | . . 33 23 122 53 . . 137 Average 150 | . 31 133 143 145 126 . . 220 Maximum Alert Level 1 | . . 1 1 . 1 . . 1 Low Security (%) 65 | 100 100 72 72 100 68 . . 43 Level 1 34 | . . 27 27 . 31 . . 56 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 1 1 2 . . 7 Investigation 2 | . . . . . 1 . . 1 Extermination 3 | . . . . . . . . 3 Reinforcement 6 | . . . 1 1 1 . . 3 Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 5 14 18 16 29 8 5 23 Peak Tracking Total 15 | . 3 5 7 15 10 4 6 5 Tactical Retreats 17 | . . 1 4 1 5 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 6 | . . . . 1 2 . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 9 | . . . . . . . . 9 Max in Single Turn 5 | . . . . . . . . 5 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 9 | . 1 . 1 1 2 . . 4 Terminals 6 | . 1 . 1 1 1 . . 2 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 24 | . 5 . 3 2 4 . . 10 Successful 13 | . 4 . 3 2 2 . . 2 Failed 11 | . 1 . . . 2 . . 8 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 2 | . 1 . 1 . . . . . Terminals 17 | . 5 . 3 2 3 . . 4 Fabricators 1 | . . . . . 1 . . . Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Terminal Hacks 11 | . 4 . 3 2 1 . . 1 Record 5 | . 3 . 1 . 1 . . . Branch Access Points 3 | . 1 . 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . 1 1 . . 4 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 28 | . . 28 . . . . . . Total Damage 334 | . . 334 . . . . . . Kills 8 | . . 8 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 2629 | 98 313 464 142 74 360 142 17 1019 Spaces Moved 3867 | 83 284 707 212 186 846 464 61 1024 Core 18 | 5 . . . 2 . . . 11 Treads 7 | . . . . . . . . 7 Legs . | . . . . . . . . . Wheels 898 | 78 171 . . . . . . 649 Hover . | . . . . . . . . . Flight 2944 | . 113 707 212 184 846 464 61 357 Fastest Speed 27 | 50 37 37 31 31 27 28 28 28 Average Speed 54 | 96 87 55 32 36 29 28 28 81 Slowest Speed 900 | 100 117 120 34 280 40 28 28 900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 17 | . . 3 . 1 8 3 . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 5 37 94 18 23 29 55 9 21 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 1 | . . . . . . . . 1 Terrain Destroyed 114 | . . . . . . . . 114 Melee . | . . . . . . . . . Projectile 18 | . . . . . . . . 18 AOE 96 | . . . . . . . . 96 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 4241 | 98 338 752 260 190 942 467 60 1134 Wait 152 | 3 32 16 25 . 64 . . 12 Move 3826 | 82 283 700 211 183 830 457 60 1020 Hop 16 | . . 3 . 1 7 3 . 2 Pick Up 39 | 7 4 4 3 . 6 . . 15 Fast Attach 40 | 5 1 3 2 . 10 2 . 17 Attach 26 | 1 . 2 2 5 5 1 . 10 Detach 8 | . 1 . . 1 3 . . 3 Swap 13 | . 3 3 1 . . . . 6 Drop 23 | . 8 5 2 . 5 . . 3 Fire 83 | . 6 15 14 . . 4 . 44 Melee . | . . . . . . . . . Ram 3 | . . 1 . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . 12 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 412 | -10/Materials | Entered Mines 413 | -10/Mines | Met a Derelict testing a Signal Generator 439 | -10/Mines | Met a Derelict bent on vengeance 760 | -10/Mines | Discovered new exit (range 12) 763 | -10/Mines | Build established: Scavenger-Mutant 837 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 854 | -10/Mines | Learned Materials stockpile data 859 | -10/Mines | Discovered new exit (range 10) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Evolved 2 slots: Propulsion x2 937 | -9/Materials | Identified exit to Mines 1000 | -9/Materials | Discovered new exit (range 10) 1018 | -9/Materials | Entered another Materials area 1018 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1034 | -8/Materials | Identified exit to Storage 1075 | -8/Materials | Discovered new exit (range 14) 1092 | -8/Materials | Entered Factory 1092 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1118 | -7/Factory | Lost 9 parts (2p4n1u2w) 1393 | -7/Factory | Build established: Sprinter 1448 | -7/Factory | Discovered new exit (range 8) 1452 | -7/Factory | Entered Lower Caves 1473 | -7/Lower Caves | Encountered a Warlord checkpoint 1514 | -7/Lower Caves | Learned location of 1 exit from Factory 1592 | -7/Lower Caves | Discovered new exit (range 7) 1594 | -7/Lower Caves | Entered another Lower Caves area 1606 | -7/Lower Caves | Attacked by a faux Warlord 1610 | -7/Lower Caves | Discovered new exit (range 5) 1611 | -7/Lower Caves | Entered Factory 1611 | -6/Factory | Evolved 2 slots: Utility x2 1612 | -6/Factory | Identified exit to Factory 2050 | -6/Factory | Lost 5 parts (2n1u2w) 2507 | -6/Factory | Lost 6 parts (3n1u2w) 2579 | -6/Factory | Core integrity fell below 50% 2615 | -6/Factory | Core integrity fell below 20% 2630 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02591_ Penetrated by Slug. 02593_ U-05 Engineer builds a Wall. 02594_ Slug penetrates Door. 02594_ Wheel destroyed. 02595_ K-01 Serf collects debris. 02597_ Penetrated by Slug. 02597_ Power Amplifier destroyed. 02597_ U-05 Engineer builds a Wall. 02600_ Penetrated by Slug. 02603_ U-05 Engineer builds a Door. 02605_ Slug penetrates Wall. 02611_ ALERT: Rogue bot located, Programmers report to Factory Zone 3R. 02613_ Slug penetrates Wall. 02614_ Recalibrator destroyed. 02615_ Acquired Com. Wheel. 02617_ Slug penetrates Wall. 02619_ Acquired Com. Wheel. 02620_ Slug penetrates Wall. 02623_ Acquired Com. Wheel. 02627_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | !! #????# #????? | | #????##############????? | | #+#############+##### ###??????????????????????? | | #??????# # #????????????????????????? | | #??????# # #????????????????????????? | | #??????# # #????????????????????????? | | #??????#! # #????????????????????????? | | #??????# #^*^#????????????????????????? | | #??????# # #????????????????????????? | | #??????# # #????????????????????????? | | #??????# # #????????????????????????? | | #??????########### #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | ####??????########### #????????????????????????? | | ??????????# # #????????????????????????? | | ??????????# "" = # #????###?????????????????? | | ??????????#""" + ######Y#######???????????? | | ??????????#"F # # #???????????? | | ??????????#""" """ # # * #???????????? | | ??????????#""" """ # # #???????????? | | ??????????#""" """ # # #???????????? | | ??????????# # # !! #???????????? | | ??????????########### # ! #???????????? | | ????????????????????# /@ ! #???????????? | | ????????????????????# # #???????????? | | ????????????????????# # """ #???????????? | | ????????????????????# # """ " " #???????????? | | ????????????????????# # """ "Y" #???????????? | | ????????????????????# # """ #???????????? | | ????????????????????# ##############???????????? | | ????????????????????+ #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????#% #????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 27 Energy Capacity 415 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterBraceArchive Manual? 0 Play Time 00:47:27 Cumulative 4.7 hours Start 2025.04.04 @ 17:35:20 End 2025.04.04 @ 18:23:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 14% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc2b8047-959b-40ed-8791-a0ec00b05855