Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.26 @ 14:10:25

Player: nacho

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (296)      296
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1301

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     299/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
           Terrain Scanner
           Terrain Scan Processor
           Field Recycling Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Ion Engine
           Shield Generator
           Shield Generator

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Light Armor Plating
  Hardened Light Armor Plating
  Hardened Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Hardened Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 10  6   16  
  Power                    6    | 1   .   5   
    Engine                 6    | 1   .   5   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 4   3   2   
    Treads                 2    | 2   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  3    | .   3   .   
    Flight                 2    | .   .   2   
  Utility                  9    | 2   2   5   
    Device                 4    | 1   .   3   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   8    | 3   1   4   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   1   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      3    | .   .   3   
Average Slot Usage (%)     86   | .   98  82  
  Engine                   17   | .   14  18  
  Treads                   1    | .   5   .   
  Hover                    13   | .   22  10  
  Flight                   5    | .   .   8   
  Device                   5    | .   1   7   
  Processor                3    | .   .   4   
  Protection               19   | .   23  18  
  Energy Gun               1    | .   .   1   
  Ballistic Gun            13   | .   20  10  
  Special Weapon           4    | .   7   3   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  19  30  
  Greatest Support         40   | 40  40  14  
  Greatest Overweight (x)  8    | 4   2   8   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 6    | 6   6   4   
  Average Capacity         4    | 5   4   4   
  Most Carried             3    | .   .   3   
  Average Carried          .    | .   .   1   
  Final Capacity           6    | 6   4   4   
  Final Carried            3    | .   .   3   

 Class Distribution 
--------------------
 69% | Mutant
 24% | Scavenger-Mutant
  6% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           689  | 372 90  227 
  Remotely                 .    | .   .   .   
Salvage Created            694  | 194 224 276 
  Parts                    53   | 15  13  25  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       2    | .   .   2   
  Retrieved Matter         1    | .   .   1   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  8    | .   1   7   
  Guns                     6    | .   1   5   
  Cannons                  2    | .   .   2   
Classes Destroyed          8    | 3   3   2   
  Worker                   3    | 2   1   .   
  Builder                  2    | .   1   1   
  Tunneler                 4    | 4   .   .   
  Recycler                 2    | 1   1   .   
  Watcher                  2    | .   1   1   
  Swarmer                  3    | .   .   3   
  Grunt                    4    | .   1   3   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 2   4   2   
  Combat Bots Only         2    | .   1   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1203 | .    24   1179 
  Core                     400  | .    .    400  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              58   | 12   8    38   
  Largest                  2    | 2    2    2    
  Hottest                  76   | 40   40   76   
Shots Fired                100  | 24   11   65   
  Gun                      80   | 24   10   46   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  20   | .    1    19   
  Kinetic                  70   | 24   10   36   
  Thermal                  30   | .    1    29   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         29   | 12   15   29   
  Robot Miss Streak        4    | 2    .    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           70   | 17   10   43   
  Core Hits                29   | 8    5    16   
  Critical Hits            1    | .    .    1    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           789  | 204  136  449  
  Guns                     660  | 204  136  320  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  3    | .    .    3    
  Kinetic                  601  | 204  136  261  
  Thermal                  185  | .    .    185  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            2    | .    .    2    
  Projectiles              2    | .    .    2    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      1    | .    .    1    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        573  | .    30   573  
  Average Temperature      250  | .    10   276  
  Received Heat Transfer   441  | .    .    441  
  Effects                  35   | .    .    35   
    Shutdowns              14   | .    .    14   
    Energy Bleed           3    | .    .    3    
    Interference           3    | .    .    3    
    Matter Decay           5    | .    .    5    
    Short Circuit          2    | .    .    2    
    Damage (minor)         5    | .    .    5    
    Damage (major)         3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | .    .    2    
  Heat Transferred         656  | .    .    656  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             212  | 35  86  212 
  Average Influence        73   | 16  51  112 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         83   | 100 100 68  
  Level 1                  16   | .   .   31  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   2   22  
  Peak Tracking Total      7    | .   1   7   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            2    | .   1   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               4    | .   4   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Record                   2    | .   2   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1018 | 283 202 533 
Spaces Moved               469  | 149 139 181 
  Core                     47   | 11  .   36  
  Treads                   151  | 130 21  .   
  Legs                     8    | 8   .   .   
  Wheels                   .    | .   .   .   
  Hover                    192  | .   118 74  
  Flight                   71   | .   .   71  
  Fastest Speed            50   | 50  116 116 
  Average Speed            165  | 155 123 207 
  Slowest Speed            520  | 250 180 520 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       15   | 7   26  12  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      591  | 173 158 260 
  Wait                     13   | .   .   13  
  Move                     467  | 148 138 181 
  Hop                      .    | .   .   .   
  Pick Up                  2    | .   .   2   
  Fast Attach              28   | 10  6   12  
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     4    | .   .   4   
  Drop                     18   | 3   6   9   
  Fire                     58   | 12  8   38  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  284 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Discovered new exit (range 16)
  486 | -10/Materials | Entered another Materials area
  486 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  981 | -9/Materials  | Core integrity fell below 50%
 1000 | -9/Materials  | Core integrity fell below 20%
 1019 | -9/Materials  | Lost 3 parts (2p1n)
 1019 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00912_ Flight Unit severed.
00912_ Assault Rifle severed.
00917_ Field Recycling Unit collects Flight Unit, recycling 1 matter...
00920_ U-05 Engineer lays Concrete.
00921_ Field Recycling Unit collects Lgt. Assault Rifle, recycling 0 matter...
00926_ K-01 Serf collects debris.
00954_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005.
00954_ U-05 Engineer lays Concrete. <x2>
00957_ Flight Unit destroyed.
00960_ K-01 Serf cleans the Neutrino Reactor. <x2>
00985_ Neutrino Reactor explodes.
00985_ Door malfunctions. <x2>
00985_ Imp. Ion Engine destroyed.
00987_ G-34 Mercenary IFF system glitched.
00987_ G-34 Mercenary misfires.
00988_ Ion Engine destroyed.
00989_ G-34 Mercenary IFF system glitched.
00989_ K-01 Serf destroyed.
00994_ U-05 Engineer builds a Door.
01006_ Slammed into O-16 Technician.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonMomentumTrap
  Manual?         0
Play Time         00:13:43
  Cumulative      5.6 hours
  Start           2020.07.26 @ 13:53:22
  End             2020.07.26 @ 14:10:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 999a9c8e-edf0-473e-a7a7-2158d3d541e3