Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.07 @ 22:27:00

Player: Jiyva

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (136)     680
Value Destroyed (5028)     5028
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (867)                867
              TOTAL SCORE: 11175

 Bonus
-------
High Alert Combat Kills    367
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     105/300
Energy                     84/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (5) -------
     Heavy Shock Bomb Launcher
>          --- INVENTORY (5) ----
           Fission Core
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Advanced Plasma Cannon
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Energy Well
           Matter Compressor
           Core Analyzer
           Shield Generator
  Advanced System Restoration Module
>          --- WEAPON -----------
           Thermic Laser
           Thermic Laser
           Thermic Laser
           Thermic Laser
     Heavy Particle Cannon
>          --- INVENTORY --------
           Fission Core
  Advanced Trap Extractor
  Advanced Beam Rifle
           Thermic Laser
           Thermic Laser
           Thermic Laser
[Rating: 74]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Core Analyzer
  Protection               Light Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   1   2   .   .   .   .   1   
  Weapon                   3    | .   .   1   .   1   .   1   .   .   .   .   
Parts Attached             149  | 6   6   28  5   24  12  38  1   .   4   25  
  Power                    20   | 1   .   1   1   2   1   8   .   .   .   6   
    Engine                 6    | 1   .   1   1   .   .   3   .   .   .   .   
    Core                   13   | .   .   .   .   2   1   4   .   .   .   6   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               33   | 2   .   9   1   6   3   6   .   .   4   2   
    Treads                 18   | .   .   .   .   4   3   6   .   .   4   1   
    Leg                    15   | 2   .   9   1   2   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | 1   1   9   1   6   1   7   .   .   .   10  
    Device                 18   | .   .   3   .   6   .   4   .   .   .   5   
    Storage                5    | 1   .   .   .   .   .   1   .   .   .   3   
    Processor              2    | .   .   1   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   1   5   1   .   1   2   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   5   9   2   10  7   17  1   .   .   7   
    Energy Gun             48   | 2   4   9   2   8   4   14  1   .   .   4   
    Energy Cannon          5    | .   .   .   .   1   1   1   .   .   .   2   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   2   2   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 21   | .   1   1   1   2   .   8   2   .   .   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   1   1   .   .   3   
  Utility                  10   | .   .   1   1   1   .   4   1   .   .   2   
  Weapon                   5    | .   1   .   .   1   .   3   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   1   1   .   3   2   .   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   99  98  96  99  92  94  66  .   11  62  
  Engine                   4    | .   14  11  11  .   .   3   .   .   .   .   
  Core                     3    | .   .   .   .   8   7   1   .   .   .   8   
  Treads                   10   | .   .   .   .   10  15  20  13  .   11  12  
  Leg                      8    | .   28  21  22  7   .   .   .   .   .   .   
  Device                   16   | .   .   13  11  24  23  21  20  .   .   6   
  Storage                  8    | .   14  11  11  9   7   6   4   .   .   6   
  Protection               6    | .   13  7   8   2   7   6   .   .   .   1   
  Energy Gun               26   | .   26  32  33  30  23  25  18  .   .   15  
  Energy Cannon            1    | .   .   .   .   4   2   .   4   .   .   3   
  Launcher                 2    | .   .   .   .   1   4   5   .   .   .   .   
Naked Turns                217  | .   .   .   .   .   .   .   36  2   10  169 
Heaviest Build             64   | 11  16  29  26  30  44  56  49  .   .   64  
  Greatest Support         86   | 20  20  30  30  44  44  62  60  3   86  86  
  Greatest Overweight (x)  2    | .   .   1   .   1   1   .   2   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  10  5   5   10  
  Average Capacity         8    | 6   8   8   8   8   8   9   8   5   5   7   
  Most Carried             10   | 2   7   8   8   8   8   10  9   5   5   7   
  Average Carried          7    | .   6   7   7   7   7   8   7   5   5   4   
  Final Capacity           10   | 8   8   8   8   8   8   10  5   5   5   5   
  Final Carried            9    | 2   7   8   8   8   8   9   5   5   5   5   

 Class Distribution 
--------------------
 51% | Scavenger-Tank
 17% | Mutant
 16% | Scavenger-Gunner
  5% | Tank
  4% | Pyromaniac-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
    Scavenger-Tank | -9/Materials
    Scavenger-Tank | -9/Storage
  Scavenger-Gunner | -8/Materials
    Scavenger-Tank | -7/Factory
    Scavenger-Tank | -6/Factory
    Scavenger-Tank | -6/Waste
    Scavenger-Tank | -6/Factory
            Mutant | -6/DSF
 Pyromaniac-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
-----------                Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  DSF  Fac  
Matter Collected           1848 | 234  117  275  40   250  132  573  .    .    .    227  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6156 | .    461  1005 557  1225 600  1993 .    .    .    315  
  Parts                    271  | .    26   56   37   48   29   70   .    .    .    5    
Haulers Intercepted        4    | .    1    3    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Combat Hostiles Destroyed  106  | .   9   16  13  20  14  29  .   .   .   5   
  Guns                     85   | .   9   16  13  15  7   23  .   .   .   2   
  Cannons                  4    | .   .   .   .   3   1   .   .   .   .   .   
  AOE                      14   | .   .   .   .   2   6   5   .   .   .   1   
Classes Destroyed          11   | .   5   2   1   1   1   1   .   .   .   .   
  Worker                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Builder                  4    | .   .   .   1   1   .   2   .   .   .   .   
  Hauler                   4    | .   1   3   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   1   .   1   2   .   3   .   .   .   .   
  Watcher                  13   | .   1   3   2   3   .   3   .   .   .   1   
  Swarmer                  15   | .   3   .   6   3   .   3   .   .   .   .   
  Grunt                    55   | .   6   7   4   14  11  12  .   .   .   1   
  Brawler                  4    | .   .   .   .   1   .   3   .   .   .   .   
  Duelist                  4    | .   .   2   .   .   .   2   .   .   .   .   
  Sentry                   20   | .   .   7   3   2   2   5   .   .   .   1   
  Programmer               8    | .   .   .   .   .   1   4   .   .   .   3   
Best Kill Streak           6    | .   3   3   4   6   4   6   .   .   .   1   
  Combat Bots Only         4    | .   3   2   4   4   4   4   .   .   .   1   
Max Kills in Single Turn   4    | .   1   1   2   2   4   3   .   .   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   4   2   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
--------                   Run   | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  DSF  Fac  
Damage Taken               7023  | .    316  574  251  527  640  2186 73   .    197  2259 
  Core                     1801  | .    66   67   9    76   120  307  41   .    108  1007 
  Absorbed by Shields      216   | .    .    .    .    .    .    .    .    .    .    216  
  Regen/Repaired (Parts)   57    | .    .    57   .    .    .    .    .    .    .    .    
Core Remaining (%)         78    | 100  73   .    81   86   82   .    .    .    46   .    
Volleys Fired              309   | .    35   51   29   52   18   82   .    .    .    42   
  Largest                  5     | .    2    3    3    4    4    5    .    .    .    5    
  Hottest                  415   | .    105  171  162  266  285  313  .    .    .    415  
Shots Fired                865   | .    69   134  86   169  63   263  .    .    .    81   
  Gun                      813   | .    69   134  86   150  51   250  .    .    .    73   
  Cannon                   35    | .    .    .    .    18   9    .    .    .    .    8    
  Launcher                 17    | .    .    .    .    1    3    13   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    12   .    .    .    .    .    .    .    .    .    
  Thermal                  736   | .    42   88   58   157  60   250  .    .    .    81   
  Explosive                11    | .    .    .    .    .    2    9    .    .    .    .    
  Electromagnetic          106   | .    15   46   28   12   1    4    .    .    .    .    
  Robot Hit Streak         16    | .    11   10   9    9    12   16   .    .    .    7    
  Robot Miss Streak        6     | .    3    5    4    5    6    5    .    .    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    .    1    1    .    2    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    1    .    .    .    .    
Shots Hit Robots           540   | .    50   78   48   94   46   173  .    .    .    51   
  Core Hits                276   | .    20   36   23   42   35   107  .    .    .    13   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         39    | .    2    5    2    5    3    10   .    .    .    12   
    Burn                   37    | .    1    4    2    5    3    10   .    .    .    12   
    Corrupt                2     | .    1    1    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12129 | .    654  1317 839  1910 1487 4852 .    .    .    1070 
  Guns                     9760  | .    654  1277 790  1606 778  3773 .    .    .    882  
  Cannons                  559   | .    .    .    .    250  125  .    .    .    .    184  
  Explosions               1806  | .    .    40   49   54   584  1079 .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  4     | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  142   | .    142  .    .    .    .    .    .    .    .    .    
  Thermal                  9400  | .    408  761  455  1736 1201 3773 .    .    .    1066 
  Explosive                1068  | .    .    .    .    .    206  862  .    .    .    .    
  Electromagnetic          1515  | .    104  556  384  174  80   217  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    .    .    .    10   22   22   22   9    
  Average Corruption       6     | .    .    .    .    .    .    5    15   22   22   6    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    .    24   6    .    2    10   
    Message Errors         10    | .    .    .    .    .    .    6    1    .    .    3    
    Matter Fused           11    | .    .    .    .    .    .    5    1    .    .    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    1    1    .    .    1    
    Energy Discharges      6     | .    .    .    .    .    .    5    .    .    .    1    
    Parts Rejected         3     | .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    1    .    .    2    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    2    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            75    | .    .    20   .    38   17   .    .    .    .    .    
  Projectiles              53    | .    .    .    .    36   17   .    .    .    .    .    
  Explosions               22    | .    .    20   .    2    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      169   | .    .    .    .    3    73   91   .    .    .    2    
  Shots                    5     | .    .    .    .    1    1    3    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        460   | .    300  243  135  325  228  166  74   .    .    460  
  Average Temperature      100   | .    78   88   45   109  66   53   38   .    .    225  
  Received Heat Transfer   1577  | .    132  156  66   279  177  486  .    .    .    281  
  Effects                  10    | .    .    1    .    2    .    .    .    .    .    7    
    Shutdowns              6     | .    .    .    .    .    .    .    .    .    .    6    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    3    1    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    2    .    .    .    3    
  Combat Hostiles          3     | .    .    .    .    .    .    1    .    .    .    2    
  Parts Melted             54    | .    2    5    3    7    6    21   .    .    .    10   
  Heat Transferred         21866 | .    1030 2159 1234 3663 2170 7886 .    .    .    3724 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    1    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Peak Influence             678  | .   276 355 450 482 412 678 234 149 104 314 
  Initial                  234  | .   .   .   149 189 212 201 234 149 104 54  
  Average                  278  | .   112 211 321 368 307 388 227 149 104 94  
Maximum Alert Level        2    | .   1   1   2   2   2   2   1   .   .   1   
  Low Security (%)         32   | 100 79  41  4   3   8   19  .   100 100 93  
  Level 1                  45   | .   20  58  71  48  84  34  100 .   .   6   
  Level 2                  22   | .   .   .   23  47  7   46  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   3   2   2   4   5   10  .   .   .   4   
  Investigation            6    | .   1   2   .   1   2   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   1   3   .   .   .   3   
  Reinforcement            11   | .   2   .   1   3   2   2   .   .   .   1   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 4    | .   .   .   1   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Distress Signals           8    | .   .   2   2   1   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   15  25  19  30  19  51  5   .   2   30  
  Peak Tracking Total      13   | .   3   4   4   5   4   5   5   .   2   13  
  Tactical Retreats        12   | .   1   1   2   .   .   2   .   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Traps Triggered            7    | .   .   4   .   1   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Machines Disabled          8    | .   .   .   2   1   3   2   .   .   .   .   
  Max in Single Turn       3    | .   .   .   1   1   3   1   .   .   .   .   
Machines Repaired          1    | .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Machines Accessed          48   | .   4   10  5   4   12  8   .   1   .   4   
  Terminals                30   | .   4   7   4   2   7   3   .   1   .   2   
  Fabricators              4    | .   .   .   .   .   1   2   .   .   .   1   
  Repair Stations          4    | .   .   2   .   .   1   1   .   .   .   .   
  Recycling Units          6    | .   .   1   1   2   1   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                118  | .   9   28  15  11  26  19  .   1   .   9   
  Successful               63   | .   3   20  5   8   11  9   .   1   .   6   
  Failed                   55   | .   6   8   10  3   15  10  .   .   .   3   
    Catastrophic           17   | .   1   1   4   2   6   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   9   18  8   5   17  10  .   .   .   5   
  Terminals                65   | .   9   19  11  3   13  5   .   1   .   4   
  Fabricators              11   | .   .   .   .   .   2   7   .   .   .   2   
  Repair Stations          10   | .   .   6   .   .   2   2   .   .   .   .   
  Recycling Units          20   | .   .   3   4   8   2   .   .   .   .   3   
  Scanalyzers              6    | .   .   .   .   .   3   3   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   4   2   .   .   .   .   
Terminal Hacks             12   | .   .   5   3   1   1   .   .   1   .   1   
  Record                   2    | .   .   1   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Alert Level              2    | .   .   1   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   2   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   2   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       5    | .   .   4   .   .   .   1   .   .   .   .   
  Scan Component           3    | .   .   2   .   .   .   1   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   3   1   .   .   .   .   1   
  Report Inventory         4    | .   .   .   .   2   1   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   1   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   3   11  2   4   5   5   .   .   .   4   
  Terminals                17   | .   3   8   1   1   .   3   .   .   .   1   
    Track                  3    | .   1   2   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   1   .   .   .   .   
    Disrupt                6    | .   .   4   1   .   .   1   .   .   .   .   
    Operators              5    | .   1   1   .   1   .   1   .   .   .   1   
    Sabotage               1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   1   
    Report                 2    | .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   .   
    Mechanics              2    | .   .   1   .   .   1   .   .   .   .   .   
  Recycling Units          9    | .   .   2   1   3   1   .   .   .   .   2   
    Monitor                3    | .   .   1   .   1   .   .   .   .   .   1   
    Reject                 4    | .   .   .   .   2   1   .   .   .   .   1   
    Mask                   2    | .   .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   3   1   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   1   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   1   .   .   .   .   
    Decoy                  1    | .   .   .   .   .   1   .   .   .   .   .   
    Intercept              1    | .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         46   | .   4   9   5   4   11  8   .   1   .   4   
  Full Trace Events        3    | .   1   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   36   | .   .   .   .   .   36  .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   
  Time                     76   | .   .   76  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   4   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
--------                   Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Total Allies               1    | .   1   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Sto Mat Fac Fac Was Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
-------------              Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  DSF  Fac  
Turns Passed               8039 | 59   960  1052 576  1194 1040 2208 132  2    31   785  
Spaces Moved               4378 | 45   580  590  262  660  582  1029 130  3    30   467  
  Core                     407  | 8    .    .    .    .    .    .    73   3    20   303  
  Treads                   2223 | .    .    .    .    381  582  1029 57   .    10   164  
  Legs                     1748 | 37   580  590  262  279  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  145  161  50   50   50   50   
  Average Speed            134  | 107  120  121  120  136  155  166  100  50   86   88   
  Slowest Speed            320  | 120  120  190  120  225  250  170  320  50   160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    50   55   50   38   17   27   80   .    39   16   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    2    .    .    .    .    .    .    
Terrain Destroyed          171  | .    .    6    7    8    35   113  .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    8    .    1    .    .    .    2    
  AOE                      160  | .    .    6    7    .    35   112  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   
---------                  Run  | Jun  Mat  Mat  Sto  Mat  Fac  Fac  Was  Fac  DSF  Fac  
Total                      5875 | 52   773  815  457  846  669  1322 130  2    34   775  
  Wait                     918  | .    147  118  158  75   46   158  .    .    .    216  
  Move                     4369 | 44   579  589  261  659  581  1029 129  2    29   467  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 2    5    10   2    11   5    7    .    .    .    9    
  Fast Attach              60   | 6    2    17   1    6    .    10   .    .    3    15   
  Attach                   24   | .    1    2    .    5    1    6    .    .    .    9    
  Detach                   15   | .    1    3    .    3    .    1    .    .    .    7    
  Swap                     65   | .    3    9    4    13   11   22   1    .    1    1    
  Drop                     63   | .    .    16   2    22   7    7    .    .    1    8    
  Fire                     309  | .    35   51   29   52   18   82   .    .    .    42   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 16)
   60 | -11/Junkyard  | Entered Materials
  301 | -10/Materials | Build established: Mutant
  421 | -10/Materials | Discovered new exit (range 9)
  641 | -10/Materials | Discovered new exit (range 11)
 1020 | -10/Materials | Entered another Materials area
 1020 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1420 | -9/Materials  | Repaired Carbon-fiber Leg
 1479 | -9/Materials  | Repaired Carbon-fiber Leg
 1538 | -9/Materials  | Build established: Scavenger-Gunner
 1743 | -9/Materials  | Discovered new exit (range 16)
 1897 | -9/Materials  | Build established: Scavenger-Tank
 1936 | -9/Materials  | Discovered new exit (range 8)
 2003 | -9/Materials  | Discovered new exit (range 12)
 2072 | -9/Materials  | Entered Storage
 2370 | -9/Storage    | Garrison activated, responded to threat
 2628 | -9/Storage    | Discovered new exit (range 7)
 2648 | -9/Storage    | Entered Materials
 2648 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3283 | -8/Materials  | Build established: Scavenger-Gunner
 3795 | -8/Materials  | Discovered new exit (range 3)
 3842 | -8/Materials  | Entered Factory
 3842 | -7/Factory    | Evolved 2 slots: Utility x2
 4272 | -7/Factory    | Build established: Scavenger-Tank
 4719 | -7/Factory    | Discovered new exit (range 12)
 4829 | -7/Factory    | Fabricated Arm. Treads (x2)
 4882 | -7/Factory    | Entered another Factory area
 4882 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5203 | -6/Factory    | Spotted B-75 Beast
 6035 | -6/Factory    | Garrison activated, responded to threat
 6282 | -6/Factory    | First assault squad dispatched
 6817 | -6/Factory    | Lost 3 parts (1n1u1w)
 6842 | -6/Factory    | System corruption reached 10%
 7090 | -6/Factory    | Sucked down chute
 7090 | -6/Factory    | Entered Waste
 7105 | -6/Waste      | EMP discharged
 7133 | -6/Waste      | Spotted C-40 Crusher
 7139 | -6/Waste      | Spotted C-40 Crusher
 7139 | -6/Waste      | Spotted C-40 Crusher
 7182 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 7186 | -6/Waste      | Released all parts (10)
 7186 | -6/Waste      | Spotted C-40 Crusher
 7187 | -6/Waste      | Spotted C-40 Crusher
 7205 | -6/Waste      | EMP discharged
 7215 | -6/Waste      | Discovered new exit (range 15)
 7222 | -6/Waste      | Entered Factory
 7224 | -6/Factory    | Identified exit to DSF
 7224 | -6/Factory    | Entered DSF
 7233 | -6/DSF        | Discovered new exit (range 11)
 7248 | -6/DSF        | Core integrity fell below 50%
 7252 | -6/DSF        | Additional patrols routed to DSF
 7255 | -6/DSF        | Entered Factory
 7255 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 7842 | -5/Factory    | Released all parts (12)
 7951 | -5/Factory    | Lost 3 parts (2n1u)
 7984 | -5/Factory    | Spotted B-75 Beast
 8008 | -5/Factory    | Core integrity fell below 50%
 8026 | -5/Factory    | Core integrity fell below 20%
 8040 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07938_ K-01 Serf cleans the Nuclear Reactor.
07947_ LJNJEOR4,VFFQGG9KONSKEML 37ZW7D
07953_ Slug penetrates Wall. <x2>
07956_ Slug penetrates Door.
07960_ Slug penetrates Wall. <x2>
07970_ System corrupted: Matter fused (-7).
07970_ Dropped Med. Treads.
07972_ Acquired Imp. Carbon-fiber Leg.
07973_ Dropped Mic. Nuclear Core.
07974_ Acquired Imp. Carbon-fiber Leg.
07984_ W-25 Informer sends out distress signal.
07996_ K-01 Serf cleans the Subcomponent Replicator.
07999_ System corrupted: Matter fused (-8).
07999_ K-01 Serf cleans the Subcomponent Replicator.
08005_ ALERT: Rogue bot located, Programmers report to Factory Zone 5N.
08019_ Drone sends a signal.
08019_ Slammed into S-27 Virus.
08021_ Slug penetrates Subcomponent Replicator.
08039_ Acquired Hvy. Shock Bomb Launcher.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          38
Energy Capacity            710
Matter Stores              300
Matter Capacity            550
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Evasion (%)                55
Core Analysis              6
Recoil Reduction           3
Energy Filtering           50
Kinecelleration            30

 Item Schematics 
-----------------
 Arm. Treads | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
root@

 Challenges 
------------
None

 Game 
------
Seed              RestorationDefenseDriver
  Manual?         0
Play Time         03:31:02
  Cumulative      166.5 hours
  Start           2024.02.06 @ 23:13:19
  End             2024.02.07 @ 22:27:00
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          55
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d90469ba-ec50-45c3-b2da-867f1d6a6455