Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.03.31 @ 21:51:46 // AFD2020/Player2 Player: PhenomPhear Result: Destroyed by as-09692 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (2002) 2002 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (13350) 13350 TOTAL SCORE: 20022 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 1273 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 12000 Friendly Fire -2276 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1250) Ox24 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Zionite Weapon Casing > --- WEAPON (2) ------- Advanced EMP Blaster Phasing Sabre > --- INVENTORY (20) --- Medium Matter Pod (100) Zionite Metafield Generator Advanced Sensor Array Zionite Weapon Casing Heart of Steel GOLEM Unit Phase Cannon Heavy Rocket Launcher Makeshift Axe Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Medium Matter Pod Zionite Metafield Generator Advanced Sensor Array Zionite Heavy Carapace Hardened Medium Armor Plating Heart of Steel Phase Cannon Phase Cannon Heavy Rocket Launcher Makeshift Axe Phasing Sabre Self-destruct Interrupter [Rating: 74] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Advanced EMP Blaster Energy Gun Spread Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 . 2 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 4 | . . . 2 . 1 . 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 121 | 6 2 7 8 3 6 26 3 4 20 . 36 Power 19 | 1 . 1 1 1 . 5 . 2 3 . 5 Engine 14 | 1 . . 1 1 . 4 . 2 3 . 2 Core 2 | . . 1 . . . 1 . . . . . Reactor 3 | . . . . . . . . . . . 3 Propulsion 21 | 2 . 2 2 . 2 4 . 1 4 . 4 Treads 8 | . . 2 . . . 4 . 1 1 . . Leg 6 | . . . 2 . . . . . 3 . 1 Wheel 5 | 2 . . . . 2 . . . . . 1 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 30 | 1 1 1 2 . 2 3 2 . 5 . 13 Device 13 | . . . 1 . 1 1 1 . 4 . 5 Storage 6 | 1 1 1 1 . . . . . 1 . 1 Processor 4 | . . . . . 1 2 1 . . . . Hackware 1 | . . . . . . . . . . . 1 Protection 6 | . . . . . . . . . . . 6 Artifact . | . . . . . . . . . . . . Weapon 51 | 2 1 3 3 2 2 14 1 1 8 . 14 Energy Gun 13 | 1 1 1 3 1 . 4 . . . . 2 Energy Cannon 7 | . . . . . 1 1 . . 2 . 3 Ballistic Gun 9 | 1 . 1 . . . 5 . . 2 . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 19 | . . 1 . 1 1 3 1 1 4 . 7 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . . 5 . . 1 . 11 Parts Lost 31 | . . . 2 1 3 2 . . 5 . 18 Power 10 | . . . 1 1 1 . . . 1 . 6 Propulsion 10 | . . . . . 1 1 . . 3 . 5 Utility 5 | . . . . . . . . . 1 . 4 Weapon 6 | . . . 1 . 1 1 . . . . 3 Highest Loss Streak 11 | . . . 1 1 2 1 . . 2 . 11 Average Slot Usage (%) 94 | . 85 100 77 93 90 91 89 99 91 100 91 Engine 10 | . 14 8 3 5 7 4 7 14 15 15 5 Core 1 | . . 5 7 . . 3 . . . . . Reactor 1 | . . . . . . . . . . . 8 Treads 11 | . . 27 3 . . 17 23 23 7 . . Leg 8 | . . . 18 22 15 . . . 7 23 9 Wheel 1 | . 28 . . . 9 2 . . . . 1 Device 8 | . . . 2 11 13 12 7 7 11 15 10 Storage 19 | . 16 28 28 33 23 18 15 15 15 15 18 Processor 12 | . . . . . 3 14 20 23 17 15 11 Energy Gun 4 | . 11 11 12 21 12 6 . . . . . Energy Cannon 3 | . . . . . 4 2 . . 4 15 4 Ballistic Gun 4 | . 14 14 1 . . 5 12 . 5 . . Launcher 4 | . . 2 . . 1 1 2 14 5 . 8 Naked Turns . | . . . . . . . . . . . . Heaviest Build 100 | 10 42 72 79 80 86 84 79 91 96 96 100 Greatest Support 63 | 20 20 42 42 20 24 60 60 63 63 45 45 Greatest Overweight (x) 28 | . 2 4 3 3 7 6 1 1 3 2 28 Average Overweight (x) 1 | . . . 2 3 5 1 1 1 2 2 2 Largest Inventory Capacity 20 | 6 14 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 7 17 20 20 20 20 20 20 19 20 20 Most Carried 20 | 6 5 8 7 8 8 16 17 19 20 16 20 Average Carried 12 | 2 3 5 4 7 7 10 16 18 15 14 17 Final Capacity 20 | 6 14 20 20 20 20 20 20 20 20 20 20 Final Carried 19 | 6 4 5 7 8 7 16 17 19 12 16 13 Class Distribution -------------------- 66% | Hauler-Mutant 25% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Matter Collected 2147 | 200 71 128 75 80 59 435 2 143 164 137 653 Remotely . | . . . . . . . . . . . . Salvage Created 6295 | . 43 199 49 135 43 604 39 210 315 . 4658 Parts 132 | . . 14 5 6 3 39 . 8 15 . 42 Haulers Intercepted 4 | . . . . . . 4 . . . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 3 12 . . Prevented 9 | . . . . . . . . 6 3 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Combat Hostiles Destroyed 114 | . 1 8 2 6 1 10 . 4 11 . 71 Melee 9 | . . . . . . . . 1 . . 8 Guns 15 | . 1 3 2 5 . 2 . . 2 . . Cannons 4 | . . . . . 1 3 . . . . . AOE 60 | . . 5 . 1 . 5 . 3 9 . 37 Classes Destroyed 14 | . 1 2 . 1 1 4 . 1 . . 4 Worker 1 | . . 1 . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . Hauler 4 | . . . . . . 4 . . . . . Recycler 2 | . . . . . . 2 . . . . . Swarmer 21 | . . 8 1 . . 5 . 1 6 . . Grunt 11 | . 1 . 1 4 . 1 . 1 3 . . Duelist 2 | . . . . . . . . 2 . . . Sentry 3 | . . . . . . 3 . . . . . Hunter 2 | . . . . . 1 1 . . . . . Z-Light 6 | . . . . . . . . . . . 6 Assembled 37 | . . . . 2 . . . . . . 35 Golem 30 | . . . . . . . . . . . 30 Thug 3 | . . . . . . . . . 2 . 1 Savage 1 | . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . 1 Best Kill Streak 55 | . 1 4 2 2 1 4 . 4 3 . 55 Combat Bots Only 55 | . 1 3 2 2 1 3 . 4 3 . 55 Max Kills in Single Turn 20 | . 1 3 1 1 1 2 . 2 2 . 20 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 20 | . . 2 . 1 . 2 . 2 2 . 20 Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed 2 | . . 1 . . . . . . . . 1 YI-UF0 (-10/Mines) Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Damage Taken 4840 | . 110 297 148 409 177 673 . 74 618 . 2334 Core 841 | . 12 58 42 134 12 84 . . 60 . 439 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 61 | 100 . 68 . 21 . 58 . . . . . Volleys Fired 211 | . 11 20 11 20 8 76 2 3 22 . 38 Largest 2 | . 2 2 2 2 2 2 1 2 2 . 2 Hottest 130 | . 70 70 130 130 125 125 36 72 72 . 90 Shots Fired 349 | . 22 37 22 35 15 115 2 4 34 . 63 Gun 220 | . 22 34 22 30 7 88 . . 17 . . Cannon 25 | . . . . . 7 15 . . . . 3 Launcher 104 | . . 3 . 5 1 12 2 4 17 . 60 Special . | . . . . . . . . . . . . Kinetic 89 | . 11 17 . . . 44 . . 17 . . Thermal 156 | . 11 17 22 30 14 59 . . . . 3 Explosive 25 | . . 3 . 5 . 8 . . 9 . . Electromagnetic 79 | . . . . . 1 4 2 4 8 . 60 Robot Hit Streak 17 | . 3 10 14 12 6 15 . . 17 . 16 Robot Miss Streak 6 | . 4 2 5 6 4 2 . . 2 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . 1 1 1 . 2 . . 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . 1 . . Shots Hit Robots 265 | . 11 26 22 29 12 69 . . 19 . 77 Core Hits 356 | . 3 23 19 29 8 31 . 6 21 . 216 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 39 | . . . . . . . . . . . 39 Impact . | . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . 39 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13495 | . 90 690 264 379 186 1788 21 356 1178 . 8543 Guns 2311 | . 90 280 253 310 88 1025 . . 265 . . Cannons 440 | . . . . . 77 274 . . . . 89 Explosions 8792 | . . 351 . 69 21 470 21 349 913 . 6598 Melee 1849 | . . . . . . . . . . . 1849 Ramming 103 | . . 59 11 . . 19 . 7 . . 7 Kinetic 701 | . 28 93 . . . 315 . . 265 . . Thermal 2349 | . 62 187 253 310 165 984 . . 37 . 351 Explosive 1387 | . . 351 . 69 . 423 . . 544 . . Electromagnetic 7106 | . . . . . 21 47 21 349 332 . 6336 Impact . | . . . . . . . . . . . . Slashing 1849 | . . . . . . . . . . . 1849 Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 232 | . . . . . . 18 . . 25 . 189 Projectiles . | . . . . . . . . . . . . Explosions 230 | . . . . . . 18 . . 25 . 187 Melee 2 | . . . . . . . . . . . 2 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 191 | . . 34 . 71 . 38 . . . . 48 Shots 6 | . . 1 . 2 . 1 . . . . 2 Rammed 15 | . . 10 . . . 4 . 1 . . . Targets Rammed 18 | . . 10 1 . . 5 . 1 . . 1 Kicked 2 | . . . 1 . . . . . . . 1 Crushed 1 | . . . . . . 1 . . . . . Highest Temperature 318 | . 180 132 216 115 63 85 . 5 29 . 318 Average Temperature 65 | . 85 52 101 42 27 31 . 3 11 . 82 Received Heat Transfer 1161 | . 60 54 69 125 63 162 . 18 126 . 484 Effects 3 | . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 27 | . . . . . . . . . . . 27 Combat Hostiles 26 | . . . . . . . . . . . 26 Parts Fried 8 | . . . . . . . . . 1 . 7 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . . Heat Transferred 3893 | . 185 555 293 385 221 1831 . . 50 . 373 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 1 . 4 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Peak Influence 540 | . 155 336 348 233 120 540 349 . . . . Average Influence 202 | . 108 191 147 95 58 357 192 . . . . Maximum Alert Level 2 | . . 1 1 1 . 2 1 . . . . Low Security (%) 50 | 100 100 27 69 94 100 12 85 . . . . Level 1 40 | . . 72 30 5 . 50 14 . . . . Level 2 8 | . . . . . . 37 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 1 2 . 1 2 2 . . . . Investigation 4 | . 1 1 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . . . 1 . 1 2 . . . . . Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 170 | . 5 14 16 11 6 27 . 4 18 . 69 Peak Tracking Total 46 | . 3 3 7 4 4 5 1 5 4 . 46 Tactical Retreats 12 | . . . 1 1 . 1 . . 1 . 8 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Traps Triggered 5 | . . . 2 . . 1 2 . . . . Indirectly 2 | . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Disabled 18 | . . 8 . . . 3 3 1 . . 3 Max in Single Turn 2 | . . 1 . . . 1 2 1 . . 1 Garrison Access 3 | . . . . . . 1 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Machines Accessed 19 | . 2 2 1 . . 5 5 2 2 . . Terminals 6 | . . 1 1 . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 4 | . 1 . . . . 2 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Total Hacks 30 | . 4 2 3 . . 9 8 2 2 . . Successful 19 | . 4 1 1 . . 7 2 2 2 . . Failed 11 | . . 1 2 . . 2 6 . . . . Catastrophic 5 | . . . 1 . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 15 | . 1 1 2 . . 4 3 . . 4 . Terminals 10 | . . 1 3 . . 4 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 7 | . 2 . . . . 4 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . . . 1 5 . . . . Terminal Hacks 9 | . . 1 1 . . 3 . 2 2 . . Record 1 | . . . . . . . . 1 . . . Open Door 5 | . . 1 . . . 1 . 1 2 . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 9 | . 2 1 . . . 4 2 . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 2 1 . . . . Reject 3 | . . . . . . 2 1 . . . . Tunnel 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 1 . 1 . . 2 3 . . . . Full Trace Events 1 | . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total Allies 10 | . 1 3 . . . . . 1 . 5 . Largest Group 7 | . 1 4 3 1 1 1 1 2 2 7 7 Highest-Rated Group 239 | . 56 100 90 69 70 78 85 110 110 239 239 Highest-Rated Ally 110 | . 56 60 69 69 70 78 85 90 90 89 110 Total Orders . | . . . . . . . . . . . . Ally Attacks 316 | . 13 31 33 13 17 41 . 2 19 . 147 Total Damage 6573 | . 128 444 594 234 166 906 . 145 907 . 3049 Kills 65 | . 3 8 10 4 1 13 . 1 9 . 16 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Turns Passed 9862 | 54 186 1369 485 547 155 1017 495 1581 1115 1581 1277 Spaces Moved 4867 | 49 104 737 207 230 72 443 269 856 517 862 521 Core 5 | 4 . . . . . . . . . . 1 Treads 2554 | . . 701 43 . . 371 269 856 314 . . Legs 1732 | . . . 164 230 1 . . . 203 862 272 Wheels 379 | 45 104 36 . . 71 72 . . . . 51 Hover 197 | . . . . . . . . . . . 197 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 177 210 110 110 180 180 150 180 150 Average Speed 178 | 77 82 170 203 210 148 169 180 180 194 180 188 Slowest Speed 1450 | 80 100 177 210 210 210 200 180 180 220 180 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 25 92 24 50 10 64 8 97 64 84 66 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . 1 1 . . . . . . . 1 . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 5 | . . 1 . . . . . 1 . 3 . Spaces Dug 37 | . . . . 9 . . . . 28 . . Terrain Destroyed 147 | . . 28 . 17 4 35 . . 48 . 15 Melee . | . . . . . . . . . . . . Projectile 6 | . . . . . 4 1 . . 1 . . AOE 141 | . . 28 . 17 . 34 . . 47 . 15 Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Dee Total 5621 | 63 185 813 247 258 105 600 277 890 599 892 692 Wait 244 | . 63 28 13 5 12 24 2 25 21 25 26 Move 4856 | 48 103 736 206 229 71 442 268 855 516 861 521 Hop . | . . . . . . . . . . . . Pick Up 67 | 9 2 4 7 1 5 12 2 1 8 5 11 Fast Attach 45 | 3 2 2 3 1 . 14 . . 6 . 14 Attach 32 | 3 . 1 4 . 4 3 1 1 4 . 11 Detach 6 | . . 1 . . . 1 . . 1 . 3 Swap 44 | . . 4 1 2 2 9 2 3 10 . 11 Drop 58 | . 4 7 1 . 3 14 . . 11 1 17 Fire 211 | . 11 20 11 20 8 76 2 3 22 . 38 Melee 39 | . . . . . . . . . . . 39 Ram . | . . . . . . . . . . . . Kick 2 | . . . 1 . . . . . . . 1 Crush 16 | . . 10 . . . 5 . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Repaired Med. Laser 188 | -10/Materials | Discovered new exit (range 5) 190 | -10/Materials | Discovered new exit (range 8) 241 | -10/Materials | Entered Mines 241 | -10/Mines | Accompanied by 1 ally 245 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 252 | -10/Mines | Met a Derelict bent on vengeance 259 | -10/Mines | Discovered new exit (range 13) 272 | -10/Mines | Met a Derelict shopkeep closing up shop 327 | -10/Mines | Build established: Mutant 674 | -10/Mines | Learned location of Zion (-7) 965 | -10/Mines | Learned Materials interactive machine intel 1074 | -10/Mines | Discovered new exit (range 7) 1099 | -10/Mines | Build established: Hauler-Mutant 1136 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1252 | -10/Mines | Destroyed YI-UF0 1610 | -10/Mines | Entered Materials 1610 | -9/Materials | Accompanied by 3 allies 1610 | -9/Materials | Evolved 2 slots: Utility x2 1610 | -9/Materials | Discovered new exit (range 14) 1611 | -9/Materials | Loaded intel: 16 interactive machine locations 1861 | -9/Materials | Discovered new exit (range 11) 2095 | -9/Materials | Entered Mines 2095 | -9/Mines | Accompanied by 1 ally 2173 | -9/Mines | Excavation squad dispatched 2173 | -9/Mines | A large section of the Mines collapsed 2202 | -9/Mines | Core integrity fell below 50% 2423 | -9/Mines | Excavation squad dispatched 2495 | -9/Mines | Discovered new exit (range 7) 2642 | -9/Mines | Entered Materials 2642 | -8/Materials | Accompanied by 1 ally 2642 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2753 | -8/Materials | Discovered new exit (range 13) 2797 | -8/Materials | Entered Storage 2797 | -8/Storage | Accompanied by 1 ally 3167 | -8/Storage | Found Prototype Processor 3167 | -8/Storage | Identified Exp. Targeting Computer 3172 | -8/Storage | Found Exp. Targeting Computer 3694 | -8/Storage | Discovered new exit (range 7) 3814 | -8/Storage | Entered Factory 3814 | -7/Factory | Accompanied by 1 ally 3814 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4284 | -7/Factory | Discovered new exit (range 11) 4307 | -7/Factory | Identified exit to Lower Caves 4309 | -7/Factory | Entered Lower Caves 4309 | -7/Lower Caves | Accompanied by 1 ally 4310 | -7/Lower Caves | Encountered a Warlord checkpoint 4452 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4503 | -7/Lower Caves | Rewired Cogmind 5096 | -7/Lower Caves | Discovered new exit (range 15) 5132 | -7/Lower Caves | Identified exit to Lower Caves 5890 | -7/Lower Caves | Entered another Lower Caves area 5890 | -7/Lower Caves | Accompanied by 2 allies 5890 | -7/Lower Caves | Discovered new exit (range 5) 5896 | -7/Lower Caves | Identified exit to Factory 6029 | -7/Lower Caves | Spotted B-75 Beast 6040 | -7/Lower Caves | Allies destroyed B-75 Beast 6334 | -7/Lower Caves | Found Prototype Device 6360 | -7/Lower Caves | Identified Heart of Steel 6921 | -7/Lower Caves | Build established: Scavenger-Mutant 6980 | -7/Lower Caves | Discovered new exit (range 8) 6998 | -7/Lower Caves | Identified exit to Zion 7005 | -7/Lower Caves | Entered Zion 7005 | -7/Zion | Accompanied by 2 allies 7114 | -7/Zion | Gained Derelict followers 7152 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7450 | -7/Zion | Learned Factory emergency access door positions 8032 | -7/Zion | Learned 4 Factory zone layouts 8524 | -7/Zion | Opened final containment barrier to the Deep Caves 8548 | -7/Zion | Discovered new exit (range 5) 8551 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8558 | -7/Zion | Identified exit to Deep Caves 8586 | -7/Zion | Entered Deep Caves 8586 | -7/Deep Caves | Accompanied by 7 allies 8897 | -7/Deep Caves | Z-Facility disabled 8904 | -7/Deep Caves | Attacked by Z-Imprinter 8943 | -7/Deep Caves | Allies destroyed Z-Imprinter 8972 | -7/Deep Caves | Found Prototype Device 8973 | -7/Deep Caves | Identified Zio. Metafield Generator 9117 | -7/Deep Caves | Lost 5 parts (2p2n1w) 9156 | -7/Deep Caves | Found Prototype Protection 9177 | -7/Deep Caves | Identified Zio. Heavy Carapace 9181 | -7/Deep Caves | Found Prototype Protection 9183 | -7/Deep Caves | Identified Zio. Weapon Casing 9254 | -7/Deep Caves | Found Zio. Weapon Casing 9259 | -7/Deep Caves | Found Zio. Heavy Carapace 9401 | -7/Deep Caves | Found Zio. Weapon Casing 9480 | -7/Deep Caves | Build established: Hauler-Mutant 9564 | -7/Deep Caves | Spotted as-65369 9566 | -7/Deep Caves | Exposed GOLEM chamber 9576 | -7/Deep Caves | Destroyed as-65369 9616 | -7/Deep Caves | Triggered Deep Caves wall 9637 | -7/Deep Caves | Spotted AS-27089 9653 | -7/Deep Caves | Found GOLEM Unit 9656 | -7/Deep Caves | Spotted AS-99869 9661 | -7/Deep Caves | Destroyed 55 combat bots 9664 | -7/Deep Caves | Allies destroyed AS-27089 9674 | -7/Deep Caves | Allies destroyed AS-99869 9777 | -7/Deep Caves | Triggered Deep Caves wall 9812 | -7/Deep Caves | Spotted as-09692 9826 | -7/Deep Caves | Core integrity fell below 50% 9851 | -7/Deep Caves | Core integrity fell below 20% 9863 | -7/Deep Caves | Destroyed by as-09692 with Assembled Focal Cannon Last Messages --------------- 09839_ Exp. Targeting Computer destroyed. 09841_ Acquired 10 matter. 09845_ Penetrated by Slug. 09847_ Zio. Heavy Carapace destroyed. 09850_ as-09692 Prototype Device integration complete. 09855_ GOLEM Unit springs to life. 09856_ as-92631 GOLEM Unit beginning Prototype Leg integration. 09858_ A GOLEM Unit tumbles out of the Wall Chamber. 09858_ 6B-4UN(h) destroyed. 09858_ A GOLEM Unit tumbles out of the Wall Chamber. 09860_ Destroyed Beamcaster. 09860_ Destroyed Carbon-fiber Leg. 09860_ Destroyed Imp. Heat Sink. 09860_ Player 2 drops Zio. Light DM Reactor. Player 2: "How would you like a brand new Zio. Light DM Reactor. Okay, maybe not so amazing, but better than nothing." 09861_ Slug penetrates as-92631. 09862_ A GOLEM Unit tumbles out of the Wall Chamber. 09863_ GOLEM Unit springs to life. 09863_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????? ?????????????????????? | | ??????????? ???????????????????? | | ??????????? #????????????????? | | ??????????? # #??????????????? | | ??????????? #?#????????????? | | ??????????? # #????????????? | | ??????????? #????????????? | | ????????""" #????????????? | | ????????" ##???????????? | | ????????" # ??????????? | | ????????" ??????????? | | ???????##G ?????????? | | ???????"GG ?????????? | | ???????"!% #??????????? | | ???????"!G #????????? | | ????????"%@ G %! #???????????? | | ???????"!% #???????????? | | ??????### ##??????????? | | ??""""" *& #??????????? | | ??" ?????????? | | ??" ????????? | | ??" = ??????? | | ??" !%= g #??????? | | ??" != ##?????? | | ??" = ! #?????? | | ??" ! #?????? | | ??""""" ! g ! #?????? | | ??????### @ / / ! #?????? | | ??????# % %= * #?????? | | ??????#% % / #?????? | | ??????#%% * #?##### | | ??????#% =/ // ### ## | | ??????# [ * # | | ??????### / # | | ????????" ! == # | | ????????" ! = ## | | ????????" / # | | ????????""" ! = # | | ????????" = / # | | ????????"" ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 49 Energy Capacity 1100 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 44 Targeting Accuracy 24 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonGuidanceBoomstick Manual? 0 Play Time 01:04:33 Cumulative 1022.7 hours Start 2020.03.31 @ 20:49:42 End 2020.03.31 @ 21:51:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 611 Rogue 611 Adventurer 0 Explorer 0 Win Type - Total 18 Types 10/1/4/3/0/0/0 Lore% 89 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00a6d43c-a095-4030-8f5d-3c1ae93eef1a