Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.10 @ 12:59:09 Player: Jamuson Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (244) 1220 Value Destroyed (8450) 8450 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1155) 1155 TOTAL SCORE: 16585 Bonus ------- High Alert Combat Kills 879 Follower Combat Kills 171 Met Imprinter 300 Friendly Fire -195 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 245/450 System Corruption 19% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Energy Well Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Heavy Deuterium Engine KE Penetrator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Target Analyzer Hacking Suite Advanced System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Carbon-fiber Leg Gravmag Array Antigrav System Antigrav System Energy Well Hacking Suite High-powered Shock Rifle Tesla Rifle Plasma Rifle Advanced Plasma Cannon KE Penetrator Long-range Missile Launcher [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Field Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 1 1 1 . . . . . Utility 5 | . . . 2 . . . 1 1 . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 247 | 6 6 6 15 . 2 11 30 11 45 15 9 . 14 77 Power 31 | 1 . 1 2 . . 3 3 1 5 . 1 . . 14 Engine 20 | 1 . 1 2 . . 1 1 1 2 . . . . 11 Core 11 | . . . . . . 2 2 . 3 . 1 . . 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 58 | 2 2 1 4 . . 1 9 2 6 1 2 . 3 25 Treads 27 | . 2 1 4 . . 1 6 . . . . . 3 10 Leg 8 | . . . . . . . . . . . . . . 8 Wheel 2 | 2 . . . . . . . . . . . . . . Hover 21 | . . . . . . . 3 2 6 1 2 . . 7 Flight . | . . . . . . . . . . . . . . . Utility 71 | 1 2 . 4 . . 2 6 4 18 7 5 . 3 19 Device 34 | . . . 1 . . . 1 3 14 5 2 . 3 5 Storage 8 | 1 1 . 1 . . . . . . . 2 . . 3 Processor 11 | . 1 . 1 . . . 1 1 . . . . . 7 Hackware 4 | . . . . . . . . . . . . . . 4 Protection 14 | . . . 1 . . 2 4 . 4 2 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 87 | 2 2 4 5 . 2 5 12 4 16 7 1 . 8 19 Energy Gun 31 | 1 . . . . . . 4 2 9 1 1 . 1 12 Energy Cannon 4 | . . . . . . . . . . . . . . 4 Ballistic Gun 23 | 1 . . 2 . 1 4 4 1 2 3 . . 5 . Ballistic Cannon 6 | . 2 2 2 . . . . . . . . . . . Launcher 10 | . . 2 1 . . 1 1 1 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . . 3 . 4 2 . . 2 . Piercing Weapon 2 | . . . . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 2 . . . 2 1 1 . . . 1 3 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . 2 Parts Lost 87 | . . 2 6 . . 9 10 . 7 1 4 . 15 33 Power 13 | . . 1 1 . . 2 2 . . . . . 1 6 Propulsion 21 | . . 1 2 . . 1 3 . . 1 1 . 4 8 Utility 24 | . . . 1 . . 3 3 . 3 . 3 . 6 5 Weapon 29 | . . . 2 . . 3 2 . 4 . . . 4 14 Highest Loss Streak 19 | . . 1 3 . . 4 3 . 2 1 3 . 11 19 To Critical Strikes 3 | . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 88 | . 97 99 87 100 100 82 91 100 93 92 81 86 61 77 Engine 6 | . 14 13 10 11 11 4 4 7 7 6 2 . . 3 Core 2 | . . . . . . 4 4 . 4 6 6 6 4 1 Treads 13 | . 23 28 20 22 22 15 24 . . . . . 4 6 Leg 1 | . . . . . . . . . . . . . . 9 Hover 7 | . . . . . . . . 30 26 25 25 26 11 3 Device 8 | . . . 2 11 11 9 5 18 22 22 14 13 10 6 Storage 9 | . 14 14 11 11 11 11 9 7 6 6 10 13 8 4 Processor 13 | . 11 14 19 22 22 11 17 19 7 6 6 6 4 13 Hackware 1 | . . . . . . . . . . . . . . 9 Protection 2 | . . . 1 . . 4 7 . 2 3 3 6 4 . Energy Gun 3 | . 2 . . . . . 5 6 7 7 1 6 2 5 Energy Cannon 1 | . . . . . . . . . . . . . . 6 Ballistic Gun 7 | . 2 . 17 22 19 21 11 6 2 2 2 . 4 . Ballistic Cannon 4 | . 23 28 4 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 2 1 6 6 2 . Naked Turns 140 | . . . . . . . . . . . . . 135 5 Heaviest Build 65 | 14 31 31 32 32 32 40 46 40 53 54 51 44 45 65 Greatest Support 152 | 20 40 40 44 44 44 44 64 42 54 54 54 45 50 152 Greatest Overweight (x) 2 | . 1 1 1 . . 1 1 1 1 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 13 10 Most Carried 15 | 4 12 13 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 10 12 13 15 14 12 13 12 14 14 14 14 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 12 13 15 15 15 11 12 15 15 14 15 14 5 3 Class Distribution -------------------- 80% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 5469 | 214 437 287 747 . 20 551 948 33 649 303 88 12 261 919 Remotely 718 | . . . 208 . 20 490 . . . . . . . . Salvage Created 10401 | . 706 118 937 . 148 974 2323 56 503 284 174 . 559 3619 Parts 535 | . 46 16 80 . 2 44 122 4 47 11 6 . 27 130 Haulers Intercepted 9 | . 2 . 2 . . . 3 . . . . . . 2 Recyclers Shooed 7 | . 2 . . . . . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . . . . 7 6 . 27 . Prevented 3 | . . . . . . . . . . . . . 3 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 195 | . 17 17 29 . . 22 40 1 9 8 2 . 8 42 Melee 8 | . . . . . . . 1 . 2 1 2 . 1 1 Guns 96 | . 6 . 19 . . 18 32 . 3 2 . . 6 10 Cannons 47 | . 11 11 5 . . . . . . . . . . 20 AOE 38 | . . 6 5 . . 4 6 1 4 4 . . . 8 Classes Destroyed 18 | . 6 1 2 . . 3 2 . 3 . 1 . . . Worker 9 | . 1 . 2 . . . 1 . 4 . . . . 1 Builder 8 | . 1 1 1 . . . 1 . 1 . . . . 3 Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . 3 . . . . . . 2 Recycler 8 | . . . . . . . 2 . . . . . . 6 Operator 2 | . . . . . . . . . 2 . . . . . Watcher 19 | . 3 . 3 . . . 4 1 4 . . . . 4 Swarmer 44 | . 3 9 13 . . 4 6 . 4 4 . . 1 . Cutter 2 | . . . . . . . . . 2 . . . . . Grunt 89 | . 14 . 13 . . 15 19 . . 2 1 . 3 22 Brawler 2 | . . . . . . 1 1 . . . . . . . Duelist 7 | . . . . . . 1 1 . . 1 . . 3 1 Sentry 16 | . . . 3 . . . 8 1 1 . 1 . 1 1 Specialist 6 | . . . . . . . 4 . . . . . . 2 Hunter 9 | . . . . . . 1 1 . 1 . . . . 6 Programmer 12 | . . . . . . . . . 1 1 . . . 10 Samaritan 1 | . . . . . . . . . . . 1 . . . Assembled 8 | . . 8 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 7 8 7 . . 6 7 1 9 4 1 . 2 7 Combat Bots Only 8 | . 5 8 5 . . 6 6 1 4 4 1 . 2 5 Max Kills in Single Turn 6 | . 2 3 6 . . 3 5 1 3 2 1 . 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 5 | . . 3 5 . . 3 3 1 1 2 . . . 3 Melee 1 | . . . . . . . 1 . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 14051 | . 400 419 817 . . 1250 2138 132 900 339 458 . 1592 5606 Core 2123 | . 89 89 127 . . 137 113 16 77 37 38 . 398 1002 Absorbed by Shields 115 | . . . . . . . . . 115 . . . . . Regen/Repaired (Parts) 251 | . . . . . . . 150 . 101 . . . . . Core Remaining (%) 62 | 100 . 28 . . . 34 79 97 . . . . 35 . Volleys Fired 608 | . 57 28 71 . . 64 132 9 44 35 . . 45 123 Largest 3 | . 2 2 2 . . 2 2 2 2 2 . . 2 3 Hottest 280 | . 70 70 70 . . 53 90 110 133 145 . . 75 280 Shots Fired 1189 | . 114 53 141 . . 128 263 13 81 53 . . 63 280 Gun 861 | . 50 . 108 . . 126 259 8 77 50 . . 63 120 Cannon 300 | . 64 50 32 . . . . . . . . . . 154 Launcher 28 | . . 3 1 . . 2 4 5 4 3 . . . 6 Special . | . . . . . . . . . . . . . . . Kinetic 671 | . 89 50 140 . . 126 187 . 27 9 . . 43 . Thermal 337 | . 25 . . . . . 4 . 13 41 . . 7 247 Explosive 28 | . . 3 1 . . 2 4 5 4 3 . . . 6 Electromagnetic 153 | . . . . . . . 68 8 37 . . . 13 27 Robot Hit Streak 20 | . 9 4 20 . . 14 15 1 12 3 . . 10 14 Robot Miss Streak 5 | . 4 3 4 . . 2 2 3 4 4 . . 4 5 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 9 | . . . 7 . . 1 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . . . . . . . Shots Hit Robots 837 | . 67 27 101 . 10 95 193 3 61 30 12 . 48 190 Core Hits 425 | . 31 23 47 . 2 50 97 6 35 12 4 . 26 92 Critical Kills 4 | . . . . . . 1 . . . . . . 1 2 Critical Parts Destroyed 4 | . . . 2 . . . 1 . . . . . 1 . Critical Strikes 28 | . 2 2 4 . 2 1 5 . . 1 1 . 3 7 Burn 8 | . 1 . . . . . 1 . . 1 . . 1 4 Meltdown 2 | . . . . . . . . . . . . . . 2 Destroy 6 | . . . 2 . . 1 1 . . . . . 2 . Blast 5 | . 1 2 2 . . . . . . . . . . . Corrupt 3 | . . . . . . . 3 . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . Impale 3 | . . . . . 2 . . . . . . . . 1 Melee Attacks 71 | . . . . . 10 . 7 . 25 3 16 . 5 5 Impact . | . . . . . . . . . . . . . . . Slashing 56 | . . . . . . . 7 . 25 3 16 . 5 . Piercing 15 | . . . . . 10 . . . . . . . . 5 Sneak Attacks 3 | . . . . . . . . . 1 . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23179 | . 1074 866 2128 . 613 1614 3644 235 1830 1272 532 . 1258 8113 Guns 10800 | . 456 . 1282 . . 1429 3123 72 785 644 . . 1092 1917 Cannons 5934 | . 618 484 435 . . . . . . . . . . 4397 Explosions 4362 | . . 382 411 . . 183 380 163 633 511 . . 89 1610 Melee 2073 | . . . . . 613 . 141 . 412 117 532 . 75 183 Ramming 10 | . . . . . . 2 . . . . . . 2 6 Kinetic 8012 | . 848 484 1717 . . 1429 2300 . 298 159 . . 777 . Thermal 7990 | . 226 . . . . . 207 62 279 485 . . 179 6552 Explosive 3371 | . . 382 411 . . 183 230 101 460 511 . . . 1093 Electromagnetic 1723 | . . . . . . . 766 72 381 . . . 225 279 Impact . | . . . . . . . . . . . . . . . Slashing 1277 | . . . . . . . 141 . 412 117 532 . 75 . Piercing 796 | . . . . . 613 . . . . . . . . 183 Highest Corruption 26 | . . 1 . . . . . . 1 2 2 2 26 19 Average Corruption 5 | . . 1 . . . . . . 1 1 2 2 23 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 102 | . . 1 . . . . . . 9 8 6 1 6 71 Message Errors 28 | . . . . . . . . . 4 3 1 . 3 17 Matter Fused 18 | . . 1 . . . . . . 2 1 . 1 1 12 Heat Flow Errors 19 | . . . . . . . . . . 2 4 . . 13 Energy Discharges 8 | . . . . . . . . . 1 . 1 . 1 5 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 14 | . . . . . . . . . 2 1 . . . 11 Data Loss (major) 2 | . . . . . . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . . . . . . . 2 Alerts 4 | . . . . . . . . . . . . . 1 3 Weapon Failures 5 | . . . . . . . . . . . . . . 5 Overload Shots 47 | . . . . . . . . . . . . . . 47 Effects 2 | . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Heat Surge 1 | . . . . . . . . . . . . . . 1 Overflow Damage 896 | . 8 46 1 . 152 . . . 77 65 . . 8 539 Projectiles 358 | . 8 29 . . . . . . . . . . . 321 Explosions 300 | . . 17 1 . . . . . 5 65 . . 8 204 Melee 238 | . . . . . 152 . . . 72 . . . . 14 Knockbacks 15 | . 6 6 3 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 14 | . 6 6 2 . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . . . Self-Inflicted Damage 254 | . . 39 103 . . . 18 . . . . . . 94 Shots 6 | . . 1 2 . . . 1 . . . . . . 2 Rammed 5 | . . . . . . 1 . . . . . . 2 2 Targets Rammed 5 | . . . . . . 1 . . . . . . 2 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 575 | . 156 201 78 . . 219 379 94 310 417 275 . 156 575 Average Temperature 98 | . 48 71 24 . . 60 42 38 133 175 99 . 50 105 Received Heat Transfer 3268 | . 153 120 255 . . 657 855 75 90 81 135 . 117 730 Effects 16 | . . . . . . 1 . . 3 4 1 . . 7 Shutdowns 3 | . . . . . . . . . . 2 . . . 1 Energy Bleed 5 | . . . . . . 1 . . . 1 . . . 3 Interference 4 | . . . . . . . . . 3 . 1 . . . Matter Decay 3 | . . . . . . . . . . 1 . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 . Parts Fried 11 | . . . . . . . 7 . 2 . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . 1 . . . 6 Combat Hostiles 4 | . . . . . . . . . . 1 . . . 3 Parts Melted 31 | . . . . . . . . . . 1 . . 1 29 Heat Transferred 11817 | . 740 . . . . . 335 . 396 918 . . 400 9028 Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 1 1 1 . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 867 | . 324 323 624 219 . 201 707 396 397 . . . . 867 Initial 321 | . . 34 . 219 . . 35 321 130 . . . . 86 Average 322 | . 192 159 395 219 . 88 375 346 259 . . . . 526 Maximum Alert Level 3 | . 1 1 2 1 . 1 3 1 1 . . . . 3 Low Security (%) 31 | 100 36 77 24 . . 86 14 . 14 . . . . 17 Level 1 38 | . 63 22 20 100 . 13 44 100 85 . . . . 11 Level 2 21 | . . . 55 . . . 36 . . . . . . 36 Level 3 8 | . . . . . . . 4 . . . . . . 34 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 41 | . 5 . 2 . . . 11 2 7 . . . 1 13 Investigation 13 | . 3 . 1 . . . 2 1 1 . . . . 5 Extermination 6 | . . . . . . . . . 2 . . . . 4 Reinforcement 14 | . 2 . 1 . . . 4 1 3 . . . . 3 Assault 4 | . . . . . . . 2 . . . . . 1 1 Garrison 4 | . . . . . . . 3 . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 15 | . . 1 4 . . . 3 1 . . . . . 6 Communications Jammed 5 | . . . . . . . . . 2 . . . 3 . Distress Signals 5 | . . . . . . . . . 2 . . . 3 . Times Spotted 318 | . 22 21 41 . . 22 62 9 21 8 4 . 34 74 Peak Tracking Total 12 | . 6 7 8 . . 5 6 5 4 3 4 . 10 12 Tactical Retreats 31 | . . 1 1 . . . 7 1 4 3 . . 7 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 8 | . 1 . . . . . 1 1 . . . . . 5 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . 1 . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 22 | . 1 1 4 . . . 3 1 5 . 1 . . 6 Max in Single Turn 5 | . 1 1 2 . . . 1 1 5 . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 46 | . 5 . 6 . 3 . 12 . 10 1 1 . . 8 Terminals 38 | . 5 . 6 . . . 11 . 8 1 . . . 7 Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . 1 . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 169 | . 17 . 25 . 26 . 40 . 36 1 1 . . 23 Successful 101 | . 8 . 12 . 26 . 21 . 20 1 1 . . 12 Failed 67 | . 9 . 13 . . . 18 . 16 . . . . 11 Catastrophic 6 | . . . . . . . 2 . 1 . . . . 3 Database Lockouts 1 | . . . . . . . 1 . . . . . . . Manual 87 | . 14 . 17 . . . 25 . 22 . . 1 . 8 Terminals 130 | . 17 . 25 . . . 38 . 31 1 . . . 18 Fabricators 5 | . . . . . . . . . . . . . . 5 Repair Stations 7 | . . . . . . . 2 . 5 . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 71 | . 5 . 8 . 26 . 13 . 11 1 1 . . 6 Record 27 | . . . . . 26 . . . . 1 . . . . Part Schematic 3 | . . . . . . . . . 1 . . . . 2 Robot Analysis 9 | . 2 . 3 . . . 2 . 2 . . . . . Prototype ID Bank 5 | . . . . . . . 2 . 2 . . . . 1 Open Door 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 Branch Access Points 6 | . 1 . 1 . . . . . 3 . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 4 | . 1 . 1 . . . 1 . 1 . . . . . Alert Level 2 | . . . 1 . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 1 . 1 . . . . 1 Locate Traps 3 | . . . 1 . . . 2 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 2 . 4 . . . . . Scan Component 3 | . . . . . . . 1 . 2 . . . . . Repair 3 | . . . . . . . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 . 4 . . . 6 . 5 . . . . 4 Terminals 22 | . 3 . 4 . . . 6 . 5 . . . . 4 Botnet 20 | . 3 . 4 . . . 4 . 5 . . . . 4 Disrupt 1 | . . . . . . . 1 . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used 1 | . . . . . . . . . 1 . . . . . Hacking Detections 37 | . 5 . 6 . . . 10 . 9 . . . . 7 Full Trace Events 11 | . 3 . 1 . . . 2 . 1 . . . . 4 Feedback Events 2 | . . . . . . . . . . . . . . 2 Corruption 2 | . . . . . . . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . 1 . . 14 . 2 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . 64 Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . 2 . . . . . Time 139 | . . . . . . . 19 . 120 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . 4 . . . . . . 6 . . Largest Group 6 | . . . . . 4 4 . . . . . 6 6 . Highest-Rated Group 157 | . . . . . 45 45 . . . . . 157 157 . Highest-Rated Ally 31 | . . . . . 21 21 . . . . . 31 31 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 40 | . . . . . . 8 . . . . . . 32 . Total Damage 574 | . . . . . . 135 . . . . . . 439 . Kills 6 | . . . . . . 1 . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total 9 | . 2 . 3 . . . 2 . 2 . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 1 2 2 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13792 | 42 1217 907 1118 51 815 1192 2260 478 1102 696 408 474 756 2276 Spaces Moved 11068 | 37 714 504 530 36 524 517 1144 587 1535 1048 724 888 844 1436 Core 273 | 2 . . . . . . . . . . . . 263 8 Treads 4235 | . 565 504 530 36 524 517 1105 . . . . . 105 349 Legs 344 | . . . . . . . . . . . . . . 344 Wheels 184 | 35 149 . . . . . . . . . . . . . Hover 6032 | . . . . . . . 39 587 1535 1048 724 888 476 735 Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 50 80 160 145 145 145 145 105 40 38 40 43 43 43 40 Average Speed 92 | 78 143 160 158 145 145 188 148 55 43 41 44 43 60 99 Slowest Speed 250 | 80 240 240 240 145 145 225 152 103 103 101 104 43 250 250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 4 98 98 59 16 71 94 84 12 40 85 86 86 92 21 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . Known Exits Taken 7 | . 1 . 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 1 . . . . . 1 . Scrap Searched 16 | . . 2 . 3 . 1 . . . 3 2 3 2 . Spaces Dug 16 | . . . . . . . 2 . 14 . . . . . Terrain Destroyed 393 | . . 27 24 . . 12 29 26 29 52 . . 10 184 Melee 16 | . . . . . . . 2 . 14 . . . . . Projectile 39 | . . . . . . . . . . . . . 7 32 AOE 338 | . . 27 24 . . 12 27 26 15 52 . . 3 152 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 13356 | 46 791 548 669 35 568 611 1451 727 1841 1246 782 980 1013 2048 Wait 1083 | . 5 8 28 . 2 16 106 105 144 142 28 89 91 319 Move 11054 | 36 713 503 529 35 523 516 1143 586 1534 1047 723 887 843 1436 Hop . | . . . . . . . . . . . . . . . Pick Up 99 | 4 5 3 12 . . 1 18 8 19 . 2 2 3 22 Fast Attach 85 | 6 5 . 7 . 2 4 9 1 7 1 1 . 3 39 Attach 85 | . 1 2 4 . . 5 11 5 10 2 6 . 7 32 Detach 36 | . 4 . 1 . 1 . 2 3 3 2 3 . 5 12 Swap 78 | . . 4 5 . . 2 10 5 28 12 2 . 4 6 Drop 86 | . 1 . 12 . 2 2 13 5 19 1 1 2 2 26 Fire 608 | . 57 28 71 . . 64 132 9 44 35 . . 45 123 Melee 71 | . . . . . 10 . 7 . 25 3 16 . 5 5 Ram 4 | . . . . . . . . . . . . . 2 2 Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . . . . 26 Rewire 40 | . . . . . 28 . . . 8 1 . . 3 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: Fac x4 / Upp x2 / Ext x2) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 10) 431 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Discovered new exit (range 12) 1260 | -10/Materials | Entered Mines 1275 | -10/Mines | Learned Materials trap positions 1275 | -10/Mines | Discovered new exit (range 10) 1685 | -10/Mines | Assembled infested the area 1743 | -10/Mines | Core integrity fell below 50% 1853 | -10/Mines | Destroyed 8 combat bots 2146 | -10/Mines | Discovered new exit (range 14) 2167 | -10/Mines | Entered Materials 2167 | -9/Materials | Evolved 2 slots: Utility x2 2168 | -9/Materials | Loaded intel: 15 trap records 2443 | -9/Materials | Lost 3 parts (1p1u1w) 2532 | -9/Materials | Discovered new exit (range 15) 2885 | -9/Materials | Identified exit to Mines 2964 | -9/Materials | Discovered new exit (range 15) 3285 | -9/Materials | Entered Mines 3330 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3330 | -9/Mines | Discovered new exit (range 5) 3336 | -9/Mines | Entered Exiles 3336 | -9/Exiles | Found Exiles lab destroyed 4132 | -9/Exiles | Discovered new exit (range 12) 4151 | -9/Exiles | Entered Mines 4151 | -8/Mines | Accompanied by 4 allies 4358 | -8/Mines | Core integrity fell below 50% 4405 | -8/Mines | Lost 4 parts (1p1n1u1w) 5335 | -8/Mines | Discovered new exit (range 5) 5343 | -8/Mines | Entered Materials 5343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5899 | -8/Materials | Discovered new exit (range 7) 6251 | -8/Materials | Lost 3 parts (2u1w) 6368 | -8/Materials | Repaired Adv. Treads 6584 | -8/Materials | Garrison activated, responded to threat 6642 | -8/Materials | Central database locked down 6655 | -8/Materials | Discovered new exit (range 10) 6943 | -8/Materials | First assault squad dispatched 7198 | -8/Materials | Discovered new exit (range 3) 7603 | -8/Materials | Entered Factory 7603 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7931 | -7/Factory | Discovered new exit (range 5) 8080 | -7/Factory | Identified exit to Factory 8081 | -7/Factory | Entered another Factory area 8081 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8151 | -6/Factory | Garrison activated, responded to threat 8221 | -6/Factory | Identified exit to Lower Caves 8274 | -6/Factory | Repaired Imp. Airjet? 8744 | -6/Factory | Spotted B-75 Beast 9034 | -6/Factory | Repaired Gravmag Array 9183 | -6/Factory | Entered Lower Caves 9334 | -6/Lower Caves | Learned Factory stockpile data 9874 | -6/Lower Caves | Discovered new exit (range 4) 9875 | -6/Lower Caves | Identified exit to Lower Caves 9879 | -6/Lower Caves | Entered another Lower Caves area 9931 | -6/Lower Caves | Learned 12 Factory zone layouts 9949 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10003 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10092 | -6/Lower Caves | Lost 3 parts (1n2u) 10218 | -6/Lower Caves | Found Prototype Device 10261 | -6/Lower Caves | Discovered new exit (range 4) 10286 | -6/Lower Caves | Identified exit to Zion 10287 | -6/Lower Caves | Entered Zion 10321 | -6/Zion | Discovered new exit (range 15) 10353 | -6/Zion | System corruption cleaned by Quarantine Array 10428 | -6/Zion | Received a hallucinogenic algorithm 10464 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10505 | -6/Zion | Learned Factory emergency access door positions 10515 | -6/Zion | Learned Factory stockpile data 10575 | -6/Zion | Gained Derelict followers 10603 | -6/Zion | Found Prototype Device 10720 | -6/Zion | Identified exit to Proximity Caves 10761 | -6/Zion | Entered Proximity Caves 10761 | -5/Proximity Caves | Accompanied by 6 allies 10772 | -5/Proximity Caves | Spotted B-75 Beast 11117 | -5/Proximity Caves | Identified Bomb Factory No. 2 11138 | -5/Proximity Caves | Lost 3 parts (2n1w) 11254 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11372 | -5/Proximity Caves | System corruption reached 10% 11383 | -5/Proximity Caves | Core integrity fell below 50% 11413 | -5/Proximity Caves | Lost 11 parts (1p2n5u3w) 11470 | -5/Proximity Caves | Learned Factory terminal intel 11515 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11515 | -5/Proximity Caves | Discovered new exit (range 5) 11517 | -5/Proximity Caves | Entered Factory 11517 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11518 | -5/Factory | Identified exit to Upper Caves 11521 | -5/Factory | Loaded intel: 27 terminal locations 11745 | -5/Factory | Identified exit to Extension 12584 | -5/Factory | Build established: Scavenger-Skirmisher 13036 | -5/Factory | System corruption reached 10% 13286 | -5/Factory | Identified exit to Factory 13317 | -5/Factory | First assault squad dispatched 13516 | -5/Factory | Cargo convoy interrupted 13529 | -5/Factory | Core integrity fell below 50% 13562 | -5/Factory | Core integrity fell below 20% 13592 | -5/Factory | Lost 19 parts (2p5n4u8w) 13685 | -5/Factory | Lost 4 parts (1n3w) 13793 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 13736_ Connecting with Fabricator... >>Load(Biometal Medium Treads) Uploading Biometal Medium Treads schematic... Loaded successfully: Biometal Medium Treads Rating: 8 Time: 64 Initiate build sequence. >>Build Building Biometal Medium Treads... ETC: 64 13736_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 13741_ NGDJLKZA|VIVZVP SWTW TS0ILXDBGZOKR 13757_ System corrupted: Component data lost. 13777_ Penetrated by Slug. 13777_ Antigrav System destroyed. 13777_ Slug penetrates Terminal. 13781_ System corrupted: Heat flow error (+130). 13793_ Slug penetrates Terminal. Map ----- +----------------------------------------------------+ | #??????????????????????????????? | | #??????????????????????????????? | | ! ############???????????????????? | | + #???????????????????? | | # #???????????????????? | | # #???##############??? | | + ^ #???# #??? | | ########## ##### """ """ #??? | | #????# ## """ """ #??? | | #???## # ## """ """ #??? | | #???# # #??? | | #####+############# # # """ """ #??? | | ### # """ """ #??? | | ## #"######## != ### """ """ #??? | | ### ###?????# ## #??? | | ### ##??????## # ## #??? | | ########### # ##### #??? | | ### # ######???# #??? | | # # """" #????###########+######??? | | # # """" #????# #????? | | # # """" #????# #????? | | # # """" #????# #????? | | + # ###### #????? | | # # | + #????? | | # # # h ##########????? | | # #####+##### """@ #?????????????? | | % # ""T"" #?????????????? | | +##^ = "" "" #?????????????? | | ## h #?????????????? | | ## """ #?????????????? | | ## """ #?????????????? | | ### """ """ ####### ""####?????????????? | | ??# """ """ ""#???#"F""#????????????????? | | ??#^ " F"#???#""""#????????????????? | | ??# "F" "#???######????????????????? | | ??# """ ""#?????????????????????????? | | ??# ###?????????????????????????? | | ??# #???????????????????????????? | | ??####" F"######???????????????????????????? | | ?????#""""#????????????????????????????????? | | ?????######????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 375 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 24 Target Analysis 6 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Linear Gravjet | -6/Factory | Hacked Tesla Rifle | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive 0b10 Decoder Chip [Generic] | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hvy. Siege Treads | -5/Factory | Hacked Biometal Medium Treads | -5/Factory | Hacked Robot Schematics ------------------ H-55 Commando | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Use The Force Challenges ------------ None Game ------ Seed GodFlakPrototype Manual? 0 Play Time 04:17:24 Cumulative 158.0 hours Start 2022.05.09 @ 15:27:55 End 2022.05.10 @ 12:59:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 51 Adventurer 0 Explorer 7 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 57 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62b8941c-3544-44ff-9fc2-e724d2f2ec61