Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 13:48:26 Player: star Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (146) 730 Value Destroyed (5058) 5058 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1408) 1408 TOTAL SCORE: 10996 Bonus ------- High Alert Combat Kills 1007 Follower Combat Kills 401 Cogmind --------- Core Integrity 0/850 Matter 45/300 Energy 35/100 System Corruption 5% Temperature Cool (9) Movement Hovering (46) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled Aerolev Unit > --- UTILITY (5) ------ Advanced Signal Interpreter Core Analyzer > --- WEAPON (5) ------- Makeshift Hammer > --- INVENTORY (5) ---- Compact Matter Pod (0) Weapon Cycler Component Analysis Suite Recalibrator Faulty Improved Spread Laser Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weapon Cycler Improved Weapon Shielding Layered Medium Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Heavy Deuterium Engine Improved Cooling System Compact Matter Pod Advanced Signal Interpreter Core Analyzer Energy Filter Weapon Cycler Component Analysis Suite Recalibrator Shock Rifle Improved Spread Laser Proton Missile Launcher Precision Grenade Launcher Signal Generator [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Salvage Targeting Computer Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Slots Evolved 8 | . . . . . 4 2 2 . Power . | . . . . . . . . . Propulsion 2 | . . . . . . 2 . . Utility 3 | . . . . . 1 . 2 . Weapon 3 | . . . . . 3 . . . Parts Attached 161 | 6 9 2 1 13 42 44 37 7 Power 14 | 1 . . . 3 4 4 2 . Engine 10 | 1 . . . 2 3 3 1 . Core 4 | . . . . 1 1 1 1 . Reactor . | . . . . . . . . . Propulsion 33 | 2 2 . . 1 6 13 8 1 Treads 20 | . . . . . 3 11 6 . Leg 2 | . . . . . 2 . . . Wheel 8 | 2 2 . . 1 1 2 . . Hover 3 | . . . . . . . 2 1 Flight . | . . . . . . . . . Utility 34 | 1 2 . 1 2 9 6 10 3 Device 22 | . 1 . . 2 6 5 7 1 Storage 3 | 1 1 . 1 . . . . . Processor 7 | . . . . . 3 1 1 2 Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 80 | 2 5 2 . 7 23 21 17 3 Energy Gun 24 | 2 1 . . 4 9 5 3 . Energy Cannon . | . . . . . . . . . Ballistic Gun 35 | . 4 2 . 2 10 11 6 . Ballistic Cannon 6 | . . . . . 2 . 4 . Launcher 13 | . . . . . 2 5 4 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . . 4 4 2 . Corrupted Parts 3 | . . . . 1 . . 1 1 System Corruption 3 | . . . . 1 . . 1 1 Parts Lost 48 | . 2 . . 5 12 6 20 3 Power 4 | . . . . 1 1 . 2 . Propulsion 13 | . 1 . . 1 3 3 5 . Utility 9 | . . . . 2 2 1 3 1 Weapon 22 | . 1 . . 1 6 2 10 2 Highest Loss Streak 9 | . 1 . . 4 9 1 4 3 To Critical Strikes 1 | . 1 . . . . . . . Average Slot Usage (%) 86 | . 85 100 100 91 89 89 89 4 Engine 7 | . 14 14 14 8 8 6 3 . Treads 11 | . . . . . 12 18 18 . Wheel 7 | . 22 28 28 27 2 3 . . Device 11 | . 5 14 14 7 9 11 20 . Storage 8 | . 14 14 14 14 9 7 6 . Processor 3 | . . . . . 8 2 3 2 Energy Gun 8 | . 6 . . 15 11 12 3 . Ballistic Gun 17 | . 21 28 28 8 18 22 11 . Ballistic Cannon 4 | . . . . . 6 1 13 . Peak Build Rating 72 | 6 11 12 12 16 39 53 72 24 Average Rating 34 | 4 7 11 12 13 30 45 58 5 On Entrance 21 | . 6 11 12 12 15 38 48 53 Naked Turns 199 | . . . . . . . . 199 Heaviest Build 69 | 13 22 19 29 32 58 61 69 13 Greatest Support 99 | 32 32 24 24 24 43 92 99 13 Greatest Overweight (x) 6 | . 1 . 1 2 3 2 6 4 Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 Average Capacity 13 | 7 8 10 11 15 15 15 15 5 Most Carried 15 | . 10 10 10 15 15 15 15 5 Average Carried 12 | . 3 9 10 12 14 14 11 4 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | . 10 10 10 15 15 13 14 5 Class Distribution -------------------- 36% | Scavenger-Gunner 30% | Gunner 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Matter Collected 5173 | 250 41 154 . 155 1042 1832 1591 108 Remotely 516 | . . . . . . . 516 . Salvage Created 5577 | . 232 106 . 325 1606 1924 1384 . Parts 289 | . 13 10 . 21 101 99 45 . Haulers Intercepted 10 | . 1 . . . 4 3 2 . Recyclers Shooed 13 | . 1 . . 1 3 1 7 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Combat Hostiles Destroyed 109 | . 6 5 . 8 30 36 24 . Melee 3 | . . . . 2 . . 1 . Guns 72 | . 6 5 . 6 19 29 7 . Cannons 15 | . . . . . 4 1 10 . AOE 18 | . . . . . 7 5 6 . Classes Destroyed 18 | . 3 1 . . 7 5 2 . Worker 9 | . . . . . . 4 5 . Builder 5 | . . . . . 4 1 . . Hauler 10 | . 1 . . . 4 3 2 . Recycler 8 | . . . . . 1 2 5 . Mechanic 3 | . . 1 . . . 2 . . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . . 1 . . Swarmer 22 | . 3 5 . . 7 2 5 . Grunt 58 | . 3 . . 8 11 23 13 . Brawler 2 | . . . . . . 2 . . Duelist 6 | . . . . . 1 3 2 . Protector 1 | . . . . . . 1 . . Sentry 9 | . . . . . 6 1 2 . Specialist 2 | . . . . . 2 . . . Hunter 3 | . . . . . 2 1 . . Programmer 4 | . . . . . . 3 1 . Heavy 1 | . . . . . 1 . . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 9 | . 4 3 . 3 9 6 5 . Combat Bots Only 8 | . 2 3 . 3 8 5 3 . Max Kills in Single Turn 3 | . 1 1 . 1 3 2 3 . Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . . . 3 2 3 . Melee 1 | . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Hostile Shots Fired 758 | . 33 45 . 44 163 164 238 71 Missed 234 | . 13 16 . 8 46 55 64 32 Damage Taken 8546 | . 184 251 . 490 1952 1706 3215 748 Core 1649 | . 15 90 . 51 405 238 327 523 Absorbed by Shields 328 | . 16 96 . 87 129 . . . Redirected to Shielding 103 | . . . . . . . 103 . Regen/Repaired (Parts) 81 | . . . . . 81 . . . Core Remaining (%) 57 | 100 . . . 37 26 66 . . Volleys Fired 337 | . 22 25 . 27 78 108 76 1 Largest 5 | . 2 2 . 2 5 5 5 1 Hottest 250 | . 60 40 . 105 188 190 250 39 Shots Fired 1151 | . 44 50 . 52 294 446 264 1 Gun 939 | . 44 50 . 52 255 423 115 . Cannon 192 | . . . . . 33 15 144 . Launcher 20 | . . . . . 6 8 5 1 Special . | . . . . . . . . . Kinetic 847 | . 29 50 . 20 213 303 232 . Thermal 204 | . 1 . . 18 75 95 15 . Explosive 9 | . . . . . . 4 5 . Electromagnetic 91 | . 14 . . 14 6 44 12 1 Robot Hit Streak 15 | . 13 6 . 8 15 9 11 . Robot Miss Streak 17 | . 5 4 . 2 4 17 12 . Penetration Max . | . . . . . . . . . Secondary Targets 12 | . 2 2 . 3 3 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . Shots Hit Robots 723 | . 29 27 . 42 174 240 210 1 Core Hits 418 | . 15 15 . 20 72 112 182 2 Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 13 | . . 1 . 1 4 6 1 . Burn 8 | . . . . 1 2 4 1 . Destroy 3 | . . 1 . . 1 1 . . Blast 1 | . . . . . 1 . . . Corrupt 1 | . . . . . . 1 . . Melee Attacks 6 | . . . . 3 . . . 3 Impact 3 | . . . . . . . . 3 Slashing 3 | . . . . 3 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14933 | . 283 218 . 545 3215 5552 5024 96 Guns 9192 | . 283 218 . 452 2017 4278 1944 . Cannons 3316 | . . . . . 697 544 2075 . Explosions 2154 | . . . . . 501 716 877 60 Melee 128 | . . . . 93 . . . 35 Ramming 143 | . . . . . . 14 128 1 Kinetic 8959 | . 156 218 . 99 1905 3304 3277 . Thermal 3176 | . 10 . . 227 960 1228 751 . Explosive 1073 | . . . . . . 412 661 . Electromagnetic 1454 | . 117 . . 126 350 594 207 60 Impact 35 | . . . . . . . . 35 Slashing 93 | . . . . 93 . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . 1 . 6 4 5 Average Corruption 3 | . . . . 1 . 3 2 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 69 | . . . . . . 42 20 7 Message Errors 20 | . . . . . . 10 7 3 Matter Fused 18 | . . . . . . 11 5 2 Heat Flow Errors 5 | . . . . . . 4 1 . Energy Discharges 6 | . . . . . . 3 1 2 Parts Rejected 2 | . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . 2 4 . Data Loss (major) 3 | . . . . . . 3 . . Misfires 4 | . . . . . . 3 1 . Alerts 2 | . . . . . . 2 . . Weapon Failures 3 | . . . . . . 2 1 . Overload Shots 21 | . . . . . . 12 9 . Effects 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . . 1 . . Overflow Damage 365 | . . . . . 27 72 266 . Projectiles 69 | . . . . . 27 36 6 . Explosions 296 | . . . . . . 36 260 . Melee . | . . . . . . . . . Knockbacks 45 | . . . . . . 2 43 . Impact . | . . . . . . . . . Kinetic 43 | . . . . . . 2 41 . Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 487 | . . . . . 22 119 332 14 Shots 11 | . . . . . 1 2 7 1 Rammed 30 | . . . . . . 2 26 2 Targets Rammed 31 | . . . . . . 2 27 2 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . 1 . Highest Temperature 489 | . 120 20 . 339 489 199 251 . Average Temperature 95 | . 46 9 . 138 141 39 67 . Received Heat Transfer 2644 | . 72 100 . 126 566 606 898 276 Effects 18 | . . . . 2 16 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 5 | . . . . 1 4 . . . Interference 10 | . . . . 1 9 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 4 | . . . . . 2 . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . . . . 1 3 4 . Heat Transferred 5840 | . 25 . . 654 2027 2238 896 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . . . . . 4 3 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Peak Influence 1022 | . 222 291 . 392 505 1022 806 . Initial 500 | . . 8 . . 74 229 500 . Average 418 | . 113 142 . 237 185 622 711 . Maximum Alert Level 3 | . 1 1 . 1 2 3 3 . Low Security (%) 31 | 100 93 77 . 39 57 . . . Level 1 25 | . 6 22 . 60 38 28 . . Level 2 17 | . . . . . 3 29 40 . Level 3 24 | . . . . . . 41 59 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 1 . . 4 11 7 . Investigation 3 | . . . . . 1 1 1 . Extermination 5 | . . . . . . 4 1 . Reinforcement 9 | . . . . . 3 2 4 . Assault 5 | . . 1 . . . 3 1 . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced 3 | . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Distress Signals 10 | . 2 . . . 7 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 195 | . 11 12 . 15 52 52 40 13 Peak Tracking Total 7 | . 3 3 . 4 7 5 5 5 Tactical Retreats 18 | . 1 . . . 4 4 5 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Traps Triggered 6 | . . . . . 1 4 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Machines Disabled 16 | . . . . 1 3 4 8 . Max in Single Turn 6 | . . . . . 2 2 6 . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Machines Accessed 8 | . 1 . 1 . 1 3 2 . Terminals 1 | . 1 . . . . . . . Fabricators 2 | . . . . . . . 2 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 22 | . 2 . 1 . 2 11 6 . Successful 14 | . 1 . 1 . 2 8 2 . Failed 8 | . 1 . . . . 3 4 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . 2 . . . . . . . Fabricators 6 | . . . . . . . 6 . Repair Stations 2 | . . . . . 2 . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 8 | . . . . . . 8 . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 2 | . 1 . 1 . . . . . Record 1 | . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 7 | . . . . . . 7 . . Insert Component 3 | . . . . . . 3 . . Analyze 4 | . . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 1 3 2 . Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . . . 7 . . Parts Scanalyzed 3 | . . . . . . 3 . . Part Schematics Acquired 3 | . . . . . . 3 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . Machine Destruction 2 | . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Total Allies 5 | . . 4 . 1 . . . . Largest Group 4 | . . 4 2 2 2 . . . Highest-Rated Group 71 | . . 71 24 39 39 . . . Highest-Rated Ally 31 | . . 31 16 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 90 | . . 28 . 44 18 . . . Total Damage 814 | . . 319 . 343 152 . . . Kills 18 | . . 7 . 9 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Turns Passed 7387 | 73 420 570 178 483 1842 1954 1475 392 Spaces Moved 4325 | 65 336 472 154 338 666 926 685 683 Core 669 | 1 . . . . . . . 668 Treads 1795 | . . . . . 469 642 684 . Legs 30 | . . . . . 30 . . . Wheels 1815 | 64 336 472 154 338 167 284 . . Hover 16 | . . . . . . . 1 15 Flight . | . . . . . . . . . Fastest Speed 46 | 50 90 90 90 105 105 100 160 46 Average Speed 132 | 99 96 90 93 105 215 163 165 50 Slowest Speed 390 | 100 115 90 105 120 330 320 390 250 Overloaded Moves 10 | . . . . . . . . 10 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 3 57 91 52 48 46 17 21 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . 1 Known Exits Taken 3 | . . . 1 . 1 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . Scrap Searched 5 | . . 1 . 2 . . . 2 Spaces Dug 64 | . . . . . . . 64 . Terrain Destroyed 258 | . . . . . 33 95 130 . Melee . | . . . . . . . . . Projectile 34 | . . . . . 24 10 . . AOE 224 | . . . . . 9 85 130 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Total 5293 | 70 390 579 189 409 901 1150 882 723 Wait 340 | . 14 73 34 19 88 43 46 23 Move 4317 | 64 335 471 153 337 665 925 684 683 Hop . | . . . . . . . . . Pick Up 60 | . 9 3 . 10 15 12 9 2 Fast Attach 44 | 6 2 . . 1 5 16 9 5 Attach 35 | . 1 . . 5 11 6 10 2 Detach . | . . . . . . . . . Swap 83 | . 6 2 1 7 27 22 18 . Drop 38 | . 1 5 1 . 12 16 3 . Fire 337 | . 22 25 . 27 78 108 76 1 Melee 6 | . . . . 3 . . . 3 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 29 | . . . . . . 2 27 . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: *Low) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Discovered new exit (range 12) 494 | -10/Materials | Entered Mines 521 | -10/Mines | Discovered new exit (range 13) 525 | -10/Mines | Met a Derelict testing a Signal Generator 556 | -10/Mines | Met a Derelict bent on vengeance 556 | -10/Mines | Found Signal Generator 641 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1059 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1059 | -10/Mines | Discovered new exit (range 5) 1064 | -10/Mines | Entered Exiles 1064 | -10/Exiles | Accompanied by 2 allies 1065 | -10/Exiles | Identified exit to Mines 1087 | -10/Exiles | Met 8R-AWN 1101 | -10/Exiles | Met EX-HEX 1126 | -10/Exiles | Met EX-BIN 1137 | -10/Exiles | Met EX-DEC 1144 | -10/Exiles | Learned location of Zion (-7) 1242 | -10/Exiles | Entered Mines 1242 | -9/Mines | Accompanied by 2 allies 1460 | -9/Mines | Lost 4 parts (1p1n1u1w) 1500 | -9/Mines | Core integrity fell below 50% 1567 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1640 | -9/Mines | Discovered new exit (range 6) 1641 | -9/Mines | Escorted by a lone wolf Derelict 1725 | -9/Mines | Entered Materials 1725 | -8/Materials | Accompanied by 2 allies 1725 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 2029 | -8/Materials | Build established: Scavenger-Gunner 2081 | -8/Materials | Core integrity fell below 50% 2120 | -8/Materials | Lost 9 parts (1p2n1u5w) 2655 | -8/Materials | Repaired Hvy. Assault Cannon 3081 | -8/Materials | Discovered new exit (range 11) 3147 | -8/Materials | Identified exit to Factory 3478 | -8/Materials | Discovered exit to Factory (range 14) 3538 | -8/Materials | Destroyed 8 combat bots 3567 | -8/Materials | Entered Factory 3567 | -7/Factory | Evolved 2 slots: Propulsion x2 3630 | -7/Factory | Discovered new exit (range 5) 4131 | -7/Factory | Build established: Gunner 4243 | -7/Factory | Garrison activated, responded to threat 4677 | -7/Factory | Identified exit to Factory 4767 | -7/Factory | First assault squad dispatched 5521 | -7/Factory | Entered another Factory area 5521 | -6/Factory | Evolved 2 slots: Utility x2 5681 | -6/Factory | Lost 4 parts (4w) 5727 | -6/Factory | Spotted B-75 Beast 5755 | -6/Factory | Destroyed B-75 Beast 5784 | -6/Factory | Lost 4 parts (2n2w) 5862 | -6/Factory | Lost 4 parts (1n1u2w) 6299 | -6/Factory | Build established: Scavenger-Gunner 6571 | -6/Factory | First assault squad dispatched 6847 | -6/Factory | Lost 3 parts (1p2u) 6901 | -6/Factory | Discovered new exit (range 9) 6996 | -6/Factory | Entered Lower Caves 6996 | -6/Lower Caves | Released all parts (11) 7052 | -6/Lower Caves | Spotted B-75 Beast 7087 | -6/Lower Caves | Core integrity fell below 50% 7178 | -6/Lower Caves | Discovered new exit (range 9) 7206 | -6/Lower Caves | Identified exit to Lower Caves 7292 | -6/Lower Caves | Build established: Mutant 7370 | -6/Lower Caves | Core integrity fell below 20% 7388 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07296_ System corrupted: Energy discharge (-32). 07313_ Acquired 4 matter. 07313_ Acquired 26 matter. 07314_ Acquired 3 matter. 07327_ Acquired Mak. Hammer. 07361_ Acquired Proton Missile Launcher. 07364_ G-50 Soldier misfires. 07367_ G-50 Soldier IFF system glitched. 07371_ Acquired Cld. Aerolev Unit. 07372_ Energy Filter destroyed. 07373_ Proton Missile Launcher destroyed. 07375_ Acquired Corrupted Prc. Grenade Launcher. 07375_ Integrated Corrupted Prc. Grenade Launcher (+1). 07375_ Complication: System interference. 07375_ Mak. Hammer temporarily disabled. 07376_ Prc. Grenade Launcher destroyed. 07381_ Acquired Core Analyzer. 07383_ Acquired Weapon Cycler. 07385_ Acquired Com. Matter Pod. 07386_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ###############?????#####????????????????????? | | #????## ####?????????????????? | | #????# #?????????????????? | | " #????# #??????????????????? | | " " ##??## #???????????????????? | | " "" #### ####????????????????? | | """ " ##???????????????? | | "" #???????????????? | | " #???????????????? | | " " ## #???????????????? | | """""" ### ## # ##???????????????? | | " #?#### #?#????????????????? | | * " """ ###### #??????????????????? | | " "" " #??????????????????? | | "" " " =#??????????????????? | | "" " " " #### ![!#??????????????????? | | " " ##??##!gg####???????????????? | | #????##g@g] ##??????????????? | | #?????## == &#??????????????? | | ##?????##! =##??????????????? | | ###????#####???????????????? | | ## ### #????????????????????????? | | ?## #### ##????????????????????????? | | ??## ### ##?????????????????????????? | | ???##" #??????????????????????????? | | ????##### #??????????????????????????? | | ????????# # ##??????????????????????????? | | ????????# # #???????????????????????????? | | ????????# ## #??????????????????????????? | | ######### ########??????????????????????????? | | ! #?????????????????????????????????? | | ! #?????????????????????????????????? | | ############?????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- Adv. EMP Blaster | -7/Factory | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdPhasingTerrabomb Manual? 0 Play Time 01:03:41 Cumulative 120.2 hours Start 2024.10.20 @ 01:08:22 End 2024.10.20 @ 13:48:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f83a238e-d84b-46c8-9f28-7e931704b77e