Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.25 @ 23:07:49 Player: toms Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (3383) 3383 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8028 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 151/300 Energy 100/100 System Corruption 23% Temperature Cool (12) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Phase Shifter Force Field Plasma Rifle Proton Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Gravity Neutralizer Machine Analyzer Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Force Booster Improved Transmission Jammer > --- WEAPON ----------- Powered Hammer Shock Maul Shock Maul > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Flexi-carbon Leg Thunder Leg Large Storage Unit Advanced Targeting Computer Improved Melee Analysis Suite Transmission Jammer Improved Transmission Jammer Phase Shifter Advanced Shield Generator Force Field Plasma Rifle Proton Cannon Heavy Phase Cannon Gauss Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon [Rating: 88] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Force Booster Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Shock Maul Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Impact Weapon Shock Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 2 1 . 2 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 97 | 3 5 16 20 5 17 2 6 23 Power 17 | 1 1 4 3 2 1 1 1 3 Engine 9 | 1 1 4 1 1 . . . 1 Core 8 | . . . 2 1 1 1 1 2 Reactor . | . . . . . . . . . Propulsion 22 | 1 . 3 7 . 3 . 1 7 Treads 2 | . . 2 . . . . . . Leg 14 | . . . 3 . 3 . 1 7 Wheel 2 | 1 . 1 . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 4 . . . . . Utility 38 | 1 1 6 7 2 8 . 2 11 Device 17 | . . 2 3 1 4 . 1 6 Storage 6 | 1 . 1 . 1 . . . 3 Processor 11 | . 1 1 3 . 3 . 1 2 Hackware . | . . . . . . . . . Protection 4 | . . 2 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 20 | . 3 3 3 1 5 1 2 2 Energy Gun 4 | . 2 2 . . . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 4 | . 1 . . 1 . . 2 . Ballistic Cannon 5 | . . 1 1 . 1 . . 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . Slashing Weapon 3 | . . . 2 . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 . . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 6 | . . . . . . . . 6 Parts Lost 48 | . . 5 4 . 1 4 2 32 Power 8 | . . 1 . . . 1 . 6 Propulsion 14 | . . 2 3 . . 1 1 7 Utility 17 | . . 1 1 . 1 1 1 12 Weapon 9 | . . 1 . . . 1 . 7 Highest Loss Streak 14 | . . 3 2 . 1 4 5 14 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 12 | 3 7 6 14 12 14 14 11 13 Power 1 | . 1 . 1 1 3 3 2 1 Propulsion 1 | 2 4 2 1 1 1 1 . . Utility 5 | . . 2 6 5 5 6 5 6 Weapon 4 | 1 1 1 4 5 5 4 3 4 Tool/Special . | . . . . . . . . . Unused Backups 20 | . 1 . 5 . 5 . . 9 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 12 | . . . 5 . 1 . . 6 Weapon 7 | . 1 . . . 3 . . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 79 98 93 99 97 99 92 89 Engine 4 | . 14 10 4 7 5 5 . . Core 7 | . . . 4 7 6 6 13 13 Treads 3 | . . 16 8 . . . . . Leg 12 | . . . 8 23 19 20 13 14 Wheel 1 | . 14 4 . . . . . . Device 14 | . . 4 15 22 17 13 12 16 Storage 7 | . 14 11 9 7 6 6 6 4 Processor 18 | . 13 21 14 7 14 20 25 21 Protection 3 | . . 5 5 . 4 5 . . Energy Gun 3 | . 12 13 6 . . . . . Energy Cannon 1 | . . . . . 2 5 . . Ballistic Gun 2 | . 10 5 . 6 . . 5 . Ballistic Cannon 2 | . . 3 6 . 2 . . 1 Impact Weapon 7 | . . . . . 7 13 13 13 Slashing Weapon 2 | . . . 4 15 4 . . . Peak Build Rating 88 | 3 7 16 38 44 70 69 67 88 Average Rating 50 | 2 6 13 27 42 62 68 60 74 On Entrance 32 | . 3 7 16 35 44 69 53 61 Avg Prop Armor Cover (%) 5 | . . . 6 . . 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 116 | 8 13 34 39 44 59 58 53 116 Greatest Support 72 | 16 16 40 66 66 66 60 60 72 Greatest Overweight (x) 28 | . . . 4 . 1 1 1 28 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 15 15 15 15 15 15 25 Average Capacity 14 | 7 8 9 15 15 15 15 15 18 Most Carried 18 | 7 8 8 15 15 15 15 14 18 Average Carried 12 | 4 7 6 14 12 14 14 10 13 Final Capacity 25 | 8 8 15 15 15 15 15 15 25 Final Carried 15 | 7 8 8 15 15 15 15 11 6 Class Distribution -------------------- 52% | Gladiator 32% | Mutant 12% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Scavenger-Gladiator | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1431 | 205 78 247 311 30 216 54 70 220 Remotely . | . . . . . . . . . Salvage Created 3613 | . 105 585 641 49 671 103 218 1241 Parts 138 | . 11 33 36 3 18 7 2 28 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 8 2 . Prevented 2 | . . . . . . 2 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 78 | . 4 17 19 1 8 3 6 20 Melee 32 | . . . 10 1 7 2 2 10 Guns 23 | . 4 14 4 . . . 1 . Cannons 11 | . . 3 5 . . . . 3 Classes Destroyed 9 | . 2 3 2 1 . . . 1 Worker 4 | . . . 1 . 1 . . 2 Builder 1 | . . . . . . . . 1 Recycler 6 | . . 1 . . 2 . . 3 Watcher 4 | . . 2 2 . . . . . Swarmer 26 | . 3 7 8 . . . 3 5 Grunt 22 | . 1 8 5 . 1 . 3 4 Sentry 9 | . . 2 4 . 1 . . 2 Hunter 11 | . . . 2 . 4 . . 5 Programmer 10 | . . . . 1 2 3 . 4 Best Kill Streak 8 | . 3 5 8 1 4 1 4 4 Combat Bots Only 7 | . 3 5 7 1 2 1 4 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 878 | . 19 96 146 2 108 69 36 402 Missed 263 | . 5 22 49 . 37 16 8 126 Hits 615 | . 14 74 97 2 71 53 28 276 Melee 15 | . . . . . . . . 15 Projectile 600 | . 14 74 97 2 71 53 28 261 AOE 1 | . . . . . . . . 1 Critical Strikes 30 | . . 2 7 . 1 1 2 17 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 7514 | . 109 689 1102 24 547 643 328 4072 Core 1549 | . 56 118 234 . 38 75 12 1016 Absorbed by Shields 436 | . . . . . 128 88 64 156 Ignored by Resistances 2211 | . 35 206 292 6 201 204 108 1159 Core Remaining (%) 81 | 100 77 70 57 100 . . 85 . Volleys Fired 91 | . 6 42 25 . . . 5 13 Largest 2 | . 2 2 2 . . . 1 2 Hottest 130 | . 90 130 102 . . . 28 94 Shots Fired 176 | . 12 83 50 . . . 5 26 Gun 114 | . 12 72 25 . . . 5 . Cannon 62 | . . 11 25 . . . . 26 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 94 | . 3 35 25 . . . 5 26 Thermal 79 | . 6 48 25 . . . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . 3 . . . . . . . Robot Hit Streak 27 | . 7 23 27 . . . 5 10 Robot Miss Streak 2 | . 2 1 1 . . . 2 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 246 | . 7 69 64 1 25 9 10 61 Core Hits 91 | . 5 34 28 1 7 1 4 11 Critical Kills 7 | . . . . . 2 1 . 4 Critical Parts Destroyed 22 | . . . . . 4 3 2 13 Critical Strikes 46 | . 1 7 6 . 6 4 2 20 Burn 8 | . . 6 2 . . . . . Blast 6 | . . 1 2 . . . . 3 Corrupt 1 | . 1 . . . . . . . Smash 29 | . . . . . 6 4 2 17 Sever 2 | . . . 2 . . . . . Melee Attacks 121 | . . . 23 1 29 10 9 49 Impact 92 | . . . . . 24 10 9 49 Slashing 29 | . . . 23 1 5 . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . 3 . . 6 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 13 | . . . 2 . 2 3 1 5 Damage Inflicted 9173 | . 77 880 1557 34 1658 618 531 3818 Guns 1223 | . 77 693 390 . . . 63 . Cannons 1350 | . . 176 462 . . . . 712 Explosions . | . . . . . . . . . Melee 6564 | . . . 693 34 1658 618 468 3093 Ramming 36 | . . 11 12 . . . . 13 Kinetic 1578 | . 7 334 462 . . . 63 712 Thermal 963 | . 38 535 390 . . . . . Explosive . | . . . . . . . . . Electromagnetic 32 | . 32 . . . . . . . Impact 5759 | . . . . . 1580 618 468 3093 Slashing 805 | . . . 693 34 78 . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . 1 . . . 5 5 23 Average Corruption 4 | . . 1 . . . 3 5 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 52 | . . 4 . . . 13 15 20 Message Errors 15 | . . 3 . . . 1 4 7 Matter Fused 9 | . . . . . . 3 2 4 Heat Flow Errors 8 | . . . . . . 3 3 2 Energy Discharges 6 | . . . . . . 2 1 3 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . 1 . . . . 2 1 Data Loss (major) 6 | . . . . . . 2 3 1 Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 2884 | . . 5 52 . 428 318 266 1815 Projectiles 60 | . . 5 11 . . . . 44 Explosions . | . . . . . . . . . Melee 2824 | . . . 41 . 428 318 266 1771 Knockbacks 43 | . . 3 4 . 7 . 1 28 Impact 22 | . . . . . 7 . 1 14 Kinetic 19 | . . 3 4 . . . . 12 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 4 | . . 2 2 . . . . . Shots . | . . . . . . . . . Rammed 7 | . . 4 3 . . . . . Targets Rammed 9 | . . 4 3 . . . . 2 Kicked 2 | . . . . . . . . 2 Crushed . | . . . . . . . . . Highest Temperature 539 | . 90 343 539 . . 268 132 264 Average Temperature 94 | . 36 69 143 . . 131 57 74 Received Heat Transfer 2249 | . 45 387 504 . 66 112 107 1028 Effects 9 | . . . 9 . . . . . Shutdowns 1 | . . . 1 . . . . . Interference 3 | . . . 3 . . . . . Short Circuit 1 | . . . 1 . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 2 | . . . 2 . . . . . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 15 | . . . . . 2 1 3 9 Combat Hostiles 12 | . . . . . 1 1 3 7 Parts Fried 24 | . . . . . 6 1 5 12 Impact Corruptions 75 | . . . . . 16 8 7 44 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 5 2 . . . . . Heat Transferred 3071 | . 111 1924 1036 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 192 | . 64 186 192 57 90 . . 91 Initial 57 | . . 3 36 57 . . . . Average 33 | . 31 91 42 11 13 . . 17 Influence Increases 2325 | . 109 470 580 30 295 80 170 591 Destroy 0b10 Robot/C 1560 | . 80 340 380 20 160 60 120 400 Destroy 0b10 Robot/NC 75 | . . 15 15 . 15 . . 30 Destroy Leader 388 | . 10 74 104 10 60 20 20 90 Successful Hack 11 | . 3 . 8 . . . . . Disable Machine 36 | . . 9 9 . . . . 18 Destroy Structure 15 | . 1 2 4 . . . . 8 Lose Combat Pursuer 240 | . 15 30 60 . 60 . 30 45 Influence Decreases 2325 | . 100 379 533 177 280 95 170 591 Entered New Map 168 | . . 6 64 90 . 8 . . Time Decay 1886 | . 100 323 439 87 270 67 160 440 Lost Part 271 | . . 50 30 . 10 20 10 151 Squads Dispatched 12 | . . 1 1 1 6 . . 3 Investigation 4 | . . 1 1 . 2 . . . Extermination 5 | . . . . 1 2 . . 2 Reinforcement 3 | . . . . . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 8 | . . 2 3 . 1 . . 2 Communications Jammed 13 | . . . . . . . . 13 Distress Signals 12 | . . . . . . . . 12 Times Spotted 150 | . 8 23 40 1 22 7 8 41 Peak Tracking Total 9 | . 4 8 5 1 9 5 4 8 Tactical Retreats 13 | . 1 2 4 . 2 . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . . . 1 . 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 4 | . . 1 1 . . . . 2 Max in Single Turn 1 | . . 1 1 . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 12 | . 2 2 4 2 . 1 . 1 Terminals 8 | . 1 1 4 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 24 | . 5 6 7 4 . 1 . 1 Successful 14 | . 1 3 5 3 . 1 . 1 Failed 10 | . 4 3 2 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 16 | . 3 2 7 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . 2 4 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . 1 1 5 3 . 1 . . Record 3 | . . . 2 1 . . . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . Zone Layout 4 | . . 1 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . 1 Process 1 | . . 1 . . . . . . Report Inventory 1 | . . . . . . . . 1 Retrieve Components 1 | . . 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 2 3 1 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 210 | . . 210 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 6110 | . . 775 1141 378 1090 683 728 1315 Optics 5480 | . . 774 549 378 1090 683 728 1278 Sensors 1382 | . . 364 1018 . . . . . Structural 1 | . . 1 . . . . . . Machine Analysis 2004 | . . . . . . . 726 1278 Jamming 1240 | . . . . . . . . 1240 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6715 | 61 233 813 1180 378 1090 683 728 1549 Spaces Moved 3806 | 51 187 422 587 222 586 385 563 803 Core 14 | 6 . . 4 . . . . 4 Treads 542 | . . 279 263 . . . . . Legs 2760 | . . . 205 222 586 385 563 799 Wheels 375 | 45 187 143 . . . . . . Hover . | . . . . . . . . . Flight 115 | . . . 115 . . . . . Fastest Speed 50 | 50 100 90 114 130 120 120 120 120 Average Speed 138 | 94 100 136 146 130 122 168 121 157 Slowest Speed 1450 | 100 100 160 250 130 190 190 190 1450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 39 30 63 7 14 60 56 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 5 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 7 | . . . 3 . . . . 4 Melee . | . . . . . . . . . Projectile 7 | . . . 3 . . . . 4 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4883 | 63 222 575 828 309 916 405 583 982 Wait 610 | . 16 75 131 77 249 5 1 56 Move 3798 | 50 186 421 586 221 585 384 562 803 Hop . | . . . . . . . . . Pick Up 102 | 10 6 8 24 4 14 2 1 33 Fast Attach 35 | . . 2 6 . 14 2 . 11 Attach 45 | 3 3 8 4 3 3 1 5 15 Detach 2 | . . . 1 . . 1 . . Swap 31 | . 2 11 11 2 3 . 1 1 Drop 65 | . 3 4 18 1 25 3 . 11 Fire 91 | . 6 42 25 . . . 5 13 Melee 95 | . . . 19 1 23 7 8 37 Ram 2 | . . 1 1 . . . . . Kick 2 | . . . . . . . . 2 Crush 5 | . . 3 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Utility x2 330 | -9/Materials | Build established: Mutant 753 | -9/Materials | Lost 3 parts (1p1u1w) 976 | -9/Materials | Discovered new exit (range 4) 1108 | -9/Materials | Entered another Materials area 1108 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -8/Materials | Destroyed 7 combat bots 2282 | -8/Materials | Discovered new exit (range 5) 2288 | -8/Materials | Entered Factory 2288 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2349 | -7/Factory | Build established: Gladiator 2645 | -7/Factory | Discovered new exit (range 4) 2666 | -7/Factory | Entered another Factory area 2666 | -6/Factory | Evolved 2 slots: Utility x2 3732 | -6/Factory | Discovered new exit (range 3) 3756 | -6/Factory | Entered Lower Caves 3786 | -6/Lower Caves | Encountered a Warlord checkpoint 4249 | -6/Lower Caves | Learned Factory stockpile data 4337 | -6/Lower Caves | Discovered new exit (range 21) 4439 | -6/Lower Caves | Entered another Lower Caves area 4481 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 4533 | -6/Lower Caves | Discovered new exit (range 8) 5076 | -6/Lower Caves | Encountered a Warlord checkpoint 5167 | -6/Lower Caves | Entered Factory 5167 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5812 | -5/Factory | Build established: Scavenger-Gladiator 6471 | -5/Factory | Lost 8 parts (2p2n2u2w) 6553 | -5/Factory | Lost 4 parts (1p2n1w) 6586 | -5/Factory | Spotted B-75 Beast 6600 | -5/Factory | System corruption reached 10% 6631 | -5/Factory | Lost 3 parts (1p2u) 6662 | -5/Factory | Core integrity fell below 50% 6696 | -5/Factory | Core integrity fell below 20% 6715 | -5/Factory | Lost 14 parts (3n8u3w) 6716 | -5/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 06663_ Flexi-carbon Leg destroyed. 06663_ Penetrated by Slug. 06664_ System corrupted: Energy discharge (-14). 06668_ Enh. Optical Array destroyed. 06668_ Transmission Jammer destroyed. 06668_ System corrupted by crushing effect (+3). 06668_ System corrupted by crushing effect (+1). 06671_ Imp. Transmission Jammer destroyed. 06671_ System corrupted by crushing effect (+3). 06676_ Knocked back. 06677_ Critical hit (Burn: +37). 06682_ Gauss Rifle destroyed. 06684_ Adv. Targeting Computer destroyed. 06690_ Knocked back. 06694_ Acquired 3 matter. 06697_ Knocked back. 06701_ U-05 Engineer builds a Wall. 06705_ Knocked back. 06705_ U-05 Engineer builds a Wall. 06712_ Knocked back. Map ----- +----------------------------------------------------+ | ????????????#==[ # ## "" "" #????# | | ????????????#=[ " ## """ """ #????# | | ????????????#=[ + ## """ """ #????# | | ????????????# # ## "?" ""??#????##### | | ????????????# ] # ## ?? ???????????? | | ????????????# ?# #######??##????????????? | | ????????????# ?# #??????????????????????? | | ??????????##########??# #??????????????????????? | | ?????????# ??# #??????????????????????? | | ?????????# ?# #??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# + +??????????????????????? | | ?????????# # #??????????????????????? | | ?????????# ??#% #??????????????????????? | | ?????????# ????# #??????????????????????? | | ?????????# ??????# #??????????????????????? | | ?????????? ????????# g#??????????????????????? | | ?????????? ??????????#g h##?????????????????????? | | ??????????????????????# ;??????????????????????? | | ??????????????????????# ;??????????????????????? | | ??????????????????????# g#??????????????????????? | | ?????????????????????## BB#??????????????????????? | | ?????????????????????##%BB#??????????????????????? | | ?????????????????????## b #??????????????????????? | | ?????????????????????##u @#??????????????????????? | | ?????????????????????##% #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ???????=??????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????!??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 14 Recoil Reduction 2 Particle Charging 15 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me DATA ERROR: Steam Global Achievement% For Emergencies Only Hammer Time I Have A Map? Organ Harvest Overwhelming Spot Them First There's More Where That Came From We Love MA Well Done Challenges ------------ None Game ------ Seed PlasmaMolecularBlade Manual? 0 Play Time 02:14:34 Cumulative 60.4 hours Start 2025.12.25 @ 20:25:17 End 2025.12.25 @ 23:07:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 7 Adventurer 20 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b99eb2a-b4b0-4624-ab60-10133948b661