Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 18:37:28 Player: Swabbleflange Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (26) 130 Value Destroyed (799) 799 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 3034 Bonus ------- Follower Combat Kills 89 Met Imprinter 300 Was Imprinted 300 Friendly Fire -104 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 278/290 System Corruption 4% Temperature Cool (19) Movement Treading (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (3) ------ Large Storage Unit Tactical Coordination Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (10) --- Improved Ion Engine Energy Well (500) Advanced Targeting Computer Microactuators Heavy EM Pulse Gun Beam Rifle Heavy Plasma Cannon Assault Rifle Improved Assault Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Bore Cannon Phasing Sabre > --- INVENTORY -------- Improved Ion Engine Energy Well Advanced Targeting Computer Microactuators Heavy EM Pulse Gun Beam Rifle Heavy Plasma Cannon Assault Rifle Improved Assault Rifle Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 28 | 7 1 7 4 . 9 Power 5 | 2 . 1 1 . 1 Engine 4 | 2 . . 1 . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 . 2 . . 4 Treads 7 | 2 . 2 . . 3 Leg 1 | . . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 . 1 1 . 2 Device 3 | . . . 1 . 2 Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 1 3 2 . 2 Energy Gun 2 | . . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 3 . . 10 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility 3 | . . . . . 3 Weapon 5 | . . 2 . . 3 Highest Loss Streak 4 | . . 2 . . 4 Average Slot Usage (%) 93 | . 85 78 98 100 95 Engine 12 | . 14 11 11 11 15 Core 7 | . . 5 11 11 6 Treads 21 | . 28 21 22 22 18 Device 8 | . . . 9 11 13 Storage 19 | . 14 20 22 22 17 Energy Gun 1 | . . 6 5 . . Ballistic Gun 11 | . 26 9 11 11 4 Ballistic Cannon 1 | . . . . . 5 Launcher 6 | . 1 4 5 11 6 Slashing Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 55 | 12 13 36 50 50 55 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 12 | 6 6 12 12 12 12 Average Capacity 10 | 5 6 11 12 12 11 Most Carried 12 | 2 5 6 7 11 12 Average Carried 7 | . 2 4 6 9 9 Final Capacity 12 | 6 6 12 12 12 10 Final Carried 11 | 1 4 4 7 11 10 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 929 | 223 77 230 99 . 300 Remotely . | . . . . . . Salvage Created 769 | . 8 487 162 . 112 Parts 51 | . 4 30 8 . 9 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 8 | . . . . . 8 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 2 10 5 . 3 Guns 7 | . . 4 3 . . Cannons 2 | . . . . . 2 AOE 11 | . 2 6 2 . 1 Classes Destroyed 10 | . 1 7 1 . 1 Builder 1 | . . 1 . . . Hauler 2 | . . 2 . . . Operator 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 3 | . 2 . . . 1 Grunt 11 | . . 7 4 . . Brawler 1 | . . 1 . . . Duelist 2 | . . . 1 . 1 Sentry 2 | . . 2 . . . Behemoth 1 | . . . . . 1 Best Kill Streak 5 | . 2 5 3 . 1 Combat Bots Only 3 | . 2 3 3 . 1 Max Kills in Single Turn 3 | . 2 2 3 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2355 | . 141 581 85 . 1548 Core 417 | . 15 77 23 . 302 Absorbed by Shields 115 | . . . 33 . 82 Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 59 | . 2 29 5 . 23 Largest 2 | . 1 2 2 . 2 Hottest 96 | . 30 68 73 . 96 Shots Fired 86 | . 2 45 10 . 29 Gun 44 | . . 32 8 . 4 Cannon 19 | . . . . . 19 Launcher 23 | . 2 13 2 . 6 Special . | . . . . . . Kinetic 49 | . . 21 5 . 23 Thermal . | . . . . . . Explosive 23 | . 2 13 2 . 6 Electromagnetic 14 | . . 11 3 . . Robot Hit Streak 9 | . . 9 5 . 8 Robot Miss Streak 4 | . 1 2 4 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 58 | . . 30 7 . 21 Core Hits 56 | . 3 29 7 . 17 Critical Hits 7 | . . . . . 7 Critical Kills . | . . . . . . Critical Parts Destroyed 7 | . . . . . 7 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2272 | . 86 980 342 . 864 Guns 526 | . . 375 53 . 98 Cannons 163 | . . . . . 163 Explosions 1286 | . 86 600 289 . 311 Melee 292 | . . . . . 292 Ramming 5 | . . 5 . . . Kinetic 460 | . . 177 22 . 261 Thermal 68 | . . . 68 . . Explosive 1218 | . 86 600 221 . 311 Electromagnetic 229 | . . 198 31 . . Impact . | . . . . . . Slashing 292 | . . . . . 292 Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 41 | . . 10 27 . 4 Projectiles . | . . . . . . Explosions 41 | . . 10 27 . 4 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 171 | . . 62 65 . 44 Shots 6 | . . 3 2 . 1 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 186 | . . 54 98 . 186 Average Temperature 49 | . . 18 43 . 69 Received Heat Transfer 467 | . . 141 20 . 306 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 271 | . 50 271 171 . . Initial 36 | . . . 36 . . Average 81 | . 3 141 95 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 69 100 . . Level 1 11 | . . 30 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 2 1 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 5 | . 3 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 3 15 5 . 14 Peak Tracking Total 6 | . 3 6 3 . 4 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . 1 1 1 . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 6 | . 2 3 1 . . Successful 5 | . 2 2 1 . . Failed 1 | . . 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 2 . 1 . . Record 2 | . 2 . . . . Open Door 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 2 Highest-Rated Group 148 | . . . . 148 76 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 184 | . . . . . 184 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3376 | 77 429 573 440 1108 749 Spaces Moved 1804 | 41 263 298 235 614 353 Core 2 | 2 . . . . . Treads 1765 | 39 263 298 235 614 316 Legs 37 | . . . . . 37 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 180 150 Average Speed 173 | 154 160 161 177 180 181 Slowest Speed 200 | 160 160 180 180 180 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . 1 . . 1 Exploration Rate (%) 37 | 5 46 29 42 55 47 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 1 2 Spaces Dug 7 | . . 7 . . . Terrain Destroyed 205 | . 3 117 43 . 42 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE 196 | . 3 117 43 . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1954 | 54 270 345 247 617 421 Wait 21 | . 1 4 . . 16 Move 1799 | 40 262 297 234 613 353 Hop . | . . . . . . Pick Up 34 | 7 3 7 4 4 9 Fast Attach . | . . . . . . Attach 22 | 6 1 7 1 . 7 Detach 1 | . 1 . . . . Swap 6 | 1 . . 3 . 2 Drop 3 | . . . . . 3 Fire 59 | . 2 29 5 . 23 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 7) 438 | -10/Materials | Discovered new exit (range 15) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 672 | -9/Materials | Crushed by falling debris 1046 | -9/Materials | Discovered new exit (range 13) 1080 | -9/Materials | Entered Mines 1113 | -9/Mines | Met a Derelict shopkeep closing up shop 1499 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1520 | -9/Mines | Entered Zion 1616 | -7/Zion | Discovered new exit (range 10) 2100 | -7/Zion | Learned 4 Factory zone layouts 2129 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2235 | -7/Zion | Imprinted 2237 | -7/Zion | Declared Zion's savior 2628 | -7/Zion | Entered Proximity Caves 2628 | -6/Proximity Caves | Accompanied by 2 allies 2710 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2957 | -6/Proximity Caves | Spotted B-75 Beast 2969 | -6/Proximity Caves | Destroyed B-75 Beast 3030 | -6/Proximity Caves | Crushed by falling debris 3032 | -6/Proximity Caves | Core integrity fell below 50% 3078 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 3333 | -6/Proximity Caves | Learned Factory stockpile data 3355 | -6/Proximity Caves | Build established: Scavenger-Mutant 3361 | -6/Proximity Caves | Core integrity fell below 20% 3377 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03257_ Acquired 53 matter. 03259_ Axe fries itself beyond repair. 03264_ Acquired Microactuators. 03300_ Terminal disabled. 03315_ Dropped Lgt. Ion Engine. 03319_ Acquired Hvy. Plasma Cannon. 03333_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 03359_ System corrupted: Phasing Sabre targeting data glitched. 03361_ System corrupted: Heat flow error (+214). 03362_ Bore Cannon destroyed. 03364_ G-50 Soldier suffers critical hit. 03364_ Destroyed Carbon-fiber Leg. 03367_ G-67 Veteran suffers critical hit. 03367_ Destroyed Plasma Rifle. 03369_ Imp. Deuterium Engine destroyed. 03372_ G-67 Veteran suffers critical hit. 03372_ Destroyed Flexi-carbon Leg. 03375_ Imp. Heat Sink destroyed. 03375_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???????? #???????????????????????????????????? | | ???????? ????????????????????????????????????? | | ???????? ????????????????????????????????????? | | #??????? ?????????????????????????????????????? | | #??????? ?????????????????????????????????????? | | #???????# #??????? ???????????????????????????? | | ????????# $#??????? ##??????????????????????????? | | ????????# #?????? #??????????????????????????? | | ????????# ####### #?######???????????????????? | | ???????## # ?? #???????????????????? | | ???###?#" # ???? #???????????????????? | | ???#"### # ######### #???????????????????? | | ???# " # #???????????????????? | | ???# #" $ #???????????????????? | | ???# ### # "" #???????????????????? | | ???# #?## #" ggg #???????????????????? | | ??## #### #" # #########???????????? | | ### ## + # ????? | | # ## @# ????? | | ## ## "T" g/ ####### ????? | | ### #"" ""# #?????????? ?????? | | #?## ##### ### #???????????????????? | | " "" #??# ? #???????????????????? | | "" """" #??# #???????????????????? | | ""!""" #??#### ###???????????????????? | | "! " #??????## #?????????????????????? | | ! #???????## ##?????????????????????? | | #????????########??????????????????????? | | ###########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed NovaAntigravFlakker Manual? 0 Play Time 00:31:17 Cumulative 4.5 hours Start 2020.10.04 @ 13:12:53 End 2020.10.04 @ 18:37:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41f96f26-56ae-43f5-9d97-4fbf9c5fa6d9