Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.28 @ 02:07:28 Player: Trione Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (736) 3680 Value Destroyed (41361) 41361 Prototype IDs (246) 4920 Alien Tech Used (15) 3000 Bonus (65720) 65720 TOTAL SCORE: 129981 Bonus ------- Triggered High Security 500 High Alert Combat Kills 14868 Follower Combat Kills 2729 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 4000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -7177 Cogmind --------- Core Integrity 1056/1850 Matter 202/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Damper Plating Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Armored Heavy Treads Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Core Shielding Centrium Linked Plating Experimental Powered Armor SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Modified Quantum Sheargun Modified Quantum Sheargun Omega Cannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Enhanced Flexi-carbon Leg Experimental Power Amplifier Large Storage Unit Advanced Energy Well Advanced Energy Well Experimental Energy Well Experimental Matter Compressor Experimental Matter Compressor Experimental Matter Compressor Experimental Sensor Array Experimental Targeting Computer Precision Matter Filter Quantum Capacitor Damper Plating Medium Regenerative Plating Experimental Thermal Shield Thermal Barrier EM Dispersion Field Experimental Force Field Improved System Backup Module Transdimensional Reconstructor Core Reset Matrix Enhanced Nova Cannon Potential Cannon Potential Cannon Hypervelocity Railgun Omega Cannon Heavy Shock Bomb Launcher Compact Tesla Bomb Launcher Mini Smartbomb Launcher Ragnarok Missile Launcher Guided Remote Datajack Core Stripper Plasma Sword Kinetic Spear [Rating: 249] Favorites ----------- Power Quantum Reactor Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Armored Heavy Treads Leg Experimental Biometal Leg Wheel Armored Huge Wheel Flight Unit Electron Diverter Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Programmer] Protection Improved Light Armor Plating Artifact Stasis Generator Weapon Plasma Sword Energy Gun Sigix Quantum Sheargun Energy Cannon EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Hypervelocity Linear Accelerator Launcher Compact Tesla Bomb Launcher Special Weapon Guided Remote Datajack Impact Weapon Core Stripper Slashing Weapon Plasma Sword Piercing Weapon Kinetic Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . . . 2 . . . . . . 2 . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . . . 4 1 . . . . . . 1 . . . . . . 2 . 2 . . . . 2 . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 1826 | 7 23 13 2 7 67 3 7 100 8 35 20 20 58 11 84 15 18 21 12 48 47 88 20 92 109 25 134 85 28 55 269 71 76 148 Power 44 | 1 1 1 . . 5 1 . 3 . 2 . . . 1 5 1 . . . 2 . 1 . 1 4 . 1 . . 2 4 1 4 3 Engine 15 | 1 1 1 . . 5 1 . 2 . 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . Reactor 25 | . . . . . . . . . . . . . . 1 2 . . . . 2 . 1 . . 4 . 1 . . 2 4 1 4 3 Propulsion 236 | 2 11 11 . 5 16 . 2 18 2 2 . . 1 6 8 . 1 4 . 7 6 9 . 11 5 4 8 6 6 10 40 6 4 25 Treads 103 | . 2 4 . 2 9 . . 8 2 1 . . . 2 3 . . 2 . 3 3 4 . 4 2 2 4 3 2 5 19 3 4 10 Leg 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Wheel 117 | 2 9 7 . 3 7 . 2 10 . 1 . . 1 3 5 . 1 2 . 4 3 5 . 7 3 2 4 3 4 5 21 3 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 822 | 2 2 . 2 . 19 2 . 21 2 11 14 13 30 4 37 7 11 12 10 24 23 54 15 54 64 8 75 43 16 20 120 32 27 48 Device 521 | . . . 1 . 4 2 . 11 2 6 4 8 13 2 20 5 7 5 8 19 12 40 8 40 49 4 47 24 9 11 89 22 19 30 Storage 47 | 2 2 . 1 . 5 . . 1 . 1 2 . 3 1 . . . 3 . . . 1 . 4 2 . 1 5 1 1 6 1 . 4 Processor 7 | . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . . . . . . 1 . 1 1 Hackware 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 2 1 . . . . . Protection 238 | . . . . . 9 . . 9 . 4 8 5 14 1 15 2 4 4 2 5 10 13 6 10 12 3 26 12 5 8 23 9 7 12 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Weapon 724 | 2 9 1 . 2 27 . 5 58 4 20 6 7 27 . 34 7 6 5 2 15 18 24 5 26 36 13 50 36 6 23 105 32 41 72 Energy Gun 67 | . . . . . 1 . . 5 . 1 . . . . . . . . . . . . . 3 3 4 3 3 1 . 9 1 14 19 Energy Cannon 204 | . . . . . 9 . 2 23 1 8 1 3 3 . 8 1 1 . 1 4 3 14 1 14 11 2 10 8 3 8 38 11 5 11 Ballistic Gun 148 | 2 8 . . 1 5 . 2 15 1 3 . . 13 . 7 4 3 2 . 6 5 5 2 5 4 2 11 5 . 1 15 7 6 8 Ballistic Cannon 28 | . . 1 . . 2 . . 1 . 1 . . . . . . . . . 1 1 . . 1 . . . 4 . . 3 2 2 9 Launcher 73 | . 1 . . 1 6 . . . 2 4 1 1 2 . 10 1 1 2 . 1 3 . 1 1 3 . 6 . 1 2 6 4 5 8 Special Weapon 26 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 3 4 3 1 1 3 . 3 5 Impact Weapon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 . 3 Slashing Weapon 136 | . . . . . 4 . 1 14 . 3 4 3 8 . 9 1 1 1 1 1 5 4 1 2 9 2 13 11 . 6 20 3 3 6 Piercing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 1 3 Special Melee Weapon 21 | . . . . . . . . . . . . . 1 . . . . . . 1 1 . . . 5 . 3 2 . 1 4 1 2 . Unidentified Prototypes 44 | . . . 1 . 3 . . 4 . . 2 . 1 1 1 . . . . 1 . . . . . 7 . 4 1 2 6 . . 10 Parts Lost 81 | . 1 . . . 6 . . 7 2 4 . . . . 7 1 2 1 . 1 1 3 . 3 . . 3 2 . . 4 1 5 27 Power 12 | . . . . . 1 . . . . 2 . . . . 3 . . . . 1 . 1 . 1 . . . . . . . . 2 1 Propulsion 17 | . 1 . . . 1 . . 2 1 . . . . . . . 2 . . . 1 1 . . . . . . . . 1 . 1 6 Utility 30 | . . . . . 2 . . 5 1 1 . . . . 3 . . 1 . . . 1 . 1 . . 3 2 . . 2 1 . 7 Weapon 22 | . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . . 1 . . . . . . 1 . 2 13 Highest Loss Streak 6 | . 1 . . . 2 . . 1 2 3 . . . . 6 1 1 1 . 1 1 1 . 1 . . 1 2 . . 1 1 3 6 Average Slot Usage (%) 87 | . 99 100 90 85 90 92 92 90 97 98 91 91 92 92 91 92 87 73 85 89 86 89 83 87 85 81 84 84 82 81 80 79 81 82 Engine 3 | . 14 14 14 14 8 15 15 9 7 6 7 7 6 4 . 5 6 6 6 2 . . . . . . . . . . . . . . Core 2 | . . . . . . . . 5 7 7 7 7 6 6 5 6 6 6 6 3 . . . 2 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . 1 5 . . . . 3 11 10 10 7 7 10 9 9 8 7 7 7 6 6 Treads 2 | . . 1 . 1 10 . . 1 14 12 . . . . . . . 1 . 1 1 1 . . . 2 1 . . . 1 . 6 2 Wheel 8 | . 27 26 28 26 7 15 15 13 . 1 7 7 13 12 12 13 8 4 6 7 4 7 10 9 9 7 7 8 7 7 6 5 . . Device 10 | . . . . . 5 12 15 9 4 6 9 14 10 5 8 12 10 5 12 16 14 19 10 20 13 6 10 13 11 9 9 9 9 10 Storage 28 | . 28 28 18 14 25 23 23 23 23 24 30 30 26 32 33 33 33 25 33 29 29 26 26 26 31 30 27 30 29 30 33 30 30 23 Processor 3 | . . . . . . . . . . . . . . . 2 6 6 6 6 5 5 5 9 7 5 5 4 4 4 4 5 7 7 9 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 7 4 7 8 4 . . . Protection 7 | . . . . . 14 9 7 11 23 21 12 7 14 13 7 . . 5 . 3 6 7 5 2 3 7 7 4 4 5 4 3 3 6 Energy Gun 1 | . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . 2 1 1 . . . . 8 3 Energy Cannon 3 | . . . . . 10 15 12 5 . 8 2 6 1 . 2 1 3 1 2 1 . 5 4 3 3 . 1 . 2 3 1 4 . . Ballistic Gun 2 | . 27 17 14 13 3 . . 1 6 1 . . 5 6 3 6 3 2 6 3 4 1 . . . 2 1 1 . . . 1 . . Slashing Weapon 3 | . . . . . 2 . 1 3 7 4 12 7 4 6 5 3 5 4 3 3 4 1 4 1 1 3 3 2 4 3 1 1 1 1 Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 355 | 17 34 34 90 90 153 129 126 154 132 157 157 166 185 210 220 206 222 225 213 254 243 266 250 259 272 287 296 293 296 317 348 350 355 339 Greatest Support 140 | 26 32 46 20 26 46 29 29 40 49 59 37 37 49 49 75 49 53 70 37 75 90 70 64 70 90 100 140 140 140 140 140 120 120 135 Greatest Overweight (x) 83 | . 1 1 4 4 5 6 4 6 5 5 5 5 3 9 17 5 7 8 7 5 8 6 83 6 9 5 5 5 5 10 10 6 11 9 Average Overweight (x) 3 | . . . 2 3 3 4 4 4 2 2 4 3 2 3 4 3 4 4 5 3 4 3 18 3 4 3 3 4 4 4 4 4 2 2 Largest Inventory Capacity 64 | 8 14 14 24 24 46 26 26 28 28 34 36 34 44 44 44 44 44 44 44 44 44 44 44 50 50 50 50 56 56 62 64 64 64 64 Average Capacity 43 | 6 13 14 20 24 30 26 26 27 28 29 34 34 35 43 44 44 44 34 44 44 44 44 44 44 50 50 50 53 56 58 63 64 64 49 Most Carried 64 | 6 14 14 19 22 38 26 26 28 27 34 34 34 38 44 44 42 44 44 44 44 44 44 44 48 50 50 50 56 56 62 64 64 64 64 Average Carried 42 | 3 12 13 14 20 27 24 26 27 25 27 33 33 35 40 43 39 42 33 43 43 43 43 43 43 49 49 49 52 55 57 62 62 63 47 Final Capacity 64 | 8 14 14 24 24 26 26 26 28 28 34 34 34 36 44 44 44 44 44 44 44 44 44 44 50 50 50 50 56 56 62 64 64 64 4 Final Carried 64 | 6 14 14 19 22 26 26 26 26 26 34 34 34 36 43 39 42 42 44 44 44 44 44 44 48 50 50 50 56 56 62 64 63 62 3 Class Distribution -------------------- 90% | Hauler-Mutant 4% | Mutant 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Waste Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Garrison Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Armory Hauler-Mutant | -4/Lab Hauler-Mutant | -3/Research Hauler-Mutant | -3/Testing Hauler-Mutant | -2/Research Hauler-Mutant | -2/Quarantine Hauler-Mutant | -2/Section 7 Hauler-Mutant | -1/Access Hauler-Mutant | -1/Command Hauler-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 42834 | 276 646 283 20 202 1217 . 116 1281 213 559 194 99 1075 125 1104 170 327 245 . 637 747 1592 751 1661 3260 357 2408 1972 1089 650 6552 2753 3356 6897 Remotely 17624 | . . . . . . . . . . . . . 633 . 530 65 . . . 327 698 1357 741 1039 2152 . 1442 1051 708 530 2588 1493 1272 998 Salvage Created 47579 | 72 707 241 . 308 2338 . 785 2262 560 780 . 51 1340 504 2349 163 153 389 . 724 1018 2428 1788 2467 2740 90 2475 1005 1219 978 5548 3917 4191 3989 Parts 1927 | 4 47 15 . 25 119 . 29 111 14 36 . 4 70 26 86 10 13 13 . 43 37 77 22 86 87 12 96 22 58 22 208 114 190 231 Haulers Intercepted 13 | . 1 . . . 5 . . 3 . . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . Recyclers Shooed 52 | . 3 . . 1 1 . . 3 . . . . 3 . 6 . . . . 2 . 12 . 7 . . 6 2 1 1 2 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 2 19 3 1 . . . 6 13 . . . . . . . . . . . . . . . . . Prevented 33 | . . . . . . . . . 9 24 . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 515 | . 8 5 . 10 36 . . 24 8 13 . 3 15 . 30 4 7 4 . 6 20 18 6 21 43 1 18 4 10 7 70 43 40 41 Melee 17 | . . . . . 3 . . 3 . . . . . . . . . . . . 2 1 . . 3 . . . . . 3 . . 2 Guns 168 | . 5 3 . 2 9 . . 7 1 . . . 11 . 3 1 2 . . 3 8 3 6 5 11 . 2 4 . . 14 17 26 25 Cannons 101 | . . 2 . 4 13 . . 9 . 4 . . 1 . 3 . 3 . . 2 4 9 . 3 9 . 5 . 1 3 14 7 1 4 AOE 102 | . 3 . . 4 8 . . . 4 7 . 3 3 . 13 3 1 . . . 5 . . 4 7 . 4 . 9 . 17 5 2 . Classes Destroyed 28 | 1 7 . . . 4 . 3 1 1 2 . . . . 1 . . . . . . . 1 . 2 . . 1 . 2 1 1 . . Worker 42 | . 3 2 . . 6 . . 8 . . . . 3 . 3 . . . . . . 2 . 7 . . 1 1 1 1 1 . 3 . Builder 29 | . 1 . . . . . . 1 . . . . . . . . . . . . . 3 . 6 . . 7 4 6 . . 1 . . Tunneler 6 | . 1 1 . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Hauler 13 | . 1 . . . 5 . . 3 . . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . Recycler 58 | 1 4 1 . 2 1 . . 5 . . . . 3 . 2 . . . . 2 . 7 . 5 . . 7 4 6 1 3 4 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Operator 8 | . . . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . 1 . . 1 . 1 . Drone 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 29 | . 2 . . . 4 . . 5 . . . . 4 . 3 . . . . . . . . 2 2 . 2 . . . . 4 1 . Swarmer 83 | . 3 3 . 7 . . . . . 4 . 3 6 . 4 3 6 . . . 7 . . 2 4 . 3 . 9 1 12 6 . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Grunt 150 | . 5 2 . 3 23 . . 10 7 5 . . 3 . 17 . . . . . 8 3 . 4 22 . 4 . . . 11 17 6 . Brawler 9 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . 3 1 1 . Duelist 18 | . . . . . . . . 1 . . . . . . 3 . . . . . 2 2 . . 4 . . . . . 3 . 3 . Protector 6 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 2 . . . . . 1 . 1 . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . Sentry 38 | . . . . . 10 . . 4 . 1 . . 3 . 2 . . . . . 1 1 . 6 2 . 3 . . . 4 . 1 . Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Hunter 38 | . . . . . 2 . . 3 . 1 . . 1 . 1 . . . . 2 2 . . 1 . . 2 . . 4 4 8 7 . Programmer 61 | . . . . . . . . 5 . . . . 2 . 1 1 1 . . 2 . 7 . 6 2 . 1 1 1 . 13 6 12 . Behemoth 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Compactor 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 24 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 20 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Tracker 18 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 1 . 2 2 . . 7 2 . . Combat Programmer 21 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 2 . 2 1 . . 8 2 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Surgeon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 6 | . . . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Thug 8 | . . . . . . . 6 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Butcher 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 4 3 . 5 5 . . 6 7 4 . 3 5 . 9 3 3 4 . 4 11 5 2 7 8 1 5 4 9 3 6 10 14 7 Combat Bots Only 14 | . 3 3 . 4 5 . . 2 7 4 . 3 3 . 7 3 3 4 . 3 11 5 2 5 8 1 5 2 9 2 6 8 14 7 Max Kills in Single Turn 4 | 1 2 1 . 4 2 . 1 3 1 2 . 2 3 1 3 2 1 1 . 1 3 1 1 2 2 1 2 1 3 1 3 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Exploded 3 | . 2 . . 3 2 . . . 1 2 . 2 3 . 2 2 1 . . . 2 . . 2 2 . 2 . 3 . 3 2 2 . Melee 1 | . . . . . 1 . . 1 . . . . . . . . . . . . 1 1 . . 1 . . . . . 1 . . 1 Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 4 A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 44895 | . 434 169 . 126 1915 . . 2434 299 1166 . 107 783 . 2185 46 628 465 . 680 1211 996 2 1045 677 74 2556 1314 149 582 6117 2566 2784 13385 Core 2684 | . 60 61 . 12 202 . . 99 58 39 . . 99 . 239 . 61 43 . 25 122 35 . 15 10 4 187 23 14 44 194 100 95 843 Absorbed by Shields 23710 | . . . . . . . . . . . . . . . . . . . . 365 203 575 . 177 162 . 1097 563 121 13 4000 2317 1680 12437 Reduced by Siege Mode 1352 | . . . . . . . . . . . . . . . 171 . . 11 . 47 30 43 . 50 33 4 65 76 17 13 240 25 29 498 Core Remaining (%) 70 | 100 . . . 46 63 . . . . . . 72 . . . . . . 48 . 85 . . . . 94 . 83 . . 60 . . 57 Volleys Fired 2532 | 1 75 18 . 18 121 . 9 89 13 35 . 4 60 . 61 15 27 5 41 54 44 119 62 171 141 28 144 73 23 36 387 139 173 346 Largest 4 | 2 2 2 . 2 2 . 2 2 1 2 . 1 2 . 2 2 2 2 1 2 2 2 1 1 2 1 2 2 1 1 2 2 4 4 Hottest 400 | 40 40 55 . 55 126 . 126 138 63 138 . 90 144 . 144 90 90 72 90 69 70 159 90 90 80 80 94 113 120 120 200 200 400 400 Shots Fired 3762 | 2 148 35 . 34 212 . 18 171 14 56 1 4 89 . 74 18 35 10 41 58 57 170 64 171 163 28 153 89 23 36 402 191 345 850 Gun 2101 | 2 146 24 . 16 85 . 4 85 3 1 . . 72 . 13 6 19 . . 14 28 49 57 72 59 20 61 61 5 . 225 97 250 627 Cannon 1376 | . . 11 . 16 112 . 14 86 1 45 1 2 16 . 20 10 14 . 41 40 7 119 4 97 91 4 76 26 10 34 150 87 76 166 Launcher 239 | . 2 . . 2 15 . . . 10 10 . 2 1 . 41 2 2 10 . 3 22 . 3 2 11 . 9 . 5 1 21 7 16 42 Special 46 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 4 7 2 3 1 6 . 3 15 Kinetic 1360 | 2 146 35 . 32 102 . 4 49 3 1 . . 72 . 13 6 19 . . 17 32 49 57 24 59 6 34 55 . . 98 97 73 275 Thermal 410 | . . . . . 11 . . . . . . 2 . . 1 10 14 . 41 . . 85 4 49 9 . 7 4 7 23 39 14 6 84 Explosive 66 | . 2 . . 2 4 . . . . 4 . 2 1 . 3 2 2 . . . 2 . . 2 11 . 4 . 5 1 16 1 2 . Electromagnetic 1188 | . . . . . 95 . 14 122 11 51 1 . 16 . 57 . . 10 . 40 23 34 3 96 82 18 101 28 8 11 156 76 84 51 Slashing 692 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 3 177 425 Robot Hit Streak 88 | 1 6 11 . 21 21 . 22 13 3 7 . 3 7 . 13 2 5 3 . 52 60 20 29 27 28 13 26 22 9 7 36 40 88 43 Robot Miss Streak 6 | 1 5 2 . 6 2 . 3 4 5 2 . . 3 . 5 1 3 . . 1 1 2 2 2 3 1 4 2 1 2 3 2 2 5 Penetration Max 2 | . . . . . 1 . . . . . . . 1 . 1 . . . . . 1 1 . 1 2 . 1 1 . 1 1 1 1 1 Secondary Targets 28 | . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . 5 . . . . . . 7 4 8 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . . . 1 1 1 Capacitor 382 | . . . . . . . . . . . . . . . . . . . . . . . . 65 24 . 12 29 . . 118 29 66 39 Shots Hit Robots 2880 | 1 78 24 . 22 165 . 35 139 7 36 . 1 49 15 42 4 16 3 . 57 40 123 53 125 130 20 145 57 32 21 340 155 265 680 Core Hits 1520 | 2 33 13 . 14 78 . 16 64 11 29 . 4 35 8 71 6 10 10 . 20 39 50 24 63 71 3 65 35 27 10 157 100 138 314 Critical Hits 285 | . . . . 1 6 . 4 7 . 2 . . 22 . 4 3 3 . . 3 15 21 1 7 33 4 11 7 . 2 21 12 31 65 Critical Kills 97 | . . . . 1 3 . 1 . . 2 . . 12 . 2 2 . . . 3 8 6 . 2 15 . 6 3 . 1 9 3 6 12 Critical Parts Destroyed 131 | . . . . . 2 . 1 7 . . . . 9 . 1 1 3 . . . 7 13 1 4 12 4 5 4 . . 5 8 15 29 Melee Attacks 789 | . . . . . 21 . 27 43 9 21 7 23 40 15 40 13 10 1 6 16 18 18 . 22 42 3 63 54 49 30 84 28 9 77 Kinetic 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 4 . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 693 | . . . . . 21 . 27 43 9 21 7 23 39 15 40 13 10 1 6 13 18 18 . 22 28 3 53 49 49 24 60 20 5 56 Piercing 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4 2 16 Sneak Attacks 118 | . . . . . 2 . 27 9 1 1 . . 3 12 5 . . 1 . 1 . 4 . 1 5 . 18 5 17 4 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 16 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . 4 1 . 7 Damage Inflicted 123479 | 28 1149 363 . 598 5132 . 2668 5190 1020 1867 . 185 2007 1591 4507 237 506 699 . 1123 1592 4243 2333 5417 5319 133 5096 2234 4073 1598 16925 8100 11088 26458 Guns 46846 | 28 1022 237 . 152 1285 . 86 1619 23 . . . 555 . 65 33 120 . . 59 224 297 2327 2026 548 91 512 1000 38 . 6553 3970 8203 15773 Cannons 34307 | . . 126 . 143 1891 . 194 1694 20 741 . . 318 . 422 . 99 . . 498 328 3109 . 2286 3010 42 1532 384 299 819 4854 3062 1705 6731 Explosions 24054 | . 127 . . 303 1463 . . 485 818 1011 . 185 909 . 3483 204 287 605 . 394 951 113 6 964 1457 . 799 . 1086 135 3158 986 1180 2945 Melee 18272 | . . . . . 493 . 2388 1392 159 115 . . 225 1591 537 . . 94 . 172 89 724 . 141 304 . 2253 850 2650 644 2360 82 . 1009 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 30777 | 28 1022 363 . 295 1603 . 86 936 23 . . . 555 . 65 33 120 . . 189 390 297 2327 934 548 35 234 867 . 29 3254 4088 3399 9057 Thermal 13628 | . . . . . 364 . . 397 144 213 . . 112 . 148 . 99 108 . 197 131 1912 . 1513 384 . 87 . 160 382 1220 360 257 5440 Explosive 9617 | . 127 . . 303 500 . . 88 . 419 . 185 797 . 437 204 287 . . . 175 . . 462 1288 . 447 . 1086 . 2767 45 . . Electromagnetic 33771 | . . . . . 2172 . 194 2377 694 1120 . . 318 . 3320 . . 497 . 565 807 1310 6 2367 2795 98 2075 517 177 572 4452 3532 2628 1178 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 34126 | . . . . . 493 . 2388 1392 159 115 . . 225 1591 537 . . 94 . 172 89 724 . 141 304 . 2253 850 2650 615 4056 34 4804 10440 Piercing 1560 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1176 41 . 343 Highest Corruption 15 | . . . . . 4 . . 8 14 15 15 . . . 2 1 2 2 . 1 1 1 9 3 5 1 5 2 1 1 9 8 14 12 Average Corruption 5 | . . . . . 4 . . 5 13 14 15 . . . 1 1 1 1 . 1 1 1 3 2 3 1 3 1 1 1 3 7 7 8 Corruption Purged 61 | . . . . . . . . . . . . . . . 2 . . 2 . 1 1 1 9 1 7 1 9 2 1 . 7 . 15 2 Effects 788 | . . . . . 51 . . 91 37 82 12 . . . 11 4 6 2 . 1 1 2 39 12 28 . 36 2 . 1 55 23 119 173 Message Errors 143 | . . . . . 15 . . 14 6 17 3 . . . 4 1 1 1 . . 1 1 12 3 5 . 5 1 . . 16 3 15 19 Matter Fused 123 | . . . . . 13 . . 18 10 19 2 . . . . . . . . . . . 6 2 5 . 2 . . . 6 2 15 23 Heat Flow Errors 73 | . . . . . 4 . . 9 5 7 . . . . 1 . 3 . . . . . 4 2 1 . 3 . . . 4 3 12 15 Energy Discharges 92 | . . . . . 8 . . 13 2 10 2 . . . 2 . 2 . . . . 1 5 3 4 . 7 . . 1 7 . 9 16 Parts Rejected 9 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . 1 . . . 1 2 . 2 Data Loss (minor) 80 | . . . . . 2 . . 12 4 4 . . . . 4 2 . 1 . . . . 8 1 6 . 5 . . . 8 3 8 12 Data Loss (major) 20 | . . . . . . . . 5 2 . 1 . . . . . . . . . . . 1 . . . 2 . . . 1 . 2 6 Misfires 20 | . . . . . . . . 3 2 4 1 . . . . . . . . . . . 2 . . . . . . . 2 . 4 2 Alerts 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 21 | . . . . . . . . . 2 7 3 . . . . . . . . . . . . . . . . . . . . . 6 3 Targeting Errors 177 | . . . . . 9 . . 15 2 10 . . . . . 1 . . . 1 . . 1 1 5 . 11 1 . . 9 8 38 65 Weapon Failures 27 | . . . . . . . . 1 1 2 . . . . . . . . . . . . . . 1 . . . . . 1 2 9 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 7034 | . . . . 17 289 . 338 505 140 50 . . 279 331 237 4 58 34 . 98 16 492 . 237 205 . 674 608 1057 280 499 189 153 244 Projectiles 1333 | . . . . . 61 . . 71 . . . . 39 . . . . . . 5 16 228 . 86 91 . 82 50 51 40 222 165 66 60 Explosions 1480 | . . . . 17 68 . . 237 33 50 . . 85 . 184 4 58 . . . . 13 . 50 102 . 50 . 131 9 111 24 87 167 Melee 4221 | . . . . . 160 . 338 197 107 . . . 155 331 53 . . 34 . 93 . 251 . 101 12 . 542 558 875 231 166 . . 17 Knockbacks 52 | . . 1 . 2 11 . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . 34 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . . 1 . 1 7 . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . 34 Secondary 5 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1689 | . . . . . 46 . . 191 81 174 . . 169 . 274 . 58 . . 87 80 46 2 28 . . 38 . . . 194 . . 221 Shots 60 | . . . . . 1 . . 3 4 6 . . 2 . 14 . 1 . . 1 2 1 1 1 . . 4 . . . 7 . . 12 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 464 | . 8 24 . 14 243 . 243 368 230 408 . 124 369 . 279 276 318 3 184 382 426 367 288 445 462 378 360 327 276 30 258 96 310 464 Average Temperature 104 | . 2 16 . 7 70 . 103 114 72 138 . 52 82 . 82 98 95 3 94 129 128 123 79 154 116 201 113 104 98 14 62 79 99 76 Received Heat Transfer 4455 | . 237 30 . 24 801 . . 621 81 213 . . 48 . 477 . . 60 . . 168 49 . 102 79 . 239 6 41 27 157 257 83 655 Effects 39 | . . . . . . . . 4 . 4 . . . . 3 . . . . 3 6 2 . 3 6 1 1 . 2 . . . 1 3 Shutdowns 13 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . 3 4 1 . . . . . . . 1 Energy Bleed 8 | . . . . . . . . . . 1 . . . . 1 . . . . 2 1 2 . . 1 . . . . . . . . . Interference 13 | . . . . . . . . 2 . 1 . . . . 2 . . . . . 5 . . . . . 1 . 2 . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 62 | . . . . . . . . . . . . . . . 3 . . 1 . 4 3 6 . 5 2 1 3 1 1 1 14 2 2 13 Total Turns 2144 | . . . . . . . . . . . . . . . 52 . . 15 . 144 137 217 . 158 192 53 178 90 21 7 405 32 76 367 Longest Duration 188 | . . . . . . . . . . . . . . . 31 . . 15 . 87 72 90 . 91 188 53 133 90 21 7 90 18 68 92 Robots Corrupted 132 | . . . . . 3 . 1 6 3 2 . . . . 11 . . 4 . 2 1 5 . 10 13 1 8 1 1 2 22 16 13 7 Combat Hostiles 115 | . . . . . 3 . . 5 3 2 . . . . 11 . . 4 . 1 1 5 . 8 12 1 6 . . 2 20 13 11 7 Parts Fried 322 | . . . . . 10 . 4 19 1 4 . . 4 . 28 . . 7 . 3 11 14 . 25 34 2 18 7 5 6 43 26 27 24 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Melted 28 | . . . . . . . . . . . . . . . . . . . . . . 6 . 6 2 . 6 . . . 5 1 2 . Heat Transferred 9508 | . . . . . 522 . . 300 200 200 . . 100 . 250 . 150 150 . 150 50 2329 . 1542 298 . 111 . 111 285 808 224 212 1516 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | . . . . . 4 . . 3 2 2 . . 2 . 3 . . 1 . 2 2 . . 3 1 . . . . 1 . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1946 | 5 210 88 . 255 665 301 154 886 . . . . 494 151 1267 . . . . 140 683 598 228 720 1277 . 790 892 829 717 1495 1946 1642 . Average Influence 480 | 2 66 67 . 115 378 301 104 453 . . . . 248 51 868 . . . . 42 522 432 34 242 813 . 321 612 619 272 830 1296 1486 . Maximum Alert Level 5 | . 1 . . 1 2 1 . 3 . . . . 2 . 4 . . . . . 2 2 1 3 4 . 3 3 3 3 4 5 5 . Low Security (%) 30 | 100 96 100 . 84 17 . 100 8 . . . . 31 100 2 . . . . 100 6 3 85 60 . . 36 . . 56 . . . . Level 1 18 | . 3 . . 15 45 100 . 54 . . . . 54 . 18 . . . . . 7 40 14 18 6 . 25 1 23 8 . . . . Level 2 22 | . . . . . 37 . . 13 . . . . 14 . 15 . . . . . 85 56 . 18 33 . 27 62 35 34 41 . . . Level 3 12 | . . . . . . . . 24 . . . . . . 16 . . . . . . . . 3 32 . 10 35 40 . 37 37 . . Level 4 10 | . . . . . . . . . . . . . . . 47 . . . . . . . . . 27 . . . . . 19 41 28 . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 71 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 127 | . 2 . . . 4 . . 6 . . . . 2 . 16 . . . . 3 . 7 . 6 12 . 10 7 3 4 27 11 7 . Investigation 10 | . 1 . . . 1 . . 1 . . . . 1 . 2 . . . . . . . . . 1 . . . 1 . . 1 1 . Extermination 38 | . . . . . . . . 3 . . . . 1 . 2 . . . . 1 . 3 . 3 5 . 2 2 2 2 7 2 3 . Reinforcement 21 | . 1 . . . 3 . . 1 . . . . . . 5 . . . . . . . . 1 1 . 1 2 . 2 3 . 1 . Assault 19 | . . . . . . . . 1 . . . . . . 4 . . . . . . 1 . . 2 . 1 . . . 5 3 2 . Garrison 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . Intercept 34 | . . . . . . . . . . . . . . . . . . . . 2 . 3 . 2 3 . 6 3 . . 12 3 . . Construction Impeded 6 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 1 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 54 | . 1 . . . 5 . . 1 . . . . 1 . 2 . . . . . . . . 2 4 . . . . 1 1 1 35 . Communications Jammed 55 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 15 . . 8 23 3 . . Distress Signals 54 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 14 . . 8 23 3 . . Times Spotted 803 | . 18 5 . 10 78 . 5 52 10 16 . 2 24 1 62 1 7 4 . 7 25 21 6 23 56 1 49 14 7 19 98 57 54 71 Peak Tracking Total 13 | . 3 3 . 4 7 . 5 4 7 4 . 3 3 1 6 1 3 4 . 3 13 5 3 7 6 1 5 5 4 5 8 12 10 8 Tactical Retreats 67 | . . . . . 16 . . 13 1 . . . 4 . 4 . . . . . 4 1 . 1 2 . 1 . . . 11 4 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 33 | . 3 . . . 1 1 . 2 . . . . 2 . 1 . . . . . 7 2 . 1 . . 3 1 1 1 . 2 5 . Indirectly 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 143 | . 1 . . . 2 . . 23 . . . . 10 . 4 . . . . . 3 4 . 16 10 2 2 10 1 4 22 9 6 14 Max in Single Turn 19 | . 1 . . . 1 . . 19 . . . . 2 . 2 . . . . . 1 4 . 11 1 1 . 1 . 1 2 2 2 4 Garrison Access 12 | . . . . . 1 . . 2 . . . . 1 . 3 . . . . . . . . 1 . . 1 . 1 1 1 . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 144 | . 8 . 1 . 11 . . 14 . . 1 . 15 . 17 . . 4 . 9 . 3 . 7 5 2 6 10 4 10 11 2 4 . Terminals 86 | . 6 . . . 8 . . 8 . . . . 9 . 10 . . . . 4 . 2 . 2 3 . 2 8 2 8 8 2 4 . Fabricators 11 | . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . 1 2 . . 1 1 . . . . . Repair Stations 10 | . 1 . . . . . . 2 . . . . . . 1 . . . . . . 1 . 3 . . 2 . . . . . . . Recycling Units 6 | . 1 . . . 1 . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . . . . Scanalyzers 10 | . . . . . 1 . . . . . . . 2 . 3 . . . . . . . . . . . . 1 . 1 2 . . . Garrison Access 13 | . . . . . 1 . . 2 . . . . 1 . 2 . . . . 2 . . . 1 . . 1 . 1 1 1 . . . Total Hacks 351 | . 19 . 1 . 28 . . 31 . . 4 . 29 . 34 . . 27 . 24 . 7 . 14 9 20 9 18 11 24 28 6 8 . Successful 207 | . 10 . 1 . 17 . . 16 . . 4 . 16 . 18 . . 27 . 11 . 2 . 9 6 20 7 4 7 15 14 1 2 . Failed 144 | . 9 . . . 11 . . 15 . . . . 13 . 16 . . . . 13 . 5 . 5 3 . 2 14 4 9 14 5 6 . Catastrophic 25 | . 1 . . . . . . 4 . . . . 1 . 4 . . . . 1 . . . 1 1 . . 4 1 . 5 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 173 | . 11 . . . 20 . . 17 . . . . 15 . 16 . . . . 15 . 6 . 3 3 . 2 12 5 16 19 3 10 . Terminals 202 | . 15 . . . 23 . . 20 . . . . 16 . 19 . . . . 14 . 6 . 3 5 . 4 16 6 19 22 6 8 . Fabricators 22 | . . . . . . . . 4 . . . . 4 . . . . . . 4 . . . 2 4 . . 1 3 . . . . . Repair Stations 17 | . 2 . . . . . . 3 . . . . . . 1 . . . . . . 1 . 7 . . 3 . . . . . . . Recycling Units 11 | . 2 . . . 2 . . . . . . . 2 . 3 . . . . 1 . . . . . . 1 . . . . . . . Scanalyzers 24 | . . . . . 2 . . . . . . . 5 . 9 . . . . . . . . . . . . 1 . 3 4 . . . Garrison Access 23 | . . . . . 1 . . 4 . . . . 2 . 2 . . . . 5 . . . 2 . . 1 . 2 2 2 . . . Terminal Hacks 93 | . 4 . 1 . 6 . . 4 . . 4 . 3 . 5 . . 27 . . . . . . 2 20 1 2 2 6 5 1 . . Record 33 | . . . 1 . . . . 1 . . . . . . . . . 11 . . . . . . . 20 . . . . . . . . Part Schematic 13 | . . . . . 2 . . . . . 4 . 1 . . . . 6 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 3 . . . Branch Access Points 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . 1 . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 4 2 1 . . Locate Traps 4 | . . . . . 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 3 . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . 2 . . . . 4 . . . . . . 3 . . . 1 4 . . . 3 . . . . . Load Schematic 10 | . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . 1 2 . . . 1 . . . . . Build 7 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 2 . . . 2 . . . . . Repair Station Hacks 11 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . 5 . . 2 . . . . . . . Scan Component 6 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 3 . . 1 . . . . . . . Repair 5 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . Retrieve Components 4 | . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzer 17 | . . . . . 2 . . . . . . . 4 . 7 . . . . . . . . . . . . . . 2 2 . . . Insert Component 11 | . . . . . 1 . . . . . . . 2 . 4 . . . . . . . . . . . . . . 2 2 . . . Analyze 6 | . . . . . 1 . . . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 15 | . . . . . 1 . . 1 . . . . 1 . 2 . . . . 1 . . . 2 . . 1 . 2 2 2 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Seal Access 10 | . . . . . 1 . . 1 . . . . 1 . 2 . . . . . . . . 1 . . 1 . 1 1 1 . . . Coupler Status 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . Unauthorized Hacks 50 | . 4 . . . 7 . . 7 . . . . 3 . 4 . . . . 6 . 2 . 1 . . 2 2 . 5 5 . 2 . Terminals 49 | . 4 . . . 7 . . 6 . . . . 3 . 4 . . . . 6 . 2 . 1 . . 2 2 . 5 5 . 2 . Track 10 | . . . . . 3 . . 3 . . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . Assimilate 6 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . 3 . . . . Botnet 30 | . 3 . . . 4 . . 3 . . . . 3 . 3 . . . . 3 . 2 . 1 . . 1 1 . 2 3 . 1 . Operators 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Used 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 115 | . 7 . . . 6 . . 12 . . . . 12 . 14 . . . . 8 . 3 . 6 4 . 5 10 4 8 11 2 3 . Full Trace Events 7 | . 1 . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . 1 . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Matter 252 | . . . . . . . . . . . . . . . . . . . . . . . . . 252 . . . . . . . . . Time 134 | . . . . . . . . . . . . . . . . . . . . . . . . . 134 . . . . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Part Schematics Acquired 18 | . . . . . 3 . . . . . 4 . 3 . 2 . . 6 . . . . . . . . . . . . . . . . Parts Built 9 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . 4 . . . . . Matter 1224 | . . . . . . . . . . . . . 314 . . . . . . 256 . . . . 318 . . . 336 . . . . . Time 374 | . . . . . . . . . . . . . 78 . . . . . . 128 . . . . 84 . . . 84 . . . . . Total Part Build Rating 45 | . . . . . . . . . . . . . 7 . . . . . . 16 . . . . 6 . . . 16 . . . . . Parts Repaired 5 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . Time 124 | . 26 . . . . . . 32 . . . . . . . . . . . . . . . 41 . . 25 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . . . . . 6 . . . . . . . 10 . . . . . . . . . . . . . 10 . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 31 | . . . . . . . . . . . . . 1 . . . . . . 2 . 1 . . 6 1 5 4 . 3 4 . 2 2 Non-combat 4 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . 1 . . . Combat 27 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 1 5 4 . 3 3 . 2 2 Robot Hacks Applied 36 | . . . . . . . . . . . . . 1 . . . . . . 4 . 1 . . 6 2 7 4 . 3 4 . 2 2 parse_system 13 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 2 3 . . 1 . . 2 2 find_chute 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . . ignore_repairs 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . formatsys_high 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 4 4 . 2 3 . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 7 | . . . . . . . . . . . . . . . 2 . . . . . 5 . . . . . . . . . . . . . Machine Destruction 7 | . . . . . . . . . . . . . . . 2 . . . . . 5 . . . . . . . . . . . . . Attached 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 . . . . . . Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 2 1 . 3 . . 1 Allies Hacked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . . 2 2 . . . Hacks Repelled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 81 | . . . . . . . 18 . . . . . . 20 . . . . . 1 . . . . 12 . 11 6 1 5 6 . . 1 Largest Group 20 | . . . . . . . 18 . . . . . . 20 13 . . . . 1 . . . . 8 . 4 4 4 5 2 . . . Highest-Rated Group 751 | . . . . . . . 456 . . . . . . 751 488 . . . . 10 . . . . 396 . 295 307 417 384 180 . . . Highest-Rated Ally 147 | . . . . . . . 35 . . . . . . 50 46 . . . . 10 . . . . 56 . 115 146 147 147 90 . . . Total Orders 92 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 13 . 34 5 23 7 4 . 1 4 STAY 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 3 . . . . GOTO 55 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . 22 4 15 1 3 . . 1 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 22 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 8 . 6 3 . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 515 | . . . . . . . 125 . . . . . . 13 129 . . . . . . . . . 74 . 56 24 33 34 26 . . 1 Total Damage 16331 | . . . . . . . 4389 . . . . . . 370 2950 . . . . . . . . . 1967 . 2546 1638 576 1009 886 . . . Kills 94 | . . . . . . . 8 . . . . . . 1 24 . . . . . . . . . 8 . 20 16 4 9 4 . . . Allies Corrupted 5 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 115 | . . . . . . . . . . . . . . . . . . 115 . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 4 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 47800 | 66 1159 679 362 490 2663 95 542 3200 762 1499 1826 781 1625 1152 2515 669 620 734 609 940 1117 1379 2852 1361 1765 512 1764 1672 685 1070 3329 1080 3024 3202 Spaces Moved 21256 | 53 866 656 310 352 1204 72 359 1939 327 656 1228 419 838 803 1458 452 341 350 309 403 581 427 305 477 568 221 516 627 247 446 976 369 1171 930 Core 67 | 2 . . . . . . . . . . . . . . . . . . . . . . 56 . . . . . . . . . . 9 Treads 3278 | . . 9 . . 576 . . 31 321 501 . . . . 1 . . 104 . 17 25 22 . 10 7 70 22 2 2 7 71 18 1148 314 Legs 607 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607 Wheels 17304 | 51 866 647 310 352 628 72 359 1908 6 155 1228 419 838 803 1457 452 341 246 309 386 556 405 249 467 561 151 494 625 245 439 905 351 23 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 80 120 120 120 120 120 135 130 130 130 115 125 125 125 130 140 150 120 120 120 130 120 120 120 130 140 140 150 140 150 150 50 Average Speed 156 | 88 97 91 107 120 167 125 120 131 214 194 144 131 123 134 135 127 143 164 153 135 145 135 883 129 137 170 138 140 142 151 155 154 209 198 Slowest Speed 4200 | 100 110 160 120 120 220 140 120 230 230 230 150 150 125 180 260 145 170 180 170 270 220 270 4200 270 270 250 190 190 190 215 270 210 270 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 52 | 4 96 82 61 80 91 3 96 50 55 81 84 50 31 96 39 55 55 77 53 9 43 13 76 14 44 98 25 70 7 55 62 15 29 54 Regions Visited 34 Branch Regions 18 Pre-discovered Areas 36 | . . . 1 . . . . . . . 3 . . . . . . 32 . . . . . . . . . . . . . . . . Known Exits Taken 18 | . . . . . 1 . . 1 . . . 1 . . 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . 1 . 2 . . . . 2 3 2 1 . . . 1 2 . . . . . . . . . . . . . . . . . Spaces Dug 685 | . 9 . . . 8 . . 10 7 38 . 23 34 . 80 18 35 . 13 11 10 22 1 36 18 . 35 48 32 28 38 59 8 64 Terrain Destroyed 2089 | . 20 . . 21 62 . . 89 15 73 . 46 108 . 90 50 60 12 47 20 25 68 4 93 62 . 90 50 68 62 127 92 34 601 Melee 434 | . . . . . 8 . . 10 7 20 . 22 34 . 35 13 10 . 6 11 10 11 . 21 18 . 35 38 29 17 24 19 6 30 Projectile 500 | . . . . . 2 . . 1 . 1 . 2 2 . . 10 13 . 41 . . 22 4 17 . . 1 12 4 13 20 13 7 315 AOE 1155 | . 20 . . 21 52 . . 78 8 52 . 22 72 . 55 27 37 12 . 9 15 35 . 55 44 . 54 . 35 32 83 60 21 256 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 32264 | 66 1038 700 341 382 1623 77 411 2347 358 782 1277 601 1258 851 1829 505 421 510 396 722 768 1040 460 1120 1396 333 1331 1303 483 770 2467 782 1641 1875 Wait 3885 | . 36 4 . 4 89 . 6 115 . 7 2 132 223 1 157 . 13 73 17 136 23 296 53 235 394 9 367 378 108 140 440 93 112 222 Move 21221 | 52 865 655 309 351 1203 72 358 1938 326 655 1227 418 838 802 1457 451 340 349 308 403 579 427 304 476 567 220 515 626 246 445 975 368 1170 926 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 621 | 6 19 2 21 2 60 2 1 34 1 16 7 1 12 8 10 3 . 26 3 24 5 24 2 33 38 12 31 20 10 14 77 19 32 46 Fast Attach 387 | 7 5 . 2 . 3 . . 6 1 4 6 1 4 7 9 3 4 5 2 8 13 15 5 27 25 11 20 23 5 15 76 20 17 38 Attach 560 | . 1 . . . 17 2 . 14 2 5 2 2 4 1 11 5 7 10 6 14 11 31 7 35 41 8 35 25 6 17 103 29 37 72 Detach 513 | . . . . . 5 . . 5 . 3 2 2 2 2 5 6 10 8 4 11 19 31 11 37 43 14 33 29 4 24 92 31 27 53 Swap 896 | . 17 13 . 7 47 1 7 80 5 26 12 17 50 3 64 7 7 6 4 26 23 42 8 30 43 8 79 37 17 23 101 22 23 41 Drop 852 | . 20 6 9 . 58 . 3 31 1 10 14 2 17 12 15 2 3 27 5 30 17 37 8 54 62 20 42 38 15 26 135 36 40 57 Fire 2532 | 1 75 18 . 18 121 . 9 89 13 35 . 4 60 . 61 15 27 5 41 54 44 119 62 171 141 28 144 73 23 36 387 139 173 346 Melee 763 | . . . . . 20 . 27 35 9 21 5 22 40 15 40 13 10 1 6 16 18 18 . 22 42 3 63 54 49 30 80 25 9 70 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . . . . 8 . . . . . . . 16 . . . . . . . . . . . . 3 Rewire 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison -4/Factory -4/Waste -4/Factory -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 15) 608 | -10/Materials | Discovered new exit (range 6) 777 | -10/Materials | Discovered new exit (range 10) 873 | -10/Materials | Repaired Assault Rifle 1226 | -10/Materials | Entered Mines 1271 | -10/Mines | Assembled infested the area 1330 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1332 | -10/Mines | Found Prototype Device 1342 | -10/Mines | Discovered new exit (range 2) 1674 | -10/Mines | Discovered new exit (range 8) 1744 | -10/Mines | Discovered new exit (range 5) 1905 | -10/Mines | Entered Exiles 1957 | -10/Exiles | Discovered new exit (range 15) 1968 | -10/Exiles | Met 8R-AWN 1982 | -10/Exiles | Met EX-HEX 2023 | -10/Exiles | Identified Exp. Sensor Array 2115 | -10/Exiles | Met EX-BIN 2182 | -10/Exiles | Met EX-DEC 2187 | -10/Exiles | Learned location of Zion (-7) 2256 | -10/Exiles | Discovered new exit (range 10) 2267 | -10/Exiles | Entered Mines 2335 | -9/Mines | Build established: Hauler-Mutant 2342 | -9/Mines | Learned location of 1 exit from Proximity Caves 2368 | -9/Mines | Core integrity fell below 50% 2688 | -9/Mines | Discovered new exit (range 5) 2757 | -9/Mines | Entered Materials 2757 | -8/Materials | Evolved 4 slots: Utility x4 2758 | -8/Materials | Identified exit to Factory 4133 | -8/Materials | Discovered exit to Factory (range 16) 4726 | -8/Materials | Discovered exit to Factory (range 17) 5420 | -8/Materials | Entered Factory 5420 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5515 | -7/Factory | Sucked down chute 5515 | -7/Factory | Entered Waste 5585 | -7/Waste | Spotted C-40 Crusher 5587 | -7/Waste | Spotted C-40 Crusher 5593 | -7/Waste | Spotted C-40 Crusher 5607 | -7/Waste | Spotted C-40 Crusher 5609 | -7/Waste | Warlord forces began an assault 5612 | -7/Waste | Allies destroyed C-40 Crusher 5619 | -7/Waste | Allies destroyed C-40 Crusher 5622 | -7/Waste | Spotted C-40 Crusher 5624 | -7/Waste | Allies destroyed C-40 Crusher 5627 | -7/Waste | Allies destroyed C-40 Crusher 5631 | -7/Waste | Allies destroyed C-40 Crusher 5644 | -7/Waste | Spotted C-40 Crusher 5647 | -7/Waste | Allies destroyed C-40 Crusher 5689 | -7/Waste | Discovered new exit (range 13) 6057 | -7/Waste | Entered Factory 7415 | -7/Factory | Discovered new exit (range 5) 7473 | -7/Factory | Repaired Arm. Wheel 7575 | -7/Factory | Discovered new exit (range 4) 7833 | -7/Factory | Discovered new exit (range 4) 7958 | -7/Factory | Discovered new exit (range 9) 8588 | -7/Factory | Discovered new exit (range 9) 8842 | -7/Factory | Identified exit to Storage 8842 | -7/Factory | Identified exit to Lower Caves 9257 | -7/Factory | First assault squad dispatched 9257 | -7/Factory | Entered Lower Caves 9273 | -7/Lower Caves | System corruption reached 10% 9312 | -7/Lower Caves | Destroyed 7 combat bots 9963 | -7/Lower Caves | Discovered new exit (range 6) 10019 | -7/Lower Caves | Entered another Lower Caves area 10809 | -7/Lower Caves | Spotted B-75 Beast 10932 | -7/Lower Caves | Destroyed B-75 Beast 10958 | -7/Lower Caves | Lost 3 parts (1p1u1w) 11126 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11426 | -7/Lower Caves | Discovered new exit (range 4) 11518 | -7/Lower Caves | Entered Zion 11605 | -7/Zion | Discovered new exit (range 15) 11734 | -7/Zion | System corruption cleaned by Quarantine Array 11820 | -7/Zion | Learned location of Warlord (-5) 11854 | -7/Zion | Found Prototype Device 11854 | -7/Zion | Identified Bomb Factory No. 2 12419 | -7/Zion | Learned location of Recycling (-7) 12476 | -7/Zion | Found Prototype Device 12476 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12861 | -7/Zion | Visited the Megawrench Repair Shop 12861 | -7/Zion | Megawrench repaired 10 parts 13168 | -7/Zion | Found Relay Coupler [Programmer] 13172 | -7/Zion | Found Relay Coupler [Programmer] 13179 | -7/Zion | Found Relay Coupler [Programmer] 13344 | -7/Zion | Entered Proximity Caves 13345 | -6/Proximity Caves | Identified exit to Factory 14125 | -6/Proximity Caves | Entered Factory 14125 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15013 | -6/Factory | Fabricated Armor Integrity Analyzer (x1) 15021 | -6/Factory | Discovered new exit (range 14) 15594 | -6/Factory | Discovered new exit (range 5) 15656 | -6/Factory | Found Prototype Launcher 15656 | -6/Factory | Identified Rocket Array 15687 | -6/Factory | Fabricated Hvy. Reactive Plating (x1) 15750 | -6/Factory | Sucked down chute 15750 | -6/Factory | Entered Waste 15751 | -6/Waste | Joined by Warlord forces that had cleared the area 15900 | -6/Waste | A Compactor rumbled back to life 15900 | -6/Waste | Spotted C-40 Crusher 15904 | -6/Waste | Allies destroyed C-40 Crusher 16186 | -6/Waste | Discovered new exit (range 14) 16325 | -6/Waste | Found Damper Plating 16902 | -6/Waste | Entered Factory 16902 | -6/Factory | Accompanied by 13 allies 17359 | -6/Factory | Identified exit to Lower Caves 17359 | -6/Factory | Identified exit to Extension 18092 | -6/Factory | Garrison activated, responded to threat 18302 | -6/Factory | First assault squad dispatched 18353 | -6/Factory | Discovered new exit (range 15) 18542 | -6/Factory | Destroyed 7 combat bots 19114 | -6/Factory | Lost 6 parts (2p3u1w) 19417 | -6/Factory | Entered Lower Caves 19946 | -6/Lower Caves | Discovered new exit (range 12) 19972 | -6/Lower Caves | Identified exit to Lower Caves 20086 | -6/Lower Caves | Entered another Lower Caves area 20174 | -6/Lower Caves | Discovered new exit (range 11) 20299 | -6/Lower Caves | Identified exit to Data Miner 20554 | -6/Lower Caves | Spotted B-75 Beast 20706 | -6/Lower Caves | Entered Data Miner 20706 | -6/Data Miner | Discovered new exit (range 6) 20712 | -6/Data Miner | Identified exit to Proximity Caves 20847 | -6/Data Miner | Met Data Miner 20877 | -6/Data Miner | Learned location of Section 7 (-2) 20877 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 20908 | -6/Data Miner | Received God Mode back door access code from Data Miner 21058 | -6/Data Miner | Interfaced with the Data Conduit 21075 | -6/Data Miner | Core integrity fell below 50% 21440 | -6/Data Miner | Entered Proximity Caves 22004 | -5/Proximity Caves | Discovered new exit (range 7) 22011 | -5/Proximity Caves | Identified exit to Factory 22049 | -5/Proximity Caves | Entered Factory 22049 | -5/Factory | Evolved 2 slots: Utility x2 22050 | -5/Factory | Loaded intel: 297 machine locations 22454 | -5/Factory | Fabricated Adv. Force Field (x2) 22522 | -5/Factory | Intercept squad dispatched 22525 | -5/Factory | Spotted Tracker 22549 | -5/Factory | Destroyed Tracker 22603 | -5/Factory | Spotted Combat Programmer 22706 | -5/Factory | Destroyed Combat Programmer 22738 | -5/Factory | Found EMDS 22745 | -5/Factory | Found Exp. Focal Shield 22787 | -5/Factory | Found Exp. Remote Datajack 22989 | -5/Factory | Identified exit to Garrison 22989 | -5/Factory | Entered Garrison 22990 | -5/Garrison | Loaded intel: 19 machine locations 23045 | -5/Garrison | Triggered checkpoint 23060 | -5/Garrison | Triggered checkpoint 23115 | -5/Garrison | Triggered checkpoint 23228 | -5/Garrison | Destroyed 11 combat bots 23375 | -5/Garrison | Discovered new exit (range 13) 23391 | -5/Garrison | Identified exit to Factory 23401 | -5/Garrison | Installed Relay Interface Framework 23938 | -5/Garrison | Triggered checkpoint 24005 | -5/Garrison | Garrison Relay disabled 24106 | -5/Garrison | Entered Factory 24106 | -4/Factory | Evolved 2 slots: Utility x2 24107 | -4/Factory | Loaded intel: 232 machine locations 24654 | -4/Factory | Intercept squad dispatched 24677 | -4/Factory | Spotted Tracker 24679 | -4/Factory | Spotted Tracker 24681 | -4/Factory | Destroyed Tracker 24711 | -4/Factory | Destroyed Tracker 24724 | -4/Factory | Spotted Combat Programmer 24769 | -4/Factory | Spotted Combat Programmer 24787 | -4/Factory | Destroyed Combat Programmer 24811 | -4/Factory | Destroyed Combat Programmer 24891 | -4/Factory | First assault squad dispatched 25485 | -4/Factory | Sucked down chute 25485 | -4/Factory | Entered Waste 25500 | -4/Waste | EMP discharged 25517 | -4/Waste | Destroyed C-40 Crusher 25522 | -4/Waste | Spotted C-40 Crusher 25545 | -4/Waste | Destroyed C-40 Crusher 25549 | -4/Waste | Spotted C-40 Crusher 25600 | -4/Waste | EMP discharged 25610 | -4/Waste | Destroyed C-40 Crusher 25620 | -4/Waste | Spotted C-40 Crusher 25623 | -4/Waste | Spotted C-40 Crusher 25647 | -4/Waste | Spotted C-40 Crusher 25700 | -4/Waste | EMP discharged 25787 | -4/Waste | Destroyed C-40 Crusher 25800 | -4/Waste | EMP discharged 25809 | -4/Waste | Destroyed C-40 Crusher 25815 | -4/Waste | Destroyed C-40 Crusher 25824 | -4/Waste | Found Damper Plating 25829 | -4/Waste | Found Damper Plating 25900 | -4/Waste | EMP discharged 25954 | -4/Waste | Discovered new exit (range 12) 26000 | -4/Waste | EMP discharged 26100 | -4/Waste | EMP discharged 26200 | -4/Waste | EMP discharged 26300 | -4/Waste | EMP discharged 26400 | -4/Waste | EMP discharged 26500 | -4/Waste | EMP discharged 26600 | -4/Waste | EMP discharged 26700 | -4/Waste | EMP discharged 26800 | -4/Waste | EMP discharged 26900 | -4/Waste | EMP discharged 27000 | -4/Waste | EMP discharged 27100 | -4/Waste | EMP discharged 27200 | -4/Waste | EMP discharged 27300 | -4/Waste | EMP discharged 27400 | -4/Waste | EMP discharged 27500 | -4/Waste | EMP discharged 27600 | -4/Waste | EMP discharged 27700 | -4/Waste | EMP discharged 27800 | -4/Waste | EMP discharged 27900 | -4/Waste | EMP discharged 28000 | -4/Waste | EMP discharged 28100 | -4/Waste | EMP discharged 28200 | -4/Waste | EMP discharged 28300 | -4/Waste | EMP discharged 28335 | -4/Waste | Identified exit to Factory 28337 | -4/Waste | Entered Factory 28338 | -4/Factory | Loaded intel: 259 machine locations 28549 | -4/Factory | Found Unknown Device 28549 | -4/Factory | Identified Quantum Capacitor 28580 | -4/Factory | Repaired Hvy. Reactive Plating 28790 | -4/Factory | Repaired Imp. Heavy Armor Plating 28925 | -4/Factory | Intercept squad dispatched 28944 | -4/Factory | Spotted Tracker 28956 | -4/Factory | Destroyed Tracker 28964 | -4/Factory | Spotted Combat Programmer 29022 | -4/Factory | Destroyed Combat Programmer 29487 | -4/Factory | Discovered new exit (range 12) 29502 | -4/Factory | Identified exit to Armory 29698 | -4/Factory | Entered Armory 29699 | -4/Armory | Loaded intel: 82 machine locations 29885 | -4/Armory | Fabricated Mni. Smartbomb Launcher? 30210 | -4/Armory | Fabricated I-36 Angel (x1) 30244 | -4/Armory | First assault squad dispatched 30278 | -4/Armory | Sage 7d assimilated hostile L-61 Swordsman 30310 | -4/Armory | Sage 7d assimilated hostile H-77 Assassin 30378 | -4/Armory | Sage 7a assimilated hostile H-77 Assassin 30408 | -4/Armory | Intercept squad dispatched 30417 | -4/Armory | Spotted Tracker 30418 | -4/Armory | Spotted Tracker 30430 | -4/Armory | Allies destroyed Tracker 30439 | -4/Armory | Destroyed Tracker 30457 | -4/Armory | Combat Programmer assimilated allied Veteran 7a 30459 | -4/Armory | Spotted Combat Programmer 30459 | -4/Armory | Spotted Combat Programmer 30561 | -4/Armory | Destroyed Combat Programmer 30582 | -4/Armory | Destroyed 8 combat bots 30655 | -4/Armory | Destroyed Combat Programmer 30800 | -4/Armory | Found Exp. Hacking Suite 31139 | -4/Armory | Discovered new exit (range 17) 31139 | -4/Armory | Discovered new exit (range 15) 31220 | -4/Armory | Found Com. Tesla Bomb Launcher 31304 | -4/Armory | Identified exit to Lab 31463 | -4/Armory | Entered Lab 31463 | -4/Lab | Discovered new exit (range 9) 31472 | -4/Lab | Identified exit to Research 31477 | -4/Lab | Hidden lab's door opened automatically 31477 | -4/Lab | Sensor layout match revealed 31478 | -4/Lab | Gained access to the hidden lab's interior 31478 | -4/Lab | Decrypted terminal 31484 | -4/Lab | Decrypted terminal 31505 | -4/Lab | Detected by scanners 31514 | -4/Lab | Confronted by A5 31570 | -4/Lab | Destroyed A5 31636 | -4/Lab | Found Med. Regenerative Plating 31680 | -4/Lab | Found Alien Artifact 31702 | -4/Lab | Found Alien Artifact 31731 | -4/Lab | Found Alien Artifact 31731 | -4/Lab | Identified Integrated Reactor 31731 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 31746 | -4/Lab | Found Alien Artifact 31746 | -4/Lab | Identified Core Expander 31746 | -4/Lab | Installed Core Expander, added new Propulsion slot 31807 | -4/Lab | Found Prototype Device 31807 | -4/Lab | Identified AEGIS Remote Shield 31814 | -4/Lab | Found Prototype Energy Cannon 31814 | -4/Lab | Identified Potential Cannon 31821 | -4/Lab | Found Prototype Energy Gun 31821 | -4/Lab | Identified Tachyon Dispersion Ray 31839 | -4/Lab | Found Prototype Hackware 31839 | -4/Lab | Identified Deep Network Scanner 31907 | -4/Lab | Decrypted terminal 31907 | -4/Lab | Acquired modification code for an L2 power cell 31925 | -4/Lab | Found Prototype Special Weapon 31926 | -4/Lab | Identified Gui. Remote Datajack 31975 | -4/Lab | Entered Research 31975 | -3/Research | Evolved 2 slots: Utility x2 31976 | -3/Research | Loaded intel: 98 machine locations 32035 | -3/Research | Repaired Hvy. Reactive Plating? 32395 | -3/Research | Spotted B-86 Titan 32422 | -3/Research | Rewired B-86 Titan 32452 | -3/Research | Identified exit to Testing 33062 | -3/Research | Master 8c assimilated hostile W-44 Eye 33129 | -3/Research | Master 8c assimilated hostile H-77 Assassin 33410 | -3/Research | Intercept squad dispatched 33428 | -3/Research | Spotted Tracker 33428 | -3/Research | Spotted Tracker 33440 | -3/Research | Destroyed Tracker 33444 | -3/Research | Destroyed Tracker 33446 | -3/Research | Spotted Combat Programmer 33467 | -3/Research | Spotted Combat Programmer 33475 | -3/Research | First assault squad dispatched 33524 | -3/Research | Destroyed Combat Programmer 33547 | -3/Research | Destroyed Combat Programmer 33570 | -3/Research | Found EMDS 33599 | -3/Research | Found Exp. Targeting Computer 33607 | -3/Research | Found Exp. Phase Shifter 33670 | -3/Research | Intercept squad dispatched 33677 | -3/Research | Spotted Tracker 33678 | -3/Research | Spotted Tracker 33703 | -3/Research | Rewired Tracker 33712 | -3/Research | Allies destroyed Tracker 33716 | -3/Research | Spotted Combat Programmer 33720 | -3/Research | Spotted Combat Programmer 33739 | -3/Research | Entered Testing 33740 | -3/Testing | Loaded intel: 73 machine locations 33797 | -3/Testing | Found Prototype Hackware 33797 | -3/Testing | Identified Ghost Barrier 33906 | -3/Testing | Found Prototype Ballistic Cannon 33906 | -3/Testing | Identified Omega Cannon 34166 | -3/Testing | Spotted PG-XVX4AGGGOA 34184 | -3/Testing | Rewired PG-XVX4AGGGOA 34330 | -3/Testing | Intercept squad dispatched 34334 | -3/Testing | Spotted Tracker 34335 | -3/Testing | Spotted Tracker 34355 | -3/Testing | Spotted Combat Programmer 34356 | -3/Testing | Spotted Combat Programmer 34374 | -3/Testing | Destroyed Tracker 34383 | -3/Testing | Destroyed Tracker 34409 | -3/Testing | Destroyed Combat Programmer 34828 | -3/Testing | Found Prototype Protection 35130 | -3/Testing | Found Potential Cannon 35317 | -3/Testing | Found Prototype Device 35317 | -3/Testing | Identified Exp. Hardlight Generator 35347 | -3/Testing | Found Exp. Thermal Defense Suite 35399 | -3/Testing | Discovered new exit (range 6) 35404 | -3/Testing | Identified exit to Research 35411 | -3/Testing | Entered Research 35411 | -2/Research | Accompanied by 3 allies 35411 | -2/Research | Evolved 2 slots: Utility x2 35412 | -2/Research | Loaded intel: 120 machine locations 35412 | -2/Research | Identified SHELL Armor 35473 | -2/Research | Fabricated Arm. Huge Wheel (x2) 35520 | -2/Research | Fabricated Arm. Huge Wheel (x2) 35605 | -2/Research | Destroyed 9 combat bots 35646 | -2/Research | Spotted B-90 Cyclops 35671 | -2/Research | Rewired B-90 Cyclops 36080 | -2/Research | Discovered new exit (range 9) 36089 | -2/Research | Identified exit to Quarantine 36096 | -2/Research | Entered Quarantine 36096 | -2/Quarantine | Accompanied by 3 allies 36097 | -2/Quarantine | Loaded intel: 73 machine locations 36574 | -2/Quarantine | Identified Transdimensional Reconstructor 36574 | -2/Quarantine | Identified Core Reset Matrix 36709 | -2/Quarantine | Discovered new exit (range 13) 36735 | -2/Quarantine | Found Alien Impact Weapon 36738 | -2/Quarantine | Identified Core Stripper 36841 | -2/Quarantine | Found Alien Artifact 36889 | -2/Quarantine | Spotted Alpha 7 36911 | -2/Quarantine | Destroyed Alpha 7 36930 | -2/Quarantine | Found Multirail 36952 | -2/Quarantine | Found Alien Launcher 36952 | -2/Quarantine | Identified Sigix Terminator 36971 | -2/Quarantine | Found Exp. Target Analyzer 37029 | -2/Quarantine | Spotted Fortress 37041 | -2/Quarantine | Destroyed Fortress 37046 | -2/Quarantine | Found EM Dispersion Field 37049 | -2/Quarantine | Found Vortex Chain Reactor 37054 | -2/Quarantine | Found Thermal Barrier 37057 | -2/Quarantine | Found Exp. Force Field 37159 | -2/Quarantine | Discovered new exit (range 5) 37163 | -2/Quarantine | Identified exit to Section 7 37166 | -2/Quarantine | Entered Section 7 37167 | -2/Section 7 | Loaded intel: 162 machine locations 37304 | -2/Section 7 | Found Alien Artifact 37304 | -2/Section 7 | Identified Integrated Dissipator 37304 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 37435 | -2/Section 7 | Found Integrated Dissipator 37435 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 37455 | -2/Section 7 | Spotted S7 Guard 37479 | -2/Section 7 | Spotted S7 Guard 37487 | -2/Section 7 | Destroyed S7 Guard 37490 | -2/Section 7 | Destroyed S7 Guard 37523 | -2/Section 7 | Found Alien Artifact 37700 | -2/Section 7 | First assault squad dispatched 37743 | -2/Section 7 | Found Alien Artifact 38017 | -2/Section 7 | Discovered new exit (range 8) 38027 | -2/Section 7 | Identified exit to Access 38198 | -2/Section 7 | Intercept squad dispatched 38198 | -2/Section 7 | Spotted Tracker 38199 | -2/Section 7 | Spotted Combat Programmer 38200 | -2/Section 7 | Spotted Tracker 38202 | -2/Section 7 | Spotted Combat Programmer 38243 | -2/Section 7 | Rewired Tracker 38277 | -2/Section 7 | Destroyed Tracker 38312 | -2/Section 7 | Destroyed Combat Programmer 38319 | -2/Section 7 | Destroyed Combat Programmer 38427 | -2/Section 7 | Identified Core Regenerator 38427 | -2/Section 7 | Identified Integrated Singularity Reactor 38429 | -2/Section 7 | Identified Subatomic Replicator 38429 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 38430 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 38433 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 38543 | -2/Section 7 | Spotted Executioner 38546 | -2/Section 7 | Spotted Executioner 38565 | -2/Section 7 | Destroyed Executioner 38579 | -2/Section 7 | Destroyed Executioner 38599 | -2/Section 7 | Found Adv. Kinecellerator 38664 | -2/Section 7 | Found Transdimensional Reconstructor 38687 | -2/Section 7 | Found Alien Artifact 38687 | -2/Section 7 | Identified Matter Drive 38904 | -2/Section 7 | Found Alien Energy Gun 38905 | -2/Section 7 | Identified Sigix Quantum Sheargun 38910 | -2/Section 7 | Found Sigix Quantum Sheargun 39303 | -2/Section 7 | Found Sigix Quantum Sheargun 39305 | -2/Section 7 | Found Sigix Quantum Sheargun 39389 | -2/Section 7 | Spotted B-99 Colossus 39441 | -2/Section 7 | Found Integrated Dissipator 39441 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 39449 | -2/Section 7 | Found Integrated Dissipator 39449 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 39452 | -2/Section 7 | Found Integrated Dissipator 39452 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 39509 | -2/Section 7 | Destroyed B-99 Colossus 39582 | -2/Section 7 | Found Multirail 39586 | -2/Section 7 | Found Multirail 39591 | -2/Section 7 | Intercept squad dispatched 39600 | -2/Section 7 | Spotted Tracker 39629 | -2/Section 7 | Spotted Tracker 39630 | -2/Section 7 | Spotted Tracker 39643 | -2/Section 7 | Spotted Combat Programmer 39643 | -2/Section 7 | Rewired Tracker 39651 | -2/Section 7 | Destroyed Tracker 39657 | -2/Section 7 | Destroyed Tracker 39670 | -2/Section 7 | Spotted Combat Programmer 39671 | -2/Section 7 | Spotted Combat Programmer 39676 | -2/Section 7 | Destroyed Combat Programmer 39689 | -2/Section 7 | Destroyed Combat Programmer 39703 | -2/Section 7 | Destroyed Combat Programmer 39811 | -2/Section 7 | Found Alien Artifact 39811 | -2/Section 7 | Identified LRC Armor 39811 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 39947 | -2/Section 7 | Found Alien Artifact 39950 | -2/Section 7 | Identified Integrity Redistributor 39950 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-416) 39955 | -2/Section 7 | Intercept squad dispatched 39962 | -2/Section 7 | Spotted Tracker 39969 | -2/Section 7 | Spotted Tracker 39970 | -2/Section 7 | Spotted Tracker 39970 | -2/Section 7 | Spotted Tracker 39973 | -2/Section 7 | Destroyed Tracker 39973 | -2/Section 7 | Destroyed Tracker 39973 | -2/Section 7 | Destroyed Tracker 39977 | -2/Section 7 | Destroyed Tracker 39998 | -2/Section 7 | Spotted Combat Programmer 40005 | -2/Section 7 | Spotted Combat Programmer 40006 | -2/Section 7 | Spotted Combat Programmer 40008 | -2/Section 7 | Spotted Combat Programmer 40023 | -2/Section 7 | Destroyed Combat Programmer 40032 | -2/Section 7 | Destroyed Combat Programmer 40035 | -2/Section 7 | Destroyed Combat Programmer 40044 | -2/Section 7 | Found Exp. Phase Shifter 40393 | -2/Section 7 | Found Integrated Reactor 40393 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 40495 | -2/Section 7 | Entered Access 40495 | -1/Access | Evolved 2 slots: Weapon x2 40496 | -1/Access | Loaded intel: 109 machine locations 40843 | -1/Access | Destroyed 7 combat bots 40995 | -1/Access | First assault squad dispatched 41124 | -1/Access | Destroyed 8 combat bots 41172 | -1/Access | Intercept squad dispatched 41179 | -1/Access | Spotted Tracker 41179 | -1/Access | Spotted Tracker 41196 | -1/Access | Destroyed Tracker 41202 | -1/Access | Destroyed Tracker 41217 | -1/Access | Spotted Combat Programmer 41224 | -1/Access | Spotted Combat Programmer 41226 | -1/Access | Destroyed Combat Programmer 41266 | -1/Access | Destroyed Combat Programmer 41399 | -1/Access | Garrison activated, responded to threat 41424 | -1/Access | Destroyed 7 combat bots 41495 | -1/Access | High security lockdown imminent 41560 | -1/Access | Discovered new exit (range 9) 41572 | -1/Access | Identified exit to Command 41575 | -1/Access | High security lockdown engaged 41575 | -1/Access | Entered Command 41576 | -1/Command | Loaded intel: 58 machine locations 41659 | -1/Command | Lost 3 parts (1p1n1w) 41713 | -1/Command | Destroyed 7 combat bots 41872 | -1/Command | First assault squad dispatched 42132 | -1/Command | Spotted Combat Programmer 42133 | -1/Command | Spotted Combat Programmer 42135 | -1/Command | Spotted M Guard 42137 | -1/Command | Destroyed M Guard 42140 | -1/Command | Destroyed M Guard 42183 | -1/Command | Destroyed Combat Programmer 42196 | -1/Command | Destroyed Combat Programmer 42196 | -1/Command | Destroyed all MAIN.C guards 42233 | -1/Command | Found Zero-point Reactor 42236 | -1/Command | Found Zero-point Reactor 42239 | -1/Command | Found Thermal Barrier 42244 | -1/Command | Found Hellfire Missile Launcher 42254 | -1/Command | Found Ragnarok Missile Launcher 42560 | -1/Command | Met MAIN.C 42578 | -1/Command | 0b10 Conduit disabled 42592 | -1/Command | Destroyed MAIN.C Shell 42593 | -1/Command | MAIN.C activated Command garrisons 42631 | -1/Command | Destroyed MAIN.C 42640 | -1/Command | Found Zero-point Reactor 42646 | -1/Command | Found Omega Cannon 42659 | -1/Command | Found Zero-point Reactor 42686 | -1/Command | Found Exp. Targeting Computer 42698 | -1/Command | Found Exp. Powered Armor 42743 | -1/Command | P-80 Master assimilated allied R-10 Processor 42778 | -1/Command | System corruption reached 10% 42839 | -1/Command | Build established: Hauler-Gunner 42850 | -1/Command | Destroyed 14 combat bots 43254 | -1/Command | Build established: Hauler-Mutant 44575 | -1/Command | Warped through subspace to slip node 44575 | -1/Command | Discovered new exit (range 5) 44599 | -1/Command | Entered Access_0 44600 | -1/Access_0 | Loaded intel: 52 machine locations 44603 | -1/Access_0 | Met Architect 44611 | -1/Access_0 | Architect warped through subspace 44654 | -1/Access_0 | Destroyed A8 44680 | -1/Access_0 | Architect warped through subspace 44693 | -1/Access_0 | Found Prototype Device 44694 | -1/Access_0 | Identified Exp. Thermal Shield 44743 | -1/Access_0 | Architect warped through subspace 44758 | -1/Access_0 | Found Alien Energy Gun 44759 | -1/Access_0 | Identified Modified Quantum Sheargun 44798 | -1/Access_0 | Subspace Access Node disabled 44869 | -1/Access_0 | Architect warped through subspace 44882 | -1/Access_0 | Found Modified Quantum Sheargun 44886 | -1/Access_0 | Build established: Hauler-Gunner 44888 | -1/Access_0 | Subspace Access Node disabled 44893 | -1/Access_0 | Found Zero-point Reactor 44916 | -1/Access_0 | Architect warped through subspace 44982 | -1/Access_0 | Architect warped through subspace 45006 | -1/Access_0 | Found Prototype Protection 45028 | -1/Access_0 | Architect warped through subspace 45054 | -1/Access_0 | Spotted Enhanced Programmer 45060 | -1/Access_0 | Identified Centrium Linked Plating 45097 | -1/Access_0 | Destroyed Enhanced Programmer 45098 | -1/Access_0 | Spotted Enhanced Programmer 45115 | -1/Access_0 | Architect warped through subspace 45122 | -1/Access_0 | Spotted Enhanced Programmer 45129 | -1/Access_0 | Destroyed Enhanced Programmer 45144 | -1/Access_0 | Destroyed Enhanced Programmer 45152 | -1/Access_0 | Spotted Enhanced Programmer 45158 | -1/Access_0 | Spotted Enhanced Programmer 45163 | -1/Access_0 | Destroyed Enhanced Programmer 45178 | -1/Access_0 | Destroyed Enhanced Programmer 45182 | -1/Access_0 | Architect warped through subspace 45182 | -1/Access_0 | Used Core Regenerator, restored core integrity (+462) 45188 | -1/Access_0 | Spotted Enhanced Programmer 45193 | -1/Access_0 | Spotted Enhanced Programmer 45199 | -1/Access_0 | Destroyed 7 combat bots 45215 | -1/Access_0 | Found Exp. Weapon Cycler 45234 | -1/Access_0 | Spotted Enhanced Programmer 45245 | -1/Access_0 | Destroyed Enhanced Programmer 45247 | -1/Access_0 | A6 warped into view 45267 | -1/Access_0 | Destroyed A6 45281 | -1/Access_0 | Lost 6 parts (1n1u4w) 45282 | -1/Access_0 | Destroyed Enhanced Programmer 45299 | -1/Access_0 | Spotted Enhanced Programmer 45308 | -1/Access_0 | Destroyed Enhanced Programmer 45318 | -1/Access_0 | Architect warped through subspace 45329 | -1/Access_0 | Found Prototype Device 45330 | -1/Access_0 | Identified Desublimator 45358 | -1/Access_0 | Architect warped through subspace 45394 | -1/Access_0 | Architect warped through subspace 45417 | -1/Access_0 | Found Centrium Linked Plating 45424 | -1/Access_0 | Architect warped through subspace 45427 | -1/Access_0 | Found Modified Quantum Sheargun 45453 | -1/Access_0 | Spotted Enhanced Programmer 45456 | -1/Access_0 | Destroyed Enhanced Programmer 45467 | -1/Access_0 | Architect warped through subspace 45494 | -1/Access_0 | Architect warped through subspace 45515 | -1/Access_0 | Architect warped through subspace 45553 | -1/Access_0 | Architect warped through subspace 45581 | -1/Access_0 | Found Exp. Phase Shifter 45599 | -1/Access_0 | Architect warped through subspace 45615 | -1/Access_0 | Architect warped through subspace 45616 | -1/Access_0 | Lost 3 parts (1p1u1w) 45627 | -1/Access_0 | Architect warped through subspace 45641 | -1/Access_0 | Subspace Access Node disabled 45653 | -1/Access_0 | Architect warped through subspace 45666 | -1/Access_0 | Architect warped through subspace 45681 | -1/Access_0 | Subspace Access Node disabled 45735 | -1/Access_0 | Lost 3 parts (1n1u1w) 45803 | -1/Access_0 | Found Integrated Reactor 45803 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+2%) 45824 | -1/Access_0 | Build established: Hauler-Mutant 46190 | -1/Access_0 | Found Alien Artifact 46301 | -1/Access_0 | Crushed by falling debris 46398 | -1/Access_0 | Found Prototype Device 46398 | -1/Access_0 | Identified Exp. Focal Shield 46452 | -1/Access_0 | Crushed by falling debris 46687 | -1/Access_0 | Build established: Scavenger-Gunner 46889 | -1/Access_0 | Destroyed A2 46890 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 47035 | -1/Access_0 | Crushed by falling debris 47046 | -1/Access_0 | Found Alien Artifact 47046 | -1/Access_0 | Identified Stasis Generator 47067 | -1/Access_0 | Build established: Scavenger-Mutant 47195 | -1/Access_0 | Found Exp. Cloaking Device 47197 | -1/Access_0 | Found Adv. Micro-nuke Launcher 47357 | -1/Access_0 | A4 warped into view 47396 | -1/Access_0 | Destroyed A4 with decrypted code from the hidden lab 47459 | -1/Access_0 | Build established: Hauler-Mutant 47790 | -1/Access_0 | Destroyed Architect 47791 | -1/Access_0 | Architect triggered a singularity event 47796 | -1/Access_0 | Released all parts (19) 47797 | -1/Access_0 | Warped through subspace to slip node 47797 | -1/Access_0 | Discovered new exit (range 8) 47801 | *** | Escaped singularity! Last Messages --------------- 47796_ Released Hcp. Storage Unit. 47796_ Released SHELL Armor. 47796_ Released Zero-point Reactor. 47796_ Released EM Dispersion Field. 47796_ Released Lrg. Storage Unit. 47796_ Released Arm. Heavy Treads. 47796_ Arm. Heavy Treads crushed and broken. 47796_ Released Adv. Heavy Treads. 47796_ Adv. Heavy Treads crushed and broken. 47796_ Released Exp. Stasis Projector. 47796_ Exp. Stasis Projector crushed and broken. 47797_ A0_COM: 5. 47797_ Acquired Transdimensional Reconstructor. 47797_ Warped through subspace, drawn to slip node. 47797_ EXIT=FOUND 47798_ A0_COM: 4. 47799_ A0_COM: 3. 47800_ A0_COM: 2. 47801_ A0_COM: 1. [Achievement: True Cogmind] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 131 Energy Capacity 1490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 20 EM Shielding 4 Armor Coverage 4200 Resistance: KI 40 Resistance: TH 50 Resistance: EM 90 Core Shielding 40 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Particle Charging 30 Kinecelleration 50 Offensive Hacking 25 Item Schematics ----------------- Armor Integrity Analyzer | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Phasing Sabre | -7/Zion | Free Plasma Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Arm. Huge Wheel | -6/Factory | Scanalyzed Hcp. Storage Unit | -6/Factory | Scanalyzed Hvy. Reactive Plating | -6/Factory | Hacked Adv. Force Field | -6/Factory | Scanalyzed Imp. Heavy Siege Treads | -6/Factory | Scanalyzed Exp. Cesium-ion Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Armor Integrity Analyzer | x1 | -6/Factory Hvy. Reactive Plating | x1 | -6/Factory Adv. Force Field | x2 | -5/Factory Mni. Smartbomb Launcher | x1 | -4/Armory I-36 Angel | x1 | -4/Armory Arm. Huge Wheel | x2 | -2/Research Arm. Huge Wheel | x2 | -2/Research Alien Tech Used ----------------- Integrated Reactor Core Expander Core Stripper Sigix Terminator Integrated Dissipator Subatomic Replicator Integrated Singularity Reactor Matter Drive Sigix Quantum Sheargun LRC Armor Integrity Redistributor Transdimensional Reconstructor Modified Quantum Sheargun Core Regenerator Stasis Generator Achievements -------------- True Cogmind Challenges ------------ None Game ------ Seed FireElectronProcessor Manual? 0 Play Time 13:53:55 Cumulative 1038.8 hours Start 2020.04.22 @ 20:26:24 End 2020.04.28 @ 02:07:28 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 391 Adventurer 0 Explorer 0 Win Type 6 Total 25 Types 13/1/7/0/0/0/4 Lore% 96 Gallery% 98 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e551073-2024-4951-beb3-5d27c24b0baf