Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 00:04:44 Player: Morgweiler Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2745) 2745 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 5665 Bonus ------- High Alert Combat Kills 380 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 159/160 System Corruption 0% Temperature Cool (334) Movement Walking (240) Ox4 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Improved Targeting Computer > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (16) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Targeting Computer Light Armor Plating Improved EM Shotgun Advanced Beam Rifle Gatling Laser Gatling Laser Grenade Launcher Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Aluminum Leg Advanced Visual Processing Unit Enhanced Optical Array Improved Targeting Computer Light Armor Plating Improved EM Shotgun Gatling Laser Heavy Assault Rifle Grenade Launcher Grenade Launcher Improved Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 101 | 8 13 20 58 2 Power 8 | 1 . 1 6 . Engine 5 | 1 . 1 3 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 38 | 2 2 10 23 1 Treads 8 | . . 5 3 . Leg 30 | 2 2 5 20 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 2 4 9 . Device 6 | 1 . . 5 . Storage 6 | 1 2 2 1 . Processor 3 | . . . 3 . Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 38 | 3 9 5 20 1 Energy Gun 20 | 2 6 2 10 . Energy Cannon 5 | . . . 4 1 Ballistic Gun 8 | 1 . 2 5 . Ballistic Cannon . | . . . . . Launcher 3 | . 2 1 . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 18 | . 4 3 7 4 Power 1 | . . . 1 . Propulsion 6 | . . 1 2 3 Utility 2 | . 1 . 1 . Weapon 9 | . 3 2 3 1 Highest Loss Streak 4 | . 2 3 3 4 Average Slot Usage (%) 97 | . 94 95 98 98 Engine 7 | . 14 11 5 . Core 2 | . . . 3 9 Treads 6 | . . 25 1 . Leg 27 | . 28 6 34 35 Device 6 | . 4 . 9 . Storage 17 | . 20 22 15 18 Processor 7 | . . . 10 18 Protection 1 | . . 7 . . Energy Gun 8 | . 16 4 9 3 Energy Cannon 2 | . . . 2 14 Ballistic Gun 7 | . 5 16 5 . Naked Turns . | . . . . . Heaviest Build 49 | 14 25 46 49 45 Greatest Support 60 | 20 20 60 53 51 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 12 16 16 16 Average Capacity 13 | 5 9 12 14 16 Most Carried 16 | 5 10 12 16 16 Average Carried 11 | 2 7 9 13 14 Final Capacity 16 | 6 12 16 16 16 Final Carried 16 | 5 8 9 16 14 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1704 | 304 149 258 973 20 Remotely . | . . . . . Salvage Created 3459 | 97 251 528 2410 173 Parts 178 | 6 13 29 124 6 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 63 | . 7 12 41 3 Guns 44 | . 2 12 30 . Cannons 10 | . . . 7 3 AOE 8 | . 5 . 3 . Classes Destroyed 12 | 2 1 3 6 . Worker 3 | . . . 3 . Builder 5 | . . . 5 . Tunneler 2 | 2 . . . . Hauler 2 | . . . 2 . Recycler 7 | 1 . 1 5 . Watcher 2 | . . . 2 . Swarmer 11 | . . 3 8 . Grunt 31 | . 7 4 19 1 Brawler 2 | . . 1 1 . Duelist 2 | . . . 2 . Sentry 15 | . . 4 9 2 Hunter 2 | . . . 2 . Best Kill Streak 11 | 3 6 3 11 2 Combat Bots Only 7 | . 6 3 7 2 Max Kills in Single Turn 3 | 1 3 2 2 1 Gunslinging 1 | . . 1 1 . Exploded 3 | . 3 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4423 | . 629 713 2377 704 Core 765 | . 87 120 387 171 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 65 70 . . Volleys Fired 226 | 8 19 35 145 19 Largest 2 | 2 2 2 2 2 Hottest 141 | 70 100 90 141 136 Shots Fired 408 | 16 28 59 269 36 Gun 342 | 16 20 58 239 9 Cannon 57 | . . . 30 27 Launcher 5 | . 4 1 . . Special 4 | . 4 . . . Kinetic 155 | 8 13 31 103 . Thermal 203 | 8 11 27 121 36 Explosive 5 | . 4 1 . . Electromagnetic 45 | . . . 45 . Robot Hit Streak 34 | 6 15 17 34 18 Robot Miss Streak 9 | 2 1 2 9 1 Penetration Max 1 | . . . 1 . Secondary Targets 7 | . 2 2 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 316 | 11 18 47 217 23 Core Hits 150 | 4 12 21 107 6 Critical Hits 3 | . . . 2 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks 2 | . . . 2 . Impact 2 | . . . 2 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6062 | 158 390 678 4396 440 Guns 4713 | 158 189 678 3555 133 Cannons 796 | . . . 489 307 Explosions 479 | . 201 . 278 . Melee 74 | . . . 74 . Ramming . | . . . . . Kinetic 1929 | 70 114 351 1394 . Thermal 3087 | 88 75 327 2157 440 Explosive 201 | . 201 . . . Electromagnetic 771 | . . . 771 . Impact 74 | . . . 74 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 . . . Average Corruption 5 | . 5 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 24 | . . . 24 . Projectiles 3 | . . . 3 . Explosions . | . . . . . Melee 21 | . . . 21 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . . . 81 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 480 | 45 191 262 228 480 Average Temperature 97 | 20 72 99 73 200 Received Heat Transfer 1695 | . 249 213 936 297 Effects 6 | . . 1 . 5 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Interference 1 | . . 1 . . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 15 | . . 3 10 2 Heat Transferred 6553 | 259 222 962 4259 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 879 | 15 176 354 879 771 Initial 571 | . 9 74 103 571 Average 351 | 4 92 208 432 701 Maximum Alert Level 3 | . . 1 3 3 Low Security (%) 29 | 100 100 55 7 . Level 1 42 | . . 44 54 . Level 2 16 | . . . 25 32 Level 3 11 | . . . 12 67 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 4 2 7 . Investigation 5 | . 3 1 1 . Extermination . | . . . . . Reinforcement 4 | . 1 1 2 . Assault 1 | . . . 1 . Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 9 13 64 8 Peak Tracking Total 9 | . 6 4 9 4 Tactical Retreats 5 | . . . 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 18 | . 5 3 10 . Terminals 9 | . 3 1 5 . Fabricators . | . . . . . Repair Stations 4 | . 1 1 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 58 | . 16 10 32 . Successful 37 | . 8 9 20 . Failed 21 | . 8 1 12 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 12 4 15 . Fabricators . | . . . . . Repair Stations 14 | . 2 2 10 . Recycling Units 7 | . 2 . 5 . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 16 | . 6 3 7 . Prototype ID Bank 1 | . . . 1 . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . . . 2 . Unreport Threat 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . . . 1 . Security Status 1 | . 1 . . . Transport Status 2 | . . . 2 . Reinforcement Status 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Registered Components 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 1 2 8 . Scan Component 5 | . . 1 4 . Repair 5 | . . 1 4 . Refit 1 | . 1 . . . Recycling Unit Hacks 4 | . 1 . 3 . Retrieve Matter 1 | . . . 1 . Retrieve Components 3 | . 1 . 2 . Scanalyzer 4 | . . 4 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Garrison Access Hacks 2 | . . . 2 . Unlock Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 4 3 9 . Full Trace Events 4 | . 3 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 1 4 . Time 148 | . . 26 122 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 179 | . . . 179 . Retrieved Components 20 | . 2 . 18 . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3135 | 136 258 701 1862 178 Spaces Moved 1454 | 81 119 284 875 95 Core 4 | 4 . . . . Treads 245 | . . 229 16 . Legs 1205 | 77 119 55 859 95 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 131 | 116 136 154 125 121 Slowest Speed 180 | 120 150 160 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 27 | 5 27 18 66 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . 4 5 . . Terrain Destroyed 49 | . 28 5 16 . Melee . | . . . . . Projectile 4 | . 4 . . . AOE 45 | . 24 5 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2251 | 102 180 488 1358 123 Wait 342 | 1 14 122 202 3 Move 1450 | 80 118 283 874 95 Hop . | . . . . . Pick Up 65 | 5 8 13 38 1 Fast Attach 19 | 7 1 4 7 . Attach 9 | . 2 2 5 . Detach . | . . . . . Swap 73 | 1 10 14 46 2 Drop 65 | . 8 15 39 3 Fire 226 | 8 19 35 145 19 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Build established: Mutant 350 | -10/Materials | Crushed by falling debris 353 | -10/Materials | Identified exit to Mines 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 513 | -9/Materials | Lost 3 parts (1n2w) 902 | -9/Materials | Build established: Scavenger-Mutant 911 | -9/Materials | Repaired Lgt. Armor Plating 1056 | -9/Materials | Discovered new exit (range 16) 1096 | -9/Materials | Entered another Materials area 1096 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -8/Materials | Repaired Hvy. Assault Rifle 1741 | -8/Materials | Repaired Aluminum Leg 1772 | -8/Materials | Repaired Aluminum Leg 2512 | -8/Materials | Destroyed 7 combat bots 2636 | -8/Materials | Repaired Carbon-fiber Leg 2685 | -8/Materials | Garrison activated, responded to threat 2696 | -8/Materials | First assault squad dispatched 2733 | -8/Materials | Core integrity fell below 50% 2804 | -8/Materials | Lost 3 parts (1p1n1w) 2957 | -8/Materials | Identified exit to Garrison 2958 | -8/Materials | Entered Garrison 2988 | -8/Garrison | Triggered checkpoint 3044 | -8/Garrison | Garrison Relay disabled 3114 | -8/Garrison | Triggered checkpoint 3118 | -8/Garrison | Triggered checkpoint 3126 | -8/Garrison | Core integrity fell below 20% 3136 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03029_ Dropped Broken Imp. Medium Laser. 03030_ Dropped Hvy. Assault Rifle. 03031_ Acquired Lgt. Treads. 03032_ Acquired 10 matter. 03044_ Garrison Relay disabled. 03044_ Relay Coupler [Swarmer] tumbles out of relay unit. 03044_ Relay Coupler [Specialist] tumbles out of relay unit. 03044_ Relay Coupler [Grunt] tumbles out of relay unit. 03044_ Relay Coupler [NC] tumbles out of relay unit. 03114_ Beams of light sweep through the air. An alarm sounds. 03119_ Aluminum Leg destroyed. 03120_ G-47 Trooper suffers critical hit. 03120_ Destroyed Aluminum Leg. 03123_ G-47 Trooper destroyed. 03129_ Power failure, Lgt. Nuclear Core shutdown. 03131_ Adv. Beam Cannon destroyed. 03132_ Carbon-fiber Leg destroyed. 03134_ Imp. Aluminum Leg destroyed. 03135_ Slug penetrates Wall. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????####???????????######???????????????????? | | ?????????? ?????????? ????????????????????? | | ??????????? ????????? h????????????????????? | | ???????????? ???????? ????????????????????? | | ?????????????# ?#?????# #????????????????????? | | ?????????????# ## ???## ###??????????????????? | | ?????????????" ???? #??????????????????? | | ?????????????" ??? #??????????????????? | | ??????????????? ?? g #??????????????????? | | ????????????????? ?? %=???????????????##??? | | ?????????????#????# ?# #????????????????#"### | | ??????######## ## ## #????????????????#"!!# | | ???? #????????????????# ! # | | ???? #????????????????#"! # | | ????????###### #????????????????#"# # | | ?????????????## ## ##gg##????????????????###[# | | ??????????????????# ?# #???????????????????#[# | | ??????????????????####??#@ #???????????????????#[* | | ????????????????????????# #???????????????????#=[ | | ????????????????????????# #??????????##########%! | | ????????????????????????# #??????????# "=# | | ????????????????????????# #??????????# ##### ##%# | | ????????????????????????# ########???# #???# ##!# | | ????????????????????????# #???# #???# #[# | | ????????????????????????# #####"######## # | | ????????????????????????######## # | | ???????????????????????????????# ################ | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ###????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????# #????????????? | | ???????????????????????????????######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Maybe Next Time I'll Detach My Launcher Unlikely Earthworm Challenges ------------ None Game ------ Seed AccelerationFlakChip Manual? 0 Play Time 00:45:57 Cumulative 35.2 hours Start 2020.09.20 @ 23:19:47 End 2020.09.21 @ 00:04:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 28 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: babddc7f-6d58-472b-bcc6-58c1557ca227