Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 13:47:47 Player: barry Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (1169) 1169 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6019 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 48/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Layered Light Armor Plating Advanced Shield Generator Tesla Rifle Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Missile Launcher Missile Launcher Missile Launcher > --- INVENTORY -------- Light Ion Engine Armored Wheel Armored Wheel Cesium-ion Thruster Layered Light Armor Plating Layered Light Armor Plating Shock Rifle Beam Rifle Autogun Missile Launcher Missile Launcher [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Processor Targeting Computer Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 2 | . . . . 1 . 1 . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 . . 2 1 . . Weapon 3 | . . . . 1 . . . 2 Parts Attached 72 | 11 5 23 1 27 4 . . 1 Power 11 | 1 . 4 . 6 . . . . Engine 8 | 1 . 3 . 4 . . . . Core 3 | . . 1 . 2 . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 2 8 1 3 . . . . Treads . | . . . . . . . . . Leg 15 | 2 1 8 1 3 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . 1 . . . . . . . Utility 18 | 3 3 2 . 7 2 . . 1 Device 3 | 3 . . . . . . . . Storage 7 | . 2 1 . 4 . . . . Processor 2 | . 1 . . 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . . 1 . 2 2 . . 1 Artifact . | . . . . . . . . . Weapon 27 | 5 . 9 . 11 2 . . . Energy Gun 6 | . . 1 . 4 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 4 . 6 . 1 1 . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . 2 . 6 . . . . Special Weapon 1 | 1 . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 20 | . . 3 . 6 1 . 1 9 Power 6 | . . 2 . 2 1 . . 1 Propulsion 4 | . . 1 . . . . . 3 Utility 9 | . . . . 3 . . 1 5 Weapon 1 | . . . . 1 . . . . Highest Loss Streak 9 | . . 1 . 2 1 . 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 100 96 100 91 97 80 66 46 Engine 8 | . 14 7 11 6 7 6 6 4 Core 2 | . . 1 . 4 5 . . . Leg 27 | . 28 31 33 27 23 20 20 14 Device 2 | . 16 . . . . . . . Storage 13 | . 9 16 22 12 15 13 13 10 Processor 3 | . 2 5 . 5 . . . . Protection 9 | . . 10 11 8 23 20 18 14 Energy Gun 4 | . . 5 . 9 2 6 2 . Ballistic Gun 12 | . 28 14 22 7 1 6 2 . Launcher 4 | . . 1 . 9 18 6 3 . Naked Turns 5 | . . . . . . . . 5 Heaviest Build 66 | 9 11 27 23 58 66 55 55 45 Greatest Support 45 | 20 20 33 33 45 45 45 45 45 Greatest Overweight (x) 9 | . . 1 1 1 1 1 1 9 Average Overweight (x) . | . . . . . 1 1 . . Largest Inventory Capacity 15 | 5 5 8 8 15 15 15 15 15 Average Capacity 9 | 5 5 6 8 10 15 15 15 14 Most Carried 14 | 5 5 8 8 13 12 11 14 13 Average Carried 6 | 3 4 5 7 5 11 11 11 12 Final Capacity 15 | 5 5 8 8 15 15 15 15 5 Final Carried 13 | 5 4 8 8 13 11 11 12 5 Class Distribution -------------------- 43% | Mutant 22% | Scavenger-Mutant 18% | Tank 12% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Matter Collected 1481 | 325 186 715 44 211 . . . . Remotely . | . . . . . . . . . Salvage Created 1169 | 90 129 608 . 342 . . . . Parts 80 | 16 8 32 . 24 . . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 24 | 1 3 12 . 8 . . . . Guns 16 | 1 3 7 . 5 . . . . AOE 7 | . . 4 . 3 . . . . Classes Destroyed 8 | 3 . 3 . 2 . . . . Worker 4 | 1 1 1 . 1 . . . . Builder 2 | . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . Recycler 2 | . . 2 . . . . . . Watcher 3 | . . 1 . 2 . . . . Grunt 13 | 1 3 7 . 2 . . . . Sentry 7 | . . 5 . 2 . . . . Hunter 4 | . . . . 4 . . . . Best Kill Streak 7 | 2 2 7 . 6 . . . . Combat Bots Only 4 | 1 2 4 . 3 . . . . Max Kills in Single Turn 3 | 1 1 3 . 3 . . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 424 | 1 8 89 . 66 30 . 82 148 Missed 145 | . 2 28 . 23 6 . 47 39 Damage Taken 4511 | 12 68 835 . 723 390 . 411 2072 Core 1393 | . 12 187 . 69 69 . 33 1023 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 102 | . . . . . 53 . 49 . Regen/Repaired (Parts) 27 | . . 27 . . . . . . Core Remaining (%) 86 | 100 95 . 53 87 90 . 96 . Volleys Fired 100 | 10 17 41 . 31 1 . . . Largest 3 | 2 2 2 . 3 2 . . . Hottest 129 | 120 40 79 . 129 73 . . . Shots Fired 217 | 18 34 77 . 86 2 . . . Gun 185 | 15 34 70 . 64 2 . . . Cannon . | . . . . . . . . . Launcher 29 | . . 7 . 22 . . . . Special 3 | 3 . . . . . . . . Kinetic 132 | 15 34 49 . 33 1 . . . Thermal 48 | 3 . 21 . 24 . . . . Explosive 29 | . . 7 . 22 . . . . Electromagnetic 8 | . . . . 7 1 . . . Robot Hit Streak 11 | 11 6 5 . 7 . . . . Robot Miss Streak 6 | 1 6 4 . 4 2 . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 105 | 11 17 40 . 37 . . . . Core Hits 72 | 6 7 27 . 32 . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 6 | . 1 4 . 1 . . . . Burn 5 | . . 4 . 1 . . . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2588 | 145 221 981 . 1229 12 . . . Guns 1434 | 145 213 577 . 487 12 . . . Cannons . | . . . . . . . . . Explosions 1146 | . . 404 . 742 . . . . Melee . | . . . . . . . . . Ramming 8 | . 8 . . . . . . . Kinetic 935 | 145 213 333 . 232 12 . . . Thermal 447 | . . 244 . 203 . . . . Explosive 1146 | . . 404 . 742 . . . . Electromagnetic 52 | . . . . 52 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 . . . . . . 6 Average Corruption 1 | . 1 . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . 3 . . . . . . 1 Heat Flow Errors 1 | . 1 . . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . Alerts 2 | . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 3 | . . 3 . . . . . . Projectiles . | . . . . . . . . . Explosions 3 | . . 3 . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . Impact 1 | . 1 . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 93 | . . 49 . 44 . . . . Shots 3 | . . 1 . 2 . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . 2 1 . . . . . . Kicked 3 | . 2 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 353 | . 280 353 . 282 93 . . 2 Average Temperature 105 | . 178 130 . 85 57 . . 2 Received Heat Transfer 1404 | 6 36 333 . 153 234 . 84 558 Effects 6 | . . 3 . 3 . . . . Energy Bleed 3 | . . . . 3 . . . . Interference 1 | . . 1 . . . . . . Matter Decay 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 3 | . . 3 . . . . . . Heat Transferred 1517 | . . 925 . 592 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Peak Influence 391 | 40 67 391 70 290 63 30 21 15 Initial 70 | . 26 18 70 27 63 25 21 5 Average 115 | 20 33 228 70 131 60 25 19 4 Maximum Alert Level 1 | . . 1 . 1 . . . . Low Security (%) 77 | 100 100 35 100 86 100 100 100 100 Level 1 22 | . . 64 . 13 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 4 . 2 . . . . Investigation 4 | . 1 2 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 2 . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Distress Signals 3 | . . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | 1 8 15 . 15 2 . 3 14 Peak Tracking Total 11 | 1 2 3 . 7 2 . 4 11 Tactical Retreats 2 | . . 2 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Traps Triggered 2 | . 1 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Disabled 4 | . . 1 . 3 . . . . Max in Single Turn 1 | . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Machines Accessed 18 | . 4 6 . 4 1 2 . 1 Terminals 12 | . 3 4 . 2 1 2 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . . . . . 1 Recycling Units 4 | . 1 1 . 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 9 19 . 18 1 3 . 1 Successful 28 | . 3 12 . 11 1 1 . . Failed 23 | . 6 7 . 7 . 2 . 1 Catastrophic 4 | . 1 2 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 27 | . 6 12 . 5 1 3 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . 5 . . . . . 1 Recycling Units 18 | . 3 2 . 13 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 1 8 . 1 1 1 . . Record 5 | . . 5 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Alert Level 3 | . 1 1 . 1 . . . . Zone Layout 2 | . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 13 | . 2 1 . 10 . . . . Recycle Component 5 | . 2 . . 3 . . . . Process 3 | . . . . 3 . . . . Report Inventory 3 | . . 1 . 2 . . . . Retrieve Matter 2 | . . . . 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 4 5 . 4 . 1 . . Full Trace Events 3 | . 1 1 . 1 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled 5 | . 2 . . 3 . . . . Recycled Matter 235 | . . . . 235 . . . . Retrieved Matter 145 | . . . . 145 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Turns Passed 3138 | 185 471 900 151 830 212 73 63 253 Spaces Moved 1988 | 111 336 567 122 485 108 38 37 184 Core 30 | 17 . . . . . . . 13 Treads . | . . . . . . . . . Legs 1958 | 94 336 567 122 485 108 38 37 171 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 120 50 Average Speed 129 | 109 120 121 121 134 190 190 144 130 Slowest Speed 500 | 120 120 190 190 190 190 190 190 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 31 38 43 46 5 1 41 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 224 | 1 . 68 . 155 . . . . Melee . | . . . . . . . . . Projectile 1 | 1 . . . . . . . . AOE 223 | . . 68 . 155 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Total 2346 | 150 371 703 126 598 112 39 50 197 Wait 62 | 1 . 38 . 11 . 2 . 10 Move 1980 | 110 335 566 121 484 107 37 36 184 Hop . | . . . . . . . . . Pick Up 81 | 14 6 22 2 30 . . 5 2 Fast Attach 2 | 2 . . . . . . . . Attach 37 | 7 1 12 1 13 2 . . 1 Detach 2 | . . . . 2 . . . . Swap 33 | 2 4 11 . 14 2 . . . Drop 44 | 4 6 12 2 13 . . 7 . Fire 100 | 10 17 41 . 31 1 . . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 2 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 186 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 15) 644 | -10/Materials | Discovered new exit (range 11) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1174 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 6) 1417 | -9/Materials | Repaired Aluminum Leg 1557 | -9/Materials | Entered Mines 1676 | -9/Mines | Discovered new exit (range 5) 1708 | -9/Mines | Entered Materials 1708 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2175 | -8/Materials | Build established: Scavenger-Tank 2495 | -8/Materials | Discovered new exit (range 5) 2538 | -8/Materials | Entered Factory 2538 | -7/Factory | Evolved 2 slots: Utility x2 2617 | -7/Factory | Build established: Tank 2634 | -7/Factory | Discovered new exit (range 12) 2750 | -7/Factory | Entered another Factory area 2750 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2821 | -6/Factory | Identified exit to DSF 2823 | -6/Factory | Entered DSF 2866 | -6/DSF | Discovered new exit (range 11) 2874 | -6/DSF | Additional patrols routed to DSF 2886 | -6/DSF | Entered Factory 2886 | -5/Factory | Evolved 2 slots: Weapon x2 3130 | -5/Factory | Core integrity fell below 50% 3134 | -5/Factory | Core integrity fell below 20% 3139 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- M-28 Smith repairs G-50 Soldier. Deuterium Engine destroyed. Lyr. Light Armor Plating destroyed. Carbon-fiber Leg destroyed. S-27 Virus destroyed. Lyr. Light Armor Plating destroyed. Critical hit (Burn: +37). System corrupted: IFF burst signal emitted. M-28 Smith repairs B-60 Warrior. Hcp. Matter Pod destroyed. Critical hit (Burn: +37). Knocked back. Penetrated by Slug. M-28 Smith repairs B-60 Warrior. Slug penetrates Subcomponent Replicator. Lrg. Storage Unit destroyed. System corrupted by crushing effect (+1). Knocked back. Fabricator completes Y-64 Sentinel. Penetrated by Slug. 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""""" #??????# | | ??????????????????????? ? * #??????# | | ???????????????????????? ??? #??????####### | | ???????????????????????? ??##+###????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????"" ?????????????????????? | | ?????????????????????????"" ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 335 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Remodeling Challenges ------------ None Game ------ Seed FluxLegSlayer Manual? 0 Play Time 01:16:58 Cumulative 3.8 hours Start 2024.05.07 @ 12:29:19 End 2024.05.07 @ 13:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 25x17 Zoom Use 93% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 6fa21e57-ac46-4082-b76e-7303d89b29c0