Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 16:18:10

Player: lumberblack

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (135)     675
Value Destroyed (3365)     3365
Prototype IDs (73)         1460
Alien Tech Used (2)        400
Bonus (2428)               2428
              TOTAL SCORE: 18428

 Bonus
-------
High Alert Combat Kills    196
Follower Combat Kills      1171
Aligned with FarCom        300
Met Data Miner             300
Met Sigix                  2000
Friendly Fire              -1539

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     674/700
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (10) --
                   (None)
>              --- UTILITY (11) -----
  Experimental Energy Well
      Advanced Signal Interpreter
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
        Cooled Nuclear Pulse Thruster
               Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Visual Processing Unit
      Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Weapon Cycler
  Experimental Transmission Jammer
               Centrium Light Armor Plating
      Advanced Hacking Suite
      Improved System Shield
      Advanced System Shield
>              --- WEAPON -----------
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
  Experimental Energy Well
      Enhanced Nova Cannon
               Gamma Bomb Array
               Sigix Containment Pod
[Rating: 173]

 Favorites 
-----------
Power                      Fusion Compressor
  Engine                   Light Angular Momentum Engine
  Power Core               Fusion Compressor
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Power Sword
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Power Sword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               8    | .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   
  Utility                  9    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             291  | 3   10  8   9   .   1   2   6   33  2   2   2   6   15  .   .   2   3   10  18  25  3   5   24  10  6   20  48  18  
  Power                    36   | .   .   .   .   .   .   .   .   3   .   2   1   .   2   .   .   .   .   .   .   2   .   .   3   1   1   5   14  2   
    Engine                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   .   .   2   .   2   1   .   1   .   .   .   .   .   .   2   .   .   2   .   1   .   1   .   
    Reactor                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   5   13  2   
  Propulsion               61   | 2   .   3   4   .   .   .   4   11  .   .   .   .   3   .   .   .   1   2   3   7   .   1   1   2   .   5   11  1   
    Treads                 5    | 2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   .   
    Flight                 47   | .   .   3   1   .   .   .   4   10  .   .   .   .   3   .   .   .   1   2   3   7   .   1   1   2   .   .   8   1   
  Utility                  118  | .   2   2   3   .   1   2   1   11  .   .   1   1   4   .   .   .   .   5   12  14  3   2   11  6   4   9   16  8   
    Device                 49   | .   1   2   1   .   1   1   1   3   .   .   1   .   3   .   .   .   .   2   7   8   1   2   4   2   1   2   5   1   
    Storage                9    | .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   
    Processor              20   | .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   6   4   1   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   2   1   1   1   1   
    Protection             30   | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   4   3   2   .   6   2   1   .   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 1   8   3   2   .   .   .   1   8   2   .   .   5   6   .   .   2   2   3   3   2   .   2   9   1   1   1   7   7   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   2   1   .   .   .   .   .   .   .   1   4   
    Ballistic Gun          13   | 1   6   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   1   .   1   2   .   .   .   .   1   
    Special Weapon         4    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   1   1   .   .   1   .   1   4   .   .   .   .   .   
    Piercing Weapon        20   | .   .   .   .   .   .   .   .   5   1   .   .   2   1   .   .   1   .   .   .   .   .   .   .   1   1   1   5   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   13  .   
Parts Lost                 55   | .   .   1   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   3   2   .   1   8   1   6   1   11  16  
  Power                    7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   
  Propulsion               15   | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   6   
  Utility                  29   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   1   5   1   2   1   5   7   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Highest Loss Streak      15   | .   .   1   1   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   2   2   .   1   4   1   3   1   8   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   72  81  69  54  54  65  60  65  92  92  92  95  94  93  93  93  93  94  93  84  84  78  76  73  64  58  84  44  
  Core                     3    | .   .   .   .   .   .   .   .   2   7   7   7   7   2   6   6   6   6   5   5   5   5   5   4   .   2   .   .   .   
  Treads                   6    | .   28  23  12  33  33  33  23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   14  .   
  Flight                   24   | .   .   1   19  .   .   .   1   28  38  38  38  38  40  40  40  40  40  34  28  22  21  21  21  19  18  1   12  13  
  Device                   13   | .   13  14  12  10  10  17  18  7   7   7   7   7   10  13  13  13  13  16  17  21  26  25  21  19  16  11  6   3   
  Storage                  4    | .   .   .   9   11  11  11  8   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   4   2   .   .   1   
  Processor                10   | .   1   14  7   .   .   3   9   10  15  15  15  15  13  13  13  13  13  10  5   4   5   5   1   4   4   18  18  8   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   11  8   5   3   .   .   3   7   7   12  6   
  Protection               4    | .   .   .   .   .   .   .   .   1   7   7   7   4   2   6   6   6   6   .   5   8   6   10  14  11  4   .   3   4   
  Ballistic Gun            4    | .   26  28  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   6   6   5   5   9   10  5   4   4   1   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   2   6   7   7   6   .   .   .   .   .   .   .   .   .   .   .   .   2   5   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 3   3   3   12  2   2   3   3   32  32  27  27  27  29  28  28  28  28  30  40  45  46  46  48  56  56  39  56  48  
  Greatest Support         69   | 3   3   8   60  3   3   60  60  30  27  27  27  27  32  32  32  3   28  30  38  47  47  48  48  56  56  47  69  50  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   9   .   .   1   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   5   5   10  5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  5   5   5   
  Average Capacity         8    | 5   5   5   8   5   5   5   5   9   10  10  10  10  10  10  10  10  10  10  10  12  15  15  15  15  10  5   5   5   
  Most Carried             15   | 8   5   5   5   5   5   5   4   10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  5   5   5   
  Average Carried          8    | 2   3   4   4   4   4   5   4   8   10  9   9   9   9   10  10  9   10  9   9   11  14  14  14  14  9   4   4   3   
  Final Capacity           15   | 5   5   5   5   5   5   5   5   10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 3   5   5   5   5   5   5   4   10  10  10  9   10  10  10  10  10  10  10  10  15  15  15  15  15  5   5   5   2   

 Class Distribution 
--------------------
 29% | Assassin
 21% | Mutant
 16% | Scout
  5% | Hacker-Sprinter
  4% | Sprinter
  3% | Infiltrator-Sprinter
  3% | Scavenger-Mutant
  3% | Scavenger-Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
                Scout | -8/Mines
                Scout | -8/Materials
             Sprinter | -7/Factory
                Scout | -7/Lower Caves
                Scout | -7/Lower Caves
                Scout | -7/Data Miner
                Scout | -6/Proximity Caves
                Scout | -6/Factory
                Scout | -6/Lower Caves
                Scout | -6/Lower Caves
             Assassin | -6/Zion
             Assassin | -5/Proximity Caves
         Hacker-Ninja | -5/Factory
        Hacker-Mutant | -5/Extension
 Infiltrator-Sprinter | -4/Factory
 Infiltrator-Sprinter | -4/Waste
   Infiltrator-Mutant | -4/Factory
 Infiltrator-Sprinter | -4/Armory
   Machinist-Sprinter | -3/Research
               Mutant | -3/Quarantine
     Scavenger-Mutant | -2/Research
      Scavenger-Ninja | -2/Testing
      Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Matter Collected           5890 | 237 38  238 22  .   98  10  3   184 239 27  .   138 560 98  64  31  98  375 771 563 215 84  616 28  84  478 466 125 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            6376 | 24  61  165 22  .   .   109 5   476 203 57  22  23  828 139 34  .   .   340 792 967 .   170 322 15  84  495 667 356 
  Parts                    287  | 6   4   21  3   .   .   9   1   28  8   4   1   2   27  3   2   .   .   16  33  27  .   7   16  1   9   24  24  11  
Haulers Intercepted        12   | .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   2   .   
Recyclers Shooed           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   .   .   4   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Combat Hostiles Destroyed  53   | .   5   9   .   .   .   3   .   2   3   1   .   .   3   .   .   .   .   .   2   1   .   4   12  .   .   2   3   3   
  Melee                    15   | .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   3   .   .   2   3   .   
  Guns                     12   | .   3   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      24   | .   2   .   .   .   .   .   .   2   3   .   .   .   3   .   .   .   .   .   .   .   .   4   9   .   .   .   .   1   
Classes Destroyed          18   | 1   2   .   1   .   .   1   1   4   1   2   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Worker                   19   | .   .   .   .   .   .   .   1   7   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   1   1   2   2   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Tunneler                 8    | 2   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Hauler                   12   | .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   2   .   .   .   .   .   .   2   .   
  Recycler                 16   | .   .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   2   2   2   .   1   .   .   .   1   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Watcher                  10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   3   1   1   
  Swarmer                  32   | .   3   9   .   .   .   3   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   4   7   .   .   .   .   .   
  Grunt                    9    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   3   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Butcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | 1   3   6   1   .   .   4   1   11  3   1   1   1   3   .   .   .   .   1   2   2   .   4   6   1   1   3   3   3   
  Combat Bots Only         6    | .   3   6   .   .   .   3   .   2   3   1   .   .   3   .   .   .   .   .   1   1   .   4   5   .   .   1   3   3   
Max Kills in Single Turn   9    | 1   1   1   1   .   .   1   1   9   2   1   1   1   2   1   1   .   .   1   1   1   .   3   4   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   .   .   .   .   3   3   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Data Miner (-7/Data Miner)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Acc  
Damage Taken               11130 | .    270  384  121  52   .    69   822  32   .    56   148  35   46   .    .    .    .    44   327  490  .    294  1229 291  1032 188  1714 3486 
  Core                     3045  | .    63   101  24   9    .    7    109  18   .    .    .    17   17   .    .    .    .    .    88   40   .    .    273  84   132  47   394  1622 
  Absorbed by Shields      160   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    66   .    35   .    .    .    
  Redirected to Shielding  736   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   449  77   85   .    .    103  
  Regen/Repaired (Parts)   245   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    111  .    .    19   .    .    .    85   .    30   .    .    .    
Core Remaining (%)         81    | 100  .    34   .    .    .    90   80   .    .    .    .    95   .    .    .    .    98   .    91   .    .    .    72   .    83   .    69   .    
Volleys Fired              99    | 7    10   34   4    .    .    .    .    2    2    .    .    10   3    .    .    .    1    6    2    .    .    3    8    .    .    .    1    6    
  Largest                  2     | 2    2    2    1    .    .    .    .    1    1    .    .    1    1    .    .    .    1    1    1    .    .    1    1    .    .    .    1    1    
  Hottest                  120   | 70   100  40   20   .    .    .    .    48   39   .    .    48   90   .    .    .    90   90   90   .    .    39   65   .    .    .    120  120  
Shots Fired                147   | 14   17   68   4    .    .    .    .    2    2    .    .    10   3    .    .    .    1    6    2    .    .    3    8    .    .    .    1    6    
  Gun                      101   | 14   14   68   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cannon                   25    | .    .    .    .    .    .    .    .    1    .    .    .    10   1    .    .    .    1    6    1    .    .    .    .    .    .    .    1    4    
  Launcher                 17    | .    .    .    .    .    .    .    .    1    2    .    .    .    2    .    .    .    .    .    .    .    .    3    7    .    .    .    .    2    
  Special                  4     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  98    | 7    8    68   4    .    .    .    .    1    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  32    | 7    9    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    2    .    .    .    1    .    .    .    1    4    
  Explosive                15    | .    .    .    .    .    .    .    .    1    2    .    .    .    2    .    .    .    .    .    .    .    .    3    7    .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         9     | 9    3    6    3    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    .    .    6    7    .    .    .    .    2    
  Robot Miss Streak        4     | 1    2    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           246   | 11   7    38   3    .    .    .    .    7    3    5    1    3    28   6    1    .    .    9    18   30   .    5    17   2    5    12   30   5    
  Core Hits                180   | 3    5    16   2    .    .    4    1    18   7    1    1    1    15   3    1    .    .    4    9    11   .    8    30   .    3    6    11   20   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | 1    1    .    .    .    .    .    .    1    .    1    .    .    3    .    .    .    .    .    1    1    .    .    2    .    .    3    5    .    
    Burn                   2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    1    .    .    2    .    .    .    .    .    
    Impale                 9     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    
Melee Attacks              313   | .    .    .    .    .    .    .    .    7    10   7    5    6    39   6    1    1    3    19   22   33   .    7    26   6    19   18   67   11   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 168   | .    .    .    .    .    .    .    .    .    .    .    .    1    37   6    1    1    3    19   22   33   .    7    26   6    6    .    .    .    
  Piercing                 145   | .    .    .    .    .    .    .    .    7    10   7    5    5    2    .    .    .    .    .    .    .    .    .    .    .    13   18   67   11   
  Sneak Attacks            78    | .    .    .    .    .    .    .    .    4    3    1    1    1    10   6    1    .    .    6    7    18   .    1    1    1    5    5    6    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    4    .    
Damage Inflicted           16421 | 110  458  306  28   .    .    10   9    1292 419  192  83   171  1953 537  76   .    .    694  1171 1776 .    607  2195 138  514  910  2024 748  
  Guns                     518   | 110  78   306  24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  28    | .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4249  | .    380  .    .    .    .    .    .    932  197  .    .    .    349  .    .    .    .    .    .    .    .    369  1493 .    .    .    .    529  
  Melee                    11582 | .    .    .    .    .    .    .    .    332  222  192  83   171  1604 537  76   .    .    694  1156 1776 .    238  702  138  514  910  2024 213  
  Ramming                  29    | .    .    .    4    .    .    10   9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  434   | 36   40   306  24   .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  442   | 74   353  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Explosive                3405  | .    65   .    .    .    .    .    .    932  197  .    .    .    349  .    .    .    .    .    .    .    .    369  1493 .    .    .    .    .    
  Electromagnetic          529   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    529  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6964  | .    .    .    .    .    .    .    .    .    .    .    .    .    1532 537  76   .    .    694  1156 1776 .    238  702  138  115  .    .    .    
  Piercing                 4618  | .    .    .    .    .    .    .    .    332  222  192  83   171  72   .    .    .    .    .    .    .    .    .    .    .    399  910  2024 213  
Highest Corruption         9     | .    2    2    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    1    2    2    .    .    2    9    1    
  Average Corruption       1     | .    1    2    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    1    1    2    .    .    1    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Effects                  45    | .    5    7    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    2    .    3    1    .    .    5    17   1    
    Message Errors         10    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    1    4    .    
    Matter Fused           8     | .    1    2    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    
    Heat Flow Errors       5     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Discharges      10    | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    4    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      5     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (major)      3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2501  | .    85   .    .    .    .    .    .    30   .    117  .    72   303  164  .    .    .    158  180  238  .    129  94   53   152  229  427  70   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               102   | .    85   .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    3    
  Melee                    2399  | .    .    .    .    .    .    .    .    27   .    117  .    72   303  164  .    .    .    158  180  238  .    118  94   53   152  229  427  67   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    60   
  Shots                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    
  Rammed                   22    | .    1    .    2    1    .    15   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             30    | .    1    .    3    1    .    21   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    .    .    1    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        239   | 20   45   107  .    .    .    .    14   52   82   145  34   97   140  110  188  .    64   190  48   139  87   91   161  2    .    1    239  168  
  Average Temperature      44    | 15   23   57   .    .    .    .    14   11   32   28   15   34   32   42   80   .    22   109  8    63   36   35   58   2    .    1    66   47   
  Received Heat Transfer   1183  | .    54   6    66   6    .    .    369  36   .    .    .    9    .    .    .    .    .    .    57   .    .    48   107  69   59   .    180  117  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    5    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | 2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         668   | 296  335  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Acc  
Peak Influence             1095 | 10   539  348  99   98   .    75   337  387  .    .    .    .    188  .    .    .    .    102  500  340  133  290  1095 773  693  334  635  584  
  Initial                  569  | .    6    118  65   38   .    .    29   149  .    .    .    .    115  .    .    .    .    .    49   236  59   93   142  569  429  209  102  315  
  Average                  183  | 4    53   215  79   43   .    26   141  229  .    .    .    .    109  .    .    .    .    51   166  247  92   149  553  606  558  247  155  430  
Maximum Alert Level        3    | .    2    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    1    .    1    3    3    2    1    2    2    
  Low Security (%)         65   | 100  93   43   100  100  .    100  76   41   .    .    .    .    100  .    .    .    .    100  70   13   100  65   21   .    .    16   78   .    
  Level 1                  19   | .    3    56   .    .    .    .    23   58   .    .    .    .    .    .    .    .    .    .    4    86   .    34   4    .    4    83   4    34   
  Level 2                  14   | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    55   89   95   .    17   65   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   10   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    2    .    1    .    .    .    3    2    .    .    .    .    3    .    .    .    .    2    3    3    .    1    1    .    1    1    7    4    
  Investigation            12   | .    1    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    1    3    1    .    1    1    .    .    .    .    1    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    
  Reinforcement            16   | .    1    .    1    .    .    .    1    2    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    1    .    3    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Distress Signals           14   | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   1   .   1   3   .   1   .   2   .   
Communications Jammed      75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   9   .   2   .   41  11  
  Distress Signals         75   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   9   .   2   .   41  11  
Times Spotted              327  | .   19  11  7   7   .   3   28  9   1   5   4   8   6   .   .   .   .   6   20  13  1   14  39  11  28  7   39  41  
  Peak Tracking Total      20   | .   6   3   6   6   .   3   11  4   1   4   4   15  5   .   .   .   .   6   9   6   1   9   18  8   20  2   14  13  
  Tactical Retreats        50   | .   4   1   .   2   .   .   6   4   .   .   .   3   1   .   .   .   .   .   4   2   .   1   3   2   4   .   5   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Traps Triggered            13   | .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   2   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             12   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Reused                   4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Machines Disabled          38   | .   6   .   .   .   .   .   .   9   .   .   1   .   1   .   .   .   .   .   2   .   .   .   7   1   4   .   6   1   
  Max in Single Turn       6    | .   4   .   .   .   .   .   .   6   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   1   1   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Machines Accessed          89   | .   8   .   1   .   1   2   3   6   .   .   4   .   7   .   .   .   .   8   12  3   .   3   6   2   7   2   11  3   
  Terminals                63   | .   7   .   1   .   .   2   3   4   .   .   .   .   4   .   .   .   .   6   10  2   .   2   2   1   7   2   8   2   
  Fabricators              9    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   1   .   .   1   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Total Hacks                275  | .   26  .   2   .   1   3   12  10  .   .   32  .   15  .   .   .   .   22  34  9   .   13  12  3   19  4   45  13  
  Successful               153  | .   15  .   1   .   1   1   4   3   .   .   32  .   13  .   .   .   .   11  19  3   .   9   7   2   6   2   18  6   
  Failed                   121  | .   10  .   1   .   .   2   8   7   .   .   .   .   2   .   .   .   .   11  15  6   .   4   5   1   13  2   27  7   
    Catastrophic           26   | .   1   .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   .   5   1   7   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   105  | .   21  .   .   .   1   3   3   6   .   .   .   .   10  .   .   .   .   15  14  2   .   2   .   .   7   .   17  4   
  Terminals                190  | .   24  .   2   .   .   3   12  8   .   .   .   .   9   .   .   .   .   18  26  5   .   4   4   1   19  4   41  10  
  Fabricators              20   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   4   .   .   6   2   .   .   2   3   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   1   .   
  Recycling Units          13   | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   6   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             96   | .   9   .   1   .   1   1   4   3   .   .   32  .   4   .   .   .   .   6   10  .   .   .   2   .   4   2   13  4   
  Record                   12   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   .   .   .   1   1   .   .   .   3   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     6    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           8    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   2   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          10   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   3   2   
  Locate Traps             8    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   .   3   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   3   2   .   .   1   1   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   .   .   1   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   6   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   2   1   .   1   .   .   2   .   4   1   
  Terminals                18   | .   4   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   1   .   1   .   .   2   .   4   .   
    Track                  6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   
    Detonate               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         72   | .   7   .   1   .   .   2   3   6   .   .   .   .   5   .   .   .   .   6   9   3   .   3   6   1   5   2   10  3   
  Full Trace Events        10   | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   2   1   .   1   1   .   .   .   .   1   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   35   | .   .   .   .   .   .   .   .   .   .   .   12  .   1   .   .   12  .   .   .   .   .   3   .   .   .   .   7   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   1   1   .   .   .   2   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Time                   412  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   106 .   .   58  50  .   .   .   46  
  Total Part Build Rating  47   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   12  .   .   7   5   .   .   .   18  
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Time                     99   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   .   .   19  .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycled Matter          127  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   127 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         127  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   127 .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   1   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Acc  
Total Allies               37   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    10   1    20   .    4    .    .    .    1    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    7    6    20   .    4    .    .    .    1    .    
  Highest-Rated Group      730  | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    310  150  730  .    202  .    .    .    155  .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    159  31   50   .    56   .    .    .    155  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               179  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    93   .    27   .    .    .    16   .    
  Total Damage             8359 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1980 .    4079 .    1102 .    .    .    1198 .    
  Kills                    38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    11   .    9    .    .    .    5    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Fac Was Fac Arm Res Qua Res Tes Acc 
Robot Analysis Total       5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   2   .   .   .   .   1   2   .   3   .   2   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Acc  
Turns Passed               14522 | 72   1634 503  200  248  141  297  228  438  264  550  53   315  583  88   52   4125 238  353  902  460  148  162  368  189  237  472  861  341  
Spaces Moved               15517 | 23   660  762  150  458  274  459  418  922  718  316  112  438  1193 250  193  824  307  817  986  769  336  333  498  335  439  365  1377 785  
  Core                     4033  | 23   660  735  58   458  274  458  376  5    .    .    .    .    .    .    .    824  .    .    .    .    .    .    .    .    .    .    .    162  
  Treads                   10    | .    .    .    8    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    807   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    305  502  .    
  Flight                   10667 | .    .    27   84   .    .    .    41   917  718  316  112  438  1193 250  193  .    307  817  986  769  336  333  498  335  439  60   875  623  
  Fastest Speed            14    | 50   50   37   34   50   50   50   29   24   25   25   25   25   20   20   20   500  24   26   24   24   29   29   31   31   31   37   14   21   
  Average Speed            57    | 50   50   49   47   50   50   50   48   28   25   25   25   26   22   20   20   500  24   26   27   29   29   31   31   31   34   56   30   28   
  Slowest Speed            500   | 50   50   50   170  50   50   170  170  200  96   25   25   28   24   20   20   500  24   27   108  34   29   34   34   31   120  120  93   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            88    | .    .    .    .    .    .    .    3    3    .    .    1    .    4    .    .    .    .    12   7    10   .    .    4    7    16   .    13   8    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time Travels             1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50    | 3    91   99   13   87   69   81   42   25   73   49   77   62   33   48   44   77   47   24   71   21   93   12   34   13   56   6    90   25   
  Regions Visited          28
    Branch Regions         16
  Pre-discovered Areas     8     | .    1    1    .    2    .    .    .    .    .    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             17    | .    .    1    .    1    .    .    .    .    3    3    .    1    .    1    2    4    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 112   | .    2    .    .    .    .    .    .    1    5    .    .    11   9    .    .    .    4    14   5    .    .    18   12   2    5    1    20   3    
Terrain Destroyed          305   | .    63   .    .    .    .    .    .    39   30   .    .    11   27   .    .    .    4    14   5    .    .    21   60   2    5    1    20   3    
  Melee                    64    | .    .    .    .    .    .    .    .    1    5    .    .    2    8    .    .    .    3    8    4    .    .    2    4    2    5    1    19   .    
  Projectile               25    | .    3    .    .    .    .    .    .    .    .    .    .    9    1    .    .    .    1    6    1    .    .    .    .    .    .    .    1    3    
  AOE                      216   | .    60   .    .    .    .    .    .    38   25   .    .    .    18   .    .    .    .    .    .    .    .    19   56   .    .    .    .    .    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  Was  Fac  Arm  Res  Qua  Res  Tes  Acc  
Total                      20301 | 73   1941 835  279  476  277  509  434  1079 781  775  127  616  1442 278  204  833  463  914  1573 948  386  380  657  404  485  587  1680 865  
  Wait                     3676  | 31   1247 20   96   16   .    28   7    64   50   448  9    151  174  23   11   .    150  52   468  94   43   18   40   50   7    179  161  39   
  Move                     15321 | 22   659  761  150  457  273  458  412  915  717  315  109  437  1184 249  192  823  306  792  970  750  335  332  490  321  409  364  1350 769  
  Hop                      81    | .    .    .    .    .    .    .    2    3    .    .    1    .    4    .    .    .    .    12   7    9    .    .    3    6    13   .    13   8    
  Pick Up                  119   | 2    5    2    6    .    2    .    .    14   .    1    1    3    9    .    .    3    .    11   14   14   1    5    13   4    5    .    4    .    
  Fast Attach              158   | .    4    4    3    .    .    1    5    19   .    .    .    2    5    .    .    1    .    1    7    9    3    1    10   5    5    19   43   11   
  Attach                   78    | 2    .    .    6    .    1    .    1    10   .    .    2    .    4    .    .    1    .    6    5    9    .    3    10   5    3    1    2    7    
  Detach                   36    | 2    2    1    3    1    .    .    .    5    .    .    .    .    2    .    .    .    .    2    .    5    .    3    2    2    .    1    1    4    
  Swap                     58    | 1    6    4    .    .    .    1    .    4    2    2    .    4    6    .    .    .    3    3    6    7    .    1    4    .    .    .    4    .    
  Drop                     227   | 6    7    9    9    1    1    .    3    21   .    2    .    3    13   .    .    4    .    10   16   19   4    8    12   5    18   6    41   9    
  Fire                     99    | 7    10   34   4    .    .    .    .    2    2    .    .    10   3    .    .    .    1    6    2    .    .    3    8    .    .    .    1    6    
  Melee                    294   | .    .    .    .    .    .    .    .    7    10   7    5    6    38   6    1    1    3    19   22   32   .    6    26   6    16   17   55   11   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    29    | .    1    .    2    1    .    21   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    27   .    .    .    7    .    9    .    .    .    
  Rewire                   66    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    32   .    .    .    5    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min x2 / Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory
-4/Waste
-4/Factory
-4/Armory
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 3)
    73 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
  1437 | -10/Materials      | Discovered new exit (range 10)
  1537 | -10/Materials      | Discovered new exit (range 16)
  1628 | -10/Materials      | Discovered new exit (range 16)
  1690 | -10/Materials      | Discovered new exit (range 8)
  1702 | -10/Materials      | Central database locked down
  1707 | -10/Materials      | Entered Mines
  1749 | -10/Mines          | Discovered new exit (range 6)
  1752 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1754 | -10/Mines          | Found Prototype Device
  1754 | -10/Mines          | Identified Exp. Sensor Array
  1773 | -10/Mines          | Learned location of Mines (-8)
  1853 | -10/Mines          | Discovered new exit (range 3)
  2063 | -10/Mines          | Core integrity fell below 50%
  2210 | -10/Mines          | Entered Materials
  2210 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2277 | -9/Materials       | Identified exit to Mines
  2277 | -9/Materials       | Identified exit to Storage
  2410 | -9/Materials       | Entered Mines
  2418 | -9/Mines           | Learned location of Storage (-9)
  2502 | -9/Mines           | Discovered new exit (range 8)
  2634 | -9/Mines           | Learned location of Recycling (-9)
  2635 | -9/Mines           | Learned Materials terminal intel
  2638 | -9/Mines           | Assembled infested the area
  2643 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2643 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2643 | -9/Mines           | Discovered new exit (range 5)
  2658 | -9/Mines           | Entered Exiles
  2672 | -9/Exiles          | Met 8R-AWN
  2679 | -9/Exiles          | Met EX-HEX
  2696 | -9/Exiles          | Met EX-BIN
  2703 | -9/Exiles          | Aligned with FarCom system
  2704 | -9/Exiles          | Given EX-Vault access code
  2716 | -9/Exiles          | Opened EX-Vault
  2721 | -9/Exiles          | Found Chronowheel
  2722 | -9/Exiles          | Found 0b10 Alert Chip
  2733 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2746 | -9/Exiles          | Met EX-DEC
  2795 | -9/Exiles          | Discovered new exit (range 10)
  2799 | -9/Exiles          | Stole two prototypes: 0b10 Alert Chip, Chronowheel
  2799 | -9/Exiles          | Entered Mines
  3037 | -8/Mines           | Discovered new exit (range 14)
  3096 | -8/Mines           | Entered Materials
  3096 | -8/Materials       | Evolved 2 slots: Utility x2
  3097 | -8/Materials       | Loaded intel: 12 terminal locations
  3139 | -8/Materials       | Discovered new exit (range 16)
  3323 | -8/Materials       | Discovered new exit (range 3)
  3324 | -8/Materials       | Entered Factory
  3324 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3326 | -7/Factory         | FarCom data flow suspended
  3350 | -7/Factory         | Lost 3 parts (2n1u)
  3480 | -7/Factory         | Identified exit to Lower Caves
  3762 | -7/Factory         | Entered Lower Caves
  3899 | -7/Lower Caves     | Build established: Scout
  3990 | -7/Lower Caves     | Learned 4 Factory zone layouts
  3997 | -7/Lower Caves     | Discovered new exit (range 10)
  4011 | -7/Lower Caves     | Identified exit to Lower Caves
  4026 | -7/Lower Caves     | Entered another Lower Caves area
  4047 | -7/Lower Caves     | Discovered new exit (range 9)
  4562 | -7/Lower Caves     | Spotted 9D-D6N(f)
  4562 | -7/Lower Caves     | Identified exit to Data Miner
  4564 | -7/Lower Caves     | Spotted HU-4M4(f)
  4564 | -7/Lower Caves     | Spotted K0-Z10(f)
  4565 | -7/Lower Caves     | Encountered a Master Thief
  4565 | -7/Lower Caves     | Encountered a Master Thief
  4565 | -7/Lower Caves     | Encountered a Master Thief
  4565 | -7/Lower Caves     | Spotted VN-F2Z(f)
  4567 | -7/Lower Caves     | Encountered a Master Thief
  4576 | -7/Lower Caves     | Entered Data Miner
  4576 | -7/Data Miner      | Discovered new exit (range 6)
  4581 | -7/Data Miner      | Met Data Miner
  4586 | -7/Data Miner      | Learned location of Section 7 (-3)
  4586 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4590 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4597 | -7/Data Miner      | Activated Chronowheel
  4597 | -7/Data Miner      | Spacetime reconverged on an earlier point
  4601 | -7/Data Miner      | Destroyed Data Miner
  4606 | -7/Data Miner      | Data Conduit disabled
  4627 | -7/Data Miner      | Identified exit to Proximity Caves
  4629 | -7/Data Miner      | Entered Proximity Caves
  4754 | -6/Proximity Caves | Learned Factory security intel
  4920 | -6/Proximity Caves | Discovered new exit (range 12)
  4944 | -6/Proximity Caves | Identified exit to Factory
  4944 | -6/Proximity Caves | Entered Factory
  4944 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5131 | -6/Factory         | Fabricated Cld. Cesium-ion Thruster?
  5455 | -6/Factory         | Identified exit to Lower Caves
  5527 | -6/Factory         | Entered Lower Caves
  5604 | -6/Lower Caves     | Learned Factory garrison access intel
  5614 | -6/Lower Caves     | Discovered new exit (range 8)
  5615 | -6/Lower Caves     | Identified exit to Lower Caves
  5615 | -6/Lower Caves     | Entered another Lower Caves area
  5622 | -6/Lower Caves     | Learned location of Zion (-6)
  5666 | -6/Lower Caves     | Discovered new exit (range 9)
  5667 | -6/Lower Caves     | Identified exit to Zion
  5667 | -6/Lower Caves     | Entered Zion
  5966 | -6/Zion            | Build established: Assassin
  6268 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  7145 | -6/Zion            | Learned Factory trap positions
  7420 | -6/Zion            | Visited the Megawrench Repair Shop
  7420 | -6/Zion            | Megawrench repaired 6 parts
  8695 | -6/Zion            | Found Unknown Piercing Weapon
  8695 | -6/Zion            | Identified CR-A16's Pointy Stick
  9717 | -6/Zion            | Discovered new exit (range 15)
  9787 | -6/Zion            | Identified exit to Proximity Caves
  9792 | -6/Zion            | Entered Proximity Caves
 10018 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 10029 | -5/Proximity Caves | Discovered new exit (range 3)
 10030 | -5/Proximity Caves | Identified exit to Factory
 10030 | -5/Proximity Caves | Entered Factory
 10030 | -5/Factory         | Evolved 2 slots: Utility x2
 10031 | -5/Factory         | Identified exit to Extension
 10032 | -5/Factory         | Loaded intel: 107 trap records
 10033 | -5/Factory         | Loaded intel: 3 garrison access locations
 10161 | -5/Factory         | Identified exit to Upper Caves
 10331 | -5/Factory         | Discovered new exit (range 14)
 10342 | -5/Factory         | Build established: Hacker-Ninja
 10383 | -5/Factory         | Entered Extension
 10428 | -5/Extension       | Rescued a captive Derelict
 10433 | -5/Extension       | Rescued a captive Derelict
 10597 | -5/Extension       | Repaired Cld. Cesium-ion Thruster?
 10925 | -5/Extension       | Spotted B-75 Beast
 10927 | -5/Extension       | Spotted B-75 Beast
 10943 | -5/Extension       | Mak. Hacking Suite fried by hacking feedback
 10946 | -5/Extension       | Rescued a captive Derelict
 10948 | -5/Extension       | Rescued a captive Derelict
 11009 | -5/Extension       | Rescued A7
 11156 | -5/Extension       | Rescued a captive Derelict
 11156 | -5/Extension       | Rescued a captive Derelict
 11173 | -5/Extension       | Discovered new exit (range 10)
 11203 | -5/Extension       | Discovered new exit (range 6)
 11284 | -5/Extension       | Identified exit to Factory
 11285 | -5/Extension       | Entered Factory
 11285 | -4/Factory         | Accompanied by 7 allies (A7)
 11285 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11485 | -4/Factory         | Fabricated Nuclear Pulse Array?
 11636 | -4/Factory         | Spotted B-86 Titan
 11742 | -4/Factory         | Discovered new exit (range 23)
 11745 | -4/Factory         | Manually triggered Chute Trap
 11745 | -4/Factory         | Sucked down chute
 11745 | -4/Factory         | Entered Waste
 11746 | -4/Waste           | Met a frightened Derelict
 11762 | -4/Waste           | Spotted C-40 Crusher
 11766 | -4/Waste           | Warlord forces began an assault
 11818 | -4/Waste           | Spotted C-40 Crusher
 11819 | -4/Waste           | Allies destroyed C-40 Crusher
 11826 | -4/Waste           | Spotted C-40 Crusher
 11838 | -4/Waste           | Allies destroyed C-40 Crusher
 11846 | -4/Waste           | Spotted C-40 Crusher
 11849 | -4/Waste           | Allies destroyed C-40 Crusher
 11854 | -4/Waste           | Spotted C-40 Crusher
 11858 | -4/Waste           | Spotted C-40 Crusher
 11858 | -4/Waste           | Allies destroyed C-40 Crusher
 11861 | -4/Waste           | Allies destroyed C-40 Crusher
 11873 | -4/Waste           | Discovered new exit (range 15)
 11893 | -4/Waste           | Entered Factory
 12049 | -4/Factory         | Discovered new exit (range 14)
 12055 | -4/Factory         | Entered Armory
 12193 | -4/Armory          | Fabricated Mak. Sensor Array?
 12206 | -4/Armory          | Repaired Imp. Propulsion Shielding
 12247 | -4/Armory          | Found Antimissile System
 12360 | -4/Armory          | Energy Cycler disabled
 12368 | -4/Armory          | Found Gamma Bomb Array
 12370 | -4/Armory          | Found Gamma Bomb Array
 12420 | -4/Armory          | Discovered new exit (range 5)
 12423 | -4/Armory          | Entered Research
 12423 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12446 | -3/Research        | Lost 4 parts (1p2u1w)
 12499 | -3/Research        | Fabricated Lgt. Regenerative Plating (x1)
 12607 | -3/Research        | Discovered new exit (range 14)
 12607 | -3/Research        | Spotted B-90 Cyclops
 12612 | -3/Research        | Entered Quarantine
 12646 | -3/Quarantine      | Found Alien Impact Weapon
 12661 | -3/Quarantine      | Found Alien Artifact
 12661 | -3/Quarantine      | Identified Terrabomb
 12661 | -3/Quarantine      | Used Terrabomb
 12705 | -3/Quarantine      | Met incapacitated Sigix Warrior
 12705 | -3/Quarantine      | Lockdown squad dispatched
 12707 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 12707 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 12717 | -3/Quarantine      | Spotted Lightning
 12770 | -3/Quarantine      | Found Enh. Force Lance
 12786 | -3/Quarantine      | Found Enh. Force Lance
 12819 | -3/Quarantine      | Found Alien Artifact
 12819 | -3/Quarantine      | Identified Subatomic Replicator
 12824 | -3/Quarantine      | Spotted Lightning
 12824 | -3/Quarantine      | Spotted Lightning
 12847 | -3/Quarantine      | Discovered new exit (range 5)
 12848 | -3/Quarantine      | Identified exit to Research
 12849 | -3/Quarantine      | Entered Research
 12849 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 12871 | -2/Research        | Lost 3 parts (2n1u)
 12951 | -2/Research        | Discovered new exit (range 15)
 12958 | -2/Research        | Identified exit to Testing
 13199 | -2/Research        | Build established: Scavenger-Mutant
 13321 | -2/Research        | Entered Testing
 13335 | -2/Testing         | Found Prototype Device
 13335 | -2/Testing         | Identified Adv. EM Disruption Field
 13338 | -2/Testing         | Found Prototype Device
 13338 | -2/Testing         | Identified Exp. Transmission Jammer
 13582 | -2/Testing         | Build established: Scavenger-Ninja
 13604 | -2/Testing         | Found Prototype Processor
 13604 | -2/Testing         | Identified Exp. Signal Interpreter
 13916 | -2/Testing         | Spotted VM-219(L)
 13916 | -2/Testing         | Spotted Alpha 7
 13916 | -2/Testing         | Spotted O7-JP3(L)
 13923 | -2/Testing         | Discovered new exit (range 10)
 13928 | -2/Testing         | Identified exit to Access
 13939 | -2/Testing         | Spotted PH-33DHC77IL0
 13953 | -2/Testing         | Rewired PH-33DHC77IL0
 14020 | -2/Testing         | Found Prototype Ballistic Gun
 14020 | -2/Testing         | Identified Hyp. Multirail
 14071 | -2/Testing         | First assault squad dispatched
 14085 | -2/Testing         | Spotted Striker
 14092 | -2/Testing         | Found Prototype Processor
 14092 | -2/Testing         | Identified Exp. Core Analyzer
 14167 | -2/Testing         | Found Prototype Device
 14167 | -2/Testing         | Identified Exp. Weapon Cycler
 14170 | -2/Testing         | Found Prototype Processor
 14170 | -2/Testing         | Identified Exp. Targeting Computer
 14171 | -2/Testing         | Found Prototype Reactor
 14171 | -2/Testing         | Identified Zero-point Reactor
 14177 | -2/Testing         | Found Zero-point Reactor
 14182 | -2/Testing         | Entered Access
 14182 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 14212 | -1/Access          | Lost 8 parts (1p3n4u)
 14232 | -1/Access          | Fabricated Adv. Heavy Siege Treads?
 14236 | -1/Access          | Build established: Hacker-Sprinter
 14367 | -1/Access          | Spotted B-99 Colossus
 14368 | -1/Access          | Spotted B-99 Colossus
 14401 | -1/Access          | Core integrity fell below 50%
 14431 | -1/Access          | Lost 15 parts (6n6u3w)
 14432 | -1/Access          | Search patrols dispatched
 14489 | -1/Access          | Core integrity fell below 20%
 14523 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
14482_ Slug penetrates Sealed Heavy Doors.
14488_ Penetrated by Slug.
14488_ Adv. Signal Interpreter destroyed.
14493_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
14502_ Slug penetrates Sealed Heavy Doors. <x2>
14502_ Slug penetrates Reinforced Barrier.
14506_ Knocked back.
14506_ Penetrated by Slug.
14506_ Slug penetrates Wall. <x3>
14506_ Penetrated by Slug.
14506_ Slug penetrates Reinforced Barrier. <x2>
14506_ Slug penetrates Wall.
14506_ Slug penetrates Earth.
14509_ Slug penetrates Wall.
14509_ Penetrated by Slug.
14510_ Slug penetrates Wall. <x2>
14518_ Penetrated by Slug. <x5>
14522_ Slug penetrates Wall.
14522_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????#      [=%[#????????????????????????????? |
| ?????????#        * #????????????????????????????? |
| ?????????#          #????????????????????????????? |
| ?????????#          #?##############?????????????? |
| ?????????#          #?#            #?????????????? |
| ?????????#         %#?#            #?????????????? |
| ?????????#          #?#           ???????????????? |
| ?????????####    #""#??         ?????????????????? |
| ????????????#    ####????     ???????????????????? |
| ????????????#  % ##########+####?????????????????? |
| #############                  #?????????????????? |
|             #                  #?????????????????? |
|             #    %             #?????????????????? |
|  !          #                  #?????????????????? |
|             #"######+######    #?????????????????? |
|             ##?????   ????#    #?????????????????? |
|             #??????   ????#    ###########+###???? |
|             #?????     ???#                    ??? |
|             #?????     ???#                    ??? |
| ?           #????   !!  ??#                    ??? |
| ???         #????   !!  ??#      A             ??? |
| ?????       #???#   !    ?#                    ??? |
| ???????     ????#        ?#                    ??? |
| ?????####+#################                    ??? |
| ?????#            h    h       ########### ###???? |
| ?????#                   @     #?????????? #?????? |
| ######                         #?????????? ??????? |
|                                #?????????? ??????? |
| #######+########+###############?????????# #?????? |
| ??????????????#            #?????????????# #?????? |
| ??????????????#            #?????????????# #?????? |
| ??????????????#            #?????????????# #?????? |
| ??????????????#            #?????????????   ?????? |
| ??????????????#            #?????????????   ?????? |
| ??????????????#            #?????????????  !?????? |
| ??????????????#            #?????????????# #?????# |
| ??????????????#            #?????????????# #?????# |
| ??????????????#     ""Y""  #??????????#### ####### |
| ??????????????#     """""  #########??#            |
| ??????????????#            ##   !  #??# ########## |
| ??????????????#            ##      #??# #?      #  |
| ??????????????#########+#####   =  #??# #?      #  |
| ??????????????????????# #???#      #??# #       #  |
| ?????????????????????## ##??#      #### #       #  |
| ????????????##########   #??#      +    /       #  |
| ?????#                   #??####+###    #########  |
| ????????????### ######   #????#   ##    #???????#  |
| ?????????????????????## ##????#         #???????#  |
| ??????????????????????# #?????#   ##### #???????## |
| ??????????????????????# #?????## ###### #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Coolant Potential          100
Energy Generation          61
Energy Capacity            1000
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              22
Cloak Strength             3
Power Amplification        20
Corruption Block           15
Armor Coverage             600
Resistance: TH             30
Power Shielding            66
Propulsion Shielding       90
Weapon Cycling             30
Melee Speed Boost          20
Evasion (%)                76
Targeting Accuracy         6
Melee Accuracy             24
Launcher Accuracy          20
Target Analysis            12
Recoil Reduction           3
Offensive Hacking          22
Defensive Hacking          26
Authchip Count             2

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
     Cld. Cesium-ion Thruster | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
         Scatter Rocket Array | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
               Mni. Drone Bay | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
                KE Penetrator | -7/Data Miner | Free
                  Hvy. Treads | -7/Data Miner | Free
             Impulse Thruster | -7/Data Miner | Free
           Matter Neutralizer | -7/Data Miner | Free
              Com. Matter Pod | -6/Factory    | Scanalyzed
                 Plasma Rifle | -6/Zion       | Archive
                     Wave Gun | -6/Zion       | Archive
              Mak. Hover Unit | -6/Zion       | Archive
  0b10 Decoder Chip [Generic] | -6/Zion       | Archive
           Lrn. Proton Cannon | -6/Zion       | Archive
     Mak. Transmission Jammer | -6/Zion       | Archive
            Mak. Sensor Array | -6/Zion       | Archive
       Adv. Thermal Generator | -6/Zion       | Archive
             Flexi-carbon Leg | -6/Zion       | Archive
           Imp. Weapon Cycler | -6/Zion       | Archive
       Nuclear Pulse Thruster | -6/Zion       | Archive
          Variable Charge Gun | -6/Zion       | Archive
           Adv. Weapon Cycler | -4/Factory    | Scanalyzed
       Imp. Fusion Compressor | -4/Factory    | Scanalyzed
 Imp. Reaction Control System | -4/Factory    | Scanalyzed
  Cld. Field Propulsion Drive | -2/Testing    | Archive
             Exp. Energy Well | -2/Testing    | Archive
           Exp. System Shield | -2/Testing    | Archive
        Exp. Shield Generator | -2/Testing    | Archive
              Coolant Network | -2/Testing    | Archive
            Electron Diverter | -2/Testing    | Archive
     Tactical Quantum Warhead | -2/Testing    | Archive

 Robot Schematics 
------------------
       M-28 Smith | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
   M-22 Extractor | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
        K-01 Serf | -6/Zion       | Archive
       I-36 Angel | -6/Zion       | Archive
   L-61 Swordsman | -6/Zion       | Archive
 A-02 Transporter | -2/Testing    | Archive

 Fabricated
------------
  Cld. Cesium-ion Thruster | x1 | -6/Factory  
       Nuclear Pulse Array | x2 | -4/Factory  
         Mak. Sensor Array | x1 | -4/Armory   
 Lgt. Regenerative Plating | x1 | -3/Research | Authchip
   Adv. Heavy Siege Treads | x2 | -1/Access   | Preloaded

 Alien Tech Used 
-----------------
Terrabomb
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FireEnergyAutogun
  Manual?         0
Play Time         04:15:52
  Cumulative      389.6 hours
  Start           2022.07.06 @ 10:12:35
  End             2022.07.06 @ 16:18:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          359
  Rogue           359
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/1/2/0/0/0/0/0/0
Lore%             56
Gallery%          77
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 72854240-9deb-4855-9bda-046f5becc85c