Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.14 @ 00:02:41 Player: denis1080 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (148) 740 Value Destroyed (5716) 5716 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 13855 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 82 Cogmind --------- Core Integrity 0/1300 Matter 273/300 Energy 94/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Cryofiber Web Advanced Sensor Array System Restoration Module Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Layered Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating > --- WEAPON ----------- Dispersion Rifle KE Penetrator > --- INVENTORY -------- Light Particle Reactor Improved Linear Gravjet Improved Linear Gravjet Advanced Cryofiber Web Advanced Sensor Array Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating System Restoration Module Hardcell Cannon [Rating: 134] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Gravmag Array Treads Improved Medium Treads Leg Titanium Leg Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . . . 2 . . 2 . . 2 2 . Power 2 | . . . 1 . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 1 . . . . . . . 2 . . . 1 . Utility 6 | . . 2 . 1 . . . . 2 . . . . . . 1 . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 255 | 8 3 20 21 10 1 3 3 9 66 2 1 15 12 3 5 34 39 Power 38 | 1 1 3 6 1 . 2 . . 9 . 1 2 1 1 1 4 5 Engine 22 | 1 1 3 6 1 . 2 . . 4 . 1 . 1 . 1 1 . Core 9 | . . . . . . . . . 5 . . 2 . 1 . 1 . Reactor 7 | . . . . . . . . . . . . . . . . 2 5 Propulsion 51 | 3 . 5 4 . . 1 . 2 13 . . 2 . . 2 7 12 Treads 6 | . . . . . . . . . 1 . . . . . . . 5 Leg 14 | 3 . 5 1 . . . . . 4 . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover 23 | . . . 3 . . . . . 5 . . 2 . . 2 7 4 Flight 8 | . . . . . . 1 . 2 3 . . . . . . . 2 Utility 112 | . 2 6 4 5 1 . 3 6 36 1 . 8 9 . . 16 15 Device 70 | . 1 2 1 2 . . 1 4 29 1 . 5 8 . . 10 6 Storage 7 | . 1 1 . 1 . . 1 1 1 . . . 1 . . . . Processor 4 | . . . 1 . . . . . 1 . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 31 | . . 3 2 2 1 . 1 1 5 . . 2 . . . 5 9 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 54 | 4 . 6 7 4 . . . 1 8 1 . 3 2 2 2 7 7 Energy Gun 17 | 2 . 5 1 1 . . . . 3 . . . . . . 4 1 Energy Cannon 9 | . . . 3 . . . . . 1 1 . 2 1 . 1 . . Ballistic Gun 22 | 2 . . 2 3 . . . 1 4 . . 1 1 2 . 3 3 Ballistic Cannon 6 | . . 1 1 . . . . . . . . . . . 1 . 3 Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . 1 . . 1 . . . . 1 Parts Lost 88 | . . 2 . . . . . 11 14 . 1 1 1 . 1 12 45 Power 14 | . . . . . . . . 1 3 . 1 . . . . 3 6 Propulsion 25 | . . . . . . . . 4 1 . . 1 . . 1 3 15 Utility 34 | . . . . . . . . 4 7 . . . 1 . . 5 17 Weapon 15 | . . 2 . . . . . 2 3 . . . . . . 1 7 Highest Loss Streak 19 | . . 1 . . . . . 8 3 . 1 1 1 . 1 6 19 Average Slot Usage (%) 81 | . 94 91 96 80 84 84 88 60 70 86 85 85 85 88 90 86 66 Engine 5 | . 14 11 17 7 7 6 7 2 4 . . 3 3 3 5 1 . Core 4 | . . . . . . . . . 6 13 11 6 6 7 10 9 6 Leg 5 | . 28 21 25 . . . . . 3 . . . . . . . . Hover 12 | . . . 1 23 23 23 23 7 7 20 20 22 23 23 22 22 13 Flight 1 | . . . . . . . 3 6 4 . . . . . . . . Device 16 | . 11 15 9 11 15 15 15 9 16 20 20 17 24 29 26 20 8 Storage 5 | . 11 10 9 7 7 7 7 5 3 6 6 5 5 5 5 4 3 Processor 4 | . . . 7 7 7 7 7 7 4 6 6 8 . . . 3 3 Protection 6 | . . 9 8 6 7 7 7 5 3 6 6 5 7 5 5 6 14 Energy Gun 3 | . 14 14 3 . . . . . 2 . . . . . . 1 1 Energy Cannon 1 | . . . 6 5 . . . . 1 6 6 5 3 . 3 . . Ballistic Gun 7 | . 14 5 5 9 15 15 15 13 5 6 6 4 6 11 10 7 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 7 12 35 44 27 27 27 26 28 54 43 47 62 68 65 80 90 87 Greatest Support 240 | 20 20 34 51 27 27 27 27 27 60 50 50 78 78 78 82 112 240 Greatest Overweight (x) 15 | 1 . 7 4 . . . . 3 15 . . . . . 1 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 6 8 8 8 6 6 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 7 | 4 5 7 8 6 6 6 6 7 6 8 8 8 9 10 10 10 9 Most Carried 10 | 4 4 8 8 8 6 6 8 8 8 8 8 8 10 10 10 10 10 Average Carried 6 | 3 2 6 7 5 5 5 6 5 5 7 7 7 8 10 8 9 7 Final Capacity 10 | 4 6 8 8 6 6 6 8 4 8 8 8 8 10 10 10 10 4 Final Carried 10 | 2 3 8 8 6 6 6 8 4 8 8 7 8 10 10 10 9 3 Class Distribution -------------------- 46% | Scavenger-Mutant 44% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Matter Collected 6036 | 276 49 269 291 56 . 117 60 135 2877 177 . 246 179 136 127 748 293 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6805 | 50 42 473 657 . . 23 . 283 2597 363 . 376 280 201 157 1109 194 Parts 328 | 1 6 31 34 . . 2 . 18 131 13 . 17 6 9 5 47 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . 4 . . . . . . . . Parts Field Recycled 26 | . . . . . . . . . 26 . . . . . . . . Retrieved Matter 191 | . . . . . . . . . 191 . . . . . . . . Parts Self-Destructed 57 | . . . . . . 10 . 18 . 17 1 . 2 9 . . . Prevented 5 | . . . . . . 1 . . . . . . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Combat Hostiles Destroyed 116 | 1 3 9 15 . . 1 . 11 30 7 . 11 4 4 2 13 5 Guns 78 | 1 2 5 6 . . 1 . 11 25 2 . 5 3 4 1 7 5 Cannons 34 | . . 3 9 . . . . . 5 5 . 6 . . . 6 . AOE 2 | . 1 1 . . . . . . . . . . . . . . . Classes Destroyed 12 | 1 1 2 2 . . . . . 5 1 . . . . . . . Worker 7 | . . . 1 . . . . . 6 . . . . . . . . Builder 6 | . . . . . . . . . 4 . . . . . . 2 . Tunneler 2 | . . . . . . . . . 2 . . . . . . . . Recycler 9 | . . . . . . . . . 7 . . . . . . 2 . Operator 2 | . . . . . . . . . 1 . . . . . 1 . . Watcher 6 | . . 1 1 . . . . . 1 . . 1 . . . 2 . Swarmer 40 | . 3 . 3 . . 1 . 11 6 3 . 9 . 1 . . 3 Grunt 40 | 1 . 6 4 . . . . . 13 3 . . 3 2 . 6 2 Brawler 2 | . . . . . . . . . . 1 . . 1 . . . . Sentry 17 | . . 3 4 . . . . . 5 . . . . 1 1 3 . Hunter 10 | . . . 4 . . . . . 4 . . . . . . 2 . Programmer 7 | . . . . . . . . . 2 . . 2 . . 1 2 . Best Kill Streak 11 | 1 3 3 7 . . 1 . 11 5 4 . 5 4 4 1 4 4 Combat Bots Only 11 | 1 3 3 6 . . 1 . 11 5 4 . 5 4 4 1 4 4 Max Kills in Single Turn 3 | 1 2 1 2 . . 1 . 3 3 1 . 2 1 1 1 2 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . 1 Exploded 1 | . 1 1 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Damage Taken 18569 | 41 68 536 909 30 50 283 . 1381 2585 176 45 471 373 208 116 1865 9432 Core 2306 | 8 11 19 75 4 10 42 . 330 332 44 . 46 27 24 18 130 1186 Absorbed by Shields 1012 | . . . . . . . . . 6 . . 10 56 83 118 727 12 Reduced by Siege Mode 106 | . . . . . . . . . . . . . . . . . 106 Core Remaining (%) 82 | 96 92 95 86 . . . . 44 . . 55 . . 90 98 . . Volleys Fired 349 | 4 5 30 37 . . 3 . 14 122 17 . 23 14 10 12 37 21 Largest 3 | 2 2 2 2 . . 2 . 2 2 2 . 2 2 2 3 3 3 Hottest 183 | 80 60 80 102 . . 56 . 61 108 118 . 118 109 109 138 183 153 Shots Fired 717 | 8 10 60 74 . . 6 . 26 231 34 . 46 28 20 31 111 32 Gun 542 | 8 10 54 39 . . 6 . 26 186 17 . 23 21 19 24 83 26 Cannon 175 | . . 6 35 . . . . . 45 17 . 23 7 1 7 28 6 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 433 | . 5 26 32 . . 6 . 26 121 17 . 23 21 19 26 84 27 Thermal 184 | . . . 7 . . . . . 110 17 . 18 . . . 27 5 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 100 | 8 5 34 35 . . . . . . . . 5 7 1 5 . . Robot Hit Streak 45 | 8 9 11 12 . . 16 . 7 45 21 . 14 9 11 23 12 26 Robot Miss Streak 4 | . 2 2 2 . . . . 1 4 3 . 2 2 1 1 2 2 Penetration Max 2 | . . . . . . . . 1 . . . . . 1 . 2 1 Secondary Targets 8 | . . 1 . . . . . 2 1 . . . 1 . . 1 2 Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 . . . 1 . . 1 1 Shots Hit Robots 573 | 8 5 49 59 . . 5 . 20 198 25 . 32 23 16 25 80 28 Core Hits 350 | 2 3 18 29 . . 1 . 11 171 17 . 21 8 8 7 42 12 Critical Hits 12 | . . . 4 . . . . . 2 . . . 1 . 1 4 . Critical Kills 7 | . . . 2 . . . . . 2 . . . . . . 3 . Critical Parts Destroyed 5 | . . . 2 . . . . . . . . . 1 . 1 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14166 | 131 147 684 1244 . . 105 . 457 4813 618 . 815 628 406 797 2551 770 Guns 9810 | 98 63 508 514 . . 105 . 457 3594 219 . 413 407 406 617 1786 623 Cannons 3953 | . . 133 677 . . . . . 1029 399 . 402 221 . 180 765 147 Explosions 403 | 33 84 43 53 . . . . . 190 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 8382 | . 27 291 470 . . 105 . 457 2227 219 . 413 407 406 701 1981 678 Thermal 4308 | 33 84 43 138 . . . . . 2586 399 . 363 . . . 570 92 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 1476 | 98 36 350 636 . . . . . . . . 39 221 . 96 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 1 1 1 . 4 4 . 3 4 Average Corruption 1 | . . . . . . . . . 1 1 1 . 4 4 . 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . 6 2 . . 4 2 . 5 4 Message Errors 8 | . . . . . . . . . 3 2 . . 1 . . 1 1 Matter Fused 3 | . . . . . . . . . . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . Energy Discharges 4 | . . . . . . . . . 1 . . . 1 1 . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . . . . 1 1 . 1 . Weapon Failures 3 | . . . . . . . . . 2 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 95 | . . . 5 . . . . . 57 . . 9 . . 22 . 2 Projectiles 59 | . . . 5 . . . . . 21 . . 9 . . 22 . 2 Explosions 36 | . . . . . . . . . 36 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 16 | . . 4 . . . . . . . . . . . . . 5 7 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 11 | . . 3 . . . . . . . . . . . . . 4 4 Secondary 5 | . . 1 . . . . . . . . . . . . . 1 3 Self-Inflicted Damage 74 | . 21 . . . . . . . 53 . . . . . . . . Shots 2 | . 1 . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 665 | 42 12 228 328 . . . . . 352 87 . 47 291 5 139 665 340 Average Temperature 118 | 27 12 94 124 . . . . . 84 30 . 21 166 4 52 198 101 Received Heat Transfer 2777 | 30 . 288 234 18 36 126 . 48 720 63 18 24 183 72 8 191 718 Effects 20 | . . . . . . . . . 3 . . . . . . 16 1 Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 12 | . . . . . . . . . 2 . . . . . . 9 1 Short Circuit 2 | . . . . . . . . . 1 . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Damage (major) 2 | . . . . . . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . . . . . . 10 Robots Corrupted 2 | . . . . . . . . . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 . . Parts Fried 5 | . . 1 3 . . . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 . . . . . 6 . . 1 . . . . . Heat Transferred 6809 | 50 100 . 235 . . . . . 4331 570 . 522 . . . 814 187 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 1 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Peak Influence 583 | 20 111 201 393 152 . . . . 561 . . 286 . . 381 472 583 Initial 209 | . 11 39 43 152 . . . . . . . 101 . . 137 111 209 Average 194 | 6 73 108 222 47 . . . . 191 . . 189 . . 228 313 356 Maximum Alert Level 2 | . . 1 1 . . . . . 2 . . 1 . . 1 2 2 Low Security (%) 58 | 100 100 92 46 100 . . . . 63 . . 43 . . 34 19 15 Level 1 29 | . . 7 53 . . . . . 21 . . 56 . . 65 47 40 Level 2 11 | . . . . . . . . . 15 . . . . . . 32 43 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . 2 2 . . . . . 9 . . 1 . . 3 3 1 Investigation 3 | . . 1 . . . . . . 2 . . . . . . . . Extermination 6 | . . . . . . . . . 3 . . 1 . . . 1 1 Reinforcement 8 | . . 1 1 . . . . . 1 . . . . . 3 2 . Assault 1 | . . . . . . . . . 1 . . . . . . . . Garrison 3 | . . . 1 . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Distress Signals 13 | . . . 3 . . . . . 2 . . 1 . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 304 | 1 5 12 27 3 9 13 . 21 49 7 3 16 4 7 11 35 81 Peak Tracking Total 37 | 1 5 4 7 4 4 6 . 11 7 4 3 7 4 5 6 14 37 Tactical Retreats 40 | . . . 2 1 3 7 . 2 5 . 1 2 . . 2 4 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Traps Triggered 6 | . . 2 . 1 . . . . 2 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . 1 . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Machines Disabled 5 | . . . 1 . . . . . 3 . . . . . 1 . . Max in Single Turn 3 | . . . 1 . . . . . 3 . . . . . 1 . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Machines Accessed 36 | . . 4 3 2 1 2 1 1 12 . . 4 1 . 1 2 2 Terminals 23 | . . 3 2 2 . . . 1 7 . . 3 . . 1 2 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . . 2 . . . . . . . . Recycling Units 3 | . . . 1 . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . Total Hacks 94 | . . 12 14 2 1 10 5 1 26 . . 14 1 . 2 3 3 Successful 71 | . . 11 12 2 1 10 5 1 15 . . 10 1 . 1 1 1 Failed 23 | . . 1 2 . . . . . 11 . . 4 . . 1 2 2 Catastrophic 3 | . . . . . . . . . . . . . . . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . Terminals 58 | . . 10 9 2 . . . 1 16 . . 12 . . 2 3 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . 2 . . . . . . 4 . . . . . . . . Recycling Units 10 | . . . 5 . . . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 2 . . . . . Terminal Hacks 59 | . . 9 8 2 1 10 5 1 10 . . 9 1 . 1 1 1 Record 20 | . . 2 5 1 . 9 . 1 2 . . . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 2 . . 1 . . . . . Open Door 3 | . . . . . 1 1 . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . . . 1 . Alert Level 6 | . . 4 . . . . . . 2 . . . . . . . . Unreport Threat 5 | . . . . 1 . . . . 1 . . 1 . . 1 . 1 Locate Traps 5 | . . 1 1 . . . . . 2 . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . . Zone Layout 3 | . . . 1 . . . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . 2 . . . . . . 2 . . . . . . . . Scan Component 2 | . . 1 . . . . . . 1 . . . . . . . . Repair 2 | . . 1 . . . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . 4 . . . . . 3 . . . . . . . . Recycle Component 2 | . . . . . . . . . 2 . . . . . . . . Process 2 | . . . 1 . . . . . 1 . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . . 3 2 1 . . . 1 8 . . 2 . . 1 2 2 Full Trace Events 3 | . . 1 . . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . 1 . . . . . . . . Time 76 | . . 26 . . . . . . 50 . . . . . . . . Parts Recycled 2 | . . . . . . . . . 2 . . . . . . . . Recycled Matter 32 | . . . . . . . . . 32 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 2 . . 3 . . . . . Machine Destruction 5 | . . . . . . . . . 2 . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Total Allies 6 | . . . . 3 . 2 . . 1 . . . . . . . . Largest Group 3 | . . . . 3 . 2 . . 1 1 . . . . . . . Highest-Rated Group 99 | . . . . 93 . 40 . . 99 99 . . . . . . . Highest-Rated Ally 99 | . . . . 31 . 20 . . 99 99 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 19 | . . . . 7 . 8 . . 1 3 . . . . . . . Total Damage 465 | . . . . 147 . 162 . . 58 98 . . . . . . . Kills 3 | . . . . 1 . 1 . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 . 1 2 . 1 . . 2 1 . . . Drone Launches 2 | . . . . . . . . . 2 . . . . . . . . Drone Recoveries 2 | . . . . . . . . . 2 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Turns Passed 7402 | 77 218 782 496 147 202 447 321 431 1862 402 165 388 236 63 321 535 309 Spaces Moved 8146 | 64 139 449 249 218 374 829 596 524 1289 601 315 554 337 46 525 638 399 Core 71 | 61 . 1 . . . . . 5 1 . . . . . . . 3 Treads 50 | . . . . . . . . . 30 . . . . . . . 20 Legs 945 | 3 139 448 222 . . . . . 131 . . . . . . . 2 Wheels . | . . . . . . . . . . . . . . . . . . Hover 6539 | . . . 27 218 374 829 596 267 840 601 315 554 337 46 525 638 372 Flight 541 | . . . . . . . . 252 287 . . . . . . . 2 Fastest Speed 33 | 50 120 120 52 52 52 52 52 40 40 52 52 48 48 48 44 33 33 Average Speed 65 | 70 120 133 125 52 52 52 52 68 87 52 52 48 48 48 51 46 44 Slowest Speed 800 | 120 120 400 310 52 52 52 52 280 800 52 52 52 48 48 108 105 280 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 8 33 35 33 10 61 87 71 71 30 68 34 14 58 11 20 14 43 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . 1 . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . 1 1 . . Scrap Searched 10 | . . . . . . 3 2 . . 4 . . 1 . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 49 | . 6 5 . . . 1 . . 23 2 . 2 2 1 1 4 2 Melee . | . . . . . . . . . . . . . . . . . . Projectile 19 | . . . . . . 1 . . 4 2 . 2 2 1 1 4 2 AOE 30 | . 6 5 . . . . . . 19 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Upp Upp Fac Res Arm Total 9552 | 86 180 578 367 253 382 838 607 570 1798 657 315 631 383 66 546 792 503 Wait 455 | 5 29 30 19 10 4 . 1 16 233 32 . 14 4 5 1 46 6 Move 8128 | 63 138 448 248 217 373 828 595 523 1287 600 314 553 336 45 524 637 399 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 182 | 6 4 28 16 6 1 1 4 3 36 2 . 11 10 . 4 22 28 Fast Attach 56 | 1 . 5 7 2 . 3 1 1 22 1 . 6 . 2 . 5 . Attach 146 | 4 2 9 8 4 . . 1 8 33 1 1 8 6 . 4 22 35 Detach 24 | . . . 2 2 . . . 1 10 1 . . . 1 . 3 4 Swap 53 | 3 1 6 6 4 1 . 1 . 11 . . 1 6 1 1 7 4 Drop 139 | . 1 22 24 8 3 3 4 4 26 3 . 13 7 2 . 13 6 Fire 349 | 4 5 30 37 . . 3 . 14 122 17 . 23 14 10 12 37 21 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . 18 . . 2 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: Res / *Arm / Qua) -3/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 41 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 4) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 497 | -9/Materials | Repaired Ion Engine 1074 | -9/Materials | Discovered new exit (range 4) 1078 | -9/Materials | Entered another Materials area 1078 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1533 | -8/Materials | Garrison activated, responded to threat 1566 | -8/Materials | Discovered new exit (range 16) 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1605 | -7/Factory | Allied Derelicts emerged from ambush trap array 1714 | -7/Factory | Discovered new exit (range 16) 1721 | -7/Factory | Entered Lower Caves 1826 | -7/Lower Caves | Learned location of 1 exit from Factory 1840 | -7/Lower Caves | Found Prototype Device 1914 | -7/Lower Caves | Discovered new exit (range 9) 1923 | -7/Lower Caves | Entered another Lower Caves area 1924 | -7/Lower Caves | Encountered a Warlord checkpoint 2043 | -7/Lower Caves | A Commander dispatched an escort 2045 | -7/Lower Caves | Learned location of Extension (-5) 2045 | -7/Lower Caves | Learned location of 1 exit from Research 2045 | -7/Lower Caves | Learned 8 Research zone layouts 2045 | -7/Lower Caves | Learned Armory trap positions 2045 | -7/Lower Caves | Learned Armory emergency access door positions 2045 | -7/Lower Caves | Learned Factory stockpile data 2045 | -7/Lower Caves | Learned Research stockpile data 2045 | -7/Lower Caves | Learned Armory stockpile data 2363 | -7/Lower Caves | Discovered new exit (range 14) 2370 | -7/Lower Caves | Entered Zion 2398 | -7/Zion | Discovered new exit (range 8) 2414 | -7/Zion | Given A8's code to call for help 2435 | -7/Zion | Learned Factory garrison access intel 2452 | -7/Zion | Given the Hacking Drone Bay 2632 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2691 | -7/Zion | Entered Proximity Caves 2711 | -6/Proximity Caves | Learned Factory terminal intel 2805 | -6/Proximity Caves | Learned location of 1 exit from Factory 2905 | -6/Proximity Caves | Lost 8 parts (1p3n3u1w) 2906 | -6/Proximity Caves | Destroyed 11 combat bots 3121 | -6/Proximity Caves | Core integrity fell below 50% 3121 | -6/Proximity Caves | Discovered new exit (range 5) 3122 | -6/Proximity Caves | Entered Factory 3122 | -6/Factory | Evolved 2 slots: Utility x2 3122 | -6/Factory | Identified Heart of Steel 3123 | -6/Factory | Identified exit to Lower Caves 3125 | -6/Factory | Loaded intel: 20 terminal locations 3126 | -6/Factory | Loaded intel: 4 garrison access locations 3490 | -6/Factory | Lost 3 parts (3u) 3560 | -6/Factory | Build established: Scavenger-Mutant 4427 | -6/Factory | Garrison activated, responded to threat 4886 | -6/Factory | Heart of Steel transformed into Warbot 4940 | -6/Factory | Repaired Gravmag Array 4984 | -6/Factory | Entered Lower Caves 4984 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 5150 | -6/Lower Caves | Encountered a Warlord checkpoint 5269 | -6/Lower Caves | Learned Factory terminal intel 5310 | -6/Lower Caves | Discovered new exit (range 13) 5386 | -6/Lower Caves | Entered another Lower Caves area 5455 | -6/Lower Caves | Discovered new exit (range 10) 5551 | -6/Lower Caves | Entered Factory 5551 | -5/Factory | Evolved 2 slots: Propulsion x2 5552 | -5/Factory | Loaded intel: 22 terminal locations 5924 | -5/Factory | Discovered new exit (range 11) 5939 | -5/Factory | Entered Upper Caves 6100 | -5/Upper Caves | Identified exit to Upper Caves 6175 | -5/Upper Caves | Entered another Upper Caves area 6178 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6226 | -5/Upper Caves | Encountered a Warlord checkpoint 6231 | -5/Upper Caves | Discovered new exit (range 5) 6238 | -5/Upper Caves | Entered Factory 6238 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 6452 | -4/Factory | Spotted B-86 Titan 6552 | -4/Factory | Discovered new exit (range 4) 6559 | -4/Factory | Entered Research 6559 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6560 | -3/Research | Identified exit to Armory 6561 | -3/Research | Identified exit to Quarantine 6562 | -3/Research | Identified exit to Research 6716 | -3/Research | Build established: Scavenger-Tank 6933 | -3/Research | Lost 3 parts (1p1n1u) 7009 | -3/Research | Lost 6 parts (2p1n2u1w) 7022 | -3/Research | Found Gamma Bomb Array 7094 | -3/Research | Entered Armory 7095 | -3/Armory | Loaded intel: 33 trap records 7190 | -3/Armory | Lost 8 parts (2n4u2w) 7209 | -3/Armory | Spotted B-86 Titan 7246 | -3/Armory | Lost 6 parts (1p3n1u1w) 7353 | -3/Armory | Lost 13 parts (2p3n7u1w) 7373 | -3/Armory | Core integrity fell below 50% 7397 | -3/Armory | Core integrity fell below 20% 7403 | -3/Armory | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07394_ Acquired 12 matter. 07394_ Xenon Bombardment Thruster destroyed. 07395_ Centrium Light Armor Plating destroyed. 07395_ Slug penetrates P-80 Master. 07395_ Slug penetrates Earth. 07395_ Lrg. Storage Unit destroyed. 07397_ P-80 Master destroyed. 07398_ G-67 Veteran destroyed. 07398_ Penetrated by Slug. 07399_ Acquired 15 matter. 07400_ Fabricator disabled. 07400_ Hvy. Machine Gun destroyed. 07401_ S-43 Plague knocked back. 07401_ Knocked back. 07401_ L-61 Swordsman knocked back. 07401_ Knocked back. 07401_ Flexi-carbon Leg destroyed. 07402_ Acquired 54 matter. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????#""" / | | ??????????????????????????????# #^ | | ??????????????????????????????############ # "" | | ?????????????????????????????????????????### " " | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ????????????+??+??????????????????##"""#?????????? | | ??????????????????????????????????#T #????????? | | ????????????????####+######??????## ########## | | ?????????????? ^ ??????? | | ?????????????? ^? ???????? | | ?????????????? ^ ? ????????? | | ??????????????? ^ ?? ????????? | | ????????????????# ?## g###########?#+########## | | ????????????????# # s """==### =%[ | | ????????????????# # bgp ""F"" / /% = =* | | ????????????????# pl "|"" #%#/ == | | ??+??????????????????# *!s!Y![### === | | ?????????????????????# %=%h[=x #?# | | ?????????????????????# !%[xg!! #?###+######## | | ????????+????????????# # @ ########?????????#### | | ?????????????????? # #????????????????# | | ???????????????? ####????????????????+ | | ???????????? ==! #???????????????????# " | | ???????????# =*/ #???????????????????# ?" | | ???????????+ !!/ ???????????????????????" | | ???????????? ??????????????????????? | | ????????????##############??????????????????????## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 750 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 68 Targeting Accuracy 13 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Dangerous Findings Everything Is Under Control Hunted I'm Back, Baby! Leap Before You Look Made in Tau Ceti IV Oops Please Form A Line Power Corrupts Respectable Loadout Risk Taker Robot Respite Serviceable Loadout Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed LayeredOverloadGuard Manual? 0 Play Time 06:07:22 Cumulative 13.4 hours Start 2021.10.09 @ 23:07:27 End 2021.10.14 @ 00:02:41 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d078b78f-e2a3-4faf-bb46-b10ec31ef2fe