Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 23:21:12 Player: lav Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (60) 300 Value Destroyed (1918) 1918 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 4089 Bonus ------- High Alert Combat Kills 198 Friendly Fire -47 Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 259/265 System Corruption 11% Temperature Cool (3) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (3) ------- Heavy Assault Rifle Assault Cannon > --- INVENTORY (20) --- Micro Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Cooling System Launcher Guidance Computer Launcher Guidance Computer Beam Rifle Plasma Cannon Flak Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Plasma Cannon Assault Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Improved Treads Improved Heat Sink Improved Cooling System Launcher Guidance Computer Launcher Guidance Computer Improved Utility Shielding Heavy EM Shotgun Beam Rifle Heavy Assault Rifle Datajack Improved Datajack [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Subdweller Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 91 | 6 13 5 67 Power 10 | 1 . . 9 Engine 9 | 1 . . 8 Core 1 | . . . 1 Reactor . | . . . . Propulsion 31 | 2 7 . 22 Treads 7 | . 1 . 6 Leg 23 | 2 6 . 15 Wheel . | . . . . Hover . | . . . . Flight 1 | . . . 1 Utility 16 | 1 1 . 14 Device 6 | . 1 . 5 Storage 6 | 1 . . 5 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 34 | 2 5 5 22 Energy Gun 8 | . 2 . 6 Energy Cannon 2 | . . . 2 Ballistic Gun 13 | 2 3 2 6 Ballistic Cannon 6 | . . . 6 Launcher 2 | . . 2 . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . . . 2 Unidentified Prototypes . | . . . . Parts Lost 35 | . . 6 29 Power 5 | . . 1 4 Propulsion 13 | . . 1 12 Utility 5 | . . . 5 Weapon 12 | . . 4 8 Highest Loss Streak 6 | . . 5 6 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 95 81 87 Engine 8 | . 14 5 6 Treads 4 | . . . 5 Leg 23 | . 24 19 24 Device 10 | . 14 14 8 Storage 11 | . 14 14 10 Processor 1 | . . . 1 Protection 1 | . . . 2 Energy Gun 4 | . 7 4 4 Energy Cannon 2 | . . . 3 Ballistic Gun 11 | . 19 14 9 Ballistic Cannon 4 | . . . 6 Special Melee Weapon 1 | . . . 2 Naked Turns . | . . . . Heaviest Build 68 | 14 15 15 68 Greatest Support 66 | 20 20 20 66 Greatest Overweight (x) 5 | 4 4 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 8 8 20 Average Capacity 13 | 7 8 8 15 Most Carried 14 | 6 8 8 14 Average Carried 8 | 3 6 7 8 Final Capacity 20 | 8 8 8 20 Final Carried 10 | 6 7 7 10 Class Distribution -------------------- 36% | Mutant 25% | Scavenger-Mutant 13% | Scavenger-Skirmisher 11% | Scavenger-Gunner 6% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1872 | 270 104 112 1386 Remotely . | . . . . Salvage Created 2175 | 113 82 119 1861 Parts 137 | 8 10 7 112 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 2 | 1 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 6 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 45 | . 4 3 38 Guns 20 | . 4 1 15 Cannons 19 | . . . 19 AOE 6 | . . 2 4 Classes Destroyed 13 | 2 2 1 8 Worker 3 | . . . 3 Tunneler 2 | 2 . . . Hauler 2 | . . . 2 Recycler 4 | 1 . . 3 Operator 2 | . . . 2 Watcher 2 | . . . 2 Swarmer 9 | . 3 . 6 Grunt 16 | . 1 . 15 Brawler 7 | . . . 7 Duelist 2 | . . . 2 Protector 1 | . . . 1 Sentry 7 | . . . 7 Subdweller 3 | . . 3 . Best Kill Streak 7 | 2 3 2 7 Combat Bots Only 7 | . 3 2 7 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 295 | . 18 34 243 Missed 75 | . 3 8 64 Damage Taken 4830 | . 138 738 3954 Core 788 | . 32 170 586 Absorbed by Shields . | . . . . Redirected to Shielding 5 | . . . 5 Regen/Repaired (Parts) 97 | . 52 . 45 Core Remaining (%) 59 | 100 . 19 . Volleys Fired 132 | 7 16 8 101 Largest 3 | 2 2 2 3 Hottest 168 | 40 60 70 168 Shots Fired 295 | 14 30 14 237 Gun 207 | 14 30 10 153 Cannon 84 | . . . 84 Launcher 4 | . . 4 . Special . | . . . . Kinetic 212 | 14 24 6 168 Thermal 49 | . 6 4 39 Explosive 4 | . . 4 . Electromagnetic 30 | . . . 30 Robot Hit Streak 15 | 3 6 13 15 Robot Miss Streak 6 | 2 2 . 6 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 184 | 7 18 13 146 Core Hits 121 | 4 5 6 106 Critical Kills 2 | . 1 . 1 Critical Parts Destroyed 2 | . . . 2 Critical Strikes 4 | . 1 . 3 Destroy 4 | . 1 . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4147 | 99 219 298 3531 Guns 2048 | 99 219 51 1679 Cannons 1323 | . . . 1323 Explosions 776 | . . 247 529 Melee . | . . . . Ramming . | . . . . Kinetic 2355 | 99 176 38 2042 Thermal 1063 | . 43 13 1007 Explosive 247 | . . 247 . Electromagnetic 482 | . . . 482 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . 5 5 11 Average Corruption 4 | . 4 5 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 46 | . 12 6 28 Message Errors 7 | . 2 . 5 Matter Fused 13 | . 4 2 7 Heat Flow Errors 5 | . 2 . 3 Energy Discharges 3 | . 1 1 1 Data Loss (minor) 8 | . 1 1 6 Data Loss (major) 3 | . 1 1 1 Misfires 3 | . 1 . 2 Alerts 1 | . . . 1 Weapon Failures 3 | . . 1 2 Overload Shots . | . . . . Overflow Damage 172 | . . 4 168 Projectiles 7 | . . . 7 Explosions 165 | . . 4 161 Melee . | . . . . Knockbacks 17 | . . . 17 Impact . | . . . . Kinetic 16 | . . . 16 Secondary 1 | . . . 1 Self-Inflicted Damage 350 | . . 74 276 Shots 7 | . . 2 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 640 | . 249 1 640 Average Temperature 155 | . 102 1 160 Received Heat Transfer 1305 | . 36 171 1098 Effects 18 | . . . 18 Shutdowns 4 | . . . 4 Energy Bleed 7 | . . . 7 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1252 | . 100 37 1115 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 730 | 15 159 . 730 Initial 9 | . 9 . . Average 286 | 6 70 . 366 Maximum Alert Level 3 | . . . 3 Low Security (%) 46 | 100 100 . 27 Level 1 18 | . . . 24 Level 2 33 | . . . 44 Level 3 1 | . . . 2 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 1 . 10 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault 4 | . . . 4 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 75 | . 9 10 56 Peak Tracking Total 7 | . 4 7 7 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 6 | . 5 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 6 | . . . 6 Max in Single Turn 3 | . . . 3 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 8 | . 4 . 4 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . 11 . 14 Successful 16 | . 6 . 10 Failed 9 | . 5 . 4 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 5 . 8 Fabricators . | . . . . Repair Stations 7 | . 4 . 3 Recycling Units 2 | . 2 . . Scanalyzers 3 | . . . 3 Garrison Access . | . . . . Terminal Hacks 7 | . 2 . 5 Prototype ID Bank 3 | . 1 . 2 Branch Access Points 1 | . . . 1 Dispatch Records 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 3 . 3 Scan Component 4 | . 2 . 2 Repair 2 | . 1 . 1 Recycling Unit Hacks 1 | . 1 . . Recycle Component 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 . 4 Full Trace Events 5 | . 2 . 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 58 | . 26 . 32 Parts Recycled 1 | . 1 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted 1 | . . 1 . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 2555 | 127 493 151 1784 Spaces Moved 1218 | 67 320 75 756 Core 21 | 17 4 . . Treads 123 | . 8 . 115 Legs 1070 | 50 308 75 637 Wheels . | . . . . Hover . | . . . . Flight 4 | . . . 4 Fastest Speed 50 | 50 120 120 120 Average Speed 158 | 135 124 155 175 Slowest Speed 470 | 250 250 190 470 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 28 | 5 50 8 50 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 86 | . . 25 61 Melee . | . . . . Projectile 13 | . . . 13 AOE 73 | . . 25 48 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 1604 | 87 384 95 1038 Wait 77 | . 26 . 51 Move 1215 | 66 319 74 756 Hop . | . . . . Pick Up 65 | 8 7 5 45 Fast Attach 17 | 4 5 . 8 Attach 41 | 2 3 3 33 Detach 2 | . . . 2 Swap 33 | . 5 2 26 Drop 22 | . 3 3 16 Fire 132 | 7 16 8 101 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Repaired Aluminum Leg 587 | -10/Materials | Discovered new exit (range 13) 621 | -10/Materials | Entered Subcaves 680 | -10/Subcaves | Core integrity fell below 50% 712 | -10/Subcaves | Lost 5 parts (1p1n3w) 717 | -10/Subcaves | Ambushed by swarm of Subdwellers 744 | -10/Subcaves | Discovered new exit (range 14) 762 | -10/Subcaves | Core integrity fell below 20% 772 | -10/Subcaves | Entered Materials 772 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 786 | -8/Materials | Lost 4 allies 1039 | -8/Materials | Repaired Sub. Laser? 1373 | -8/Materials | Garrison activated, responded to threat 1580 | -8/Materials | Garrison activated, responded to threat 1637 | -8/Materials | Lost 6 parts (1p2n1u2w) 1719 | -8/Materials | Lost 4 parts (1p2n1w) 1797 | -8/Materials | Lost 5 parts (1n2u2w) 1918 | -8/Materials | Core integrity fell below 50% 1972 | -8/Materials | First assault squad dispatched 2132 | -8/Materials | Crushed by falling debris 2152 | -8/Materials | Destroyed 7 combat bots 2160 | -8/Materials | Crushed by falling debris 2160 | -8/Materials | Core integrity fell below 20% 2160 | -8/Materials | System corruption reached 10% 2191 | -8/Materials | Lost 4 parts (3n1w) 2474 | -8/Materials | Build established: Scavenger-Mutant 2474 | -8/Materials | Lost 3 parts (1p1n1u) 2556 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 02481_ Destroyed Lgt. Ion Engine. 02483_ Hvy. EM Shotgun destroyed. 02486_ 6Y4K=:,,DLNMGMDJYOHPJI=SL 02486_ S-10 Pest destroyed. 02488_ Acquired 1 matter. 02490_ Acquired 6 matter. 02504_ GOD|3ACV/FJBIJE87HBUY4WXNQ6M OWYTWQ 02510_ S-10 Pest destroyed. 02518_ Acquired 10 matter. 02520_ Acquired 2 matter. 02521_ Acquired 8 matter. 02523_ Acquired 1 matter. 02527_ T=VJR0K/SW%R#UM>S0KKIQILPW7D 02539_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Prc. Grenade Launcher Cld. VTOL Module 02556_ Imp. Datajack destroyed. 02556_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ?#!! ### ##???????????????????# | | ?#! #?# #??????????????????? + | | ?##### ### ###???????????????? # | | ?????# # #???????????????##?# | | ?????# # #??????????????????# | | ?????# # #?????????????????? | | ?????#=# #?????????????????? | | ?????#*# #????????????????? | | ######+## ##????????????????? | | # ## #?????????????????## | | # * [## #??????????????????## | | # =[## #???????????????????? | | # ## ##???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | # + T #???????????????????? | | # # #???????????????????? | | # # #???????????????????? | | # # ###???????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | # # #?????????????????????? | | ######## #?????????????????????? | | ???????#% #?????????????????????? | | ???????# #?????????????????????? | | ???????# @ #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????+ +?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????# #?????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ???????? ??????????????????????? | | ?????????????????????????????????? | | ?????????H???????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Battle Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed ProjectionAntimissileWand Manual? 0 Play Time 00:33:06 Cumulative 9.1 hours Start 2024.05.29 @ 22:51:24 End 2024.05.30 @ 23:21:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ad14bd6-45a5-4692-99b8-b9a0e1907c41