Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.06 @ 22:31:45 Player: IceNine Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (554) 554 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (619) 619 TOTAL SCORE: 3048 Bonus ------- Follower Combat Kills 237 Met Imprinter 300 Was Imprinted 300 Friendly Fire -218 Cogmind --------- Core Integrity 0/400 Matter 224/300 Energy 205/290 System Corruption 1% Temperature Hot (236) Movement Treading (245) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (3) ------ Large Storage Unit Terrain Scan Processor Medium Reactive Plating > --- WEAPON (3) ------- Improved Grenade Launcher Missile Launcher Heavy Rocket Launcher > --- INVENTORY (15) --- Light Ion Engine Small Battery (100) ECM Suite Reactive Plating Hacking Drone Bay (1/1) Bomb Factory No. 2 Riot Gun Storm Laser Proton Bomb Trap Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Medium Reactive Plating > --- WEAPON ----------- Arc Projector Field Laser Missile Launcher > --- INVENTORY -------- Light Ion Engine Small Battery ECM Suite Reactive Plating Hacking Drone Bay Bomb Factory No. 2 Riot Gun Storm Laser Improved Grenade Launcher Heavy Rocket Launcher Proton Bomb Trap [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Reactive Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 44 | 6 8 2 11 2 10 5 Power 5 | 1 1 . 1 1 . 1 Engine 5 | 1 1 . 1 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 . 3 . 1 2 Treads 4 | 2 . . . . . 2 Leg 6 | . 2 . 3 . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 1 1 1 3 . Device 3 | . 1 1 . . 1 . Storage 2 | 1 1 . . . . . Processor 3 | . 1 . . 1 1 . Hackware . | . . . . . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 19 | 2 2 1 6 . 6 2 Energy Gun 8 | . . 1 4 . 3 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 2 . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 10 | . 3 . 5 . . 2 Power 2 | . 1 . 1 . . . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 . . . Weapon 6 | . 1 . 3 . . 2 Highest Loss Streak 2 | . 2 . 2 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 100 93 77 96 96 Engine 11 | . 13 14 10 11 11 11 Treads 2 | . 7 . . . . 13 Leg 20 | . 18 28 21 22 22 5 Device 4 | . 3 8 10 . 3 . Storage 11 | . 14 14 11 11 11 11 Processor 9 | . 6 5 . 11 13 11 Protection 5 | . . . 11 11 4 11 Energy Gun 18 | . . 14 25 11 22 21 Ballistic Gun 5 | . 27 14 2 . . . Launcher 3 | . . . . . 4 11 Slashing Weapon 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 63 | 11 27 27 42 34 59 63 Greatest Support 48 | 40 40 20 23 23 23 48 Greatest Overweight (x) 3 | . 1 1 3 1 2 3 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 4 12 15 15 10 15 15 Average Carried 12 | 2 7 13 11 9 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 13 11 9 15 13 Class Distribution -------------------- 50% | Mutant 14% | Derelict-Tank 11% | Gunner 8% | Tank 6% | Derelict-Mutant 4% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1166 | 220 517 15 236 . 120 58 Remotely . | . . . . . . . Salvage Created 918 | . 487 . 371 . . 60 Parts 51 | . 25 . 24 . . 2 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . 3 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . 5 10 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 7 . 10 . . . Guns 17 | . 7 . 10 . . . Classes Destroyed 8 | . 4 . 3 . . 1 Builder 1 | . 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 2 | . 2 . . . . . Watcher 1 | . . . 1 . . . Swarmer 4 | . . . 4 . . . Grunt 12 | . 7 . 5 . . . Sentry 1 | . . . 1 . . . Savage 1 | . . . . . . 1 Best Kill Streak 5 | . 4 . 5 . . . Combat Bots Only 4 | . 2 . 4 . . . Max Kills in Single Turn 2 | . 2 . 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2230 | . 580 3 975 . . 672 Core 541 | . 132 . 333 . . 76 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 . 47 . . . . Volleys Fired 104 | . 58 . 42 . 1 3 Largest 3 | . 2 . 3 . 2 3 Hottest 154 | . 40 . 136 . 103 154 Shots Fired 217 | . 115 . 91 . 2 9 Gun 211 | . 115 . 91 . 2 3 Cannon . | . . . . . . . Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 124 | . 115 . 9 . . . Thermal 86 | . . . 82 . 2 2 Explosive 6 | . . . . . . 6 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 9 | . 9 . 7 . . 3 Robot Miss Streak 4 | . 4 . 2 . 2 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 134 | . 70 . 58 . . 6 Core Hits 51 | . 20 . 19 . . 12 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 . 3 . . . Burn 3 | . . . 3 . . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2385 | . 852 5 776 . . 752 Guns 1601 | . 835 . 766 . . . Cannons . | . . . . . . . Explosions 752 | . . . . . . 752 Melee . | . . . . . . . Ramming 32 | . 17 5 10 . . . Kinetic 913 | . 835 . 78 . . . Thermal 688 | . . . 688 . . . Explosive 752 | . . . . . . 752 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 3 3 1 Average Corruption 2 | . . . 2 3 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 23 | . . . 14 . 2 7 Message Errors 5 | . . . 5 . . . Matter Fused 6 | . . . 4 . . 2 Energy Discharges 4 | . . . 1 . . 3 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . . . . 2 1 Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . . . . 1 Alerts 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 3 | . . . . . . 3 Projectiles . | . . . . . . . Explosions 3 | . . . . . . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 79 | . . . . . . 79 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 8 | . 4 3 1 . . . Kicked 8 | . 4 3 1 . . . Crushed . | . . . . . . . Highest Temperature 648 | . 22 . 648 . 33 218 Average Temperature 198 | . 9 . 226 . 19 141 Received Heat Transfer 909 | . 333 . 363 . . 213 Effects 22 | . . . 22 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 3 | . . . 3 . . . Interference 4 | . . . 4 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 2 | . . . 2 . . . Damage (major) 3 | . . . 3 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1920 | . . . 1920 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 192 | . 110 22 192 28 . . Initial 28 | . . 22 . 28 . . Average 40 | . 39 9 82 28 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 13 . 16 . 1 11 Peak Tracking Total 6 | . 4 . 4 . 1 6 Tactical Retreats 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . 2 . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 2 1 2 1 1 . Terminals 5 | . 2 . 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 6 1 5 1 5 . Successful 13 | . 3 1 3 1 5 . Failed 5 | . 3 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals 12 | . 6 . 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 1 3 1 5 . Record 4 | . 2 . 2 . . . Part Schematic 5 | . . . . . 5 . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 9 | . . . . . 9 . Largest Group 9 | . . . . . 9 9 Highest-Rated Group 270 | . . . . . 270 270 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . . 20 Total Damage 1157 | . . . . . . 1157 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 6858 | 90 923 898 789 86 3162 910 Spaces Moved 3096 | 50 370 464 337 45 1508 322 Core 2 | 2 . . . . . . Treads 440 | 48 154 . . . . 238 Legs 2654 | . 216 464 337 45 1508 84 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 190 190 190 190 245 Average Speed 205 | 155 183 190 190 190 206 277 Slowest Speed 410 | 160 240 190 330 190 260 410 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 40 78 26 15 91 37 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . . . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 14 | . . . . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3380 | 59 499 480 407 46 1554 335 Wait 69 | . 46 . 4 . 19 . Move 3090 | 49 369 463 336 44 1507 322 Hop . | . . . . . . . Pick Up 37 | 4 12 7 5 . 8 1 Fast Attach 20 | 6 4 . 4 . 4 2 Attach 16 | . 3 . 5 2 4 2 Detach 1 | . . . . . 1 . Swap 8 | . 1 2 2 . 2 1 Drop 27 | . 2 5 8 . 8 4 Fire 104 | . 58 . 42 . 1 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 8 | . 4 3 1 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 982 | -10/Materials | Core integrity fell below 50% 1014 | -10/Materials | Entered Mines 1146 | -10/Mines | Found a hidden stash of uninstalled traps 1213 | -10/Mines | Discovered new exit (range 15) 1340 | -10/Mines | Learned location of Recycling (-7) 1349 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1912 | -10/Mines | Entered Materials 1912 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2261 | -9/Materials | Core integrity fell below 50% 2475 | -9/Materials | Discovered new exit (range 7) 2619 | -9/Materials | Core integrity fell below 20% 2701 | -9/Materials | Entered Mines 2763 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2787 | -9/Mines | Entered Zion 2991 | -7/Zion | System corruption cleaned by Quarantine Array 3090 | -7/Zion | Gained Derelict followers 3395 | -7/Zion | Given the Hacking Drone Bay 3395 | -7/Zion | Found Prototype Device 3698 | -7/Zion | Learned location of Data Miner (-6) 3712 | -7/Zion | Learned location of Quarantine (-2) 3864 | -7/Zion | Discovered new exit (range 10) 3938 | -7/Zion | Found Prototype Energy Gun 3940 | -7/Zion | Identified Hacking Drone Bay 4430 | -7/Zion | Imprinted 4432 | -7/Zion | Declared Zion's savior 4478 | -7/Zion | Build established: Gunner 4732 | -7/Zion | Found Prototype Device 5284 | -7/Zion | Build established: Tank 5710 | -7/Zion | Build established: Derelict-Tank 5949 | -7/Zion | Entered Proximity Caves 5949 | -6/Proximity Caves | Accompanied by 9 allies 5975 | -6/Proximity Caves | Learned Factory stockpile data 6022 | -6/Proximity Caves | Learned Factory garrison access intel 6859 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06401_ Acquired 10 matter. 06496_ System corrupted: Matter fused (-7). 06514_ Acquired 7 matter. 06550_ System corrupted: Matter fused (-8). 06634_ Acquired 8 matter. 06639_ System corrupted: Component data lost. 06657_ System corrupted: FCS attempts to trigger Missile Launcher. 06657_ System corrupted: Missile Launcher misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] 06657_ 0H-U7O(b) destroyed. [Achievement: Backstab] 06664_ The unstable cave ceiling collapses. 06670_ Acquired 13 matter. 06688_ System corrupted: Energy discharge (-78). 06842_ Arc Projector destroyed. 06842_ Destroyed Arc Projector. 06843_ N2-SFG(b) destroyed. 06852_ Field Laser destroyed. 06853_ Critical hit (Burn: +37). 06858_ System corrupted: Energy discharge (-93). Map ----- +----------------------------------------------------+ | ## ##### ##????????????????? | | ## #????????????????? | | ###########??????? | | ## #?????? | | #####% !%# ## #?????? | | #???# = # ## ######### #?????? | | ### ##???## #### #????????????????? | | ##?###?????###"% #?# #????????????????? | | ##????????????#### ##### #????????????????? | | ##????????????????## ##???# #????????????????? | | #??????????????????## #????# ##???????????????? | | ??????????????????? #???# ##??????????????? | | ?????????????????? #???# ##?????????????? | | ??????????????????## #??## ##????????????? | | ???????????????????# ##### ####?????????? | | ???????????????????##? #### ##????????? | | ?????????????????????? #?# ##???????? | | ?????????????????????? #?## #???????? | | ???????????????????????#??### #???????? | | ????????????????????????????## #???????? | | ????????????????????????????## ## ????? | | ??????????????????????????### ##?? ???? | | ????????????????????????### ######???? ?????? | | ??????????????????????### ##???????????????? | | ?????????????????????## ##???????????? #??? | | ????????????????????## @ #??????????? #??? | | ???????????????????## # #??###???? #??? | | ????????????# ##### #### #### ### #????? | | ????????????# # #????? | | ????????????# # #???? | | ????????????# " g g ######### #???? | | ????????????# " g #????????? ##???? | | ????????????# g #?????????? #????? | | ????????????# #????????????##????? | | ????????????# g " % #??????????????????? | | ????????????#?## " ?????????????????? | | ???????????????# ????????????????? | | ????????????????# #??????????????? | | ???????????????? ## #??????????????? | | ??????????????? #####? #??????????????? | | ???????????????#? ? ##?????? ???????????????? | | ????????????????? ???? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 160 Armor Coverage 225 Resistance: KI 30 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Great Axe | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Maybe Next Time I'll Detach My Launcher Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed SpreadNeutronAutogun Manual? 0 Play Time 00:50:34 Cumulative 12.4 hours Start 2022.06.06 @ 21:41:46 End 2022.06.06 @ 22:31:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40430543-542b-4946-989b-041f61adb3bb