Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 19:03:11 Player: Demise Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (2309) 2309 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (-1255) -1255 TOTAL SCORE: 5299 Bonus ------- High Alert Combat Kills 55 Aligned with FarCom 300 Friendly Fire -1610 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Treads Advanced Treads Improved VTOL Module Improved VTOL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Layered Light Armor Plating Layered Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Enhanced Autogun Flak Gun > --- INVENTORY -------- Micro Nuclear Core Advanced Treads Advanced Treads Advanced Treads Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Large Matter Pod Advanced Sensor Array Advanced Signal Interpreter Salvage Targeting Computer Improved Targeting Computer Launcher Guidance Computer Reflective Plating Hardlight Generator Hacking Suite Hacking Suite System Shield System Shield System Backup Module Recalibrator Enhanced Autogun Enhanced Autogun YI-UF0's Doublenader Improved Datajack Field Lobotomy Kit Plasma Cutter Mining Claw Mining Claw Katana [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher YI-UF0's Doublenader Special Weapon Mining Laser Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 92 | 6 22 7 2 7 41 5 2 Power 14 | 1 3 4 . 1 3 1 1 Engine 10 | 1 3 2 . . 2 1 1 Core 4 | . . 2 . 1 1 . . Reactor . | . . . . . . . . Propulsion 10 | 2 1 . . 2 5 . . Treads 9 | 2 1 . . 1 5 . . Leg 1 | . . . . 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 4 . . . 14 2 . Device 2 | . . . . . 1 1 . Storage 7 | 1 4 . . . 2 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 11 | . . . . . 10 1 . Artifact . | . . . . . . . . Weapon 47 | 2 14 3 2 4 19 2 1 Energy Gun 2 | . 1 . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 27 | 2 7 2 1 1 13 1 . Ballistic Cannon 1 | . . 1 . . . . . Launcher 5 | . 3 . . . 1 . 1 Special Weapon 4 | . 3 . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 2 4 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 2 | . . . . . 2 . . Parts Lost 11 | . 1 3 . . 1 . 6 Power 1 | . . . . . . . 1 Propulsion 3 | . 1 1 . . . . 1 Utility 4 | . . . . . 1 . 3 Weapon 3 | . . 2 . . . . 1 Highest Loss Streak 6 | . 1 2 . . 1 . 6 Average Slot Usage (%) 94 | . 95 92 85 96 98 89 42 Engine 7 | . 14 5 14 10 4 6 3 Core 3 | . . 8 . 3 4 . . Treads 19 | . 28 21 14 17 18 15 6 Device 2 | . . . . . 4 4 3 Storage 26 | . 23 28 28 28 26 30 14 Protection 10 | . . . . . 20 15 7 Ballistic Gun 17 | . 27 21 20 4 16 13 2 Slashing Weapon 3 | . . . . 23 1 1 . Naked Turns 80 | . . . . . . . 80 Heaviest Build 154 | 11 74 73 71 74 137 151 154 Greatest Support 50 | 40 40 40 20 48 50 50 50 Greatest Overweight (x) 39 | 1 3 3 3 3 39 3 17 Average Overweight (x) 2 | . . 1 3 2 4 2 . Largest Inventory Capacity 34 | 6 20 20 20 20 34 34 34 Average Capacity 23 | 4 16 20 20 20 27 34 18 Most Carried 32 | 4 20 20 20 20 30 32 32 Average Carried 22 | 3 13 19 19 19 27 30 18 Final Capacity 34 | 6 20 20 20 20 34 34 4 Final Carried 32 | 3 20 20 20 20 30 32 4 Class Distribution -------------------- 89% | Hauler-Mutant 10% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 2645 | 350 844 252 20 74 991 114 . Remotely . | . . . . . . . . Salvage Created 3702 | 201 1157 195 . 340 1674 135 . Parts 211 | 7 74 9 . 9 105 7 . Haulers Intercepted 6 | . 2 . . . 4 . . Recyclers Shooed 5 | . 3 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 62 | . 22 11 . . 27 2 . Guns 49 | . 16 5 . . 26 2 . Cannons 6 | . . 6 . . . . . AOE 7 | . 6 . . . 1 . . Classes Destroyed 14 | 3 7 1 . . 3 . . Worker 10 | 2 4 1 . 1 2 . . Builder 4 | . 2 . . . 2 . . Tunneler 6 | 3 2 . . . 1 . . Hauler 6 | . 2 . . . 4 . . Recycler 5 | 1 3 . . 1 . . . Mechanic 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 8 | . 3 . . . 5 . . Swarmer 12 | . 9 . . . 3 . . Grunt 30 | . 13 4 . . 13 . . Brawler 1 | . . . . . 1 . . Duelist 2 | . . . . . 2 . . Sentry 10 | . . . . . 8 2 . Assembled 7 | . . 7 . . . . . Best Kill Streak 8 | 3 6 4 . 1 8 1 . Combat Bots Only 5 | . 5 4 . . 5 1 . Max Kills in Single Turn 3 | 1 3 1 . 1 2 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 3246 | . 652 445 . . 919 252 978 Core 982 | . 162 39 . . 44 10 727 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 . . . 19 92 . . Volleys Fired 251 | 15 91 46 . 3 88 8 . Largest 2 | 2 2 2 . 2 2 2 . Hottest 100 | 40 100 55 . 60 100 53 . Shots Fired 480 | 30 176 91 . 6 161 16 . Gun 427 | 30 167 60 . 6 148 16 . Cannon 31 | . . 31 . . . . . Launcher 9 | . 6 . . . 3 . . Special 13 | . 3 . . . 10 . . Kinetic 453 | 30 164 91 . 4 148 16 . Thermal 13 | . 3 . . . 10 . . Explosive 9 | . 6 . . . 3 . . Electromagnetic 5 | . 3 . . 2 . . . Robot Hit Streak 25 | 5 16 25 . 7 6 3 . Robot Miss Streak 16 | 2 4 4 . 1 16 4 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 247 | 19 111 65 4 20 27 1 . Core Hits 243 | 7 59 29 . 6 123 13 6 Critical Hits 3 | . 1 2 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . Melee Attacks 62 | . . . 4 19 38 1 . Impact . | . . . . . . . . Slashing 58 | . . . . 19 38 1 . Piercing . | . . . . . . . . Sneak Attacks 14 | . . . 4 8 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . Damage Inflicted 7414 | 250 2022 701 . 1055 2958 335 93 Guns 4612 | 250 1568 359 . 41 2059 335 . Cannons 342 | . . 342 . . . . . Explosions 850 | . 454 . . . 396 . . Melee 1494 | . . . . 1014 480 . . Ramming 116 | . . . . . 23 . 93 Kinetic 4919 | 250 1546 701 . 28 2059 335 . Thermal 100 | . 100 . . . . . . Explosive 750 | . 354 . . . 396 . . Electromagnetic 35 | . 22 . . 13 . . . Impact . | . . . . . . . . Slashing 1494 | . . . . 1014 480 . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . 3 . 17 Average Corruption 2 | . . . . . 2 . 8 Corruption Purged . | . . . . . . . . Effects 37 | . . . . . 33 . 4 Message Errors 7 | . . . . . 7 . . Matter Fused 2 | . . . . . 1 . 1 Heat Flow Errors 6 | . . . . . 6 . . Energy Discharges 9 | . . . . . 9 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . . . 2 Targeting Errors 5 | . . . . . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 203 | . 20 15 . 150 18 . . Projectiles 15 | . . 15 . . . . . Explosions 20 | . 20 . . . . . . Melee 168 | . . . . 150 18 . . Knockbacks 7 | . . 6 . . 1 . . Impact 1 | . . . . . 1 . . Kinetic 6 | . . 6 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 57 | . . . . . 14 . 43 Shots 1 | . . . . . 1 . . Rammed 24 | . . . . . 4 . 20 Targets Rammed 24 | . . . . . 4 . 20 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 257 | . 20 99 . 20 257 106 . Average Temperature 47 | . 10 26 . 15 53 43 . Received Heat Transfer 927 | . 276 162 . . 405 84 . Effects 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 50 | . 50 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 569 | 30 321 175 . 10 569 304 48 Initial 258 | . 19 95 . . 3 258 48 Average 139 | 12 190 45 . 4 172 222 17 Maximum Alert Level 2 | . 1 . . . 2 1 . Low Security (%) 68 | 100 39 100 . 100 66 34 100 Level 1 28 | . 60 . . . 28 65 . Level 2 2 | . . . . . 5 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 6 . . . 7 . . Investigation 12 | . 5 . . . 7 . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 2 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 32 16 . . 45 2 6 Peak Tracking Total 6 | . 3 4 . . 4 1 6 Tactical Retreats 10 | . . 6 . . 4 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 5 | . 1 . . . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . 4 . . 1 2 . . Max in Single Turn 2 | . 2 . . 1 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 30 | . 9 . 2 2 17 . . Terminals 17 | . 6 . . . 11 . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units 4 | . 2 . . . 2 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 98 | . 42 . 2 2 52 . . Successful 57 | . 21 . 2 2 32 . . Failed 40 | . 20 . . . 20 . . Catastrophic 4 | . . . . . 4 . . Database Lockouts 1 | . 1 . . . . . . Manual 62 | . 31 . 1 . 30 . . Terminals 58 | . 30 . . . 28 . . Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . . 3 . . Recycling Units 23 | . 11 . . . 12 . . Scanalyzers 8 | . . . . . 8 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 15 | . 7 . 2 2 4 . . Record 1 | . . . 1 . . . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 4 | . 4 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Open Door 2 | . . . . 2 . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 7 | . 3 . . . 4 . . Retrieve Matter 4 | . 2 . . . 2 . . Retrieve Components 3 | . 1 . . . 2 . . Scanalyzer 8 | . . . . . 8 . . Insert Component 5 | . . . . . 5 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 24 | . 11 . . . 13 . . Terminals 15 | . 7 . . . 8 . . Assimilate 1 | . 1 . . . . . . Botnet 12 | . 5 . . . 7 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Mechanics 1 | . 1 . . . . . . Recycling Units 8 | . 3 . . . 5 . . Reject 3 | . 1 . . . 2 . . Recyclers 2 | . 1 . . . 1 . . Mask 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 9 . . . 14 . . Full Trace Events 14 | . 5 . . . 9 . . Feedback Events 3 | . . . . . 3 . . Corruption 3 | . . . . . 3 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 16 | . . . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 432 | . 78 . . . 354 . . Retrieved Components 29 | . 10 . . . 19 . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . 4 . . . . Non-combat 3 | . . . 3 . . . . Combat 1 | . . . 1 . . . . Robot Hacks Applied 4 | . . . 4 . . . . parse_system 4 | . . . 4 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders 1 | . . . . . . 1 . ROAM 1 | . . . . . . 1 . Ally Attacks 10 | . . . . . . . 10 Total Damage 187 | . . . . . . . 187 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 4 | . 4 . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 11133 | 119 2052 1420 666 1136 4951 615 174 Spaces Moved 4295 | 50 984 639 298 503 1417 251 153 Core 224 | 26 . . . . 84 . 114 Treads 4071 | 24 984 639 298 503 1333 251 39 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 180 220 180 180 192 50 Average Speed 224 | 118 173 198 220 209 299 204 98 Slowest Speed 2000 | 160 220 220 220 220 2000 212 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 71 | 3 99 98 70 94 93 20 94 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 3 | . 1 . 1 1 . . . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 31 | . 3 . . 1 26 1 . Terrain Destroyed 87 | . 43 . . 1 42 1 . Melee 22 | . . . . 1 20 1 . Projectile 13 | . 3 . . . 10 . . AOE 52 | . 40 . . . 12 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 5199 | 78 1149 713 306 545 1892 341 175 Wait 358 | 1 16 11 . 3 258 69 . Move 4289 | 49 983 638 297 502 1416 251 153 Hop . | . . . . . . . . Pick Up 71 | 6 24 4 1 5 27 4 . Fast Attach 18 | 4 3 3 . 3 3 1 1 Attach 15 | 2 1 3 1 . 6 2 . Detach 6 | . 2 1 1 . . 2 . Swap 59 | . 18 1 1 4 32 2 1 Drop 51 | 1 11 6 1 8 23 1 . Fire 251 | 15 91 46 . 3 88 8 . Melee 57 | . . . 4 17 35 1 . Ram 20 | . . . . . . . 20 Kick . | . . . . . . . . Crush 4 | . . . . . 4 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory (discovered 3 exits: [*Fac] / [*Sto x2]) -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 677 | -10/Materials | Discovered new exit (range 7) 715 | -10/Materials | Discovered new exit (range 9) 900 | -10/Materials | Discovered new exit (range 12) 1160 | -10/Materials | Central database locked down 1299 | -10/Materials | Discovered new exit (range 8) 1324 | -10/Materials | Build established: Hauler-Mutant 1340 | -10/Materials | Identified exit to Mines 1340 | -10/Materials | Identified exit to Materials 1511 | -10/Materials | Core integrity fell below 50% 2172 | -10/Materials | Entered Mines 2283 | -10/Mines | Discovered exit to Materials (range 9) 2309 | -10/Mines | Core integrity fell below 20% 2611 | -10/Mines | Assembled infested the area 3086 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3108 | -10/Mines | Discovered exit to Materials (range 9) 3583 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3583 | -10/Mines | Discovered new exit (range 5) 3592 | -10/Mines | Entered Exiles 3593 | -10/Exiles | Identified exit to Mines 3647 | -10/Exiles | Met 8R-AWN 3688 | -10/Exiles | Met EX-HEX 3805 | -10/Exiles | Met EX-DEC 3868 | -10/Exiles | Learned location of Zion (-6) 3915 | -10/Exiles | Met EX-BIN 3947 | -10/Exiles | Aligned with FarCom system 3950 | -10/Exiles | Given EX-Vault access code 4000 | -10/Exiles | Opened EX-Vault 4020 | -10/Exiles | Found Field Lobotomy Kit 4067 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4258 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 4258 | -10/Exiles | Entered Mines 4446 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4460 | -9/Mines | Found Prototype Launcher 4491 | -9/Mines | Destroyed YI-UF0 4678 | -9/Mines | Discovered new exit (range 8) 4793 | -9/Mines | Found the Drone Emporium 4809 | -9/Mines | Found Prototype Device 4844 | -9/Mines | Identified exit to Materials 5096 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5239 | -9/Mines | Learned location of Recycling (-7) 5394 | -9/Mines | Entered Materials 5394 | -8/Materials | Evolved 4 slots: Utility x4 6353 | -8/Materials | Identified Decoy Drone Bay 6403 | -8/Materials | Repaired Hvy. Assault Rifle 6597 | -8/Materials | Identified YI-UF0's Doublenader 9579 | -8/Materials | Discovered new exit (range 16) 10051 | -8/Materials | Discovered new exit (range 16) 10345 | -8/Materials | Entered Factory 10345 | -7/Factory | Evolved 2 slots: Utility x2 10869 | -7/Factory | Discovered new exit (range 156) 10881 | -7/Factory | Discovered new exit (range 147) 10885 | -7/Factory | Discovered new exit (range 5) 10960 | -7/Factory | Sucked down chute 10960 | -7/Factory | Entered Waste 10961 | -7/Waste | Met a frightened Derelict 10975 | -7/Waste | EMP discharged 10990 | -7/Waste | Spotted C-40 Crusher 11017 | -7/Waste | Spotted C-40 Crusher 11021 | -7/Waste | Spotted C-40 Crusher 11028 | -7/Waste | Crushed by Compactor (1 part destroyed) 11030 | -7/Waste | Spotted C-40 Crusher 11034 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11045 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11048 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11051 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11054 | -7/Waste | Crushed by Compactor (1 part destroyed) 11070 | -7/Waste | Spotted C-40 Crusher 11071 | -7/Waste | Spotted C-40 Crusher 11075 | -7/Waste | EMP discharged 11075 | -7/Waste | System corruption reached 10% 11085 | -7/Waste | Lost 6 parts (1p1n3u1w) 11086 | -7/Waste | Discovered new exit (range 16) 11129 | -7/Waste | Core integrity fell below 50% 11132 | -7/Waste | Core integrity fell below 20% 11134 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 11075_ System corrupted (+8). 11081_ System corrupted: Substantial component data lost. 11086_ EXIT=FOUND 11112_ System corrupted: Substantial component data lost. 11115_ Slammed into C-40 Crusher. 11125_ Destabilizing: System corrupted (+2). 11125_ 5 Matter crushed. 11126_ Slammed into C-40 Crusher. 11127_ Destabilizing: System corrupted (+1). 11128_ Slammed into C-40 Crusher. 11128_ 4 Matter crushed. 11129_ Slammed into C-40 Crusher. 11129_ Destabilizing: System corrupted (+1). 11130_ Slammed into C-40 Crusher. 11131_ 4 Matter crushed. 11131_ 5 Matter crushed. 11132_ Slammed into C-40 Crusher. 11134_ 5 Matter crushed. 11134_ 4 Matter crushed. 11134_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##########???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????# #???????????????????????????????????? | | ????? #???????????????????????????????????? | | ?????? ?????######?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #??############???????????? | | ??????# #??????# #??# #???????????? | | ??????# #??????# #??# #???????????? | | ??????# ######## #### #???????????? | | ??????# CC CC #???????????? | | ??????# CC%CC #???????????? | | ??????# CC@% < #???????????? | | ??????# CCCCCC% #???????????? | | ??????# ########CCCC#### #???????????? | | ??????# #??????# #??# #???????????? | | ??????# #??????# #??# #???????????? | | ??????# #??????# #??############???????????? | | ??????# ######## ###???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# ######## ###???????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ####### #??????# ###???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | #??????# #???????????????????????? | | ####### #??????# ###???????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????# #??????# #?????????????????????????? | | ??????? #??????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Flak Gun | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticAntigravStorage Manual? 0 Play Time 01:08:28 Cumulative 334.0 hours Start 2021.06.26 @ 15:27:18 End 2021.06.26 @ 19:03:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 77 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48932863-fda6-4235-bf5f-b1bc320bf5e5