Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.26 @ 19:03:11

Player: Demise

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (97)      485
Value Destroyed (2309)     2309
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (-1255)              -1255
              TOTAL SCORE: 5299

 Bonus
-------
High Alert Combat Kills    55
Aligned with FarCom        300
Friendly Fire              -1610

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Treads
  Advanced Treads
  Improved VTOL Module
  Improved VTOL Module

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Advanced Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Layered Light Armor Plating
        Layered Light Armor Plating
                Decoy Drone Bay
>               --- WEAPON -----------
       Enhanced Autogun
                Flak Gun
>               --- INVENTORY --------
          Micro Nuclear Core
       Advanced Treads
       Advanced Treads
       Advanced Treads
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
       Improved VTOL Module
          Large Matter Pod
       Advanced Sensor Array
       Advanced Signal Interpreter
                Salvage Targeting Computer
       Improved Targeting Computer
                Launcher Guidance Computer
                Reflective Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
                System Shield
                System Backup Module
                Recalibrator
       Enhanced Autogun
       Enhanced Autogun
                YI-UF0's Doublenader
       Improved Datajack
                Field Lobotomy Kit
                Plasma Cutter
                Mining Claw
                Mining Claw
                Katana
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Recalibrator
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Layered Light Armor Plating
Weapon                     Flak Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Light Cannon
  Launcher                 YI-UF0's Doublenader
  Special Weapon           Mining Laser
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             92   | 6   22  7   2   7   41  5   2   
  Power                    14   | 1   3   4   .   1   3   1   1   
    Engine                 10   | 1   3   2   .   .   2   1   1   
    Core                   4    | .   .   2   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   1   .   .   2   5   .   .   
    Treads                 9    | 2   1   .   .   1   5   .   .   
    Leg                    1    | .   .   .   .   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 1   4   .   .   .   14  2   .   
    Device                 2    | .   .   .   .   .   1   1   .   
    Storage                7    | 1   4   .   .   .   2   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   10  1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   14  3   2   4   19  2   1   
    Energy Gun             2    | .   1   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 2   7   2   1   1   13  1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   
    Launcher               5    | .   3   .   .   .   1   .   1   
    Special Weapon         4    | .   3   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   2   4   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 11   | .   1   3   .   .   1   .   6   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   1   1   .   .   .   .   1   
  Utility                  4    | .   .   .   .   .   1   .   3   
  Weapon                   3    | .   .   2   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   2   .   .   1   .   6   
Average Slot Usage (%)     94   | .   95  92  85  96  98  89  42  
  Engine                   7    | .   14  5   14  10  4   6   3   
  Core                     3    | .   .   8   .   3   4   .   .   
  Treads                   19   | .   28  21  14  17  18  15  6   
  Device                   2    | .   .   .   .   .   4   4   3   
  Storage                  26   | .   23  28  28  28  26  30  14  
  Protection               10   | .   .   .   .   .   20  15  7   
  Ballistic Gun            17   | .   27  21  20  4   16  13  2   
  Slashing Weapon          3    | .   .   .   .   23  1   1   .   
Naked Turns                80   | .   .   .   .   .   .   .   80  
Heaviest Build             154  | 11  74  73  71  74  137 151 154 
  Greatest Support         50   | 40  40  40  20  48  50  50  50  
  Greatest Overweight (x)  39   | 1   3   3   3   3   39  3   17  
  Average Overweight (x)   2    | .   .   1   3   2   4   2   .   
Largest Inventory Capacity 34   | 6   20  20  20  20  34  34  34  
  Average Capacity         23   | 4   16  20  20  20  27  34  18  
  Most Carried             32   | 4   20  20  20  20  30  32  32  
  Average Carried          22   | 3   13  19  19  19  27  30  18  
  Final Capacity           34   | 6   20  20  20  20  34  34  4   
  Final Carried            32   | 3   20  20  20  20  30  32  4   

 Class Distribution 
--------------------
 89% | Hauler-Mutant
 10% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
        Mutant | -7/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           2645 | 350  844  252  20   74   991  114  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3702 | 201  1157 195  .    340  1674 135  .    
  Parts                    211  | 7    74   9    .    9    105  7    .    
Haulers Intercepted        6    | .    2    .    .    .    4    .    .    
Recyclers Shooed           5    | .    3    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  62   | .   22  11  .   .   27  2   .   
  Guns                     49   | .   16  5   .   .   26  2   .   
  Cannons                  6    | .   .   6   .   .   .   .   .   
  AOE                      7    | .   6   .   .   .   1   .   .   
Classes Destroyed          14   | 3   7   1   .   .   3   .   .   
  Worker                   10   | 2   4   1   .   1   2   .   .   
  Builder                  4    | .   2   .   .   .   2   .   .   
  Tunneler                 6    | 3   2   .   .   .   1   .   .   
  Hauler                   6    | .   2   .   .   .   4   .   .   
  Recycler                 5    | 1   3   .   .   1   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   .   .   5   .   .   
  Swarmer                  12   | .   9   .   .   .   3   .   .   
  Grunt                    30   | .   13  4   .   .   13  .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   
  Sentry                   10   | .   .   .   .   .   8   2   .   
  Assembled                7    | .   .   7   .   .   .   .   .   
Best Kill Streak           8    | 3   6   4   .   1   8   1   .   
  Combat Bots Only         5    | .   5   4   .   .   5   1   .   
Max Kills in Single Turn   3    | 1   3   1   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Damage Taken               3246 | .    652  445  .    .    919  252  978  
  Core                     982  | .    162  39   .    .    44   10   727  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    19   92   .    .    
Volleys Fired              251  | 15   91   46   .    3    88   8    .    
  Largest                  2    | 2    2    2    .    2    2    2    .    
  Hottest                  100  | 40   100  55   .    60   100  53   .    
Shots Fired                480  | 30   176  91   .    6    161  16   .    
  Gun                      427  | 30   167  60   .    6    148  16   .    
  Cannon                   31   | .    .    31   .    .    .    .    .    
  Launcher                 9    | .    6    .    .    .    3    .    .    
  Special                  13   | .    3    .    .    .    10   .    .    
  Kinetic                  453  | 30   164  91   .    4    148  16   .    
  Thermal                  13   | .    3    .    .    .    10   .    .    
  Explosive                9    | .    6    .    .    .    3    .    .    
  Electromagnetic          5    | .    3    .    .    2    .    .    .    
  Robot Hit Streak         25   | 5    16   25   .    7    6    3    .    
  Robot Miss Streak        16   | 2    4    4    .    1    16   4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           247  | 19   111  65   4    20   27   1    .    
  Core Hits                243  | 7    59   29   .    6    123  13   6    
  Critical Hits            3    | .    1    2    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    2    .    .    .    .    .    
Melee Attacks              62   | .    .    .    4    19   38   1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 58   | .    .    .    .    19   38   1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    4    8    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    .    .    
Damage Inflicted           7414 | 250  2022 701  .    1055 2958 335  93   
  Guns                     4612 | 250  1568 359  .    41   2059 335  .    
  Cannons                  342  | .    .    342  .    .    .    .    .    
  Explosions               850  | .    454  .    .    .    396  .    .    
  Melee                    1494 | .    .    .    .    1014 480  .    .    
  Ramming                  116  | .    .    .    .    .    23   .    93   
  Kinetic                  4919 | 250  1546 701  .    28   2059 335  .    
  Thermal                  100  | .    100  .    .    .    .    .    .    
  Explosive                750  | .    354  .    .    .    396  .    .    
  Electromagnetic          35   | .    22   .    .    13   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1494 | .    .    .    .    1014 480  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    3    .    17   
  Average Corruption       2    | .    .    .    .    .    2    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  37   | .    .    .    .    .    33   .    4    
    Message Errors         7    | .    .    .    .    .    7    .    .    
    Matter Fused           2    | .    .    .    .    .    1    .    1    
    Heat Flow Errors       6    | .    .    .    .    .    6    .    .    
    Energy Discharges      9    | .    .    .    .    .    9    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      5    | .    .    .    .    .    5    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Targeting Errors       5    | .    .    .    .    .    5    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            203  | .    20   15   .    150  18   .    .    
  Projectiles              15   | .    .    15   .    .    .    .    .    
  Explosions               20   | .    20   .    .    .    .    .    .    
  Melee                    168  | .    .    .    .    150  18   .    .    
Knockbacks                 7    | .    .    6    .    .    1    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    
  Kinetic                  6    | .    .    6    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      57   | .    .    .    .    .    14   .    43   
  Shots                    1    | .    .    .    .    .    1    .    .    
  Rammed                   24   | .    .    .    .    .    4    .    20   
Targets Rammed             24   | .    .    .    .    .    4    .    20   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        257  | .    20   99   .    20   257  106  .    
  Average Temperature      47   | .    10   26   .    15   53   43   .    
  Received Heat Transfer   927  | .    276  162  .    .    405  84   .    
  Effects                  1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    50   .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Peak Influence             569  | 30  321 175 .   10  569 304 48  
  Initial                  258  | .   19  95  .   .   3   258 48  
  Average                  139  | 12  190 45  .   4   172 222 17  
Maximum Alert Level        2    | .   1   .   .   .   2   1   .   
  Low Security (%)         68   | 100 39  100 .   100 66  34  100 
  Level 1                  28   | .   60  .   .   .   28  65  .   
  Level 2                  2    | .   .   .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   6   .   .   .   7   .   .   
  Investigation            12   | .   5   .   .   .   7   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Distress Signals           4    | .   2   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              101  | .   32  16  .   .   45  2   6   
  Peak Tracking Total      6    | .   3   4   .   .   4   1   6   
  Tactical Retreats        10   | .   .   6   .   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Traps Triggered            5    | .   1   .   .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Disabled          7    | .   4   .   .   1   2   .   .   
  Max in Single Turn       2    | .   2   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was 
Machines Accessed          30   | .   9   .   2   2   17  .   .   
  Terminals                17   | .   6   .   .   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                98   | .   42  .   2   2   52  .   .   
  Successful               57   | .   21  .   2   2   32  .   .   
  Failed                   40   | .   20  .   .   .   20  .   .   
    Catastrophic           4    | .   .   .   .   .   4   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   
  Manual                   62   | .   31  .   1   .   30  .   .   
  Terminals                58   | .   30  .   .   .   28  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   3   .   .   
  Recycling Units          23   | .   11  .   .   .   12  .   .   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             15   | .   7   .   2   2   4   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       7    | .   3   .   .   .   4   .   .   
  Retrieve Matter          4    | .   2   .   .   .   2   .   .   
  Retrieve Components      3    | .   1   .   .   .   2   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   
  Insert Component         5    | .   .   .   .   .   5   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         24   | .   11  .   .   .   13  .   .   
  Terminals                15   | .   7   .   .   .   8   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 12   | .   5   .   .   .   7   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   5   .   .   
    Reject                 3    | .   1   .   .   .   2   .   .   
    Recyclers              2    | .   1   .   .   .   1   .   .   
    Mask                   3    | .   1   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   9   .   .   .   14  .   .   
  Full Trace Events        14   | .   5   .   .   .   9   .   .   
  Feedback Events          3    | .   .   .   .   .   3   .   .   
    Corruption             3    | .   .   .   .   .   3   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     16   | .   .   .   .   .   16  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         432  | .   78  .   .   .   354 .   .   
  Retrieved Components     29   | .   10  .   .   .   19  .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  
Total Orders               1    | .   .   .   .   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   
Ally Attacks               10   | .   .   .   .   .   .   .   10  
  Total Damage             187  | .   .   .   .   .   .   .   187 
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       4    | .   4   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               11133 | 119  2052 1420 666  1136 4951 615  174  
Spaces Moved               4295  | 50   984  639  298  503  1417 251  153  
  Core                     224   | 26   .    .    .    .    84   .    114  
  Treads                   4071  | 24   984  639  298  503  1333 251  39   
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  220  180  180  192  50   
  Average Speed            224   | 118  173  198  220  209  299  204  98   
  Slowest Speed            2000  | 160  220  220  220  220  2000 212  900  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       71    | 3    99   98   70   94   93   20   94   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    1    .    .    .    
  Known Exits Taken        3     | .    1    .    1    1    .    .    .    
  Unknown Exits Taken      3     | 1    .    1    .    .    1    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    
Spaces Dug                 31    | .    3    .    .    1    26   1    .    
Terrain Destroyed          87    | .    43   .    .    1    42   1    .    
  Melee                    22    | .    .    .    .    1    20   1    .    
  Projectile               13    | .    3    .    .    .    10   .    .    
  AOE                      52    | .    40   .    .    .    12   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      5199 | 78   1149 713  306  545  1892 341  175  
  Wait                     358  | 1    16   11   .    3    258  69   .    
  Move                     4289 | 49   983  638  297  502  1416 251  153  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 6    24   4    1    5    27   4    .    
  Fast Attach              18   | 4    3    3    .    3    3    1    1    
  Attach                   15   | 2    1    3    1    .    6    2    .    
  Detach                   6    | .    2    1    1    .    .    2    .    
  Swap                     59   | .    18   1    1    4    32   2    1    
  Drop                     51   | 1    11   6    1    8    23   1    .    
  Fire                     251  | 15   91   46   .    3    88   8    .    
  Melee                    57   | .    .    .    4    17   35   1    .    
  Ram                      20   | .    .    .    .    .    .    .    20   
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory (discovered 3 exits: [*Fac] / [*Sto x2])
-7/Waste (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    31 | -11/Scrapyard | Discovered new exit (range 15)
   120 | -11/Scrapyard | Entered Materials
   324 | -10/Materials | Build established: Mutant
   677 | -10/Materials | Discovered new exit (range 7)
   715 | -10/Materials | Discovered new exit (range 9)
   900 | -10/Materials | Discovered new exit (range 12)
  1160 | -10/Materials | Central database locked down
  1299 | -10/Materials | Discovered new exit (range 8)
  1324 | -10/Materials | Build established: Hauler-Mutant
  1340 | -10/Materials | Identified exit to Mines
  1340 | -10/Materials | Identified exit to Materials
  1511 | -10/Materials | Core integrity fell below 50%
  2172 | -10/Materials | Entered Mines
  2283 | -10/Mines     | Discovered exit to Materials (range 9)
  2309 | -10/Mines     | Core integrity fell below 20%
  2611 | -10/Mines     | Assembled infested the area
  3086 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3108 | -10/Mines     | Discovered exit to Materials (range 9)
  3583 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  3583 | -10/Mines     | Discovered new exit (range 5)
  3592 | -10/Mines     | Entered Exiles
  3593 | -10/Exiles    | Identified exit to Mines
  3647 | -10/Exiles    | Met 8R-AWN
  3688 | -10/Exiles    | Met EX-HEX
  3805 | -10/Exiles    | Met EX-DEC
  3868 | -10/Exiles    | Learned location of Zion (-6)
  3915 | -10/Exiles    | Met EX-BIN
  3947 | -10/Exiles    | Aligned with FarCom system
  3950 | -10/Exiles    | Given EX-Vault access code
  4000 | -10/Exiles    | Opened EX-Vault
  4020 | -10/Exiles    | Found Field Lobotomy Kit
  4067 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4258 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
  4258 | -10/Exiles    | Entered Mines
  4446 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  4460 | -9/Mines      | Found Prototype Launcher
  4491 | -9/Mines      | Destroyed YI-UF0
  4678 | -9/Mines      | Discovered new exit (range 8)
  4793 | -9/Mines      | Found the Drone Emporium
  4809 | -9/Mines      | Found Prototype Device
  4844 | -9/Mines      | Identified exit to Materials
  5096 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5239 | -9/Mines      | Learned location of Recycling (-7)
  5394 | -9/Mines      | Entered Materials
  5394 | -8/Materials  | Evolved 4 slots: Utility x4
  6353 | -8/Materials  | Identified Decoy Drone Bay
  6403 | -8/Materials  | Repaired Hvy. Assault Rifle
  6597 | -8/Materials  | Identified YI-UF0's Doublenader
  9579 | -8/Materials  | Discovered new exit (range 16)
 10051 | -8/Materials  | Discovered new exit (range 16)
 10345 | -8/Materials  | Entered Factory
 10345 | -7/Factory    | Evolved 2 slots: Utility x2
 10869 | -7/Factory    | Discovered new exit (range 156)
 10881 | -7/Factory    | Discovered new exit (range 147)
 10885 | -7/Factory    | Discovered new exit (range 5)
 10960 | -7/Factory    | Sucked down chute
 10960 | -7/Factory    | Entered Waste
 10961 | -7/Waste      | Met a frightened Derelict
 10975 | -7/Waste      | EMP discharged
 10990 | -7/Waste      | Spotted C-40 Crusher
 11017 | -7/Waste      | Spotted C-40 Crusher
 11021 | -7/Waste      | Spotted C-40 Crusher
 11028 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 11030 | -7/Waste      | Spotted C-40 Crusher
 11034 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 11045 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 11048 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 11051 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 11054 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 11070 | -7/Waste      | Spotted C-40 Crusher
 11071 | -7/Waste      | Spotted C-40 Crusher
 11075 | -7/Waste      | EMP discharged
 11075 | -7/Waste      | System corruption reached 10%
 11085 | -7/Waste      | Lost 6 parts (1p1n3u1w)
 11086 | -7/Waste      | Discovered new exit (range 16)
 11129 | -7/Waste      | Core integrity fell below 50%
 11132 | -7/Waste      | Core integrity fell below 20%
 11134 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
11075_ System corrupted (+8).
11081_ System corrupted: Substantial component data lost.
11086_ EXIT=FOUND
11112_ System corrupted: Substantial component data lost.
11115_ Slammed into C-40 Crusher. <x*>
11125_ Destabilizing: System corrupted (+2).
11125_ 5 Matter crushed.
11126_ Slammed into C-40 Crusher. <x2>
11127_ Destabilizing: System corrupted (+1).
11128_ Slammed into C-40 Crusher.
11128_ 4 Matter crushed.
11129_ Slammed into C-40 Crusher.
11129_ Destabilizing: System corrupted (+1).
11130_ Slammed into C-40 Crusher. <x2>
11131_ 4 Matter crushed.
11131_ 5 Matter crushed. <x2>
11132_ Slammed into C-40 Crusher. <x3>
11134_ 5 Matter crushed.
11134_ 4 Matter crushed.
11134_ 3 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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| ??????#    #??????#    #??############???????????? |
| ??????#    #??????#    #??#          #???????????? |
| ??????#    #??????#    #??#          #???????????? |
| ??????#    ########    ####          #???????????? |
| ??????#                CC CC         #???????????? |
| ??????#                CC%CC         #???????????? |
| ??????#                CC@%     <    #???????????? |
| ??????#            CCCCCC%           #???????????? |
| ??????#    ########CCCC####          #???????????? |
| ??????#    #??????#    #??#          #???????????? |
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| ???????    #??????#    #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: TH             10
Evasion (%)                50
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
  Imp. VTOL Module | -8/Materials | Scanalyzed
     Hacking Suite | -8/Materials | Scanalyzed
          Flak Gun | -8/Materials | Scanalyzed
 Hcp. Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GyrokineticAntigravStorage
  Manual?         0
Play Time         01:08:28
  Cumulative      334.0 hours
  Start           2021.06.26 @ 15:27:18
  End             2021.06.26 @ 19:03:11
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          289
  Rogue           289
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          77
Achievement%      59
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48932863-fda6-4235-bf5f-b1bc320bf5e5