Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 22:05:26

Player: Sionnis

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (456)     2280
Value Destroyed (15137)    15137
Prototype IDs (49)         980
Alien Tech Used (0)        0
Bonus (7619)               7619
              TOTAL SCORE: 35316

 Bonus
-------
High Alert Combat Kills    5651
Follower Combat Kills      179
Entered Garrisons          400
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1600
Matter                     291/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (12) --
               (None)
>          --- UTILITY (4) ------
           Hacking Suite
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
           Gravity Neutralizer
           ECM Suite
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
               Backup Power III
         Micro Nuclear Core
>              --- PROPULSION -------
               VTOL Module
      Improved VTOL Module
               Nuclear Pulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Impulse Thruster
               Q-thruster
>              --- UTILITY ----------
      Enhanced Optical Array
  Experimental Propulsion Shielding
      Advanced Powered Armor
               Hacking Suite
>              --- WEAPON -----------
          Mini Grenade Launcher
               Axe
               Force Lance
>              --- INVENTORY --------
               Neutrino Core
         Light Quantum Reactor
               Gravity Neutralizer
               ECM Suite
      Hardened Medium Armor Plating
[Rating: 118]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Impulse Thruster
Utility                    Improved Medium Armor Plating
  Device                   Improved Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   2   2   .   2   2   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Propulsion               10   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   1   .   2   1   1   
  Utility                  2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             261  | 3   11  3   33  5   3   18  28  18  8   10  14  22  10  35  .   2   .   9   1   .   .   12  1   15  
  Power                    29   | 1   1   1   5   .   .   2   3   3   1   .   2   2   1   2   .   .   .   1   .   .   .   .   .   4   
    Engine                 13   | 1   1   1   5   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   2   .   2   1   .   2   1   1   2   .   .   .   1   .   .   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               94   | 2   2   1   12  .   2   3   13  1   1   5   5   7   7   12  .   .   .   3   1   .   .   8   1   8   
    Treads                 52   | 2   2   1   10  .   1   3   13  1   1   5   5   7   1   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Flight                 39   | .   .   .   1   .   .   .   .   .   .   .   .   .   6   11  .   .   .   3   1   .   .   8   1   8   
  Utility                  56   | .   3   .   6   .   1   7   4   5   2   1   3   4   .   15  .   .   .   3   .   .   .   1   .   1   
    Device                 11   | .   .   .   .   .   .   1   .   2   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   
    Storage                5    | .   1   .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   2   .   1   .   .   2   .   1   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
    Protection             27   | .   .   .   3   .   1   4   3   2   1   1   2   3   .   3   .   .   .   2   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | .   5   1   10  5   .   6   8   9   4   4   4   9   2   6   .   2   .   2   .   .   .   3   .   2   
    Energy Gun             11   | .   .   .   3   .   .   1   2   2   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          40   | .   5   1   5   2   .   3   6   4   4   2   2   6   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   .   .   1   .   .   .   1   1   1   2   3   .   2   .   2   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   .   .   .   3   .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   3   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 65   | .   .   2   4   1   6   2   1   .   1   1   .   .   7   8   .   .   .   .   1   .   .   .   .   31  
  Power                    12   | .   .   1   1   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   6   
  Propulsion               35   | .   .   1   1   .   2   1   .   .   .   .   .   .   4   7   .   .   .   .   .   .   .   .   .   19  
  Utility                  13   | .   .   .   2   .   3   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   4   
  Weapon                   5    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Highest Loss Streak      28   | .   .   2   1   1   4   1   1   .   1   1   .   .   7   2   .   .   .   .   1   .   .   .   .   28  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  99  98  100 98  99  98  99  99  99  98  76  52  68  100 84  100 98  94  78  78  90  86  65  
  Engine                   5    | .   14  14  10  11  10  .   7   2   .   .   .   1   4   .   7   7   7   6   5   5   5   4   4   2   
  Core                     3    | .   .   .   .   .   .   10  1   6   9   9   9   5   .   2   .   .   .   5   5   5   5   4   4   3   
  Treads                   22   | .   27  27  21  22  21  21  26  27  27  27  25  26  19  .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  30  30  30  32  35  31  31  46  47  39  
  Storage                  8    | .   13  14  11  11  11  11  9   9   9   9   9   7   4   .   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   13  14  12  11  10  8   8   1   9   9   3   .   .   9   7   7   7   6   5   5   5   4   4   3   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   5   4   11  15  15  15  12  5   5   5   4   4   4   
  Protection               9    | .   .   .   8   11  10  11  9   12  9   9   14  15  9   1   7   7   7   6   11  10  10  9   8   5   
  Energy Gun               5    | .   .   .   10  .   .   10  8   9   9   9   8   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   8   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            20   | .   27  28  13  23  32  19  26  26  26  25  26  10  4   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 3   31  31  64  65  65  68  74  82  116 112 119 125 118 14  12  12  12  24  24  23  23  39  36  38  
  Greatest Support         90   | 40  40  40  40  40  40  40  62  62  62  62  90  90  80  24  21  21  21  27  27  27  27  67  39  72  
  Greatest Overweight (x)  5    | .   .   1   5   1   4   4   1   1   1   1   1   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   15  15  20  20  20  20  20  20  25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         18   | 5   14  15  16  20  20  20  20  20  24  25  25  25  18  5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 3   15  15  20  20  20  19  20  20  25  22  25  25  24  5   5   5   5   5   4   4   4   5   4   5   
  Average Carried          17   | 1   12  14  16  19  19  17  19  19  22  21  24  24  16  3   5   5   5   4   3   4   4   4   4   4   
  Final Capacity           25   | 5   15  15  20  20  20  20  20  20  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 3   15  14  20  20  17  19  19  20  25  21  25  24  3   5   5   5   5   5   4   4   4   5   4   5   

 Class Distribution 
--------------------
 28% | Skirmisher
 21% | Gunner
 14% | Tank
 13% | Mutant
  8% | Scavenger-Skirmisher
  4% | Sprinter
  3% | Hacker-Sprinter
  3% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
               Gunner | -9/Mines
               Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
                 Tank | -8/Materials
                 Tank | -7/Factory
       Scavenger-Tank | -7/Waste
      Hacker-Sprinter | -7/Factory
      Hacker-Sprinter | -7/Lower Caves
      Hacker-Sprinter | -7/Data Miner
      Hacker-Sprinter | -6/Proximity Caves
      Hacker-Sprinter | -6/Factory
   Machinist-Sprinter | -5/Factory
             Sprinter | -4/Factory
             Sprinter | -4/DSF
             Sprinter | -3/Research
             Sprinter | -2/Research
             Sprinter | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  Acc  
Matter Collected           12191 | 179  718  226  1062 167  40   668  1413 1134 1278 540  922  2467 349  703  3    .    20   63   .    .    .    35   .    204  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18799 | .    718  251  1964 311  374  575  2298 1681 2482 857  1722 3433 1013 720  .    .    .    90   .    .    .    35   .    275  
  Parts                    1063  | .    63   10   131  17   20   30   128  108  122  43   114  180  21   43   .    .    .    13   .    .    .    1    .    19   
Haulers Intercepted        19    | .    2    .    2    .    .    .    6    .    2    .    4    1    .    2    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | .    1    .    4    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  402  | .   21  16  51  11  9   18  48  42  51  24  30  59  4   10  .   .   .   3   .   .   .   .   .   5   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   .   3   
  Guns                     347  | .   21  16  33  7   9   16  48  42  50  20  23  58  4   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  22   | .   .   .   18  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      23   | .   .   .   .   .   .   2   .   .   1   4   7   .   .   4   .   .   .   3   .   .   .   .   .   2   
Classes Destroyed          20   | .   6   2   5   1   2   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   13   | .   1   .   2   .   .   .   2   .   3   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   .   .   1   .   .   .   1   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | .   .   .   .   .   .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   19   | .   2   .   2   .   .   .   6   .   2   .   4   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | .   .   .   2   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   1   .   3   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  36   | .   3   .   5   .   .   .   5   .   4   .   5   4   .   5   .   .   .   2   .   .   .   1   .   2   
  Swarmer                  87   | .   9   2   10  6   .   7   18  10  4   7   2   3   .   4   .   .   .   3   .   .   .   .   .   2   
  Grunt                    190  | .   12  3   29  4   1   8   22  14  32  13  15  36  .   1   .   .   .   .   .   .   .   .   .   .   
  Brawler                  12   | .   .   .   .   1   1   1   .   .   4   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  12   | .   .   .   1   .   .   .   .   2   3   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                5    | .   .   .   1   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   53   | .   .   .   10  .   .   .   8   12  6   3   7   5   .   1   .   .   .   .   .   .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   5   2   .   1   1   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmer               14   | .   .   .   .   .   2   .   .   3   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   1   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   5   9   5   5   4   4   7   5   11  5   19  10  4   5   .   .   .   3   .   .   .   1   .   3   
  Combat Bots Only         13   | .   4   9   4   5   4   4   4   5   11  5   13  8   4   4   .   .   .   3   .   .   .   .   .   3   
Max Kills in Single Turn   3    | .   2   2   2   2   1   2   2   3   2   3   3   3   1   1   .   .   .   3   .   .   .   1   .   2   
  Gunslinging              2    | .   1   1   1   1   .   1   1   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   .   .   1   3   2   .   .   1   .   .   .   3   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        1360  | .    52   31   147  10   68   68   91   104  99   60   52   110  6    105  2    .    .    6    3    .    .    .    .    346  
  Missed                   425   | .    13   6    30   2    18   18   30   30   21   17   18   25   .    48   1    .    .    4    2    .    .    .    .    142  
Damage Taken               15244 | .    368  484  1342 86   758  708  980  1222 1342 592  492  1237 250  743  18   .    .    66   73   .    .    .    .    4483 
  Core                     3228  | .    67   59   183  10   59   79   84   306  23   64   45   132  138  361  .    .    .    13   .    .    .    .    .    1605 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  159   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  
  Regen/Repaired (Parts)   850   | .    79   .    226  .    .    .    230  .    208  .    .    .    .    15   .    .    .    92   .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    49   .    .    .    17   .    .    .    .    5    .    .    .    .    .    9    98   100  .    100  100  100  .    
Volleys Fired              802   | .    53   24   103  16   27   31   84   71   98   43   59   150  33   5    .    .    .    1    .    .    .    1    .    3    
  Largest                  4     | .    2    2    3    3    3    3    4    4    4    4    4    4    1    2    .    .    .    2    .    .    .    1    .    1    
  Hottest                  170   | .    46   46   156  114  79   141  153  159  159  170  165  165  60   60   .    .    .    60   .    .    .    94   .    30   
Shots Fired                2086  | .    106  48   293  48   79   80   328  233  321  129  208  168  31   8    .    .    .    2    .    .    .    1    .    3    
  Gun                      1974  | .    106  48   220  37   79   75   328  233  321  127  201  167  31   .    .    .    .    .    .    .    .    1    .    .    
  Cannon                   87    | .    .    .    73   11   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 25    | .    .    .    .    .    .    2    .    .    .    2    7    1    .    8    .    .    .    2    .    .    .    .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1582  | .    106  48   121  32   79   55   244  180  267  101  156  162  31   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  479   | .    .    .    172  16   .    23   84   53   54   26   45   5    .    .    .    .    .    .    .    .    .    1    .    .    
  Explosive                25    | .    .    .    .    .    .    2    .    .    .    2    7    1    .    8    .    .    .    2    .    .    .    .    .    3    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    9    8    16   8    7    15   19   13   15   18   8    18   13   5    .    .    .    .    .    .    .    .    .    1    
  Robot Miss Streak        15    | .    6    5    10   5    5    3    6    10   12   15   10   6    3    2    .    .    .    1    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        39    | .    2    4    2    1    1    4    8    9    3    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    1    1    1    1    1    1    2    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1512  | .    77   38   219  29   63   59   212  151  208  80   110  153  31   46   .    .    .    4    .    .    .    2    .    30   
  Core Hits                1199  | .    47   34   199  18   40   58   158  104  167  61   98   149  18   22   .    .    .    5    .    .    .    1    .    20   
  Critical Kills           6     | .    1    1    .    1    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    1    2    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         37    | .    2    3    .    1    .    2    6    9    1    3    1    1    .    6    .    .    .    .    .    .    .    .    .    2    
    Burn                   17    | .    .    .    .    .    .    2    5    7    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                12    | .    2    3    .    1    .    .    1    2    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              164   | .    .    .    .    .    .    .    .    4    .    .    .    2    .    78   .    .    .    17   .    .    .    5    1    57   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 110   | .    .    .    .    .    .    .    .    4    .    .    .    2    .    78   .    .    .    17   .    .    .    2    .    7    
  Piercing                 54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    50   
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    .    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    3    
Damage Inflicted           39969 | .    1188 566  3710 504  875  1371 3994 2990 4137 1793 3309 8782 2567 2091 .    .    .    341  .    .    .    115  .    1636 
  Guns                     32376 | .    1172 566  2631 349  875  1140 3994 2990 3968 1459 2182 8483 2567 .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1254  | .    .    .    1079 155  .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2817  | .    .    .    .    .    .    211  .    .    155  334  1090 225  .    318  .    .    .    174  .    .    .    .    .    310  
  Melee                    3393  | .    .    .    .    .    .    .    .    .    .    .    .    32   .    1753 .    .    .    167  .    .    .    115  .    1326 
  Ramming                  129   | .    16   .    .    .    .    .    .    .    14   .    37   42   .    20   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  26875 | .    1172 566  1295 280  875  833  2893 2460 2919 1071 1510 8434 2567 .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  7135  | .    .    .    2415 224  .    327  1101 530  1204 388  672  274  .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2437  | .    .    .    .    .    .    211  .    .    .    334  1090 .    .    318  .    .    .    174  .    .    .    .    .    310  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2190  | .    .    .    .    .    .    .    .    .    .    .    .    32   .    1753 .    .    .    167  .    .    .    115  .    123  
  Piercing                 1203  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1203 
Highest Corruption         24    | .    .    .    .    .    7    7    .    .    .    .    .    2    18   22   5    5    5    .    .    .    .    .    .    24   
  Average Corruption       7     | .    .    .    .    .    4    7    .    .    .    .    .    1    13   16   5    5    5    .    .    .    .    .    .    10   
  Corruption Purged        19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  164   | .    .    .    .    .    1    37   .    .    .    .    .    33   11   59   1    1    6    .    .    .    .    .    .    15   
    Message Errors         44    | .    .    .    .    .    .    14   .    .    .    .    .    9    1    12   .    .    5    .    .    .    .    .    .    3    
    Matter Fused           32    | .    .    .    .    .    .    8    .    .    .    .    .    5    2    14   .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       16    | .    .    .    .    .    .    3    .    .    .    .    .    4    3    4    .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      25    | .    .    .    .    .    .    6    .    .    .    .    .    7    1    11   .    .    .    .    .    .    .    .    .    .    
    Parts Rejected         4     | .    .    .    .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    3    .    .    .    .    .    3    .    10   1    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Misdirections          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    7    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            487   | .    .    .    3    2    .    .    .    .    .    .    33   20   .    220  .    .    .    45   .    .    .    44   .    120  
  Projectiles              5     | .    .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               58    | .    .    .    .    .    .    .    .    .    .    .    31   20   .    3    .    .    .    .    .    .    .    .    .    4    
  Melee                    424   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    217  .    .    .    45   .    .    .    44   .    116  
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261   | .    .    .    .    .    .    3    75   .    68   .    .    .    .    65   .    .    .    26   .    .    .    .    .    24   
  Shots                    8     | .    .    .    .    .    .    1    1    .    1    .    .    .    .    1    .    .    .    2    .    .    .    .    .    2    
  Rammed                   7     | .    1    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    1    .    .    .    .    .    .    .    1    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        593   | .    .    10   503  170  12   417  416  593  458  393  470  558  482  246  3    177  .    126  .    .    .    67   .    233  
  Average Temperature      127   | .    .    10   125  66   3    131  98   154  158  142  142  158  224  110  3    112  .    31   .    .    .    16   .    47   
  Received Heat Transfer   3709  | .    132  70   435  15   27   306  396  405  612  261  189  531  .    105  9    .    .    .    .    .    .    .    .    216  
  Effects                  94    | .    .    .    13   .    .    5    5    15   15   4    8    25   4    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              13    | .    .    .    .    .    .    .    1    2    2    2    2    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           13    | .    .    .    2    .    .    .    1    3    2    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           28    | .    .    .    7    .    .    .    .    3    8    2    3    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           10    | .    .    .    1    .    .    .    1    2    2    .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          10    | .    .    .    .    .    .    1    1    1    1    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         6     | .    .    .    1    .    .    1    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         12    | .    .    .    2    .    .    3    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    6    1    .    1    6    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         12369 | .    .    .    3485 339  .    777  2664 1477 1701 629  999  298  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  Acc  
Peak Influence             2403 | .    269  85   664  417  .    276  616  2403 1805 1785 1064 1788 625  736  .    .    .    237  61   28   19   158  106  511  
  Initial                  1173 | .    .    .    .    253  .    .    .    400  1171 1173 869  410  625  388  .    .    .    46   61   24   19   10   88   72   
  Average                  558  | .    66   31   310  255  .    69   174  1278 1242 1554 856  807  605  488  .    .    .    141  60   27   19   66   91   266  
Maximum Alert Level        5    | .    1    .    2    2    .    1    2    5    5    5    3    5    2    3    .    .    .    1    .    .    .    .    .    2    
  Low Security (%)         32   | 100  95   100  31   20   .    91   56   .    .    .    .    .    .    .    .    .    .    66   100  100  100  100  100  29   
  Level 1                  19   | .    4    .    40   66   .    8    34   .    .    .    .    22   .    26   .    .    .    33   .    .    .    .    .    60   
  Level 2                  15   | .    .    .    28   13   .    .    8    17   .    .    10   35   100  70   .    .    .    .    .    .    .    .    .    9    
  Level 3                  13   | .    .    .    .    .    .    .    .    31   23   .    89   13   .    2    .    .    .    .    .    .    .    .    .    .    
  Level 4                  10   | .    .    .    .    .    .    .    .    18   67   46   .    17   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  7    | .    .    .    .    .    .    .    .    32   8    53   .    10   .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          88   | .    8    .    10   1    .    .    9    .    13   .    3    16   .    14   .    .    .    6    .    .    .    .    .    8    
  Investigation            47   | .    7    .    6    1    .    .    6    .    6    .    1    3    .    8    .    .    .    6    .    .    .    .    .    3    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            15   | .    1    .    3    .    .    .    2    .    2    .    1    3    .    1    .    .    .    .    .    .    .    .    .    2    
  Assault                  8    | .    .    .    1    .    .    .    .    .    2    .    1    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Garrison                 11   | .    .    .    .    .    .    .    1    .    3    .    .    3    .    2    .    .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Distress Signals           17   | .   2   .   1   .   .   1   3   .   1   .   5   1   .   2   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              565  | .   30  21  63  14  18  18  65  41  58  20  41  71  6   31  2   .   .   4   1   .   1   6   1   53  
  Peak Tracking Total      21   | .   4   5   5   3   12  3   7   8   6   3   7   7   3   6   4   .   .   2   1   .   1   5   1   21  
  Tactical Retreats        31   | .   .   1   1   .   .   .   4   1   1   .   1   4   .   8   1   .   .   .   .   .   .   1   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Traps Triggered            21   | .   2   .   2   .   .   .   1   6   2   4   1   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Machines Disabled          33   | .   .   .   1   .   3   1   1   2   4   .   2   17  .   .   .   .   .   2   .   .   .   .   .   .   
  Max in Single Turn       11   | .   .   .   1   .   1   1   1   1   2   .   1   11  .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Machines Accessed          105  | .   10  .   12  2   1   .   14  3   6   2   10  5   .   19  .   3   .   9   1   1   .   2   .   5   
  Terminals                67   | .   7   .   9   .   .   .   9   3   4   2   8   2   .   9   .   .   .   6   1   1   .   2   .   4   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          11   | .   1   .   2   .   .   .   2   .   1   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                311  | .   45  .   41  2   1   .   55  5   18  7   25  12  .   42  .   13  .   27  1   1   .   4   .   12  
  Successful               151  | .   19  .   22  2   1   .   28  2   11  1   12  2   .   22  .   13  .   13  .   1   .   .   .   2   
  Failed                   158  | .   26  .   18  .   .   .   26  3   7   6   13  10  .   20  .   .   .   14  1   .   .   4   .   10  
    Catastrophic           34   | .   2   .   1   .   .   .   3   2   3   3   5   2   .   6   .   .   .   5   .   .   .   1   .   1   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   151  | .   27  .   22  .   1   .   25  .   7   1   18  3   .   17  .   .   .   20  1   .   .   4   .   5   
  Terminals                204  | .   33  .   32  .   .   .   37  5   12  7   20  3   .   20  .   .   .   19  1   1   .   4   .   10  
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   9   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          35   | .   4   .   7   .   .   .   7   .   5   .   .   .   .   8   .   .   .   4   .   .   .   .   .   .   
  Recycling Units          17   | .   8   .   .   .   .   .   .   .   .   .   3   .   .   5   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   2   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   1   .   1   .   2   4   .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             75   | .   10  .   10  2   1   .   12  2   6   1   8   .   .   7   .   13  .   2   .   1   .   .   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   2   .   .   .   1   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              8    | .   .   .   2   .   .   .   3   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          12   | .   3   .   1   .   .   .   3   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   2   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       27   | .   3   .   7   .   .   .   6   .   4   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   
  Scan Component           14   | .   2   .   4   .   .   .   3   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Repair                   12   | .   1   .   3   .   .   .   3   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   4   .   3   .   .   .   3   .   .   .   4   .   .   3   .   .   .   4   .   .   .   .   .   2   
  Terminals                20   | .   4   .   3   .   .   .   3   .   .   .   3   .   .   2   .   .   .   3   .   .   .   .   .   2   
    Assimilate             6    | .   2   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 14   | .   2   .   2   .   .   .   2   .   .   .   2   .   .   2   .   .   .   2   .   .   .   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         90   | .   10  .   11  .   .   .   12  3   6   2   8   5   .   17  .   .   .   9   1   .   .   2   .   4   
  Full Trace Events        53   | .   10  .   8   .   .   .   8   2   4   1   1   2   .   8   .   .   .   6   .   .   .   .   .   3   
  Feedback Events          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   
    Corruption             4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   1   .   3   .   1   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   125 .   .   .   76  .   .   .   .   .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   5   .   .   .   .   .   .   
Parts Repaired             12   | .   1   .   3   .   .   .   3   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   
  Time                     498  | .   13  .   166 .   .   .   130 .   113 .   .   .   .   44  .   .   .   32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Total Allies               11   | .   1   .   1   4   .   .   1   1   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Largest Group            3    | .   1   1   1   3   2   1   1   1   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      96   | .   9   9   10  40  32  16  10  31  .   .   10  10  .   .   .   .   96  26  .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   9   9   10  31  16  16  10  31  .   .   10  10  .   .   .   .   96  26  .   .   .   .   .   .   
Total Orders               41   | .   8   4   15  2   2   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     22   | .   4   2   7   1   2   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   19   | .   4   2   8   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               53   | .   .   .   .   24  4   7   .   4   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   
  Total Damage             972  | .   .   .   .   235 31  88  .   66  .   .   .   .   .   .   .   .   552 .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Low Dat Pro Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       6    | .   3   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               30077 | 72   2553 924  4076 1516 1041 1472 3911 3046 2248 1055 2301 2626 175  1360 101  29   120  548  36   12   8    292  12   543  
Spaces Moved               15476 | 45   1157 526  1520 600  295  546  1349 1121 669  360  773  857  124  1873 222  90   373  1176 65   47   30   434  30   1194 
  Core                     56    | 6    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    16   
  Treads                   9738  | 39   1157 526  1438 600  274  543  1349 1121 669  360  773  857  32   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   106   | .    .    .    82   .    21   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5576  | .    .    .    .    .    .    .    .    .    .    .    .    .    58   1873 222  90   373  1176 65   47   30   434  30   1178 
  Fastest Speed            6     | 50   160  160  160  240  135  150  240  241  241  235  240  242  29   26   28   28   28   26   26   26   26   12   24   6    
  Average Speed            153   | 145  160  160  213  240  232  239  240  244  245  237  247  262  96   31   28   28   28   26   26   26   26   23   24   24   
  Slowest Speed            410   | 160  160  240  240  240  240  240  241  250  250  241  250  410  242  40   28   28   28   29   26   26   26   26   24   50   
  Overloaded Moves         20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    5    .    .    .    1    .    15   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       53    | 4    99   96   98   95   60   95   86   86   47   43   66   21   80   50   32   72   67   29   4    1    49   16   1    33   
  Regions Visited          24
    Branch Regions         7
  Pre-discovered Areas     5     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    .    .    .    1    .    1    .    1    .    .    1    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    1    1    .    1    1    .    .    1    1    .    
Scrap Searched             7     | .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
Spaces Dug                 103   | .    .    .    .    .    .    37   .    .    1    .    .    11   .    11   .    .    .    7    .    .    .    3    1    32   
Terrain Destroyed          372   | .    .    .    .    .    .    38   34   .    41   15   56   71   .    55   .    .    .    19   .    .    .    3    1    39   
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    11   .    .    .    7    .    .    .    3    1    13   
  Projectile               42    | .    .    .    .    .    .    1    .    .    11   1    13   16   .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      294   | .    .    .    .    .    .    37   34   .    30   14   43   54   .    44   .    .    .    12   .    .    .    .    .    26   
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Fac  Was  Fac  Low  Dat  Pro  Fac  Fac  Fac  DSF  Res  Res  Acc  
Total                      20377 | 50   1755 560  2137 641  591  645  1878 1323 1128 484  1044 1209 174  2514 260  93   387  1386 83   46   29   608  32   1320 
  Wait                     3372  | .    505  5    423  11   262  38   368  77   343  54   157  146  5    509  39   .    15   183  17   .    .    147  1    67   
  Move                     15398 | 44   1156 525  1519 599  294  545  1348 1118 668  359  772  857  123  1855 221  89   372  1166 64   46   29   431  29   1169 
  Hop                      23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    4    .    .    .    1    .    10   
  Pick Up                  146   | 3    17   2    25   5    1    5    16   9    6    3    16   9    1    18   .    .    .    4    1    .    .    2    .    3    
  Fast Attach              124   | 3    8    .    13   1    .    8    13   7    1    2    6    9    8    15   .    2    .    5    .    .    .    12   .    11   
  Attach                   58    | .    .    2    5    1    3    6    1    1    3    4    1    7    3    13   .    .    .    2    1    .    .    .    1    4    
  Detach                   12    | .    2    .    1    .    .    3    .    1    1    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    
  Swap                     81    | .    3    1    16   3    .    4    14   10   4    4    7    6    .    7    .    .    .    2    .    .    .    .    .    .    
  Drop                     187   | .    10   1    32   5    4    5    34   17   3    7    22   18   1    9    .    2    .    5    .    .    .    9    .    3    
  Fire                     802   | .    53   24   103  16   27   31   84   71   98   43   59   150  33   5    .    .    .    1    .    .    .    1    .    3    
  Melee                    149   | .    .    .    .    .    .    .    .    4    .    .    .    2    .    73   .    .    .    14   .    .    .    5    1    50   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    1    .    .    .    .    .    .    .    1    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    8    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / [*Low] / Ext)
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: [*Res] / [*Tes])
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    73 | -11/Scrapyard      | Entered Materials
   282 | -10/Materials      | Discovered new exit (range 12)
   310 | -10/Materials      | Build established: Mutant
   565 | -10/Materials      | Discovered new exit (range 13)
   779 | -10/Materials      | Discovered new exit (range 16)
  1343 | -10/Materials      | Discovered new exit (range 14)
  2157 | -10/Materials      | Repaired Lgt. Treads
  2626 | -10/Materials      | Entered Mines
  2626 | -10/Mines          | Accompanied by 1 ally
  2627 | -10/Mines          | Assembled infested the area
  2632 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2656 | -10/Mines          | Core integrity fell below 50%
  2657 | -10/Mines          | Met a Derelict bent on vengeance
  2688 | -10/Mines          | Destroyed 9 combat bots
  2802 | -10/Mines          | Learned Materials terminal intel
  2811 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2887 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  2891 | -10/Mines          | Found Prototype Device
  2952 | -10/Mines          | Discovered new exit (range 14)
  3401 | -10/Mines          | Learned location of Storage (-9)
  3475 | -10/Mines          | Discovered new exit (range 15)
  3550 | -10/Mines          | Entered Materials
  3550 | -9/Materials       | Accompanied by 1 ally
  3550 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  3551 | -9/Materials       | Loaded intel: 12 terminal locations
  3570 | -9/Materials       | Identified Exp. Sensor Array
  3894 | -9/Materials       | Build established: Gunner
  4496 | -9/Materials       | Central database locked down
  4496 | -9/Materials       | Identified exit to Mines
  4496 | -9/Materials       | Identified exit to Storage
  4573 | -9/Materials       | Repaired Shotgun
  5200 | -9/Materials       | Discovered new exit (range 15)
  5576 | -9/Materials       | Repaired Lgt. Treads
  5685 | -9/Materials       | Repaired Exp. Sensor Array
  5729 | -9/Materials       | Discovered new exit (range 12)
  6858 | -9/Materials       | Discovered new exit (range 12)
  7150 | -9/Materials       | First assault squad dispatched
  7456 | -9/Materials       | Sterilization system engaged
  7456 | -9/Materials       | Non-combat units ordered to evacuate
  7556 | -9/Materials       | Combat units ordered to evacuate
  7626 | -9/Materials       | Entered Mines
  7629 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  7848 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  8166 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  8166 | -9/Mines           | Discovered new exit (range 5)
  8229 | -9/Mines           | Discovered new exit (range 10)
  8243 | -9/Mines           | Discovered new exit (range 6)
  8791 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  8894 | -9/Mines           | Met a Derelict shopkeep closing up shop
  9142 | -9/Mines           | Entered Exiles
  9142 | -9/Exiles          | Accompanied by 2 allies
  9200 | -9/Exiles          | Met 8R-AWN
  9241 | -9/Exiles          | Met EX-HEX
  9306 | -9/Exiles          | Met EX-BIN
  9334 | -9/Exiles          | Aligned with FarCom system
  9337 | -9/Exiles          | Given EX-Vault access code
  9394 | -9/Exiles          | Opened EX-Vault
  9413 | -9/Exiles          | Found XL Autogun Array
  9462 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  9494 | -9/Exiles          | Exiles lab attacked by MAIN.C
  9616 | -9/Exiles          | Discovered new exit (range 10)
 10058 | -9/Exiles          | Core integrity fell below 50%
 10183 | -9/Exiles          | Left Exiles lab with XL Autogun Array
 10183 | -9/Exiles          | Entered Mines
 10183 | -8/Mines           | Accompanied by 1 ally
 10194 | -8/Mines           | Lost 4 parts (1p1n2u)
 10510 | -8/Mines           | Build established: Scavenger-Skirmisher
 11096 | -8/Mines           | Discovered new exit (range 10)
 11161 | -8/Mines           | Core integrity fell below 20%
 11561 | -8/Mines           | Discovered new exit (range 15)
 11655 | -8/Mines           | Entered Materials
 11655 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 12609 | -8/Materials       | Repaired Assault Cannon
 12642 | -8/Materials       | Repaired Mni. Grenade Launcher
 12785 | -8/Materials       | Build established: Skirmisher
 13145 | -8/Materials       | Central database locked down
 13785 | -8/Materials       | Discovered new exit (range 15)
 15306 | -8/Materials       | Repaired Enh. Autogun
 15492 | -8/Materials       | Garrison activated, responded to threat
 15563 | -8/Materials       | Identified exit to Garrison
 15566 | -8/Materials       | Entered Garrison
 15614 | -8/Garrison        | Triggered checkpoint
 15740 | -8/Garrison        | Triggered checkpoint
 15771 | -8/Garrison        | Triggered checkpoint
 15799 | -8/Garrison        | Build established: Tank
 15865 | -8/Garrison        | Triggered checkpoint
 15955 | -8/Garrison        | Triggered checkpoint
 16130 | -8/Garrison        | Triggered checkpoint
 16591 | -8/Garrison        | Discovered new exit (range 9)
 16641 | -8/Garrison        | Rescued a captive Derelict
 17061 | -8/Garrison        | Build established: Skirmisher
 17223 | -8/Garrison        | Discovered new exit (range 10)
 17356 | -8/Garrison        | Discovered new exit (range 5)
 17560 | -8/Garrison        | Core integrity fell below 50%
 17900 | -8/Garrison        | Triggered checkpoint
 17952 | -8/Garrison        | Discovered new exit (range 15)
 18107 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 18364 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 18612 | -8/Garrison        | Entered Materials
 18718 | -8/Materials       | Repaired Broken Adv. Treads
 18905 | -8/Materials       | Repaired Enh. Autogun
 19330 | -8/Materials       | Discovered new exit (range 5)
 20426 | -8/Materials       | Identified exit to Garrison
 20492 | -8/Materials       | Garrison activated, responded to threat
 20612 | -8/Materials       | First assault squad dispatched
 20750 | -8/Materials       | Destroyed 11 combat bots
 20824 | -8/Materials       | Sterilization system engaged
 20824 | -8/Materials       | Non-combat units ordered to evacuate
 20860 | -8/Materials       | Entered Garrison
 20966 | -8/Garrison        | Triggered checkpoint
 21080 | -8/Garrison        | Triggered checkpoint
 21135 | -8/Garrison        | Discovered new exit (range 5)
 21141 | -8/Garrison        | Core integrity fell below 20%
 21315 | -8/Garrison        | Triggered checkpoint
 21332 | -8/Garrison        | Triggered checkpoint
 21582 | -8/Garrison        | Triggered checkpoint
 21616 | -8/Garrison        | Triggered checkpoint
 21688 | -8/Garrison        | Triggered checkpoint
 21915 | -8/Garrison        | Entered Materials
 22161 | -8/Materials       | Identified exit to Factory
 22181 | -8/Materials       | Build established: Scavenger-Skirmisher
 22586 | -8/Materials       | Build established: Skirmisher
 22715 | -8/Materials       | First assault squad dispatched
 22878 | -8/Materials       | Destroyed 13 combat bots
 23029 | -8/Materials       | Build established: Tank
 24216 | -8/Materials       | Entered Factory
 24216 | -7/Factory         | Accompanied by 1 ally
 24216 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 24627 | -7/Factory         | Discovered new exit (range 15)
 25211 | -7/Factory         | Garrison activated, responded to threat
 25341 | -7/Factory         | Destroyed 8 combat bots
 25947 | -7/Factory         | Discovered new exit (range 7)
 26040 | -7/Factory         | Garrison activated, responded to threat
 26172 | -7/Factory         | Build established: Scavenger-Tank
 26256 | -7/Factory         | First assault squad dispatched
 26842 | -7/Factory         | Sucked down chute
 26842 | -7/Factory         | Entered Waste
 26857 | -7/Waste           | EMP discharged
 26857 | -7/Waste           | System corruption reached 10%
 26896 | -7/Waste           | Spotted C-40 Crusher
 26903 | -7/Waste           | Spotted C-40 Crusher
 26904 | -7/Waste           | Destroyed C-40 Crusher
 26908 | -7/Waste           | Spotted C-40 Crusher
 26909 | -7/Waste           | Destroyed C-40 Crusher
 26918 | -7/Waste           | Destroyed C-40 Crusher
 26921 | -7/Waste           | Spotted C-40 Crusher
 26936 | -7/Waste           | Spotted C-40 Crusher
 26938 | -7/Waste           | Destroyed C-40 Crusher
 26950 | -7/Waste           | Spotted C-40 Crusher
 26950 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 26953 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26956 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26957 | -7/Waste           | EMP discharged
 26958 | -7/Waste           | Released all parts (4)
 26963 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26969 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 26989 | -7/Waste           | Crushed by Compactor (1 part destroyed)
 27012 | -7/Waste           | Discovered new exit (range 16)
 27017 | -7/Waste           | Entered Factory
 27033 | -7/Factory         | Lost 7 parts (2p4n1u)
 27127 | -7/Factory         | Garrison activated, responded to threat
 27309 | -7/Factory         | Build established: Sprinter
 27320 | -7/Factory         | Garrison activated, responded to threat
 27370 | -7/Factory         | Core integrity fell below 50%
 27378 | -7/Factory         | Discovered new exit (range 4)
 27379 | -7/Factory         | Identified exit to Factory
 27424 | -7/Factory         | Fabricated Hacking Suite?
 27561 | -7/Factory         | Discovered exit to Factory (range 19)
 27617 | -7/Factory         | Fabricated Mni. Grenade Launcher (x1)
 27676 | -7/Factory         | Core integrity fell below 20%
 27845 | -7/Factory         | Identified exit to Lower Caves
 27900 | -7/Factory         | Repaired Xenon Bombardment Thruster
 28217 | -7/Factory         | First assault squad dispatched
 28256 | -7/Factory         | Fabricated Imp. VTOL Module (x1)
 28377 | -7/Factory         | Entered Lower Caves
 28396 | -7/Lower Caves     | Learned location of 1 exit from Factory
 28462 | -7/Lower Caves     | Met a Warlord Commander
 28463 | -7/Lower Caves     | Learned location of Warlord (-4)
 28464 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 28474 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 28478 | -7/Lower Caves     | Entered Data Miner
 28479 | -7/Data Miner      | Discovered new exit (range 6)
 28484 | -7/Data Miner      | Met Data Miner
 28490 | -7/Data Miner      | Learned location of Section 7 (-2)
 28490 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 28494 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 28500 | -7/Data Miner      | Build established: Hacker-Sprinter
 28507 | -7/Data Miner      | Entered Proximity Caves
 28511 | -6/Proximity Caves | Escorted by Enhanced Grunt
 28623 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 28623 | -6/Proximity Caves | Spotted B-75 Beast
 28627 | -6/Proximity Caves | Entered Factory
 28627 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 28628 | -6/Factory         | Identified exit to Extension
 28678 | -6/Factory         | Discovered new exit (range 14)
 28734 | -6/Factory         | Spotted B-75 Beast
 28876 | -6/Factory         | Discovered new exit (range 5)
 28896 | -6/Factory         | Repaired Mni. Grenade Launcher?
 28918 | -6/Factory         | Fabricated Exp. Propulsion Shielding?
 28982 | -6/Factory         | Repaired Mni. Grenade Launcher
 29175 | -6/Factory         | Entered another Factory area
 29175 | -5/Factory         | Evolved 2 slots: Propulsion x2
 29188 | -5/Factory         | Discovered new exit (range 14)
 29211 | -5/Factory         | Entered another Factory area
 29211 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 29213 | -4/Factory         | Identified exit to DSF
 29223 | -4/Factory         | Entered DSF
 29226 | -4/DSF             | Discovered new exit (range 19)
 29231 | -4/DSF             | Entered Research
 29231 | -3/Research        | Evolved 2 slots: Propulsion x2
 29281 | -3/Research        | Found Adv. Powered Armor
 29285 | -3/Research        | Discovered new exit (range 16)
 29364 | -3/Research        | Found Enh. Force Lance
 29509 | -3/Research        | Build established: Sprinter
 29516 | -3/Research        | Spotted B-86 Titan
 29520 | -3/Research        | Discovered new exit (range 6)
 29523 | -3/Research        | Entered another Research area
 29523 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 29533 | -2/Research        | Discovered new exit (range 6)
 29535 | -2/Research        | Entered Access
 29535 | -1/Access          | Evolved 2 slots: Power x1, Propulsion x1
 29892 | -1/Access          | Garrison activated, responded to threat
 29950 | -1/Access          | Incoming investigation squad redirected
 29954 | -1/Access          | Crushed by falling debris
 29954 | -1/Access          | System corruption reached 10%
 29976 | -1/Access          | Spotted B-99 Colossus
 29991 | -1/Access          | Spotted B-99 Colossus
 30015 | -1/Access          | Spotted B-99 Colossus
 30016 | -1/Access          | Spotted B-99 Colossus
 30035 | -1/Access          | Search patrols dispatched
 30048 | -1/Access          | Core integrity fell below 50%
 30073 | -1/Access          | Core integrity fell below 20%
 30078 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
B-99 Colossus exits siege mode.
Acquired 5 matter.
Knocked back.
Slug penetrates Wall. <x2>
Penetrated by Slug.
System corrupted: Component data lost.
Penetrated by Slug.
Acquired Enh. Nova Cannon.
Cld. Q-thruster destroyed.
Penetrated by Slug.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Triggered EM Surge Trap.
The floor emits a surge of raw power.
System corrupted (+5).
Penetrated by Slug. <x2>
Slug penetrates Wall.
Penetrated by Slug.
Slug penetrates Wall.
B-99 Colossus activates siege mode.

 Map 
-----
+----------------------------------------------------+
| ###########+############/###############???#  %=*  |
| #                         +           ##???#!*=!*  |
| #                         #     *     #    ###/#   |
| #                         #           #   ! ![%%!  |
| #                         +     "     #      [!!   |
| #    ######+####+#####    #   """"    #    ######  |
| #    #???#       #???#    #  """""    ####?????#   |
| #    #####       #???#    #   """""  ??????????##  |
| +        +       #???#  s #   """" ????????????#   |
| #    #####       #???#    #    "  ?????????????##  |
| #    #???#       #???#    #        ?????????????## |
| +    #???#       #???#    #         ?????????????# |
| ##+###???#       #???#    #   =    ??????????????# |
|      ????#       #???#    #        ??????????????? |
|        ??#       #???#    ##########?????????????? |
|          #       #???#    #??????????????????????? |
|          #       #???#    #??????????????????????? |
|  """""   #       #???#    #??????????????????????? |
|  """""   #       #???#  ^%#?#########??##########" |
|  """""   #       #??##  % ###    %  """"         " |
|  """""   #       #??#;    ;##      % %           " |
|  ??????  #       #??##    ;##       """" """"""  " |
|  ??????? #     ?????##    BB        "??"%"????"  " |
| ??????????########??#;    BB        "??" "????"  " |
| ???????????      #??##    BB        "??" "????"  " |
| ??????????       #???#   @BB        "??" "????"  " |
| ########?#""     #???##;#/###       "??" """"""  " |
|    "   #?#"T    *#???  "   ?#       "??"         " |
|   """  #?#""     #?   """  ?#       "??"         " |
|  """   #?#       ##  """    #########??##########" |
|   "    #?#       ##   "     ?????????????????????? |
|        #?#       ##         #????????????????????? |
|      ! #?#       ##         #????????????????????? |
|        #???     ??#??       #????????????????????? |
|        #??###"##?????       #????????????????????? |
| ##+########    ################################### |
| #              o     """                           |
| #                   ""T""   w                      |
| #                   "" ""   ###############+###### |
| +   !==            w        #??????????#         # |
| #   !=                      #??????????#        =# |
| #   ==                      #??????????#       = # |
| #                           BB#????????#       = # |
| #                           BB#????????#         # |
| #                 %         ###????????#         # |
| #+################/###      #??????????#  ""Y""  # |
| ??????????????????" ?#        ?????????#  """""  # |
| ??????????????????   #         ????????########### |
| ??????????????????   #  #####+##?????????????????# |
| ??????????????????]  #  #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          29
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             675
Propulsion Shielding       90
Evasion (%)                65
Targeting Accuracy         10
Melee Accuracy             5
Core Analysis              6
Recoil Reduction           4
Kinecelleration            40
Offensive Hacking          20

 Item Schematics 
-----------------
         Exp. Sensor Array | -9/Materials  | Scanalyzed
     Mni. Grenade Launcher | -8/Materials  | Hacked
                    Scythe | -8/Materials  | Scanalyzed
             Hacking Suite | -8/Materials  | Scanalyzed
          Imp. VTOL Module | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
 Exp. Propulsion Shielding | -6/Factory    | Hacked

 Robot Schematics 
------------------
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
             Hacking Suite | x1 | -7/Factory 
     Mni. Grenade Launcher | x1 | -7/Factory 
          Imp. VTOL Module | x1 | -7/Factory 
 Exp. Propulsion Shielding | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GottaGoFast
  Manual?         1
Play Time         03:30:01
  Cumulative      489.2 hours
  Start           2024.07.21 @ 17:53:44
  End             2024.07.21 @ 22:05:26
Sessions          31
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          263
  Rogue           263
  Adventurer      0
  Explorer        0
Win Type          -
  Total           31
  Types           19/2/3/3/1/1/1/1/0
Lore%             89
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b66656c5-69e6-407b-b574-70df207873cc