Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.20 @ 00:40:43 Player: Runia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (103) 515 Value Destroyed (2971) 2971 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3270) 3270 TOTAL SCORE: 13996 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 97 Win 3000 Win Speed 100 Cogmind --------- Core Integrity 1556/1600 Matter 231/300 Energy 246/250 System Corruption 0% Temperature Cool (10) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Light Quantum Reactor > --- PROPULSION (10) -- Improved VTOL Module Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (10) ----- Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Improved Utility Shielding Hacking Suite Improved Hacking Suite System Shield Improved System Shield Advanced Component Analysis Suite > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Gravity Neutralizing Apparatus Advanced Visual Processing Unit Improved Stasis Canceller Advanced Reclamation Unit Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Cold Fusion Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Machine Analyzer Improved Stasis Canceller Improved Utility Shielding Improved Utility Shielding Hacking Suite Improved Hacking Suite System Shield System Shield Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Axe > --- INVENTORY -------- Light Angular Momentum Engine Gravity Neutralizing Apparatus Advanced Reclamation Unit Heavy Rocket Launcher [Rating: 120] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 8 | . . . . . . 1 2 2 . . 1 1 1 Utility 8 | . . 1 . . . 1 . . 1 2 1 1 1 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 107 | . 8 13 2 1 1 31 19 4 4 3 4 10 7 Power 11 | . 1 . . . . 4 2 1 . . 1 . 2 Engine 5 | . 1 . . . . 3 . . . . . . 1 Core 4 | . . . . . . 1 2 . . . 1 . . Reactor 2 | . . . . . . . . 1 . . . . 1 Propulsion 34 | . 4 3 . . . 11 8 2 . 2 2 2 . Treads 11 | . . 2 . . . 9 . . . . . . . Leg 5 | . 4 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 18 | . . . . . . 2 8 2 . 2 2 2 . Utility 39 | . 2 6 . 1 1 5 6 1 3 . 1 8 5 Device 17 | . 1 4 . . 1 3 1 1 . . 1 3 2 Storage 3 | . 1 . . 1 . . 1 . . . . . . Processor 4 | . . 1 . . . . 1 . . . . 1 1 Hackware 9 | . . 1 . . . . 1 . 2 . . 3 2 Protection 6 | . . . . . . 2 2 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 23 | . 1 4 2 . . 11 3 . 1 1 . . . Energy Gun 8 | . 1 1 . . . 6 . . . . . . . Energy Cannon 5 | . . 1 1 . . 3 . . . . . . . Ballistic Gun 2 | . . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 2 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 1 . . . 1 . Corrupted Parts 1 | . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . 6 . . . . . . . Parts Lost 26 | . 1 1 . . . 8 7 1 3 . 1 2 2 Power 5 | . . . . . . 2 2 . . . . . 1 Propulsion 6 | . . . . . . . . . 3 . 1 1 1 Utility 6 | . . . . . . 1 3 1 . . . 1 . Weapon 9 | . 1 1 . . . 5 2 . . . . . . Highest Loss Streak 5 | . 1 1 . . . 5 4 1 2 . 1 2 2 Average Slot Usage (%) 92 | . 97 99 100 100 100 97 66 70 65 55 72 78 77 Engine 8 | . 14 11 11 11 11 7 . . . . . . 1 Treads 12 | . . 7 22 22 22 27 . . . . . . . Leg 7 | . 28 14 . . . . . . . . . . . Flight 6 | . . . . . . . 36 46 33 23 33 29 25 Device 9 | . 11 11 11 11 11 10 1 4 . . 2 8 8 Storage 8 | . 14 11 11 11 11 9 . . . . . . . Processor 7 | . . 10 11 11 11 9 6 6 5 5 4 6 5 Hackware 1 | . . . . . . . . . 11 10 9 13 18 Protection 3 | . . . . . . 7 9 6 6 10 9 7 8 Energy Gun 8 | . 18 15 1 . . 8 1 . . . . . . Energy Cannon 8 | . . 6 20 22 22 13 . . . . . . . Ballistic Gun 6 | . 9 10 11 11 11 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 72 | 13 29 33 35 55 55 72 15 15 21 22 29 30 32 Greatest Support 60 | 20 20 40 40 40 40 60 25 25 25 28 41 57 57 Greatest Overweight (x) 1 | . 1 1 . 1 1 1 . . 1 . . . . Average Overweight (x) . | . . . . . 1 . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 5 5 5 5 5 5 Average Capacity 14 | . 12 15 15 16 20 20 5 5 5 5 5 5 5 Most Carried 20 | . 15 15 15 15 16 20 19 3 5 5 5 5 5 Average Carried 12 | . 9 14 14 15 15 19 3 1 2 4 3 3 3 Final Capacity 20 | 8 15 15 15 20 20 20 5 5 5 5 5 5 5 Final Carried 20 | 6 14 14 15 15 15 20 2 3 5 3 4 5 5 Class Distribution -------------------- 46% | Mutant 32% | Gunner 12% | Hacker-Sprinter 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2001 | 173 271 447 32 . 34 513 18 27 78 25 83 250 50 Remotely . | . . . . . . . . . . . . . . Salvage Created 4151 | . 333 1187 18 . 172 1805 196 . 57 . 83 250 50 Parts 194 | . 21 62 2 . 2 72 7 . 10 . 2 11 5 Haulers Intercepted 7 | . 1 1 . . . 3 . . . . 1 1 . Recyclers Shooed 5 | . 1 . . . 2 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 71 | . 7 24 1 . . 29 6 . 4 . . . . Melee 1 | . . . . . . 1 . . . . . . . Guns 29 | . 7 12 1 . . 9 . . . . . . . Cannons 22 | . . 12 . . . 10 . . . . . . . AOE 15 | . . . . . . 5 6 . 4 . . . . Classes Destroyed 12 | . 4 5 . . . 2 . . 1 . . . . Worker 7 | . . 2 . . . 3 2 . . . . . . Builder 2 | . . . . . . 2 . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 7 | . 1 1 . . . 3 . . . . 1 1 . Recycler 8 | . . 3 . . 2 2 . . . . . 1 . Operator 4 | . 1 1 . . . . . . . . . 2 . Watcher 3 | . . 1 . . . 1 . . . . . . 1 Swarmer 15 | . 1 7 1 . . . 2 . 4 . . . . Grunt 44 | . 6 14 . . . 21 3 . . . . . . Brawler 3 | . . 1 . . . 1 1 . . . . . . Sentry 8 | . . 2 . . . 6 . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 2 6 1 . 1 7 5 . 5 . 1 2 1 Combat Bots Only 6 | . 2 5 1 . . 6 5 . 4 . . . . Max Kills in Single Turn 4 | . 1 1 1 . 1 3 4 . 3 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 4 . 3 . . . . Melee 1 | . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 5685 | . 473 826 22 . . 2251 976 62 443 26 71 362 173 Core 1213 | . 118 219 . . . 143 473 39 131 . . 46 44 Absorbed by Shields 30 | . . . . . . . . . 30 . . . . Core Remaining (%) 79 | 100 52 . . . 45 74 32 95 86 100 100 96 97 Volleys Fired 256 | . 73 72 3 . 6 90 6 . 6 . . . . Largest 3 | . 2 3 3 . 2 3 1 . 1 . . . . Hottest 206 | . 80 120 123 . 83 206 36 . 39 . . . . Shots Fired 599 | . 143 201 8 . 12 223 6 . 6 . . . . Gun 417 | . 143 138 5 . 6 125 . . . . . . . Cannon 168 | . . 63 3 . 6 96 . . . . . . . Launcher 14 | . . . . . . 2 6 . 6 . . . . Special . | . . . . . . . . . . . . . . Kinetic 178 | . 60 66 3 . 6 43 . . . . . . . Thermal 407 | . 83 135 5 . 6 178 . . . . . . . Explosive 14 | . . . . . . 2 6 . 6 . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 22 | . 10 11 1 . 7 22 1 . 1 . . . . Robot Miss Streak 4 | . 3 4 4 . 1 3 3 . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 419 | . 92 118 1 . 9 180 3 . 1 . 2 11 2 Core Hits 172 | . 19 48 1 . 2 66 21 . 8 . 1 4 2 Critical Kills 2 | . . . . . . 2 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Critical Strikes 13 | . . . . . . 13 . . . . . . . Burn 10 | . . . . . . 10 . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . Melee Attacks 55 | . . . . . . 11 11 . . . 9 17 7 Impact 22 | . . . . . . 11 11 . . . . . . Slashing 33 | . . . . . . . . . . . 9 17 7 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 . . . . 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9348 | . 1095 1505 12 . 155 3792 1034 . 708 . 214 748 85 Guns 3310 | . 1095 720 12 . 50 1433 . . . . . . . Cannons 2335 | . . 785 . . 105 1445 . . . . . . . Explosions 2260 | . . . . . . 571 981 . 708 . . . . Melee 1443 | . . . . . . 343 53 . . . 214 748 85 Ramming . | . . . . . . . . . . . . . . Kinetic 1268 | . 455 288 . . 50 475 . . . . . . . Thermal 4377 | . 640 1217 12 . 105 2403 . . . . . . . Explosive 2149 | . . . . . . 513 928 . 708 . . . . Electromagnetic 111 | . . . . . . 58 53 . . . . . . Impact 396 | . . . . . . 343 53 . . . . . . Slashing 1047 | . . . . . . . . . . . 214 748 85 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . 5 . . . . 6 5 . . . . 1 . Average Corruption 5 | . 4 . . . . 6 5 . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . Effects 54 | . 20 . . . . 26 7 . . . . 1 . Message Errors 17 | . 8 . . . . 7 1 . . . . 1 . Matter Fused 14 | . 6 . . . . 3 5 . . . . . . Heat Flow Errors 4 | . 3 . . . . 1 . . . . . . . Energy Discharges 4 | . 1 . . . . 3 . . . . . . . Data Loss (minor) 10 | . . . . . . 9 1 . . . . . . Data Loss (major) 2 | . 1 . . . . 1 . . . . . . . Misfires 3 | . 1 . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 519 | . . . . . . 85 81 . 76 . 84 193 . Projectiles 5 | . . . . . . 5 . . . . . . . Explosions 160 | . . . . . . 3 81 . 76 . . . . Melee 354 | . . . . . . 77 . . . . 84 193 . Knockbacks 3 | . . . . . . 3 . . . . . . . Impact 2 | . . . . . . 2 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 126 | . . . . . . 96 30 . . . . . . Shots 5 | . . . . . . 3 2 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 337 | . 281 222 48 . 16 337 21 . . . . 4 24 Average Temperature 50 | . 55 53 23 . 12 57 7 . . . . 1 10 Received Heat Transfer 1977 | . 234 333 . . . 1053 258 18 36 . . 18 27 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . Robots Melted 3 | . . . . . . 3 . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . Parts Melted 25 | . 1 3 . . . 21 . . . . . . . Heat Transferred 10146 | . 1450 2640 25 . 222 5809 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 779 | . 186 398 105 . 66 534 779 426 648 317 161 319 340 Initial 381 | . . 60 60 . . 25 110 381 203 317 95 84 191 Average 183 | . 67 110 102 . 40 258 422 407 418 269 117 177 252 Maximum Alert Level 3 | . . 1 . . . 2 3 2 2 1 . 1 1 Low Security (%) 63 | . 100 82 100 . 100 35 30 . . 34 100 63 13 Level 1 25 | . . 17 . . . 50 11 34 37 65 . 36 86 Level 2 9 | . . . . . . 14 41 65 62 . . . . Level 3 . | . . . . . . . 16 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 3 . . . 5 4 . 2 . . 4 . Investigation 3 | . . 1 . . . 1 . . 1 . . . . Extermination 1 | . . . . . . . . . . . . 1 . Reinforcement 13 | . 2 2 . . . 1 4 . 1 . . 3 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 3 . . . 4 2 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 200 | . 28 33 1 . 2 39 46 1 21 1 7 13 8 Peak Tracking Total 13 | . 4 4 1 . 3 7 12 1 13 1 7 9 8 Tactical Retreats 25 | . 3 1 . . . 1 9 . 4 . . 3 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 3 1 . . . . 3 . 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . 2 2 . 2 . . . . Max in Single Turn 1 | . . . . . . 1 1 . 1 . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 22 | . 2 7 . 1 . 4 . . 1 2 . 2 3 Terminals 15 | . 2 5 . . . 3 . . 1 1 . 1 2 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . 1 Total Hacks 79 | . 9 23 . 1 . 26 . . 4 6 . 3 7 Successful 47 | . 5 14 . 1 . 19 . . 1 2 . 2 3 Failed 32 | . 4 9 . . . 7 . . 3 4 . 1 4 Catastrophic 8 | . 1 2 . . . 1 . . 1 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 4 6 . . . 8 . . . . . . 1 Terminals 56 | . 9 18 . . . 13 . . 4 5 . 2 5 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 17 | . . 4 . . . 13 . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . 2 Terminal Hacks 22 | . 3 7 . 1 . 6 . . 1 1 . 2 1 Record 1 | . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . . . . . . . Alert Level 4 | . 1 . . . . 3 . . . . . . . Unreport Threat 7 | . . 5 . . . 1 . . . 1 . . . Locate Traps 3 | . 1 . . . . 1 . . . . . 1 . Zone Layout 4 | . 1 1 . . . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . Scanalyzer 17 | . . 4 . . . 13 . . . . . . . Insert Component 8 | . . 2 . . . 6 . . . . . . . Analyze 9 | . . 2 . . . 7 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . 1 . . 1 Unauthorized Hacks 5 | . 2 2 . . . . . . . . . . 1 Terminals 5 | . 2 2 . . . . . . . . . . 1 Assimilate 1 | . 1 . . . . . . . . . . . . Botnet 4 | . 1 2 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 2 6 . . . 4 . . 1 1 . 2 2 Full Trace Events 3 | . . 1 . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . 2 . . . 6 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . Parts Scanalyzed 8 | . . 2 . . . 6 . . . . . . . Part Schematics Acquired 8 | . . 2 . . . 6 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . 1 . 3 . . . . . . . . . . Largest Group 3 | . 1 . 3 2 2 1 . . . . . . . Highest-Rated Group 40 | . 10 . 40 24 24 8 . . . . . . . Highest-Rated Ally 16 | . 10 . 16 16 16 8 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 20 | . . . . . 19 1 . . . . . . . Total Damage 183 | . . . . . 183 . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5881 | . 1168 946 288 352 272 1691 312 70 166 88 108 253 167 Spaces Moved 4912 | 1 530 351 172 203 98 519 653 169 539 178 284 707 508 Core . | . . . . . . . . . . . . . . Treads 1121 | . . 129 172 203 98 519 . . . . . . . Legs 753 | 1 530 222 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3038 | . . . . . . . 653 169 539 178 284 707 508 Fastest Speed 23 | 120 120 160 160 160 260 160 23 23 23 25 25 24 25 Average Speed 89 | 120 166 185 160 173 260 237 25 24 24 25 26 25 26 Slowest Speed 270 | 120 200 200 160 260 260 270 32 32 99 26 31 29 29 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 14 1 9 2 5 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 81 38 40 56 36 44 28 7 24 3 8 25 14 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . . Spaces Dug 21 | . . . . . . . 7 . . . 7 3 4 Terrain Destroyed 96 | . . . . . . 22 28 . 32 . 7 3 4 Melee 16 | . . . . . . . 2 . . . 7 3 4 Projectile 6 | . . . . . . 6 . . . . . . . AOE 74 | . . . . . . 16 26 . 32 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 5771 | . 675 507 180 204 106 792 760 196 560 217 296 751 527 Wait 296 | . 35 53 . . . 80 67 20 3 35 . 3 . Move 4842 | . 529 350 171 202 97 518 629 166 521 173 275 704 507 Hop 24 | . . . . . . . 9 1 8 2 3 1 . Pick Up 104 | . 20 10 2 . 1 33 6 5 5 2 5 11 4 Fast Attach 7 | . . . 1 . . 1 1 . . 1 . 2 1 Attach 56 | . 2 3 1 . . 11 16 4 4 2 4 6 3 Detach 3 | . . . . . . 1 1 . 1 . . . . Swap 44 | . 6 10 . 1 1 19 2 . . . . 2 3 Drop 72 | . 10 9 2 1 1 28 12 . . 2 . 5 2 Fire 256 | . 73 72 3 . 6 90 6 . 6 . . . . Melee 55 | . . . . . . 11 11 . . . 9 17 7 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . 12 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 16) 962 | -10/Materials | Discovered new exit (range 20) 1108 | -10/Materials | Discovered new exit (range 8) 1169 | -10/Materials | Entered another Materials area 1169 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1458 | -9/Materials | Build established: Gunner 1845 | -9/Materials | Discovered new exit (range 11) 2036 | -9/Materials | Discovered new exit (range 16) 2047 | -9/Materials | Core integrity fell below 50% 2115 | -9/Materials | Entered Mines 2127 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2295 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2338 | -9/Mines | Discovered new exit (range 11) 2397 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2397 | -9/Mines | Discovered new exit (range 5) 2403 | -9/Mines | Entered Exiles 2403 | -9/Exiles | Accompanied by 2 allies 2436 | -9/Exiles | Build established: Mutant 2447 | -9/Exiles | Met 8R-AWN 2466 | -9/Exiles | Met EX-HEX 2568 | -9/Exiles | Met EX-DEC 2608 | -9/Exiles | Learned location of Zion (-6) 2734 | -9/Exiles | Discovered new exit (range 10) 2755 | -9/Exiles | Entered Mines 2755 | -8/Mines | Accompanied by 2 allies 2985 | -8/Mines | Discovered new exit (range 15) 3027 | -8/Mines | Entered Materials 3027 | -8/Materials | Accompanied by 1 ally 3027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3133 | -8/Materials | Garrison activated, responded to threat 3385 | -8/Materials | Build established: Gunner 3687 | -8/Materials | Lost 5 parts (1p1u3w) 4666 | -8/Materials | Discovered new exit (range 16) 4718 | -8/Materials | Entered Factory 4718 | -7/Factory | Evolved 2 slots: Propulsion x2 4856 | -7/Factory | Lost 4 parts (1p2u1w) 4875 | -7/Factory | Core integrity fell below 50% 4940 | -7/Factory | Lost 3 parts (1p1u1w) 5019 | -7/Factory | Discovered new exit (range 15) 5029 | -7/Factory | Identified exit to Factory 5030 | -7/Factory | Entered another Factory area 5030 | -6/Factory | Evolved 2 slots: Propulsion x2 5071 | -6/Factory | Discovered new exit (range 15) 5092 | -6/Factory | Identified exit to Factory 5100 | -6/Factory | Entered another Factory area 5100 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5264 | -5/Factory | Discovered new exit (range 8) 5266 | -5/Factory | Identified exit to Factory 5266 | -5/Factory | Entered another Factory area 5266 | -4/Factory | Evolved 2 slots: Utility x2 5321 | -4/Factory | Discovered new exit (range 16) 5354 | -4/Factory | Identified exit to Research 5354 | -4/Factory | Entered Research 5354 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5419 | -3/Research | Build established: Hacker-Sprinter 5449 | -3/Research | Discovered new exit (range 15) 5462 | -3/Research | Identified exit to Research 5462 | -3/Research | Entered another Research area 5462 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5560 | -2/Research | Spotted B-90 Cyclops 5711 | -2/Research | Discovered new exit (range 9) 5715 | -2/Research | Identified exit to Access 5715 | -2/Research | Entered Access 5715 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5880 | -1/Access | Discovered new exit (range 5) 5882 | -1/Access | Identified exit to Surface 5882 | *** | Escaped! Last Messages --------------- Acquired 50 matter. Acquired Adv. Signal Interpreter. Discarded System Shield. Acquired Adv. Visual Processing Unit. R-10 Processor collects Unknown Hover Unit. >> Machine Analyzer network decryption results: Garrison Access x3 Dropped Lgt. Angular Momentum Engine. Acquired Lgt. Quantum Reactor. Connecting with Garrison Access... >>Seal Access door sealed. >> Machine Analyzer network decryption results: Scanalyzer x3 Connecting with Terminal... >>Open Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ?????????????????????????????# #???###### "" | | ?????????????????????????????# ##### # """""" | | ?????????????????????????????# # """""" | | ?????????????????????????????# + "" | | ?????????????????????????????######## # "" | | ????????????????????????????????????## ## | | ???????????????????????############### ## | | ???????????????????????# # ## "" | | ???????????????????????# # ## ""G | | ????????????"??????????# # ########## | | ???????????"""?????????# # #????????? | | ??????????"""??????????# # #????????? | | ???????????"???????????# # #????????? | | ???????????????????????# # #????????? | | ???????????????????????# """ """ # #????????? | | ???????????????????????# """S""" u+ #????????? | | ???????????????????????# # #??"?????? | | ???????????????????????# # k#?"""????? | | ???????????????????????####"########## #??"""???? | | ??????????????????????????##?###?????# #???"????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ??????????????BB????" #????????? | | ??????????????BB????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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"""T""" #????????? | | ????????????????????########## ####### k#????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????"""""""""""????????????????? #????????? | | ???????????""""T""""?????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Reclamation Efficiency 20 Evasion (%) 65 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 22 Defensive Hacking 32 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataSwordLoader Manual? 0 Play Time 00:49:11 Cumulative 209.7 hours Start 2021.06.19 @ 23:53:05 End 2021.06.20 @ 00:40:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa9eb424-862b-4fd4-b15e-3d66584fd254