Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.03 @ 19:06:07

Player: Trantor

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (124)     620
Value Destroyed (3673)     3673
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (596)                596
              TOTAL SCORE: 7649

 Bonus
-------
High Alert Combat Kills    445
Follower Combat Kills      151

 Cogmind 
---------
Core Integrity             0/700
Matter                     30/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Micro Nuclear Core
     Micro Nuclear Core
           Transmission Jammer
  Improved Medium Armor Plating
     Heavy Assault Rifle
     Heavy Assault Rifle
           Gauss Rifle

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Light Angular Momentum Engine
>           --- PROPULSION -------
            Aerolev Unit
            Aerolev Unit
            Aerolev Unit
            Aerolev Unit
>           --- UTILITY ----------
      Large Storage Unit
   Advanced Sensor Array
            Maneuvering Thrusters
   Improved Light Armor Plating
            System Backup Module
>           --- WEAPON -----------
      Heavy Assault Rifle
      Heavy Assault Rifle
>           --- INVENTORY --------
      Light Nuclear Core
            Aerolev Unit
            Gravmag System
            Transmission Jammer
   Improved Medium Armor Plating
            Shield Generator
   Advanced Beam Rifle
      Heavy Assault Rifle
       Mini Grenade Launcher
  Makeshift Axe
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             128  | 7   12  4   .   2   71  32  
  Power                    11   | 1   2   .   .   .   3   5   
    Engine                 6    | 1   2   .   .   .   2   1   
    Core                   5    | .   .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | 2   3   .   .   .   17  4   
    Treads                 18   | 2   3   .   .   .   13  .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   4   3   
    Flight                 1    | .   .   .   .   .   .   1   
  Utility                  31   | 1   2   .   .   .   20  8   
    Device                 13   | .   .   .   .   .   8   5   
    Storage                9    | 1   2   .   .   .   5   1   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             6    | .   .   .   .   .   5   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   60   | 3   5   4   .   2   31  15  
    Energy Gun             17   | 3   4   1   .   .   9   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   .   2   .   1   12  9   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               13   | .   .   1   .   1   7   4   
    Special Weapon         1    | .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   
Parts Lost                 30   | .   5   1   .   .   5   19  
  Power                    4    | .   1   .   .   .   .   3   
  Propulsion               10   | .   2   .   .   .   1   7   
  Utility                  8    | .   .   .   .   .   3   5   
  Weapon                   8    | .   2   1   .   .   1   4   
  Highest Loss Streak      6    | .   4   1   .   .   1   6   
Average Slot Usage (%)     94   | .   98  98  100 100 94  83  
  Engine                   9    | .   14  14  14  14  8   .   
  Core                     2    | .   .   .   .   .   .   11  
  Treads                   24   | .   27  28  28  28  32  .   
  Hover                    5    | .   .   .   .   .   3   22  
  Device                   3    | .   .   .   .   .   4   9   
  Storage                  21   | .   27  28  28  28  17  10  
  Processor                1    | .   .   .   .   .   3   .   
  Protection               3    | .   .   .   .   .   6   5   
  Energy Gun               10   | .   26  12  14  .   8   .   
  Ballistic Gun            9    | .   .   13  14  14  8   11  
  Launcher                 1    | .   .   .   .   13  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 11  40  42  41  42  53  47  
  Greatest Support         80   | 40  40  40  40  40  80  44  
  Greatest Overweight (x)  13   | .   .   1   1   1   2   13  
  Average Overweight (x)   .    | .   .   .   1   1   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  16  20  14  
  Average Capacity         14   | 5   15  16  16  16  15  11  
  Most Carried             16   | 6   16  16  16  16  16  14  
  Average Carried          14   | 3   14  15  16  15  14  10  
  Final Capacity           16   | 6   16  16  16  16  14  8   
  Final Carried            16   | 6   16  16  16  16  11  7   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2374 | 229  151  62   .    67   1256 609  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4070 | .    490  128  .    22   2409 1021 
  Parts                    254  | .    40   12   .    6    143  53   
Haulers Intercepted        11   | .    2    .    .    .    6    3    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  89   | .   9   5   .   3   46  26  
  Melee                    6    | .   .   .   .   .   5   1   
  Guns                     50   | .   9   2   .   1   28  10  
  AOE                      33   | .   .   3   .   2   13  15  
Classes Destroyed          14   | .   7   .   .   .   4   3   
  Worker                   3    | .   2   .   .   .   1   .   
  Builder                  7    | .   1   .   .   .   5   1   
  Tunneler                 2    | .   .   .   .   .   2   .   
  Hauler                   11   | .   2   .   .   .   6   3   
  Recycler                 2    | .   .   .   .   .   1   1   
  Operator                 4    | .   1   .   .   .   2   1   
  Watcher                  6    | .   1   .   .   .   5   .   
  Swarmer                  28   | .   3   3   .   3   7   12  
  Grunt                    41   | .   6   2   .   .   27  6   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   .   .   10  3   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           14   | .   4   3   .   3   14  4   
  Combat Bots Only         9    | .   4   3   .   3   9   4   
Max Kills in Single Turn   3    | .   1   2   .   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   1   2   3   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               5405 | .    743  146  .    103  1937 2476 
  Core                     992  | .    97   .    .    9    174  712  
  Absorbed by Shields      115  | .    .    .    .    .    .    115  
Core Remaining (%)         75   | 100  .    .    .    57   68   .    
Volleys Fired              306  | .    59   13   .    7    140  87   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  100  | .    100  80   .    50   91   53   
Shots Fired                545  | .    97   18   .    11   260  159  
  Gun                      500  | .    94   16   .    7    242  141  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 42   | .    .    2    .    4    18   18   
  Special                  3    | .    3    .    .    .    .    .    
  Kinetic                  275  | .    .    2    .    7    125  141  
  Thermal                  184  | .    63   4    .    .    117  .    
  Explosive                42   | .    .    2    .    4    18   18   
  Electromagnetic          44   | .    34   10   .    .    .    .    
  Robot Hit Streak         13   | .    7    7    .    6    13   13   
  Robot Miss Streak        4    | .    3    1    .    2    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           352  | .    58   14   .    6    171  103  
  Core Hits                218  | .    28   9    .    4    114  63   
  Critical Hits            4    | .    .    .    .    .    2    2    
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    2    
Melee Attacks              23   | .    .    .    .    .    8    15   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    8    15   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    1    1    
    Combat Hostiles        1    | .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           9533 | .    826  272  .    174  4994 3267 
  Guns                     4847 | .    716  184  .    18   2619 1310 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               3897 | .    107  88   .    156  2091 1455 
  Melee                    779  | .    .    .    .    .    284  495  
  Ramming                  10   | .    3    .    .    .    .    7    
  Kinetic                  2472 | .    .    17   .    18   1127 1310 
  Thermal                  2028 | .    492  44   .    .    1492 .    
  Explosive                3790 | .    .    88   .    156  2091 1455 
  Electromagnetic          454  | .    331  123  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 779  | .    .    .    .    .    284  495  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         18   | .    .    .    .    .    1    18   
  Average Corruption       2    | .    .    .    .    .    1    3    
  Corruption Purged        3    | .    .    .    .    .    .    3    
  Effects                  35   | .    .    .    .    .    12   23   
    Message Errors         9    | .    .    .    .    .    5    4    
    Matter Fused           6    | .    .    .    .    .    .    6    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      7    | .    .    .    .    .    3    4    
    Data Loss (minor)      3    | .    .    .    .    .    1    2    
    Misdirections          1    | .    .    .    .    .    .    1    
    Targeting Errors       5    | .    .    .    .    .    3    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            58   | .    .    .    .    1    50   7    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               58   | .    .    .    .    1    50   7    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    12   .    .    13   32   107  
  Shots                    8    | .    1    .    .    1    1    5    
  Rammed                   7    | .    2    .    .    .    .    5    
Targets Rammed             8    | .    2    .    .    .    1    5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        262  | .    246  138  .    20   204  262  
  Average Temperature      52   | .    69   65   .    10   48   46   
  Received Heat Transfer   1603 | .    345  84   .    .    891  283  
  Effects                  1    | .    1    .    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    2    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    .    
  Heat Transferred         4135 | .    1075 100  .    .    2960 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             827  | .   163 148 .   163 827 665 
  Initial                  375  | .   .   .   .   .   2   375 
  Average                  249  | .   40  42  .   25  365 487 
Maximum Alert Level        3    | .   .   .   .   .   3   2   
  Low Security (%)         55   | 100 100 100 .   100 35  .   
  Level 1                  13   | .   .   .   .   .   26  16  
  Level 2                  22   | .   .   .   .   .   16  83  
  Level 3                  8    | .   .   .   .   .   22  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   2   .   .   .   6   9   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            7    | .   1   .   .   .   4   2   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 4    | .   .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           5    | .   .   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              167  | .   25  6   .   6   87  43  
  Peak Tracking Total      6    | .   5   2   .   3   6   6   
  Tactical Retreats        5    | .   .   1   .   .   3   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   1   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          5    | .   .   .   .   1   4   .   
  Max in Single Turn       2    | .   .   .   .   1   2   .   
  Garrison Access          2    | .   .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          35   | .   9   .   4   1   13  8   
  Terminals                21   | .   6   .   .   1   9   5   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   2   1   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                142  | .   20  .   49  4   37  32  
  Successful               107  | .   11  .   49  1   25  21  
  Failed                   33   | .   9   .   .   3   11  10  
    Catastrophic           6    | .   1   .   .   .   4   1   
  Database Lockouts        2    | .   .   .   .   .   1   1   
  Manual                   70   | .   16  .   1   4   26  23  
  Terminals                71   | .   14  .   .   4   27  26  
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              11   | .   .   .   .   .   7   4   
  Garrison Access          3    | .   .   .   .   .   2   1   
Terminal Hacks             63   | .   .   .   49  1   6   7   
  Record                   50   | .   .   .   49  .   1   .   
  Part Schematic           6    | .   .   .   .   1   1   4   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Recycling Unit Index     1    | .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   4   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   .   .   6   2   
  Insert Component         4    | .   .   .   .   .   3   1   
  Analyze                  4    | .   .   .   .   .   3   1   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   
  Seal Access              2    | .   .   .   .   .   1   1   
Unauthorized Hacks         26   | .   5   .   .   .   11  10  
  Terminals                26   | .   5   .   .   .   11  10  
    Assimilate             13   | .   4   .   .   .   4   5   
    Botnet                 12   | .   1   .   .   .   6   5   
    Detonate               1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   6   .   .   1   11  6   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   1   4   5   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   1   
  Part Schematics Acquired 4    | .   .   .   .   .   3   1   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   1   1   1   .   
  Highest-Rated Group      40   | .   .   40  16  16  16  .   
  Highest-Rated Ally       16   | .   .   16  16  16  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   12  .   7   7   .   
  Total Damage             332  | .   .   149 .   74  109 .   
  Kills                    7    | .   .   2   .   3   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               11096 | 109  2078 877  1136 1171 3771 1954 
Spaces Moved               6937  | 55   1105 475  632  639  2214 1817 
  Core                     89    | 2    .    .    .    .    .    87   
  Treads                   4598  | 53   1105 475  632  639  1694 .    
  Legs                     .     | .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    2169  | .    .    .    .    .    520  1649 
  Flight                   81    | .    .    .    .    .    .    81   
  Fastest Speed            38    | 50   160  160  180  180  38   38   
  Average Speed            134   | 156  160  172  180  180  132  79   
  Slowest Speed            700   | 160  160  180  180  180  166  700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    91   62   93   99   99   34   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    1    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    
Spaces Dug                 3     | .    3    .    .    .    .    .    
Terrain Destroyed          298   | .    15   13   .    31   136  103  
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               4     | .    3    .    .    .    1    .    
  AOE                      294   | .    12   13   .    31   135  103  
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      8150 | 75   1314 520  631  652  2802 2156 
  Wait                     567  | 8    99   18   .    .    281  161  
  Move                     6931 | 54   1104 474  631  638  2213 1817 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  73   | 5    25   5    .    2    25   11   
  Fast Attach              29   | 7    4    2    .    .    12   4    
  Attach                   33   | .    4    1    .    .    16   12   
  Detach                   17   | 1    .    .    .    .    13   3    
  Swap                     66   | .    4    1    .    2    43   16   
  Drop                     88   | .    13   6    .    3    50   16   
  Fire                     306  | .    59   13   .    7    140  87   
  Melee                    23   | .    .    .    .    .    8    15   
  Ram                      5    | .    .    .    .    .    .    5    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    2    .    .    .    1    .    
  Escape Stasis            9    | .    .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
  Turn | Location      | Event
    28 | -11/Scrapyard | Discovered new exit (range 15)
   110 | -11/Scrapyard | Entered Materials
   203 | -10/Materials | Discovered new exit (range 13)
   315 | -10/Materials | Build established: Mutant
   330 | -10/Materials | Discovered new exit (range 11)
   836 | -10/Materials | Lost 4 parts (1p2n1w)
  1057 | -10/Materials | Discovered new exit (range 10)
  1183 | -10/Materials | Repaired EM Pulse Gun
  1210 | -10/Materials | Repaired Lgt. Treads
  1511 | -10/Materials | Discovered new exit (range 15)
  2188 | -10/Materials | Entered Mines
  2203 | -10/Mines     | Learned 2 Materials zone layouts
  2353 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2429 | -10/Mines     | Discovered new exit (range 15)
  2469 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2471 | -10/Mines     | Learned Materials non-interactive machine intel
  2678 | -10/Mines     | Build established: Scavenger-Mutant
  2678 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2678 | -10/Mines     | Discovered new exit (range 5)
  3065 | -10/Mines     | Entered Exiles
  3065 | -10/Exiles    | Accompanied by 1 ally
  3092 | -10/Exiles    | Discovered new exit (range 15)
  3141 | -10/Exiles    | Met 8R-AWN
  3170 | -10/Exiles    | Met EX-HEX
  3290 | -10/Exiles    | Met EX-DEC
  3326 | -10/Exiles    | Visited The Gauntlet
  3724 | -10/Exiles    | Discovered new exit (range 14)
  3814 | -10/Exiles    | Learned location of Zion (-6)
  3883 | -10/Exiles    | Met EX-BIN
  4201 | -10/Exiles    | Entered Mines
  4201 | -9/Mines      | Accompanied by 1 ally
  4307 | -9/Mines      | Learned Materials emergency access door positions
  4355 | -9/Mines      | Discovered new exit (range 5)
  4472 | -9/Mines      | Discovered new exit (range 9)
  4505 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4530 | -9/Mines      | Build established: Mutant
  5372 | -9/Mines      | Entered Materials
  5372 | -8/Materials  | Accompanied by 1 ally
  5372 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  5375 | -8/Materials  | Loaded intel: 36 non-interactive machine locations
  5755 | -8/Materials  | Build established: Scavenger-Mutant
  6612 | -8/Materials  | Discovered new exit (range 10)
  7411 | -8/Materials  | Discovered new exit (range 13)
  7461 | -8/Materials  | Identified exit to Factory
  7593 | -8/Materials  | Central database locked down
  7723 | -8/Materials  | Destroyed 9 combat bots
  8018 | -8/Materials  | Discovered exit to Factory (range 4)
  8172 | -8/Materials  | First assault squad dispatched
  9051 | -8/Materials  | Build established: Mutant
  9143 | -8/Materials  | Entered Factory
  9143 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  9599 | -7/Factory    | Discovered new exit (range 9)
  9844 | -7/Factory    | Garrison activated, responded to threat
 10069 | -7/Factory    | Central database locked down
 10574 | -7/Factory    | Discovered new exit (range 13)
 10637 | -7/Factory    | Lost 6 parts (4n2u)
 10874 | -7/Factory    | Garrison activated, responded to threat
 10968 | -7/Factory    | Lost 4 parts (1p1u2w)
 10993 | -7/Factory    | Core integrity fell below 50%
 11004 | -7/Factory    | System corruption reached 10%
 11036 | -7/Factory    | Lost 3 parts (1n1u1w)
 11070 | -7/Factory    | Core integrity fell below 20%
 11097 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
10997_ Mak. Axe destroyed.
10997_ Slammed into L-41 Fighter.
10998_ Slammed into B-48 Gladiator.
10999_ System corrupted: Matter fused (-8).
10999_ Slammed into B-48 Gladiator. <x2>
11001_ VTOL Module permanently disabled.
11001_ Destabilizing: Short circuit.
11002_ Slammed into B-48 Gladiator.
11003_ System Shield destroyed.
11003_ System corrupted by crushing effect (+5).
11005_ Broken VTOL Module destroyed.
11005_ System corrupted by crushing effect (+3).
11019_ System corrupted: Heat flow error (+173).
11022_ Acquired 19 matter.
11035_ O9#CIGI OTE5DRZIPKP0LQPXN#WC
11054_ VELKWEJO%PI U7K YQ56
11077_ System corrupted: Matter fused (-6).
11084_ L-41 Fighter suffers critical hit.
11091_ P-60 Hacker resets L-41 Fighter, system corruption cleaned.
11096_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
|     +         """ """ """ "         !              |
| """"#      ^  """ """ """ """      !               |
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| # # #    ##            #        #        ##  """ " |
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| ## # #   ?# """""  ]   #        #        #???????? |
| #### ## ??#            +        #        #???????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          28
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                63
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -9/Mines     | Hacked
       Adv. Sensor Array | -8/Materials | Hacked
            Aerolev Unit | -8/Materials | Scanalyzed
       Mic. Nuclear Core | -8/Materials | Scanalyzed
   Mni. Grenade Launcher | -8/Materials | Scanalyzed
          Gravmag System | -7/Factory   | Scanalyzed
 Adv. Signal Interpreter | -7/Factory   | Hacked
           Hacking Suite | -7/Factory   | Hacked
           System Shield | -7/Factory   | Hacked
    System Backup Module | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              GhostLightCanceller
  Manual?         0
Play Time         02:25:50
  Cumulative      64.6 hours
  Start           2021.05.03 @ 15:56:39
  End             2021.05.03 @ 19:06:07
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           19
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e10ebf3-6497-48aa-9a8e-3d36fb7feecd