Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.03 @ 19:06:07 Player: Trantor Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (124) 620 Value Destroyed (3673) 3673 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 7649 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 151 Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Micro Nuclear Core Micro Nuclear Core Transmission Jammer Improved Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Maneuvering Thrusters Improved Light Armor Plating System Backup Module > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Gravmag System Transmission Jammer Improved Medium Armor Plating Shield Generator Advanced Beam Rifle Heavy Assault Rifle Mini Grenade Launcher Makeshift Axe [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 3 | . . . . . 2 1 Weapon . | . . . . . . . Parts Attached 128 | 7 12 4 . 2 71 32 Power 11 | 1 2 . . . 3 5 Engine 6 | 1 2 . . . 2 1 Core 5 | . . . . . 1 4 Reactor . | . . . . . . . Propulsion 26 | 2 3 . . . 17 4 Treads 18 | 2 3 . . . 13 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 7 | . . . . . 4 3 Flight 1 | . . . . . . 1 Utility 31 | 1 2 . . . 20 8 Device 13 | . . . . . 8 5 Storage 9 | 1 2 . . . 5 1 Processor 2 | . . . . . 2 . Hackware 1 | . . . . . . 1 Protection 6 | . . . . . 5 1 Artifact . | . . . . . . . Weapon 60 | 3 5 4 . 2 31 15 Energy Gun 17 | 3 4 1 . . 9 . Energy Cannon . | . . . . . . . Ballistic Gun 24 | . . 2 . 1 12 9 Ballistic Cannon . | . . . . . . . Launcher 13 | . . 1 . 1 7 4 Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 3 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 30 | . 5 1 . . 5 19 Power 4 | . 1 . . . . 3 Propulsion 10 | . 2 . . . 1 7 Utility 8 | . . . . . 3 5 Weapon 8 | . 2 1 . . 1 4 Highest Loss Streak 6 | . 4 1 . . 1 6 Average Slot Usage (%) 94 | . 98 98 100 100 94 83 Engine 9 | . 14 14 14 14 8 . Core 2 | . . . . . . 11 Treads 24 | . 27 28 28 28 32 . Hover 5 | . . . . . 3 22 Device 3 | . . . . . 4 9 Storage 21 | . 27 28 28 28 17 10 Processor 1 | . . . . . 3 . Protection 3 | . . . . . 6 5 Energy Gun 10 | . 26 12 14 . 8 . Ballistic Gun 9 | . . 13 14 14 8 11 Launcher 1 | . . . . 13 . . Naked Turns . | . . . . . . . Heaviest Build 53 | 11 40 42 41 42 53 47 Greatest Support 80 | 40 40 40 40 40 80 44 Greatest Overweight (x) 13 | . . 1 1 1 2 13 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 20 | 6 16 16 16 16 20 14 Average Capacity 14 | 5 15 16 16 16 15 11 Most Carried 16 | 6 16 16 16 16 16 14 Average Carried 14 | 3 14 15 16 15 14 10 Final Capacity 16 | 6 16 16 16 16 14 8 Final Carried 16 | 6 16 16 16 16 11 7 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 2374 | 229 151 62 . 67 1256 609 Remotely . | . . . . . . . Salvage Created 4070 | . 490 128 . 22 2409 1021 Parts 254 | . 40 12 . 6 143 53 Haulers Intercepted 11 | . 2 . . . 6 3 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 89 | . 9 5 . 3 46 26 Melee 6 | . . . . . 5 1 Guns 50 | . 9 2 . 1 28 10 AOE 33 | . . 3 . 2 13 15 Classes Destroyed 14 | . 7 . . . 4 3 Worker 3 | . 2 . . . 1 . Builder 7 | . 1 . . . 5 1 Tunneler 2 | . . . . . 2 . Hauler 11 | . 2 . . . 6 3 Recycler 2 | . . . . . 1 1 Operator 4 | . 1 . . . 2 1 Watcher 6 | . 1 . . . 5 . Swarmer 28 | . 3 3 . 3 7 12 Grunt 41 | . 6 2 . . 27 6 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . . 1 Sentry 13 | . . . . . 10 3 Hunter 1 | . . . . . . 1 Programmer 3 | . . . . . . 3 Best Kill Streak 14 | . 4 3 . 3 14 4 Combat Bots Only 9 | . 4 3 . 3 9 4 Max Kills in Single Turn 3 | . 1 2 . 2 3 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . 1 2 3 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 5405 | . 743 146 . 103 1937 2476 Core 992 | . 97 . . 9 174 712 Absorbed by Shields 115 | . . . . . . 115 Core Remaining (%) 75 | 100 . . . 57 68 . Volleys Fired 306 | . 59 13 . 7 140 87 Largest 2 | . 2 2 . 2 2 2 Hottest 100 | . 100 80 . 50 91 53 Shots Fired 545 | . 97 18 . 11 260 159 Gun 500 | . 94 16 . 7 242 141 Cannon . | . . . . . . . Launcher 42 | . . 2 . 4 18 18 Special 3 | . 3 . . . . . Kinetic 275 | . . 2 . 7 125 141 Thermal 184 | . 63 4 . . 117 . Explosive 42 | . . 2 . 4 18 18 Electromagnetic 44 | . 34 10 . . . . Robot Hit Streak 13 | . 7 7 . 6 13 13 Robot Miss Streak 4 | . 3 1 . 2 4 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 352 | . 58 14 . 6 171 103 Core Hits 218 | . 28 9 . 4 114 63 Critical Hits 4 | . . . . . 2 2 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 2 Melee Attacks 23 | . . . . . 8 15 Impact . | . . . . . . . Slashing 23 | . . . . . 8 15 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 9533 | . 826 272 . 174 4994 3267 Guns 4847 | . 716 184 . 18 2619 1310 Cannons . | . . . . . . . Explosions 3897 | . 107 88 . 156 2091 1455 Melee 779 | . . . . . 284 495 Ramming 10 | . 3 . . . . 7 Kinetic 2472 | . . 17 . 18 1127 1310 Thermal 2028 | . 492 44 . . 1492 . Explosive 3790 | . . 88 . 156 2091 1455 Electromagnetic 454 | . 331 123 . . . . Impact . | . . . . . . . Slashing 779 | . . . . . 284 495 Piercing . | . . . . . . . Highest Corruption 18 | . . . . . 1 18 Average Corruption 2 | . . . . . 1 3 Corruption Purged 3 | . . . . . . 3 Effects 35 | . . . . . 12 23 Message Errors 9 | . . . . . 5 4 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 7 | . . . . . 3 4 Data Loss (minor) 3 | . . . . . 1 2 Misdirections 1 | . . . . . . 1 Targeting Errors 5 | . . . . . 3 2 Overload Shots . | . . . . . . . Overflow Damage 58 | . . . . 1 50 7 Projectiles . | . . . . . . . Explosions 58 | . . . . 1 50 7 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 164 | . 12 . . 13 32 107 Shots 8 | . 1 . . 1 1 5 Rammed 7 | . 2 . . . . 5 Targets Rammed 8 | . 2 . . . 1 5 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 262 | . 246 138 . 20 204 262 Average Temperature 52 | . 69 65 . 10 48 46 Received Heat Transfer 1603 | . 345 84 . . 891 283 Effects 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 2 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . . 4 . Heat Transferred 4135 | . 1075 100 . . 2960 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 827 | . 163 148 . 163 827 665 Initial 375 | . . . . . 2 375 Average 249 | . 40 42 . 25 365 487 Maximum Alert Level 3 | . . . . . 3 2 Low Security (%) 55 | 100 100 100 . 100 35 . Level 1 13 | . . . . . 26 16 Level 2 22 | . . . . . 16 83 Level 3 8 | . . . . . 22 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . . 6 9 Investigation 2 | . 1 . . . 1 . Extermination 3 | . . . . . . 3 Reinforcement 7 | . 1 . . . 4 2 Assault 1 | . . . . . 1 . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . . . . . 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 167 | . 25 6 . 6 87 43 Peak Tracking Total 6 | . 5 2 . 3 6 6 Tactical Retreats 5 | . . 1 . . 3 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . 1 4 . Max in Single Turn 2 | . . . . 1 2 . Garrison Access 2 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 35 | . 9 . 4 1 13 8 Terminals 21 | . 6 . . 1 9 5 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 3 | . . . . . 2 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 142 | . 20 . 49 4 37 32 Successful 107 | . 11 . 49 1 25 21 Failed 33 | . 9 . . 3 11 10 Catastrophic 6 | . 1 . . . 4 1 Database Lockouts 2 | . . . . . 1 1 Manual 70 | . 16 . 1 4 26 23 Terminals 71 | . 14 . . 4 27 26 Fabricators 1 | . . . . . . 1 Repair Stations 4 | . 4 . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 11 | . . . . . 7 4 Garrison Access 3 | . . . . . 2 1 Terminal Hacks 63 | . . . 49 1 6 7 Record 50 | . . . 49 . 1 . Part Schematic 6 | . . . . 1 1 4 Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . . 1 Unreport Threat 2 | . . . . . 2 . Locate Traps 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . Report Inventory 3 | . 2 . . . 1 . Scanalyzer 8 | . . . . . 6 2 Insert Component 4 | . . . . . 3 1 Analyze 4 | . . . . . 3 1 Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 26 | . 5 . . . 11 10 Terminals 26 | . 5 . . . 11 10 Assimilate 13 | . 4 . . . 4 5 Botnet 12 | . 1 . . . 6 5 Detonate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 . . 1 11 6 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 10 | . . . . 1 4 5 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 Part Schematics Acquired 4 | . . . . . 3 1 Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 1 1 1 . Highest-Rated Group 40 | . . 40 16 16 16 . Highest-Rated Ally 16 | . . 16 16 16 16 . Total Orders . | . . . . . . . Ally Attacks 26 | . . 12 . 7 7 . Total Damage 332 | . . 149 . 74 109 . Kills 7 | . . 2 . 3 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 11096 | 109 2078 877 1136 1171 3771 1954 Spaces Moved 6937 | 55 1105 475 632 639 2214 1817 Core 89 | 2 . . . . . 87 Treads 4598 | 53 1105 475 632 639 1694 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 2169 | . . . . . 520 1649 Flight 81 | . . . . . . 81 Fastest Speed 38 | 50 160 160 180 180 38 38 Average Speed 134 | 156 160 172 180 180 132 79 Slowest Speed 700 | 160 160 180 180 180 166 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 4 91 62 93 99 99 34 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 3 | . 3 . . . . . Terrain Destroyed 298 | . 15 13 . 31 136 103 Melee . | . . . . . . . Projectile 4 | . 3 . . . 1 . AOE 294 | . 12 13 . 31 135 103 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 8150 | 75 1314 520 631 652 2802 2156 Wait 567 | 8 99 18 . . 281 161 Move 6931 | 54 1104 474 631 638 2213 1817 Hop . | . . . . . . . Pick Up 73 | 5 25 5 . 2 25 11 Fast Attach 29 | 7 4 2 . . 12 4 Attach 33 | . 4 1 . . 16 12 Detach 17 | 1 . . . . 13 3 Swap 66 | . 4 1 . 2 43 16 Drop 88 | . 13 6 . 3 50 16 Fire 306 | . 59 13 . 7 140 87 Melee 23 | . . . . . 8 15 Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush 3 | . 2 . . . 1 . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 11) 836 | -10/Materials | Lost 4 parts (1p2n1w) 1057 | -10/Materials | Discovered new exit (range 10) 1183 | -10/Materials | Repaired EM Pulse Gun 1210 | -10/Materials | Repaired Lgt. Treads 1511 | -10/Materials | Discovered new exit (range 15) 2188 | -10/Materials | Entered Mines 2203 | -10/Mines | Learned 2 Materials zone layouts 2353 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2429 | -10/Mines | Discovered new exit (range 15) 2469 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2471 | -10/Mines | Learned Materials non-interactive machine intel 2678 | -10/Mines | Build established: Scavenger-Mutant 2678 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2678 | -10/Mines | Discovered new exit (range 5) 3065 | -10/Mines | Entered Exiles 3065 | -10/Exiles | Accompanied by 1 ally 3092 | -10/Exiles | Discovered new exit (range 15) 3141 | -10/Exiles | Met 8R-AWN 3170 | -10/Exiles | Met EX-HEX 3290 | -10/Exiles | Met EX-DEC 3326 | -10/Exiles | Visited The Gauntlet 3724 | -10/Exiles | Discovered new exit (range 14) 3814 | -10/Exiles | Learned location of Zion (-6) 3883 | -10/Exiles | Met EX-BIN 4201 | -10/Exiles | Entered Mines 4201 | -9/Mines | Accompanied by 1 ally 4307 | -9/Mines | Learned Materials emergency access door positions 4355 | -9/Mines | Discovered new exit (range 5) 4472 | -9/Mines | Discovered new exit (range 9) 4505 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4530 | -9/Mines | Build established: Mutant 5372 | -9/Mines | Entered Materials 5372 | -8/Materials | Accompanied by 1 ally 5372 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5375 | -8/Materials | Loaded intel: 36 non-interactive machine locations 5755 | -8/Materials | Build established: Scavenger-Mutant 6612 | -8/Materials | Discovered new exit (range 10) 7411 | -8/Materials | Discovered new exit (range 13) 7461 | -8/Materials | Identified exit to Factory 7593 | -8/Materials | Central database locked down 7723 | -8/Materials | Destroyed 9 combat bots 8018 | -8/Materials | Discovered exit to Factory (range 4) 8172 | -8/Materials | First assault squad dispatched 9051 | -8/Materials | Build established: Mutant 9143 | -8/Materials | Entered Factory 9143 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9599 | -7/Factory | Discovered new exit (range 9) 9844 | -7/Factory | Garrison activated, responded to threat 10069 | -7/Factory | Central database locked down 10574 | -7/Factory | Discovered new exit (range 13) 10637 | -7/Factory | Lost 6 parts (4n2u) 10874 | -7/Factory | Garrison activated, responded to threat 10968 | -7/Factory | Lost 4 parts (1p1u2w) 10993 | -7/Factory | Core integrity fell below 50% 11004 | -7/Factory | System corruption reached 10% 11036 | -7/Factory | Lost 3 parts (1n1u1w) 11070 | -7/Factory | Core integrity fell below 20% 11097 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10997_ Mak. Axe destroyed. 10997_ Slammed into L-41 Fighter. 10998_ Slammed into B-48 Gladiator. 10999_ System corrupted: Matter fused (-8). 10999_ Slammed into B-48 Gladiator. 11001_ VTOL Module permanently disabled. 11001_ Destabilizing: Short circuit. 11002_ Slammed into B-48 Gladiator. 11003_ System Shield destroyed. 11003_ System corrupted by crushing effect (+5). 11005_ Broken VTOL Module destroyed. 11005_ System corrupted by crushing effect (+3). 11019_ System corrupted: Heat flow error (+173). 11022_ Acquired 19 matter. 11035_ O9#CIGI OTE5DRZIPKP0LQPXN#WC 11054_ VELKWEJO%PI U7K YQ56 11077_ System corrupted: Matter fused (-6). 11084_ L-41 Fighter suffers critical hit. 11091_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 11096_ System corrupted: Matter fused (-9). 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"????????????????? | | ???????????????????????# ??? "????????????????? | | ???????????????????????# ??? "????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 63 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -9/Mines | Hacked Adv. Sensor Array | -8/Materials | Hacked Aerolev Unit | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked System Shield | -7/Factory | Hacked System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed GhostLightCanceller Manual? 0 Play Time 02:25:50 Cumulative 64.6 hours Start 2021.05.03 @ 15:56:39 End 2021.05.03 @ 19:06:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 19 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e10ebf3-6497-48aa-9a8e-3d36fb7feecd