Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.12 @ 11:28:25 Player: Smie Result: Destroyed by A4-DHR(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (53) 265 Value Destroyed (1444) 1444 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (1905) 1905 TOTAL SCORE: 9014 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 126 Entered DSFs 500 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 285/450 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Energy Well Advanced Visual Processing Unit Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Targeting Computer System Shield > --- WEAPON (2) ------- RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Cold Fusion Reactor Heavy Flail Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Targeting Computer Weapon Shielding System Shield Hacking Drone Bay > --- WEAPON ----------- RU-N14's Throwing Claymores RU-N14's Throwing Claymores > --- INVENTORY -------- Cold Fusion Reactor Energy Well Improved EM Pulse Cannon RU-N14's Throwing Claymores Heavy Flail [Rating: 73] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility System Shield Device Structural Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Hammer Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Hammer Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . Utility 6 | . . . 2 . . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 100 | 6 13 . 13 1 1 2 22 3 7 12 5 2 7 6 Power 7 | 1 1 . 1 . . . 3 . . 1 . . . . Engine 6 | 1 1 . 1 . . . 3 . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 26 | 2 3 . 2 . . . 6 . 7 4 . . 1 1 Treads . | . . . . . . . . . . . . . . . Leg 21 | . 3 . 1 . . . 5 . 7 4 . . 1 . Wheel 4 | 2 . . 1 . . . 1 . . . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . Utility 30 | 1 6 . 3 . 1 . 3 1 . 4 4 1 5 1 Device 6 | . 3 . 1 . . . . . . 1 . . 1 . Storage 5 | 1 1 . . . 1 . . . . . 1 . . 1 Processor 11 | . . . 1 . . . 1 1 . 1 2 1 4 . Hackware 2 | . . . . . . . . . . 2 . . . . Protection 6 | . 2 . 1 . . . 2 . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 37 | 2 3 . 7 1 . 2 10 2 . 3 1 1 1 4 Energy Gun 7 | . 1 . 1 . . 1 2 2 . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 8 | . . . 2 . . 1 2 . . 2 . 1 . . Special Weapon 4 | . . . . . . . . . . . . . 1 3 Impact Weapon 11 | . 2 . 4 . . . 3 . . 1 1 . . . Slashing Weapon 3 | . . . . 1 . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . . . . 4 1 Parts Lost 29 | . 1 . . . . . 6 . 10 . . 1 . 11 Power 5 | . 1 . . . . . 2 . 1 . . . . 1 Propulsion 12 | . . . . . . . 3 . 4 . . . . 5 Utility 7 | . . . . . . . . . 3 . . 1 . 3 Weapon 5 | . . . . . . . 1 . 2 . . . . 2 Highest Loss Streak 7 | . 1 . . . . . 2 . 7 . . 1 . 6 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 97 100 99 100 100 100 95 69 42 73 97 98 97 83 Engine 6 | . 13 14 11 11 11 11 8 7 1 . . . . . Core 2 | . . . . . . . . . . 5 6 6 6 3 Leg 22 | . 25 28 14 11 11 11 30 . 7 25 26 26 26 14 Wheel 3 | . 2 . 7 11 11 11 3 7 1 . . . . . Device 10 | . 9 14 21 22 22 22 9 7 3 2 6 6 7 12 Storage 7 | . 14 14 11 11 11 11 9 7 5 . . . . . Processor 12 | . . . 11 11 11 11 9 15 11 13 24 25 26 26 Hackware 3 | . . . . . . . . . . 10 13 13 8 6 Protection 3 | . 2 . . . . . 8 7 1 . 5 6 6 3 Energy Gun 1 | . 4 . 3 . . 8 1 15 10 . . . . . Ballistic Gun 1 | . 11 . . . . . . . . . . . . . Launcher 2 | . . . . . . 2 . . . 8 11 5 3 . Impact Weapon 8 | . 12 28 17 14 11 . 6 . . 3 1 6 6 . Slashing Weapon 2 | . . . . 7 11 11 6 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 45 | 11 20 18 23 24 34 35 45 45 45 16 17 19 21 26 Greatest Support 80 | 26 26 20 20 12 12 12 40 12 60 80 30 30 50 30 Greatest Overweight (x) 5 | 1 . . 1 1 2 2 3 3 3 1 . . . 5 Average Overweight (x) . | . . . . 1 1 2 1 3 1 . . . . . Largest Inventory Capacity 35 | 8 10 10 10 10 15 15 15 15 15 5 35 5 5 5 Average Capacity 9 | 7 9 10 10 10 12 15 15 15 12 5 5 5 5 5 Most Carried 15 | 8 10 10 10 10 11 11 15 14 15 5 5 5 5 5 Average Carried 8 | 4 9 10 9 9 10 11 14 13 12 4 5 5 4 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 5 5 5 5 5 5 Final Carried 14 | 8 10 10 10 10 11 11 14 13 5 5 5 5 5 2 Class Distribution -------------------- 26% | Mutant 20% | Assassin 19% | Scavenger-Mutant 10% | Hacker-Skirmisher 8% | Hacker-Assassin 4% | Scavenger-Assassin 4% | Hacker-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Assassin | -8/Mines Assassin | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Assassin | -6/Zion Skirmisher | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Matter Collected 1172 | 268 121 23 37 144 . 60 250 . 102 . . 93 27 47 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1338 | 83 345 . 108 120 . 84 442 . . . . 58 . 98 Parts 75 | 2 20 . 11 2 . 3 30 . . . . 3 . 4 Haulers Intercepted 4 | . 2 . . . . . 2 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . . 4 7 . . Prevented 4 | . . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Combat Hostiles Destroyed 37 | . 6 . 8 . . 3 13 . . . . 1 . 6 Melee 9 | . 4 . . . . 1 4 . . . . . . . Guns 3 | . . . . . . . 3 . . . . . . . AOE 23 | . . . 8 . . 2 6 . . . . 1 . 6 Classes Destroyed 13 | 1 4 . 1 2 . 1 3 . . . . . . 1 Worker 3 | . . . . 1 . . 2 . . . . . . . Builder 2 | . . . . . . . 2 . . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . . . . Hauler 4 | . 2 . . . . . 2 . . . . . . . Recycler 2 | 1 . . . 1 . . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 7 | . . . 4 . . . 3 . . . . . . . Grunt 17 | . 6 . 4 . . 2 5 . . . . . . . Brawler 2 | . . . . . . 1 1 . . . . . . . Sentry 3 | . . . . . . . 3 . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . 5 Z-Light 5 | . . . . . . . . . . . . . . 5 Thug 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 1 2 . 8 2 . 3 6 . . . . 1 . 11 Combat Bots Only 8 | . 2 . 8 . . 3 4 . . . . 1 . 6 Max Kills in Single Turn 8 | 1 1 . 3 1 . 1 3 . . . . 1 . 8 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 1 2 . . . . 1 . 3 Melee 1 | . 1 . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Damage Taken 5759 | . 391 . 223 . . 155 1223 . 1487 . 82 444 . 1754 Core 1892 | . 89 . 96 . . 80 220 . 536 . 14 123 . 734 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 55 | . . . . . . . . . . . . 27 . 28 Core Remaining (%) 60 | 100 . 64 . . . 56 60 . 23 . . . . . Volleys Fired 53 | 2 4 . 5 . . 7 22 . . . . 1 . 12 Largest 2 | 2 2 . 1 . . 1 1 . . . . 1 . 1 Hottest 65 | 40 40 . 30 . . 65 65 . . . . 39 . . Shots Fired 59 | 4 8 . 5 . . 7 22 . . . . 1 . 12 Gun 29 | 4 8 . . . . 5 12 . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 18 | . . . 5 . . 2 10 . . . . 1 . . Special 12 | . . . . . . . . . . . . . . 12 Kinetic 12 | 4 8 . . . . . . . . . . . . . Thermal 17 | . . . . . . 5 12 . . . . . . . Explosive 30 | . . . 5 . . 2 10 . . . . 1 . 12 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 8 | 2 3 . 5 . . 8 6 . . . . . . 2 Robot Miss Streak 4 | 1 4 . . . . 3 3 . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 104 | 2 34 . 6 5 . 9 43 . . . . 1 . 4 Core Hits 97 | 2 7 . 15 . . 12 42 . 1 1 . 2 . 15 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 3 . . 1 . . 1 . . . . . . . Critical Strikes 9 | . 3 . . 1 . . 4 . . . . . . 1 Smash 5 | . 3 . . 1 . . 1 . . . . . . . Sever 4 | . . . . . . . 3 . . . . . . 1 Melee Attacks 144 | . 68 . 3 5 . 2 53 . . 1 5 1 6 . Impact 106 | . 68 . 3 4 . . 18 . . 1 5 1 6 . Slashing 38 | . . . . 1 . 2 35 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 13 | . 3 . . 4 . . 6 . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . . Damage Inflicted 9485 | 19 900 . 651 282 . 309 2432 . 2 15 . 177 . 4698 Guns 292 | 19 32 . . . . 70 171 . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 6666 | . . . 602 . . 163 1230 . . . . 109 . 4562 Melee 2370 | . 868 . 49 282 . 76 1031 . . . . 64 . . Ramming 21 | . . . . . . . . . 2 15 . 4 . . Kinetic 51 | 19 32 . . . . . . . . . . . . . Thermal 3641 | . . . . . . 70 171 . . . . . . 3400 Explosive 3266 | . . . 602 . . 163 1230 . . . . 109 . 1162 Electromagnetic . | . . . . . . . . . . . . . . . Impact 1445 | . 868 . 49 215 . . 249 . . . . 64 . . Slashing 1061 | . . . . 67 . 76 782 . . . . . . 136 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . 4 . . . . 1 1 . Average Corruption 2 | . 1 1 . . . . 4 . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . 1 1 . . . . 9 . . . . 1 . . Message Errors 1 | . . . . . . . 1 . . . . . . . Matter Fused 4 | . 1 . . . . . 3 . . . . . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . . . . Energy Discharges 2 | . . 1 . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . 2 . . . . 1 . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1088 | . 185 . . 132 . 1 91 . . . . . . 679 Projectiles 11 | . . . . . . . . . . . . . . 11 Explosions 675 | . . . . . . 1 6 . . . . . . 668 Melee 402 | . 185 . . 132 . . 85 . . . . . . . Knockbacks 6 | . 6 . . . . . . . . . . . . . Impact 4 | . 4 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary 2 | . 2 . . . . . . . . . . . . . Self-Inflicted Damage 458 | . . . 14 . . 34 . . . . . . . 410 Shots 4 | . . . 1 . . 2 . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . 2 2 . 1 . . Kicked 5 | . . . . . . . . . 2 2 . 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 230 | . . . 5 . . 145 230 . . . . 9 . 7 Average Temperature 68 | . . . 3 . . 70 74 . . . . 6 . 7 Received Heat Transfer 1510 | . 204 . 60 . . 90 360 . 234 . 18 139 . 405 Effects 1 | . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 8 | . 4 . . 2 . . 2 . . . . . . . Impact Corruptions 15 | . 8 . . 5 . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . . . . . Heat Transferred 290 | . . . . . . 90 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Peak Influence 455 | 5 162 63 455 192 . 80 241 100 70 16 . . . . Initial 177 | . 3 63 24 177 . . 31 100 70 7 . . . . Average 95 | 2 65 63 285 189 . 63 113 100 36 6 . . . . Maximum Alert Level 2 | . . . 2 . . . 1 . . . . . . . Low Security (%) 90 | 100 100 100 37 100 . 100 84 100 100 100 . . . . Level 1 4 | . . . 4 . . . 15 . . . . . . . Level 2 4 | . . . 57 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . 2 . . . 5 . 1 1 . . . . Investigation 3 | . . . 1 . . . 2 . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . . . Reinforcement 7 | . 2 . 1 . . . 3 . 1 . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Distress Signals 1 | . . . . . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 86 | . 9 . 12 . . 3 23 . 9 2 3 11 . 14 Peak Tracking Total 10 | . 2 . 10 . . 3 5 . 8 2 3 10 . 6 Tactical Retreats 8 | . . . . . . . 2 . 2 . . 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Traps Triggered 5 | . 2 . 1 . . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 45 | . . . . . . . 45 . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . Reused 3 | . . . . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Machines Disabled 1 | . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Machines Accessed 17 | . 2 1 2 1 2 . 4 2 . 2 1 . . . Terminals 10 | . 2 . 1 . . . 4 2 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 44 | . 5 1 3 1 5 . 15 3 . 10 1 . . . Successful 21 | . 2 1 2 1 5 . 4 1 . 4 1 . . . Failed 23 | . 3 . 1 . . . 11 2 . 6 . . . . Catastrophic 4 | . . . . . . . 1 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 29 | . 5 . 2 . 1 . 14 2 . 5 . . . . Terminals 34 | . 5 . 2 . . . 15 3 . 9 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 1 1 . 1 5 . 1 1 . 3 1 . . . Record 4 | . . . . . 4 . . . . . . . . . Open Door 3 | . . 1 . 1 . . . . . . 1 . . . Open DSF 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . . 1 . . 1 . . . . Zone Layout 2 | . 1 . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 1 . . . . . . 1 . . . . Insert Component 2 | . . . 1 . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . . . 3 . . . . . . . Terminals 5 | . 1 . 1 . . . 3 . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . Botnet 3 | . 1 . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . Hacking Detections 10 | . 2 . 2 . . . 4 1 . 1 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Total Allies 2 | . . 2 . . . . . . . . . . . . Largest Group 2 | . . 2 2 2 2 . . . . . . . . . Highest-Rated Group 53 | . . 53 53 53 53 . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 7 | . . . 7 . . . . . . . . . . . Total Damage 102 | . . . 102 . . . . . . . . . . . Kills 4 | . . . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Turns Passed 5300 | 78 785 247 292 291 431 38 1067 46 135 592 403 239 451 205 Spaces Moved 3950 | 62 423 201 207 205 383 14 557 32 84 525 401 256 445 155 Core 66 | 2 . . . . . . . . 34 20 . . . 10 Treads . | . . . . . . . . . . . . . . . Legs 2696 | . 370 201 55 . . . 304 . 34 505 401 256 445 125 Wheels 1168 | 60 53 . 152 205 383 14 253 32 16 . . . . . Hover 20 | . . . . . . . . . . . . . . 20 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 105 105 105 120 120 135 50 90 90 90 90 90 Average Speed 108 | 87 116 120 109 105 112 120 126 135 138 106 90 90 94 109 Slowest Speed 300 | 95 120 120 190 105 120 120 135 135 260 130 90 90 100 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 68 49 28 34 67 13 46 2 89 17 57 59 56 46 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 7 | . . 1 . 1 . . . . . . . 4 1 . Spaces Dug 73 | . 14 . 1 . . . 29 . . 1 5 20 3 . Terrain Destroyed 242 | . 14 . 25 . . 11 71 . . 1 5 20 3 92 Melee 44 | . 14 . 1 . . . 20 . . 1 5 . 3 . Projectile 1 | . . . . . . . . . . . . . . 1 AOE 197 | . . . 24 . . 11 51 . . . . 20 . 91 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Dee Total 4665 | 79 592 207 261 272 385 24 819 34 100 554 433 261 468 176 Wait 277 | 2 57 7 21 59 . . 104 . . 3 22 . . 2 Move 3936 | 61 422 200 206 204 382 13 556 31 83 524 400 255 444 155 Hop . | . . . . . . . . . . . . . . . Pick Up 55 | 8 14 . 6 1 1 . 11 . 5 6 . . 3 . Fast Attach 37 | 6 2 . 1 1 . . 5 . 4 5 4 2 5 2 Attach 18 | . 1 . 2 . . . 4 1 3 4 . . 1 2 Detach 5 | . . . . . . . 1 . . . . . 4 . Swap 45 | . 10 . 10 . 1 2 13 2 . 3 1 . 1 2 Drop 50 | . 14 . 7 2 1 . 10 . 3 6 1 1 4 1 Fire 53 | 2 4 . 5 . . 7 22 . . . . 1 . 12 Melee 139 | . 68 . 3 5 . 2 48 . . 1 5 1 6 . Ram . | . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . 2 2 . 1 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 45 | . . . . . . . 45 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 9) 533 | -10/Materials | Discovered new exit (range 6) 671 | -10/Materials | Discovered new exit (range 5) 864 | -10/Materials | Entered Mines 868 | -10/Mines | Discovered new exit (range 9) 904 | -10/Mines | Learned location of Zion (-6) 1082 | -10/Mines | Found the Drone Emporium 1111 | -10/Mines | Entered Materials 1111 | -9/Materials | Accompanied by 2 allies 1111 | -9/Materials | Evolved 2 slots: Utility x2 1116 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1255 | -9/Materials | Destroyed 8 combat bots 1372 | -9/Materials | Discovered new exit (range 18) 1403 | -9/Materials | Entered Mines 1403 | -9/Mines | Accompanied by 2 allies 1411 | -9/Mines | Build established: Scavenger-Mutant 1477 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1595 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1595 | -9/Mines | Discovered new exit (range 5) 1694 | -9/Mines | Entered Exiles 1694 | -9/Exiles | Accompanied by 2 allies 1720 | -9/Exiles | Met 8R-AWN 1724 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1743 | -9/Exiles | Met EX-HEX 1774 | -9/Exiles | Met EX-BIN 1786 | -9/Exiles | Aligned with FarCom system 1787 | -9/Exiles | Given EX-Vault access code 1811 | -9/Exiles | Opened EX-Vault 1835 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1862 | -9/Exiles | Met EX-DEC 2014 | -9/Exiles | Found Superbattery 2115 | -9/Exiles | Discovered new exit (range 10) 2125 | -9/Exiles | Left Exiles lab with Superbattery 2125 | -9/Exiles | Entered Mines 2150 | -8/Mines | Discovered new exit (range 7) 2163 | -8/Mines | Entered Materials 2163 | -8/Materials | Evolved 2 slots: Propulsion x2 2494 | -8/Materials | Build established: Assassin 2898 | -8/Materials | Discovered new exit (range 17) 3230 | -8/Materials | Entered Factory 3230 | -7/Factory | Evolved 2 slots: Utility x2 3275 | -7/Factory | Identified exit to DSF 3276 | -7/Factory | Entered DSF 3304 | -7/DSF | Additional patrols routed to DSF 3332 | -7/DSF | Lost 3 parts (1p1n1u) 3388 | -7/DSF | Core integrity fell below 50% 3390 | -7/DSF | Discovered new exit (range 17) 3410 | -7/DSF | Lost 7 parts (3n2u2w) 3411 | -7/DSF | Entered Factory 3411 | -6/Factory | Evolved 2 slots: Utility x2 3706 | -6/Factory | Identified exit to Lower Caves 4003 | -6/Factory | Entered Lower Caves 4082 | -6/Lower Caves | Build established: Hacker-Skirmisher 4098 | -6/Lower Caves | Spotted B-75 Beast 4364 | -6/Lower Caves | Discovered new exit (range 15) 4403 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4405 | -6/Lower Caves | Identified exit to Lower Caves 4406 | -6/Lower Caves | Entered another Lower Caves area 4516 | -6/Lower Caves | Attacked by a faux Warlord 4611 | -6/Lower Caves | Build established: Hacker-Assassin 4630 | -6/Lower Caves | Discovered new exit (range 17) 4637 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4644 | -6/Lower Caves | Identified exit to Zion 4645 | -6/Lower Caves | Entered Zion 4676 | -6/Zion | Discovered new exit (range 19) 4712 | -6/Zion | System corruption cleaned by Quarantine Array 4796 | -6/Zion | Found Prototype Processor 4796 | -6/Zion | Identified Spectral Analyzer 4880 | -6/Zion | Found Prototype Special Weapon 4882 | -6/Zion | Found Prototype Special Weapon 4882 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 4888 | -6/Zion | Found RU-N14's Throwing Claymores 4975 | -6/Zion | Given the Hacking Drone Bay 4975 | -6/Zion | Found Prototype Device 4975 | -6/Zion | Identified Hacking Drone Bay 5091 | -6/Zion | Build established: Assassin 5091 | -6/Zion | Discovered new exit (range 4) 5093 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5095 | -6/Zion | Identified exit to Deep Caves 5096 | -6/Zion | Entered Deep Caves 5199 | -6/Deep Caves | Attacked by Z-Imprinter 5208 | -6/Deep Caves | Z-Facility disabled 5222 | -6/Deep Caves | Destroyed Z-Imprinter 5223 | -6/Deep Caves | Core integrity fell below 50% 5253 | -6/Deep Caves | Lost 6 parts (1p4n1u) 5294 | -6/Deep Caves | Core integrity fell below 20% 5301 | -6/Deep Caves | Destroyed by A4-DHR(z) with Zionite Laser-S Last Messages --------------- 05222_ Destroyed Lgt. Fission Core. 05226_ M5-RJZ(z) Prototype Reactor severed. 05226_ M5-RJZ(z) destroyed. 05228_ PQ-C88(z) destroyed. 05229_ The unstable cave ceiling collapses. 05248_ Acquired 47 matter. 05250_ The unstable cave ceiling collapses. 05260_ Acquired Prototype Hover Unit. 05260_ Identified Zio. Glidesys I. 05263_ The unstable cave ceiling collapses. 05289_ RU-N14's Throwing Claymores expended. 05289_ Destroyed Zio. Glidesys I. 05291_ Zio. Glidesys I destroyed. 05294_ Dropped Energy Well. 05295_ Extracted 89 energy. 05295_ Acquired Energy Well. 05296_ Hacking Drone Bay destroyed. 05296_ Imp. EM Pulse Cannon destroyed. 05297_ RU-N14's Throwing Claymores destroyed. 05297_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? #???????????????????? | | ?????????????????? ????????????????? | | ???????????????? ??????????????? | | ?????????????? z ????????????? | | ?????????????## z zzz ????????????? | | ?????????????# z ""????????????? | | ??????????##?# ""????????????? | | ??????????# # ""????????????? | | ??????????? ""????????????? | | ????????????# """""" ???????? | | ?????????????# """" ??????? | | ????????????## " ?????" | | ????????????# ?????" | | ?????????????# ????"" | | ??????????##?# ???" | | ?????????## # | | ?????????# | | ?????????# | | ?????????# @ | | ??????????# | | ??????????### | | ????????????# | | ????????????## | | ?????????????# | | ?????????????## | | ??????????????# | | ??????????? ??# | | ?????????# # | | ?????????# | | ????????# | | ??????? | | ??????? | | ???????? | | ????????# | | ????????# | | ?????????## | | ??????????# | | ??????????## | | ???????????# % %! | | ???????????# # ### | | ???????????## # # # # | | ????????????# # ### ## ### # # | | ????????????## ####### # #?###########? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 5 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hehehe Challenges ------------ None Game ------ Seed DroneCombatRay Manual? 0 Play Time 01:25:45 Cumulative 96.9 hours Start 2022.07.12 @ 09:39:28 End 2022.07.12 @ 11:28:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 52 Adventurer 16 Explorer 3 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bbc35e6-0e75-4e7e-aabb-61c138ec71de