Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.04 @ 22:02:15

Player: ZEUSDEX

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (35)       35
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1165

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     300/300
Energy                     225/225
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
   Light Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (11) -----
   Small Battery
         Structural Scanner
         Weapon Shielding
>        --- WEAPON (2) -------
         Beam Cannon
         Beam Cannon
>        --- INVENTORY (5) ----
         Signal Interpreter
   Light Armor Plating
  Medium Laser
   Small Laser

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Battery
         Weapon Shielding
   Light Armor Plating
>        --- WEAPON -----------
         Beam Cannon
         Beam Cannon
>        --- INVENTORY --------
  Medium Laser
   Small Laser
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Weapon Shielding
  Device                   Structural Scanner
  Storage                  Small Battery
  Protection               Weapon Shielding
Weapon                     Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon

 Build                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Slots Evolved              3    | .   1   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   1   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             13   | 7   5   1   .   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   3   1   .   
    Device                 1    | .   .   1   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | 2   2   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 2   2   .   .   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     55   | .   54  57  .   
  Engine                   7    | .   7   7   .   
  Leg                      14   | .   14  14  .   
  Storage                  4    | .   3   7   .   
  Protection               13   | .   13  11  .   
  Energy Gun               2    | .   3   .   .   
  Energy Cannon            12   | .   11  14  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 10  14  14  .   
  Greatest Support         20   | 20  20  20  .   
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   .   
  Average Capacity         5    | 5   5   5   .   
  Most Carried             4    | 4   4   4   .   
  Average Carried          1    | .   2   4   .   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            4    | .   4   4   4   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Jun Mat Min Mat 
Matter Collected           330  | 226 54  50  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            214  | 104 54  56  .   
  Parts                    11   | 7   2   2   .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Combat Hostiles Destroyed  .    | .   .   .   .   
Classes Destroyed          3    | 2   1   .   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   .   1   .   
Best Kill Streak           4    | 4   1   1   .   
  Combat Bots Only         .    | .   .   .   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Damage Taken               12   | .   12  .   .   
  Core                     .    | .   .   .   .   
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  1    | .   1   .   .   
Core Remaining (%)         100  | 100 .   100 .   
Volleys Fired              11   | 7   3   1   .   
  Largest                  2    | 2   2   2   .   
  Hottest                  120  | 90  120 120 .   
Shots Fired                22   | 14  6   2   .   
  Gun                      14   | 14  .   .   .   
  Cannon                   8    | .   6   2   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  22   | 14  6   2   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 8   5   6   .   
  Robot Miss Streak        1    | 1   1   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           16   | 10  5   1   .   
  Core Hits                7    | 5   1   1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           219  | 115 86  18  .   
  Guns                     115  | 115 .   .   .   
  Cannons                  104  | .   86  18  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  219  | 115 86  18  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        213  | 213 138 60  .   
  Average Temperature      87   | 101 80  31  .   
  Received Heat Transfer   .    | .   .   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | 1   .   .   .   
  Heat Transferred         544  | 322 185 37  .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Peak Influence             20   | 20  16  9   .   
  Initial                  9    | .   9   4   2   
  Average                  9    | 5   13  5   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              .    | .   .   .   .   
  Peak Tracking Total      .    | .   .   .   .   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Jun Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Jun Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Jun Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      61   | .   .   61  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Jun Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Jun Mat Min Mat 
Turns Passed               307  | 88  159 60  .   
Spaces Moved               217  | 53  117 47  .   
  Core                     12   | 12  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     205  | 41  117 47  .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 .   
  Average Speed            116  | 104 120 120 .   
  Slowest Speed            120  | 120 120 120 .   
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       10   | 4   27  11  1   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Jun Mat Min Mat 
Total                      248  | 70  130 48  .   
  Wait                     .    | .   .   .   .   
  Move                     214  | 52  116 46  .   
  Hop                      .    | .   .   .   .   
  Pick Up                  6    | 4   2   .   .   
  Fast Attach              6    | 3   3   .   .   
  Attach                   6    | 4   2   .   .   
  Detach                   4    | .   4   .   .   
  Swap                     1    | .   .   1   .   
  Drop                     .    | .   .   .   .   
  Fire                     11   | 7   3   1   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Identified exit to Materials
    6 | -11/Junkyard  | Discovered exit to Materials (range 15)
   89 | -11/Junkyard  | Entered Materials
   89 | -10/Materials | Evolved 1 slot: Utility x1
  242 | -10/Materials | Identified exit to Mines
  242 | -10/Materials | Discovered exit to Mines (range 6)
  248 | -10/Materials | Entered Mines
  294 | -10/Mines     | Identified exit to Materials
  294 | -10/Mines     | Discovered exit to Materials (range 9)
  302 | -10/Mines     | Build established: Hacker-Mutant
  308 | -10/Mines     | Entered Materials
  308 | -9/Materials  | Accompanied by 2 allies
  308 | -9/Materials  | Evolved 2 slots: Utility x2
  308 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00189_ K-01 Serf cleans the Electrolysis Chamber.
00193_ K-01 Serf collects debris. <x2>
00206_ K-01 Serf cleans the Material Compactor.
00210_ K-01 Serf collects debris.
00217_ Acquired Structural Scanner.
00227_ Acquired Signal Interpreter.
00242_ EXIT=FOUND: MINES
00243_ Triggered Explosive Trap.
00243_ An explosion rips through the floor.
LOCATION=MINES
GOAL=ESCAPE
00249_ A pair of derelicts emerge from the shadows: "We're, um,
  lost. You wouldn't happen to know the way out of here, would
  you?"
00288_ R-06 Scavenger destroyed.
00291_ Acquired 50 matter.
00294_ EXIT=FOUND: MATERIALS
PARAMETERS=UTILITY+2
LOCATION=MATERIALS
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????##T### ???????               |
| ??????????????????????######????????               |
| ???????????????????????###??????????               |
| ????????????????????????????????????               |
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| ????????????????????????????????????               |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            225
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionThunderBox
  Manual?         0
Play Time         00:03:45
  Cumulative      57.2 hours
  Start           2024.01.04 @ 21:58:17
  End             2024.01.04 @ 22:02:15
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          89
  Rogue           61
  Adventurer      18
  Explorer        10
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          54
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/Cog
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c16da751-d74b-4201-aafb-e5e97ba5f50d