Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 03:04:22

Player: CONM

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (26)      130
Value Destroyed (779)      779
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4769

 Bonus
-------
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     198/300
Energy                     98/100
System Corruption          4%
Temperature                Warm (166)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Deuterium Engine
           Humpback
           Seismic Detector
           Spear

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
   Compact Battery
           Energy Filter
  Improved Light Armor Plating
           Trap Reconfigurator
>          --- WEAPON -----------
           Lightning Gun
           Lightning Gun
           Arc Projector
>          --- INVENTORY --------
  Improved Deuterium Engine
           Humpback
  Improved Terrain Scanner
           Seismic Detector
           Dynamic Insulation System
           Lightning Gun
           Grenade Launcher
           Spear
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Dynamic Insulation System
  Storage                  Medium Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  4    | .   .   .   .   .   3   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             49   | 7   1   .   1   2   11  24  3   
  Power                    4    | 1   .   .   .   .   2   1   .   
    Engine                 4    | 1   .   .   .   .   2   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   1   .   5   .   
    Treads                 3    | .   .   .   .   .   .   3   .   
    Leg                    2    | .   .   .   .   .   .   2   .   
    Wheel                  3    | 2   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 2   .   .   1   1   6   10  1   
    Device                 10   | 1   .   .   .   1   3   4   1   
    Storage                5    | 1   .   .   1   .   1   2   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   .   .   .   3   8   2   
    Energy Gun             10   | 2   .   .   .   .   2   5   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   .   3   4   4   13  
  Power                    3    | .   .   .   .   .   2   .   1   
  Propulsion               6    | .   .   .   .   2   .   1   3   
  Utility                  8    | .   .   .   .   .   2   2   4   
  Weapon                   7    | .   .   .   .   1   .   1   5   
  Highest Loss Streak      12   | .   .   .   .   3   2   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 100 84  71  83  90  
  Engine                   8    | .   14  14  14  14  8   5   5   
  Treads                   5    | .   .   .   .   .   .   10  21  
  Leg                      2    | .   .   .   .   .   .   6   .   
  Wheel                    10   | .   28  28  28  19  9   .   .   
  Device                   16   | .   14  14  14  14  13  18  23  
  Storage                  11   | .   14  14  14  14  9   11  14  
  Protection               5    | .   .   .   .   .   9   7   4   
  Energy Gun               14   | .   26  14  14  7   4   17  17  
  Launcher                 5    | .   1   14  14  14  8   1   .   
  Slashing Weapon          2    | .   .   .   .   .   8   .   .   
Peak Build Rating          53   | 9   10  10  11  11  34  53  53  
  Average Rating           26   | 5   9   10  10  8   20  40  47  
  On Entrance              16   | .   9   10  10  11  7   33  53  
Naked Turns                11   | .   .   .   .   .   .   6   5   
Heaviest Build             44   | 13  14  14  19  19  39  44  41  
  Greatest Support         84   | 26  26  26  26  26  10  84  84  
  Greatest Overweight (x)  4    | .   .   .   .   1   3   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   2   .   .   
Largest Inventory Capacity 35   | 8   8   8   10  10  35  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  9   9   
  Most Carried             10   | 2   8   8   10  10  10  10  10  
  Average Carried          8    | 1   5   8   8   9   8   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  10  5   
  Final Carried            10   | 2   8   8   10  9   8   10  5   

 Class Distribution 
--------------------
 73% | Mutant
 23% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -10/Exiles
     Mutant | -9/Mines
     Mutant | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Matter Collected           752  | 119 95  40  .   .   240 258 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            956  | 52  95  .   .   24  307 244 234 
  Parts                    55   | 5   7   .   .   .   16  17  10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  24   | .   2   .   .   7   7   4   4   
  Melee                    2    | .   .   .   .   .   1   1   .   
  Guns                     7    | .   2   .   .   .   .   1   4   
  AOE                      15   | .   .   .   .   7   6   2   .   
Classes Destroyed          12   | 1   1   .   .   1   5   3   1   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Swarmer                  4    | .   .   .   .   .   3   1   .   
  Grunt                    8    | .   2   .   .   .   3   .   3   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   2    | .   .   .   .   .   1   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   .   
  Assembled                7    | .   .   .   .   7   .   .   .   
Best Kill Streak           7    | 1   2   .   .   7   6   2   2   
  Combat Bots Only         7    | .   2   .   .   7   3   2   2   
Max Kills in Single Turn   2    | 1   1   .   .   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   1   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        294  | .    3    .    .    34   38   66   153  
  Missed                   96   | .    2    .    .    14   12   21   47   
Damage Taken               3282 | .    13   .    .    304  433  719  1813 
  Core                     817  | .    .    .    .    33   81   79   624  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    86   85   .    .    
Volleys Fired              60   | 11   4    .    .    6    13   9    17   
  Largest                  3    | 1    2    .    .    1    2    3    3    
  Hottest                  165  | 50   90   .    .    30   110  165  165  
Shots Fired                105  | 11   7    .    .    6    14   19   48   
  Gun                      82   | 11   6    .    .    .    2    15   48   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 23   | .    1    .    .    6    12   4    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  14   | 11   3    .    .    .    .    .    .    
  Explosive                23   | .    1    .    .    6    12   4    .    
  Electromagnetic          68   | .    3    .    .    .    2    15   48   
  Robot Hit Streak         15   | 7    12   .    .    15   4    12   7    
  Robot Miss Streak        3    | 1    .    .    .    2    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           81   | 10   5    .    .    4    12   24   26   
  Core Hits                61   | 3    4    .    .    13   19   12   10   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         4    | .    .    .    .    .    .    2    2    
    Corrupt                3    | .    .    .    .    .    .    1    2    
    Impale                 1    | .    .    .    .    .    .    1    .    
Melee Attacks              19   | .    .    .    .    .    5    14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    5    3    .    
  Piercing                 11   | .    .    .    .    .    .    11   .    
  Sneak Attacks            6    | .    .    .    .    .    2    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2615 | 125  69   .    .    375  902  636  508  
  Guns                     780  | 125  69   .    .    .    35   109  442  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1266 | .    .    .    .    375  676  149  66   
  Melee                    569  | .    .    .    .    .    191  378  .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  215  | 125  24   .    .    .    .    .    66   
  Explosive                1200 | .    .    .    .    375  676  149  .    
  Electromagnetic          631  | .    45   .    .    .    35   109  442  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 278  | .    .    .    .    .    191  87   .    
  Piercing                 291  | .    .    .    .    .    .    291  .    
Highest Corruption         4    | .    .    .    .    .    .    4    4    
  Average Corruption       3    | .    .    .    .    .    .    3    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    9    4    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    .    2    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    
    Energy Discharges      5    | .    .    .    .    .    .    5    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    .    .    .    59   55   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               10   | .    .    .    .    .    10   .    .    
  Melee                    104  | .    .    .    .    .    49   55   .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      152  | .    .    .    .    37   71   44   .    
  Shots                    5    | .    .    .    .    1    2    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        524  | 60   99   .    .    15   60   340  524  
  Average Temperature      138  | 24   55   .    .    10   28   152  189  
  Received Heat Transfer   614  | .    9    .    .    38   171  30   366  
  Effects                  5    | .    .    .    .    .    .    .    5    
    Shutdowns              2    | .    .    .    .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    1    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         544  | 370  74   .    .    .    .    .    100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Peak Influence             226  | 10  145 56  .   49  226 123 103 
  Initial                  61   | .   6   56  .   .   10  61  2   
  Average                  64   | 3   76  56  .   31  124 43  63  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   
  Low Security (%)         99   | 100 100 100 .   100 97  100 100 
  Level 1                  .    | .   .   .   .   .   2   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   1   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Distress Signals           2    | .   1   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              66   | .   6   .   .   16  15  5   24  
  Peak Tracking Total      18   | .   3   .   .   15  4   2   18  
  Tactical Retreats        9    | .   1   .   .   3   3   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Traps Triggered            1    | .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Disabled          2    | .   .   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Machines Accessed          13   | .   4   .   2   .   1   6   .   
  Terminals                7    | .   4   .   .   .   1   2   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                22   | .   10  .   2   .   2   8   .   
  Successful               9    | .   4   .   2   .   .   3   .   
  Failed                   13   | .   6   .   .   .   2   5   .   
    Catastrophic           3    | .   .   .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   3   .   1   .   .   3   .   
  Terminals                14   | .   10  .   .   .   2   2   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             5    | .   3   .   2   .   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   .   .   1   5   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   106 .   
  Total Part Build Rating  12   | .   .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Turns Passed               2425 | 92  221 134 266 114 473 951 174 
Spaces Moved               1722 | 66  197 149 292 108 313 525 72  
  Core                     43   | 3   .   .   .   .   .   28  12  
  Treads                   296  | .   .   .   .   .   .   236 60  
  Legs                     184  | .   .   .   .   .   .   184 .   
  Wheels                   1199 | 63  197 149 292 108 313 77  .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  80  95  50  50  
  Average Speed            116  | 87  90  90  90  92  116 152 144 
  Slowest Speed            250  | 90  90  90  90  95  125 240 250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   34  28  63  38  24  13  26  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 9    | .   5   .   .   .   4   .   .   
Terrain Destroyed          113  | .   5   .   .   39  33  27  9   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      113  | .   5   .   .   39  33  27  9   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar 
Total                      2011 | 85  233 148 296 115 397 632 105 
  Wait                     133  | .   24  .   .   .   50  46  13  
  Move                     1715 | 65  196 148 291 107 312 524 72  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  25   | 2   7   .   2   .   3   11  .   
  Fast Attach              28   | 7   .   .   .   .   6   15  .   
  Attach                   11   | .   .   .   .   1   3   4   3   
  Detach                   1    | .   .   .   .   .   1   .   .   
  Swap                     10   | .   1   .   1   1   2   5   .   
  Drop                     9    | .   1   .   2   .   2   4   .   
  Fire                     60   | 11  4   .   .   6   13  9   17  
  Melee                    19   | .   .   .   .   .   5   14  .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   93 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Entered Mines
  335 | -10/Mines     | Met a Derelict bent on vengeance
  337 | -10/Mines     | Learned location of Recycling (-8)
  443 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  444 | -10/Mines     | Discovered new exit (range 5)
  448 | -10/Mines     | Entered Exiles
  471 | -10/Exiles    | Met 8R-AWN
  485 | -10/Exiles    | Met EX-HEX
  510 | -10/Exiles    | Met EX-BIN
  521 | -10/Exiles    | Met EX-DEC
  527 | -10/Exiles    | Learned location of Zion (-6)
  557 | -10/Exiles    | Aligned with FarCom system
  558 | -10/Exiles    | Given EX-Vault access code
  582 | -10/Exiles    | Opened EX-Vault
  592 | -10/Exiles    | Found Trap Reconfigurator
  612 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  704 | -10/Exiles    | Discovered new exit (range 14)
  714 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
  714 | -10/Exiles    | Entered Mines
  715 | -9/Mines      | Assembled infested the area
  720 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  722 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  768 | -9/Mines      | Destroyed 7 combat bots
  785 | -9/Mines      | Learned Materials emergency access door positions
  808 | -9/Mines      | Lost 3 parts (2n1w)
  818 | -9/Mines      | Discovered new exit (range 13)
  828 | -9/Mines      | Entered Materials
  828 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 1068 | -8/Materials  | Discovered new exit (range 14)
 1301 | -8/Materials  | Entered Factory
 1301 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1421 | -7/Factory    | Released all parts (7)
 1883 | -7/Factory    | Fabricated Imp. Kinecellerator?
 2195 | -7/Factory    | Build established: Skirmisher
 2247 | -7/Factory    | Identified exit to Garrison
 2252 | -7/Factory    | Entered Garrison
 2282 | -7/Garrison   | Triggered checkpoint
 2347 | -7/Garrison   | Spotted B-75 Beast
 2347 | -7/Garrison   | Spotted B-75 Beast
 2405 | -7/Garrison   | Triggered checkpoint
 2407 | -7/Garrison   | Triggered checkpoint
 2414 | -7/Garrison   | Triggered checkpoint
 2419 | -7/Garrison   | Core integrity fell below 50%
 2421 | -7/Garrison   | Released all parts (3)
 2424 | -7/Garrison   | Core integrity fell below 20%
 2426 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02395_ Lightning Gun destroyed.
02402_ System corrupted: Matter fused (-7).
02405_ Grenade Launcher destroyed.
02405_ Beams of light sweep through the air. An alarm sounds.
02406_ Lightning Gun destroyed.
02407_ Beams of light sweep through the air. An alarm sounds.
  <x2>
Garrison Door activated.
02415_ Med. Treads destroyed.
02416_ Com. Battery destroyed.
02416_ Med. Treads destroyed. <x2>
02418_ Energy Filter destroyed.
02418_ S-27 Virus destroyed.
02419_ Imp. Heat Sink destroyed.
02421_ Released Trap Reconfigurator.
02421_ Released Med. Storage Unit.
02421_ Released Dynamic Insulation System.
02422_ S-27 Virus destroyed.
02422_ Critical hit (Burn: +37).
02423_ System corrupted: Heat flow error (+266).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????? ??????????????? |
| ?????????????????????????????????  #?????????????? |
| ???????????????????????????????Y?  #?????????????? |
| ?????????????????????????????????  #?????????????? |
| ?????????????????????????????????  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ?????????????????????#??????????#  #######???????? |
| ?????????????????????# ?????????#  ##    #???????? |
| ?????????????????????#  ???????##  ##    ######### |
| ?????????????????????#  ########    s              |
| ?????????????????????#              ss             |
| ?????????????????????#   @     ss   s           ?? |
| ?????????????????????########### s ##    ##   #??? |
| ?????????????????????????????###g  ##    ##   ###? |
| ?????????????????????????????# g   ss      *    #? |
| ?????????????????????????????# g    !      %    #? |
| ?????????????????????????????#     g!!          ## |
| ?????????????????????????????#      !s          #  |
| ?????????????????????????????###   ##g   ##   #### |
| ???????????????????????????????#   ##  * ##   #### |
| ???????????????????????????????#       %=          |
| ???????????????????????????????#                   |
| ???????????????????????????????#                   |
| ???????????????????????????????#   ##    ##  ##### |
| ???????????????????????????????#   ##    ##  #???# |
| ???????????????????????????????#   ########  #???# |
| ???????????????????????????????#   #??????#  #???# |
| ???????????????????????????????#   ???????#  #???# |
| ???????????????????????????????#   ???????#  #???# |
| ???????????????????????????????#   ????#  #  ##### |
| ????????????????????????????????????????# "        |
| ????????????????????????????????????????# "        |
| ????????????????????????????????????????# "  "#### |
| ????????????????????????????????????????# "  "???? |
| ????????????????????????????????????????###  ##??? |
| ??????????????????????????????????????????#  #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            490
Matter Stores              264
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
EM Shielding               4
Armor Coverage             750
Evasion (%)                55
Recoil Reduction           3
Energy Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Kinecellerator | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeBombReactor
  Manual?         0
Play Time         00:55:43
  Cumulative      126.7 hours
  Start           2025.04.11 @ 23:03:11
  End             2025.04.15 @ 03:04:22
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2be4c767-5c76-441e-8797-491e62acd1f1