Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.21 @ 11:48:54 Player: halsaku Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1647) 1647 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 4696 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 0/700 Matter 189/300 Energy 99/100 System Corruption 21% Temperature Cool (27) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Advanced Treads Shock Rifle Advanced Beam Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Large Storage Unit Large Storage Unit Powered Armor Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Advanced Assault Cannon Gauss Cannon Chainsword Chainsword Chainsword [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 59 | 6 4 11 13 17 2 6 Power 11 | 1 . 3 2 4 . 1 Engine 6 | 1 . 3 . 2 . . Core 5 | . . . 2 2 . 1 Reactor . | . . . . . . . Propulsion 21 | 2 2 3 5 7 1 1 Treads 2 | . 2 . . . . . Leg 19 | 2 . 3 5 7 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 3 4 5 . 1 Device 5 | . . 1 2 2 . . Storage 2 | 1 1 . . . . . Processor 2 | . . . 2 . . . Hackware 1 | . . . . 1 . . Protection 5 | . . 2 . 2 . 1 Artifact . | . . . . . . . Weapon 12 | 2 1 2 2 1 1 3 Energy Gun 7 | 2 1 . 2 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | . . 2 . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . . 5 2 5 5 3 Power 5 | . . 2 . 1 1 1 Propulsion 9 | . . . 1 3 4 1 Utility 3 | . . 1 1 1 . . Weapon 3 | . . 2 . . . 1 Highest Loss Streak 4 | . . 4 1 4 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 99 89 96 97 80 42 Engine 5 | . 14 10 2 1 . . Core 2 | . . . 6 5 4 . Treads 3 | . 27 2 . . . . Leg 25 | . . 19 35 37 29 5 Device 4 | . . 1 8 7 5 . Storage 14 | . 27 22 13 7 6 . Processor 6 | . . . 6 13 7 7 Hackware 2 | . . . . 4 7 7 Protection 5 | . . 10 5 2 2 4 Energy Gun 13 | . 28 7 11 14 13 4 Ballistic Gun 4 | . . 13 6 . . . Naked Turns . | . . . . . . . Heaviest Build 38 | 11 32 38 38 37 34 18 Greatest Support 75 | 20 40 40 58 75 75 15 Greatest Overweight (x) 3 | 3 . 1 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 Average Capacity 14 | 6 14 15 15 15 14 5 Most Carried 15 | 5 11 15 15 15 15 4 Average Carried 12 | 3 8 13 14 14 14 3 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 4 11 15 15 15 5 4 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1017 | 161 139 299 212 206 . . Remotely . | . . . . . . . Salvage Created 1978 | . 178 422 445 833 . 100 Parts 103 | . 14 27 28 31 . 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 41 | . 5 14 8 12 . 2 Melee 2 | . . . . . . 2 Guns 37 | . 4 14 7 12 . . Classes Destroyed 10 | . 3 1 2 3 . 1 Builder 1 | . . . 1 . . . Recycler 2 | . . . . 2 . . Watcher 5 | . 2 1 . 2 . . Swarmer 11 | . 3 7 . 1 . . Grunt 14 | . 2 5 3 3 . 1 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . 2 . . Sentry 8 | . . 2 3 3 . . Hunter 4 | . . . 2 2 . . Programmer 1 | . . . . 1 . . Best Kill Streak 7 | . 5 7 4 4 . 2 Combat Bots Only 7 | . 5 7 3 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 4086 | . 135 811 648 1345 199 948 Core 1061 | . 38 208 104 163 56 492 Absorbed by Shields . | . . . . . . . Redirected to Shielding 87 | . . 42 45 . . . Regen/Repaired (Parts) 35 | . . 35 . . . . Core Remaining (%) 78 | 100 84 48 81 . . . Volleys Fired 150 | . 18 43 29 53 3 4 Largest 2 | . 2 2 2 2 2 2 Hottest 122 | . 100 100 122 122 122 109 Shots Fired 293 | . 36 80 59 102 7 9 Gun 288 | . 36 80 59 102 7 4 Cannon 5 | . . . . . . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 84 | . . 51 28 . . 5 Thermal 209 | . 36 29 31 102 7 4 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 39 | . 7 8 15 35 39 3 Robot Miss Streak 3 | . 2 3 3 1 1 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 3 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 228 | . 23 46 44 90 6 19 Core Hits 86 | . 10 19 17 35 1 4 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . 4 4 7 . 2 Burn 15 | . . 4 4 7 . . Sever 2 | . . . . . . 2 Melee Attacks 17 | . . . . . . 17 Impact . | . . . . . . . Slashing 17 | . . . . . . 17 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 3860 | . 284 717 790 1410 101 558 Guns 3342 | . 284 717 790 1410 101 40 Cannons 70 | . . . . . . 70 Explosions . | . . . . . . . Melee 448 | . . . . . . 448 Ramming . | . . . . . . . Kinetic 828 | . . 429 329 . . 70 Thermal 2584 | . 284 288 461 1410 101 40 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 448 | . . . . . . 448 Piercing . | . . . . . . . Highest Corruption 21 | . . 1 1 2 18 21 Average Corruption 4 | . . 1 1 1 12 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 6 1 8 9 9 Message Errors 6 | . . 1 . 3 2 . Matter Fused 6 | . . . . 3 1 2 Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 5 | . . 1 . 2 1 1 Parts Rejected 2 | . . . . . 1 1 Data Loss (minor) 3 | . . 1 . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 4 | . . 1 1 . 1 1 Alerts 1 | . . 1 . . . . Misdirections 4 | . . . . . 3 1 Overload Shots . | . . . . . . . Overflow Damage 17 | . . . . . . 17 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 17 | . . . . . . 17 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 312 | . 312 181 90 40 . 122 Average Temperature 45 | . 90 19 43 12 . 51 Received Heat Transfer 1095 | . 45 162 162 204 . 522 Effects 2 | . 2 . . . . . Shutdowns 1 | . 1 . . . . . Interference 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 . 1 . . . Combat Hostiles 2 | . 1 . 1 . . . Parts Melted 24 | . 1 4 3 16 . . Heat Transferred 7105 | . 815 1147 1295 3552 222 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 469 | . 173 347 469 402 88 83 Initial 212 | . . 72 141 212 73 37 Average 202 | . 44 212 301 280 78 46 Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 45 | 100 100 45 24 9 100 100 Level 1 48 | . . 54 51 82 . . Level 2 5 | . . . 24 7 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 1 2 . . Investigation 3 | . . 1 1 1 . . Extermination 1 | . . . . 1 . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 4 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 8 21 11 16 6 5 Peak Tracking Total 11 | . 3 11 3 3 6 5 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . 1 . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 20 | . 1 6 5 8 . . Terminals 12 | . 1 4 2 5 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 2 | . . . 1 1 . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 48 | . 2 15 15 16 . . Successful 28 | . 1 9 11 7 . . Failed 20 | . 1 6 4 9 . . Catastrophic 3 | . . 1 1 1 . . Database Lockouts . | . . . . . . . Manual 14 | . 2 5 6 1 . . Terminals 27 | . 2 8 7 10 . . Fabricators 2 | . . . . 2 . . Repair Stations 5 | . . 4 . 1 . . Recycling Units 5 | . . . 2 3 . . Scanalyzers 8 | . . 3 5 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 12 | . 1 4 4 3 . . Record 5 | . . 1 1 3 . . Level Access Points 2 | . . 1 1 . . . Terminal Index 1 | . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 5 | . . . 2 3 . . Recycle Component 2 | . . . 1 1 . . Process 2 | . . . 1 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 7 | . . 2 5 . . . Insert Component 3 | . . 1 2 . . . Analyze 4 | . . 1 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 1 6 4 7 . . Full Trace Events 4 | . . 2 1 1 . . Feedback Events 2 | . . 1 1 . . . Corruption 2 | . . 1 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled 2 | . . . 1 1 . . Recycled Matter 188 | . . . 62 126 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . Part Schematics Acquired 3 | . . 1 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 2820 | 51 331 796 375 894 183 190 Spaces Moved 1494 | 36 164 321 203 546 153 71 Core 51 | 20 . . . . 20 11 Treads 200 | . 156 44 . . . . Legs 1243 | 16 8 277 203 546 133 60 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 120 120 50 100 Average Speed 139 | 97 158 185 120 120 111 174 Slowest Speed 200 | 200 160 190 120 120 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 36 41 28 21 82 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 1947 | 51 201 456 287 690 157 105 Wait 120 | . 5 53 19 37 . 6 Move 1489 | 35 163 320 202 546 152 71 Hop . | . . . . . . . Pick Up 72 | 9 9 19 12 21 . 2 Fast Attach 11 | 2 . 1 2 3 2 1 Attach 38 | 4 4 9 7 11 . 3 Detach 2 | . 2 . . . . . Swap 10 | . . 1 4 3 . 2 Drop 39 | 1 . 10 12 16 . . Fire 150 | . 18 43 29 53 3 4 Melee 16 | . . . . . . 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 709 | -9/Materials | Lost 4 parts (1p1u2w) 723 | -9/Materials | Destroyed 7 combat bots 840 | -9/Materials | Repaired Propulsion Shielding 862 | -9/Materials | Discovered new exit (range 15) 863 | -9/Materials | Core integrity fell below 50% 1083 | -9/Materials | Identified exit to Materials 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Propulsion x2 1323 | -8/Materials | Identified exit to Factory 1554 | -8/Materials | Entered Factory 1554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1899 | -7/Factory | Lost 4 parts (3n1u) 2229 | -7/Factory | Found Powered Armor 2448 | -7/Factory | Sucked down chute 2448 | -7/Factory | Entered Waste 2463 | -7/Waste | EMP discharged 2463 | -7/Waste | System corruption reached 10% 2474 | -7/Waste | Spotted C-40 Crusher 2514 | -7/Waste | Spotted C-40 Crusher 2559 | -7/Waste | Spotted C-40 Crusher 2561 | -7/Waste | Spotted C-40 Crusher 2563 | -7/Waste | EMP discharged 2579 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2582 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2591 | -7/Waste | Spotted C-40 Crusher 2603 | -7/Waste | Spotted C-40 Crusher 2613 | -7/Waste | Lost 3 parts (1p2n) 2615 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2619 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2624 | -7/Waste | Discovered new exit (range 16) 2631 | -7/Waste | Entered Factory 2778 | -7/Factory | Core integrity fell below 50% 2808 | -7/Factory | Core integrity fell below 20% 2821 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02776_ Knocked back. 02779_ B-48 Gladiator Rnf. Deuterium Engine severed. 02781_ Carbon-fiber Leg destroyed. 02781_ System corrupted by crushing effect (+3). 02781_ Mic. Nuclear Core destroyed. 02782_ B-48 Gladiator destroyed. 02785_ G-47 Trooper heat spikes uncontrollably. 02787_ G-47 Trooper heat damages Imp. Heat Sink. 02788_ System corrupted: Matter fused (-7). 02792_ M-13 Machinist repairs G-47 Trooper. 02797_ M-13 Machinist repairs Imp. Heat Sink. 02798_ G-47 Trooper destroyed. 02805_ Critical hit (Burn: +37). 02808_ Destroyed Imp. Heat Sink. 02814_ Chainsword destroyed. 02815_ System corrupted: Matter fused (-8). 02815_ M-13 Machinist repairs G-47 Trooper. 02815_ Destroyed Lgt. Nuclear Core. 02817_ M-13 Machinist repairs Particle Gun. 02821_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????? # # #??????????? | | ?????????"" """ # # #??????????? | | ????????""" 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Beam Rifle | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetSpectralProtection Manual? 0 Play Time 00:51:39 Cumulative 5.6 hours Start 2023.02.21 @ 10:43:29 End 2023.02.21 @ 11:48:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c005b097-5c1a-4084-80df-adc02dea7e03