Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 09:33:17 Player: tokkot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2601) 2601 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (141) 141 TOTAL SCORE: 6437 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 52 Cogmind --------- Core Integrity 0/850 Matter 114/300 Energy 201/350 System Corruption 0% Temperature Cool (9) Movement Core (1850) Ox36 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Visual Processing Unit Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (25) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Advanced ECM Suite Hacking Suite Dynamic Insulation System Dynamic Insulation System Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Compact Battery Visual Processing Unit Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Light Treads Aluminum Leg Aluminum Leg Advanced ECM Suite Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Dynamic Insulation System Dynamic Insulation System Heavy Laser Heavy Laser Heavy Laser Plasma Rifle Plasma Cannon [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Sensor Array Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 3 | . . . . 1 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 130 | 7 1 1 7 10 84 20 Power 14 | 1 . . 1 1 7 4 Engine 10 | 1 . . 1 1 5 2 Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 37 | 2 . . 3 2 24 6 Treads 4 | . . . 2 . 1 1 Leg 33 | 2 . . 1 2 23 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 37 | 2 1 1 . 3 27 3 Device 22 | . . 1 . 1 20 . Storage 8 | 2 1 . . 2 2 1 Processor 3 | . . . . . 3 . Hackware 1 | . . . . . 1 . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 42 | 2 . . 3 4 26 7 Energy Gun 19 | 1 . . 1 . 11 6 Energy Cannon 13 | . . . . 3 9 1 Ballistic Gun 8 | 1 . . 2 1 4 . Ballistic Cannon 2 | . . . . . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Corrupted Parts 1 | . . . . 1 . . System Corruption 2 | . . . . 2 . . Parts Lost 52 | . . . 4 2 25 21 Power 8 | . . . 2 . 3 3 Propulsion 20 | . . . 2 2 9 7 Utility 8 | . . . . . 5 3 Weapon 16 | . . . . . 8 8 Highest Loss Streak 19 | . . . 2 2 6 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 100 81 87 90 73 Engine 7 | . 14 14 9 8 6 4 Treads 3 | . . . 8 16 . . Leg 24 | . 28 28 19 10 28 18 Device 11 | . . 8 11 16 12 8 Storage 9 | . 28 20 11 9 7 10 Processor 3 | . . . . . 4 6 Energy Gun 6 | . 14 14 8 . 6 14 Energy Cannon 5 | . . . . 10 7 1 Ballistic Gun 11 | . 14 14 13 16 10 . Peak Build Rating 57 | 7 7 8 11 26 50 57 Average Rating 30 | 5 7 7 9 19 40 41 On Entrance 14 | . 7 7 8 10 26 46 Naked Turns . | . . . . . . . Heaviest Build 119 | 11 16 16 20 37 119 118 Greatest Support 68 | 20 20 20 40 40 68 58 Greatest Overweight (x) 36 | 1 . . 1 2 3 36 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 25 | 8 10 10 10 15 25 25 Average Capacity 17 | 7 8 10 10 10 21 25 Most Carried 25 | 8 8 10 10 10 25 20 Average Carried 15 | 5 8 9 9 9 20 17 Final Capacity 25 | 8 10 10 10 10 25 25 Final Carried 20 | 8 8 10 10 10 20 7 Class Distribution -------------------- 32% | Mutant 14% | Skirmisher 14% | Scavenger-Skirmisher 13% | Tank 10% | Gunner 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2141 | 305 13 23 156 275 1300 69 Remotely 926 | . . . . 265 661 . Salvage Created 2945 | 82 20 89 342 525 1478 409 Parts 151 | 4 2 5 21 37 75 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | 1 . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 59 | . . 4 6 14 28 7 Guns 31 | . . 4 6 6 12 3 Cannons 21 | . . . . 8 12 1 AOE 2 | . . . . . 2 . Classes Destroyed 12 | 3 1 2 2 1 3 . Worker 6 | 1 . . . 1 4 . Builder 2 | . . . . . 2 . Tunneler 1 | 1 . . . . . . Recycler 7 | 1 . . 1 1 4 . Mechanic 1 | . . . 1 . . . Watcher 3 | . 1 . . 2 . . Swarmer 13 | . . 3 . 10 . . Grunt 27 | . . 1 4 1 14 7 Duelist 2 | . . . . . 2 . Sentry 8 | . . . 2 1 5 . Hunter 2 | . . . . 2 . . Programmer 7 | . . . . . 7 . Best Kill Streak 11 | 3 1 3 2 5 11 2 Combat Bots Only 4 | . . 3 2 3 4 2 Max Kills in Single Turn 7 | 1 1 1 2 1 7 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 790 | . . 17 54 64 426 229 Missed 218 | . . 3 15 16 132 52 Damage Taken 7553 | . . 124 506 486 3542 2895 Core 1509 | . . 10 40 64 529 866 Absorbed by Shields 415 | . . . . . 204 211 Regen/Repaired (Parts) 113 | . . . . . 113 . Core Remaining (%) 79 | 100 . 96 90 88 24 . Volleys Fired 240 | 13 3 13 30 35 110 36 Largest 4 | 1 2 2 2 3 4 4 Hottest 296 | 40 60 60 63 151 243 296 Shots Fired 495 | 13 6 26 60 105 234 51 Gun 335 | 13 6 26 60 64 135 31 Cannon 160 | . . . . 41 99 20 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 247 | 1 3 13 42 64 124 . Thermal 228 | 12 3 13 18 35 96 51 Explosive . | . . . . . . . Electromagnetic 20 | . . . . 6 14 . Robot Hit Streak 12 | 4 4 5 11 10 12 10 Robot Miss Streak 7 | 3 2 7 2 5 4 3 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 317 | 8 4 14 42 54 155 40 Core Hits 135 | 4 2 6 14 25 66 18 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed 2 | . . . . 1 1 . Critical Strikes 10 | . . . 1 1 5 3 Burn 4 | . . . . . 2 2 Meltdown 1 | . . . . . . 1 Destroy 3 | . . . 1 1 1 . Blast 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7496 | 85 40 145 524 1045 4745 912 Guns 3659 | 85 40 136 514 443 1931 510 Cannons 2701 | . . . . 594 1705 402 Explosions 1109 | . . . . . 1109 . Melee . | . . . . . . . Ramming 27 | . . 9 10 8 . . Kinetic 2949 | . 16 57 399 443 2034 . Thermal 4273 | 85 24 79 115 489 2569 912 Explosive . | . . . . . . . Electromagnetic 247 | . . . . 105 142 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . 2 16 . Average Corruption 10 | . . . . 2 10 . Corruption Purged 10 | . . . . . 10 . Corruption Blocked . | . . . . . . . Effects 96 | . . . . 1 95 . Message Errors 20 | . . . . . 20 . Matter Fused 15 | . . . . . 15 . Heat Flow Errors 9 | . . . . 1 8 . Energy Discharges 12 | . . . . . 12 . Parts Rejected 5 | . . . . . 5 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 19 | . . . . . 19 . Data Loss (major) 5 | . . . . . 5 . Misfires 3 | . . . . . 3 . Alerts 2 | . . . . . 2 . Weapon Failures 5 | . . . . . 5 . Overload Shots . | . . . . . . . Overflow Damage 276 | . . . . 12 264 . Projectiles 22 | . . . . 12 10 . Explosions 254 | . . . . . 254 . Melee . | . . . . . . . Knockbacks 14 | . . . . . 14 . Impact . | . . . . . . . Kinetic 11 | . . . . . 11 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 194 | . . . . . 194 . Shots 3 | . . . . . 3 . Rammed 3 | . . . 3 . . . Targets Rammed 7 | . . 2 3 2 . . Kicked 4 | . . 2 . 2 . . Crushed . | . . . . . . . Highest Temperature 595 | . 20 84 41 273 595 546 Average Temperature 129 | . 13 34 14 55 149 206 Received Heat Transfer 2834 | . . 24 222 45 1177 1366 Effects 22 | . . . . . 16 6 Shutdowns 5 | . . . . . 2 3 Energy Bleed 3 | . . . . . 2 1 Interference 9 | . . . . . 9 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 1 1 Damage (minor) 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . . . 2 3 Combat Hostiles 5 | . . . . . 2 3 Parts Melted 17 | . . . . 2 10 5 Heat Transferred 7410 | 200 50 175 275 814 3787 2109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 2 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 457 | 15 61 158 195 301 457 282 Initial 198 | . 9 23 . . 136 198 Average 242 | 3 32 89 86 209 327 210 Maximum Alert Level 2 | . . . . 1 2 1 Low Security (%) 40 | 100 100 100 100 34 16 38 Level 1 49 | . . . . 65 64 61 Level 2 10 | . . . . . 18 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 . 1 1 10 3 Investigation 4 | . . . . 1 3 . Extermination 4 | . . . . . 4 . Reinforcement 5 | . 1 . 1 . 2 1 Assault . | . . . . . . . Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 3 5 16 23 40 13 Peak Tracking Total 7 | . 3 4 3 5 7 5 Tactical Retreats 12 | . . 2 1 3 6 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 8 | . . . . 1 7 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . . 1 4 . Max in Single Turn 3 | . . . . 1 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 8 | . . . 1 . 6 1 Terminals 2 | . . . . . 1 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . . 1 . 2 . Garrison Access . | . . . . . . . Total Hacks 25 | . . . 3 . 21 1 Successful 17 | . . . 3 . 13 1 Failed 8 | . . . . . 8 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . . . . . 2 1 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . . . . . 3 . Scanalyzers 14 | . . . 3 . 11 . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . . . . 3 . Process 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 9 | . . . 3 . 6 . Insert Component 4 | . . . 1 . 3 . Analyze 5 | . . . 2 . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . . 1 . 5 1 Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 24 | . . . . . 24 . Total Part Build Rating 6 | . . . . . 6 . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter 100 | . . . . . 100 . Retrieved Matter 100 | . . . . . 100 . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 29 | . . . 29 . . . Total Damage 232 | . . . 232 . . . Kills 2 | . . . 2 . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4888 | 180 121 422 422 702 2755 286 Spaces Moved 2327 | 116 93 304 197 305 1242 70 Core 11 | 8 . . . . . 3 Treads 297 | . . . 55 240 . 2 Legs 2019 | 108 93 304 142 65 1242 65 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 120 190 Average Speed 162 | 115 120 120 133 167 176 270 Slowest Speed 1850 | 120 120 120 190 260 330 1850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 20 68 22 25 32 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 57 | . . . . 4 53 . Melee . | . . . . . . . Projectile 9 | . . . . 4 5 . AOE 48 | . . . . . 48 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3049 | 145 97 340 298 415 1621 133 Wait 185 | 2 . 8 53 51 68 3 Move 2321 | 115 92 303 196 304 1241 70 Hop . | . . . . . . . Pick Up 98 | 8 . 7 5 6 70 2 Fast Attach 30 | 7 . 1 2 4 16 . Attach 74 | . . . 2 2 53 17 Detach 19 | . . . . . 17 2 Swap 26 | . 1 . 3 4 15 3 Drop 49 | . 1 6 4 7 31 . Fire 240 | 13 3 13 30 35 110 36 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 2 . 2 . . Crush 3 | . . . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 181 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 462 | -10/Mines | Learned location of Storage (-9) 496 | -10/Mines | Found a hidden stash of uninstalled traps 639 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 704 | -10/Mines | Discovered new exit (range 12) 724 | -10/Mines | Entered Materials 724 | -9/Materials | Accompanied by 3 allies 724 | -9/Materials | Evolved 2 slots: Propulsion x2 821 | -9/Materials | Lost 3 allies 1119 | -9/Materials | Discovered new exit (range 10) 1146 | -9/Materials | Entered another Materials area 1146 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1450 | -8/Materials | Build established: Scavenger-Skirmisher 1761 | -8/Materials | Discovered new exit (range 16) 1848 | -8/Materials | Entered Factory 1848 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2145 | -7/Factory | Garrison activated, responded to threat 2303 | -7/Factory | System corruption reached 10% 2330 | -7/Factory | Lost 5 parts (1p2n2w) 2332 | -7/Factory | Build established: Mutant 2555 | -7/Factory | Core integrity fell below 50% 2592 | -7/Factory | Lost 6 parts (1p1n3u1w) 2951 | -7/Factory | Build established: Tank 3458 | -7/Factory | Build established: Skirmisher 3743 | -7/Factory | Repaired Titanium Leg 4199 | -7/Factory | Build established: Gunner 4472 | -7/Factory | Fabricated Titanium Leg (x2) 4589 | -7/Factory | Lost 4 parts (2n2w) 4595 | -7/Factory | Discovered new exit (range 3) 4603 | -7/Factory | Entered another Factory area 4603 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4762 | -6/Factory | Garrison activated, responded to threat 4860 | -6/Factory | Core integrity fell below 50% 4873 | -6/Factory | Core integrity fell below 20% 4889 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04813_ K-01 Serf collects debris. 04821_ Broken Titanium Leg destroyed. 04822_ K-01 Serf collects debris. 04823_ Gatling Laser destroyed. 04824_ Critical hit (Burn: +37). 04825_ Lgt. Treads destroyed. 04837_ R-10 Processor collects Field Laser. 04851_ Imp. Deuterium Engine destroyed. 04855_ U-05 Engineer destroyed. 04856_ G-50 Soldier destroyed. 04857_ K-01 Serf collects debris. 04857_ Mic. Nuclear Core destroyed. 04858_ K-01 Serf collects debris. 04860_ Critical hit (Burn: +37). 04863_ Hvy. Laser destroyed. 04863_ R-10 Processor collects Lgt. Ion Engine. 04863_ K-01 Serf collects debris. 04867_ R-10 Processor collects Terrain Scanner. 04867_ K-01 Serf collects debris. 04879_ Hvy. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????/ ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# #?????????????????????????? | | ##########???????# +?????????????????????????? | | # !#???????# #?????????????????????????? | | # #???????# #?????????????????????????? | | # #???????# ##################????????? | | # #???????# ^ ???????? | | # ! #???????# ^^ ???????? | | # #???????# = ^ ??????? | | # " " #???????# % ! ??????? | | # "T" #???????# ! % ^ ??????? | | # """ #???????# %%###k########??????????????? | | #####+############ ## % #??????????????????? | | ?# ## ! #??????????????????? | | ?# ##% g #??????????????????? | | ?# !%/g #??????????????????? | | ?# ##@g #??????????????????? | | ?# ## #??????????????????? | | ?###########+######+##+## #??????????????????? | | ?????????? # # #??????????????????? | | ????????""" # """ # #??????????????????? | | ??????# "G # """ # #??????????????????? | | ??????# """ # """ # #??????????????????? | | ??????# # # #??????????????????? | | ??????# """ # """ #######??????????????????? | | ??????# """ # """ #????????????????????????? | | ??????# """ # """ #????????????????????????? | | ??????#?? # ? #????????????????????????? | | ?????????############??##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 560 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 EM Shielding 4 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Weapon Cycler | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed FieldAssemblyReactor Manual? 0 Play Time 01:51:58 Cumulative 8.2 hours Start 2024.10.15 @ 19:26:04 End 2024.10.19 @ 09:33:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d54d5811-99c4-41e9-bebd-546cf71965cf