Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:59:14 Player: Xsillione Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (997) 997 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-6) -6 TOTAL SCORE: 3736 Bonus ------- Follower Combat Kills 25 Friendly Fire -31 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 20/100 System Corruption 0% Temperature Critical (521) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Active Sensor Suite > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Ion Engine Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Beam Rifle > --- INVENTORY -------- Ion Engine Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Mini Grenade Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 60 | 9 7 8 14 8 14 Power 14 | 2 2 1 4 1 4 Engine 13 | 2 2 1 4 . 4 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 1 3 3 . 2 Treads . | . . . . . . Leg 5 | . . . 3 . 2 Wheel 4 | 2 1 1 . . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 16 | 2 2 2 3 6 1 Device 7 | 1 2 . 1 2 1 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . . . 2 4 . Artifact . | . . . . . . Weapon 19 | 3 2 2 4 1 7 Energy Gun 11 | 2 . . 2 1 6 Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 1 . 1 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 35 | . 6 4 7 . 18 Power 8 | . 1 1 1 . 5 Propulsion 9 | . 1 2 2 . 4 Utility 7 | . . 1 2 . 4 Weapon 11 | . 4 . 2 . 5 Highest Loss Streak 14 | . 6 4 2 . 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 91 80 86 100 87 Engine 9 | . 11 1 13 12 8 Core 1 | . . . . 5 4 Leg 11 | . . . 15 18 23 Wheel 3 | . 25 2 . . . Flight 6 | . . 23 3 . . Device 10 | . 14 14 9 9 6 Storage 10 | . 14 12 11 9 7 Protection 11 | . . . 9 27 19 Energy Gun 8 | . 22 . 1 15 14 Energy Cannon 1 | . . . 7 . . Ballistic Gun 8 | . . 24 6 . . Launcher 2 | . 1 . 6 2 . Naked Turns . | . . . . . . Heaviest Build 68 | 10 13 24 45 58 68 Greatest Support 43 | 20 20 20 23 23 43 Greatest Overweight (x) 6 | . 1 5 6 2 2 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 15 | 5 5 15 15 15 15 Average Capacity 13 | 5 5 13 15 15 15 Most Carried 15 | 5 5 5 12 15 15 Average Carried 7 | 3 3 2 6 13 13 Final Capacity 15 | 5 5 15 15 15 15 Final Carried 15 | 5 3 2 12 15 6 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 972 | 331 65 155 221 100 100 Remotely . | . . . . . . Salvage Created 1103 | 59 180 40 466 158 200 Parts 81 | 8 9 4 41 11 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 23 | 1 5 2 10 2 3 Melee 2 | . . 2 . . . Guns 10 | 1 3 . 1 2 3 Cannons 5 | . . . 5 . . AOE 6 | . 2 . 4 . . Classes Destroyed 10 | 2 1 1 4 . 2 Worker 3 | 1 . . 2 . . Builder 3 | . 1 . 1 . 1 Recycler 1 | . . . 1 . . Watcher 3 | . . . 2 1 . Swarmer 2 | . . 2 . . . Grunt 12 | 1 5 . 5 . 1 Duelist 2 | . . . 2 . . Sentry 5 | . . . 3 2 . Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 1 3 2 5 1 3 Combat Bots Only 4 | 1 2 2 4 1 2 Max Kills in Single Turn 3 | 1 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 242 | 1 64 22 61 8 86 Missed 66 | . 26 7 16 2 15 Damage Taken 3685 | 11 524 155 1024 63 1908 Core 1283 | 11 74 46 327 . 825 Absorbed by Shields 132 | . . . . 24 108 Redirected to Shielding 114 | . . . 51 2 61 Regen/Repaired (Parts) 33 | . 33 . . . . Core Remaining (%) 65 | 95 . 47 18 100 . Volleys Fired 114 | 2 29 . 41 9 33 Largest 2 | 2 2 . 2 2 2 Hottest 125 | 60 100 . 113 101 125 Shots Fired 193 | 4 48 . 73 17 51 Gun 139 | 4 40 . 27 17 51 Cannon 32 | . . . 32 . . Launcher 19 | . 5 . 14 . . Special 3 | . 3 . . . . Kinetic 27 | 2 . . 25 . . Thermal 108 | 2 43 . 33 9 21 Explosive 19 | . 5 . 14 . . Electromagnetic 39 | . . . 1 8 30 Robot Hit Streak 10 | 3 10 . 10 4 9 Robot Miss Streak 5 | . 2 . 3 5 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 130 | 3 31 . 48 9 39 Core Hits 73 | 3 14 8 27 6 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2695 | 33 636 30 1159 139 698 Guns 1321 | 33 287 . 164 139 698 Cannons 451 | . . . 451 . . Explosions 854 | . 325 . 529 . . Melee . | . . . . . . Ramming 45 | . . 30 15 . . Kinetic 143 | 10 . . 133 . . Thermal 1273 | 23 311 . 465 73 401 Explosive 854 | . 325 . 529 . . Electromagnetic 380 | . . . 17 66 297 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . . . Average Corruption 4 | . . 4 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . 20 . . . Message Errors 7 | . . 7 . . . Matter Fused 7 | . . 7 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 3 | . . 3 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 21 | . 21 . . . . Projectiles . | . . . . . . Explosions 21 | . 21 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 172 | . 46 12 114 . . Shots 7 | . 3 . 4 . . Rammed 12 | . . 12 . . . Targets Rammed 15 | . . 12 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 898 | 6 75 243 364 219 898 Average Temperature 168 | 6 22 128 103 73 402 Received Heat Transfer 904 | 6 267 . 159 24 448 Effects 48 | . . . 3 . 45 Shutdowns 10 | . . . 2 . 8 Energy Bleed 4 | . . . 1 . 3 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 19 | . . . . . 19 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 2686 | 50 700 . 851 185 900 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 258 | 25 119 44 258 160 72 Initial 108 | . 16 34 . 108 62 Average 62 | 8 61 23 75 105 53 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 90 100 100 Level 1 2 | . . . 9 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . . . 2 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | 1 10 3 19 6 5 Peak Tracking Total 6 | 1 6 3 3 1 4 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 4 | . . . 3 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 8 | . 3 . 1 3 1 Terminals 5 | . 1 . 1 2 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 23 | . 13 . 4 5 1 Successful 16 | . 9 . 2 5 . Failed 7 | . 4 . 2 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 1 . 4 4 1 Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . . . 2 4 . Record 2 | . . . 1 1 . Prototype ID Bank 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 1 1 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 3 | . 3 . . . . Recycled Matter 118 | . 118 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 43 | . . 43 43 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 12 | . . . 12 . . Total Damage 125 | . . . 125 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2823 | 107 245 704 717 671 379 Spaces Moved 1260 | 86 144 402 257 238 133 Core 34 | 28 . 6 . . . Treads . | . . . . . . Legs 582 | . . . 211 238 133 Wheels 279 | 58 144 77 . . . Hover . | . . . . . . Flight 365 | . . 319 46 . . Fastest Speed 40 | 50 80 40 190 260 190 Average Speed 178 | 70 80 158 216 260 192 Slowest Speed 520 | 80 95 440 520 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 6 33 72 30 26 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 115 | . 24 . 91 . . Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 114 | . 23 . 91 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1645 | 128 221 470 348 277 201 Wait 99 | 16 26 38 9 1 9 Move 1255 | 85 143 401 256 237 133 Hop . | . . . . . . Pick Up 71 | 14 9 8 23 13 4 Fast Attach 1 | . . . . 1 . Attach 45 | 8 3 8 11 4 11 Detach 1 | . . 1 . . . Swap 14 | 1 4 . 3 3 3 Drop 25 | 2 7 2 2 9 3 Fire 114 | 2 29 . 41 9 33 Melee . | . . . . . . Ram 12 | . . 12 . . . Kick 3 | . . . 3 . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 69 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 13) 251 | -10/Materials | Repaired Ion Engine 353 | -10/Materials | Entered Mines 376 | -10/Mines | Lost 6 parts (1p1n4w) 383 | -10/Mines | Learned Materials stockpile data 393 | -10/Mines | Discovered new exit (range 12) 412 | -10/Mines | Discovered new exit (range 10) 425 | -10/Mines | Core integrity fell below 50% 464 | -10/Mines | Lost 4 parts (1p2n1u) 585 | -10/Mines | Build established: Mutant 682 | -10/Mines | Learned location of Storage (-9) 1057 | -10/Mines | Entered Materials 1057 | -9/Materials | Accompanied by 2 allies 1057 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1062 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1222 | -9/Materials | Core integrity fell below 50% 1704 | -9/Materials | Core integrity fell below 20% 1753 | -9/Materials | Discovered new exit (range 12) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Utility x2 2015 | -8/Materials | Build established: Scavenger-Mutant 2083 | -8/Materials | Identified exit to Garrison 2333 | -8/Materials | Discovered new exit (range 13) 2445 | -8/Materials | Entered Factory 2445 | -7/Factory | Evolved 2 slots: Propulsion x2 2715 | -7/Factory | Lost 4 parts (1p1n1u1w) 2744 | -7/Factory | Found Prototype Device 2801 | -7/Factory | Core integrity fell below 50% 2812 | -7/Factory | Identified Active Sensor Suite 2819 | -7/Factory | Core integrity fell below 20% 2825 | -7/Factory | Core destroyed Last Messages --------------- Identified Active Sensor Suite. [Achievement: I Spy] Overheating: Beam Rifle damaged (-4). Power failure, Imp. Ion Engine shutdown. Overheating: Imp. Ion Engine damaged (-8). Overheating: Lrg. Storage Unit damaged (-5). Overheating: Active Sensor Suite damaged (-25). Overheating: Beam Rifle damaged (-1). Overheating: Core damaged (-140). Lgt. Ion Engine destroyed. Imp. Ion Engine destroyed. Beam Rifle destroyed. Overheating: System interference. Mni. Grenade Launcher temporarily disabled. Overheating: Core damaged (-133). [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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