Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 21:51:36 Player: bjo Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (29) 145 Value Destroyed (562) 562 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (6033) 6033 TOTAL SCORE: 14680 Bonus ------- Follower Combat Kills 330 Met Imprinter 300 Was Imprinted 300 Win 3000 Win Speed 2103 Cogmind --------- Core Integrity 1427/1600 Matter 80/300 Energy 37/100 System Corruption 3% Temperature Cool (3) Movement Flying (30) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Field Propulsion Array Field Propulsion Array Improved Diametric Drive > --- UTILITY (15) ----- Advanced Quantum Shading Machine Enhanced Optical Array Signal Interpreter Advanced Signal Interpreter Experimental Signal Interpreter IFF Parser Terrain Scan Processor Experimental Terrain Scan Processor ECM Suite Makeshift System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (5) ---- Graviton Reactor Field Propulsion Array Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Quantum Reactor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Array Field Propulsion Array Improved Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Advanced Quantum Shading Machine Enhanced Optical Array Signal Interpreter Advanced Signal Interpreter Experimental Signal Interpreter IFF Parser Terrain Scanner Terrain Scan Processor Experimental Terrain Scan Processor ECM Suite Layered Medium Armor Plating Layered Medium Armor Plating Makeshift System Shield > --- WEAPON ----------- Fusion Bomb Launcher Force Lance > --- INVENTORY -------- Graviton Reactor Field Propulsion Array Tiamat Missile Launcher [Rating: 136] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion VTOL Module Leg High-density Centrium Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Insulated Plating Weapon Phasing Sabre Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Tiamat Missile Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 6 2 2 . . 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . . . 1 1 . . . 1 . 1 Utility 13 | . . . 2 . . . 6 1 . . . 2 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 67 | 7 4 . 4 1 6 1 8 3 8 . 1 2 8 8 6 Power 9 | 1 . . . . 1 . 2 . 1 . . . 3 1 . Engine 5 | 1 . . . . 1 . 1 . 1 . . . 1 . . Core 1 | . . . . . . . 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 2 1 . Propulsion 13 | 2 2 . 1 1 . 1 . 1 1 . . . . 2 2 Treads . | . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . 1 . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . 2 . 1 1 . 1 . 1 1 . . . . 1 2 Utility 33 | 2 1 . 1 . 2 . 6 2 6 . 1 2 3 4 3 Device 13 | 1 . . . . 1 . 1 1 2 . 1 1 3 1 1 Storage 1 | 1 . . . . . . . . . . . . . . . Processor 10 | . 1 . . . . . 3 1 1 . . 1 . 3 . Hackware 6 | . . . 1 . 1 . 2 . 2 . . . . . . Protection 3 | . . . . . . . . . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 12 | 2 1 . 2 . 3 . . . . . . . 2 1 1 Energy Gun 3 | 1 . . 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 2 . . . . . . . 1 . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . 3 . . . . . . 1 3 6 . Parts Lost 19 | . . . . 1 . 1 . . . . . . 7 . 10 Power 5 | . . . . . . 1 . . . . . . 2 . 2 Propulsion 5 | . . . . 1 . . . . . . . . 2 . 2 Utility 7 | . . . . . . . . . . . . . 3 . 4 Weapon 2 | . . . . . . . . . . . . . . . 2 Highest Loss Streak 9 | . . . . 1 . 1 . . . . . . 5 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | 2 4 5 4 4 4 5 3 4 2 3 4 4 4 3 2 Power . | 1 2 2 1 1 1 . . . . 1 1 1 1 . 1 Propulsion . | . . 1 1 . . . . . . . . . . . . Utility 1 | . . 1 . . 1 2 1 2 . 1 . . 1 . . Weapon 1 | 1 1 1 1 3 2 2 1 1 1 1 2 3 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 10 | . 2 . 1 . 1 . . 1 . . 2 . 1 . 2 Power 3 | . . . 1 . . . . 1 . . . . . . 1 Propulsion 2 | . 1 . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . 1 . 1 . . Weapon 3 | . 1 . . . 1 . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 77 100 87 77 85 86 81 89 87 94 94 89 74 60 82 Engine 6 | . 14 14 11 11 11 9 2 . 3 5 5 4 4 4 3 Core 1 | . . . . . . . . 5 5 5 5 4 2 . . Flight 18 | . 20 28 22 22 22 22 13 13 19 21 21 19 15 8 15 Device 16 | . 14 14 11 11 11 11 12 10 18 26 29 28 22 14 19 Processor 16 | . 6 14 11 11 11 11 18 29 19 15 15 17 17 21 24 Hackware 12 | . . . 11 11 20 22 25 22 10 10 6 4 4 4 4 Protection 2 | . . . . . . . . . 3 5 5 4 2 3 7 Slashing Weapon 5 | . . . . . 10 11 6 5 5 5 5 4 3 . . Peak Build Rating 136 | 6 9 9 13 11 26 23 47 56 70 70 73 81 88 91 136 Average Rating 51 | 4 7 9 12 10 20 22 39 52 60 70 72 77 72 70 122 On Entrance 38 | . 6 9 9 11 11 22 22 47 51 70 70 73 78 45 91 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 12 8 8 7 8 8 11 11 24 24 25 25 25 30 57 Greatest Support 68 | 26 26 8 8 8 8 9 11 18 25 25 25 25 25 45 68 Greatest Overweight (x) 2 | . 2 . 1 . . . . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 3 5 5 5 5 5 Average Carried 4 | 2 4 5 4 4 4 5 3 4 2 3 4 4 4 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 4 5 5 5 5 3 3 5 5 5 3 3 Class Distribution -------------------- 37% | Hacker-Sprinter 30% | Scavenger-Ninja 15% | Sprinter 7% | Scavenger-Scout 3% | Hacker-Scout Dominant Class ---------------- Sprinter | -10/Materials Sprinter | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Scavenger-Ninja | -4/Factory Scavenger-Ninja | -4/Waste Scavenger-Ninja | -4/Factory Scavenger-Ninja | -3/Research Scavenger-Ninja | -2/Research Scavenger-Scout | -2/Testing Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Matter Collected 1154 | 289 20 . 96 . . 113 70 30 160 . . . 208 46 122 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1181 | 113 20 . 80 . . . 280 30 182 . 115 . 315 46 . Parts 65 | 8 3 . 11 . . . 17 4 5 . 2 . 11 4 . Haulers Intercepted 2 | . . . . . . . . . 1 . . . 1 . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . . . . . . Prevented 6 | . . . . . . 6 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Combat Hostiles Destroyed 7 | . . . 4 . . . . . . . . . 3 . . Guns 4 | . . . 4 . . . . . . . . . . . . AOE 3 | . . . . . . . . . . . . . 3 . . Classes Destroyed 9 | 2 1 . 2 . . . 2 . 1 . . . 1 . . Worker 2 | . . . . . . . 2 . . . . . . . . Builder 7 | . . . 1 . . . 4 . . . . . 1 1 . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . 1 . . . 1 . . Recycler 3 | 1 . . . . . . 1 . . . . . 1 . . Operator 4 | . 1 . . . . . . 1 1 . . . . 1 . Watcher 2 | . . . . . . . 1 . 1 . . . . . . Swarmer 4 | . . . 4 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . 3 . . Z-Courier 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 4 | 1 1 . 4 . . . 2 1 2 . . . 3 3 . Combat Bots Only 4 | . . . 4 . . . . . . . . . 3 . . Max Kills in Single Turn 2 | 1 1 . 2 . . . 1 1 1 . 1 . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Hostile Shots Fired 243 | . 7 . 11 3 . 5 9 7 . . 6 . 46 9 140 Missed 113 | . 3 . 3 . . 1 7 4 . . 4 . 21 7 63 Hits 130 | . 4 . 8 3 . 4 2 3 . . 2 . 25 2 77 Projectile 130 | . 4 . 8 3 . 4 2 3 . . 2 . 25 2 77 Critical Strikes 7 | . . . . . . . . . . . . . 1 . 6 Part Disruptions 1 | . . . . . . . . . . . . . 1 . . Damage Taken 2648 | 31 59 . 81 32 . 87 17 123 . . 100 . 690 52 1376 Core 820 | . 17 . 30 . . 24 . 81 . . 100 . 395 . 173 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 34 | . . . . . . . . 34 . . . . . . . Core Remaining (%) 91 | 100 . 93 . . . 86 100 91 . . 91 100 . 72 89 Volleys Fired 45 | 19 7 1 11 . . . . . . . . . 3 . 4 Largest 2 | 2 1 2 2 . . . . . . . . . 1 . 2 Hottest 120 | 60 20 120 100 . . . . . . . . . 46 . 98 Shots Fired 67 | 33 7 2 15 . . . . . . . . . 3 . 7 Gun 51 | 33 7 1 10 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . . . . . . 3 . 7 Special 6 | . . 1 5 . . . . . . . . . . . . Kinetic 33 | 19 7 1 6 . . . . . . . . . . . . Thermal 10 | . . 1 9 . . . . . . . . . . . . Explosive 10 | . . . . . . . . . . . . . 3 . 7 Electromagnetic 14 | 14 . . . . . . . . . . . . . . . Robot Hit Streak 5 | 5 3 1 2 . . . . . . . . . 5 . . Robot Miss Streak 3 | 3 2 1 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . Shots Hit Robots 62 | 19 3 1 4 . . . 13 2 6 . 3 . 9 2 . Core Hits 33 | 5 2 . 5 . . . 3 1 4 . 1 . 8 . 4 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . 1 . 1 . . 2 . Sever 2 | . . . . . . . . . 1 . 1 . . . . Impale 2 | . . . . . . . . . . . . . . 2 . Melee Attacks 114 | . . . . . 10 1 18 6 8 . 14 4 29 2 22 Impact . | . . . . . . . . . . . . . . . . Slashing 90 | . . . . . 10 1 18 6 8 . 14 4 29 . . Piercing 24 | . . . . . . . . . . . . . . 2 22 Sneak Attacks 15 | . . . . . . . 7 . 1 . 3 . 3 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 3451 | 215 21 24 53 . . . 986 130 330 . 292 . 801 94 505 Guns 269 | 195 21 . 53 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 921 | 20 . . . . . . . . . . . . 396 . 505 Melee 2218 | . . . . . . . 986 130 330 . 292 . 386 94 . Ramming 19 | . . . . . . . . . . . . . 19 . . Kinetic 128 | 80 21 . 27 . . . . . . . . . . . . Thermal 70 | 20 . 24 26 . . . . . . . . . . . . Explosive 901 | . . . . . . . . . . . . . 396 . 505 Electromagnetic 115 | 115 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 2124 | . . . . . . . 986 130 330 . 292 . 386 . . Piercing 94 | . . . . . . . . . . . . . . 94 . Highest Corruption 9 | . . . . . . . . 1 . . . . 5 9 3 Average Corruption 4 | . . . . . . . . 1 . . . . 3 6 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . 1 . . . . 2 3 . Message Errors 2 | . . . . . . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 626 | . . . . . . . 381 . . . . . 87 158 . Projectiles . | . . . . . . . . . . . . . . . . Explosions 46 | . . . . . . . . . . . . . 46 . . Melee 580 | . . . . . . . 381 . . . . . 41 158 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 50 | 31 . . . . . . . . . . . . 19 . . Shots 1 | 1 . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 189 | 40 4 48 60 . . . . . . . . . . 189 88 Average Temperature 31 | 22 2 28 22 . . . . . . . . . . 97 49 Received Heat Transfer 111 | . 33 . 9 18 . 27 6 . . . . . 9 9 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 162 | 50 . 50 62 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 126 | 5 5 1 126 45 . . 68 15 17 3 20 19 114 72 41 Initial 63 | . 3 1 . 45 . . 63 7 . 3 . 8 4 62 24 Average 16 | 1 1 . 21 37 . . 41 1 6 1 3 4 25 54 5 Influence Increases 1548 | 15 5 . 178 . . 606 73 24 38 . 78 23 345 70 93 Destroy 0b10 Robot/C 320 | . . . 80 . . 180 . . . . . . 60 . . Destroy 0b10 Robot/NC 120 | 15 5 . 5 . . 10 40 5 15 . . . 15 10 . Destroy Leader 68 | . . . 10 . . 40 2 . 4 . . . 12 . . Allied During Kill 166 | . . . . . . 166 . . . . . . . . . Successful Hack 27 | . . . 3 . . . . . . . . . . . 24 Disable Machine 15 | . . . . . . . . . . . . . . . 15 Destroy Structure 187 | . . . 5 . . . 1 4 4 . 18 8 93 . 54 Partial Spotted 165 | . . . 30 . . . 15 . 15 . 15 15 75 . . Lose Combat Pursuer 480 | . . . 45 . . 210 15 15 . . 45 . 90 60 . Influence Decreases 1548 | 10 5 5 62 81 35 506 157 40 29 9 61 31 243 139 135 Entered New Map 245 | . 2 4 . 71 35 . 37 9 . 6 . 9 5 49 18 Time Decay 905 | 10 3 1 62 . . 236 120 31 29 3 44 22 158 90 96 Lost Part 111 | . . . . 10 . 10 . . . . . . 70 . 21 Lost Ally 287 | . . . . . . 260 . . . . 17 . 10 . . Squads Dispatched 20 | . 1 . 1 . . 1 1 2 . . 3 . 6 1 4 Investigation 1 | . . . . . . . . 1 . . . . . . . Extermination 9 | . . . . . . . 1 1 . . 1 . 2 1 3 Reinforcement 9 | . 1 . 1 . . . . . . . 2 . 4 . 1 Assault 1 | . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Distress Signals 7 | . . . 3 . . . . 2 . . . . 1 . 1 Communications Jammed 7 | . . . . . . . . . . . . . 7 . . Distress Signals 7 | . . . . . . . . . . . . . 7 . . Times Spotted 102 | . 4 . 15 2 . 19 5 11 2 . 7 . 15 10 12 Peak Tracking Total 8 | . 5 . 7 2 . 8 4 6 1 . 3 . 6 5 5 Tactical Retreats 21 | . . . 1 . . 6 1 1 . . 2 . 4 3 3 ECM-based Alert Blocks 6 | . . . . . . . . . . . . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Traps Triggered 8 | . . . . . . . . 2 1 . . . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Machines Disabled 1 | . . . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Machines Accessed 11 | . . . 4 . . . 1 2 1 . . . . 1 2 Terminals 5 | . . . 4 . . . . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . 1 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 26 | . . . 9 . . . 2 10 1 . . . . 2 2 Successful 19 | . . . 6 . . . 2 10 . . . . . . 1 Failed 7 | . . . 3 . . . . . 1 . . . . 2 1 Catastrophic 2 | . . . . . . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 84 | . . . 9 . 3 . 6 8 8 . 19 3 3 14 11 Terminals 10 | . . . 9 . . . . . . . . . . . 1 Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 4 | . . . . . . . . 4 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . Scanalyzers 9 | . . . . . . . 2 6 . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 2 | . . . 2 . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . . . 2 6 . . . . . . 1 Insert Component 2 | . . . . . . . . 2 . . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . Retrieve Study 4 | . . . . . . . 2 1 . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 4 . . . . . . . . . . . . Terminals 4 | . . . 4 . . . . . . . . . . . . Botnet 2 | . . . 2 . . . . . . . . . . . . Operators 2 | . . . 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 1 1 . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 3 . . . . . 1 . . . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 8 2 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 2 1 . . . . . . 1 Parts Repaired 2 | . . . . . . . . 2 . . . . . . . Time 58 | . . . . . . . . 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Total Allies 38 | . . . . . 15 . . . . 20 2 . . . 1 Largest Group 20 | . . . . . 15 15 . . . 20 3 . . . 1 Highest-Rated Group 789 | . . . . . 449 449 . . . 789 81 . . . 31 Highest-Rated Ally 51 | . . . . . 51 51 . . . 50 32 . . . 31 Zionite Dispatches 5 | . . . . . . . . 1 . . 2 . 1 . 1 Recon 2 | . . . . . . . . 1 . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . 1 . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . . . 3 . 1 STAY 1 | . . . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . . . . 1 . . EXPLORE 2 | . . . . . . . . . . . . . 2 . . Ally Attacks 58 | . . . . . . 56 . . . . 2 . . . . Total Damage 1670 | . . . . . . 1632 . . . . 38 . . . . Kills 12 | . . . . . . 12 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Active Infowar (turns) 4070 | 5 79 25 180 9 873 526 245 239 115 33 279 87 650 191 534 Optics 1409 | . . . . . . . . . . . . 77 625 173 534 Sensors 1293 | . . . . . . . 78 237 115 33 279 87 464 . . IFF 1668 | . . . . . . . . . . . 209 87 647 191 534 Terrain 713 | . . . . . . . . . . . . . 6 191 516 Structural 1132 | . . . . . . . . 145 115 33 279 87 473 . . Seismic 3017 | 5 79 25 180 9 873 526 245 68 112 33 279 87 496 . . Jamming 946 | . . . . . . . . . 42 33 279 87 505 . . ECM 479 | . . . . . . . . . . . . 1 . . 478 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . . . 2 . . Zionite Intel Received 14 | . . . . . . . 1 2 2 . 4 . . 3 2 Emergency Access 2 | . . . . . . . . 1 1 . . . . . . Component Stockpiles 2 | . . . . . . . . 1 . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . 1 . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . 1 . Trap Installations 2 | . . . . . . . . . . . 1 . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Turns Passed 4222 | 157 79 25 180 9 873 526 245 239 115 33 279 87 650 191 534 Spaces Moved 8412 | 124 140 61 395 21 1407 1213 507 499 226 102 808 204 862 443 1400 Core 48 | 48 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 87 | 76 11 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8277 | . 129 61 395 21 1407 1213 507 499 226 102 808 204 862 443 1400 Fastest Speed 27 | 50 32 32 32 32 32 32 32 32 29 29 29 29 29 29 27 Average Speed 31 | 74 37 32 32 32 32 32 32 32 29 29 29 29 30 33 27 Slowest Speed 195 | 100 195 32 115 32 32 32 32 37 32 29 29 29 120 34 30 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 20 | . 3 . 8 . . . . 1 1 . . . 4 1 2 Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 6 31 30 37 8 91 98 16 12 7 75 27 7 21 53 25 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 15 | . . . . . 3 1 . . 9 . . . . 2 . Known Exits Taken 12 | . 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 4 . . . . . . . . . Spaces Dug 66 | . . . 5 . . 1 1 2 2 . 9 4 23 . 19 Terrain Destroyed 79 | 4 . . 5 . . 1 1 2 2 . 9 4 32 . 19 Melee 61 | . . . . . . 1 1 2 2 . 9 4 23 . 19 Projectile 5 | . . . 5 . . . . . . . . . . . . AOE 13 | 4 . . . . . . . . . . . . 9 . . Terrain Rammed 1 | . . . . . . . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Was Fac Res Res Tes Acc Total 9695 | 157 157 61 414 22 1814 1349 560 564 263 104 832 225 1200 476 1497 Wait 957 | . . . 2 . 384 132 23 48 5 3 1 15 271 16 57 Move 8359 | 123 133 60 380 20 1406 1212 506 496 224 101 807 203 853 440 1395 Hop 18 | . 3 . 6 . . . . 1 1 . . . 4 1 2 Pick Up 37 | 7 3 . 2 . 1 1 3 3 5 . 5 . 3 1 3 Fast Attach 60 | 4 4 . 2 . 5 1 5 6 5 . 1 1 13 6 7 Attach 29 | 3 1 . 1 1 . . 2 1 5 . . 1 4 5 5 Detach 16 | . 1 . 1 . 3 . . . 1 . . 1 6 2 1 Swap 11 | . . . 5 1 1 . 1 1 . . . . 2 . . Drop 48 | 1 5 . 4 . 4 2 2 2 9 . 4 . 11 3 1 Fire 45 | 19 7 1 11 . . . . . . . . . 3 . 4 Melee 114 | . . . . . 10 1 18 6 8 . 14 4 29 2 22 Ram 1 | . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Identified exit to Mines 237 | -10/Materials | Entered Mines 254 | -10/Mines | Learned Materials non-interactive machine intel 254 | -10/Mines | Discovered new exit (range 12) 261 | -10/Mines | Identified exit to Materials 262 | -10/Mines | Entered Materials 262 | -9/Materials | Evolved 2 slots: Utility x2 263 | -9/Materials | Loaded intel: 46 non-interactive machine locations 314 | -9/Materials | Build established: Sprinter 336 | -9/Materials | Discovered new exit (range 3) 364 | -9/Materials | Discovered new exit (range 16) 378 | -9/Materials | Identified exit to Mines 378 | -9/Materials | Identified exit to Storage 442 | -9/Materials | Entered Mines 449 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 451 | -9/Mines | Identified exit to Zion 451 | -9/Mines | Entered Zion 459 | -7/Zion | Found Prototype Launcher 459 | -7/Zion | Identified Rocket Array 463 | -7/Zion | Found Prototype Launcher 463 | -7/Zion | Identified Gui. Missile Launcher 480 | -7/Zion | Discovered new exit (range 15) 484 | -7/Zion | Identified exit to Proximity Caves 544 | -7/Zion | Learned Factory emergency access door positions 572 | -7/Zion | Given the Hacking Drone Bay 572 | -7/Zion | Found Prototype Device 572 | -7/Zion | Identified Hacking Drone Bay 582 | -7/Zion | Gained Derelict followers 695 | -7/Zion | Met Imprinter 701 | -7/Zion | Imprinted 703 | -7/Zion | Declared Zion's savior 724 | -7/Zion | Learned location of Armory (-3) 803 | -7/Zion | Received a visual enhancement algorithm 803 | -7/Zion | Ran a visual enhancement algorithm 817 | -7/Zion | Ran a visual enhancement algorithm 841 | -7/Zion | Identified exit to Deep Caves 877 | -7/Zion | Build established: Hacker-Sprinter 892 | -7/Zion | Gained Derelict followers 935 | -7/Zion | Ran a visual enhancement algorithm 1324 | -7/Zion | Entered Proximity Caves 1324 | -6/Proximity Caves | Accompanied by 15 allies 1400 | -6/Proximity Caves | Lost 4 allies 1487 | -6/Proximity Caves | Lost 4 allies 1608 | -6/Proximity Caves | Learned 8 Factory zone layouts 1638 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1842 | -6/Proximity Caves | Discovered new exit (range 6) 1850 | -6/Proximity Caves | Identified exit to Factory 1850 | -6/Proximity Caves | Entered Factory 1850 | -6/Factory | Evolved 6 slots: Utility x6 1851 | -6/Factory | Identified exit to Factory 2007 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 2071 | -6/Factory | Discovered exit to Factory (range 7) 2095 | -6/Factory | Entered another Factory area 2095 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2142 | -5/Factory | Repaired VTOL Module+ 2170 | -5/Factory | Repaired Seismic Detector 2243 | -5/Factory | Retrieved Zion intel report: Emergency Access 2262 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 2263 | -5/Factory | Zion Recon squad teleported in 2331 | -5/Factory | Discovered new exit (range 7) 2333 | -5/Factory | Identified exit to Factory 2334 | -5/Factory | Entered another Factory area 2334 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 2409 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 2446 | -4/Factory | Retrieved Zion intel report: Emergency Access 2449 | -4/Factory | Sucked down chute 2449 | -4/Factory | Entered Waste 2450 | -4/Waste | Joined by Warlord forces that had cleared the area 2479 | -4/Waste | Discovered new exit (range 10) 2482 | -4/Waste | Identified exit to Factory 2482 | -4/Waste | Entered Factory 2482 | -4/Factory | Accompanied by 1 ally 2507 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 2523 | -4/Factory | Retrieved Zion intel report: Trap Installations 2535 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 2536 | -4/Factory | Zion Hover Resupply teleported in 2542 | -4/Factory | Zion Explosive Resupply teleported in 2581 | -4/Factory | Retrieved Zion intel report: Active Garrisons 2669 | -4/Factory | Found Prototype Device 2685 | -4/Factory | Discovered new exit (range 13) 2688 | -4/Factory | Identified exit to Extension 2689 | -4/Factory | Build established: Scavenger-Ninja 2760 | -4/Factory | Discovered new exit (range 5) 2761 | -4/Factory | Identified exit to Research 2761 | -4/Factory | Entered Research 2761 | -3/Research | Evolved 2 slots: Utility x2 2761 | -3/Research | Identified Exp. ECM Suite 2834 | -3/Research | Discovered new exit (range 10) 2848 | -3/Research | Identified exit to Research 2848 | -3/Research | Entered another Research area 2848 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2863 | -2/Research | Zion Recon squad teleported in 3013 | -2/Research | Found Prototype Device 3013 | -2/Research | Identified Exp. Shock Absorption System 3306 | -2/Research | Spotted B-90 Cyclops 3375 | -2/Research | Lost 5 parts (1p1n3u) 3434 | -2/Research | Discovered new exit (range 13) 3458 | -2/Research | Identified exit to Testing 3498 | -2/Research | Entered Testing 3527 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 3559 | -2/Testing | Discovered new exit (range 14) 3586 | -2/Testing | Found Prototype Processor 3586 | -2/Testing | Identified Exp. Signal Interpreter 3603 | -2/Testing | Found Prototype Processor 3603 | -2/Testing | Identified Exp. Terrain Scan Processor 3613 | -2/Testing | Found Prototype Processor 3613 | -2/Testing | Identified Spectral Analyzer 3622 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 3638 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 3686 | -2/Testing | Identified exit to Access 3689 | -2/Testing | Entered Access 3689 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3737 | -1/Access | Retrieved Zion intel report: Component Stockpiles 3807 | -1/Access | Discovered new exit (range 10) 3897 | -1/Access | Spotted B-99 Colossus 3974 | -1/Access | Zion Heavy Resupply teleported in 4117 | -1/Access | Retrieved Zion intel report: Trap Installations 4164 | -1/Access | Found Fusion Bomb Launcher 4198 | -1/Access | Spotted B-99 Colossus 4222 | -1/Access | Identified exit to Surface 4223 | *** | Escaped! Last Messages --------------- 04211_ K-01 Serf cleans the Sealed Freight Elevator. 04212_ Knocked back. 04212_ Penetrated by Slug. 04212_ Slug penetrates Wall. 04212_ Slug penetrates Reinforced Barrier. 04213_ Knocked back. 04213_ Penetrated by Slug. 04213_ Lyr. Medium Armor Plating destroyed. 04213_ Acquired 8 matter. 04216_ B-99 Colossus activates siege mode. 04216_ Knocked back. 04216_ Slug penetrates Sealed Heavy Doors. 04220_ Slug penetrates Main Access Shell. 04220_ Penetrated by Slug. 04220_ Lyr. Medium Armor Plating destroyed. 04220_ Penetrated by Slug. 04220_ Lgt. Quantum Reactor destroyed. 04222_ EXIT=IDENTIFIED: SURFACE [Achievement: Just Browsing] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ###### """S""" #################### ########## | | ###### """ """ #################### # "" " | | ###### #################### # "" " | | ###### #################### # | | ###### ! #################### # | | + #################### # | | ###### #################### # """""" | | ###### #################### + """""" | | ###### #################### # """""" | | ###### #################### # """""" | | ###############+###################### # """""" | | ^^ # | | ^^ # | | ##################### ""#####+############# | | ##################### ""### #### | | ########?############ ""### #### | | ##################### T### """"" #### | | ##################### ""### """"" #?## | | ##################### ""### "" F" ### | | ##################### ""### #### | | ####################""""""""""""## #### | | ###################"# ### #### | | #####?############### ### [= =#### | | ###?###?############# " """" ### = =! #### | | #######?############# " " ### ###? | | ##################### " @" " ### = #?## | | ##?????####?######### " "" " ###############???? | | ?????????#?######?#?# " " ##????????????????? | | #??????????########## " "" #?????????????????? | | ?#????????#?#?????#?# #?????????????????? | | #?#?????????###?#####"""" """#?????????????????? | | ########????####?##?#"""" % """#?#???????????????? | | ########?#??#?#####?#"""" ""??####?????????????? | | ####################"""" ""####?#????????????? | | ####?###########??## ######????????????? | | ##?#####?###?####### BB ###?####??????????? | | ####?#######?####?## BB #####?????????????? | | ####?############### ####????#?????????? | | ###############?#### p #?####????????????? | | # "" ########### p ####??#???#???????? | | # "" ########### ##########????????? | | # """" ############## #%############???????? | | # """" # # ; ##??????? | | # """" # # % # #???????? | | " """" # " %%k """"" ##??????? | | ## """" #! " " # """"" #?#?????? | | ## "" # """" " # """"" #???????? | | ## # """"" " # """"" #???????? | | # # """"" # " """"" + ??????? | | # # """" # # """"" ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 40 Energy Capacity 355 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 1085 ECM Strength 1 Jamming Range 16 Power Amplification 30 Additional Mass Support 25 Armor Coverage 450 Resistance: EM 15 Evasion (%) 64 Core Analysis 6 Offensive Hacking 31 Defensive Hacking 21 Item Schematics ----------------- Imp. Heavy Machine Gun | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Imp. Hacking Suite | -5/Factory | Scanalyzed Lgt. Nuclear Core | -5/Factory | Scanalyzed Robot Schematics ------------------ W-44 Eye | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel K-01 Serf | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel Fabricated ------------ Nothing Repaired ---------- VTOL Module | 36% | -5/Factory Seismic Detector | 10% | -5/Factory Studied --------- Cesium-ion Thruster | -6/Factory | Hacked VTOL Module | -6/Factory | Hacked Lgt. Nuclear Core | -5/Factory | Hacked Force Lance | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Freeware Just Browsing Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed ShockGhostExoskeleton Manual? 0 Play Time 02:24:48 Cumulative 37.3 hours Start 2026.05.03 @ 16:33:02 End 2026.05.03 @ 21:51:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e4b6053-6ee8-4395-bef5-b69ac4be4ae7