Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 20:54:45 Player: robotix Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (125) 625 Value Destroyed (3914) 3914 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1046) 1046 TOTAL SCORE: 7745 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 203 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 10/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (5) ---- Hacking Suite Authchip [R/NC] Relay Coupler [Specialist] (21) Shock Rifle EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Improved Light Armor Plating Hacking Suite Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Relay Coupler [Hunter] Shock Rifle Pulse Rifle Advanced Beam Rifle EM Pulse Cannon Gauss Rifle Rocket Launcher Katana [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 80 | 6 8 24 27 7 8 Power 9 | 1 1 2 3 . 2 Engine 2 | 1 1 . . . . Core 7 | . . 2 3 . 2 Reactor . | . . . . . . Propulsion 30 | 2 3 11 9 3 2 Treads . | . . . . . . Leg 14 | . . . 9 3 2 Wheel 2 | 2 . . . . . Hover 14 | . 3 11 . . . Flight . | . . . . . . Utility 16 | 1 3 2 6 1 3 Device 6 | . 2 1 1 1 1 Storage 3 | 1 1 1 . . . Processor 1 | . . . . . 1 Hackware 1 | . . . 1 . . Protection 5 | . . . 4 . 1 Artifact . | . . . . . . Weapon 25 | 2 1 9 9 3 1 Energy Gun 21 | 2 1 9 6 2 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 2 | . 2 . . . . System Corruption 9 | . 9 . . . . Parts Lost 31 | . 3 7 10 1 10 Power 3 | . . 1 1 . 1 Propulsion 16 | . 1 5 5 1 4 Utility 7 | . . . 4 . 3 Weapon 5 | . 2 1 . . 2 Highest Loss Streak 9 | . 2 3 3 1 9 To Critical Strikes . | . . . . . . Average Backups 12 | 2 7 12 14 14 14 Power . | . 1 . . 1 . Propulsion 1 | 1 1 2 1 . . Utility 4 | . 3 3 2 6 7 Weapon 6 | . 1 6 10 6 5 Tool/Special . | . . . . . . Unused Backups 22 | . 3 6 1 4 8 Power 2 | . . 1 . 1 . Propulsion 3 | . 2 . 1 . . Utility 16 | . 1 4 . 3 8 Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 87 94 93 99 91 Engine 3 | . 14 . . . . Core 7 | . . 10 8 9 8 Leg 15 | . . . 21 35 31 Wheel 1 | . 8 . . . . Hover 15 | . 17 39 9 . . Device 8 | . 11 11 8 9 1 Storage 10 | . 14 11 9 9 8 Processor 1 | . . . . . 7 Hackware 4 | . . . 7 9 7 Protection 5 | . . . 10 9 7 Energy Gun 17 | . 21 21 16 14 12 Ballistic Gun 1 | . . . . 2 4 Peak Build Rating 33 | 6 8 30 30 33 31 Average Rating 22 | 3 6 25 26 31 28 On Entrance 16 | . 6 8 26 28 31 Avg Prop Armor Cover (%) 19 | . . . 19 . . Naked Turns . | . . . . . . Heaviest Build 41 | 14 15 32 37 36 41 Greatest Support 52 | 20 20 34 52 52 47 Greatest Overweight (x) 3 | . 2 1 3 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 8 13 15 15 14 Most Carried 15 | 5 8 15 15 15 15 Average Carried 12 | 3 7 12 14 14 14 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 3 8 15 15 15 5 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1678 | 167 176 358 397 316 264 Remotely . | . . . . . . Salvage Created 5089 | 90 638 1616 1386 513 846 Parts 274 | . 31 92 92 24 35 Haulers Intercepted 10 | . 2 5 1 . 2 Recyclers Shooed 9 | . 1 3 2 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 77 | . 10 23 23 13 8 Guns 53 | . 6 19 16 6 6 AOE 22 | . 3 3 7 7 2 Classes Destroyed 12 | 1 6 2 2 1 . Worker 8 | . 2 1 2 . 3 Builder 4 | . . 1 3 . . Hauler 10 | . 2 5 1 . 2 Recycler 15 | 1 2 4 4 . 4 Operator 5 | . 1 2 2 . . Watcher 6 | . 1 3 1 . 1 Swarmer 14 | . 6 3 4 . 1 Grunt 45 | . 4 14 11 10 6 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 15 | . . 6 6 2 1 Hunter 1 | . . . 1 . . Best Kill Streak 12 | 1 4 12 7 6 7 Combat Bots Only 7 | . 3 7 4 6 5 Max Kills in Single Turn 4 | 1 3 2 4 3 1 Gunslinging . | . . . . . . Exploded 3 | . 2 1 3 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 413 | . 46 104 118 41 104 Missed 107 | . 14 27 37 13 16 Hits 306 | . 32 77 81 28 88 Melee 2 | . . . 2 . . Projectile 304 | . 32 77 79 28 88 AOE 1 | . . . 1 . . Critical Strikes 17 | . 1 3 5 2 6 Actively Blocked 1 | . . . 1 . . Damage Taken 4580 | . 366 998 1355 454 1407 Core 781 | . 39 188 217 82 255 Absorbed by Shields . | . . . . . . Redirected to Shielding 104 | . . . 104 . . Regen/Repaired (Parts) 269 | . 150 86 . . 33 Core Remaining (%) 79 | 100 84 53 . . . Volleys Fired 315 | 4 57 82 71 36 65 Largest 2 | 2 2 2 2 2 2 Hottest 126 | 80 80 126 126 122 124 Shots Fired 514 | 8 84 155 133 48 86 Gun 492 | 8 84 155 125 37 83 Cannon 2 | . . . 1 . 1 Launcher 20 | . . . 7 11 2 Special . | . . . . . . Kinetic 40 | . . . . 10 30 Thermal 154 | . . 81 36 18 19 Explosive 20 | . . . 7 11 2 Electromagnetic 300 | 8 84 74 90 9 35 Robot Hit Streak 15 | 3 10 15 9 12 6 Robot Miss Streak 7 | 2 3 5 7 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 2 2 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 320 | 6 47 112 81 23 51 Core Hits 192 | 1 25 54 58 27 27 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 1 1 4 3 1 1 Burn 7 | . . 4 3 . . Destroy 1 | . . . . . 1 Corrupt 3 | 1 1 . . 1 . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing 2 | . . . 2 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7907 | 113 799 2271 2332 1045 1347 Guns 5572 | 68 656 1966 1450 423 1009 Cannons 26 | . . . . . 26 Explosions 2209 | 45 143 305 782 622 312 Melee 100 | . . . 100 . . Ramming . | . . . . . . Kinetic 511 | . . . . 134 377 Thermal 2769 | 45 143 1390 653 160 378 Explosive 1394 | . . . 579 622 193 Electromagnetic 3133 | 68 656 881 1000 129 399 Impact . | . . . . . . Slashing 100 | . . . 100 . . Piercing . | . . . . . . Highest Corruption 9 | . 9 3 . . . Average Corruption 3 | . 8 3 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 16 . . . Message Errors 4 | . . 4 . . . Matter Fused 3 | . . 3 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 3 | . . 3 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 59 | . 7 18 19 . 15 Projectiles . | . . . . . . Explosions 57 | . 7 18 17 . 15 Melee 2 | . . . 2 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 359 | . 29 84 128 24 94 Shots 13 | . 1 3 5 1 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 488 | 72 182 302 246 153 488 Average Temperature 71 | 37 45 65 49 81 140 Received Heat Transfer 2157 | . 153 426 525 252 801 Effects 4 | . . . . . 4 Shutdowns 1 | . . . . . 1 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 2 | . . 2 . . . Combat Hostiles 2 | . . 2 . . . Robots Corrupted 4 | . 2 1 . . 1 Combat Hostiles 2 | . 1 1 . . . Parts Fried 17 | 1 4 7 3 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 5 2 . . Heat Transferred 5564 | . 200 2990 1410 296 668 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 13 | 1 2 4 4 . 2 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 49 | 100 100 37 71 4 . Level 1 32 | . . 62 28 52 20 Level 2 17 | . . . . 43 79 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 620 | 5 94 383 314 620 589 Initial 302 | . . . 159 142 302 Average 228 | . 49 212 175 391 466 Influence Increases 3029 | 5 354 783 810 488 589 Destroy 0b10 Robot/C 1680 | . 200 460 460 260 300 Destroy 0b10 Robot/NC 245 | 5 40 80 65 . 55 Destroy Leader 434 | . 46 146 124 20 98 Allied During Kill 44 | . . . . . 44 Successful Hack 72 | . 50 22 . . . Disable Machine 135 | . 15 30 30 . 60 Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 164 | . 3 15 56 58 32 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 90 | . . 15 75 . . Influence Decreases 2492 | 5 353 407 968 87 672 Entered New Map 614 | . . 1 218 77 318 Time Decay 1228 | 5 323 336 350 . 214 Lost Part 310 | . 30 70 100 10 100 Lost Ally 40 | . . . . . 40 Purge Threat 300 | . . . 300 . . Squads Dispatched 13 | . 1 4 4 . 4 Investigation 4 | . 1 1 . . 2 Extermination . | . . . . . . Reinforcement 7 | . . 3 2 . 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . 1 2 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 19 30 34 10 22 Peak Tracking Total 7 | . 5 7 6 3 5 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 16 | . 4 3 2 3 4 Max in Single Turn 3 | . 3 1 1 1 2 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 23 | . 7 6 7 2 1 Terminals 17 | . 6 4 5 2 . Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . . 1 Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 88 | . 34 24 21 4 5 Successful 52 | . 21 16 10 2 3 Failed 36 | . 13 8 11 2 2 Catastrophic 4 | . 1 2 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 57 | . 25 13 15 4 . Fabricators . | . . . . . . Repair Stations 20 | . 9 6 . . 5 Recycling Units . | . . . . . . Scanalyzers 10 | . . 5 5 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 27 | . 13 7 5 2 . Record 2 | . 2 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 4 | . 2 1 1 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . 1 . Recycling Unit Index 1 | . 1 . . . . Alert Level 3 | . . 2 1 . . Unreport Threat 2 | . . . 2 . . Locate Traps 5 | . 3 1 1 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 8 5 . . 3 Scan Component 9 | . 4 3 . . 2 Repair 7 | . 4 2 . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 4 4 . . Insert Component 4 | . . 2 2 . . Analyze 4 | . . 2 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 . 1 . . Used . | . . . . . . Hacking Detections 22 | . 7 6 7 1 1 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 2 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 7 | . 4 2 . . 1 Time 282 | . 131 98 . . 53 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 2 2 . . Part Schematics Acquired 4 | . . 2 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 14 | . . . . 14 . Machine Destruction 14 | . . . . 14 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . 2 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 56 | . . . . 56 56 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 36 | . . . . . 36 Total Damage 686 | . . . . . 686 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 626 | . 626 . . . . Sensors 626 | . 626 . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 3529 | 67 789 808 780 632 453 Spaces Moved 2246 | 59 667 488 452 379 201 Core 38 | 22 . . 9 . 7 Treads . | . . . . . . Legs 785 | . . . 212 379 194 Wheels 219 | 37 182 . . . . Hover 1204 | . 485 488 231 . . Flight . | . . . . . . Fastest Speed 43 | 50 56 43 45 120 120 Average Speed 90 | 68 77 65 97 121 123 Slowest Speed 200 | 80 185 111 200 123 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 95 50 32 51 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . 6 . . Terrain Destroyed 158 | 3 2 12 69 39 33 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 157 | 3 2 12 69 39 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3228 | 76 856 820 655 506 315 Wait 346 | . 96 177 49 1 23 Move 2241 | 58 666 487 452 377 201 Hop . | . . . . . . Pick Up 87 | 8 17 28 22 11 1 Fast Attach 14 | 1 2 2 6 1 2 Attach 35 | 5 5 12 9 . 4 Detach 3 | . 2 1 . . . Swap 74 | . 4 19 23 14 14 Drop 59 | . 7 12 21 14 5 Fire 315 | 4 57 82 71 36 65 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 47 | . . . . 47 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 8) 186 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 10) 519 | -10/Materials | Repaired EM Pulse Gun 574 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 637 | -10/Materials | Repaired EM Pulse Gun 666 | -10/Materials | Repaired Hover Unit 787 | -10/Materials | Discovered new exit (range 16) 843 | -10/Materials | Discovered new exit (range 16) 857 | -10/Materials | Entered another Materials area 857 | -9/Materials | Evolved 2 slots: Propulsion x2 1033 | -9/Materials | Destroyed 7 combat bots 1211 | -9/Materials | Lost 3 parts (1p2n) 1218 | -9/Materials | Destroyed 7 combat bots 1371 | -9/Materials | Repaired Aerolev Unit 1411 | -9/Materials | Repaired Airjet 1454 | -9/Materials | Discovered new exit (range 15) 1559 | -9/Materials | Discovered new exit (range 11) 1635 | -9/Materials | Discovered new exit (range 16) 1665 | -9/Materials | Entered another Materials area 1665 | -8/Materials | Evolved 2 slots: Utility x2 1828 | -8/Materials | Lost 3 parts (1n2u) 1965 | -8/Materials | Lost 3 parts (1p2n) 1982 | -8/Materials | Garrison activated, responded to threat 2289 | -8/Materials | Build established: Scavenger-Mutant 2389 | -8/Materials | Garrison activated, responded to threat 2445 | -8/Materials | Identified exit to Garrison 2445 | -8/Materials | Entered Garrison 2459 | -8/Garrison | Triggered checkpoint 2510 | -8/Garrison | Garrison Relay disabled 2546 | -8/Garrison | Installed Relay Interface Framework 2571 | -8/Garrison | Garrison Relay disabled 2767 | -8/Garrison | Triggered checkpoint 2786 | -8/Garrison | Core integrity fell below 50% 2803 | -8/Garrison | Triggered checkpoint 2922 | -8/Garrison | Garrison Relay disabled 2988 | -8/Garrison | Discovered new exit (range 13) 3077 | -8/Garrison | Entered Materials 3077 | -8/Materials | Accompanied by 2 allies 3466 | -8/Materials | Repaired Broken Nuclear Core? 3489 | -8/Materials | Core integrity fell below 20% 3527 | -8/Materials | Lost 9 parts (1p4n2u2w) 3530 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer lays Concrete. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. R-06 Scavenger collects Wheel. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Visual Processing Unit. R-06 Scavenger collects Lgt. Assault Rifle. U-05 Engineer lays Concrete. Acquired Aluminum Leg. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Acquired 55 matter. U-05 Engineer lays Concrete. R-06 Scavenger collects Flight Unit. 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"" | | ????????????????????????## !%[ ! Y | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 56 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Pulse Rifle | -9/Materials | Scanalyzed Airjet | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 13% | -10/Materials Lgt. Nuclear Core | 16% | -10/Materials | Corrupted EM Pulse Gun | 8% | -10/Materials Hover Unit | 6% | -10/Materials Aerolev Unit | 27% | -9/Materials Airjet | 30% | -9/Materials Nuclear Core | 56% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearReactionReplica Manual? 0 Play Time 01:12:24 Cumulative 29.6 hours Start 2026.02.10 @ 19:15:24 End 2026.02.10 @ 20:54:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 463ff336-a9c5-459d-9e99-a6ef37b84920