Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.08 @ 02:26:25 Player: Savant Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (587) 2935 Value Destroyed (29475) 29475 Prototype IDs (100) 2000 Alien Tech Used (9) 1800 Bonus (15351) 15351 TOTAL SCORE: 63061 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7447 Follower Combat Kills 2121 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 554 Used Core Reset Matrix 3000 Friendly Fire -471 Cogmind --------- Core Integrity 0/1600 Matter 44/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (5) ---- Improved Hardlight Generator Advanced Component Analysis Suite Railgun Compact Tesla Bomb Launcher Kinetic Spear Peak State ------------ > --- POWER ------------ Fusion Reactor Graviton Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Coolant Network Huge Storage Unit Advanced Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon Core Stripper Sigix Broadsword > --- INVENTORY -------- Heavy Siege Treads Armored Heavy Treads Advanced Coolant Injector Energy Well Advanced Targeting Computer Experimental EM Disruption Field Experimental Force Field Z-Drone Bay Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Heavy Phase Cannon Enhanced Nova Cannon Core Cannon Railgun Railgun Railgun Heavy Proton Missile Launcher Hellfire Missile Launcher RU-N14's Throwing Claymores v3 Kinetic Spear [Rating: 260] Favorites ----------- Power Vortex Chain Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Long-range Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Railgun Energy Gun Enhanced Force Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Railgun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Sigix Broadsword Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 10 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 2 2 . Utility 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Weapon 4 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 716 | 6 13 7 23 8 2 12 33 14 8 23 10 12 36 10 21 . 29 102 2 23 5 3 22 4 38 6 6 3 12 39 83 14 17 7 63 Power 46 | 1 1 . 3 2 . . 4 . 1 . . . 1 . . . 1 10 . 2 1 . 1 . . . . . . 3 6 1 . 1 7 Engine 17 | 1 1 . 3 1 . . 3 . 1 . . . 1 . . . 1 2 . 1 1 . . . . . . . . . . . . . 1 Core 8 | . . . . 1 . . 1 . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 3 6 1 . 1 6 Propulsion 123 | 2 3 1 6 . . 4 5 3 1 3 . 4 7 . 2 . 5 28 . 7 2 . 1 . 2 . 1 . 2 9 16 . 3 2 4 Treads 48 | 1 1 . 3 . . 2 2 1 . . . 4 3 . 1 . 1 5 . 2 2 . 1 . 2 . 1 . . 1 6 . 3 2 4 Leg 28 | . . . . . . . . 1 1 1 . . 2 . . . 4 8 . 1 . . . . . . . . 2 4 4 . . . . Wheel 47 | 1 2 1 3 . . 2 3 1 . 2 . . 2 . 1 . . 15 . 4 . . . . . . . . . 4 6 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 252 | 1 7 1 5 1 . 3 6 6 1 8 4 8 19 8 11 . 13 27 1 7 . 1 7 . 19 1 . 3 2 14 34 10 2 3 19 Device 193 | . 1 . 3 . . 1 1 4 . 5 3 7 19 7 11 . 13 13 1 4 . 1 6 . 16 1 . 2 2 10 31 10 2 3 16 Storage 9 | 1 1 . 1 . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 Processor 10 | . . . 1 . . . . 1 . 1 . . . . . . . 3 . 1 . . . . 1 . . . . . . . . . 2 Hackware 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protection 37 | . 5 1 . 1 . 2 2 . 1 2 1 1 . 1 . . . 10 . 1 . . 1 . 2 . . 1 . 3 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 295 | 2 2 5 9 5 2 5 18 5 5 12 6 . 9 2 8 . 10 37 1 7 2 2 13 4 17 5 5 . 8 13 27 3 12 1 33 Energy Gun 80 | 1 1 . 1 . . 1 8 2 3 4 4 . 1 . . . 3 12 . 4 1 1 4 2 6 2 . . 2 1 7 . 4 . 5 Energy Cannon 26 | . . . . . . . . . . . . . 3 . . . 1 2 . 1 . . . . 2 1 . . 1 1 5 1 2 . 6 Ballistic Gun 77 | 1 1 2 3 . 1 2 4 2 . 2 1 . . . 2 . 3 14 . . 1 . 2 . 1 2 1 . 3 7 9 1 3 . 9 Ballistic Cannon 9 | . . . . . . . . . . . . . . . . . . . . 2 . 1 4 1 1 . . . . . . . . . . Launcher 35 | . . 1 1 1 . 1 2 . 1 5 . . . 1 1 . 2 2 1 . . . 1 . 2 . 1 . . 2 . . 1 . 9 Special Weapon 34 | . . 1 3 2 1 1 . . . . . . 1 . 4 . . 3 . . . . 2 1 3 . 2 . 2 1 2 1 2 . 2 Impact Weapon 26 | . . 1 1 1 . . 4 1 1 1 1 . 4 1 1 . 1 1 . . . . . . 2 . 1 . . 1 2 . . 1 . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 2 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 1 . . . 1 . . . 2 . 2 . 2 . . 7 . 2 . . 7 . . . . 1 . 1 12 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 1 . . . . . . Parts Lost 141 | . 1 . 4 . . 5 8 1 1 3 . 1 4 . 1 . 7 34 7 . 2 . . . 1 2 1 . 3 12 5 . 2 2 34 Power 21 | . . . 2 . . . 1 . . . . . 1 . . . 1 5 2 . 1 . . . . . . . . 1 . . . 2 5 Propulsion 47 | . . . 2 . . 2 2 1 1 1 . 1 3 . 1 . 4 11 1 . 1 . . . . . 1 . 1 4 2 . . . 8 Utility 20 | . . . . . . 1 1 . . . . . . . . . 1 4 2 . . . . . . . . . 1 2 . . . . 8 Weapon 53 | . 1 . . . . 2 4 . . 2 . . . . . . 1 14 2 . . . . . 1 2 . . 1 5 3 . 2 . 13 Highest Loss Streak 27 | . 1 . 1 . . 3 2 1 1 1 . 1 2 . 1 . 3 7 6 . 1 . . . 1 1 1 . 1 5 2 . 1 1 27 To Critical Strikes 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 84 | . 99 100 98 100 100 100 99 99 99 99 85 75 79 80 80 81 81 93 70 65 86 83 79 77 76 79 79 80 83 80 83 67 66 64 66 Engine 4 | . 14 14 10 10 11 11 6 7 7 7 7 7 5 6 6 6 6 2 . 3 4 5 2 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 4 8 . . . 2 5 5 5 5 5 5 7 12 9 8 6 8 Treads 17 | . 14 14 14 22 22 22 18 16 15 15 15 27 31 26 25 25 14 9 15 11 12 16 16 16 19 20 19 20 16 9 10 18 20 23 22 Leg 2 | . . . . . . . . 4 6 7 7 1 1 . . . 3 7 . . . . . . . . . . 6 11 3 . . . . Wheel 8 | . 14 14 18 11 11 10 18 15 15 14 15 8 6 13 11 12 12 9 . 9 7 . . . . . . . . 1 9 . . . . Device 7 | . . . 9 11 11 11 7 5 7 7 7 6 6 6 5 6 5 6 10 4 5 5 8 11 6 10 10 8 6 8 9 8 8 7 6 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 4 4 5 5 5 5 5 5 5 5 5 4 4 4 4 3 3 Processor 3 | . . . . . . . . . . 2 7 7 6 6 6 6 6 5 5 8 11 11 5 5 5 5 5 5 5 3 . . . . . Protection 3 | . 13 14 11 11 11 11 9 7 6 4 . . . . . . . 3 . . . . 1 . . . . 1 3 . 2 . . . . Energy Gun 8 | . 4 . . . . 6 13 15 12 16 11 7 6 6 6 6 7 9 2 6 11 12 9 21 15 12 10 10 13 9 5 6 6 7 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 2 . 1 5 . . . 5 7 10 10 6 . 2 2 3 3 5 Ballistic Gun 8 | . 23 18 11 11 . 14 11 13 15 10 2 . . . 4 12 11 14 12 . 3 5 3 . 2 7 10 10 12 14 12 12 9 6 5 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 4 6 9 10 10 7 1 . . . . . . . . . Special Weapon 1 | . . 9 10 10 . . . . . . . . . . 2 . . . . . . . 4 . 4 . . . . . 1 . 1 . . Impact Weapon 1 | . . . . . 11 . 2 1 1 1 1 . 4 5 4 . 3 1 . . . . . . . 5 4 5 1 3 1 . . . . Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 195 | 14 52 53 60 59 59 63 109 113 113 123 112 122 119 118 121 121 123 142 136 95 95 93 140 140 145 134 138 139 139 177 187 188 195 183 190 Greatest Support 500 | 20 16 10 40 40 16 16 32 70 32 32 28 28 146 20 20 20 60 210 210 140 210 210 210 210 240 240 240 240 240 200 315 315 415 500 500 Greatest Overweight (x) 14 | . 5 5 5 3 3 5 4 3 3 9 3 6 7 5 6 6 6 13 . 4 4 . . . . . . . . 14 14 . . . 8 Average Overweight (x) 2 | . 3 5 2 2 3 4 2 2 3 3 3 5 2 5 5 6 5 3 . 1 2 . . . . . . . . 1 3 . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 Average Capacity 22 | 7 18 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 25 20 17 20 20 20 20 20 20 20 20 20 23 25 25 25 25 24 Most Carried 25 | 6 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 25 25 25 23 20 20 20 20 20 20 18 20 20 20 25 25 25 25 25 25 Average Carried 21 | 3 13 19 19 19 20 18 20 22 24 24 24 24 24 24 24 25 23 24 19 10 19 19 19 20 18 15 18 19 17 21 24 24 24 23 22 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 Final Carried 25 | 6 20 20 19 20 20 18 23 25 25 25 25 25 25 24 25 25 25 23 5 20 20 19 20 20 14 18 20 20 16 24 25 25 25 25 5 Class Distribution -------------------- 20% | Mutant 13% | Executioner 9% | Skirmisher 9% | Scavenger-Executioner 8% | Scavenger-Skirmisher 7% | Generator-Executioner 7% | Gunner 5% | Tank 3% | Scavenger-Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Executioner | -6/Lower Caves Scavenger-Executioner | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Gunner | -5/Waste Mutant | -5/Factory Executioner | -5/Upper Caves Executioner | -5/Upper Caves Executioner | -5/Warlord Gunner | -4/Proximity Caves Gunner | -4/Factory Executioner | -4/Upper Caves Executioner | -4/Upper Caves Gunner | -4/Zhirov Executioner | -3/Proximity Caves Generator-Executioner | -3/Research Generator-Executioner | -3/Quarantine Generator-Executioner | -3/Section 7 Generator-Executioner | -2/Research Alien-Executioner | -1/Access Generator-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Matter Collected 14604 | 226 686 81 521 149 . 326 618 257 198 474 81 149 332 93 324 . 536 1660 . 323 365 366 237 296 709 146 243 . 283 904 1536 313 982 75 1115 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 28017 | . 658 38 697 99 . 261 1331 462 81 812 . 331 1041 245 565 . 952 2970 . 318 433 564 149 629 1263 471 805 . 1089 1894 2485 1104 2171 200 3899 Parts 1262 | . 36 10 53 11 . 21 85 14 2 30 . 6 47 8 24 . 33 174 . 19 18 13 3 34 53 15 20 . 32 90 110 46 99 6 150 Haulers Intercepted 6 | . . . 3 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | . 1 . 1 . . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . 5 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 193 | . . . . . . . . . 1 11 . 14 . 10 23 . 20 . . . 17 14 . 28 . 12 16 . 27 . . . . . . Prevented 43 | . . . . . . . . . . 18 . 4 . . 1 . 3 . . . . 3 . 5 . 2 5 . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Combat Hostiles Destroyed 493 | . 17 5 17 5 . 9 29 7 4 13 . 6 13 6 17 . 22 48 . 3 7 9 5 14 25 6 19 . 16 30 28 20 32 2 59 Melee 9 | . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . 1 3 . . 1 Guns 246 | . 17 1 6 . . 8 15 6 1 6 . 6 12 6 8 . 14 24 . . 3 4 . 5 5 3 8 . 6 20 19 10 15 2 16 Cannons 70 | . . . 7 2 . . . . . . . . . . 1 . 1 6 . 3 3 4 1 6 5 1 6 . 3 1 3 1 2 . 14 AOE 127 | . . 4 4 3 . 1 12 . 3 3 . . . . 8 . 6 13 . . . . 4 3 13 . 4 . 5 7 2 5 12 . 15 Classes Destroyed 26 | . 3 . 5 1 . 1 3 1 . . . . . 1 . . 1 1 . . . . . . 1 . 2 . . 1 1 . . . 4 Worker 30 | . 1 . . . . 2 2 1 . . . . 3 . . . . 6 . . . . . . 1 . . . . 6 2 1 1 . 4 Builder 18 | . . . . . . . 2 . . . . . 1 . . . . 4 . 1 . . . . 1 . . . . 4 2 1 2 . . Tunneler 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 3 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 13 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 . 1 . . . . 1 . . . . 2 1 . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 6 | . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . 1 Watcher 15 | . . . 3 . . . 2 . . . . . 1 . . . . 3 . . . . . . 3 . . . . . . 1 1 . 1 Swarmer 107 | . 3 5 7 3 . 4 11 . 3 . . 1 4 3 5 . 8 5 . . . . . 5 5 . 6 . . 10 . 6 8 . 5 Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 202 | . 14 . 4 2 . 3 12 4 . 12 . 5 3 1 3 . 8 17 . . 4 8 4 2 7 2 8 . 15 14 10 8 12 . 20 Brawler 13 | . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 2 . 2 . . . . . 3 . 3 Duelist 15 | . . . . . . 2 . . . 1 . . 1 . 2 . . 1 . . . . . 1 1 1 1 . . . . 2 . . 2 Protector 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . 2 Sentry 33 | . . . 6 . . . 3 . . . . . 3 . 2 . 1 5 . . . 1 . . 1 1 2 . 1 1 . 1 1 . 4 Specialist 6 | . . . . . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Hunter 38 | . . . . . . . 1 2 . . . . . . . . 2 9 . 1 . . . 2 6 2 . . . 1 6 . . 2 4 Programmer 59 | . . . . . . . . 1 1 . . . 2 1 2 . 2 8 . 2 2 . . 4 2 . . . . 3 11 2 5 . 11 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wasp 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 18 | . 8 5 6 3 . 4 8 3 3 5 . 2 4 3 7 . 4 12 . 2 5 3 5 5 13 3 9 . 5 18 8 7 7 2 9 Combat Bots Only 11 | . 8 5 4 3 . 4 7 3 3 5 . 2 4 3 7 . 4 8 . 2 5 3 5 5 11 3 9 . 5 8 5 6 6 2 9 Max Kills in Single Turn 6 | . 1 2 6 3 . 2 6 1 2 3 . 2 2 2 3 . 2 3 . 1 1 1 3 3 5 1 2 . 2 2 2 3 4 1 3 Gunslinging 1 | . . . . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . . Exploded 5 | . . 2 4 3 . 1 5 . 2 3 . . . . 3 . 2 2 . . . . 2 3 4 . 1 . 2 2 2 2 4 . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Damage Taken 42600 | . 593 103 702 170 . 907 1702 435 314 665 . 436 734 75 740 . 1046 5058 608 119 630 597 34 311 1565 193 682 . 1206 3021 2306 1138 2666 1096 12748 Core 3687 | . 102 13 174 . . 29 181 82 74 43 . 39 59 12 89 . 38 352 22 . 58 87 . . 46 11 39 . 87 330 47 23 67 . 1583 Absorbed by Shields 7887 | . . . . . . . . . . . . . . . . . . . . . . . 34 288 225 185 609 . 358 . 1183 978 1893 . 2134 Reduced by Siege Mode 2161 | . . . . . . . . . . . . . . . . . . 180 . . 79 72 . . 50 18 45 . 47 94 62 50 183 51 1230 Redirected to Shielding 164 | . . . . . . . . . . . . . . . . . . 164 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 3673 | . . . . . . . . . . . . . 90 . . . . . . . . . . . 497 . . . . . 564 381 827 54 1260 Core Remaining (%) 70 | 100 . 54 . . . 49 67 . . . . 66 . . . . 76 . . . . . . 48 . . . . 84 . . 63 95 . . Volleys Fired 953 | . 58 5 43 9 . 29 63 18 10 22 . 9 18 6 18 . 31 84 4 5 14 21 2 20 47 10 29 . 17 48 54 42 74 6 137 Largest 7 | . 2 2 2 2 . 2 3 4 4 4 . 1 2 1 3 . 5 6 5 5 5 5 1 4 5 6 6 . 7 6 5 5 5 5 5 Hottest 540 | . 70 40 103 103 . 103 138 194 167 189 . 250 330 250 310 . 310 286 180 368 340 353 . 268 366 439 407 . 501 388 228 270 340 340 540 Shots Fired 3066 | . 116 6 83 16 . 56 158 66 27 68 . 9 21 6 29 . 108 315 18 17 66 84 2 77 135 57 108 . 88 216 239 163 255 28 429 Gun 2317 | . 116 2 43 7 . 52 151 66 22 60 . 9 17 6 20 . 91 271 11 8 41 56 . 44 68 38 66 . 69 209 201 141 200 22 210 Cannon 551 | . . . . . . . . . . . . . 3 . . . 11 29 . 9 25 28 . 32 57 19 37 . 16 . 37 20 48 6 174 Launcher 99 | . . 4 1 1 . 2 7 . 5 8 . . . . 2 . 6 3 7 . . . . . 3 . 2 . . 3 . . 4 . 41 Special 99 | . . . 39 8 . 2 . . . . . . 1 . 7 . . 12 . . . . 2 1 7 . 3 . 3 4 1 2 3 . 4 Kinetic 1425 | . 84 2 40 7 . 40 60 28 10 32 . . . . 12 . 56 176 11 7 27 46 . 32 42 12 32 . 37 142 125 96 122 10 137 Thermal 915 | . 2 . 39 8 . 14 19 34 12 15 . 9 20 6 8 . 27 61 . 6 39 26 . 19 51 37 71 . 48 56 37 20 48 6 177 Explosive 90 | . . 4 1 1 . 2 7 . 5 . . . . . 6 . 6 10 7 . . . 2 1 8 . 5 . 3 7 1 2 3 . 9 Electromagnetic 566 | . 30 . 3 . . . 72 4 . 21 . . . . . . 19 63 . 4 . 12 . 19 25 7 . . . . 42 45 82 12 106 Entropic 54 | . . . . . . . . . . . . . . . . . . . . . . . . 6 7 1 . . . 11 29 . . . . Phasic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Robot Hit Streak 54 | . 7 2 22 23 . 18 18 9 14 17 . 6 7 6 5 . 13 39 15 15 18 17 5 9 10 6 11 . 11 13 23 32 54 7 19 Robot Miss Streak 12 | . 3 2 2 2 . 3 4 4 1 2 . 7 12 11 9 . 12 3 1 1 2 3 . 2 3 3 4 . 2 5 6 4 4 3 5 Penetration Max 2 | . . . . . . . . . . 1 . . . . . . . 1 1 . . . . 1 1 . . . . 2 1 1 1 . 1 Secondary Targets 36 | . 1 . . . . 2 4 . . 2 . . . . . . 1 5 . . . . . 1 . . 1 . . 8 3 4 3 . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . 1 . . . . . . 1 1 . . . . . 1 . . 1 . . 1 1 1 1 . 1 Shots Hit Robots 2022 | . 69 2 61 12 5 40 107 46 17 51 . 9 27 6 20 . 71 235 13 16 45 54 2 49 80 31 55 . 54 144 162 111 174 18 236 Core Hits 1081 | . 33 6 37 9 . 19 60 17 4 27 . 13 36 9 33 . 49 116 1 7 10 20 16 23 57 14 33 . 33 75 60 45 79 7 133 Critical Kills 46 | . 1 . . . . . . . . . . . . . . . 1 4 . 2 3 4 . 8 6 2 . . 2 3 6 1 1 . 2 Critical Parts Destroyed 65 | . . . . . . . 1 . . 1 . . 2 . . . 1 3 . 2 7 7 . 7 12 1 1 . 4 12 4 . . . . Critical Strikes 151 | . 1 . 3 . . 2 1 3 1 1 . . 3 . . . 2 11 2 4 10 13 1 15 20 4 1 . 8 21 11 2 3 . 8 Burn 19 | . . . 3 . . 2 . 3 1 . . . . . . . . 2 . . . . . . . 1 . . 1 6 . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 Destroy 104 | . 1 . . . . . 1 . . . . . . . . . . 7 2 4 10 13 . 15 18 3 . . 5 10 10 1 2 . 2 Corrupt 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 Smash 13 | . . . . . . . . . . 1 . . 3 . . . 2 1 . . . . . . . . 1 . . 5 . . . . . Sever 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 1 . . 2 Melee Attacks 202 | . . 3 5 . 5 . 12 1 6 2 1 . 10 1 2 . 3 32 . 4 . . . . 6 . 7 . 1 17 21 26 4 6 27 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 91 | . . 3 5 . . . 12 1 6 2 1 . 10 1 2 . 3 10 . . . . . . 6 . 7 . 1 17 4 . . . . Slashing 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 26 4 6 27 Piercing 26 | . . . . . . . . . . . . . . . . . . 22 . 4 . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . 5 . 2 . . 1 . . 4 . . . 1 4 . 3 . . . . . . 2 . . 3 1 . . . 5 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 83657 | . 919 248 1167 342 . 895 3693 895 636 1702 . 830 1600 337 1743 . 3064 7608 1493 607 970 1245 1735 1624 4834 870 2935 . 2572 6883 5983 4663 7850 501 13213 Guns 40060 | . 919 30 516 71 . 636 1884 855 304 861 . 830 1151 337 673 . 2061 4041 137 169 637 840 . 804 1140 498 750 . 993 3893 4239 2602 4304 372 3513 Cannons 9650 | . . . . . . . . . . . . . 32 . . . 217 715 . 180 333 294 . 306 679 372 465 . 347 . 937 293 1181 129 3170 Explosions 26362 | . . 218 340 192 . 249 1295 . 332 708 . . . . 1003 . 660 1728 1356 . . 111 1634 464 2829 . 1278 . 986 2013 363 1205 2251 . 5147 Melee 5615 | . . . . . . . 511 40 . 133 . . 417 . . . 126 859 . 258 . . . . . . 304 . 96 780 387 464 . . 1240 Ramming 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . Kinetic 20972 | . 623 30 494 71 . 516 699 342 158 469 . . . . 182 . 888 2383 137 87 318 584 . 306 492 60 277 . 409 2501 1788 1772 2908 109 2369 Thermal 20468 | . 25 . 311 136 . 130 465 448 146 204 . 830 1183 337 491 . 1322 1595 . 186 652 482 . 347 1130 687 938 . 931 994 1149 704 1283 129 3233 Explosive 21364 | . . 218 340 135 . 249 1024 . 332 . . . . . 1003 . 562 1379 1356 . . . 1634 464 2433 . 1278 . 986 2013 363 794 1785 . 3016 Electromagnetic 11664 | . 271 . 22 . . . 991 65 . 896 . . . . . . 166 1127 . 76 . 179 . 230 403 123 . . . . 1050 830 1760 263 3212 Impact 2693 | . . . . . . . 511 40 . 133 . . 417 . . . 126 286 . . . . . . . . 304 . 96 780 . . . . . Slashing 3651 | . . . . . . . . . . . . . . . 67 . . 265 . . . . 101 50 179 . 138 . 150 197 444 563 114 . 1383 Piercing 831 | . . . . . . . . . . . . . . . . . . 573 . 258 . . . . . . . . . . . . . . . Entropic 1852 | . . . . . . . . . . . . . . . . . . . . . . . . 227 190 . . . . 398 1037 . . . . Phasic 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 . . . . Highest Corruption 29 | . . . 5 5 5 5 . 4 6 6 6 . 1 . 1 . 7 4 15 15 14 14 14 2 1 . . . 1 4 6 2 13 . 29 Average Corruption 6 | . . . 2 5 5 5 . 2 5 6 6 . 1 . 1 . 2 2 9 9 11 14 14 1 1 . . . 1 1 2 1 11 . 14 Corruption Purged 30 | . . . . . . . . . . . . . 1 . 1 . . 13 . . . . . . 1 . . . . 2 12 . . . . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Effects 331 | . . . 8 20 9 23 . 10 30 39 2 . . . . . 7 7 5 17 21 21 4 4 . . . . . 4 9 1 20 . 70 Message Errors 80 | . . . 1 2 1 4 . 1 13 9 1 . . . . . 3 . 2 4 3 5 2 1 . . . . . 2 . . 9 . 17 Matter Fused 78 | . . . 2 7 3 4 . 3 4 12 . . . . . . 1 3 . 6 7 8 . 1 . . . . . . 4 . 2 . 11 Heat Flow Errors 39 | . . . 1 1 1 2 . 2 4 3 . . . . . . 1 1 . 4 4 3 . . . . . . . . 1 . 3 . 8 Energy Discharges 35 | . . . 2 5 2 2 . 1 4 3 1 . . . . . . . 2 2 . 1 . 1 . . . . . 1 1 1 1 . 5 Parts Rejected 6 | . . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . 2 Data Loss (minor) 37 | . . . 1 4 2 2 . 2 3 6 . . . . . . . . 1 . 4 1 1 . . . . . . . . . 1 . 9 Data Loss (major) 12 | . . . . . . . . . . 3 . . . . . . . . . . 2 1 1 . . . . . . . 1 . . . 4 Misfires 15 | . . . 1 1 . 2 . . 2 1 . . . . . . . 1 . 1 1 1 . . . . . . . . 1 . 1 . 2 Alerts 9 | . . . . . . 4 . 1 . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 19 | . . . . . . 2 . . . 1 . . . . . . . 1 . . . 1 . . . . . . . 1 . . 3 . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3110 | . . . 22 . . . 127 . 31 113 . . 145 . . . 43 199 . 44 39 . 30 14 109 31 260 . 27 729 300 79 177 25 566 Projectiles 397 | . . . . . . . . . . . . . . . . . 11 45 . 10 39 . . . 4 31 11 . 11 38 . 65 44 25 63 Explosions 681 | . . . 22 . . . 42 . 31 . . . . . . . . 51 . . . . 30 14 105 . 12 . . 74 41 14 133 . 112 Melee 2032 | . . . . . . . 85 . . 113 . . 145 . . . 32 103 . 34 . . . . . . 237 . 16 617 259 . . . 391 Knockbacks 27 | . . . . . . . 2 . . . . . 2 . . . . 1 . 1 2 5 . 3 5 . 2 . 1 3 . . . . . Impact 11 | . . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . 2 . 1 3 . . . . . Kinetic 16 | . . . . . . . . . . . . . . . . . . . . 1 2 5 . 3 5 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1070 | . . 32 51 22 . . 128 . 38 . . . 75 . . . . 62 206 . . . . . . . 129 . . . . 108 . . 219 Shots 29 | . . 2 1 1 . . 4 . 1 . . . 1 . . . . 2 4 . . . . . . . 2 . . . . 2 . . 9 Rammed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 731 | . 114 . 165 235 144 217 333 326 240 411 . 321 262 128 320 . 374 373 192 243 402 464 . 191 449 197 194 . 445 731 201 2 237 . 583 Average Temperature 111 | . 26 . 53 54 85 92 58 130 81 118 . 115 91 55 108 . 140 120 97 89 130 190 . 112 139 114 91 . 181 194 36 2 112 . 102 Received Heat Transfer 6128 | . 288 . 201 93 . 387 612 99 . 423 . 141 141 . 129 . 237 856 . . 180 207 . 6 152 46 135 . 311 514 168 137 158 . 507 Effects 43 | . . . . . . . 1 . . 4 . . . . . . 2 6 . . . 4 . . 7 . . . 1 10 . . . . 8 Shutdowns 17 | . . . . . . . . . . . . . . . . . 1 1 . . . 4 . . 1 . . . . 5 . . . . 5 Energy Bleed 8 | . . . . . . . 1 . . 1 . . . . . . 1 3 . . . . . . . . . . . 2 . . . . . Interference 12 | . . . . . . . . . . 3 . . . . . . . 2 . . . . . . 5 . . . 1 . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 40 | . . . . . . . . . . . . . . . . . . 1 . . 1 3 . 3 3 2 3 . 3 3 5 1 3 1 8 Total Turns 674 | . . . . . . . . . . . . . . . . . . 30 . . 19 49 . 21 32 23 45 . 40 41 95 27 91 16 145 Longest Duration 56 | . . . . . . . . . . . . . . . . . . 30 . . 19 25 . 10 23 20 21 . 19 20 41 27 56 16 45 Robots Corrupted 28 | . . . . . . . 2 . . 4 . . . . . . . 1 . . . 1 . . 2 . . . . . 2 1 4 . 11 Combat Hostiles 26 | . . . . . . . 2 . . 4 . . . . . . . 1 . . . 1 . . 2 . . . . . 2 1 3 . 10 Parts Fried 91 | . . . . . . . 7 1 . 3 . . 7 . . . . 7 . . . 1 . 2 3 . 2 . . 5 6 3 20 1 23 Impact Corruptions 37 | . . . . . . . 4 1 . 2 . . 6 . . . 1 4 . . . . . . . . 7 . 1 11 . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . 1 . . . . . 3 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . . 1 . . . . . 3 Parts Melted 68 | . . . 1 1 . 1 . 3 3 . . 1 5 3 2 . 2 10 . 2 . . . . . 6 2 . 7 10 . . . . 9 Heat Transferred 29991 | . 74 . 2720 610 . 487 770 1110 333 433 . 1225 1675 475 675 . 1769 2304 . 185 851 655 . 481 1350 1077 1412 . 1408 2475 1147 509 1099 111 2571 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . . 3 . . 1 . . . . . . 1 2 . . . 1 . . . . . . . . . 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Peak Influence 1837 | . 368 264 517 429 . 100 648 173 . . . . 215 . . . . 1141 465 545 . . . . 1350 . . . . 648 902 1111 1542 1055 1837 Initial 926 | . . 70 . 201 . . . 112 . . . . . . . . . 72 399 290 . . . . 37 . . . . . 362 507 594 926 649 Average 437 | . 184 156 206 257 . 35 227 85 . . . . 113 . . . . 457 421 450 . . . . 476 . . . . 366 557 854 857 947 1252 Maximum Alert Level 5 | . 1 1 2 2 . . 2 . . . . . 1 . . . . 4 2 2 . . . . 4 . . . . 2 3 4 4 3 5 Low Security (%) 36 | 100 76 53 58 2 . 100 51 100 . . . . 88 . . . . 24 . . . . . . 37 . . . . 9 . . . . . Level 1 21 | . 23 46 26 83 . . 18 . . . . . 11 . . . . 28 45 35 . . . . 23 . . . . 46 27 . . . . Level 2 17 | . . . 14 14 . . 30 . . . . . . . . . . 26 54 64 . . . . 12 . . . . 43 39 27 19 . 3 Level 3 15 | . . . . . . . . . . . . . . . . . . 15 . . . . . . 5 . . . . . 33 71 74 100 31 Level 4 6 | . . . . . . . . . . . . . . . . . . 5 . . . . . . 20 . . . . . . 1 6 . 51 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 113 | . 5 1 6 1 . . 5 3 . . . . 1 . 1 . . 19 . 6 . . . . 18 . 1 . . 7 9 4 5 1 20 Investigation 24 | . 2 1 3 . . . 4 2 . . . . . . . . . 3 . 2 . . . . 3 . . . . . 1 . . . 3 Extermination 20 | . . . . . . . . 1 . . . . 1 . . . . 4 . 1 . . . . 2 . . . . 2 3 1 1 . 4 Reinforcement 36 | . 3 . 3 . . . 1 . . . . . . . . . . 6 . 3 . . . . 7 . . . . 4 3 1 2 1 2 Assault 28 | . . . . 1 . . . . . . . . . . 1 . . 3 . . . . . . 5 . 1 . . . 2 2 2 . 11 Garrison 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 17 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 2 . . . . . 3 . . . 8 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Distress Signals 26 | . 4 . 5 . . . 4 . . . . . . . . . . 2 . . . . . . 5 . . . . 2 . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 724 | . 33 5 35 5 . 10 46 8 4 15 . 13 18 5 22 . 21 63 6 3 9 13 8 16 55 5 23 . 17 41 38 38 47 8 94 Peak Tracking Total 16 | . 6 5 5 3 . 4 9 3 3 5 . 4 5 2 11 . 4 9 6 2 6 5 9 5 11 3 13 . 5 6 4 7 7 3 16 Tactical Retreats 37 | . 1 . 2 . . . 1 . . 1 . 2 1 . 1 . 2 3 . . 2 4 . 1 2 . 5 . 1 . 1 3 4 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Traps Triggered 56 | . 2 . 4 . . . 3 1 . . . . . . . . . 4 . 1 . . . . 1 . . . . . 4 . 1 . 35 Indirectly 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 8 . 2 . . . . . . Triggered 21 | . . . 1 . . . . . . . . . . . 2 . . . . . 1 1 8 . . . 4 . 2 . . . . . 2 Most Traps Carried 5 | . . 3 3 . . . . . . . . 1 1 . . . . . . . . . . . . . 5 4 2 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Disabled 57 | . . . 1 2 . 1 1 1 . . . . 5 . 1 . . 3 . . . . . . 13 . . . . 1 9 6 2 2 9 Max in Single Turn 4 | . . . . 2 . 1 1 1 . . . . 4 . 1 . . 2 . . . . . . 4 . . . . . 1 2 1 1 1 Garrison Access 6 | . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . 2 . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Machines Accessed 70 | . 6 1 10 2 . . 9 7 1 . . . 2 3 3 4 . 3 . 2 . . 1 . 3 2 . 4 . 3 3 . . . 1 Terminals 25 | . 4 . 7 1 . . 8 2 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 Fabricators 5 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Garrison Access 7 | . . . . . . . 1 1 . . . . . . . . . 2 . 1 . . . . 1 . . . . . 1 . . . . Total Hacks 193 | . 9 1 30 4 . . 29 30 1 . . . 4 3 6 28 . 8 . 2 . . 1 . 6 2 . 16 . 4 5 . . . 4 Successful 137 | . 7 1 20 3 . . 15 18 1 . . . 3 3 6 28 . 4 . 2 . . 1 . 4 2 . 16 . 2 1 . . . . Failed 55 | . 2 . 9 1 . . 14 12 . . . . 1 . . . . 4 . . . . . . 2 . . . . 2 4 . . . 4 Catastrophic 15 | . . . . . . . 3 4 . . . . 1 . . . . 2 . . . . . . 1 . . . . . 1 . . . 3 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 176 | . 7 . 10 3 . . 17 7 . . . . 18 . . . . 15 . 4 . . 1 . 13 . . . . 11 20 21 12 8 9 Terminals 78 | . 7 . 26 3 . . 28 8 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . 4 Fabricators 12 | . . . . . . . . 5 . . . . 2 . . . . 3 . . . . . . . . . . . 2 . . . . . Repair Stations 8 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers 17 | . . . 2 . . . . 11 . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . Garrison Access 14 | . . . . . . . 1 2 . . . . . . . . . 5 . 1 . . . . 3 . . . . . 2 . . . . Terminal Hacks 92 | . 3 1 15 3 . . 9 3 1 . . . . 3 6 28 . . . . . . 1 . . 2 . 16 . 1 . . . . . Record 20 | . . . . . . . . . . . . . . . 4 11 . . . . . . . . . 1 . 4 . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . 4 . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . 1 . 1 . . . 1 1 . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . Open Door 11 | . . 1 . 1 . . . . 1 . . . . 3 2 . . . . . . . 1 . . 1 . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . 2 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Repair 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 14 | . . . 2 . . . . 10 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Insert Component 7 | . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Analyze 7 | . . . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 4 . 3 . . . 5 2 . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . Terminals 8 | . 2 . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . Eject 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 3 . 8 1 . . 8 5 . . . . 1 . . . . 2 . . . . . . 1 1 . . . 2 3 . . . 1 Full Trace Events 6 | . . . . . . . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . 4 . 3 . . 4 . . . . . . . . . . . . . . . 3 . . 4 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 66 | . . . 1 . . . . 3 . . 14 . . . . 10 . . . . . . . . . . . 4 . . 24 10 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Time 188 | . . . . . . . . 76 . . . . 56 . . . . . . . . . . . 56 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . 5 . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . . . . . . . Non-combat 5 | . . . . . 3 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Combat 4 | . . . . . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 8 | . . . . . 5 . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . parse_system 7 | . . . . . 5 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . 4 4 . . . . Ejected 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Programmers 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 1 1 . . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . 2 . 2 . . 1 . . . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total Allies 47 | . . 3 . 1 . . . . . . 4 . 3 . 2 . 1 4 . 1 . . . . 5 . 2 . . 7 . . 2 4 8 Largest Group 4 | . . 3 3 1 1 1 . . . . 4 4 1 1 2 . 1 3 . 1 . . . . 2 . 2 1 1 3 . . 2 4 2 Highest-Rated Group 488 | . . 40 40 31 31 31 . . . . 153 153 32 29 64 . 96 210 . 31 . . . . 206 . 98 49 49 206 . . 244 488 244 Highest-Rated Ally 135 | . . 16 16 31 31 31 . . . . 40 40 32 29 32 . 96 70 . 31 . . . . 135 . 49 49 49 103 . . 122 122 122 Zionite Dispatches 13 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 3 . . . . 3 . . 2 2 . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recon 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 64 | . . . . . . . . . . . . . 3 3 . . . . . 7 . . . . 23 . . . . . 6 . . 9 13 STAY 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . EXPLORE 49 | . . . . . . . . . . . . . . 3 . . . . . 5 . . . . 19 . . . . . 5 . . 6 11 RETURN 8 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . . 1 . . 1 2 Ally Attacks 303 | . . . 58 . . 6 . . . . . 30 3 10 11 . 10 40 . . . . . . 42 . 9 . 2 33 . . 22 21 6 Total Damage 11823 | . . . 565 . . 44 . . . . . 735 67 138 329 . 365 868 . . . . . . 2858 . 290 . 127 1414 . . 1454 2336 233 Kills 63 | . . . 10 . . . . . . . . 5 1 1 5 . . 5 . . . . . . 17 . 1 . . 8 . . 7 2 1 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Robot Analysis Total 6 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 19 | . . 1 . 1 . . . . 1 1 1 2 . 2 1 . 2 . . . 1 2 . 1 . 2 1 . . . . . . . . Drone Launches 49 | . . . . . . . . . . . . . 3 3 . . . . . 4 . . . . 18 . . . . . 6 . . 3 12 Drone Recoveries 41 | . . . . . . . . . . . . . 3 1 . . . . . 2 . . . . 16 . . . . . 4 . . 3 12 Zionite Intel Received 24 | . . . . . . . . . . . . . 4 . . . . 2 . . . . . . 1 . . . . 1 5 6 2 1 2 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Emergency Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unaware Schematics 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 Unaware Analyses 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Turns Passed 40780 | 60 1365 835 1947 818 319 886 1336 1048 1316 1230 1486 1978 1385 1590 1709 133 1691 2256 146 608 947 796 1072 1160 1387 1113 1926 235 1026 1067 1977 773 985 365 1809 Spaces Moved 22478 | 44 758 509 1260 514 213 505 748 628 854 756 1008 1063 615 994 995 79 934 991 72 440 607 438 634 661 662 663 1121 143 586 459 863 304 407 196 754 Core 59 | 1 . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . . . . . . 11 Treads 8272 | 3 . . 31 1 . . . 3 . . . . 339 . . . 2 248 72 33 175 438 634 661 662 663 1121 143 586 386 421 304 407 196 743 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 14147 | 40 758 509 1229 513 213 505 748 625 854 756 1008 1063 276 994 995 79 932 743 . 360 432 . . . . . . . . 73 442 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 155 105 145 145 145 120 130 145 140 140 140 155 155 155 170 155 120 173 50 140 160 160 160 156 156 156 156 155 140 130 167 154 150 50 Average Speed 153 | 102 144 155 130 145 145 154 132 144 145 145 140 179 176 155 158 170 160 161 174 117 145 160 160 160 156 156 156 156 155 162 176 167 163 155 148 Slowest Speed 450 | 160 155 155 250 250 145 155 150 238 145 225 140 190 245 155 170 170 240 275 180 180 166 160 160 160 160 156 156 156 156 290 290 167 166 158 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 64 | 4 88 97 92 98 64 93 61 16 95 92 88 96 17 98 98 68 97 25 76 17 82 61 89 80 43 81 88 60 67 19 92 22 17 11 42 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 24 | . 2 1 2 . . . . . . . 4 . . 1 1 1 . . . . . 2 . 1 . . . 3 . . . 6 . . . Known Exits Taken 12 | . . . 1 . . 1 . 1 . . . . 1 . . . . . . 1 1 . . 1 1 . . . . 1 . 1 1 1 . Unknown Exits Taken 21 | 1 1 1 . 1 1 . 1 . 1 1 1 1 . 1 1 1 1 . . . . 1 1 . . 1 1 1 1 . 1 . . . . Scrap Searched 41 | . . 1 . 1 . 1 . . 3 5 4 2 . 2 2 . 3 . . . 4 1 . 2 . 3 4 . 3 . . . . . . Spaces Dug 279 | . . 8 14 25 . . 2 . 19 . . . 3 1 32 . 1 11 16 . . . . . 13 . 10 . . 23 7 22 7 2 63 Terrain Destroyed 1459 | . . 29 14 25 . 24 74 . 68 5 . . 42 1 103 . 106 121 70 . 11 17 30 22 106 6 62 . 65 71 45 75 64 4 199 Melee 92 | . . 3 5 . . . 2 . 6 . . . 3 1 2 . 1 11 . . . . . . 6 . 3 . . 9 7 14 4 2 13 Projectile 279 | . . . . . . . . . . 3 . . . . 1 . 8 6 1 . 11 7 . 2 16 6 30 . 8 8 10 30 26 2 104 AOE 1082 | . . 26 9 25 . 24 72 . 62 2 . . 39 . 100 . 97 104 69 . . 10 30 20 84 . 29 . 57 51 27 30 33 . 82 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Acc Com Total 26147 | 55 913 546 1457 562 220 553 951 722 899 826 1086 1106 833 1021 1080 78 1031 1391 80 509 633 483 696 714 915 712 1232 158 654 625 1131 415 549 230 1081 Wait 1073 | . 62 7 74 25 1 2 56 46 16 14 41 15 81 6 36 . 24 119 3 15 . 22 1 29 124 29 29 . 32 33 26 22 28 7 48 Move 22444 | 43 757 508 1259 513 212 504 747 627 853 755 1007 1062 614 993 994 78 933 991 71 439 606 437 633 660 661 662 1120 142 585 458 862 303 406 195 754 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 288 | 6 16 7 23 3 . 4 21 9 3 3 8 2 9 1 5 . 7 20 . 11 2 . 9 . 15 4 11 5 2 16 26 2 10 5 23 Fast Attach 210 | 6 4 1 3 2 . 2 2 2 1 3 5 2 7 1 2 . 7 42 . 17 3 . 16 . 5 1 . 3 3 13 38 4 2 . 13 Attach 172 | . 2 . 7 . . 5 12 6 1 3 1 . 5 2 2 . 6 21 . 2 1 1 5 . 18 2 2 1 3 10 20 . 3 4 27 Detach 59 | . 1 . 2 . . . 2 4 . 2 4 . 1 1 . . 1 7 . 6 1 . 5 . 5 1 . . . 3 10 . . . 3 Swap 341 | . 7 6 13 6 2 5 19 6 6 17 4 10 24 7 18 . 16 39 2 4 1 2 1 4 15 3 4 . 6 16 27 12 12 3 24 Drop 318 | . 6 9 25 4 . 2 16 3 3 5 15 6 9 3 3 . 3 36 . 6 5 . 24 1 18 . 7 7 3 11 47 4 10 4 23 Fire 953 | . 58 5 43 9 . 29 63 18 10 22 . 9 18 6 18 . 31 84 4 5 14 21 2 20 47 10 29 . 17 48 54 42 74 6 137 Melee 202 | . . 3 5 . 5 . 12 1 6 2 1 . 10 1 2 . 3 32 . 4 . . . . 6 . 7 . 1 17 21 26 4 6 27 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 69 | . . . . . . . . . . . . . 54 . . . . . . . . . . . . . 15 . . . . . . . . Trap 14 | . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . 8 . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine -3/Section 7 -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access -1/Command History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Destroyed 8 combat bots 313 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 10) 698 | -10/Materials | Discovered new exit (range 13) 859 | -10/Materials | Discovered new exit (range 7) 985 | -10/Materials | Discovered new exit (range 15) 1426 | -10/Materials | Entered Mines 1630 | -10/Mines | Discovered new exit (range 15) 1690 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1706 | -10/Mines | Learned location of Zion (-7) 1709 | -10/Mines | Found a hidden stash of uninstalled traps 1837 | -10/Mines | Discovered new exit (range 7) 2045 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2115 | -10/Mines | Met a Derelict shopkeep closing up shop 2261 | -10/Mines | Entered Materials 2261 | -9/Materials | Accompanied by 3 allies 2261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2328 | -9/Materials | Discovered new exit (range 8) 2488 | -9/Materials | Central database locked down 2557 | -9/Materials | Discovered new exit (range 8) 2651 | -9/Materials | Identified exit to Materials 2718 | -9/Materials | Identified exit to Mines 2872 | -9/Materials | Discovered exit to Mines (range 12) 3570 | -9/Materials | Discovered exit to Materials (range 16) 3741 | -9/Materials | Discovered exit to Materials (range 15) 4208 | -9/Materials | Entered Mines 4270 | -9/Mines | Met a Derelict bent on vengeance 4550 | -9/Mines | Discovered exit to Materials (range 5) 4576 | -9/Mines | Found the Drone Emporium 4584 | -9/Mines | Found Prototype Device 4673 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4837 | -9/Mines | Met a Derelict testing a Signal Generator 4907 | -9/Mines | Discovered exit to Materials (range 9) 4942 | -9/Mines | Discovered new exit (range 7) 5017 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5026 | -9/Mines | Entered Exiles 5026 | -9/Exiles | Accompanied by 1 ally 5061 | -9/Exiles | Met 8R-AWN 5086 | -9/Exiles | Met EX-HEX 5166 | -9/Exiles | Met EX-DEC 5220 | -9/Exiles | Met EX-BIN 5327 | -9/Exiles | Discovered new exit (range 12) 5345 | -9/Exiles | Entered Mines 5345 | -8/Mines | Accompanied by 1 ally 5559 | -8/Mines | Discovered exit to Materials (range 5) 5612 | -8/Mines | Discovered exit to Materials (range 13) 5723 | -8/Mines | Lost 3 parts (1n2w) 6095 | -8/Mines | Core integrity fell below 50% 6231 | -8/Mines | Entered Materials 6231 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6940 | -8/Materials | Destroyed 7 combat bots 7419 | -8/Materials | Discovered new exit (range 15) 7567 | -8/Materials | Entered Factory 7567 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7714 | -7/Factory | Discovered new exit (range 14) 7754 | -7/Factory | Identified exit to Lower Caves 7910 | -7/Factory | Build established: Scavenger-Tank 8099 | -7/Factory | Identified exit to Storage 8129 | -7/Factory | Identified Thief Drone Bay 8477 | -7/Factory | Repaired Broken Hvy. EM Shotgun 8615 | -7/Factory | Entered Lower Caves 8748 | -7/Lower Caves | Build established: Scavenger-Mutant 9610 | -7/Lower Caves | Build established: Tank 9673 | -7/Lower Caves | Learned 8 Factory zone layouts 9818 | -7/Lower Caves | Discovered new exit (range 14) 9854 | -7/Lower Caves | Encountered a Warlord checkpoint 9931 | -7/Lower Caves | Entered another Lower Caves area 9997 | -7/Lower Caves | Discovered new exit (range 14) 10233 | -7/Lower Caves | Found Imp. Powered Armor 10482 | -7/Lower Caves | Build established: Mutant 10901 | -7/Lower Caves | Discovered new exit (range 12) 11080 | -7/Lower Caves | Build established: Skirmisher 11161 | -7/Lower Caves | Entered Zion 11228 | -7/Zion | System corruption cleaned by Quarantine Array 11323 | -7/Zion | Discovered new exit (range 11) 11440 | -7/Zion | Learned location of Data Miner (-6) 11607 | -7/Zion | Learned location of Quarantine (-3) 11711 | -7/Zion | Found GAL Module 11785 | -7/Zion | Found Prototype Energy Gun 11785 | -7/Zion | Identified Storm Laser 11799 | -7/Zion | Discovered new exit (range 22) 11933 | -7/Zion | Given the Hacking Drone Bay 11934 | -7/Zion | Found Prototype Device 11948 | -7/Zion | Identified Hacking Drone Bay 11972 | -7/Zion | Found CR-A16's Pointy Stick 12065 | -7/Zion | Learned location of Recycling (-7) 12312 | -7/Zion | Imprinted 12315 | -7/Zion | Declared Zion's savior 12473 | -7/Zion | Found Prototype Special Weapon 12475 | -7/Zion | Found Prototype Special Weapon 12477 | -7/Zion | Found Prototype Special Weapon 12480 | -7/Zion | Found Prototype Special Weapon 12647 | -7/Zion | Entered Proximity Caves 12647 | -6/Proximity Caves | Accompanied by 4 allies 13806 | -6/Proximity Caves | Learned 4 Factory zone layouts 13939 | -6/Proximity Caves | Learned 4 Factory zone layouts 13962 | -6/Proximity Caves | Discovered new exit (range 23) 14205 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14625 | -6/Proximity Caves | Entered Factory 14625 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14626 | -6/Factory | Identified exit to Lower Caves 14627 | -6/Factory | Discovered new exit (range 15) 14839 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 14942 | -6/Factory | Repaired Imp. Powered Armor 15036 | -6/Factory | Retrieved Zion intel report: Emergency Access 15253 | -6/Factory | Build established: Scavenger-Skirmisher 15442 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 15909 | -6/Factory | Discovered new exit (range 15) 15974 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 15975 | -6/Factory | Zion Recon squad teleported in 16005 | -6/Factory | Terminal network hard line cut 16010 | -6/Factory | Entered Lower Caves 16010 | -6/Lower Caves | Accompanied by 1 ally 16054 | -6/Lower Caves | Encountered a Warlord checkpoint 16249 | -6/Lower Caves | Learned Factory interactive machine intel 16584 | -6/Lower Caves | Discovered new exit (range 22) 17600 | -6/Lower Caves | Entered another Lower Caves area 17669 | -6/Lower Caves | Found Alien Artifact 17669 | -6/Lower Caves | Identified Core Expander 17669 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 17695 | -6/Lower Caves | Discovered new exit (range 23) 17955 | -6/Lower Caves | Learned Factory emergency access door positions 18184 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18198 | -6/Lower Caves | Identified RU-N14's Throwing Claymores (x4) 18230 | -6/Lower Caves | Destroyed 7 combat bots 18657 | -6/Lower Caves | Build established: Scavenger-Executioner 18852 | -6/Lower Caves | Ambushed by wild Derelicts 19128 | -6/Lower Caves | Learned Research emergency access door positions 19128 | -6/Lower Caves | Learned Armory garrison access intel 19192 | -6/Lower Caves | Discovered new exit (range 8) 19309 | -6/Lower Caves | Entered Data Miner 19309 | -6/Data Miner | Discovered new exit (range 6) 19342 | -6/Data Miner | Met Data Miner 19374 | -6/Data Miner | Learned location of Section 7 (-3) 19374 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19401 | -6/Data Miner | Received God Mode back door access code from Data Miner 19442 | -6/Data Miner | Entered Proximity Caves 19619 | -5/Proximity Caves | Escorted by Enhanced Grunt 19655 | -5/Proximity Caves | Spotted B-75 Beast 19676 | -5/Proximity Caves | Destroyed B-75 Beast 20137 | -5/Proximity Caves | Lost 3 parts (2n1w) 20814 | -5/Proximity Caves | Discovered new exit (range 7) 20828 | -5/Proximity Caves | Learned Factory stockpile data 20890 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21133 | -5/Proximity Caves | Entered Factory 21133 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21136 | -5/Factory | Loaded intel: 54 interactive machine locations 21203 | -5/Factory | Discovered new exit (range 24) 21253 | -5/Factory | Discovered new exit (range 22) 21478 | -5/Factory | Lost 5 parts (2n1u2w) 21554 | -5/Factory | Lost 7 parts (1p4n2w) 21695 | -5/Factory | Lost 4 parts (1p2n1w) 21826 | -5/Factory | Identified exit to Upper Caves 21996 | -5/Factory | Lost 6 parts (2p1n3w) 22092 | -5/Factory | Identified exit to Factory 22227 | -5/Factory | Retrieved Zion intel report: Guard Positions 22258 | -5/Factory | Garrison activated, responded to threat 22308 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 22309 | -5/Factory | Zion Light squad teleported in 22347 | -5/Factory | Found Prototype Protection 22365 | -5/Factory | Lost 4 parts (1p1n2w) 22438 | -5/Factory | Identified Zio. Weapon Casing 22532 | -5/Factory | Found Zio. Weapon Casing 22623 | -5/Factory | Incoming investigation squad redirected 22629 | -5/Factory | Terminal network hard line cut 22789 | -5/Factory | Incoming investigation squad redirected 22821 | -5/Factory | Fabricated Hvy. Siege Treads? 22933 | -5/Factory | First assault squad dispatched 23014 | -5/Factory | Incoming investigation squad redirected 23146 | -5/Factory | Lost 4 parts (1u3w) 23161 | -5/Factory | Destroyed 8 combat bots 23256 | -5/Factory | Incoming assault squad redirected 23389 | -5/Factory | Sucked down chute 23389 | -5/Factory | Entered Waste 23404 | -5/Waste | EMP discharged 23447 | -5/Waste | Spotted C-40 Crusher 23455 | -5/Waste | Spotted C-40 Crusher 23459 | -5/Waste | Spotted C-40 Crusher 23466 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23471 | -5/Waste | Spotted C-40 Crusher 23490 | -5/Waste | Spotted C-40 Crusher 23497 | -5/Waste | Spotted C-40 Crusher 23502 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23504 | -5/Waste | EMP discharged 23504 | -5/Waste | System corruption reached 10% 23504 | -5/Waste | Crushed by Compactor (1 part destroyed) 23505 | -5/Waste | Crushed by Compactor (1 part destroyed) 23507 | -5/Waste | Discovered new exit (range 15) 23511 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 23519 | -5/Waste | Crushed by Compactor (1 part destroyed) 23535 | -5/Waste | Entered Factory 23550 | -5/Factory | Lost 6 parts (2p1n2u1w) 23727 | -5/Factory | Discovered exit to Upper Caves (range 7) 23809 | -5/Factory | Build established: Mutant 23918 | -5/Factory | Zion Thermal Resupply teleported in 24143 | -5/Factory | Entered Upper Caves 24201 | -5/Upper Caves | Identified exit to Upper Caves 24213 | -5/Upper Caves | Build established: Executioner 24307 | -5/Upper Caves | Spotted B-75 Beast 24843 | -5/Upper Caves | Encountered a Warlord checkpoint 25090 | -5/Upper Caves | Entered another Upper Caves area 25092 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25120 | -5/Upper Caves | Learned location of Armory (-3) 25178 | -5/Upper Caves | Discovered exit to Factory (range 10) 25185 | -5/Upper Caves | Encountered a Warlord checkpoint 25612 | -5/Upper Caves | Core integrity fell below 50% 25760 | -5/Upper Caves | Discovered new exit (range 15) 25886 | -5/Upper Caves | Entered Warlord 25945 | -5/Warlord | System corruption cleaned by Quarantine Array 26090 | -5/Warlord | Found Prototype Special Weapon 26092 | -5/Warlord | Found Prototype Special Weapon 26095 | -5/Warlord | Found Prototype Special Weapon 26097 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x3) 26460 | -5/Warlord | Rebuked by Warlord 26474 | -5/Warlord | Opened Warlord's prototype stash 26480 | -5/Warlord | Found Prototype Reactor 26480 | -5/Warlord | Identified Vortex Chain Reactor 26485 | -5/Warlord | Warlord's base attacked by MAIN.C 26487 | -5/Warlord | Found Prototype Device 26487 | -5/Warlord | Identified Exp. Cloaking Device 26501 | -5/Warlord | Found Prototype Device 26501 | -5/Warlord | Identified System Purifier 26645 | -5/Warlord | Found Prototype Energy Gun 26645 | -5/Warlord | Identified Vortex Rifle 26648 | -5/Warlord | Found Vortex Rifle 26667 | -5/Warlord | Found Vortex Rifle 26835 | -5/Warlord | Warlord forces counterattacked 26896 | -5/Warlord | Spotted Executioner 26927 | -5/Warlord | Build established: Mutant 26938 | -5/Warlord | Discovered new exit (range 15) 26958 | -5/Warlord | Entered Proximity Caves 27247 | -4/Proximity Caves | Build established: Gunner 27619 | -4/Proximity Caves | Spotted B-86 Titan 28049 | -4/Proximity Caves | Discovered exit to Factory (range 11) 28118 | -4/Proximity Caves | Entered Factory 28118 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 28155 | -4/Factory | Found Prototype Launcher 28267 | -4/Factory | Zion hero teleported in (AD-0RF) 28652 | -4/Factory | Incoming investigation squad redirected 28842 | -4/Factory | Identified Hellfire Missile Launcher 28934 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 28935 | -4/Factory | Zion Heavy squad teleported in 29097 | -4/Factory | Zion Infowar Resupply teleported in 29118 | -4/Factory | First assault squad dispatched 29134 | -4/Factory | Garrison activated, responded to threat 29179 | -4/Factory | Destroyed 11 combat bots 29207 | -4/Factory | Discovered new exit (range 32) 29242 | -4/Factory | Spotted B-86 Titan 29244 | -4/Factory | Discovered new exit (range 55) 29248 | -4/Factory | Befriended a Behemoth using the annoying Tinkerer's hack 29358 | -4/Factory | Repaired Hvy. Treads? 29397 | -4/Factory | Incoming assault squad redirected 29401 | -4/Factory | Identified exit to Upper Caves 29505 | -4/Factory | Entered Upper Caves 29583 | -4/Upper Caves | Learned Research security intel 30083 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 30209 | -4/Upper Caves | Build established: Executioner 30372 | -4/Upper Caves | Discovered new exit (range 15) 30618 | -4/Upper Caves | Entered another Upper Caves area 30795 | -4/Upper Caves | Discovered new exit (range 2) 31131 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 31192 | -4/Upper Caves | Destroyed 9 combat bots 31817 | -4/Upper Caves | Spotted B-86 Titan 32109 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 32420 | -4/Upper Caves | Discovered new exit (range 15) 32544 | -4/Upper Caves | Entered Zhirov 32544 | -4/Zhirov | Accompanied by 1 ally 32544 | -4/Zhirov | Discovered new exit (range 3) 32573 | -4/Zhirov | Met Zhirov 32608 | -4/Zhirov | Learned location of Testing (-2) 32608 | -4/Zhirov | Learned location of Command (-1) 32618 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 32643 | -4/Zhirov | Found Alien Artifact 32643 | -4/Zhirov | Identified Integrated Reactor 32643 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 32669 | -4/Zhirov | Found Alien Artifact 32683 | -4/Zhirov | Build established: Gunner 32779 | -4/Zhirov | Entered Proximity Caves 32779 | -3/Proximity Caves | Accompanied by 1 ally 32816 | -3/Proximity Caves | Spotted B-86 Titan 33067 | -3/Proximity Caves | Build established: Executioner 33212 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33291 | -3/Proximity Caves | Discovered new exit (range 5) 33805 | -3/Proximity Caves | Entered Research 33805 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 33806 | -3/Research | Identified exit to Armory 33931 | -3/Research | Found Unknown Device 33964 | -3/Research | Identified Antimissile System 33975 | -3/Research | Found Exp. Signal Interpreter 34062 | -3/Research | Lost 4 parts (1p1n2w) 34143 | -3/Research | Identified Transdimensional Reconstructor 34169 | -3/Research | Retrieved Zion intel report: Branch Access 34169 | -3/Research | Identified exit to Quarantine 34170 | -3/Research | Zion Hacker squad teleported in 34320 | -3/Research | Build established: Scavenger-Executioner 34362 | -3/Research | Zion Fire squad teleported in 34578 | -3/Research | Zion Heavy squad teleported in 34612 | -3/Research | Garrison activated, responded to threat 34669 | -3/Research | Build established: Generator-Executioner 34696 | -3/Research | Destroyed 8 combat bots 34727 | -3/Research | Lost 5 parts (1n2u2w) 34827 | -3/Research | Crushed by falling debris 34872 | -3/Research | Entered Quarantine 35071 | -3/Quarantine | Discovered new exit (range 64) 35072 | -3/Quarantine | Found Alien Artifact 35295 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 35375 | -3/Quarantine | Found Alien Energy Cannon 35406 | -3/Quarantine | Found Alien Slashing Weapon 35408 | -3/Quarantine | Identified Sigix Broadsword 35486 | -3/Quarantine | Found Alien Impact Weapon 35512 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 35740 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 35893 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 35906 | -3/Quarantine | Warped through subspace 35984 | -3/Quarantine | Identified Subatomic Replicator 35986 | -3/Quarantine | Identified Core Stripper 35987 | -3/Quarantine | Identified Core Cannon 36070 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 36087 | -3/Quarantine | Terminal network hard line cut 36106 | -3/Quarantine | Found Prototype Device 36109 | -3/Quarantine | Identified Adv. EM Disruption Field 36151 | -3/Quarantine | Incoming investigation squad redirected 36152 | -3/Quarantine | Incoming assault squad redirected 36216 | -3/Quarantine | Found Alien Artifact 36233 | -3/Quarantine | Found Transdimensional Reconstructor 36237 | -3/Quarantine | Found Transdimensional Reconstructor 36540 | -3/Quarantine | Found Alien Artifact 36540 | -3/Quarantine | Identified Core Reset Matrix 36540 | -3/Quarantine | Identified Dimensional Node Initializer 36540 | -3/Quarantine | Used Core Reset Matrix 36544 | -3/Quarantine | Detected hypermatrix surge 36544 | -3/Quarantine | Sensed 4 artifacts in vicinity 36622 | -3/Quarantine | First assault squad dispatched 36644 | -3/Quarantine | Incoming assault squad redirected 36657 | -3/Quarantine | Spotted Fortress 36664 | -3/Quarantine | Destroyed Fortress 36681 | -3/Quarantine | Found Prototype Reactor 36681 | -3/Quarantine | Identified Vortex Chain Reactor 36699 | -3/Quarantine | Found Prototype Device 36699 | -3/Quarantine | Identified Exp. Force Field 36707 | -3/Quarantine | Found Prototype Device 36707 | -3/Quarantine | Identified Thermal Barrier 36710 | -3/Quarantine | Found Prototype Device 36710 | -3/Quarantine | Identified Exp. EM Disruption Field 36720 | -3/Quarantine | Found Unknown Device 36720 | -3/Quarantine | Identified Antimissile System 36841 | -3/Quarantine | Discovered new exit (range 6) 36849 | -3/Quarantine | Entered Section 7 36850 | -3/Section 7 | Sensed 20 artifacts in vicinity 36880 | -3/Section 7 | Found Integrated Mediator 36880 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 36930 | -3/Section 7 | Found Integrated Reactor 36930 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36954 | -3/Section 7 | Retrieved Zion intel report: Main Access 36954 | -3/Section 7 | Identified exit to Research 36976 | -3/Section 7 | Spotted B-86 Titan 36986 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 37050 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 37099 | -3/Section 7 | First assault squad dispatched 37296 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 37427 | -3/Section 7 | Spotted S7 Guard 37565 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 37575 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 37622 | -3/Section 7 | Entered Research 37622 | -2/Research | Evolved 2 slots: Propulsion x2 37849 | -2/Research | Retrieved Zion intel report: Main Access 37849 | -2/Research | Identified exit to Access 37872 | -2/Research | First assault squad dispatched 38242 | -2/Research | System corruption reached 10% 38495 | -2/Research | Retrieved Zion intel report: Emergency Access 38496 | -2/Research | Zion Recon squad teleported in 38516 | -2/Research | Zion Heavy squad teleported in 38531 | -2/Research | Discovered new exit (range 13) 38607 | -2/Research | Entered Access 38607 | -1/Access | Accompanied by 2 allies 38607 | -1/Access | Evolved 2 slots: Propulsion x2 38805 | -1/Access | Retrieved Zion intel report: Branch Access 38805 | -1/Access | Identified exit to Command 38806 | -1/Access | Zion Heavy squad teleported in 38857 | -1/Access | Zion Heavy squad teleported in 38948 | -1/Access | Spotted B-99 Colossus 38951 | -1/Access | Spotted B-99 Colossus 38972 | -1/Access | Entered Command 38972 | -1/Command | Accompanied by 2 allies 39447 | -1/Command | Incoming investigation squad redirected 39536 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 39551 | -1/Command | System corruption reached 10% 39722 | -1/Command | First assault squad dispatched 39767 | -1/Command | Incoming investigation squad redirected 39782 | -1/Command | Found Prototype Launcher 39785 | -1/Command | Found Prototype Launcher 39877 | -1/Command | Identified Com. Tesla Bomb Launcher (x2) 39914 | -1/Command | Found Com. Tesla Bomb Launcher 39939 | -1/Command | Found Com. Tesla Bomb Launcher 40033 | -1/Command | Incoming assault squad redirected 40043 | -1/Command | Incoming assault squad redirected 40245 | -1/Command | Incoming assault squad redirected 40316 | -1/Command | Found Exp. Force Field 40321 | -1/Command | Retrieved Zion intel report: Unaware Schematics 40369 | -1/Command | Incoming assault squad redirected 40396 | -1/Command | Found Prototype Processor 40399 | -1/Command | Found Prototype Processor 40402 | -1/Command | Identified Exp. Terrain Scan Processor (x2) 40496 | -1/Command | Terminal network hard line cut 40541 | -1/Command | Incoming assault squad redirected 40565 | -1/Command | Destroyed 9 combat bots 40577 | -1/Command | Spotted B-99 Colossus 40607 | -1/Command | Incoming assault squad redirected 40618 | -1/Command | High security lockdown imminent 40679 | -1/Command | Spotted Alpha 7 40679 | -1/Command | Spotted Striker 40679 | -1/Command | Spotted Executioner 40689 | -1/Command | Spotted Executioner 40693 | -1/Command | Spotted Alpha 7 40696 | -1/Command | Spotted B-99 Colossus 40698 | -1/Command | High security lockdown engaged 40704 | -1/Command | Spotted Striker 40707 | -1/Command | Initialized slip node 40707 | -1/Command | Destroyed Striker 40710 | -1/Command | Destroyed Executioner 40728 | -1/Command | Destroyed Striker 40729 | -1/Command | Destroyed Executioner 40744 | -1/Command | Spotted Executioner 40744 | -1/Command | Spotted Executioner 40746 | -1/Command | Spotted B-99 Colossus 40759 | -1/Command | Destroyed Alpha 7 40769 | -1/Command | Core integrity fell below 50% 40771 | -1/Command | Destroyed Executioner 40776 | -1/Command | Emitted hypermatrix ping 40777 | -1/Command | Core integrity fell below 20% 40777 | -1/Command | Spotted Striker 40781 | -1/Command | Assembled emerged from beneath the floor 40781 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 40773_ B-99 Colossus activates siege mode. 40775_ Energy Well destroyed. 40775_ Penetrated by Slug. 40775_ Acquired Kinetic Spear. 40775_ Penetrated by Slug. 40776_ Emitted hypermatrix ping. 40776_ Penetrated by Slug. 40777_ Detected hypermatrix ping. 40777_ C-30 ARC bursts open, deploying its payload. 40777_ P-80 Master unfolds itself. 40777_ Striker unfolds itself. 40777_ M-36 Artificer unfolds itself. 40778_ Imp. Armor Integrity Analyzer destroyed. 40778_ Penetrated by Slug. 40778_ Slug penetrates Wall. 40780_ Field strength at 94. 40781_ Assembled emerge from beneath the floor. 40781_ Penetrated by Slug. 40781_ Slug penetrates Wall. 40781_ Field strength at 70. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ????????????? | | ?????????????????????????????? ########## | | ???????????????????????????? # | | ?????????????????????????+ ? "" # | | ??????????????????????? # " "" # " | | ???????????????????????? # " "" # " | | ???????????????????????##" " " # " | | ???????????????????????? " # " | | ?????????????????????????%% + | | ????????????????????####?# * " | | ??????????????????? ?# p%= " " # | | ????????????????????? # g b "%"# | | ?????????????????????"" # " # | | ?????????????????????"" / # | | ???????????????????? R" "##+###### | | ????????????????? """ ?# a a ! ### ##???# | | ????????????????# "" # aaaa ##??# | | ????????????????# # % ]% =%= ##### | | ????????????????? " !%!! # | | ????????????????????###### ]a]a %[ = ## | | ????????????????????????## % = #= #%#*##### | | ????????????????????????#% *%! # # | | ????????????????????????#%/ != # | | ????????????????????????# # * # | | ???????????????????????##^ ^ # # = # | | ???????????????????????# @^ ^ E # ##= # | | ???????????????????????#;^BB^ ^ ## ## # | | ???????????????????????# BB ^ #?##" = # | | ???????????????????????##^^^ ^ #?# " # | | ???????????????????????? ^^ #?# " + | | ???????????????????????##^ BB##?### # | | ???????????????????????? ^^^BB #???# # | | ????????????????????????#^ ^ ##???# # | | ???????????????????????? ????#######""##### | | ???????????????????????? ????????# # #??? | | ???????????????????????? ^ ??????# ## #??? | | ???????????????????????? """""" ?????# #?# ##??? | | ??????????????????????? ?????? #???# #??# #???? | | ???????????????????????? ??????? ????# #???# #???? | | ???????????????????????? ???????????# #????###???? | | ???????????????????????? ??????????# #???????????? | | ???????????????????????????????????##????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 99 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 135 Corruption Containment 8 Armor Coverage 450 Resistance: TH 15 Resistance: EM 75 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 40 Recoil Reduction 12 Matter Filtering 50 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Exp. Thermal Shield | -3/Section 7 | Z-intel Cld. Plasma Rifle | -3/Section 7 | Z-intel Lrn. Phase Cannon | -3/Section 7 | Z-intel Exp. System Shield | -3/Section 7 | Z-intel Imp. Matter Neutralizer | -3/Section 7 | Z-intel Com. Mass Driver | -3/Section 7 | Z-intel Shock Maul | -3/Section 7 | Z-intel Exp. EM Disruption Field | -3/Section 7 | Z-intel Adv. KE Penetrator | -3/Section 7 | Z-intel Centrium Greatsword | -3/Section 7 | Z-intel Robot Schematics ------------------ K-01 Serf | -3/Section 7 | Z-intel A-27 Freighter | -3/Section 7 | Z-intel Y-64 Sentinel | -3/Section 7 | Z-intel H-88 Terminator | -1/Command | Z-intel C-65 Expert | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel Fabricated ------------ Hvy. Siege Treads | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Transdimensional Reconstructor Core Stripper Core Cannon Core Reset Matrix Integrated Mediator Dimensional Node Initializer Achievements -------------- Executioner Challenges ------------ None Game ------ Seed MeleeFactoryFlakker Manual? 0 Play Time 06:23:02 Cumulative 320.0 hours Start 2022.06.07 @ 19:26:01 End 2022.06.08 @ 02:26:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/2/0/0/0/0/0/0 Lore% 88 Gallery% 90 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da28f47d-a82f-4c88-b6f9-b3a31d189cc4