Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.26 @ 13:02:21 Player: P9H Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (170) 850 Value Destroyed (5638) 5638 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1137) 1137 TOTAL SCORE: 11945 Bonus ------- High Alert Combat Kills 369 Follower Combat Kills 799 Friendly Fire -31 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 68/100 System Corruption 20% Temperature Warm (122) Movement Core (1600) Ox31 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Field Recycling Unit > --- WEAPON (5) ------- Power Maul > --- INVENTORY (25) --- Improved Ion Engine Improved Targeting Computer Transmission Jammer Reaction Control System Reaction Control System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Matter Compressor Improved Medium Armor Plating Layered Light Armor Plating Tractor Beam > --- WEAPON ----------- Heavy Beamcaster Heavy Flak Cannon Bore Cannon Smartbomb Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Improved Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Improved Targeting Computer Transmission Jammer Reaction Control System Reaction Control System Hardened Heavy Armor Plating Improved Heavy Armor Plating Layered Medium Armor Plating Improved Field Recycling Unit Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Smartbomb Launcher Power Maul [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Smartbomb Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Slots Evolved 10 | . . 2 . 2 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . 1 1 . . . Utility 4 | . . . . 1 1 . . 2 Weapon 3 | . . 2 . . . 1 . . Parts Attached 134 | 4 7 12 8 7 9 40 16 31 Power 26 | 1 1 2 2 2 1 8 2 7 Engine 15 | 1 1 2 2 2 1 3 2 1 Core 10 | . . . . . . 4 . 6 Reactor 1 | . . . . . . 1 . . Propulsion 27 | 2 2 2 3 . 3 7 3 5 Treads 15 | . 2 2 3 . 1 2 3 2 Leg . | . . . . . . . . . Wheel 12 | 2 . . . . 2 5 . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | 1 2 1 1 1 3 8 3 11 Device 17 | . 1 . . 1 1 7 2 5 Storage 3 | 1 1 . . . . . . 1 Processor 3 | . . . 1 . 1 1 . . Hackware . | . . . . . . . . . Protection 8 | . . 1 . . 1 . 1 5 Artifact . | . . . . . . . . . Weapon 50 | . 2 7 2 4 2 17 8 8 Energy Gun 16 | . 1 3 . 1 2 7 1 1 Energy Cannon 4 | . . . 1 2 . 1 . . Ballistic Gun 15 | . 1 2 1 . . 5 2 4 Ballistic Cannon 6 | . . 1 . 1 . 2 2 . Launcher 6 | . . 1 . . . 1 2 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 2 3 1 . 3 . 2 Corrupted Parts 2 | . . . . . . . 2 . System Corruption 4 | . . . . . . . 4 . Parts Lost 91 | . 2 4 1 3 7 33 5 36 Power 18 | . 1 1 . 1 1 4 1 9 Propulsion 24 | . 1 2 . . 4 8 1 8 Utility 17 | . . . 1 . 1 5 . 10 Weapon 32 | . . 1 . 2 1 16 3 9 Highest Loss Streak 16 | . 1 2 1 2 5 6 2 16 To Critical Strikes 3 | . . . . . 1 1 . 1 Average Backups 23 | 3 17 24 24 24 23 24 23 21 Power 4 | . 3 4 3 3 3 4 6 5 Propulsion 1 | 1 3 2 1 1 . . . . Utility 12 | . 6 10 12 12 13 15 14 10 Weapon 5 | 1 4 7 7 6 6 3 2 4 Tool/Special . | . . . . . . . . . Unused Backups 43 | . 3 12 2 5 3 5 3 10 Power 11 | . 2 2 . 1 1 2 1 2 Propulsion 2 | . 1 1 . . . . . . Utility 20 | . . 6 1 2 . 3 2 6 Weapon 10 | . . 3 1 2 2 . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 96 94 98 97 94 84 85 91 Engine 8 | . 12 11 11 7 7 6 3 4 Core 1 | . . . . . . 5 2 . Reactor 1 | . . . . . . . 6 3 Treads 15 | . 4 21 22 27 22 5 1 19 Wheel 5 | . 22 . . . 2 10 11 2 Device 8 | . 13 7 . 8 7 9 13 11 Storage 8 | . 14 11 11 9 7 6 6 8 Processor 5 | . . . 7 9 8 8 5 . Protection 3 | . . 3 2 . 4 . . 12 Energy Gun 14 | . 14 20 22 18 17 11 9 4 Energy Cannon 3 | . . . 8 8 4 4 . . Ballistic Gun 7 | . 13 15 10 3 . 5 3 4 Ballistic Cannon 4 | . . 1 2 5 4 3 12 8 Launcher 1 | . . . . . 2 1 3 4 Peak Build Rating 90 | 4 9 23 27 36 37 57 70 90 Average Rating 40 | 3 8 16 25 30 34 45 55 82 On Entrance 27 | . 4 9 23 25 33 34 51 70 Naked Turns . | . . . . . . . . . Heaviest Build 158 | 8 90 102 104 107 108 132 139 158 Greatest Support 117 | 26 40 40 40 60 80 42 60 117 Greatest Overweight (x) 13 | . 8 8 2 1 9 13 13 8 Average Overweight (x) 3 | . 3 2 2 1 2 5 5 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 25 25 Average Carried 23 | 3 17 24 24 24 23 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 25 25 25 5 Class Distribution -------------------- 23% | Skirmisher 22% | Scavenger-Skirmisher 16% | Scavenger-Tank 12% | Tank 9% | Mutant 6% | Commander-Skirmisher 4% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Extension Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Matter Collected 3890 | 240 171 166 243 106 129 946 665 1224 Remotely 1009 | . . . . . . 238 . 771 Salvage Created 6637 | . 432 393 832 336 499 1446 851 1848 Parts 337 | . 29 24 60 13 31 68 37 75 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . . 1 . . . 1 . 6 Parts Field Recycled 9 | . . . . . . . . 9 Retrieved Matter 214 | . . . . . . . . 214 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Combat Hostiles Destroyed 117 | . 11 10 20 5 8 25 15 23 Melee 2 | . . . . . . . . 2 Guns 75 | . 11 9 15 5 5 14 6 10 Cannons 28 | . . 1 5 . 3 8 8 3 AOE 12 | . . . . . . 3 1 8 Classes Destroyed 16 | . 4 2 1 1 2 3 1 2 Worker 18 | . . . 4 . 2 5 2 5 Builder 9 | . . . . 2 1 2 1 3 Tunneler 3 | . . . . . 1 1 . 1 Recycler 11 | . . 1 1 . 3 1 1 4 Mechanic 2 | . . . . . . 1 1 . Operator 3 | . 1 . 1 . . 1 . . Watcher 6 | . 1 . 1 . . . 2 2 Swarmer 32 | . 3 4 9 . 5 7 4 . Saboteur 1 | . . . . . . . . 1 Grunt 47 | . 8 2 4 6 2 11 3 11 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 19 | . . 4 7 . . 1 4 3 Hunter 4 | . . . . . . 2 . 2 Programmer 9 | . . . . . 1 3 1 4 Heavy 1 | . . . . . . 1 . . Thug 1 | . . . . . . . 1 . Butcher 1 | . . . . . . . 1 . Guerrilla 1 | . . . . . . . 1 . Best Kill Streak 11 | . 3 4 5 4 8 5 5 11 Combat Bots Only 8 | . 3 4 3 2 8 5 5 7 Max Kills in Single Turn 4 | . 1 1 2 3 4 2 2 3 Gunslinging 1 | . . . . . . . . 1 Exploded 3 | . . . . . . 1 1 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Hostile Shots Fired 1022 | . 42 77 88 35 102 221 68 389 Missed 292 | . 10 31 30 10 27 64 25 95 Hits 730 | . 32 46 58 25 75 157 43 294 Melee 22 | . . . . . . . . 22 Projectile 708 | . 32 46 58 25 75 157 43 272 Critical Strikes 39 | . . 4 1 . 1 7 3 23 Actively Blocked 1 | . . . . . . . 1 . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 13545 | . 351 503 675 388 1128 3177 771 6552 Core 2007 | . 67 22 162 29 143 421 152 1011 Absorbed by Shields 33 | . . . . . . . 33 . Redirected to Shielding 118 | . . . . . 4 . 19 95 Core Remaining (%) 72 | 100 73 . 54 94 79 . 32 . Volleys Fired 304 | . 32 29 41 14 14 67 34 73 Largest 5 | . 2 4 4 4 4 5 5 5 Hottest 323 | . 70 163 201 215 286 323 272 209 Shots Fired 1000 | . 63 90 158 47 52 239 136 215 Gun 724 | . 63 88 119 34 31 153 69 167 Cannon 248 | . . 2 39 13 19 79 59 37 Launcher 28 | . . . . . 2 7 8 11 Special . | . . . . . . . . . Kinetic 493 | . 32 40 57 8 8 99 84 165 Thermal 479 | . 31 50 101 39 42 133 44 39 Explosive 20 | . . . . . 2 7 . 11 Electromagnetic 8 | . . . . . . . 8 . Robot Hit Streak 16 | . 8 10 16 7 7 9 9 16 Robot Miss Streak 16 | . 2 3 5 6 5 11 16 10 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 13 | . 2 4 . . . . . 7 Max Gunslinging Chain 2 | . 1 1 . . . . . 2 Shots Hit Robots 557 | . 41 51 68 24 25 127 82 139 Core Hits 366 | . 25 19 34 13 26 86 68 95 Critical Kills 4 | . . . . . . . 3 1 Critical Parts Destroyed 6 | . . . . . . . 2 4 Critical Strikes 27 | . 3 3 1 1 1 . 11 7 Burn 14 | . 3 3 1 1 1 . 3 2 Destroy 9 | . . . . . . . 7 2 Smash 3 | . . . . . . . . 3 Sever 1 | . . . . . . . 1 . Melee Attacks 27 | . . . . . . . 17 10 Impact 10 | . . . . . . . . 10 Slashing 17 | . . . . . . . 17 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15459 | . 517 654 1289 530 909 3481 2666 5413 Guns 8403 | . 517 611 961 408 452 1946 1008 2500 Cannons 3376 | . . 43 321 122 231 955 935 769 Explosions 3301 | . . . . . 226 580 679 1816 Melee 346 | . . . . . . . 44 302 Ramming 33 | . . . 7 . . . . 26 Kinetic 5793 | . 237 213 345 68 90 953 1211 2676 Thermal 6769 | . 280 441 937 462 593 2124 806 1126 Explosive 1913 | . . . . . 226 404 . 1283 Electromagnetic 605 | . . . . . . . 605 . Impact 302 | . . . . . . . . 302 Slashing 44 | . . . . . . . 44 . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . 2 2 13 20 Average Corruption 3 | . . . . . 1 1 3 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . . . . 3 14 15 21 Message Errors 10 | . . . . . 2 2 1 5 Matter Fused 19 | . . . . . . 5 6 8 Heat Flow Errors 4 | . . . . . . . 3 1 Energy Discharges 5 | . . . . . 1 3 . 1 Data Loss (minor) 4 | . . . . . . 1 3 . Data Loss (major) 3 | . . . . . . . 1 2 Misfires 4 | . . . . . . 3 1 . Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 458 | . . . . . 12 194 . 252 Projectiles 12 | . . . . . 12 . . . Explosions 286 | . . . . . . 194 . 92 Melee 160 | . . . . . . . . 160 Knockbacks 31 | . . . 2 . . 6 11 12 Impact 1 | . . . . . . . . 1 Kinetic 28 | . . . 2 . . 5 11 10 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 430 | . . . . . . 196 31 203 Shots 8 | . . . . . . 3 2 3 Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 652 | . 69 320 652 255 301 562 311 546 Average Temperature 127 | . 26 111 177 105 132 116 82 153 Received Heat Transfer 2835 | . 129 168 96 225 36 639 136 1406 Effects 36 | . . 1 13 . . 18 . 4 Shutdowns 9 | . . 1 1 . . 4 . 3 Energy Bleed 4 | . . . 3 . . . . 1 Interference 13 | . . . 5 . . 8 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . 1 . . 1 . . Damage (minor) 4 | . . . 2 . . 2 . . Damage (core) 3 | . . . 1 . . 2 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 5 | . . . . . . . . 5 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . 2 2 5 . . 3 . 2 Heat Transferred 12677 | . 1036 1297 1887 999 1166 3246 1623 1423 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Maximum Alert Level 3 | . . . 1 . . . 2 3 Low Security (%) 78 | 100 100 100 75 100 100 100 78 16 Level 1 16 | . . . 24 . . . 21 51 Level 2 1 | . . . . . . . . 11 Level 3 3 | . . . . . . . . 20 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 931 | . 74 72 387 160 143 188 430 931 Initial 210 | . . 1 7 160 . 32 86 210 Average 129 | . 25 14 101 65 40 60 160 407 Influence Increases 5114 | . 299 281 915 180 255 856 834 1494 Destroy 0b10 Robot/C 2780 | . 220 200 540 140 160 500 560 460 Destroy 0b10 Robot/NC 275 | . 10 5 40 10 35 55 45 75 Destroy Leader 594 | . 52 60 164 20 30 110 54 104 Allied During Kill 150 | . . . 94 7 . . 49 . Successful Hack 62 | . . . 11 . . 16 21 14 Disable Machine 420 | . . . 30 . 15 60 30 285 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 458 | . 2 1 6 3 15 70 15 346 Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 210 | . 15 15 30 . . 30 60 60 Influence Decreases 4326 | . 294 268 552 561 189 745 581 1136 Entered New Map 581 | . . 4 11 221 . 34 91 220 Time Decay 2644 | . 274 224 451 230 119 410 380 556 Lost Part 881 | . 20 40 10 30 70 301 50 360 Lost Ally 220 | . . . 80 80 . . 60 . Squads Dispatched 30 | . 2 1 3 . 3 10 3 8 Investigation 5 | . . . 1 . . 2 1 1 Extermination 7 | . . . . . 2 4 . 1 Reinforcement 13 | . 2 1 2 . 1 4 2 1 Assault 4 | . . . . . . . . 4 Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . 2 2 1 Haulers Reinforced 2 | . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Distress Signals 18 | . 1 1 5 2 3 3 . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 219 | . 17 15 36 7 20 38 34 52 Peak Tracking Total 13 | . 4 4 4 3 9 6 6 13 Tactical Retreats 14 | . 1 1 2 . . 2 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Traps Triggered 9 | . . . 4 . . 2 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Machines Disabled 29 | . . . 2 . 1 4 2 20 Max in Single Turn 5 | . . . 1 . 1 2 1 5 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Machines Accessed 15 | . . . 5 . . 2 6 2 Terminals 14 | . . . 5 . . 2 6 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . . . 12 . . 2 9 4 Successful 15 | . . . 6 . . 2 5 2 Failed 12 | . . . 6 . . . 4 2 Catastrophic 3 | . . . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . . . 12 . . 2 9 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . . 6 . . 2 5 1 Record 1 | . . . 1 . . . . . Open Door 6 | . . . 2 . . . 4 . Open DSF 1 | . . . . . . 1 . . Branch Access Points 2 | . . . . . . 1 1 . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . . . 1 . . . . 1 Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Scan Component 1 | . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . 2 . . . 2 1 Full Trace Events 4 | . . . 2 . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Total Allies 14 | . . . 10 . . . 4 . Largest Group 10 | . . . 10 5 . . 3 1 Highest-Rated Group 159 | . . . 88 48 . . 159 137 Highest-Rated Ally 159 | . . . 16 16 . . 159 137 Total Orders . | . . . . . . . . . Ally Attacks 145 | . . . 46 17 . . 82 . Total Damage 2589 | . . . 392 183 . . 2014 . Kills 26 | . . . 9 2 . . 15 . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Active Infowar (turns) 6481 | . 749 689 1405 585 600 1687 766 . Optics 5043 | . . . 1405 585 600 1687 766 . Terrain 1438 | . 749 689 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Turns Passed 9493 | 54 765 941 2081 585 600 1952 895 1620 Spaces Moved 3488 | 47 418 258 597 213 225 843 338 549 Core 6 | 6 . . . . . . . . Treads 1700 | . 7 239 597 213 143 22 22 457 Legs . | . . . . . . . . . Wheels 1782 | 41 411 19 . . 82 821 316 92 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 200 320 240 140 123 155 165 Average Speed 223 | 84 144 311 320 240 216 183 184 233 Slowest Speed 640 | 90 480 320 320 240 570 640 480 325 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 1 Exploration Rate (%) 28 | 5 46 22 77 21 7 23 36 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 4 | . . . . . . . 4 . Terrain Destroyed 299 | . . . . 2 15 71 11 200 Melee 4 | . . . . . . . 4 . Projectile 28 | . . . . 2 1 17 7 1 AOE 266 | . . . . . 14 54 . 198 Terrain Rammed 1 | . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . 1 Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Total 4482 | 60 520 351 673 258 302 1090 500 728 Wait 248 | . 27 18 9 4 38 87 51 14 Move 3480 | 46 417 257 596 212 224 842 337 549 Hop . | . . . . . . . . . Pick Up 143 | 10 29 18 4 10 11 31 10 20 Fast Attach 34 | . . 4 4 2 . 13 5 6 Attach 88 | 4 6 5 . 5 8 27 6 27 Detach 4 | . 1 . . . . 2 . 1 Swap 33 | . 2 3 4 2 3 7 6 6 Drop 91 | . 6 17 10 9 4 14 10 21 Fire 304 | . 32 29 41 14 14 67 34 73 Melee 27 | . . . . . . . 17 10 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis 28 | . . . 4 . . . 24 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / Cet) -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 5) 494 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Weapon x2 1175 | -9/Materials | Build established: Skirmisher 1698 | -9/Materials | Discovered new exit (range 9) 1761 | -9/Materials | Entered Storage 1814 | -9/Storage | Build established: Tank 2718 | -9/Storage | Build established: Skirmisher 3304 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3603 | -9/Storage | Build established: Commander-Skirmisher 3647 | -9/Storage | Discovered new exit (range 17) 3842 | -9/Storage | Entered Materials 3842 | -8/Materials | Accompanied by 5 allies 3842 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3937 | -8/Materials | Lost 3 allies 4221 | -8/Materials | Found Powered Armor 4380 | -8/Materials | Met 7R-MNS 4389 | -8/Materials | Build established: Skirmisher 4403 | -8/Materials | Discovered new exit (range 11) 4427 | -8/Materials | Entered Factory 4427 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4428 | -7/Factory | Caught up to 7R-MNS 4764 | -7/Factory | Build established: Tank 4839 | -7/Factory | Destroyed 8 combat bots 4852 | -7/Factory | Lost 5 parts (1p3n1w) 4972 | -7/Factory | Discovered new exit (range 8) 5027 | -7/Factory | Entered another Factory area 5027 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5028 | -6/Factory | Caught up to 7R-MNS 5323 | -6/Factory | Build established: Scavenger-Gunner 5424 | -6/Factory | Spotted B-75 Beast 5486 | -6/Factory | Lost 3 parts (1u2w) 5732 | -6/Factory | Lost 3 parts (1n2w) 5743 | -6/Factory | Build established: Scavenger-Skirmisher 5937 | -6/Factory | Lost 4 parts (1p3w) 6369 | -6/Factory | Lost 6 parts (2p1n2u1w) 6410 | -6/Factory | Identified exit to Lower Caves 6410 | -6/Factory | Identified exit to Extension 6743 | -6/Factory | Lost 6 parts (2n2u2w) 6918 | -6/Factory | Lost 3 parts (1p1n1w) 6979 | -6/Factory | Entered Extension 7039 | -6/Extension | Core integrity fell below 50% 7124 | -6/Extension | Rescued a captive Derelict 7139 | -6/Extension | Rescued a captive Derelict 7141 | -6/Extension | Rescued a captive Derelict 7279 | -6/Extension | Disrupted transfer network 7325 | -6/Extension | Identified exit to Cetus 7604 | -6/Extension | Rescued A7 7654 | -6/Extension | Spotted B-75 Beast 7732 | -6/Extension | Allies destroyed B-75 Beast 7738 | -6/Extension | Spotted B-75 Beast 7748 | -6/Extension | Crushed by falling debris 7764 | -6/Extension | Allies destroyed B-75 Beast 7808 | -6/Extension | System corruption reached 10% 7854 | -6/Extension | Discovered new exit (range 3) 7874 | -6/Extension | Entered Factory 7874 | -5/Factory | Accompanied by 1 ally (A7) 7874 | -5/Factory | Evolved 2 slots: Utility x2 8047 | -5/Factory | Build established: Scavenger-Tank 8169 | -5/Factory | Crushed by falling debris 9129 | -5/Factory | Lost 5 parts (2p2n1w) 9273 | -5/Factory | System corruption reached 10% 9374 | -5/Factory | First assault squad dispatched 9419 | -5/Factory | Garrison activated, responded to threat 9429 | -5/Factory | Destroyed 7 combat bots 9440 | -5/Factory | Lost 11 parts (3p1n4u3w) 9460 | -5/Factory | Core integrity fell below 50% 9486 | -5/Factory | Core integrity fell below 20% 9494 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09486_ K-01 Serf cleans the Pressure Siphon. 09487_ Critical hit (Burn: +37). 09489_ K-01 Serf collects debris. 09490_ Lgt. Nuclear Core destroyed. 09490_ K-01 Serf cleans the Pressure Siphon. 09491_ U-05 Engineer builds a Wall. 09491_ M-28 Smith repairs U-05 Engineer Wheel. 09491_ Mic. Fission Core destroyed. 09491_ System corrupted by crushing effect (+4). 09491_ Knocked back. 09492_ K-01 Serf collects debris. 09492_ Arm. Medium Treads destroyed. 09493_ K-01 Serf collects debris. 09494_ L-41 Fighter suffers critical hit (Smash). 09494_ Destroyed Imp. Deuterium Engine. 09494_ Destroyed Microactuators. 09494_ L-41 Fighter system corrupted by crushing effect. 09494_ Imp. Matter Compressor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######????????????????????????????? | | ?????????????? ????????????????????????????? | | ??????????????" "????????????????????????????? | | ??????????????" "????????????????????????????? | | ????????????# " " #??????????????????????????? | | ????????????# " " #??????????????????????????? | | ????????????# " " #??????????????????????????? | | ????????????# " !! " #??????????????????????????? | | ????????????# " ! " #??????????????????????????? | | ????????????# " " #??#####???????????????????? | | ????????????# " " #?? ??????? ???????????? | | ????????????# #?# ??? A ???????????? | | ????????????# #?# """" #??????????? | | ????????????# #?# """" #??????????? | | ????????????# #?# """" k ????????????? | | ????????????# #?# k k #?????????????? | | ????????????# #?# #?????????????? | | ????????????#####=####### g ####??????????? | | ??????????????# tmu%k=l #?????????? | | ??????????????# ![=[!!mg@ #?????????? | | ??????????????+ !%=g%=ll k #?????????? | | ??????????????# *%!ggb #?????????? | | ??????????????# !=%k%%g #?????????? | | ??????????????# = %%%! ###+####?????????? | | ??????????????# %"%% #????????????????? | | ??????????????# % u% #????????????????? | | ????##+########% "%"" ""%% #????????????????? | | ?? m% """" """% k#????????????????? | | ?? """" """" #????????????????? | | ?? k#????????????????? | | ???# """ """" #????????????????? | | ???# """ """?? ????????????????? | | ???# """ """" ??????????????? | | ???# % ??????????????? | | ??+ % ??????????????? | | ?????#+### % ??????????????? | | ?????????# ##+####### ??????????????? | | ?????????####### # ???????????????? | | ???????????????# """"" #?#######+???????????????? | | ???????????????# ""Y"" #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????# """ #????????????????????????? | | ???????????????# """ #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 34 Energy Capacity 505 Matter Stores 553 Matter Capacity 600 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Prison Break Challenges ------------ None Game ------ Seed ImprovedPitchforkDiverter Manual? 0 Play Time 01:15:58 Cumulative 49.0 hours Start 2025.07.26 @ 11:12:13 End 2025.07.26 @ 13:02:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1609cf66-215f-4fa1-b643-118f8fcecf39