Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 15:09:24 Player: kasaphescent Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (222) 1110 Value Destroyed (11723) 11723 Prototype IDs (32) 640 Alien Tech Used (5) 1000 Bonus (17955) 17955 TOTAL SCORE: 41728 Bonus ------- High Alert Combat Kills 1384 Follower Combat Kills 820 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -1049 Cogmind --------- Core Integrity 0/1600 Matter 14/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Graphene Brace Quantum Router > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Force Field Gamma Bomb Array Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Weapon Cycler Heavy Regenerative Plating Graphene Brace Improved Focal Shield Improved Force Field Experimental Hacking Suite Quantum Router Advanced Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Railgun Hypervelocity Railgun > --- INVENTORY -------- Armored Heavy Treads Advanced Heavy Treads Advanced Heat Sink Advanced Energy Well High-capacity Matter Pod Experimental Sensor Array EM Disruption Field High-powered Tractor Beam Transdimensional Reconstructor Nova Cannon Potential Cannon Railgun Hypervelocity Mass Driver Linear Accelerator Linear Accelerator Gamma Bomb Array Hellfire Missile Launcher [Rating: 202] Favorites ----------- Power Particle Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Quantum Router Protection Improved Heavy Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Missile Launcher Special Weapon Guided Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 2 . . 2 . . . . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . 1 1 . . . . . . . . . . . . . Utility 12 | . . . . 2 2 . . . . 1 1 . . 1 . . . . 2 . . 1 2 . Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 281 | 7 1 6 10 18 22 6 7 4 10 5 1 3 10 6 2 3 10 4 54 3 23 13 14 39 Power 14 | 1 . . . 1 1 1 1 . . 1 . . 1 . . . 1 . 1 . 1 2 . 2 Engine 4 | 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . Core 3 | . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 2 . 2 Propulsion 62 | 2 . 2 6 9 2 . 4 1 4 2 1 . 3 1 . 1 . . 13 . 1 3 1 6 Treads 20 | . . . 1 1 . . . . . . . . . . . . . . 7 . 1 3 1 6 Leg 36 | 2 . 2 3 8 . . 4 1 4 1 1 . 3 1 . 1 . . 5 . . . . . Wheel 6 | . . . 2 . 2 . . . . 1 . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 119 | 2 1 3 1 7 12 2 . . . 2 . 1 4 2 . 2 5 2 31 1 14 2 10 15 Device 77 | 1 . 1 . 4 2 1 . . . . . 1 2 2 . 2 2 2 24 1 9 2 8 13 Storage 8 | 1 . 2 1 . 1 . . . . . . . . . . . 1 . . . . . 1 1 Processor 15 | . 1 . . 1 8 . . . . 1 . . . . . . . . 4 . . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Protection 16 | . . . . 2 1 1 . . . 1 . . 2 . . . 2 . 3 . 3 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 . 1 3 1 7 3 2 3 6 . . 2 2 3 2 . 4 2 9 2 7 6 3 16 Energy Gun 8 | . . . . . 5 2 . . . . . . . . . . . . . . 1 . . . Energy Cannon 24 | . . . . . . . 1 1 . . . . 1 2 1 . 2 1 1 . 4 3 3 4 Ballistic Gun 16 | 2 . 1 1 . 1 . . . . . . . . . . . . . 4 2 1 2 . 2 Ballistic Cannon 23 | . . . 1 1 . . 1 2 3 . . . 1 1 . . 2 . 3 . . . . 8 Launcher 14 | . . . 1 . 1 1 . . 3 . . 2 . . 1 . . 1 1 . . 1 . 2 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . . 1 3 . . 1 . . . . . . . . 4 . 4 1 11 . 1 . Parts Lost 51 | . . . . 6 4 . 3 . 1 . . . . . . . . 1 5 . 1 . 1 29 Power 5 | . . . . 1 1 . 1 . . . . . . . . . . . . . . . . 2 Propulsion 17 | . . . . 3 1 . 1 . 1 . . . . . . . . . 3 . . . 1 7 Utility 19 | . . . . 2 1 . . . . . . . . . . . . 1 2 . 1 . . 12 Weapon 10 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . 8 Highest Loss Streak 10 | . . . . 3 2 . 3 . 1 . . . . . . . . 1 2 . 1 . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 99 95 88 84 91 91 93 95 94 99 94 91 94 92 78 94 87 85 91 85 84 71 Engine 2 | . 14 14 11 9 2 5 . . . . . . 2 5 5 5 1 . . . . . . . Core 1 | . . . . . 4 1 6 7 7 6 5 5 2 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 3 5 4 4 4 6 8 5 Treads 6 | . . . . 3 . . . . . . . . . . . . . . 16 23 23 19 12 11 Leg 13 | . 28 28 28 24 14 . 14 15 16 28 35 35 35 31 31 31 31 31 6 . . . . . Wheel 3 | . . . 14 7 7 15 7 7 6 . . . . . . . . . . . . . . . Device 12 | . 2 7 11 9 4 7 7 7 7 6 5 10 4 7 10 13 10 11 19 19 20 19 24 20 Storage 5 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 16 | . 11 6 . 7 22 23 23 23 23 22 23 23 23 21 21 15 15 15 16 19 16 13 12 10 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 2 4 8 6 Protection 5 | . . . . 6 7 7 7 7 7 10 5 5 6 5 5 5 8 8 4 4 3 4 4 2 Energy Gun 1 | . . . . . 7 14 6 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . 6 7 6 5 . 5 5 4 5 . 5 2 4 3 3 4 3 Ballistic Gun 4 | . 28 28 13 . 3 . . . . . . . . . . . . . 4 4 8 7 8 5 Ballistic Cannon 4 | . . . 8 17 4 . 6 6 6 6 5 . 5 10 10 10 . 10 4 . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 144 | 14 14 14 51 64 62 67 65 65 66 68 64 68 77 88 88 93 92 92 120 110 118 130 144 144 Greatest Support 210 | 20 20 20 45 60 60 56 28 28 80 96 111 111 111 106 106 106 106 106 176 176 176 210 210 210 Greatest Overweight (x) 4 | 4 . . 3 3 2 1 2 2 2 . . . . . . . . . 3 . . . . . Average Overweight (x) . | . . . . 1 . 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 8 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 8 12 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 7 7 10 14 19 20 19 19 19 18 19 18 19 19 20 19 19 19 19 18 19 19 19 17 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 12 20 20 20 20 20 19 20 19 19 20 20 20 20 19 19 20 17 20 20 20 4 Class Distribution -------------------- 27% | Mutant 19% | Derelict-Mutant 11% | Scavenger-Mutant 10% | Tank 8% | Hacker-Mutant 7% | Hacker-Tank 7% | Scavenger-Gunner 4% | Hacker-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Derelict-Mutant | -5/Waste Derelict-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Tank | -3/Research Tank | -3/Armory Scavenger-Mutant | -3/Lab Hacker-Gunner | -2/Research Hacker-Mutant | -1/Access Hacker-Tank | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Matter Collected 9813 | 278 106 100 140 382 744 102 111 40 223 154 . 352 257 123 139 110 103 242 2040 . 290 660 708 2409 Remotely 2320 | . . . . . . . . . . . . . . . . . . . 862 . . . 296 1162 Salvage Created 12561 | 81 288 50 182 363 1253 145 203 . 267 140 . 1321 469 134 96 82 360 206 2828 . 90 675 1011 2317 Parts 526 | 6 14 8 12 18 43 5 5 . 12 5 . 4 27 5 2 3 6 11 148 . 16 42 58 76 Haulers Intercepted 4 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . Recyclers Shooed 7 | . . . 1 . 2 . . . . 1 . . 1 . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 4 3 . 11 . . . . . 2 2 2 10 . . . . . . Prevented 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Combat Hostiles Destroyed 179 | . 5 3 3 8 19 4 4 . 8 3 . 6 6 2 3 2 . 8 46 . 1 12 10 26 Guns 55 | . 5 3 . . 10 2 1 . . . . . . . . . . . 11 . . 3 6 14 Cannons 90 | . . . 1 7 7 . 3 . 4 2 . . 6 2 1 2 . 5 34 . 1 5 3 7 AOE 25 | . . . 2 1 1 2 . . 3 . . 6 . . 2 . . 3 . . . 3 . 2 Classes Destroyed 19 | 2 1 1 2 3 5 . . . . . . 1 . . . . . . 3 . . . . 1 Worker 9 | . . . . . 3 . . . . . . . . . . . . . 5 . . . . 1 Builder 6 | . . . . . 3 . . . . . . . 1 . . . . . . . . . 2 . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . Recycler 16 | 1 1 . 1 2 6 . . . . . . . 1 1 . . . . . . . . . 3 Operator 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Watcher 5 | . . . 1 . 2 . . . . . . . . . . . . . 1 . . . . 1 Swarmer 24 | . . 3 1 . 3 . . . . . . . . . 1 . . 5 4 . . 5 . 2 Grunt 56 | . 5 . 2 5 8 2 3 . 5 3 . . 3 . 1 . . . 12 . . . . 7 Brawler 7 | . . . . . 2 1 . . 1 . . . . . . . . . 2 . . . . 1 Duelist 5 | . . . . 1 1 . . . . . . . . . . . . . 2 . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 18 | . . . . 2 2 . . . . . . . . . 1 . . 1 5 . . 3 2 2 Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 18 | . . . . . 1 1 1 . 2 . . . 1 . . 2 . . 6 . . . 3 1 Programmer 34 | . . . . . 2 . . . . . . . 2 2 . . . 2 11 . . 4 4 7 Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Compactor 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 15 | 2 4 3 3 5 15 3 3 . 2 3 . 2 3 3 3 2 . 4 7 . 1 5 7 6 Combat Bots Only 5 | . 4 3 2 5 5 3 3 . 2 3 . 2 3 2 3 2 . 4 5 . 1 5 4 5 Max Kills in Single Turn 8 | 1 1 1 2 2 8 1 1 . 1 1 . 1 1 1 1 1 . 2 1 . 1 2 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 1 1 1 . . 1 . . 1 . . 1 . . 2 . . . 2 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 A5 (-3/Lab) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Damage Taken 24256 | . 307 128 160 769 1368 108 399 . 611 117 . 113 667 221 120 427 . 518 4271 . 406 1245 639 11662 Core 2937 | . 66 41 19 78 315 18 76 . 115 19 . 49 98 . 22 36 . . 318 . 64 28 . 1575 Absorbed by Shields 3089 | . . . . . . . . . . . . . . . . 116 . . 1232 . . . 450 1291 Reduced by Siege Mode 1366 | . . . . . . . . . . . . . . . . . . . 125 . 20 38 83 1100 Redirected to Shielding 150 | . . . . . . . . . . . . . . . . . . 150 . . . . . . Regen/Repaired (Parts) 1335 | . . . . . . . . . . . . . 60 . . . . . . . 104 382 407 382 Core Remaining (%) 82 | 100 . 57 95 85 . . . . 25 97 . . 85 . . . . 94 . . 90 98 . . Volleys Fired 761 | 2 24 10 10 29 70 7 16 1 21 7 . 17 25 7 5 7 12 14 151 . 20 30 46 230 Largest 3 | 2 2 2 2 2 2 2 2 1 2 2 . 1 2 3 3 3 1 3 3 . 3 3 3 3 Hottest 252 | 40 40 40 59 83 138 110 110 80 128 128 . 45 128 172 190 190 98 190 190 . 165 165 195 252 Shots Fired 1572 | 4 48 20 18 58 135 11 26 1 33 13 . 17 47 20 12 19 12 39 359 . 54 64 123 439 Gun 687 | 4 48 20 8 . 98 8 21 . . . . . . . . . . . 122 . 34 34 78 212 Cannon 842 | . . . 8 58 35 . 5 1 24 13 . . 47 20 10 19 12 37 237 . 20 28 45 223 Launcher 43 | . . . 2 . 2 3 . . 9 . . 17 . . 2 . . 2 . . . 2 . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1045 | 4 48 20 16 58 65 . 5 . 12 6 . . 22 12 6 12 . 24 266 . 34 34 78 323 Thermal 464 | . . . . . 59 4 16 1 12 7 . . 25 6 4 7 12 13 93 . 20 28 45 112 Explosive 41 | . . . 2 . 2 3 . . 9 . . 17 . . 2 . . 2 . . . 2 . 2 Electromagnetic 22 | . . . . . 9 4 5 . . . . . . 2 . . . . . . . . . 2 Robot Hit Streak 41 | 2 11 3 9 11 20 11 19 . 10 14 . 17 22 36 16 15 16 11 41 . 27 34 37 35 Robot Miss Streak 5 | 1 2 3 1 5 4 . 1 . 1 . . 1 2 3 1 3 1 5 5 . 1 1 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Secondary Targets 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1243 | 2 35 10 15 40 106 10 23 . 23 11 . 15 35 17 7 16 10 27 283 . 48 47 98 365 Core Hits 622 | 2 16 4 9 32 90 8 21 . 21 5 . 19 15 10 13 13 8 25 110 . 18 20 30 133 Critical Kills 32 | . . . . . . . . . 1 1 . . 1 . . . . . 11 . . 4 8 6 Critical Parts Destroyed 54 | . . . . . . . . . . . . . . . . . . . 21 . 3 2 8 20 Critical Strikes 110 | . . . . . 4 . 2 . 1 1 . . 1 . . . . 1 41 . 4 8 16 31 Burn 6 | . . . . . 4 . 2 . . . . . . . . . . . . . . . . . Meltdown 8 | . . . . . . . . . 1 1 . . 1 . . . . . . . . 1 2 2 Destroy 85 | . . . . . . . . . . . . . . . . . . . 35 . 4 7 14 25 Blast 11 | . . . . . . . . . . . . . . . . . . 1 6 . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40537 | 25 372 97 343 828 2688 530 470 . 1670 282 . 3336 1015 496 372 356 292 1150 9085 . 804 1742 2678 11906 Guns 9609 | 25 372 97 44 . 1314 145 355 . . . . . . . . . . . 1833 . 400 350 1162 3512 Cannons 22973 | . . . 132 783 676 . 115 . 349 282 . . 1013 496 185 356 292 720 7104 . 404 835 1516 7715 Explosions 7936 | . . . 167 45 698 385 . . 1321 . . 3336 . . 187 . . 430 131 . . 557 . 679 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . . 2 . . . . . 17 . . . . . Kinetic 20476 | 25 372 97 176 783 837 . 115 . 139 108 . . 413 345 151 154 . 463 6361 . 400 350 1162 8025 Thermal 11900 | . . . . 45 980 59 271 . 210 174 . . 600 119 34 202 292 257 2576 . 404 835 1516 3326 Explosive 7362 | . . . 167 . 698 385 . . 1321 . . 3336 . . 187 . . 430 131 . . 557 . 150 Electromagnetic 780 | . . . . . 173 86 84 . . . . . . 32 . . . . . . . . . 405 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . 1 1 1 1 . . . 12 14 4 4 4 4 6 . . . . . 29 Average Corruption 4 | . . . . . 1 1 1 1 . . . 4 12 3 4 4 4 5 . . . . . 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 24 | . . . . . . . . . . . . . . . . . . . 7 . 3 3 3 8 Effects 131 | . . . . . 6 4 12 1 . . . 7 21 7 7 10 8 11 . . . . . 37 Message Errors 29 | . . . . . 2 . 2 . . . . 2 3 1 3 3 1 1 . . . . . 11 Matter Fused 24 | . . . . . 1 . 2 . . . . 1 6 2 1 2 2 1 . . . . . 6 Heat Flow Errors 21 | . . . . . 1 1 2 1 . . . 1 5 . 1 1 1 1 . . . . . 6 Energy Discharges 19 | . . . . . 1 1 4 . . . . 2 1 . 1 2 1 3 . . . . . 3 Parts Rejected 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . 2 Data Loss (minor) 15 | . . . . . . 1 2 . . . . 1 . 3 . 1 3 3 . . . . . 1 Data Loss (major) 4 | . . . . . 1 . . . . . . . 3 . . . . . . . . . . . Misfires 4 | . . . . . . . . . . . . . 1 1 1 . . 1 . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 802 | . . . 8 . 15 13 . . 6 4 . . 40 5 . 17 34 . 282 . . 102 133 143 Projectiles 644 | . . . . . . . . . . 4 . . 40 5 . 17 34 . 257 . . 11 133 143 Explosions 158 | . . . 8 . 15 13 . . 6 . . . . . . . . . 25 . . 91 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 104 | . . . 1 16 23 . 3 . 2 1 . . 8 1 . 7 . 2 37 . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 95 | . . . 1 15 21 . 3 . 2 1 . . 7 1 . 6 . 2 33 . . . . 3 Secondary 9 | . . . . 1 2 . . . . . . . 1 . . 1 . . 4 . . . . . Self-Inflicted Damage 407 | . . . . . 23 . . . . . . 113 . . . . . . 91 . . . . 180 Shots 16 | . . . . . 1 . . . . . . 6 . . . . . . 1 . . . . 8 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 5 | . . . . . . . . . . . . . 1 . . . . . 4 . . . . . Kicked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Highest Temperature 530 | . 25 . . 135 218 9 233 83 2 . . 89 324 44 122 252 211 257 157 . 56 8 222 530 Average Temperature 71 | . 10 . . 56 64 9 48 58 2 . . 54 120 33 52 56 36 73 37 . 25 4 75 110 Received Heat Transfer 3085 | . 186 . 30 414 447 45 216 . 93 54 . . 243 . 18 . . 9 489 . . 108 . 733 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 34 | . . . . . . . . . . . . . . . . . . . 11 . 1 4 5 13 Total Turns 888 | . . . . . . . . . . . . . . . . . . . 306 . 41 59 108 374 Longest Duration 99 | . . . . . . . . . . . . . . . . . . . 39 . 41 26 40 99 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 4 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . Robots Melted 9 | . . . . . 1 . . . 1 1 . . 1 . . . . . . . . 1 2 2 Combat Hostiles 7 | . . . . . 1 . . . 1 1 . . . . . . . . . . . 1 1 2 Parts Melted 32 | . . . . . 5 . 1 . . 3 . . 1 . . 1 . . 8 . . 5 3 5 Heat Transferred 14079 | . . . . 50 2109 111 666 . 400 350 . . 1100 200 50 300 348 350 3099 . 463 814 1258 2411 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Peak Influence 911 | 10 156 160 206 265 323 . . . . 126 . 209 391 159 . . . . 911 478 . 321 281 850 Initial 478 | . 6 60 62 8 32 . . . . 37 . . 146 104 . . . . 124 478 . . 146 179 Average 266 | 4 69 78 154 111 167 . . . . 53 . 123 230 92 . . . . 400 478 . 138 108 609 Maximum Alert Level 3 | . . . 1 1 1 . . . . . . 1 1 . . . . . 3 2 . 1 1 3 Low Security (%) 51 | 100 100 100 98 77 64 . . . . 100 100 73 54 100 . . . . 9 . . 56 90 . Level 1 27 | . . . 1 22 35 . . . . . . 26 45 . . . . . 49 . . 43 9 25 Level 2 10 | . . . . . . . . . . . . . . . . . . . 27 100 . . . 24 Level 3 11 | . . . . . . . . . . . . . . . . . . . 13 . . . . 49 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 1 . 1 1 6 . . . . 1 . . 2 2 . . . . 13 . . 2 2 7 Investigation 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Extermination 16 | . . . . . 2 . . . . . . . 1 2 . . . . 5 . . 2 1 3 Reinforcement 13 | . 1 . 1 1 1 . . . . . . . 1 . . . . . 4 . . . 1 3 Assault 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 Garrison 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Distress Signals 6 | . . . 1 . 1 . . . . . . . . . . . . . 1 . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 273 | . 6 4 7 16 26 4 4 . 13 3 . 5 11 3 1 2 . 8 66 . 1 14 16 63 Peak Tracking Total 38 | . 4 3 5 7 4 3 3 . 4 3 . 2 3 2 2 2 . 5 6 . 1 5 3 38 Tactical Retreats 14 | . . 1 1 . 1 . . . 3 . . . . . . . . 1 1 . . . 4 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Traps Triggered 5 | . . 1 . . . . . . . 1 1 . . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Disabled 17 | . . . 1 2 . . . . . . . . 1 . . . 2 . 3 . 2 2 . 4 Max in Single Turn 2 | . . . 1 2 . . . . . . . . 1 . . . 1 . 1 . 1 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Machines Accessed 35 | . . 1 . . 2 1 2 1 . 2 . . 2 3 . . 4 . 5 . 2 . 7 3 Terminals 13 | . . . . . . . . . . 1 . . . 1 . . . . 3 . . . 5 3 Fabricators 4 | . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . Total Hacks 89 | . . 1 . . 4 1 2 3 . 5 . . 4 5 . . 17 . 10 . 19 . 13 5 Successful 62 | . . 1 . . . 1 2 3 . 3 . . 2 1 . . 17 . 3 . 19 . 7 3 Failed 27 | . . . . . 4 . . . . 2 . . 2 4 . . . . 7 . . . 6 2 Catastrophic 6 | . . . . . 1 . . . . . . . . . . . . . 3 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . . . . . . . . 4 . . . 2 . . . . 2 . 1 . 1 1 Terminals 26 | . . . . . . . . . . 2 . . . 2 . . . . 7 . . . 10 5 Fabricators 9 | . . . . . 2 . . . . 3 . . . 2 . . . . 2 . . . . . Repair Stations 5 | . . . . . . . . . . . . . 4 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . . . . . . . . . . . . . 1 . . . 3 . Terminal Hacks 51 | . . 1 . . . 1 2 3 . . . . . . . . 17 . 1 . 19 . 5 2 Record 24 | . . . . . . . . . . . . . . . . . 5 . . . 19 . . . Part Schematic 7 | . . . . . . . . 3 . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 8 | . . 1 . . . 1 2 . . . . . . . . . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 3 | . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . Network Status 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Unauthorized Hacks 4 | . . . . . . . . . . 2 . . . . . . . . 1 . . . . 1 Terminals 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Botnet 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . 1 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . . . 2 . . . . 2 . . 2 3 . . . . 5 . . . 2 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . 18 . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Time 44 | . . . . . . . . . . . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . 3 3 3 1 1 1 1 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total Allies 46 | . . . . . . . . . . . . . . . . . . . 3 . . . . 43 Largest Group 15 | . . . . . . . . . . . . . . . . . . . 3 . . . . 15 Highest-Rated Group 575 | . . . . . . . . . . . . . . . . . . . 138 . . . . 575 Highest-Rated Ally 234 | . . . . . . . . . . . . . . . . . . . 46 . . . . 234 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 233 | . . . . . . . . . . . . . . . . . . . 16 . . . . 217 Total Damage 6824 | . . . . . . . . . . . . . . . . . . . 452 . . . . 6372 Kills 41 | . . . . . . . . . . . . . . . . . . . 3 . . . . 38 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 8 | . . . . . . 1 3 2 1 . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Turns Passed 15857 | 123 316 309 407 472 1366 646 1112 1183 464 447 37 220 449 519 477 350 357 357 2506 5 389 529 1137 1680 Spaces Moved 9353 | 80 161 218 301 242 814 532 789 904 287 294 28 120 245 400 384 255 260 250 1087 1 171 241 584 705 Core 105 | 19 . . . . . . . . . . . . . . . . . . . . . . . 86 Treads 2252 | . . . . . . . . . . . . . . . . . . . 636 1 171 241 584 619 Legs 3391 | 61 161 218 83 89 235 . . . 37 294 28 120 245 400 384 255 260 250 271 . . . . . Wheels 3605 | . . . 218 153 579 532 789 904 250 . . . . . . . . . 180 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 115 115 115 115 115 115 130 132 130 130 120 120 120 120 120 120 120 165 165 153 153 50 Average Speed 133 | 125 120 120 117 138 121 115 129 129 130 134 130 130 125 120 120 120 120 120 162 165 165 163 153 144 Slowest Speed 250 | 250 120 120 190 190 190 115 130 130 135 135 130 130 130 120 120 120 120 120 250 165 165 168 153 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 4 17 60 22 22 29 69 78 83 47 5 2 69 9 10 63 48 61 48 32 1 97 7 13 23 Regions Visited 24 Branch Regions 12 Pre-discovered Areas 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Unknown Exits Taken 21 | 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 14 | . . . . . . 2 3 4 1 . . . . . 1 2 . 1 . . . . . . Spaces Dug 18 | . . . . . . . . . . . . 8 . . . . . . 3 . . . 1 6 Terrain Destroyed 601 | . . . 5 36 22 47 . . 102 . . 199 2 . 10 2 . 40 51 . . 19 10 56 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 104 | . . . . 2 . . . . 1 . . . 2 . 1 2 . 9 22 . . 6 10 49 AOE 489 | . . . 5 34 22 47 . . 101 . . 199 . . 9 . . 31 27 . . 12 . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Com Total 11572 | 95 244 250 339 318 1064 557 852 923 341 335 29 153 340 427 390 284 294 276 1574 5 255 343 766 1118 Wait 849 | 1 42 8 5 12 119 6 30 . 19 17 . 13 39 6 . 14 . 8 225 . 8 48 110 119 Move 9324 | 79 160 217 300 241 813 531 788 903 286 293 28 119 244 399 383 254 259 249 1086 . 170 240 583 699 Hop 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Pick Up 117 | 6 9 3 7 11 13 2 5 6 2 5 . . 8 4 . 2 3 1 14 . 5 . 6 5 Fast Attach 112 | 7 1 . 4 4 14 2 3 . . 3 . . 5 2 . 1 5 . 25 . 20 10 1 5 Attach 79 | . . 1 3 7 3 . 2 3 2 1 1 1 2 2 . 1 5 1 7 3 6 1 3 24 Detach 51 | . . 1 2 3 6 . . 2 . 2 . 1 . . . 2 3 . 5 . 9 1 1 13 Swap 96 | . . 5 3 7 5 4 2 1 8 1 . 2 3 2 2 1 1 3 22 1 . 2 10 11 Drop 175 | . 8 5 5 4 21 5 6 7 3 6 . . 13 5 . 2 6 . 35 1 17 11 6 9 Fire 761 | 2 24 10 10 29 70 7 16 1 21 7 . 17 25 7 5 7 12 14 151 . 20 30 46 230 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: *Low / Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 482 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 487 | -10/Mines | Found Prototype Device 561 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 734 | -10/Mines | Discovered new exit (range 14) 749 | -10/Mines | Entered Materials 749 | -9/Materials | Evolved 2 slots: Propulsion x2 999 | -9/Materials | Build established: Scavenger-Mutant 1129 | -9/Materials | Discovered new exit (range 3) 1156 | -9/Materials | Entered another Materials area 1156 | -8/Materials | Evolved 2 slots: Utility x2 1157 | -8/Materials | Identified Exp. Sensor Array 1469 | -8/Materials | Build established: Mutant 1477 | -8/Materials | Lost 3 parts (2n1u) 1625 | -8/Materials | Discovered new exit (range 4) 1628 | -8/Materials | Entered Factory 1628 | -7/Factory | Evolved 2 slots: Utility x2 1869 | -7/Factory | Found Prototype Launcher 2155 | -7/Factory | Garrison activated, responded to threat 2179 | -7/Factory | Identified Rocket Array 2977 | -7/Factory | Discovered new exit (range 4) 2994 | -7/Factory | Entered Lower Caves 3149 | -7/Lower Caves | Learned Factory security intel 3347 | -7/Lower Caves | Spotted B-75 Beast 3499 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3631 | -7/Lower Caves | Discovered new exit (range 8) 3640 | -7/Lower Caves | Entered another Lower Caves area 3657 | -7/Lower Caves | Core integrity fell below 50% 3693 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3710 | -7/Lower Caves | Spotted B-75 Beast 3750 | -7/Lower Caves | Discovered new exit (range 15) 3834 | -7/Lower Caves | Learned Factory garrison access intel 3912 | -7/Lower Caves | Encountered a Warlord checkpoint 4107 | -7/Lower Caves | Learned Factory emergency access door positions 4626 | -7/Lower Caves | Build established: Derelict-Mutant 4745 | -7/Lower Caves | Discovered new exit (range 5) 4752 | -7/Lower Caves | Entered Zion 4849 | -7/Zion | Discovered new exit (range 10) 4903 | -7/Zion | System corruption cleaned by Quarantine Array 5133 | -7/Zion | Learned Factory security intel 5273 | -7/Zion | Learned 4 Factory zone layouts 5315 | -7/Zion | Found Prototype Energy Gun 5935 | -7/Zion | Entered Proximity Caves 6181 | -6/Proximity Caves | Learned 8 Factory zone layouts 6349 | -6/Proximity Caves | Discovered new exit (range 9) 6399 | -6/Proximity Caves | Entered Factory 6399 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6403 | -6/Factory | Loaded intel: 4 garrison access locations 6669 | -6/Factory | Discovered new exit (range 14) 6846 | -6/Factory | Entered another Factory area 6846 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6883 | -5/Factory | Sucked down chute 6883 | -5/Factory | Entered Waste 6898 | -5/Waste | EMP discharged 6910 | -5/Waste | Spotted C-40 Crusher 6925 | -5/Waste | Spotted C-40 Crusher 6945 | -5/Waste | Destroyed C-40 Crusher 6962 | -5/Waste | Spotted C-40 Crusher 6968 | -5/Waste | Destroyed C-40 Crusher 6976 | -5/Waste | Destroyed C-40 Crusher 6980 | -5/Waste | Spotted C-40 Crusher 6998 | -5/Waste | EMP discharged 7003 | -5/Waste | Destroyed C-40 Crusher 7003 | -5/Waste | Spotted C-40 Crusher 7008 | -5/Waste | Destroyed C-40 Crusher 7017 | -5/Waste | Spotted C-40 Crusher 7044 | -5/Waste | Destroyed C-40 Crusher 7058 | -5/Waste | Discovered new exit (range 22) 7098 | -5/Waste | EMP discharged 7098 | -5/Waste | System corruption reached 10% 7103 | -5/Waste | Entered Factory 7289 | -5/Factory | Repaired Imp. Cooling System 7486 | -5/Factory | Discovered new exit (range 14) 7552 | -5/Factory | Entered another Factory area 7552 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7625 | -4/Factory | Spotted B-86 Titan 7862 | -4/Factory | Build established: Scavenger-Gunner 8056 | -4/Factory | Discovered new exit (range 7) 8071 | -4/Factory | Entered Upper Caves 8160 | -4/Upper Caves | Spotted B-86 Titan 8229 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8294 | -4/Upper Caves | Encountered a Warlord checkpoint 8509 | -4/Upper Caves | Learned Research terminal intel 8543 | -4/Upper Caves | Discovered new exit (range 5) 8548 | -4/Upper Caves | Entered another Upper Caves area 8860 | -4/Upper Caves | Discovered new exit (range 19) 8898 | -4/Upper Caves | Entered Zhirov 8898 | -4/Zhirov | Discovered new exit (range 3) 8922 | -4/Zhirov | Met Zhirov 8948 | -4/Zhirov | Learned location of Quarantine (-3) 8948 | -4/Zhirov | Learned location of Testing (-2) 8948 | -4/Zhirov | Learned location of Command (-1) 8955 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8973 | -4/Zhirov | Found Alien Artifact 8973 | -4/Zhirov | Identified Integrated Reactor 8973 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8989 | -4/Zhirov | Found Alien Artifact 9050 | -4/Zhirov | Build established: Scavenger-Mutant 9255 | -4/Zhirov | Entered Proximity Caves 9298 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9606 | -3/Proximity Caves | Discovered new exit (range 6) 9612 | -3/Proximity Caves | Entered Research 9612 | -3/Research | Evolved 2 slots: Utility x2 9613 | -3/Research | Loaded intel: 24 terminal locations 9658 | -3/Research | Build established: Scavenger-Tank 9802 | -3/Research | Found Prototype Launcher 9802 | -3/Research | Identified Hellfire Missile Launcher 10096 | -3/Research | Found Gamma Bomb Array 10326 | -3/Research | Build established: Tank 11008 | -3/Research | Allied Derelicts emerged from ambush trap array 11008 | -3/Research | Garrison activated, responded to threat 11170 | -3/Research | Found Prototype Processor 11170 | -3/Research | Identified Exp. Melee Analysis Suite 11661 | -3/Research | First assault squad dispatched 12080 | -3/Research | Discovered new exit (range 11) 12118 | -3/Research | Entered Armory 12121 | -3/Armory | Identified Transdimensional Reconstructor 12121 | -3/Armory | Warped through subspace to slip node 12121 | -3/Armory | Discovered new exit (range 1) 12123 | -3/Armory | Entered Lab 12123 | -3/Lab | Discovered new exit (range 9) 12145 | -3/Lab | Unable to decrypt terminal 12145 | -3/Lab | Opened the door to a hidden lab 12146 | -3/Lab | Gained access to the hidden lab's interior 12152 | -3/Lab | Unable to decrypt terminal 12153 | -3/Lab | Detected by scanners 12160 | -3/Lab | Found Alien Artifact 12160 | -3/Lab | Identified Core Reset Matrix 12160 | -3/Lab | Used Core Reset Matrix 12162 | -3/Lab | Confronted by A5 12164 | -3/Lab | Sensed 3 artifacts in vicinity 12205 | -3/Lab | Destroyed A5 12214 | -3/Lab | Found Prototype Protection 12214 | -3/Lab | Identified Med. Regenerative Plating 12219 | -3/Lab | Found Prototype Hackware 12223 | -3/Lab | Found Prototype Hackware 12273 | -3/Lab | Found Integrated Dissipator 12273 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 12285 | -3/Lab | Found Core Regenerator 12285 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 12296 | -3/Lab | Identified Exp. System Shield 12299 | -3/Lab | Found Transdimensional Reconstructor 12356 | -3/Lab | Unable to decrypt terminal 12380 | -3/Lab | Found Prototype Special Weapon 12380 | -3/Lab | Identified Gui. Remote Datajack 12418 | -3/Lab | Found Prototype Hackware 12418 | -3/Lab | Identified Quantum Router 12426 | -3/Lab | Found Prototype Protection 12426 | -3/Lab | Identified Hvy. Regenerative Plating 12437 | -3/Lab | Found Prototype Energy Cannon 12437 | -3/Lab | Identified Potential Cannon 12482 | -3/Lab | Discovered new exit (range 18) 12512 | -3/Lab | Entered Research 12512 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12772 | -2/Research | Discovered new exit (range 17) 13041 | -2/Research | Entered Access 13041 | -1/Access | Evolved 2 slots: Utility x2 13042 | -1/Access | Identified Exp. Hacking Suite 13240 | -1/Access | Build established: Hacker-Gunner 13467 | -1/Access | Spotted B-99 Colossus 13902 | -1/Access | Identified exit to Surface 13902 | -1/Access | Identified exit to Command 14178 | -1/Access | Entered Command 14247 | -1/Command | Build established: Hacker-Tank 14461 | -1/Command | Disengaged cave seal 14461 | -1/Command | Assembled emerged from the dark tunnel 14579 | -1/Command | Assembled emerged from the dark tunnel 15113 | -1/Command | Spotted M Guard 15113 | -1/Command | Spotted M Guard 15119 | -1/Command | Spotted Combat Programmer 15120 | -1/Command | Spotted Combat Programmer 15141 | -1/Command | Destroyed Combat Programmer 15164 | -1/Command | Destroyed Combat Programmer 15178 | -1/Command | First assault squad dispatched 15281 | -1/Command | Destroyed M Guard 15281 | -1/Command | All MAIN.C guards destroyed 15286 | -1/Command | Lost 9 parts (1p2n4u2w) 15444 | -1/Command | System corruption reached 10% 15622 | -1/Command | Met MAIN.C 15641 | -1/Command | 0b10 Conduit disabled 15729 | -1/Command | Lost 7 parts (1p2n3u1w) 15807 | -1/Command | Destroyed MAIN.C Shell 15808 | -1/Command | Core integrity fell below 50% 15810 | -1/Command | MAIN.C activated Command garrisons 15813 | -1/Command | Failed to warp due to unstable space 15815 | -1/Command | Emitted hypermatrix ping 15820 | -1/Command | Assembled emerged from beneath the floor 15845 | -1/Command | Lost 10 parts (2n3u5w) 15852 | -1/Command | Core integrity fell below 20% 15858 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 15811_ Knocked back. 15813_ Warp failed due to unstable space. 15814_ System corrupted: Matter fused (-6). 15814_ Adv. Energy Well destroyed. 15814_ Knocked back. 15815_ Emitted hypermatrix ping. 15817_ Acquired 4 matter. 15820_ Assembled emerge from beneath the floor. 15821_ as-47399 knocked back. 15834_ System corrupted: Energy discharge (-24). 15836_ C-30 ARC bursts open, deploying its payload. 15836_ H-88 Terminator unfolds itself. 15836_ Slug penetrates Reinforced Barrier. 15845_ Penetrated by Slug. 15849_ S-43 Plague unfolds itself. 15849_ G-73 Enforcer unfolds itself. 15851_