Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.28 @ 20:51:33 Player: Zish Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1808) 1808 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 5621 Bonus ------- High Alert Combat Kills 28 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 122/300 Energy 100/100 System Corruption 2% Temperature Critical (5112) Movement Core (300) Ox5 Location -7/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Cooling System Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Field Laser Flak Cannon Flak Cannon > --- INVENTORY (5) ---- Angular Momentum Engine Aluminum Leg Advanced Heat Sink Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Cooling System Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Field Laser Flak Cannon Flak Cannon > --- INVENTORY -------- Angular Momentum Engine Aluminum Leg Advanced Heat Sink [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power 2 | . . . . . 1 1 . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . Parts Attached 74 | 5 8 5 14 6 24 1 11 Power 12 | 1 1 . 1 1 4 . 4 Engine 10 | 1 1 . 1 1 3 . 3 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 21 | 1 3 1 4 3 6 . 3 Treads 2 | . . . 2 . . . . Leg 16 | 1 3 1 2 . 6 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . 3 . . . Utility 21 | 1 3 1 5 1 7 1 2 Device 5 | . . . 2 1 1 . 1 Storage 3 | 1 . 1 . . 1 . . Processor 4 | . . . 1 . 1 1 1 Hackware . | . . . . . . . . Protection 9 | . 3 . 2 . 4 . . Artifact . | . . . . . . . . Weapon 20 | 2 1 3 4 1 7 . 2 Energy Gun 6 | 1 . 1 2 1 1 . . Energy Cannon 5 | . . . 1 . 4 . . Ballistic Gun 5 | 1 1 1 . . 2 . . Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 22 | . . 1 7 5 5 . 4 Power 4 | . . . 2 . 2 . . Propulsion 7 | . . . 3 1 1 . 2 Utility 6 | . . 1 1 2 1 . 1 Weapon 5 | . . . 1 2 1 . 1 Highest Loss Streak 4 | . . 1 4 2 2 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 92 99 85 66 93 92 88 Engine 9 | . 14 14 7 . 10 7 8 Core 2 | . . . . . 5 7 6 Treads 2 | . . . 1 19 . . . Leg 19 | . 25 27 23 . 20 23 19 Flight 1 | . . . . . 3 . . Device 8 | . . . 6 20 12 7 7 Storage 2 | . 3 . 10 . . . . Processor 5 | . . . 2 . 4 15 18 Protection 11 | . 20 27 11 10 6 7 3 Energy Gun 8 | . 14 13 13 4 1 7 7 Energy Cannon 7 | . . . 3 11 15 15 8 Ballistic Gun 5 | . 13 11 . . 9 . . Ballistic Cannon 1 | . . . . . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 43 | 14 25 27 25 15 31 31 43 Greatest Support 42 | 10 20 20 40 40 42 42 42 Greatest Overweight (x) 2 | 2 2 1 1 2 1 . 1 Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 5 5 Average Capacity 5 | 7 5 5 7 5 5 5 5 Most Carried 7 | 5 5 6 7 5 5 4 5 Average Carried 3 | 2 4 4 3 2 3 4 3 Final Capacity 8 | 8 5 8 5 5 5 5 5 Final Carried 5 | 3 5 5 4 4 5 4 3 Class Distribution -------------------- 45% | Mutant 33% | Scavenger-Gunner 13% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Matter Collected 1361 | 173 198 79 193 167 376 . 175 Remotely . | . . . . . . . . Salvage Created 2138 | . 346 101 255 142 701 . 593 Parts 120 | . 22 8 18 6 36 . 30 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 61 | . 9 5 12 9 14 . 12 Guns 23 | . 9 4 2 1 4 . 3 Cannons 29 | . . . 2 8 10 . 9 AOE 8 | . . 1 7 . . . . Classes Destroyed 9 | . 3 . 1 1 1 . 3 Recycler 2 | . . . . . 2 . . Watcher 4 | . 2 . 1 . 1 . . Swarmer 22 | . 3 3 7 3 6 . . Grunt 21 | . 6 2 . . 6 . 7 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . 5 . 2 . 1 Specialist 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Assembled 6 | . . . . 6 . . . Best Kill Streak 8 | . 4 3 5 3 8 . 4 Combat Bots Only 7 | . 3 3 5 3 7 . 4 Max Kills in Single Turn 3 | . 2 2 3 1 1 . 1 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . 1 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Hostile Shots Fired 404 | . 45 30 73 79 70 . 107 Missed 118 | . 13 4 13 25 20 . 43 Damage Taken 4456 | . 316 293 885 665 661 . 1636 Core 1209 | . 78 79 109 149 80 . 714 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 153 | . 52 . . . 101 . . Core Remaining (%) 64 | 100 . 37 . 35 85 . . Volleys Fired 183 | . 26 14 28 36 40 . 39 Largest 3 | . 2 2 2 2 3 . 3 Hottest 183 | . 70 83 116 116 143 . 183 Shots Fired 406 | . 50 28 56 40 120 . 112 Gun 214 | . 50 25 37 4 63 . 35 Cannon 177 | . . . 7 36 57 . 77 Launcher 15 | . . 3 12 . . . . Special . | . . . . . . . . Kinetic 122 | . 25 11 . . 63 . 23 Thermal 268 | . 25 14 44 39 57 . 89 Explosive 15 | . . 3 12 . . . . Electromagnetic 1 | . . . . 1 . . . Robot Hit Streak 17 | . 5 5 9 8 9 . 17 Robot Miss Streak 7 | . 3 4 7 4 5 . 4 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 250 | . 32 14 34 22 72 . 76 Core Hits 125 | . 15 9 17 16 30 . 38 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . 2 . . . 1 . . Burn 2 | . 2 . . . . . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4750 | . 412 211 907 404 1216 . 1600 Guns 1685 | . 412 139 338 52 349 . 395 Cannons 2510 | . . . 88 352 865 . 1205 Explosions 553 | . . 72 481 . . . . Melee . | . . . . . . . . Ramming 2 | . . . . . 2 . . Kinetic 996 | . 197 52 . . 349 . 398 Thermal 3181 | . 215 87 426 386 865 . 1202 Explosive 553 | . . 72 481 . . . . Electromagnetic 18 | . . . . 18 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 8 . . 2 Average Corruption 4 | . . . . 7 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . 11 . . 5 Message Errors 5 | . . . . 4 . . 1 Matter Fused 2 | . . . . 2 . . . Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 2 | . . . . 1 . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Data Loss (major) 2 | . . . . 2 . . . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 87 | . . . 74 . 13 . . Projectiles 13 | . . . . . 13 . . Explosions 74 | . . . 74 . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 111 | . . . 111 . . . . Shots 5 | . . . 5 . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 5112 | . 367 482 492 169 345 . 5112 Average Temperature 415 | . 134 199 198 55 91 . 896 Received Heat Transfer 1238 | . 102 111 270 20 315 . 420 Effects 93 | . 2 3 14 . . . 74 Shutdowns 33 | . . 2 3 . . . 28 Energy Bleed 10 | . 2 . 1 . . . 7 Interference 6 | . . . . . . . 6 Matter Decay 4 | . . . 1 . . . 3 Short Circuit 7 | . . 1 1 . . . 5 Damage (minor) 9 | . . . . . . . 9 Damage (major) 18 | . . . 8 . . . 10 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 7 | . 2 1 3 . 1 . . Heat Transferred 6549 | . 777 259 925 814 1628 . 2146 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Peak Influence 524 | . 247 235 524 239 246 116 316 Initial 204 | . . 96 91 204 92 111 81 Average 186 | . 145 134 312 203 156 115 228 Maximum Alert Level 2 | . 1 1 2 1 1 . 1 Low Security (%) 59 | 100 67 85 28 62 73 100 24 Level 1 34 | . 32 14 33 37 26 . 75 Level 2 5 | . . . 37 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 6 | . 2 . . . 2 . 2 Investigation 3 | . 2 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . . 1 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Distress Signals 3 | . 1 . . . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 13 5 15 23 18 . 13 Peak Tracking Total 16 | . 4 3 5 16 7 . 4 Tactical Retreats 2 | . . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Traps Triggered 4 | . 3 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Machines Accessed 9 | . 2 1 1 . 4 1 . Terminals 6 | . 1 1 1 . 2 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 6 4 2 . 8 1 . Successful 14 | . 3 2 1 . 7 1 . Failed 7 | . 3 2 1 . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 3 4 2 . 3 1 . Fabricators . | . . . . . . . . Repair Stations 5 | . 3 . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . 3 . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 2 1 . 2 1 . Record 2 | . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 1 | . . . . . . 1 . Investigation Status 1 | . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . Scan Component 2 | . 1 . . . 1 . . Repair 2 | . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 2 | . . . . . 2 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 1 . . 2 . . Full Trace Events 2 | . 1 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . Time 48 | . 32 . . . 16 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Turns Passed 2641 | 83 377 312 389 346 653 64 417 Spaces Moved 1136 | 45 121 140 182 153 339 52 104 Core 18 | 13 . . . 5 . . . Treads 143 | . . . 15 128 . . . Legs 932 | 32 121 140 167 . 316 52 104 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 43 | . . . . 20 23 . . Fastest Speed 34 | 50 120 120 120 34 114 123 110 Average Speed 147 | 158 191 186 137 143 121 123 159 Slowest Speed 260 | 190 260 190 190 160 190 123 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 27 | 5 29 38 21 31 32 2 58 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 6 | . . . 6 . . . . Terrain Destroyed 117 | . . 16 99 . 2 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 115 | . . 16 99 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Total 1792 | 57 222 167 271 239 510 52 274 Wait 269 | . 50 . 20 38 60 . 101 Move 1129 | 44 120 139 181 152 338 51 104 Hop . | . . . . . . . . Pick Up 80 | 8 12 5 16 6 26 . 7 Fast Attach 9 | . 1 . . . 6 . 2 Attach 62 | 5 6 3 14 6 18 1 9 Detach 5 | . 1 . 1 . 2 . 1 Swap 4 | . 1 2 1 . . . . Drop 50 | . 5 4 10 1 19 . 11 Fire 183 | . 26 14 28 36 40 . 39 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 400 | -10/Materials | Repaired Med. Armor Plating 454 | -10/Materials | Discovered new exit (range 5) 461 | -10/Materials | Entered Mines 508 | -10/Mines | Met a Derelict bent on vengeance 592 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 735 | -10/Mines | Core integrity fell below 50% 754 | -10/Mines | Discovered new exit (range 7) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1070 | -9/Materials | Lost 4 parts (1p2n1w) 1151 | -9/Materials | Discovered new exit (range 6) 1162 | -9/Materials | Entered Mines 1195 | -9/Mines | Assembled infested the area 1198 | -9/Mines | Learned location of Zion (-7) 1200 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1430 | -9/Mines | Build established: Scavenger-Mutant 1435 | -9/Mines | Core integrity fell below 50% 1506 | -9/Mines | Discovered new exit (range 6) 1508 | -9/Mines | Entered Materials 1508 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2009 | -8/Materials | Destroyed 7 combat bots 2047 | -8/Materials | Repaired Autogun 2104 | -8/Materials | Build established: Scavenger-Gunner 2109 | -8/Materials | Discovered new exit (range 16) 2161 | -8/Materials | Entered Factory 2161 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2167 | -7/Factory | Identified exit to DSF 2225 | -7/Factory | Entered DSF 2255 | -7/DSF | Additional patrols routed to DSF 2328 | -7/DSF | Crushed by falling debris 2445 | -7/DSF | Sterilization system engaged 2465 | -7/DSF | Ambient heat levels rising (+10) 2477 | -7/DSF | Lost 3 parts (1n1u1w) 2480 | -7/DSF | Ambient heat levels rising (+10) 2495 | -7/DSF | Ambient heat levels rising (+10) 2510 | -7/DSF | Ambient heat levels rising (+10) 2525 | -7/DSF | Ambient heat levels rising (+10) 2540 | -7/DSF | Ambient heat levels rising (+10) 2555 | -7/DSF | Ambient heat levels rising (+10) 2570 | -7/DSF | Ambient heat levels rising (+10) 2580 | -7/DSF | Core integrity fell below 50% 2585 | -7/DSF | Ambient heat levels rising (+10) 2600 | -7/DSF | Ambient heat levels rising (+10) 2615 | -7/DSF | Ambient heat levels rising (+10) 2620 | -7/DSF | Core integrity fell below 20% 2630 | -7/DSF | Ambient heat levels rising (+10) 2643 | -7/DSF | Core destroyed Last Messages --------------- 02621_ Dropped Angular Momentum Engine. 02622_ Overheating: Energy bleed (-65). 02622_ Dropped Angular Momentum Engine. 02623_ Overheating: Imp. Signal Interpreter damaged (-6). 02627_ Overheating: Flak Cannon damaged (-55). 02627_ Overheating: Cooling System damaged (-17). 02627_ Overheating: Imp. Signal Interpreter damaged (-7). 02630_ Overheating: Matter decay (-36). 02630_ ALERT: Ambient heat levels +10. 02633_ Overheating: Broken Field Laser damaged (-24). 02637_ Overheating: Energy bleed (-11). 02639_ Overheating: Matter decay (-21). 02640_ Overheating: Broken Field Laser damaged (-4). 02641_ Overheating: Matter decay (-38). 02643_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????#######????????????????? | | ?????????????????????? ==?????????????????? | | ?????????????????????? ==?????????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????# #??????????????????? | | ????????????????????### ###????????????????? | | ????????????????????? ]]#????????????????? | | ????????????????????? ]]#????????????????? | | ?????????????????????? ]]#????????????????? | | ???????#????????????###* ###????????????????? | | ???????#&???????????#@*=* !!#????????????????? | | ???????#&???????????#*** !!#????????????????? | | ????????& ??????????#=** !!#????????????????? | | ??????### ??########### #################??? | | ??????#!! "?#!!!#!!!### ###!!!# ## #??? | | ??????#!!"%##!!!#!!!## " % ##!!!# ## #??? | | ??????#!! [%= [ "% [%= ^ #??? | | ??????#!! [[%] ! " !=!*! ^ #??? | | ??????#!! !%=! =%* %!%! ^ #??? | | ??????#[[ ##% #***## %##!!!#]]]##!! #??? | | ??????#[[ ?# #***### ###!!!#]]]##% #??? | | ??????### ??#########?# #?##########%[###??? | | ????????/ ???????????!! !!???????#!!! #???? | | ???????#/???????????#!! !!#??????#!! #???? | | ???????#/???????????#!! !!#??????#!! #???? | | ???????#????????????### ###??????### ##???? | | ?????????????????????? !????????#!!! !#???? | | ?????????????????????? !????????#!!%*!#???? | | ????????????????????? !!????#??###= ##???? | | ?????????????????????## ###???# ??## ###??? | | ??????????????????????# ###!!!# ## ""###? | | ?????????????????????? """""# | | ?????????????????????? ""##"# | | ????????????????????????!!!!#!!!#!!##"""""#??? | | ????????????????????????????#???###?#"""""#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 32 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Evasion (%) 63 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed SurveybotCloakingChronowheel Manual? 0 Play Time 00:39:25 Cumulative 9.4 hours Start 2024.02.28 @ 20:06:47 End 2024.02.28 @ 20:51:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db0ca1e4-e733-4978-8c94-8b567332b613