Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 23:04:51 Player: Aaron Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (124) 620 Value Destroyed (5059) 5059 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4436) 4436 TOTAL SCORE: 18115 Bonus ------- High Alert Combat Kills 1441 Follower Combat Kills 995 Entered Garrisons 400 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 795/795 System Corruption 30% Temperature Cool (9) Movement Hovering (56) Location -3/Research Parts ------- > --- POWER (2) -------- Light Ion Engine Light Antimatter Reactor > --- PROPULSION (6) --- Gravmag Array Improved Antigrav System > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Launcher Guidance Computer Advanced Launcher Guidance Computer > --- WEAPON (4) ------- Plasma Rifle Advanced Datajack Mining Laser > --- INVENTORY (5) ---- Light Ion Engine Advanced Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Thermal Generator Experimental Coolant Injector Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Melee Analysis Suite Improved Transmission Jammer Improved Light Armor Plating Antimissile System > --- WEAPON ----------- Quantum Rifle Micro-nuke Launcher Advanced Datajack Power Sword > --- INVENTORY -------- Antigrav Array Authchip [R/Combat] Advanced Remote Datajack Power Sword [Rating: 145] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Improved Flight Unit Utility Enhanced Optical Array Device Advanced Heat Sink Storage Experimental Energy Well Processor Enhanced Optical Array Hackware System Shield Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun Plasma Rifle Ballistic Gun Light Assault Rifle Launcher Fusion Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Dual-blade Saw Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Slots Evolved 14 | . . . 2 . 2 2 . 2 . . . . 2 2 . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . . . . . . . . . . . . 2 . . Utility 7 | . . . 2 . . 1 . 2 . . . . . 2 . . . . . . Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . Parts Attached 236 | 7 8 . 5 1 5 . 3 19 5 3 4 17 31 8 4 1 19 34 44 18 Power 36 | 1 1 . . . 1 . . 2 1 1 . 3 5 . 1 . 3 6 7 4 Engine 13 | 1 1 . . . 1 . . 1 1 1 . 3 1 . 1 . . 1 . 1 Core 6 | . . . . . . . . 1 . . . . 2 . . . 1 2 . . Reactor 17 | . . . . . . . . . . . . . 2 . . . 2 3 7 3 Propulsion 72 | 2 6 . 2 . 2 . . 8 1 1 . 7 8 . 2 . 7 6 16 4 Treads 4 | . . . . . . . . . . . . 4 . . . . . . . . Leg 13 | . . . . . . . . . . . . . . . . . . . 11 2 Wheel 5 | 2 2 . . . . . . . . . . 1 . . . . . . . . Hover 11 | . . . . . . . . . . . . 1 . . . . . 6 2 2 Flight 39 | . 4 . 2 . 2 . . 8 1 1 . 1 8 . 2 . 7 . 3 . Utility 77 | 2 1 . 3 . 2 . 1 7 2 . 2 2 12 6 1 . 4 13 12 7 Device 50 | 2 . . 3 . 1 . 1 5 . . 2 1 8 4 1 . 2 7 8 5 Storage 1 | . . . . . . . . . . . . . . . . . . . . 1 Processor 13 | . 1 . . . . . . 2 . . . 1 2 . . . 1 3 2 1 Hackware 8 | . . . . . 1 . . . 2 . . . . 2 . . 1 2 . . Protection 5 | . . . . . . . . . . . . . 2 . . . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 . . . 1 . . 2 2 1 1 2 5 6 2 . 1 5 9 9 3 Energy Gun 8 | . . . . . . . 1 . . . . . . . . 1 . 2 3 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . . . 1 . . 1 . . . . 3 3 . . . . . 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . 1 1 . . . . . . . . 2 . . Special Weapon 4 | . . . . . . . . . . . . . 1 . . . . 1 1 1 Impact Weapon 6 | . . . . . . . . 1 . . . 1 1 . . . 2 . 1 . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . 1 2 1 . Piercing Weapon 5 | . . . . . . . . . . . 1 1 . 1 . . 1 1 . . Special Melee Weapon 7 | . . . . . . . . . . 1 1 . 1 1 . . 1 1 . 1 Unidentified Prototypes 12 | . . . 1 . . . 1 1 . . . . 4 . . 1 . 3 . 1 Corrupted Parts 10 | . 3 . . . . . . . . . . 6 . . . . . . 1 . System Corruption 67 | . 17 . . . . . . . . . . 45 . . . . . . 5 . Parts Lost 129 | . . . . 1 1 . 2 9 4 1 . 19 2 2 15 . 6 10 43 14 Power 24 | . . . . . 1 . . 1 1 1 . 3 1 . 2 . . 3 7 4 Propulsion 42 | . . . . . . . 1 5 2 . . 5 . . 4 . 2 4 15 4 Utility 40 | . . . . . . . 1 3 . . . 7 1 1 6 . 3 2 14 2 Weapon 23 | . . . . 1 . . . . 1 . . 4 . 1 3 . 1 1 7 4 Highest Loss Streak 17 | . . . . 1 1 . 2 3 3 1 . 5 1 2 15 . 5 6 17 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 98 100 94 100 97 . 78 79 78 77 86 56 81 89 56 39 53 77 63 66 Engine 3 | . 14 14 11 11 8 . 7 1 4 6 6 4 . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 1 5 1 . 5 4 7 6 Treads 1 | . . . . . . . . . . . . 13 . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . 10 9 Wheel 1 | . 22 . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 13 2 4 Flight 11 | . 4 28 22 22 34 . 26 23 18 15 20 2 20 21 15 10 17 3 1 . Device 15 | . 24 14 27 33 18 . 15 25 13 13 18 5 20 20 9 5 5 14 10 9 Processor 12 | . 3 14 11 11 9 . 7 10 20 20 14 12 11 5 5 5 5 14 13 20 Hackware 4 | . . . . . 8 . 7 5 12 13 13 7 . 6 10 10 8 3 1 . Protection 1 | . . . . . . . . . . . . . 1 10 1 . . 2 1 . Energy Gun 1 | . . . . . . . 5 3 . . . . . . . 2 . 3 2 6 Ballistic Gun 5 | . 28 28 22 22 18 . 7 . . . . 2 11 6 . . . . 1 1 Impact Weapon 2 | . . . . . . . . 2 6 6 1 3 3 5 2 . 1 . 2 1 Special Melee Weapon 1 | . . . . . . . . . . 2 6 . 1 1 5 5 2 4 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 9 9 6 7 7 9 7 12 27 20 14 19 19 31 34 34 10 32 52 59 43 Greatest Support 100 | 32 32 8 16 16 19 19 19 27 28 22 25 88 36 36 36 10 32 78 100 80 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . . 2 . . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 2 5 5 5 3 Average Carried 3 | 1 4 5 4 4 3 5 4 3 3 4 4 2 4 4 2 2 3 3 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 5 5 4 4 3 4 4 2 5 4 2 2 3 5 2 3 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Mutant 9% | Hacker-Sprinter 8% | Scavenger-Sprinter 8% | Derelict-Sprinter 6% | Scavenger-Scout 6% | Hacker-Mutant 4% | Sprinter 4% | Scavenger-Gunner 4% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/DSF Infiltrator-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Sprinter | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Scout | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Garrison Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/DSF Mutant | -3/Research Scavenger-Mutant | -3/Garrison Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Matter Collected 3677 | 259 85 . 190 10 73 . . 89 285 18 52 240 644 47 . . 144 438 849 254 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4896 | 80 207 . 254 . 89 . . 198 138 77 . 435 593 291 . . 93 230 1166 1045 Parts 206 | 7 11 . 19 . 5 . . 3 1 . . 29 16 8 . . 9 17 49 32 Haulers Intercepted 7 | . 1 . 1 . 1 . . 1 . . . . 2 1 . . . . . . Recyclers Shooed 10 | . . . 2 . . . . . . . . . . . . . . . . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . 4 30 . . . . . . . . Prevented 6 | . . . . . . . . . 1 . . 5 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Combat Hostiles Destroyed 79 | . 4 . 7 . 3 . . . 1 1 . 10 3 2 . . 3 2 34 9 Melee 16 | . . . . . . . . . . . . 3 1 1 . . 3 2 6 . Guns 32 | . 4 . 7 . 3 . . . . . . 5 2 . . . . . 4 7 AOE 23 | . . . . . . . . . . . . 1 . . . . . . 22 . Classes Destroyed 20 | 2 5 . 1 . . . . 2 2 . . 4 . . . . 1 . 3 . Worker 12 | . . . . . . . . 3 . . . . . 1 . . . 6 . 2 Builder 6 | . . . 1 . . . . 1 . . . . 2 1 . . . . . 1 Tunneler 3 | 1 . . . . . . . . . . . . . 1 . . . . . 1 Hauler 7 | . 1 . 1 . 1 . . 1 . . . . 2 1 . . . . . . Recycler 4 | 1 . . 1 . . . . . . . . . . . . . . . . 2 Minesweeper 2 | . . . . . . . . . 1 1 . . . . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . Watcher 7 | . 1 . . . . . . 1 . . . . 3 2 . . . . . . Swarmer 29 | . 2 . 7 . 3 . . . . . . 3 . 2 . . . . 12 . Cutter 3 | . . . . . . . . . . . . . . . . . 3 . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . 4 . Grunt 18 | . 2 . . . . . . . . 1 . . . . . . . . 9 6 Brawler 2 | . . . . . . . . . . . . . . . . . . . 2 . Sentry 6 | . . . . . . . . . . . . 1 1 . . . . 1 2 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . . . . . . 1 . . . . . . 3 . Programmer 9 | . . . . . . . . . 1 . . 3 2 . . . . 1 . 2 Decomposer 1 | . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 17 | 2 3 . 6 . 4 . . 4 1 2 . 3 3 4 . . 3 4 17 5 Combat Bots Only 17 | . 2 . 6 . 3 . . . 1 1 . 3 1 2 . . 3 1 17 3 Max Kills in Single Turn 4 | 1 1 . 2 . 1 . . 2 1 1 . 1 1 1 . . 1 1 4 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . 1 . . . . . . 4 . Melee 1 | . . . . . . . . . . . . 1 1 1 . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Hostile Shots Fired 1239 | . 24 7 29 3 30 . 14 146 23 5 . 158 56 26 114 . 43 97 356 108 Missed 533 | . 13 5 18 1 13 . 5 84 9 3 . 48 32 12 54 . 18 42 140 36 Damage Taken 14321 | . 125 31 96 23 169 . 217 649 153 38 . 2276 599 273 1110 . 878 1424 4717 1543 Core 3286 | . 19 17 16 10 36 . 61 157 70 . . 611 87 12 307 . 577 165 866 275 Absorbed by Shields 117 | . . . . . . . 41 . . . . . . . . . . . 76 . Redirected to Shielding 100 | . . . . . . . . . . . . . . 23 77 . . . . . Regen/Repaired (Parts) 4 | . 4 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 85 . 93 93 . 91 . . . . 1 91 . . . 22 . . . Volleys Fired 264 | 5 37 . 21 . 14 . 3 5 9 . . 35 26 1 . . . 3 34 71 Largest 4 | 2 2 . 2 . 2 . 2 1 1 . . 2 4 1 . . . 1 3 4 Hottest 248 | 40 40 . 40 . 40 . 101 81 39 . . 46 92 7 . . . 49 173 248 Shots Fired 448 | 10 74 . 42 . 28 . 4 5 9 . . 45 53 1 . . . 3 47 127 Gun 404 | 10 74 . 42 . 28 . 4 2 . . . 45 49 . . . . . 29 121 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 29 | . . . . . . . . 3 9 . . . . . . . . 3 14 . Special 15 | . . . . . . . . . . . . . 4 1 . . . . 4 6 Kinetic 294 | 10 74 . 42 . 28 . 1 . . . . 45 49 . . . . . 21 24 Thermal 116 | . . . . . . . 3 2 . . . . . . . . . . 8 103 Explosive 29 | . . . . . . . . 3 9 . . . . . . . . 3 14 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | 6 4 . 5 . 6 . 2 1 2 . . 6 8 9 . . . . 8 27 Robot Miss Streak 5 | 1 3 . 5 . 4 . 2 3 1 . . 3 3 . . . . 3 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 4 | . . . 1 . 1 . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . . . . . . . . . 1 1 Shots Hit Robots 421 | 9 39 . 24 . 15 . 2 8 7 4 1 44 51 12 3 . 8 20 74 100 Core Hits 201 | 4 15 . 14 . 6 . . 4 3 . . 13 14 2 1 . 5 10 71 39 Critical Kills 4 | . . . . . 1 . . . . . . 1 1 . . . . . 1 . Critical Parts Destroyed 13 | . . . . . 1 . 2 2 2 . . 1 1 2 . . . . 2 . Critical Strikes 45 | . . . . . 2 . 2 2 2 . . 2 2 2 . . 1 2 20 8 Burn 8 | . . . . . . . . . . . . . . . . . . . . 8 Destroy 5 | . . . . . 2 . 2 . . . . . 1 . . . . . . . Smash 12 | . . . . . . . . 2 2 . . 2 1 2 . . . . 3 . Sever 19 | . . . . . . . . . . . . . . . . . 1 2 16 . Impale 1 | . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 232 | . . . . . . . . 11 8 4 2 26 24 25 5 . 9 38 77 3 Impact 103 | . . . . . . . . 11 8 3 1 11 21 22 1 . . . 24 1 Slashing 84 | . . . . . . . . . . . . . . . . . 8 33 43 . Piercing 33 | . . . . . . . . . . . . 14 . 3 4 . 1 1 10 . Sneak Attacks 30 | . . . . . . . . 2 2 3 1 1 6 4 . . . 8 . 3 Combat Hostiles 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . 1 . . . 6 . Damage Inflicted 16015 | 69 313 . 209 . 122 . 47 640 781 207 . 1159 1381 799 177 . 295 1153 6362 2301 Guns 4351 | 69 313 . 209 . 122 . 47 . . . . 540 509 . . . . . 368 2174 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 5432 | . . . . . . . . 265 337 . . . . . . . . 242 4588 . Melee 6208 | . . . . . . . . 375 444 207 . 619 872 799 177 . 295 911 1406 103 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 2595 | 69 313 . 209 . 122 . . . . . . 540 509 . . . . . 280 553 Thermal 1838 | . . . . . . . 47 58 . . . . . . . . . . 88 1645 Explosive 5374 | . . . . . . . . 207 337 . . . . . . . . 242 4588 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 3624 | . . . . . . . . 375 444 207 . 314 872 799 62 . . . 448 103 Slashing 1887 | . . . . . . . . . . . . . . . . . 264 911 712 . Piercing 697 | . . . . . . . . . . . . 305 . . 115 . 31 . 246 . Highest Corruption 63 | . 19 19 . . . . 3 . . . . 63 3 . . . 5 4 27 30 Average Corruption 20 | . 8 19 . . . . 3 . . . . 35 2 . . . 3 2 19 27 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 130 | . 2 2 . . . . . . . . . 37 3 . . . 1 5 53 27 Message Errors 25 | . . . . . . . . . . . . 5 2 . . . . 2 10 6 Matter Fused 33 | . . 1 . . . . . . . . . 8 1 . . . 1 . 15 7 Heat Flow Errors 9 | . . . . . . . . . . . . 1 . . . . . 1 5 2 Energy Discharges 10 | . 1 . . . . . . . . . . 4 . . . . . 1 1 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 18 | . . . . . . . . . . . . 7 . . . . . . 9 2 Data Loss (major) 4 | . 1 . . . . . . . . . . 1 . . . . . . 2 . Misfires 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 Alerts 6 | . . . . . . . . . . . . 3 . . . . . . 3 . Misdirections 10 | . . 1 . . . . . . . . . 5 . . . . . . 3 1 Weapon Failures 10 | . . . . . . . . . . . . 2 . . . . . . 3 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2037 | . . . . . . . . 219 356 77 . 90 455 301 . . . 114 425 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 311 | . . . . . . . . . . . . . . . . . . 14 297 . Melee 1726 | . . . . . . . . 219 356 77 . 90 455 301 . . . 100 128 . Knockbacks 12 | . . . . . . . . 1 . 2 . 3 3 1 1 . . . 1 . Impact 12 | . . . . . . . . 1 . 2 . 3 3 1 1 . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 412 | . . . . . . . . 85 29 . . . . . . . . 183 115 . Shots 8 | . . . . . . . . 2 1 . . . . . . . . 3 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 314 | . 12 . 3 . 17 . 10 32 314 . . 245 . . . . . 121 198 232 Average Temperature 48 | . 6 . 1 . 7 . 7 10 145 . . 121 . . . . . 34 41 54 Received Heat Transfer 2355 | . 24 18 9 15 45 . . 141 322 9 . 306 36 36 120 . 18 72 768 416 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 40 | . . . . . . . . 7 4 . . 2 15 12 . . . . . . Impact Corruptions 50 | . . . . . . . . 8 8 2 . 4 14 10 . . . . 4 . Robots Melted 3 | . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 10 | . . . . . . . . . . . . . . . . . . . . 10 Heat Transferred 4710 | . . . . . . . 74 50 . . . . . . . . . . 198 4388 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Peak Influence 1526 | 10 151 16 307 154 222 100 88 402 . . . . 1388 781 476 226 253 455 1526 1025 Initial 969 | . 6 1 5 119 59 100 73 35 . . . . 969 560 436 223 158 128 192 850 Average 656 | 5 85 12 112 113 141 100 74 146 . . . . 1192 655 405 223 174 240 1223 944 Maximum Alert Level 4 | . . . 1 . 1 . . 2 . . . . 4 3 2 1 1 2 4 3 Low Security (%) 34 | 100 100 100 83 100 59 100 100 73 . . . . . . . . 75 55 1 . Level 1 9 | . . . 16 . 40 . . 26 . . . . . . 42 100 24 25 . . Level 2 8 | . . . . . . . . . . . . . . 74 57 . . 18 1 . Level 3 18 | . . . . . . . . . . . . . 26 25 . . . . 13 100 Level 4 29 | . . . . . . . . . . . . . 73 . . . . . 83 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 . 1 . 1 . 1 12 . . . 1 6 2 . . 2 3 . 3 Investigation 16 | . 3 . 1 . 1 . . 6 . . . . 2 1 . . . 1 . 1 Extermination 4 | . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Reinforcement 10 | . . . . . . . 1 2 . . . . 3 1 . . 2 1 . . Assault 2 | . . . . . . . . . . . . 1 . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . 1 . . . . 1 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Distress Signals 4 | . . . 2 . 1 . . . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 10 4 19 3 12 . 6 23 6 4 . 34 33 16 11 . 11 13 66 11 Peak Tracking Total 15 | . 4 4 9 3 7 . 4 6 2 3 . 9 15 7 8 . 4 6 11 6 Tactical Retreats 51 | . . . 4 1 1 . 1 7 2 . . 4 2 6 2 . 4 . 14 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Traps Triggered 10 | . 1 . . . . . 1 . . . . . . . 3 . 2 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . . . . . . 2 . . . 7 . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . 1 . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . 1 . . Reused 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 1 . . 2 . . . . . . . . Triggered 3 | . . . . . . . . . 1 1 . 1 . . . . . . . . Most Traps Carried 2 | . . . . . . . . . 1 2 2 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Machines Disabled 20 | . . . . . . . . 6 . . . . 8 . 2 . . 2 2 . Max in Single Turn 6 | . . . . . . . . 6 . . . . 1 . 1 . . 1 1 . Garrison Relay 3 | . . . . . . . . . . . . . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Machines Accessed 43 | . 10 . 3 . 6 1 . 12 . . . . 4 2 . 1 . 3 1 . Terminals 25 | . 7 . 2 . 5 1 . 8 . . . . . . . 1 . . 1 . Fabricators 5 | . . . . . . . . 2 . . . . 2 . . . . 1 . . Repair Stations 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . . . . . . 1 1 . . . 1 . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 1 . . . 1 . . Total Hacks 153 | . 35 . 12 . 32 1 . 45 . . . . 12 6 . 1 . 8 1 . Successful 70 | . 12 . 4 . 18 1 . 22 . . . . 6 3 . 1 . 2 1 . Failed 83 | . 23 . 8 . 14 . . 23 . . . . 6 3 . . . 6 . . Catastrophic 24 | . 8 . 1 . 4 . . 8 . . . . 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 116 | . 11 . 7 . 18 . . 15 . . . . 34 13 . . . 8 7 3 Terminals 104 | . 27 . 11 . 29 1 . 34 . . . . . . . 1 . . 1 . Fabricators 9 | . . . . . . . . 4 . . . . 3 . . . . 2 . . Repair Stations 6 | . 2 . . . . . . 4 . . . . . . . . . . . . Recycling Units 22 | . 6 . 1 . . . . . . . . . 6 5 . . . 4 . . Scanalyzers 6 | . . . . . 3 . . 3 . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 3 1 . . . 2 . . Terminal Hacks 45 | . 6 . 3 . 15 1 . 18 . . . . . . . 1 . . 1 . Record 2 | . . . . . . . . 2 . . . . . . . . . . . . Part Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . . Robot Analysis 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Prototype ID Bank 7 | . 2 . 1 . 2 . . 2 . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Terminal Index 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . 1 . . 2 . . . . . . . . . . . . Dispatch Records 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 . 3 . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . 2 . . . . . . . . . . . . Scan Component 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Repair 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 7 | . 3 . 1 . . . . . . . . . 1 2 . . . . . . Report Inventory 4 | . 1 . 1 . . . . . . . . . 1 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . . 1 . . . . . . Scanalyzer 4 | . . . . . 2 . . 2 . . . . . . . . . . . . Insert Component 3 | . . . . . 1 . . 2 . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 1 . . . 1 . . Unlock Access 3 | . . . . . . . . . . . . . 1 1 . . . 1 . . Unauthorized Hacks 4 | . 1 . . . 1 . . . . . . . 2 . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . 2 . . . . . . . Reject 1 | . . . . . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 9 . 3 . 6 . . 12 . . . . 4 1 . 1 . 3 . 1 Full Trace Events 19 | . 6 . 1 . 1 . . 6 . . . . 2 1 . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . 152 . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . . Part Schematics Acquired 19 | . . . . . 1 . . 2 . . 16 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Time 64 | . 26 . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 14 | . . . . . . . . . . 1 1 1 5 . . . . 3 1 2 Non-combat 11 | . . . . . . . . . . . 1 . 5 . . . . 3 . 2 Combat 3 | . . . . . . . . . . 1 . 1 . . . . . . 1 . Robot Hacks Applied 16 | . . . . . . . . . . 1 1 1 7 . . . . 3 1 2 parse_system 5 | . . . . . . . . . . 1 1 1 1 . . . . . 1 . no_distress 9 | . . . . . . . . . . . . . 4 . . . . 3 . 2 find_fabricator 1 | . . . . . . . . . . . . . 1 . . . . . . . find_dsf 1 | . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . . . 4 . . . 8 . Machine Destruction 12 | . . . . . . . . . . . . . . . 4 . . . 8 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Total Allies 23 | . . . . . . . . . . . 4 . 10 2 . . . 5 2 . Largest Group 5 | . . . . . . . . . . . 4 3 4 2 . . . 5 2 . Highest-Rated Group 494 | . . . . . . . . . . . 152 108 291 55 . . . 494 199 . Highest-Rated Ally 103 | . . . . . . . . . . . 41 36 85 28 . . . 103 103 . Zionite Dispatches 7 | . . . . . . . . . . . . . 3 2 . . . 2 . . Heavy 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Light 3 | . . . . . . . . . . . . . 2 . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Total Orders 6 | . . . . . . . . . . . . . . 6 . . . . . . DROP 5 | . . . . . . . . . . . . . . 5 . . . . . . COLLECT 1 | . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 85 | . . . . . . . . . . . . 10 23 . . . . 19 33 . Total Damage 3596 | . . . . . . . . . . . . 599 681 . . . . 900 1416 . Kills 26 | . . . . . . . . . . . . 4 8 . . . . 4 10 . Allies Corrupted 2 | . . . . . . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Robot Analysis Total 4 | . . . . . 3 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 1 1 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . 1 2 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Turns Passed 6132 | 74 429 23 176 38 149 2 39 452 306 138 608 659 568 323 94 17 131 417 1043 446 Spaces Moved 8229 | 49 395 61 242 100 312 7 87 1013 668 334 1138 589 863 675 156 47 207 484 590 212 Core 127 | 1 . . . . . . . . . . . 126 . . . . . . . . Treads 171 | . . . . . . . . . . . . 171 . . . . . . . . Legs 461 | . . . . . . . . . . . . . . . . . . . 323 138 Wheels 306 | 48 247 . . . . . . . . . . 11 . . . . . . . . Hover 734 | . . . . . . . . . . . . 9 . . . . . 384 267 74 Flight 6430 | . 148 61 242 100 312 7 87 1013 668 334 1138 272 863 675 156 47 207 100 . . Fastest Speed 26 | 50 37 37 37 37 29 29 29 29 31 32 32 35 26 33 28 32 29 31 52 56 Average Speed 46 | 98 70 37 37 37 29 29 30 31 34 35 32 78 32 33 33 32 31 46 105 98 Slowest Speed 220 | 100 100 37 37 37 34 29 37 37 37 37 32 170 35 33 195 32 40 60 220 190 Overloaded Moves 11 | . . . . . . . . . . . . . . . . . 11 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 67 22 29 36 34 1 79 23 79 43 91 75 24 27 34 1 93 17 68 9 Regions Visited 20 Branch Regions 6 Pre-discovered Areas 10 | . . . . . . . . . . . 5 . . 5 . . . . . . Known Exits Taken 5 | . . . . . . 1 . . . . . . 1 1 . 1 . 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . . . . . Scrap Searched 12 | . . . . 2 . . . . 4 3 2 1 . . . . . . . . Spaces Dug 26 | . . . . . . . . 3 . . . . 6 9 . . . 6 2 . Terrain Destroyed 337 | . . . . . . . . 36 84 . . . 6 9 . . . 51 151 . Melee 26 | . . . . . . . . 3 . . . . 6 9 . . . 6 2 . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 311 | . . . . . . . . 33 84 . . . . . . . . 45 149 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac Gar Fac DSF Res Gar Res Total 9743 | 63 487 60 295 100 344 6 94 1113 717 348 1380 692 1079 730 188 46 256 613 813 319 Wait 645 | . 29 . 19 . 11 . . 55 24 6 232 13 112 13 23 . 7 29 62 10 Move 8205 | 48 394 60 241 99 311 6 86 1010 667 333 1137 588 862 675 155 44 206 483 588 212 Hop 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Pick Up 54 | 3 10 . 4 . 2 . . 4 2 2 1 2 7 2 2 . 4 4 2 3 Fast Attach 174 | 6 3 . 2 . 2 . 2 11 3 2 2 12 22 7 . 1 16 30 37 16 Attach 52 | 1 3 . 2 1 2 . 1 8 2 1 2 4 4 1 4 . 3 4 7 2 Detach 20 | . . . 1 . 1 . . 5 . . 1 2 4 . . . 1 2 3 . Swap 11 | . 2 . 1 . 1 . . 1 . . . 1 5 . . . . . . . Drop 73 | . 9 . 4 . . . 1 2 1 . 3 7 13 5 . . 10 14 2 2 Fire 264 | 5 37 . 21 . 14 . 3 5 9 . . 35 26 1 . . . 3 34 71 Melee 223 | . . . . . . . . 11 8 4 2 26 24 24 4 . 9 37 71 3 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 1 . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 12 | . . . . . . . . . 1 . . 2 . 2 . . . 7 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Gar) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison -4/Factory -4/DSF -3/Research -3/Garrison (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Flight Unit 409 | -10/Materials | Discovered new exit (range 7) 439 | -10/Materials | Discovered new exit (range 9) 489 | -10/Materials | Discovered new exit (range 8) 502 | -10/Materials | System corruption reached 10% 504 | -10/Materials | Entered Mines 505 | -10/Mines | Assembled infested the area 516 | -10/Mines | Found a hidden stash of uninstalled traps 525 | -10/Mines | Discovered new exit (range 5) 527 | -10/Mines | Entered Materials 527 | -9/Materials | Evolved 2 slots: Utility x2 696 | -9/Materials | Discovered new exit (range 6) 703 | -9/Materials | Entered Mines 731 | -9/Mines | Discovered new exit (range 11) 737 | -9/Mines | Discovered new exit (range 11) 741 | -9/Mines | Entered Materials 741 | -8/Materials | Evolved 2 slots: Propulsion x2 867 | -8/Materials | Discovered new exit (range 10) 890 | -8/Materials | Entered Factory 890 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 892 | -7/Factory | Identified exit to DSF 892 | -7/Factory | Entered DSF 907 | -7/DSF | Additional patrols routed to DSF 908 | -7/DSF | Discovered new exit (range 15) 931 | -7/DSF | Entered Factory 931 | -6/Factory | Evolved 2 slots: Utility x2 1023 | -6/Factory | Discovered new exit (range 14) 1093 | -6/Factory | Lost 3 parts (1p1n1u) 1182 | -6/Factory | Garrison activated, responded to threat 1217 | -6/Factory | Repaired Broken Enh. Autogun? 1281 | -6/Factory | Search patrols dispatched 1383 | -6/Factory | Entered Lower Caves 1500 | -6/Lower Caves | Spotted B-75 Beast 1558 | -6/Lower Caves | Lost 3 parts (2n1w) 1582 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1641 | -6/Lower Caves | Discovered new exit (range 11) 1689 | -6/Lower Caves | Entered another Lower Caves area 1766 | -6/Lower Caves | Encountered a Warlord checkpoint 1774 | -6/Lower Caves | Learned location of 1 exit from Factory 1790 | -6/Lower Caves | Discovered new exit (range 8) 1827 | -6/Lower Caves | Entered Zion 1842 | -6/Zion | Discovered new exit (range 22) 1847 | -6/Zion | Learned 4 Factory zone layouts 1853 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1947 | -6/Zion | Learned location of Extension (-5) 1998 | -6/Zion | Learned location of Armory (-4) 2006 | -6/Zion | Found CR-A16's Pointy Stick 2030 | -6/Zion | Imprinted 2032 | -6/Zion | Declared Zion's savior 2229 | -6/Zion | Build established: Derelict-Sprinter 2435 | -6/Zion | Entered Proximity Caves 2435 | -5/Proximity Caves | Accompanied by 4 allies 2476 | -5/Proximity Caves | Lost 3 allies 2478 | -5/Proximity Caves | P-70 Sage assimilated allied MA-U8T(M) 2486 | -5/Proximity Caves | Lost 3 parts (1p1n1w) 2542 | -5/Proximity Caves | Lost 5 parts (2n3u) 2547 | -5/Proximity Caves | Core integrity fell below 50% 2600 | -5/Proximity Caves | System corruption reached 10% 2632 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 2634 | -5/Proximity Caves | Spotted B-75 Beast 2689 | -5/Proximity Caves | System corruption reached 30% 2740 | -5/Proximity Caves | Spotter reported a threat 2786 | -5/Proximity Caves | Spotter reported a threat 2839 | -5/Proximity Caves | Spotter reported a threat 2847 | -5/Proximity Caves | Spotter reported a threat 2894 | -5/Proximity Caves | Spotter reported a threat 2911 | -5/Proximity Caves | Spotter reported a threat 2968 | -5/Proximity Caves | Spotter reported a threat 2992 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2995 | -5/Proximity Caves | Build established: Scavenger-Mutant 3013 | -5/Proximity Caves | Core integrity fell below 20% 3025 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 3053 | -5/Proximity Caves | Learned Factory machine intel 3072 | -5/Proximity Caves | Lost 5 parts (1p3u1w) 3090 | -5/Proximity Caves | Discovered new exit (range 10) 3094 | -5/Proximity Caves | Entered Factory 3094 | -5/Factory | Evolved 2 slots: Weapon x2 3095 | -5/Factory | Identified exit to Upper Caves 3096 | -5/Factory | Identified exit to Factory 3098 | -5/Factory | Loaded intel: 304 machine locations 3140 | -5/Factory | Zion Light squad teleported in 3151 | -5/Factory | Discovered exit to Upper Caves (range 11) 3394 | -5/Factory | Search patrols dispatched 3399 | -5/Factory | Build established: Scavenger-Scout 3465 | -5/Factory | Fabricated E-15 Imp? 3556 | -5/Factory | Zion Heavy squad teleported in 3584 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 3585 | -5/Factory | Zion Light squad teleported in 3645 | -5/Factory | Identified exit to Garrison 3655 | -5/Factory | Discovered exit to Factory (range 5) 3662 | -5/Factory | Entered another Factory area 3662 | -4/Factory | Evolved 2 slots: Utility x2 3690 | -4/Factory | Lost 4 allies 3762 | -4/Factory | Zion Hacking Resupply teleported in 3801 | -4/Factory | Build established: Scavenger-Sprinter 3803 | -4/Factory | Retrieved Zion intel report: Active Garrisons 3827 | -4/Factory | Spotted B-86 Titan 3833 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3834 | -4/Factory | Zion Explosive Resupply teleported in 3912 | -4/Factory | Search patrols dispatched 3923 | -4/Factory | Discovered new exit (range 18) 3985 | -4/Factory | Identified exit to Garrison 3985 | -4/Factory | Entered Garrison 3995 | -4/Garrison | Garrison Relay disabled 4007 | -4/Garrison | Triggered checkpoint 4061 | -4/Garrison | Spotted B-86 Titan 4064 | -4/Garrison | Triggered checkpoint 4066 | -4/Garrison | Lost 15 parts (2p4n6u3w) 4072 | -4/Garrison | Discovered new exit (range 21) 4075 | -4/Garrison | Triggered checkpoint 4079 | -4/Garrison | Entered Factory 4095 | -4/Factory | Identified exit to DSF 4096 | -4/Factory | Entered DSF 4128 | -4/DSF | Additional patrols routed to DSF 4130 | -4/DSF | Core integrity fell below 50% 4150 | -4/DSF | Discovered new exit (range 22) 4227 | -4/DSF | Entered Research 4227 | -3/Research | Evolved 2 slots: Propulsion x2 4253 | -3/Research | Lost 5 parts (2n3u) 4316 | -3/Research | Lost 3 parts (2p1n) 4533 | -3/Research | Zion Light squad teleported in 4548 | -3/Research | Found Fusion Bomb Launcher 4553 | -3/Research | Lost 6 parts (1p2n2u1w) 4589 | -3/Research | Zion Heavy squad teleported in 4626 | -3/Research | Identified exit to Garrison 4644 | -3/Research | Entered Garrison 4644 | -3/Garrison | Accompanied by 2 allies 4671 | -3/Garrison | Lost 3 allies 4692 | -3/Garrison | Triggered checkpoint 4701 | -3/Garrison | Lost 4 parts (3n1w) 4718 | -3/Garrison | Destroyed 17 combat bots 4724 | -3/Garrison | Garrison Relay disabled 4794 | -3/Garrison | Triggered checkpoint 4795 | -3/Garrison | Triggered checkpoint 4806 | -3/Garrison | Triggered checkpoint 4863 | -3/Garrison | Lost 7 parts (1p4n1u1w) 4870 | -3/Garrison | Discovered new exit (range 8) 4875 | -3/Garrison | Identified exit to Research 4876 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4895 | -3/Garrison | System corruption reached 10% 4937 | -3/Garrison | Lost 7 parts (1p5u1w) 4971 | -3/Garrison | Core integrity fell below 50% 5108 | -3/Garrison | Triggered checkpoint 5216 | -3/Garrison | Lost 4 parts (3n1u) 5386 | -3/Garrison | Lost 17 parts (3p5n5u4w) 5457 | -3/Garrison | Discovered exit to Research (range 10) 5514 | -3/Garrison | Triggered checkpoint 5524 | -3/Garrison | Garrison Relay disabled 5529 | -3/Garrison | Spotted B-86 Titan 5592 | -3/Garrison | Spotted B-86 Titan 5687 | -3/Garrison | Entered Research 5759 | -3/Research | Core integrity fell below 20% 5825 | -3/Research | Lost 3 parts (1p1n1u) 5917 | -3/Research | Lost 9 parts (2p2n1u4w) 5979 | -3/Research | First assault squad dispatched 6035 | -3/Research | System corruption reached 30% 6133 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- Sneak attack on T-07 Excavator. Jacked T-07 Excavator... >>no_distress Distress signal routine blocked. System corrupted: Plasma Rifle failed to cycle. K-01 Serf cleans the DSF Access. Destroyed Seismic Detector. K-01 Serf cleans the DSF Access. T-07 Excavator destroyed. K-01 Serf cleans the DSF Access. Dropped Adv. Component Analysis Suite. Acquired Imp. Terrain Scanner. [Achievement: Omniscient Cartographer] Acquired 20 matter. Acquired Mining Laser. Acquired Lgt. Ion Engine. System corrupted: Heat flow error (+145). VHMK|GVK&1APNO%, [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????!?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????? ?#? ???????#?????????????????? | | ??????????????????????? ??????????#??????????????? | | ???????????????#??????# ???? ##????????????????? | | ???????????????? ??? ? +?? ?????#???????????????? | | ??????????????????? # ? ???#? "????????????? | | ???????????? ? ?? ??? #? ??## ??????????????? | | ???????????????? ? # ? ??/?# "?"??????????? | | ??????????????#??##??## #??#??###?? ??? ?????????? | | ???????????? ?# # ###?###??? ?? ?????????? | | ??????????" ? ?#? ? # #########?#???#??????? ??? | | ???????????? ?## ? # # ## ??????????? | | ??????????????#? ????# #/ ##??? ??????????? | | ???????????? ####?#?## # #? ????????? ? | | ???????#####??# ? ### # #? ? ? ? ???????? | | ??? ### #@ ## ? ? ??? ^ | | ??? ] Y #? ??????+ | | ??? ### #########? ?????# | | ???????#####+## ?#?# # ## ? ? ?# | | ?????????? ?? ###+##?## # ## ? ? ? ??# | | ??????????? # ? ? ??# # #?? ????# | | ?????????? ?# ? ## # #? ?? ? ????# | | ?????????? # ## + #??? ? ????# | | ?????????? ? # ? ##!# #???#?????????# | | ??????????? ??? ? ? ## ##+#########?##??????# | | ????????? ?? # ? ?# = #############?#???# | | ????????? ??????###??##= #### ###???# | | ????????????#?#######?# #### #?# ??# | | ????????????????####### #### """ #?# ??# | | ??????????#?????#?#?###### ####/ """ #?# ### | | ?????????#??###??##?#?#?# ##?# """ #?# | | ???????????##############T ### #?# | | ???????????# = ## + #?# | | ???????????# ## ### #?# | | ????????????? """ """ ## #?# #?# !! | | ???????????# """ """ ## #######+###### !! | | ???????????# """ """ # * | | ???????????# + | | ???????????# # | | ???????????# """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 120 Energy Generation 46 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Armor Coverage 600 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 75 Targeting Accuracy 6 Melee Accuracy 6 Launcher Accuracy 80 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Adv. ECM Suite | -6/Factory | Hacked Machine Analyzer | -6/Factory | Hacked Adv. Shield Generator | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ E-15 Imp | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst Dangerous Findings Dodgeball, But With Guns Just Browsing Let's See Who's Tougher My Command Is Your Wish Oh No You Don't! Omniscient Cartographer Respectable Loadout Significant Disruption The One Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed HeavyIonInterrupter Manual? 0 Play Time 04:34:32 Cumulative 24.0 hours Start 2024.04.22 @ 02:01:44 End 2024.04.22 @ 23:04:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 13f4c1d5-63d0-435e-8c1b-68c1ac9982e4