Cogmind - Beta 13 *** ADVENTURER MODE // 2024.08.03 @ 17:17:03 Player: KoyamiKomachi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1447) 1447 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 6322 Bonus ------- Follower Combat Kills 389 Met Imprinter 300 Was Imprinted 300 Friendly Fire -4 Cogmind --------- Core Integrity 701/850 Matter 300/300 Energy 510/510 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (3) --- Armored Treads Medium Treads Compact Wheel > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Makeshift Transmission Jammer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Laser Gatling Laser Makeshift Sword > --- INVENTORY (10) --- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Improved Trap Scanner Seismic Detector Improved Assault Rifle Heavy Machine Gun Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Makeshift Transmission Jammer Improved Light Armor Plating Bomb Drone Bay > --- WEAPON ----------- Heavy Laser Gatling Laser Makeshift Sword > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Fission Core Improved Trap Scanner Seismic Detector Improved Assault Rifle Heavy Machine Gun Heavy Rocket Launcher Heavy Flail [Rating: 65] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . . . 2 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 58 | 6 4 2 11 6 7 4 18 Power 9 | 1 1 1 1 1 . 1 3 Engine 7 | 1 1 1 1 1 . 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 3 2 1 . 6 Treads 10 | 1 . 1 3 1 1 . 3 Leg . | . . . . . . . . Wheel 5 | 1 . . . 1 . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 . 3 1 4 1 7 Device 12 | . 2 . 2 1 1 1 5 Storage 3 | 1 . . 1 . 1 . . Processor 2 | . . . . . 1 . 1 Hackware . | . . . . . . . . Protection 3 | . 1 . . . 1 . 1 Artifact . | . . . . . . . . Weapon 14 | 2 . . 4 2 2 2 2 Energy Gun 7 | 2 . . 3 . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . . . 1 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 8 | . . . 2 2 . 1 3 Power 1 | . . . . 1 . . . Propulsion 3 | . . . 1 . . . 2 Utility 3 | . . . . 1 . 1 1 Weapon 1 | . . . 1 . . . . Highest Loss Streak 2 | . . . 1 2 . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 93 98 100 96 90 Engine 10 | . 14 14 11 11 11 11 6 Core 1 | . . . . . . . 6 Treads 12 | . 14 14 13 16 11 11 11 Wheel 9 | . 14 14 7 5 11 11 6 Device 23 | . 9 14 27 31 25 25 21 Storage 10 | . 14 14 11 11 11 11 6 Processor 3 | . . . . . 7 4 5 Energy Gun 16 | . 28 28 20 11 11 14 13 Ballistic Gun 3 | . . . 1 10 5 7 . Slashing Weapon 2 | . . . . . 5 . 6 Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 14 14 26 26 26 37 60 Greatest Support 48 | 20 20 20 40 40 20 16 48 Greatest Overweight (x) 5 | 1 1 1 2 1 1 2 5 Average Overweight (x) 1 | . . . . . 1 1 3 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 Most Carried 10 | 6 8 8 10 9 10 10 10 Average Carried 8 | 3 6 7 8 7 9 9 9 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 6 8 8 9 7 10 10 10 Class Distribution -------------------- 57% | Mutant 38% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 943 | 231 119 . 130 67 116 41 239 Remotely . | . . . . . . . . Salvage Created 1834 | . 167 87 1059 66 . 78 377 Parts 94 | . 17 3 54 1 . 9 10 Haulers Intercepted 5 | . . . 5 . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 5 13 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 47 | . 7 2 18 8 . 5 7 Guns 37 | . 7 2 16 5 . 1 6 AOE 7 | . . . . 3 . 4 . Classes Destroyed 10 | . 2 . 6 1 . 1 . Worker 1 | . . . 1 . . . . Hauler 5 | . . . 5 . . . . Recycler 2 | . . . 2 . . . . Watcher 3 | . . . 3 . . . . Swarmer 18 | . 5 . 5 4 . 4 . Grunt 14 | . 2 2 6 . . . 4 Duelist 1 | . . . 1 . . . . Sentry 8 | . . . 6 . . . 2 Programmer 2 | . . . . . . 1 1 Assembled 4 | . . . . 4 . . . Best Kill Streak 4 | . 4 2 4 4 . 4 4 Combat Bots Only 4 | . 4 2 4 4 . 4 4 Max Kills in Single Turn 3 | . 1 1 1 3 . 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 267 | . 27 14 80 24 . 17 105 Missed 85 | . 9 6 24 5 . 3 38 Damage Taken 2166 | . 130 75 553 246 . 226 936 Core 324 | . 20 . 88 18 . 49 149 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 599 | . 41 24 161 69 . 64 240 Regen/Repaired (Parts) 216 | . . . . . 203 . 13 Core Remaining (%) 84 | 100 . 92 . . . 61 . Volleys Fired 146 | . 16 10 81 9 1 5 24 Largest 2 | . 2 2 2 2 1 2 2 Hottest 149 | . 90 90 121 88 23 88 149 Shots Fired 276 | . 32 20 155 16 1 8 44 Gun 273 | . 32 20 155 15 1 6 44 Cannon . | . . . . . . . . Launcher 3 | . . . . 1 . 2 . Special . | . . . . . . . . Kinetic 16 | . . . 5 7 1 3 . Thermal 257 | . 32 20 150 8 . 3 44 Explosive 3 | . . . . 1 . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 39 | . 10 12 39 8 8 10 19 Robot Miss Streak 6 | . 2 1 6 2 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . 1 . . 2 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 Shots Hit Robots 234 | . 21 19 133 15 1 6 39 Core Hits 154 | . 11 5 75 20 . 10 33 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 1 9 . . . 1 Burn 11 | . . 1 9 . . . 1 Melee Attacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Slashing 1 | . . . . . 1 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4028 | . 250 230 1771 467 9 339 962 Guns 3543 | . 250 230 1771 243 9 78 962 Cannons . | . . . . . . . . Explosions 485 | . . . . 224 . 261 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 196 | . . . 40 107 9 40 . Thermal 3347 | . 250 230 1731 136 . 38 962 Explosive 485 | . . . . 224 . 261 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . 1 1 . . Average Corruption 1 | . . . . 1 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . . . 3 1 . . Message Errors 1 | . . . . 1 . . . Matter Fused 2 | . . . . 1 1 . . Data Loss (minor) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . 36 . . . Projectiles . | . . . . . . . . Explosions 36 | . . . . 36 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 14 | . . . . 14 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 585 | . 186 10 7 64 . . 585 Average Temperature 140 | . 61 4 4 41 . . 214 Received Heat Transfer 846 | . 51 57 219 200 . 21 298 Effects 18 | . . . . . . . 18 Shutdowns 6 | . . . . . . . 6 Energy Bleed 3 | . . . . . . . 3 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . 2 . . . 1 Combat Hostiles 3 | . . . 2 . . . 1 Parts Melted 23 | . . 1 17 . . . 5 Heat Transferred 8091 | . 669 669 4509 165 . 45 2034 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 291 | . 291 145 237 176 . . 164 Initial 95 | . . 95 . 78 . . 54 Average 91 | . 124 64 81 163 . . 91 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 92 | 100 54 100 91 100 . . 100 Level 1 7 | . 45 . 8 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . . 3 . . . 3 Investigation 2 | . . . 1 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 15 2 35 12 . 9 16 Peak Tracking Total 9 | . 5 2 6 9 . 4 4 Tactical Retreats 7 | . 1 . 3 1 . 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . . . . . . . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 7 1 7 . . . 3 Terminals 11 | . 7 . 4 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . Scanalyzers 3 | . . . 2 . . . 1 Garrison Access . | . . . . . . . . Total Hacks 58 | . 21 1 29 . . . 7 Successful 33 | . 13 1 13 . . . 6 Failed 24 | . 7 . 16 . . . 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 36 | . 11 . 20 . 1 . 4 Terminals 41 | . 21 . 20 . . . . Fabricators 3 | . . . . . . . 3 Repair Stations 2 | . . . . . . . 2 Recycling Units 3 | . . . 3 . . . . Scanalyzers 8 | . . . 6 . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 22 | . 13 1 8 . . . . Prototype ID Bank 10 | . 5 . 5 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 8 | . 5 . 3 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . . 3 Load Schematic 3 | . . . . . . . 3 Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 5 . . . 1 Insert Component 4 | . . . 3 . . . 1 Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 14 | . 4 . 7 . . . 3 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . 2 . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 8 | . . . . . . . 8 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 12 | . . 3 . . 6 . 3 Largest Group 6 | . . 3 3 . 6 6 3 Highest-Rated Group 349 | . . 40 40 . 349 349 210 Highest-Rated Ally 96 | . . 16 16 . 96 96 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 93 | . . . 8 . . 54 31 Total Damage 2691 | . . . 114 . . 2004 573 Kills 13 | . . . 2 . . 4 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6217 | 61 348 682 1500 384 1547 653 1042 Spaces Moved 4289 | 51 291 553 835 256 1178 523 602 Core 2 | 2 . . . . . . . Treads 764 | 1 12 133 399 100 91 . 28 Legs . | . . . . . . . . Wheels 3523 | 48 279 420 436 156 1087 523 574 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 95 95 95 115 115 115 120 Average Speed 126 | 91 97 110 135 132 125 119 151 Slowest Speed 330 | 160 160 160 240 160 250 130 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 3 59 92 51 52 90 68 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 9 | . . 1 . 1 5 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . . 8 . 11 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 19 | . . . . 8 . 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4796 | 62 325 604 1049 282 1245 545 684 Wait 240 | . 3 35 112 12 51 7 20 Move 4278 | 50 290 552 834 255 1173 522 602 Hop 2 | . . . . . 2 . . Pick Up 30 | 6 5 2 4 . 4 3 6 Fast Attach 20 | 6 3 . 4 . 3 1 3 Attach 11 | . . . 2 2 . . 7 Detach 2 | . 1 . . . . . 1 Swap 27 | . 1 2 5 4 4 3 8 Drop 31 | . 6 3 7 . 6 4 5 Fire 146 | . 16 10 81 9 1 5 24 Melee 1 | . . . . . 1 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . . 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / [Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / Ext) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 282 | -10/Materials | Discovered new exit (range 14) 284 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 333 | -10/Materials | Central database locked down 333 | -10/Materials | Identified exit to Mines 410 | -10/Materials | Entered Mines 548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 785 | -10/Mines | Discovered new exit (range 9) 882 | -10/Mines | Discovered new exit (range 5) 890 | -10/Mines | Found the Drone Emporium 903 | -10/Mines | Found Prototype Device 990 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1092 | -10/Mines | Entered Materials 1092 | -9/Materials | Accompanied by 3 allies 1092 | -9/Materials | Evolved 2 slots: Utility x2 1239 | -9/Materials | Lost 3 allies 1667 | -9/Materials | Discovered new exit (range 16) 2029 | -9/Materials | Discovered new exit (range 12) 2046 | -9/Materials | Discovered new exit (range 13) 2151 | -9/Materials | Build established: Scavenger-Mutant 2270 | -9/Materials | Identified Bomb Drone Bay 2592 | -9/Materials | Entered Mines 2614 | -9/Mines | Met a Derelict bent on vengeance 2729 | -9/Mines | Assembled infested the area 2734 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2963 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2976 | -9/Mines | Entered Zion 3041 | -7/Zion | System corruption cleaned by Quarantine Array 3276 | -7/Zion | Learned Factory non-interactive machine intel 3279 | -7/Zion | Learned location of 1 exit from Factory 3440 | -7/Zion | Given A8's code to call for help 3583 | -7/Zion | Learned location of Warlord (-4) 3649 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3658 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3759 | -7/Zion | Build established: Mutant 3825 | -7/Zion | Imprinted 3827 | -7/Zion | Declared Zion's savior 4397 | -7/Zion | Visited the Megawrench Repair Shop 4397 | -7/Zion | Megawrench repaired 7 parts 4432 | -7/Zion | Discovered new exit (range 14) 4523 | -7/Zion | Entered Proximity Caves 4523 | -6/Proximity Caves | Accompanied by 6 allies 4524 | -6/Proximity Caves | Identified exit to Factory 4708 | -6/Proximity Caves | Spotted B-75 Beast 4711 | -6/Proximity Caves | Lost 3 allies 5085 | -6/Proximity Caves | Learned Factory emergency access door positions 5176 | -6/Proximity Caves | Entered Factory 5176 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5177 | -6/Factory | Identified exit to Extension 5179 | -6/Factory | Loaded intel: 195 non-interactive machine locations 5505 | -6/Factory | Discovered new exit (range 14) 5601 | -6/Factory | Zion Light squad teleported in 5664 | -6/Factory | Repaired Seismic Detector 5712 | -6/Factory | Build established: Scavenger-Mutant 6158 | -6/Factory | Cargo convoy interrupted 6204 | -6/Factory | Spotted B-75 Beast 6218 | -6/Factory | Self-destructed Last Messages --------------- >>Insert(Arm. Treads) Scanning Arm. Treads... Ready to analyze. 06130_ Acquired 20 matter. 06155_ Detecting system override signal. 06158_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06168_ Acquired Lgt. Angular Momentum Engine. 06186_ Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Schematics ] [ 2 : Unaware Analyses ] [ 3 : Unaware Schematics ] [ 4 : Depthwide Sectors/0 ] >>\\ZION-SEEK-4 [ Targeting Depthwide Sectors/0... ] 06204_ Knocked back. 06216_ U-05 Engineer builds a Wall. 06218_ Bomb Drone Bay destroyed. 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BB;# """ """ #????????????? | | ?????# % "#;;u #????????????? | | ?????# % + @ #????????????? | | ?????# ############# # ?????????? | | ???????????????????# """ """ # ?????????? | | ???????????????????# """T""" # #????????? | | ???????????????????#########+#### ##???????? | | ??????????????????????# # #???????? | | ??????????????????????# # !#???????? | | ??????????????????????# """ + ????????? | | ??????????????????????# """ # ????????? | | ??????????????????????# """ * # ????????? | | ??????????????????????# "" ## #????????? | | ??????????????????????# "" ## #????????? | | ??????????????????????# ## ########## | | ??????????????????????# ## # | | ??????????????????????##+######## # | | ???????????????????????# #??????# # | | ???????????????????????# #??????# # | | ???????????????????????# #??????# + | | ???????????????# ### ######## % # | | ???????????????+ % # | | ???????????????# #############+########### | | ?????????????????????????# %%! # | | ?????????????????????????# """ |= #] | | ?????????????????????????# """ # | | ?????????????????????????# "S """" " " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Arc Projector | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AlertMasterShotgun Manual? 0 Play Time 01:29:04 Cumulative 87.7 hours Start 2024.08.01 @ 14:01:17 End 2024.08.03 @ 17:17:03 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 58 Rogue 19 Adventurer 38 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 52 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e601481-a48a-4ddf-839b-f968e49c4e74